]> git.lizzy.rs Git - dragonfireclient.git/blob - src/network/networkprotocol.h
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 AO_CMD_SET_ANIMATION
74                 AO_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 AO_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to AO_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Change TileDef serialization format.
184                 Add world-aligned tiles.
185                 Mod channels
186                 Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
187                         'zoom_fov'.
188                 Nodebox version 5
189                 Add disconnected nodeboxes
190                 Add TOCLIENT_FORMSPEC_PREPEND
191         PROTOCOL VERSION 37:
192                 Redo detached inventory sending
193                 Add TOCLIENT_NODEMETA_CHANGED
194                 New network float format
195                 ContentFeatures version 13
196                 Add full Euler rotations instead of just yaw
197                 Add TOCLIENT_PLAYER_SPEED
198         PROTOCOL VERSION 38:
199                 Incremental inventory sending mode
200                 Unknown inventory serialization fields no longer throw an error
201                 Mod-specific formspec version
202                 Player FOV override API
203                 "ephemeral" added to TOCLIENT_PLAY_SOUND
204         PROTOCOL VERSION 39:
205                 Updated set_sky packet
206                 Adds new sun, moon and stars packets
207                 Minimap modes
208 */
209
210 #define LATEST_PROTOCOL_VERSION 40
211 #define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
212
213 // Server's supported network protocol range
214 #define SERVER_PROTOCOL_VERSION_MIN 37
215 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
216
217 // Client's supported network protocol range
218 // The minimal version depends on whether
219 // send_pre_v25_init is enabled or not
220 #define CLIENT_PROTOCOL_VERSION_MIN 37
221 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
222
223 // Constant that differentiates the protocol from random data and other protocols
224 #define PROTOCOL_ID 0x4f457403
225
226 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
227                                // base64-encoded SHA-1 (27+\0).
228
229 // See also: Formspec Version History in doc/lua_api.txt
230 #define FORMSPEC_API_VERSION 4
231
232 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
233
234 typedef u16 session_t;
235
236 enum ToClientCommand
237 {
238         TOCLIENT_HELLO = 0x02,
239         /*
240                 Sent after TOSERVER_INIT.
241
242                 u8 deployed serialisation version
243                 u16 deployed network compression mode
244                 u16 deployed protocol version
245                 u32 supported auth methods
246                 std::string username that should be used for legacy hash (for proper casing)
247         */
248         TOCLIENT_AUTH_ACCEPT = 0x03,
249         /*
250                 Message from server to accept auth.
251
252                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
253                 u64 map seed
254                 f1000 recommended send interval
255                 u32 : supported auth methods for sudo mode
256                       (where the user can change their password)
257         */
258         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
259         /*
260                 Sent to client to show it is in sudo mode now.
261         */
262         TOCLIENT_DENY_SUDO_MODE = 0x05,
263         /*
264                 Signals client that sudo mode auth failed.
265         */
266         TOCLIENT_ACCESS_DENIED = 0x0A,
267         /*
268                 u8 reason
269                 std::string custom reason (if needed, otherwise "")
270                 u8 (bool) reconnect
271         */
272
273         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
274
275         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
276         TOCLIENT_ADDNODE = 0x21,
277         /*
278                 v3s16 position
279                 serialized mapnode
280                 u8 keep_metadata // Added in protocol version 22
281         */
282         TOCLIENT_REMOVENODE = 0x22,
283
284         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
285         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
286         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
287         TOCLIENT_SECTORMETA = 0x26, // Obsolete
288
289         TOCLIENT_INVENTORY = 0x27,
290         /*
291                 [0] u16 command
292                 [2] serialized inventory
293         */
294
295         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
296
297         TOCLIENT_TIME_OF_DAY = 0x29,
298         /*
299                 u16 time (0-23999)
300                 Added in a later version:
301                 f1000 time_speed
302         */
303
304         TOCLIENT_CSM_RESTRICTION_FLAGS = 0x2A,
305         /*
306                 u32 CSMRestrictionFlags byteflag
307          */
308
309         TOCLIENT_PLAYER_SPEED = 0x2B,
310         /*
311                 v3f added_vel
312          */
313
314         TOCLIENT_MEDIA_PUSH = 0x2C,
315         /*
316                 std::string raw_hash
317                 std::string filename
318                 bool should_be_cached
319                 u32 len
320                 char filedata[len]
321         */
322
323         // (oops, there is some gap here)
324
325         TOCLIENT_CHAT_MESSAGE = 0x2F,
326         /*
327                 u8 version
328                 u8 message_type
329                 u16 sendername length
330                 wstring sendername
331                 u16 length
332                 wstring message
333         */
334
335         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
336
337         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
338         /*
339                 u16 count of removed objects
340                 for all removed objects {
341                         u16 id
342                 }
343                 u16 count of added objects
344                 for all added objects {
345                         u16 id
346                         u8 type
347                         u32 initialization data length
348                         string initialization data
349                 }
350         */
351
352         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
353         /*
354                 for all objects
355                 {
356                         u16 id
357                         u16 message length
358                         string message
359                 }
360         */
361
362         TOCLIENT_HP = 0x33,
363         /*
364                 u8 hp
365         */
366
367         TOCLIENT_MOVE_PLAYER = 0x34,
368         /*
369                 v3f1000 player position
370                 f1000 player pitch
371                 f1000 player yaw
372         */
373
374         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
375         /*
376                 u16 reason_length
377                 wstring reason
378         */
379
380         TOCLIENT_FOV = 0x36,
381         /*
382                 Sends an FOV override/multiplier to client.
383
384                 f32 fov
385                 bool is_multiplier
386                 f32 transition_time
387         */
388
389         TOCLIENT_DEATHSCREEN = 0x37,
390         /*
391                 u8 bool set camera point target
392                 v3f1000 camera point target (to point the death cause or whatever)
393         */
394
395         TOCLIENT_MEDIA = 0x38,
396         /*
397                 u16 total number of texture bunches
398                 u16 index of this bunch
399                 u32 number of files in this bunch
400                 for each file {
401                         u16 length of name
402                         string name
403                         u32 length of data
404                         data
405                 }
406                 u16 length of remote media server url (if applicable)
407                 string url
408         */
409
410         TOCLIENT_TOOLDEF = 0x39,
411         /*
412                 u32 length of the next item
413                 serialized ToolDefManager
414         */
415
416         TOCLIENT_NODEDEF = 0x3a,
417         /*
418                 u32 length of the next item
419                 serialized NodeDefManager
420         */
421
422         TOCLIENT_CRAFTITEMDEF = 0x3b,
423         /*
424                 u32 length of the next item
425                 serialized CraftiItemDefManager
426         */
427
428         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
429
430         /*
431                 u32 number of files
432                 for each texture {
433                         u16 length of name
434                         string name
435                         u16 length of sha1_digest
436                         string sha1_digest
437                 }
438         */
439
440         TOCLIENT_ITEMDEF = 0x3d,
441         /*
442                 u32 length of next item
443                 serialized ItemDefManager
444         */
445
446         TOCLIENT_PLAY_SOUND = 0x3f,
447         /*
448                 s32 sound_id
449                 u16 len
450                 u8[len] sound name
451                 s32 gain*1000
452                 u8 type (0=local, 1=positional, 2=object)
453                 s32[3] pos_nodes*10000
454                 u16 object_id
455                 u8 loop (bool)
456                 u8 ephemeral (bool)
457         */
458
459         TOCLIENT_STOP_SOUND = 0x40,
460         /*
461                 s32 sound_id
462         */
463
464         TOCLIENT_PRIVILEGES = 0x41,
465         /*
466                 u16 number of privileges
467                 for each privilege
468                         u16 len
469                         u8[len] privilege
470         */
471
472         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
473         /*
474                 u32 len
475                 u8[len] formspec
476         */
477
478         TOCLIENT_DETACHED_INVENTORY = 0x43,
479         /*
480                 [0] u16 command
481                 u16 len
482                 u8[len] name
483                 [2] serialized inventory
484         */
485
486         TOCLIENT_SHOW_FORMSPEC = 0x44,
487         /*
488                 [0] u16 command
489                 u32 len
490                 u8[len] formspec
491                 u16 len
492                 u8[len] formname
493         */
494
495         TOCLIENT_MOVEMENT = 0x45,
496         /*
497                 f1000 movement_acceleration_default
498                 f1000 movement_acceleration_air
499                 f1000 movement_acceleration_fast
500                 f1000 movement_speed_walk
501                 f1000 movement_speed_crouch
502                 f1000 movement_speed_fast
503                 f1000 movement_speed_climb
504                 f1000 movement_speed_jump
505                 f1000 movement_liquid_fluidity
506                 f1000 movement_liquid_fluidity_smooth
507                 f1000 movement_liquid_sink
508                 f1000 movement_gravity
509         */
510
511         TOCLIENT_SPAWN_PARTICLE = 0x46,
512         /*
513                 v3f1000 pos
514                 v3f1000 velocity
515                 v3f1000 acceleration
516                 f1000 expirationtime
517                 f1000 size
518                 u8 bool collisiondetection
519                 u32 len
520                 u8[len] texture
521                 u8 bool vertical
522                 u8 collision_removal
523                 TileAnimation animation
524                 u8 glow
525                 u8 object_collision
526         */
527
528         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
529         /*
530                 u16 amount
531                 f1000 spawntime
532                 v3f1000 minpos
533                 v3f1000 maxpos
534                 v3f1000 minvel
535                 v3f1000 maxvel
536                 v3f1000 minacc
537                 v3f1000 maxacc
538                 f1000 minexptime
539                 f1000 maxexptime
540                 f1000 minsize
541                 f1000 maxsize
542                 u8 bool collisiondetection
543                 u32 len
544                 u8[len] texture
545                 u8 bool vertical
546                 u8 collision_removal
547                 u32 id
548                 TileAnimation animation
549                 u8 glow
550                 u8 object_collision
551         */
552
553         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
554
555         TOCLIENT_HUDADD = 0x49,
556         /*
557                 u32 id
558                 u8 type
559                 v2f1000 pos
560                 u16 len
561                 u8[len] name
562                 v2f1000 scale
563                 u16 len2
564                 u8[len2] text
565                 u32 number
566                 u32 item
567                 u32 dir
568                 v2f1000 align
569                 v2f1000 offset
570                 v3f1000 world_pos
571                 v2s32 size
572                 s16 z_index
573                 u16 len3
574                 u8[len3] text2
575         */
576
577         TOCLIENT_HUDRM = 0x4a,
578         /*
579                 u32 id
580         */
581
582         TOCLIENT_HUDCHANGE = 0x4b,
583         /*
584                 u32 id
585                 u8 stat
586                 [v2f1000 data |
587                  u32 len
588                  u8[len] data |
589                  u32 data]
590         */
591
592         TOCLIENT_HUD_SET_FLAGS = 0x4c,
593         /*
594                 u32 flags
595                 u32 mask
596         */
597
598         TOCLIENT_HUD_SET_PARAM = 0x4d,
599         /*
600                 u16 param
601                 u16 len
602                 u8[len] value
603         */
604
605         TOCLIENT_BREATH = 0x4e,
606         /*
607                 u16 breath
608         */
609
610         TOCLIENT_SET_SKY = 0x4f,
611         /*
612                 Protocol 38:
613                 u8[4] base_color (ARGB)
614                 u8 len
615                 u8[len] type
616                 u16 count
617                 foreach count:
618                         u8 len
619                         u8[len] param
620                 u8 clouds (boolean)
621
622                 Protocol 39:
623                 u8[4] bgcolor (ARGB)
624                 std::string type
625                 int texture_count
626                 std::string[6] param
627                 bool clouds
628                 bool bgcolor_fog
629                 u8[4] day_sky (ARGB)
630                 u8[4] day_horizon (ARGB)
631                 u8[4] dawn_sky (ARGB)
632                 u8[4] dawn_horizon (ARGB)
633                 u8[4] night_sky (ARGB)
634                 u8[4] night_horizon (ARGB)
635                 u8[4] indoors (ARGB)
636                 u8[4] fog_sun_tint (ARGB)
637                 u8[4] fog_moon_tint (ARGB)
638                 std::string fog_tint_type
639         */
640
641         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
642         /*
643                 u8 do_override (boolean)
644                 u16 day-night ratio 0...65535
645         */
646
647         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
648         /*
649                 v2s32 stand/idle
650                 v2s32 walk
651                 v2s32 dig
652                 v2s32 walk+dig
653                 f1000 frame_speed
654         */
655
656         TOCLIENT_EYE_OFFSET = 0x52,
657         /*
658                 v3f1000 first
659                 v3f1000 third
660         */
661
662         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
663         /*
664                 u32 id
665         */
666
667         TOCLIENT_CLOUD_PARAMS = 0x54,
668         /*
669                 f1000 density
670                 u8[4] color_diffuse (ARGB)
671                 u8[4] color_ambient (ARGB)
672                 f1000 height
673                 f1000 thickness
674                 v2f1000 speed
675         */
676
677         TOCLIENT_FADE_SOUND = 0x55,
678         /*
679                 s32 sound_id
680                 float step
681                 float gain
682         */
683         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
684         /*
685                 u8 type
686                 u16 number of players
687                 for each player
688                         u16 len
689                         u8[len] player name
690         */
691
692         TOCLIENT_MODCHANNEL_MSG = 0x57,
693         /*
694                 u16 channel name length
695                 std::string channel name
696                 u16 channel name sender
697                 std::string channel name
698                 u16 message length
699                 std::string message
700         */
701
702         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
703         /*
704                 u8 signal id
705                 u16 channel name length
706                 std::string channel name
707         */
708
709         TOCLIENT_NODEMETA_CHANGED = 0x59,
710         /*
711                 serialized and compressed node metadata
712         */
713
714         TOCLIENT_SET_SUN = 0x5a,
715         /*
716                 bool visible
717                 std::string texture
718                 std::string tonemap
719                 std::string sunrise
720                 f32 scale
721         */
722
723         TOCLIENT_SET_MOON = 0x5b,
724         /*
725                 bool visible
726                 std::string texture
727                 std::string tonemap
728                 f32 scale
729         */
730
731         TOCLIENT_SET_STARS = 0x5c,
732         /*
733                 bool visible
734                 u32 count
735                 u8[4] starcolor (ARGB)
736                 f32 scale
737         */
738
739         TOCLIENT_SRP_BYTES_S_B = 0x60,
740         /*
741                 Belonging to AUTH_MECHANISM_SRP.
742
743                 std::string bytes_s
744                 std::string bytes_B
745         */
746
747         TOCLIENT_FORMSPEC_PREPEND = 0x61,
748         /*
749                 u16 len
750                 u8[len] formspec
751         */
752
753         TOCLIENT_MINIMAP_MODES = 0x62,
754         /*
755                 u16 count // modes
756                 u16 mode  // wanted current mode index after change
757                 for each mode
758                         u16 type
759                         std::string label
760                         u16 size
761                         std::string extra
762         */
763
764         TOCLIENT_NUM_MSG_TYPES = 0x63,
765 };
766
767 enum ToServerCommand
768 {
769         TOSERVER_INIT = 0x02,
770         /*
771                 Sent first after connected.
772
773                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
774                 u16 supported network compression modes
775                 u16 minimum supported network protocol version
776                 u16 maximum supported network protocol version
777                 std::string player name
778         */
779
780         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
781
782         TOSERVER_INIT2 = 0x11,
783         /*
784                 Sent as an ACK for TOCLIENT_INIT.
785                 After this, the server can send data.
786
787                 [0] u16 TOSERVER_INIT2
788         */
789
790         TOSERVER_MODCHANNEL_JOIN = 0x17,
791         /*
792                 u16 channel name length
793                 std::string channel name
794          */
795
796         TOSERVER_MODCHANNEL_LEAVE = 0x18,
797         /*
798                 u16 channel name length
799                 std::string channel name
800          */
801
802         TOSERVER_MODCHANNEL_MSG = 0x19,
803         /*
804                 u16 channel name length
805                 std::string channel name
806                 u16 message length
807                 std::string message
808          */
809
810         TOSERVER_GETBLOCK = 0x20, // Obsolete
811         TOSERVER_ADDNODE = 0x21, // Obsolete
812         TOSERVER_REMOVENODE = 0x22, // Obsolete
813
814         TOSERVER_PLAYERPOS = 0x23,
815         /*
816                 [0] u16 command
817                 [2] v3s32 position*100
818                 [2+12] v3s32 speed*100
819                 [2+12+12] s32 pitch*100
820                 [2+12+12+4] s32 yaw*100
821                 [2+12+12+4+4] u32 keyPressed
822                 [2+12+12+4+4+1] u8 fov*80
823                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
824         */
825
826         TOSERVER_GOTBLOCKS = 0x24,
827         /*
828                 [0] u16 command
829                 [2] u8 count
830                 [3] v3s16 pos_0
831                 [3+6] v3s16 pos_1
832                 ...
833         */
834
835         TOSERVER_DELETEDBLOCKS = 0x25,
836         /*
837                 [0] u16 command
838                 [2] u8 count
839                 [3] v3s16 pos_0
840                 [3+6] v3s16 pos_1
841                 ...
842         */
843
844         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
845         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
846         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
847         TOSERVER_RELEASE = 0x29, // Obsolete
848         TOSERVER_SIGNTEXT = 0x30, // Obsolete
849
850         TOSERVER_INVENTORY_ACTION = 0x31,
851         /*
852                 See InventoryAction in inventorymanager.h
853         */
854
855         TOSERVER_CHAT_MESSAGE = 0x32,
856         /*
857                 u16 length
858                 wstring message
859         */
860
861         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
862         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
863
864         TOSERVER_DAMAGE = 0x35,
865         /*
866                 u8 amount
867         */
868
869         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
870
871         TOSERVER_PLAYERITEM = 0x37,
872         /*
873                 Sent to change selected item.
874
875                 [0] u16 TOSERVER_PLAYERITEM
876                 [2] u16 item
877         */
878
879         TOSERVER_RESPAWN = 0x38,
880         /*
881                 u16 TOSERVER_RESPAWN
882         */
883
884         TOSERVER_INTERACT = 0x39,
885         /*
886                 [0] u16 command
887                 [2] u8 action
888                 [3] u16 item
889                 [5] u32 length of the next item
890                 [9] serialized PointedThing
891                 actions:
892                 0: start digging (from undersurface) or use
893                 1: stop digging (all parameters ignored)
894                 2: digging completed
895                 3: place block or item (to abovesurface)
896                 4: use item
897         */
898
899         TOSERVER_REMOVED_SOUNDS = 0x3a,
900         /*
901                 u16 len
902                 s32[len] sound_id
903         */
904
905         TOSERVER_NODEMETA_FIELDS = 0x3b,
906         /*
907                 v3s16 p
908                 u16 len
909                 u8[len] form name (reserved for future use)
910                 u16 number of fields
911                 for each field:
912                         u16 len
913                         u8[len] field name
914                         u32 len
915                         u8[len] field value
916         */
917
918         TOSERVER_INVENTORY_FIELDS = 0x3c,
919         /*
920                 u16 len
921                 u8[len] form name (reserved for future use)
922                 u16 number of fields
923                 for each field:
924                         u16 len
925                         u8[len] field name
926                         u32 len
927                         u8[len] field value
928         */
929
930         TOSERVER_REQUEST_MEDIA = 0x40,
931         /*
932                 u16 number of files requested
933                 for each file {
934                         u16 length of name
935                         string name
936                 }
937         */
938
939         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
940         TOSERVER_BREATH = 0x42, // Obsolete
941
942         TOSERVER_CLIENT_READY = 0x43,
943         /*
944                 u8 major
945                 u8 minor
946                 u8 patch
947                 u8 reserved
948                 u16 len
949                 u8[len] full_version_string
950         */
951
952         TOSERVER_FIRST_SRP = 0x50,
953         /*
954                 Belonging to AUTH_MECHANISM_FIRST_SRP.
955
956                 std::string srp salt
957                 std::string srp verification key
958                 u8 is_empty (=1 if password is empty, 0 otherwise)
959         */
960
961         TOSERVER_SRP_BYTES_A = 0x51,
962         /*
963                 Belonging to AUTH_MECHANISM_SRP,
964                         depending on current_login_based_on.
965
966                 std::string bytes_A
967                 u8 current_login_based_on : on which version of the password's
968                                             hash this login is based on (0 legacy hash,
969                                             or 1 directly the password)
970         */
971
972         TOSERVER_SRP_BYTES_M = 0x52,
973         /*
974                 Belonging to AUTH_MECHANISM_SRP.
975
976                 std::string bytes_M
977         */
978
979         TOSERVER_NUM_MSG_TYPES = 0x53,
980 };
981
982 enum AuthMechanism
983 {
984         // reserved
985         AUTH_MECHANISM_NONE = 0,
986
987         // SRP based on the legacy hash
988         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
989
990         // SRP based on the srp verification key
991         AUTH_MECHANISM_SRP = 1 << 1,
992
993         // Establishes a srp verification key, for first login and password changing
994         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
995 };
996
997 enum AccessDeniedCode {
998         SERVER_ACCESSDENIED_WRONG_PASSWORD,
999         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
1000         SERVER_ACCESSDENIED_SINGLEPLAYER,
1001         SERVER_ACCESSDENIED_WRONG_VERSION,
1002         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
1003         SERVER_ACCESSDENIED_WRONG_NAME,
1004         SERVER_ACCESSDENIED_TOO_MANY_USERS,
1005         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
1006         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
1007         SERVER_ACCESSDENIED_SERVER_FAIL,
1008         SERVER_ACCESSDENIED_CUSTOM_STRING,
1009         SERVER_ACCESSDENIED_SHUTDOWN,
1010         SERVER_ACCESSDENIED_CRASH,
1011         SERVER_ACCESSDENIED_MAX,
1012 };
1013
1014 enum NetProtoCompressionMode {
1015         NETPROTO_COMPRESSION_NONE = 0,
1016 };
1017
1018 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
1019         "Invalid password",
1020         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
1021         "The server is running in simple singleplayer mode.  You cannot connect.",
1022         "Your client's version is not supported.\nPlease contact server administrator.",
1023         "Player name contains disallowed characters.",
1024         "Player name not allowed.",
1025         "Too many users.",
1026         "Empty passwords are disallowed.  Set a password and try again.",
1027         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
1028         "Server authentication failed.  This is likely a server error.",
1029         "",
1030         "Server shutting down.",
1031         "This server has experienced an internal error. You will now be disconnected."
1032 };
1033
1034 enum PlayerListModifer : u8
1035 {
1036         PLAYER_LIST_INIT,
1037         PLAYER_LIST_ADD,
1038         PLAYER_LIST_REMOVE,
1039 };
1040
1041 enum CSMRestrictionFlags : u64 {
1042         CSM_RF_NONE = 0x00000000,
1043         // Until server-sent CSM and verifying of builtin are complete,
1044         // 'CSM_RF_LOAD_CLIENT_MODS' also disables loading 'builtin'.
1045         // When those are complete, this should return to only being a restriction on the
1046         // loading of client mods.
1047         CSM_RF_LOAD_CLIENT_MODS = 0x00000001, // Don't load client-provided mods or 'builtin'
1048         CSM_RF_CHAT_MESSAGES = 0x00000002,    // Disable chat message sending from CSM
1049         CSM_RF_READ_ITEMDEFS = 0x00000004,    // Disable itemdef lookups
1050         CSM_RF_READ_NODEDEFS = 0x00000008,    // Disable nodedef lookups
1051         CSM_RF_LOOKUP_NODES = 0x00000010,     // Limit node lookups
1052         CSM_RF_READ_PLAYERINFO = 0x00000020,  // Disable player info lookups
1053         CSM_RF_ALL = 0xFFFFFFFF,
1054 };
1055
1056 enum InteractAction : u8
1057 {
1058         INTERACT_START_DIGGING,     // 0: start digging (from undersurface) or use
1059         INTERACT_STOP_DIGGING,      // 1: stop digging (all parameters ignored)
1060         INTERACT_DIGGING_COMPLETED, // 2: digging completed
1061         INTERACT_PLACE,             // 3: place block or item (to abovesurface)
1062         INTERACT_USE,               // 4: use item
1063         INTERACT_ACTIVATE           // 5: rightclick air ("activate")
1064 };