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Particles: Make collision with objects optional (#7682)
[dragonfireclient.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Change TileDef serialization format.
184                 Add world-aligned tiles.
185                 Mod channels
186                 Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
187                         'zoom_fov'.
188                 Nodebox version 5
189                 Add disconnected nodeboxes
190                 Add TOCLIENT_FORMSPEC_PREPEND
191 */
192
193 #define LATEST_PROTOCOL_VERSION 36
194 #define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
195
196 // Server's supported network protocol range
197 #define SERVER_PROTOCOL_VERSION_MIN 36
198 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
199
200 // Client's supported network protocol range
201 // The minimal version depends on whether
202 // send_pre_v25_init is enabled or not
203 #define CLIENT_PROTOCOL_VERSION_MIN 36
204 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
205
206 // Constant that differentiates the protocol from random data and other protocols
207 #define PROTOCOL_ID 0x4f457403
208
209 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
210                                // base64-encoded SHA-1 (27+\0).
211
212 #define FORMSPEC_API_VERSION 1
213 #define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
214
215 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
216
217 typedef u16 session_t;
218
219 enum ToClientCommand
220 {
221         TOCLIENT_HELLO = 0x02,
222         /*
223                 Sent after TOSERVER_INIT.
224
225                 u8 deployed serialisation version
226                 u16 deployed network compression mode
227                 u16 deployed protocol version
228                 u32 supported auth methods
229                 std::string username that should be used for legacy hash (for proper casing)
230         */
231         TOCLIENT_AUTH_ACCEPT = 0x03,
232         /*
233                 Message from server to accept auth.
234
235                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
236                 u64 map seed
237                 f1000 recommended send interval
238                 u32 : supported auth methods for sudo mode
239                       (where the user can change their password)
240         */
241         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
242         /*
243                 Sent to client to show it is in sudo mode now.
244         */
245         TOCLIENT_DENY_SUDO_MODE = 0x05,
246         /*
247                 Signals client that sudo mode auth failed.
248         */
249         TOCLIENT_ACCESS_DENIED = 0x0A,
250         /*
251                 u8 reason
252                 std::string custom reason (if needed, otherwise "")
253                 u8 (bool) reconnect
254         */
255
256         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
257
258         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
259         TOCLIENT_ADDNODE = 0x21,
260         /*
261                 v3s16 position
262                 serialized mapnode
263                 u8 keep_metadata // Added in protocol version 22
264         */
265         TOCLIENT_REMOVENODE = 0x22,
266
267         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
268         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
269         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
270         TOCLIENT_SECTORMETA = 0x26, // Obsolete
271
272         TOCLIENT_INVENTORY = 0x27,
273         /*
274                 [0] u16 command
275                 [2] serialized inventory
276         */
277
278         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
279
280         TOCLIENT_TIME_OF_DAY = 0x29,
281         /*
282                 u16 time (0-23999)
283                 Added in a later version:
284                 f1000 time_speed
285         */
286
287         TOCLIENT_CSM_RESTRICTION_FLAGS = 0x2A,
288         /*
289                 u32 CSMRestrictionFlags byteflag
290          */
291
292         // (oops, there is some gap here)
293
294         TOCLIENT_CHAT_MESSAGE = 0x2F,
295         /*
296                 u8 version
297                 u8 message_type
298                 u16 sendername length
299                 wstring sendername
300                 u16 length
301                 wstring message
302         */
303
304         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
305
306         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
307         /*
308                 u16 count of removed objects
309                 for all removed objects {
310                         u16 id
311                 }
312                 u16 count of added objects
313                 for all added objects {
314                         u16 id
315                         u8 type
316                         u32 initialization data length
317                         string initialization data
318                 }
319         */
320
321         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
322         /*
323                 for all objects
324                 {
325                         u16 id
326                         u16 message length
327                         string message
328                 }
329         */
330
331         TOCLIENT_HP = 0x33,
332         /*
333                 u8 hp
334         */
335
336         TOCLIENT_MOVE_PLAYER = 0x34,
337         /*
338                 v3f1000 player position
339                 f1000 player pitch
340                 f1000 player yaw
341         */
342
343         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
344         /*
345                 u16 reason_length
346                 wstring reason
347         */
348
349         TOCLIENT_PLAYERITEM = 0x36, // Obsolete
350
351         TOCLIENT_DEATHSCREEN = 0x37,
352         /*
353                 u8 bool set camera point target
354                 v3f1000 camera point target (to point the death cause or whatever)
355         */
356
357         TOCLIENT_MEDIA = 0x38,
358         /*
359                 u16 total number of texture bunches
360                 u16 index of this bunch
361                 u32 number of files in this bunch
362                 for each file {
363                         u16 length of name
364                         string name
365                         u32 length of data
366                         data
367                 }
368                 u16 length of remote media server url (if applicable)
369                 string url
370         */
371
372         TOCLIENT_TOOLDEF = 0x39,
373         /*
374                 u32 length of the next item
375                 serialized ToolDefManager
376         */
377
378         TOCLIENT_NODEDEF = 0x3a,
379         /*
380                 u32 length of the next item
381                 serialized NodeDefManager
382         */
383
384         TOCLIENT_CRAFTITEMDEF = 0x3b,
385         /*
386                 u32 length of the next item
387                 serialized CraftiItemDefManager
388         */
389
390         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
391
392         /*
393                 u32 number of files
394                 for each texture {
395                         u16 length of name
396                         string name
397                         u16 length of sha1_digest
398                         string sha1_digest
399                 }
400         */
401
402         TOCLIENT_ITEMDEF = 0x3d,
403         /*
404                 u32 length of next item
405                 serialized ItemDefManager
406         */
407
408         TOCLIENT_PLAY_SOUND = 0x3f,
409         /*
410                 s32 sound_id
411                 u16 len
412                 u8[len] sound name
413                 s32 gain*1000
414                 u8 type (0=local, 1=positional, 2=object)
415                 s32[3] pos_nodes*10000
416                 u16 object_id
417                 u8 loop (bool)
418         */
419
420         TOCLIENT_STOP_SOUND = 0x40,
421         /*
422                 s32 sound_id
423         */
424
425         TOCLIENT_PRIVILEGES = 0x41,
426         /*
427                 u16 number of privileges
428                 for each privilege
429                         u16 len
430                         u8[len] privilege
431         */
432
433         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
434         /*
435                 u32 len
436                 u8[len] formspec
437         */
438
439         TOCLIENT_DETACHED_INVENTORY = 0x43,
440         /*
441                 [0] u16 command
442                 u16 len
443                 u8[len] name
444                 [2] serialized inventory
445         */
446
447         TOCLIENT_SHOW_FORMSPEC = 0x44,
448         /*
449                 [0] u16 command
450                 u32 len
451                 u8[len] formspec
452                 u16 len
453                 u8[len] formname
454         */
455
456         TOCLIENT_MOVEMENT = 0x45,
457         /*
458                 f1000 movement_acceleration_default
459                 f1000 movement_acceleration_air
460                 f1000 movement_acceleration_fast
461                 f1000 movement_speed_walk
462                 f1000 movement_speed_crouch
463                 f1000 movement_speed_fast
464                 f1000 movement_speed_climb
465                 f1000 movement_speed_jump
466                 f1000 movement_liquid_fluidity
467                 f1000 movement_liquid_fluidity_smooth
468                 f1000 movement_liquid_sink
469                 f1000 movement_gravity
470         */
471
472         TOCLIENT_SPAWN_PARTICLE = 0x46,
473         /*
474                 v3f1000 pos
475                 v3f1000 velocity
476                 v3f1000 acceleration
477                 f1000 expirationtime
478                 f1000 size
479                 u8 bool collisiondetection
480                 u32 len
481                 u8[len] texture
482                 u8 bool vertical
483                 u8 collision_removal
484                 TileAnimation animation
485                 u8 glow
486                 u8 object_collision
487         */
488
489         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
490         /*
491                 u16 amount
492                 f1000 spawntime
493                 v3f1000 minpos
494                 v3f1000 maxpos
495                 v3f1000 minvel
496                 v3f1000 maxvel
497                 v3f1000 minacc
498                 v3f1000 maxacc
499                 f1000 minexptime
500                 f1000 maxexptime
501                 f1000 minsize
502                 f1000 maxsize
503                 u8 bool collisiondetection
504                 u32 len
505                 u8[len] texture
506                 u8 bool vertical
507                 u8 collision_removal
508                 u32 id
509                 TileAnimation animation
510                 u8 glow
511                 u8 object_collision
512         */
513
514         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
515
516         TOCLIENT_HUDADD = 0x49,
517         /*
518                 u32 id
519                 u8 type
520                 v2f1000 pos
521                 u32 len
522                 u8[len] name
523                 v2f1000 scale
524                 u32 len2
525                 u8[len2] text
526                 u32 number
527                 u32 item
528                 u32 dir
529                 v2f1000 align
530                 v2f1000 offset
531                 v3f1000 world_pos
532                 v2s32 size
533         */
534
535         TOCLIENT_HUDRM = 0x4a,
536         /*
537                 u32 id
538         */
539
540         TOCLIENT_HUDCHANGE = 0x4b,
541         /*
542                 u32 id
543                 u8 stat
544                 [v2f1000 data |
545                  u32 len
546                  u8[len] data |
547                  u32 data]
548         */
549
550         TOCLIENT_HUD_SET_FLAGS = 0x4c,
551         /*
552                 u32 flags
553                 u32 mask
554         */
555
556         TOCLIENT_HUD_SET_PARAM = 0x4d,
557         /*
558                 u16 param
559                 u16 len
560                 u8[len] value
561         */
562
563         TOCLIENT_BREATH = 0x4e,
564         /*
565                 u16 breath
566         */
567
568         TOCLIENT_SET_SKY = 0x4f,
569         /*
570                 u8[4] color (ARGB)
571                 u8 len
572                 u8[len] type
573                 u16 count
574                 foreach count:
575                         u8 len
576                         u8[len] param
577                 u8 clouds (boolean)
578         */
579
580         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
581         /*
582                 u8 do_override (boolean)
583                 u16 day-night ratio 0...65535
584         */
585
586         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
587         /*
588                 v2s32 stand/idle
589                 v2s32 walk
590                 v2s32 dig
591                 v2s32 walk+dig
592                 f1000 frame_speed
593         */
594
595         TOCLIENT_EYE_OFFSET = 0x52,
596         /*
597                 v3f1000 first
598                 v3f1000 third
599         */
600
601         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
602         /*
603                 u32 id
604         */
605
606         TOCLIENT_CLOUD_PARAMS = 0x54,
607         /*
608                 f1000 density
609                 u8[4] color_diffuse (ARGB)
610                 u8[4] color_ambient (ARGB)
611                 f1000 height
612                 f1000 thickness
613                 v2f1000 speed
614         */
615
616         TOCLIENT_FADE_SOUND = 0x55,
617         /*
618                 s32 sound_id
619                 float step
620                 float gain
621         */
622         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
623         /*
624                 u8 type
625                 u16 number of players
626                 for each player
627                         u16 len
628                         u8[len] player name
629         */
630
631         TOCLIENT_MODCHANNEL_MSG = 0x57,
632         /*
633                 u16 channel name length
634                 std::string channel name
635                 u16 channel name sender
636                 std::string channel name
637                 u16 message length
638                 std::string message
639          */
640         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
641         /*
642                 u8 signal id
643                 u16 channel name length
644                 std::string channel name
645          */
646
647         TOCLIENT_SRP_BYTES_S_B = 0x60,
648         /*
649                 Belonging to AUTH_MECHANISM_SRP.
650
651                 std::string bytes_s
652                 std::string bytes_B
653         */
654
655         TOCLIENT_FORMSPEC_PREPEND = 0x61,
656         /*
657                 u16 len
658                 u8[len] formspec
659         */
660
661         TOCLIENT_NUM_MSG_TYPES = 0x62,
662 };
663
664 enum ToServerCommand
665 {
666         TOSERVER_INIT = 0x02,
667         /*
668                 Sent first after connected.
669
670                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
671                 u16 supported network compression modes
672                 u16 minimum supported network protocol version
673                 u16 maximum supported network protocol version
674                 std::string player name
675         */
676
677         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
678
679         TOSERVER_INIT2 = 0x11,
680         /*
681                 Sent as an ACK for TOCLIENT_INIT.
682                 After this, the server can send data.
683
684                 [0] u16 TOSERVER_INIT2
685         */
686
687         TOSERVER_MODCHANNEL_JOIN = 0x17,
688         /*
689                 u16 channel name length
690                 std::string channel name
691          */
692
693         TOSERVER_MODCHANNEL_LEAVE = 0x18,
694         /*
695                 u16 channel name length
696                 std::string channel name
697          */
698
699         TOSERVER_MODCHANNEL_MSG = 0x19,
700         /*
701                 u16 channel name length
702                 std::string channel name
703                 u16 message length
704                 std::string message
705          */
706
707         TOSERVER_GETBLOCK = 0x20, // Obsolete
708         TOSERVER_ADDNODE = 0x21, // Obsolete
709         TOSERVER_REMOVENODE = 0x22, // Obsolete
710
711         TOSERVER_PLAYERPOS = 0x23,
712         /*
713                 [0] u16 command
714                 [2] v3s32 position*100
715                 [2+12] v3s32 speed*100
716                 [2+12+12] s32 pitch*100
717                 [2+12+12+4] s32 yaw*100
718                 [2+12+12+4+4] u32 keyPressed
719                 [2+12+12+4+4+1] u8 fov*80
720                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
721         */
722
723         TOSERVER_GOTBLOCKS = 0x24,
724         /*
725                 [0] u16 command
726                 [2] u8 count
727                 [3] v3s16 pos_0
728                 [3+6] v3s16 pos_1
729                 ...
730         */
731
732         TOSERVER_DELETEDBLOCKS = 0x25,
733         /*
734                 [0] u16 command
735                 [2] u8 count
736                 [3] v3s16 pos_0
737                 [3+6] v3s16 pos_1
738                 ...
739         */
740
741         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
742         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
743         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
744         TOSERVER_RELEASE = 0x29, // Obsolete
745         TOSERVER_SIGNTEXT = 0x30, // Obsolete
746
747         TOSERVER_INVENTORY_ACTION = 0x31,
748         /*
749                 See InventoryAction in inventorymanager.h
750         */
751
752         TOSERVER_CHAT_MESSAGE = 0x32,
753         /*
754                 u16 length
755                 wstring message
756         */
757
758         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
759         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
760
761         TOSERVER_DAMAGE = 0x35,
762         /*
763                 u8 amount
764         */
765
766         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
767
768         TOSERVER_PLAYERITEM = 0x37,
769         /*
770                 Sent to change selected item.
771
772                 [0] u16 TOSERVER_PLAYERITEM
773                 [2] u16 item
774         */
775
776         TOSERVER_RESPAWN = 0x38,
777         /*
778                 u16 TOSERVER_RESPAWN
779         */
780
781         TOSERVER_INTERACT = 0x39,
782         /*
783                 [0] u16 command
784                 [2] u8 action
785                 [3] u16 item
786                 [5] u32 length of the next item
787                 [9] serialized PointedThing
788                 actions:
789                 0: start digging (from undersurface) or use
790                 1: stop digging (all parameters ignored)
791                 2: digging completed
792                 3: place block or item (to abovesurface)
793                 4: use item
794         */
795
796         TOSERVER_REMOVED_SOUNDS = 0x3a,
797         /*
798                 u16 len
799                 s32[len] sound_id
800         */
801
802         TOSERVER_NODEMETA_FIELDS = 0x3b,
803         /*
804                 v3s16 p
805                 u16 len
806                 u8[len] form name (reserved for future use)
807                 u16 number of fields
808                 for each field:
809                         u16 len
810                         u8[len] field name
811                         u32 len
812                         u8[len] field value
813         */
814
815         TOSERVER_INVENTORY_FIELDS = 0x3c,
816         /*
817                 u16 len
818                 u8[len] form name (reserved for future use)
819                 u16 number of fields
820                 for each field:
821                         u16 len
822                         u8[len] field name
823                         u32 len
824                         u8[len] field value
825         */
826
827         TOSERVER_REQUEST_MEDIA = 0x40,
828         /*
829                 u16 number of files requested
830                 for each file {
831                         u16 length of name
832                         string name
833                 }
834         */
835
836         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
837         TOSERVER_BREATH = 0x42, // Obsolete
838
839         TOSERVER_CLIENT_READY = 0x43,
840         /*
841                 u8 major
842                 u8 minor
843                 u8 patch
844                 u8 reserved
845                 u16 len
846                 u8[len] full_version_string
847         */
848
849         TOSERVER_FIRST_SRP = 0x50,
850         /*
851                 Belonging to AUTH_MECHANISM_FIRST_SRP.
852
853                 std::string srp salt
854                 std::string srp verification key
855                 u8 is_empty (=1 if password is empty, 0 otherwise)
856         */
857
858         TOSERVER_SRP_BYTES_A = 0x51,
859         /*
860                 Belonging to AUTH_MECHANISM_SRP,
861                         depending on current_login_based_on.
862
863                 std::string bytes_A
864                 u8 current_login_based_on : on which version of the password's
865                                             hash this login is based on (0 legacy hash,
866                                             or 1 directly the password)
867         */
868
869         TOSERVER_SRP_BYTES_M = 0x52,
870         /*
871                 Belonging to AUTH_MECHANISM_SRP.
872
873                 std::string bytes_M
874         */
875
876         TOSERVER_NUM_MSG_TYPES = 0x53,
877 };
878
879 enum AuthMechanism
880 {
881         // reserved
882         AUTH_MECHANISM_NONE = 0,
883
884         // SRP based on the legacy hash
885         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
886
887         // SRP based on the srp verification key
888         AUTH_MECHANISM_SRP = 1 << 1,
889
890         // Establishes a srp verification key, for first login and password changing
891         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
892 };
893
894 enum AccessDeniedCode {
895         SERVER_ACCESSDENIED_WRONG_PASSWORD,
896         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
897         SERVER_ACCESSDENIED_SINGLEPLAYER,
898         SERVER_ACCESSDENIED_WRONG_VERSION,
899         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
900         SERVER_ACCESSDENIED_WRONG_NAME,
901         SERVER_ACCESSDENIED_TOO_MANY_USERS,
902         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
903         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
904         SERVER_ACCESSDENIED_SERVER_FAIL,
905         SERVER_ACCESSDENIED_CUSTOM_STRING,
906         SERVER_ACCESSDENIED_SHUTDOWN,
907         SERVER_ACCESSDENIED_CRASH,
908         SERVER_ACCESSDENIED_MAX,
909 };
910
911 enum NetProtoCompressionMode {
912         NETPROTO_COMPRESSION_NONE = 0,
913 };
914
915 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
916         "Invalid password",
917         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
918         "The server is running in simple singleplayer mode.  You cannot connect.",
919         "Your client's version is not supported.\nPlease contact server administrator.",
920         "Player name contains disallowed characters.",
921         "Player name not allowed.",
922         "Too many users.",
923         "Empty passwords are disallowed.  Set a password and try again.",
924         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
925         "Server authentication failed.  This is likely a server error.",
926         "",
927         "Server shutting down.",
928         "This server has experienced an internal error. You will now be disconnected."
929 };
930
931 enum PlayerListModifer: u8
932 {
933         PLAYER_LIST_INIT,
934         PLAYER_LIST_ADD,
935         PLAYER_LIST_REMOVE,
936 };
937
938 enum CSMRestrictionFlags : u64 {
939         CSM_RF_NONE = 0x00000000,
940         CSM_RF_LOAD_CLIENT_MODS = 0x00000001, // Disable mods provided by clients
941         CSM_RF_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
942         CSM_RF_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
943         CSM_RF_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
944         CSM_RF_LOOKUP_NODES = 0x00000010, // Limit node lookups
945         CSM_RF_ALL = 0xFFFFFFFF,
946 };