]> git.lizzy.rs Git - dragonfireclient.git/blob - src/network/networkprotocol.h
Real global textures (#6105)
[dragonfireclient.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_FLAVOUR_LIMITS to define which CSM flavour should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Change TileDef serialization format.
184                 Add world-aligned tiles.
185                 Mod channels
186 */
187
188 #define LATEST_PROTOCOL_VERSION 36
189
190 // Server's supported network protocol range
191 #define SERVER_PROTOCOL_VERSION_MIN 36
192 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
193
194 // Client's supported network protocol range
195 // The minimal version depends on whether
196 // send_pre_v25_init is enabled or not
197 #define CLIENT_PROTOCOL_VERSION_MIN 36
198 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
199
200 // Constant that differentiates the protocol from random data and other protocols
201 #define PROTOCOL_ID 0x4f457403
202
203 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
204                                // base64-encoded SHA-1 (27+\0).
205
206 #define FORMSPEC_API_VERSION 1
207 #define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
208
209 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
210
211 typedef u16 session_t;
212
213 enum ToClientCommand
214 {
215         TOCLIENT_HELLO = 0x02,
216         /*
217                 Sent after TOSERVER_INIT.
218
219                 u8 deployed serialisation version
220                 u16 deployed network compression mode
221                 u16 deployed protocol version
222                 u32 supported auth methods
223                 std::string username that should be used for legacy hash (for proper casing)
224         */
225         TOCLIENT_AUTH_ACCEPT = 0x03,
226         /*
227                 Message from server to accept auth.
228
229                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
230                 u64 map seed
231                 f1000 recommended send interval
232                 u32 : supported auth methods for sudo mode
233                       (where the user can change their password)
234         */
235         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
236         /*
237                 Sent to client to show it is in sudo mode now.
238         */
239         TOCLIENT_DENY_SUDO_MODE = 0x05,
240         /*
241                 Signals client that sudo mode auth failed.
242         */
243         TOCLIENT_ACCESS_DENIED = 0x0A,
244         /*
245                 u8 reason
246                 std::string custom reason (if needed, otherwise "")
247                 u8 (bool) reconnect
248         */
249
250         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
251
252         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
253         TOCLIENT_ADDNODE = 0x21,
254         /*
255                 v3s16 position
256                 serialized mapnode
257                 u8 keep_metadata // Added in protocol version 22
258         */
259         TOCLIENT_REMOVENODE = 0x22,
260
261         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
262         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
263         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
264         TOCLIENT_SECTORMETA = 0x26, // Obsolete
265
266         TOCLIENT_INVENTORY = 0x27,
267         /*
268                 [0] u16 command
269                 [2] serialized inventory
270         */
271
272         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
273
274         TOCLIENT_TIME_OF_DAY = 0x29,
275         /*
276                 u16 time (0-23999)
277                 Added in a later version:
278                 f1000 time_speed
279         */
280
281         TOCLIENT_CSM_FLAVOUR_LIMITS = 0x2A,
282         /*
283                 u32 CSMFlavourLimits byteflag
284          */
285
286         // (oops, there is some gap here)
287
288         TOCLIENT_CHAT_MESSAGE = 0x2F,
289         /*
290                 u8 version
291                 u8 message_type
292                 u16 sendername length
293                 wstring sendername
294                 u16 length
295                 wstring message
296         */
297
298         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
299
300         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
301         /*
302                 u16 count of removed objects
303                 for all removed objects {
304                         u16 id
305                 }
306                 u16 count of added objects
307                 for all added objects {
308                         u16 id
309                         u8 type
310                         u32 initialization data length
311                         string initialization data
312                 }
313         */
314
315         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
316         /*
317                 for all objects
318                 {
319                         u16 id
320                         u16 message length
321                         string message
322                 }
323         */
324
325         TOCLIENT_HP = 0x33,
326         /*
327                 u8 hp
328         */
329
330         TOCLIENT_MOVE_PLAYER = 0x34,
331         /*
332                 v3f1000 player position
333                 f1000 player pitch
334                 f1000 player yaw
335         */
336
337         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
338         /*
339                 u16 reason_length
340                 wstring reason
341         */
342
343         TOCLIENT_PLAYERITEM = 0x36, // Obsolete
344
345         TOCLIENT_DEATHSCREEN = 0x37,
346         /*
347                 u8 bool set camera point target
348                 v3f1000 camera point target (to point the death cause or whatever)
349         */
350
351         TOCLIENT_MEDIA = 0x38,
352         /*
353                 u16 total number of texture bunches
354                 u16 index of this bunch
355                 u32 number of files in this bunch
356                 for each file {
357                         u16 length of name
358                         string name
359                         u32 length of data
360                         data
361                 }
362                 u16 length of remote media server url (if applicable)
363                 string url
364         */
365
366         TOCLIENT_TOOLDEF = 0x39,
367         /*
368                 u32 length of the next item
369                 serialized ToolDefManager
370         */
371
372         TOCLIENT_NODEDEF = 0x3a,
373         /*
374                 u32 length of the next item
375                 serialized NodeDefManager
376         */
377
378         TOCLIENT_CRAFTITEMDEF = 0x3b,
379         /*
380                 u32 length of the next item
381                 serialized CraftiItemDefManager
382         */
383
384         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
385
386         /*
387                 u32 number of files
388                 for each texture {
389                         u16 length of name
390                         string name
391                         u16 length of sha1_digest
392                         string sha1_digest
393                 }
394         */
395
396         TOCLIENT_ITEMDEF = 0x3d,
397         /*
398                 u32 length of next item
399                 serialized ItemDefManager
400         */
401
402         TOCLIENT_PLAY_SOUND = 0x3f,
403         /*
404                 s32 sound_id
405                 u16 len
406                 u8[len] sound name
407                 s32 gain*1000
408                 u8 type (0=local, 1=positional, 2=object)
409                 s32[3] pos_nodes*10000
410                 u16 object_id
411                 u8 loop (bool)
412         */
413
414         TOCLIENT_STOP_SOUND = 0x40,
415         /*
416                 s32 sound_id
417         */
418
419         TOCLIENT_PRIVILEGES = 0x41,
420         /*
421                 u16 number of privileges
422                 for each privilege
423                         u16 len
424                         u8[len] privilege
425         */
426
427         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
428         /*
429                 u32 len
430                 u8[len] formspec
431         */
432
433         TOCLIENT_DETACHED_INVENTORY = 0x43,
434         /*
435                 [0] u16 command
436                 u16 len
437                 u8[len] name
438                 [2] serialized inventory
439         */
440
441         TOCLIENT_SHOW_FORMSPEC = 0x44,
442         /*
443                 [0] u16 command
444                 u32 len
445                 u8[len] formspec
446                 u16 len
447                 u8[len] formname
448         */
449
450         TOCLIENT_MOVEMENT = 0x45,
451         /*
452                 f1000 movement_acceleration_default
453                 f1000 movement_acceleration_air
454                 f1000 movement_acceleration_fast
455                 f1000 movement_speed_walk
456                 f1000 movement_speed_crouch
457                 f1000 movement_speed_fast
458                 f1000 movement_speed_climb
459                 f1000 movement_speed_jump
460                 f1000 movement_liquid_fluidity
461                 f1000 movement_liquid_fluidity_smooth
462                 f1000 movement_liquid_sink
463                 f1000 movement_gravity
464         */
465
466         TOCLIENT_SPAWN_PARTICLE = 0x46,
467         /*
468                 v3f1000 pos
469                 v3f1000 velocity
470                 v3f1000 acceleration
471                 f1000 expirationtime
472                 f1000 size
473                 u8 bool collisiondetection
474                 u8 bool vertical
475                 u32 len
476                 u8[len] texture
477                 u8 collision_removal
478         */
479
480         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
481         /*
482                 u16 amount
483                 f1000 spawntime
484                 v3f1000 minpos
485                 v3f1000 maxpos
486                 v3f1000 minvel
487                 v3f1000 maxvel
488                 v3f1000 minacc
489                 v3f1000 maxacc
490                 f1000 minexptime
491                 f1000 maxexptime
492                 f1000 minsize
493                 f1000 maxsize
494                 u8 bool collisiondetection
495                 u8 bool vertical
496                 u32 len
497                 u8[len] texture
498                 u32 id
499                 u8 collision_removal
500         */
501
502         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
503
504         TOCLIENT_HUDADD = 0x49,
505         /*
506                 u32 id
507                 u8 type
508                 v2f1000 pos
509                 u32 len
510                 u8[len] name
511                 v2f1000 scale
512                 u32 len2
513                 u8[len2] text
514                 u32 number
515                 u32 item
516                 u32 dir
517                 v2f1000 align
518                 v2f1000 offset
519                 v3f1000 world_pos
520                 v2s32 size
521         */
522
523         TOCLIENT_HUDRM = 0x4a,
524         /*
525                 u32 id
526         */
527
528         TOCLIENT_HUDCHANGE = 0x4b,
529         /*
530                 u32 id
531                 u8 stat
532                 [v2f1000 data |
533                  u32 len
534                  u8[len] data |
535                  u32 data]
536         */
537
538         TOCLIENT_HUD_SET_FLAGS = 0x4c,
539         /*
540                 u32 flags
541                 u32 mask
542         */
543
544         TOCLIENT_HUD_SET_PARAM = 0x4d,
545         /*
546                 u16 param
547                 u16 len
548                 u8[len] value
549         */
550
551         TOCLIENT_BREATH = 0x4e,
552         /*
553                 u16 breath
554         */
555
556         TOCLIENT_SET_SKY = 0x4f,
557         /*
558                 u8[4] color (ARGB)
559                 u8 len
560                 u8[len] type
561                 u16 count
562                 foreach count:
563                         u8 len
564                         u8[len] param
565                 u8 clouds (boolean)
566         */
567
568         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
569         /*
570                 u8 do_override (boolean)
571                 u16 day-night ratio 0...65535
572         */
573
574         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
575         /*
576                 v2s32 stand/idle
577                 v2s32 walk
578                 v2s32 dig
579                 v2s32 walk+dig
580                 f1000 frame_speed
581         */
582
583         TOCLIENT_EYE_OFFSET = 0x52,
584         /*
585                 v3f1000 first
586                 v3f1000 third
587         */
588
589         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
590         /*
591                 u32 id
592         */
593
594         TOCLIENT_CLOUD_PARAMS = 0x54,
595         /*
596                 f1000 density
597                 u8[4] color_diffuse (ARGB)
598                 u8[4] color_ambient (ARGB)
599                 f1000 height
600                 f1000 thickness
601                 v2f1000 speed
602         */
603
604         TOCLIENT_FADE_SOUND = 0x55,
605         /*
606                 s32 sound_id
607                 float step
608                 float gain
609         */
610         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
611         /*
612                 u8 type
613                 u16 number of players
614                 for each player
615                         u16 len
616                         u8[len] player name
617         */
618
619         TOCLIENT_MODCHANNEL_MSG = 0x57,
620         /*
621                 u16 channel name length
622                 std::string channel name
623                 u16 channel name sender
624                 std::string channel name
625                 u16 message length
626                 std::string message
627          */
628         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
629         /*
630                 u8 signal id
631                 u16 channel name length
632                 std::string channel name
633          */
634
635         TOCLIENT_SRP_BYTES_S_B = 0x60,
636         /*
637                 Belonging to AUTH_MECHANISM_SRP.
638
639                 std::string bytes_s
640                 std::string bytes_B
641         */
642
643         TOCLIENT_NUM_MSG_TYPES = 0x61,
644 };
645
646 enum ToServerCommand
647 {
648         TOSERVER_INIT = 0x02,
649         /*
650                 Sent first after connected.
651
652                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
653                 u16 supported network compression modes
654                 u16 minimum supported network protocol version
655                 u16 maximum supported network protocol version
656                 std::string player name
657         */
658
659         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
660
661         TOSERVER_INIT2 = 0x11,
662         /*
663                 Sent as an ACK for TOCLIENT_INIT.
664                 After this, the server can send data.
665
666                 [0] u16 TOSERVER_INIT2
667         */
668
669         TOSERVER_MODCHANNEL_JOIN = 0x17,
670         /*
671                 u16 channel name length
672                 std::string channel name
673          */
674
675         TOSERVER_MODCHANNEL_LEAVE = 0x18,
676         /*
677                 u16 channel name length
678                 std::string channel name
679          */
680
681         TOSERVER_MODCHANNEL_MSG = 0x19,
682         /*
683                 u16 channel name length
684                 std::string channel name
685                 u16 message length
686                 std::string message
687          */
688
689         TOSERVER_GETBLOCK = 0x20, // Obsolete
690         TOSERVER_ADDNODE = 0x21, // Obsolete
691         TOSERVER_REMOVENODE = 0x22, // Obsolete
692
693         TOSERVER_PLAYERPOS = 0x23,
694         /*
695                 [0] u16 command
696                 [2] v3s32 position*100
697                 [2+12] v3s32 speed*100
698                 [2+12+12] s32 pitch*100
699                 [2+12+12+4] s32 yaw*100
700                 [2+12+12+4+4] u32 keyPressed
701                 [2+12+12+4+4+1] u8 fov*80
702                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
703         */
704
705         TOSERVER_GOTBLOCKS = 0x24,
706         /*
707                 [0] u16 command
708                 [2] u8 count
709                 [3] v3s16 pos_0
710                 [3+6] v3s16 pos_1
711                 ...
712         */
713
714         TOSERVER_DELETEDBLOCKS = 0x25,
715         /*
716                 [0] u16 command
717                 [2] u8 count
718                 [3] v3s16 pos_0
719                 [3+6] v3s16 pos_1
720                 ...
721         */
722
723         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
724         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
725         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
726         TOSERVER_RELEASE = 0x29, // Obsolete
727         TOSERVER_SIGNTEXT = 0x30, // Obsolete
728
729         TOSERVER_INVENTORY_ACTION = 0x31,
730         /*
731                 See InventoryAction in inventorymanager.h
732         */
733
734         TOSERVER_CHAT_MESSAGE = 0x32,
735         /*
736                 u16 length
737                 wstring message
738         */
739
740         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
741         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
742
743         TOSERVER_DAMAGE = 0x35,
744         /*
745                 u8 amount
746         */
747
748         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
749
750         TOSERVER_PLAYERITEM = 0x37,
751         /*
752                 Sent to change selected item.
753
754                 [0] u16 TOSERVER_PLAYERITEM
755                 [2] u16 item
756         */
757
758         TOSERVER_RESPAWN = 0x38,
759         /*
760                 u16 TOSERVER_RESPAWN
761         */
762
763         TOSERVER_INTERACT = 0x39,
764         /*
765                 [0] u16 command
766                 [2] u8 action
767                 [3] u16 item
768                 [5] u32 length of the next item
769                 [9] serialized PointedThing
770                 actions:
771                 0: start digging (from undersurface) or use
772                 1: stop digging (all parameters ignored)
773                 2: digging completed
774                 3: place block or item (to abovesurface)
775                 4: use item
776         */
777
778         TOSERVER_REMOVED_SOUNDS = 0x3a,
779         /*
780                 u16 len
781                 s32[len] sound_id
782         */
783
784         TOSERVER_NODEMETA_FIELDS = 0x3b,
785         /*
786                 v3s16 p
787                 u16 len
788                 u8[len] form name (reserved for future use)
789                 u16 number of fields
790                 for each field:
791                         u16 len
792                         u8[len] field name
793                         u32 len
794                         u8[len] field value
795         */
796
797         TOSERVER_INVENTORY_FIELDS = 0x3c,
798         /*
799                 u16 len
800                 u8[len] form name (reserved for future use)
801                 u16 number of fields
802                 for each field:
803                         u16 len
804                         u8[len] field name
805                         u32 len
806                         u8[len] field value
807         */
808
809         TOSERVER_REQUEST_MEDIA = 0x40,
810         /*
811                 u16 number of files requested
812                 for each file {
813                         u16 length of name
814                         string name
815                 }
816         */
817
818         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
819         TOSERVER_BREATH = 0x42, // Obsolete
820
821         TOSERVER_CLIENT_READY = 0x43,
822         /*
823                 u8 major
824                 u8 minor
825                 u8 patch
826                 u8 reserved
827                 u16 len
828                 u8[len] full_version_string
829         */
830
831         TOSERVER_FIRST_SRP = 0x50,
832         /*
833                 Belonging to AUTH_MECHANISM_FIRST_SRP.
834
835                 std::string srp salt
836                 std::string srp verification key
837                 u8 is_empty (=1 if password is empty, 0 otherwise)
838         */
839
840         TOSERVER_SRP_BYTES_A = 0x51,
841         /*
842                 Belonging to AUTH_MECHANISM_SRP,
843                         depending on current_login_based_on.
844
845                 std::string bytes_A
846                 u8 current_login_based_on : on which version of the password's
847                                             hash this login is based on (0 legacy hash,
848                                             or 1 directly the password)
849         */
850
851         TOSERVER_SRP_BYTES_M = 0x52,
852         /*
853                 Belonging to AUTH_MECHANISM_SRP.
854
855                 std::string bytes_M
856         */
857
858         TOSERVER_NUM_MSG_TYPES = 0x53,
859 };
860
861 enum AuthMechanism
862 {
863         // reserved
864         AUTH_MECHANISM_NONE = 0,
865
866         // SRP based on the legacy hash
867         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
868
869         // SRP based on the srp verification key
870         AUTH_MECHANISM_SRP = 1 << 1,
871
872         // Establishes a srp verification key, for first login and password changing
873         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
874 };
875
876 enum AccessDeniedCode {
877         SERVER_ACCESSDENIED_WRONG_PASSWORD,
878         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
879         SERVER_ACCESSDENIED_SINGLEPLAYER,
880         SERVER_ACCESSDENIED_WRONG_VERSION,
881         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
882         SERVER_ACCESSDENIED_WRONG_NAME,
883         SERVER_ACCESSDENIED_TOO_MANY_USERS,
884         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
885         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
886         SERVER_ACCESSDENIED_SERVER_FAIL,
887         SERVER_ACCESSDENIED_CUSTOM_STRING,
888         SERVER_ACCESSDENIED_SHUTDOWN,
889         SERVER_ACCESSDENIED_CRASH,
890         SERVER_ACCESSDENIED_MAX,
891 };
892
893 enum NetProtoCompressionMode {
894         NETPROTO_COMPRESSION_NONE = 0,
895 };
896
897 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
898         "Invalid password",
899         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
900         "The server is running in simple singleplayer mode.  You cannot connect.",
901         "Your client's version is not supported.\nPlease contact server administrator.",
902         "Player name contains disallowed characters.",
903         "Player name not allowed.",
904         "Too many users.",
905         "Empty passwords are disallowed.  Set a password and try again.",
906         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
907         "Server authentication failed.  This is likely a server error.",
908         "",
909         "Server shutting down.",
910         "This server has experienced an internal error. You will now be disconnected."
911 };
912
913 enum PlayerListModifer: u8
914 {
915         PLAYER_LIST_INIT,
916         PLAYER_LIST_ADD,
917         PLAYER_LIST_REMOVE,
918 };
919
920 enum CSMFlavourLimit : u64 {
921         CSM_FL_NONE = 0x00000000,
922         CSM_FL_LOOKUP_NODES = 0x00000001, // Limit node lookups
923         CSM_FL_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
924         CSM_FL_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
925         CSM_FL_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
926         CSM_FL_ALL = 0xFFFFFFFF,
927 };
928