]> git.lizzy.rs Git - dragonfireclient.git/blob - src/network/networkprotocol.h
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug'...
[dragonfireclient.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 AO_CMD_SET_ANIMATION
74                 AO_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 AO_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to AO_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Change TileDef serialization format.
184                 Add world-aligned tiles.
185                 Mod channels
186                 Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
187                         'zoom_fov'.
188                 Nodebox version 5
189                 Add disconnected nodeboxes
190                 Add TOCLIENT_FORMSPEC_PREPEND
191         PROTOCOL VERSION 37:
192                 Redo detached inventory sending
193                 Add TOCLIENT_NODEMETA_CHANGED
194                 New network float format
195                 ContentFeatures version 13
196                 Add full Euler rotations instead of just yaw
197                 Add TOCLIENT_PLAYER_SPEED
198         PROTOCOL VERSION 38:
199                 Incremental inventory sending mode
200                 Unknown inventory serialization fields no longer throw an error
201                 Mod-specific formspec version
202                 Player FOV override API
203                 "ephemeral" added to TOCLIENT_PLAY_SOUND
204         PROTOCOL VERSION 39:
205                 Updated set_sky packet
206                 Adds new sun, moon and stars packets
207                 Minimap modes
208         PROTOCOL VERSION 40:
209                 Added 'basic_debug' privilege
210 */
211
212 #define LATEST_PROTOCOL_VERSION 40
213 #define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
214
215 // Server's supported network protocol range
216 #define SERVER_PROTOCOL_VERSION_MIN 37
217 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
218
219 // Client's supported network protocol range
220 // The minimal version depends on whether
221 // send_pre_v25_init is enabled or not
222 #define CLIENT_PROTOCOL_VERSION_MIN 37
223 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
224
225 // Constant that differentiates the protocol from random data and other protocols
226 #define PROTOCOL_ID 0x4f457403
227
228 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
229                                // base64-encoded SHA-1 (27+\0).
230
231 // See also: Formspec Version History in doc/lua_api.txt
232 #define FORMSPEC_API_VERSION 4
233
234 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
235
236 typedef u16 session_t;
237
238 enum ToClientCommand
239 {
240         TOCLIENT_HELLO = 0x02,
241         /*
242                 Sent after TOSERVER_INIT.
243
244                 u8 deployed serialisation version
245                 u16 deployed network compression mode
246                 u16 deployed protocol version
247                 u32 supported auth methods
248                 std::string username that should be used for legacy hash (for proper casing)
249         */
250         TOCLIENT_AUTH_ACCEPT = 0x03,
251         /*
252                 Message from server to accept auth.
253
254                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
255                 u64 map seed
256                 f1000 recommended send interval
257                 u32 : supported auth methods for sudo mode
258                       (where the user can change their password)
259         */
260         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
261         /*
262                 Sent to client to show it is in sudo mode now.
263         */
264         TOCLIENT_DENY_SUDO_MODE = 0x05,
265         /*
266                 Signals client that sudo mode auth failed.
267         */
268         TOCLIENT_ACCESS_DENIED = 0x0A,
269         /*
270                 u8 reason
271                 std::string custom reason (if needed, otherwise "")
272                 u8 (bool) reconnect
273         */
274
275         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
276
277         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
278         TOCLIENT_ADDNODE = 0x21,
279         /*
280                 v3s16 position
281                 serialized mapnode
282                 u8 keep_metadata // Added in protocol version 22
283         */
284         TOCLIENT_REMOVENODE = 0x22,
285
286         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
287         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
288         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
289         TOCLIENT_SECTORMETA = 0x26, // Obsolete
290
291         TOCLIENT_INVENTORY = 0x27,
292         /*
293                 [0] u16 command
294                 [2] serialized inventory
295         */
296
297         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
298
299         TOCLIENT_TIME_OF_DAY = 0x29,
300         /*
301                 u16 time (0-23999)
302                 Added in a later version:
303                 f1000 time_speed
304         */
305
306         TOCLIENT_CSM_RESTRICTION_FLAGS = 0x2A,
307         /*
308                 u32 CSMRestrictionFlags byteflag
309          */
310
311         TOCLIENT_PLAYER_SPEED = 0x2B,
312         /*
313                 v3f added_vel
314          */
315
316         TOCLIENT_MEDIA_PUSH = 0x2C,
317         /*
318                 std::string raw_hash
319                 std::string filename
320                 bool should_be_cached
321                 u32 len
322                 char filedata[len]
323         */
324
325         // (oops, there is some gap here)
326
327         TOCLIENT_CHAT_MESSAGE = 0x2F,
328         /*
329                 u8 version
330                 u8 message_type
331                 u16 sendername length
332                 wstring sendername
333                 u16 length
334                 wstring message
335         */
336
337         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
338
339         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
340         /*
341                 u16 count of removed objects
342                 for all removed objects {
343                         u16 id
344                 }
345                 u16 count of added objects
346                 for all added objects {
347                         u16 id
348                         u8 type
349                         u32 initialization data length
350                         string initialization data
351                 }
352         */
353
354         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
355         /*
356                 for all objects
357                 {
358                         u16 id
359                         u16 message length
360                         string message
361                 }
362         */
363
364         TOCLIENT_HP = 0x33,
365         /*
366                 u8 hp
367         */
368
369         TOCLIENT_MOVE_PLAYER = 0x34,
370         /*
371                 v3f1000 player position
372                 f1000 player pitch
373                 f1000 player yaw
374         */
375
376         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
377         /*
378                 u16 reason_length
379                 wstring reason
380         */
381
382         TOCLIENT_FOV = 0x36,
383         /*
384                 Sends an FOV override/multiplier to client.
385
386                 f32 fov
387                 bool is_multiplier
388                 f32 transition_time
389         */
390
391         TOCLIENT_DEATHSCREEN = 0x37,
392         /*
393                 u8 bool set camera point target
394                 v3f1000 camera point target (to point the death cause or whatever)
395         */
396
397         TOCLIENT_MEDIA = 0x38,
398         /*
399                 u16 total number of texture bunches
400                 u16 index of this bunch
401                 u32 number of files in this bunch
402                 for each file {
403                         u16 length of name
404                         string name
405                         u32 length of data
406                         data
407                 }
408                 u16 length of remote media server url (if applicable)
409                 string url
410         */
411
412         TOCLIENT_TOOLDEF = 0x39,
413         /*
414                 u32 length of the next item
415                 serialized ToolDefManager
416         */
417
418         TOCLIENT_NODEDEF = 0x3a,
419         /*
420                 u32 length of the next item
421                 serialized NodeDefManager
422         */
423
424         TOCLIENT_CRAFTITEMDEF = 0x3b,
425         /*
426                 u32 length of the next item
427                 serialized CraftiItemDefManager
428         */
429
430         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
431
432         /*
433                 u32 number of files
434                 for each texture {
435                         u16 length of name
436                         string name
437                         u16 length of sha1_digest
438                         string sha1_digest
439                 }
440         */
441
442         TOCLIENT_ITEMDEF = 0x3d,
443         /*
444                 u32 length of next item
445                 serialized ItemDefManager
446         */
447
448         TOCLIENT_PLAY_SOUND = 0x3f,
449         /*
450                 s32 sound_id
451                 u16 len
452                 u8[len] sound name
453                 s32 gain*1000
454                 u8 type (0=local, 1=positional, 2=object)
455                 s32[3] pos_nodes*10000
456                 u16 object_id
457                 u8 loop (bool)
458                 u8 ephemeral (bool)
459         */
460
461         TOCLIENT_STOP_SOUND = 0x40,
462         /*
463                 s32 sound_id
464         */
465
466         TOCLIENT_PRIVILEGES = 0x41,
467         /*
468                 u16 number of privileges
469                 for each privilege
470                         u16 len
471                         u8[len] privilege
472         */
473
474         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
475         /*
476                 u32 len
477                 u8[len] formspec
478         */
479
480         TOCLIENT_DETACHED_INVENTORY = 0x43,
481         /*
482                 [0] u16 command
483                 u16 len
484                 u8[len] name
485                 [2] serialized inventory
486         */
487
488         TOCLIENT_SHOW_FORMSPEC = 0x44,
489         /*
490                 [0] u16 command
491                 u32 len
492                 u8[len] formspec
493                 u16 len
494                 u8[len] formname
495         */
496
497         TOCLIENT_MOVEMENT = 0x45,
498         /*
499                 f1000 movement_acceleration_default
500                 f1000 movement_acceleration_air
501                 f1000 movement_acceleration_fast
502                 f1000 movement_speed_walk
503                 f1000 movement_speed_crouch
504                 f1000 movement_speed_fast
505                 f1000 movement_speed_climb
506                 f1000 movement_speed_jump
507                 f1000 movement_liquid_fluidity
508                 f1000 movement_liquid_fluidity_smooth
509                 f1000 movement_liquid_sink
510                 f1000 movement_gravity
511         */
512
513         TOCLIENT_SPAWN_PARTICLE = 0x46,
514         /*
515                 v3f1000 pos
516                 v3f1000 velocity
517                 v3f1000 acceleration
518                 f1000 expirationtime
519                 f1000 size
520                 u8 bool collisiondetection
521                 u32 len
522                 u8[len] texture
523                 u8 bool vertical
524                 u8 collision_removal
525                 TileAnimation animation
526                 u8 glow
527                 u8 object_collision
528         */
529
530         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
531         /*
532                 u16 amount
533                 f1000 spawntime
534                 v3f1000 minpos
535                 v3f1000 maxpos
536                 v3f1000 minvel
537                 v3f1000 maxvel
538                 v3f1000 minacc
539                 v3f1000 maxacc
540                 f1000 minexptime
541                 f1000 maxexptime
542                 f1000 minsize
543                 f1000 maxsize
544                 u8 bool collisiondetection
545                 u32 len
546                 u8[len] texture
547                 u8 bool vertical
548                 u8 collision_removal
549                 u32 id
550                 TileAnimation animation
551                 u8 glow
552                 u8 object_collision
553         */
554
555         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
556
557         TOCLIENT_HUDADD = 0x49,
558         /*
559                 u32 id
560                 u8 type
561                 v2f1000 pos
562                 u16 len
563                 u8[len] name
564                 v2f1000 scale
565                 u16 len2
566                 u8[len2] text
567                 u32 number
568                 u32 item
569                 u32 dir
570                 v2f1000 align
571                 v2f1000 offset
572                 v3f1000 world_pos
573                 v2s32 size
574                 s16 z_index
575                 u16 len3
576                 u8[len3] text2
577         */
578
579         TOCLIENT_HUDRM = 0x4a,
580         /*
581                 u32 id
582         */
583
584         TOCLIENT_HUDCHANGE = 0x4b,
585         /*
586                 u32 id
587                 u8 stat
588                 [v2f1000 data |
589                  u32 len
590                  u8[len] data |
591                  u32 data]
592         */
593
594         TOCLIENT_HUD_SET_FLAGS = 0x4c,
595         /*
596                 u32 flags
597                 u32 mask
598         */
599
600         TOCLIENT_HUD_SET_PARAM = 0x4d,
601         /*
602                 u16 param
603                 u16 len
604                 u8[len] value
605         */
606
607         TOCLIENT_BREATH = 0x4e,
608         /*
609                 u16 breath
610         */
611
612         TOCLIENT_SET_SKY = 0x4f,
613         /*
614                 Protocol 38:
615                 u8[4] base_color (ARGB)
616                 u8 len
617                 u8[len] type
618                 u16 count
619                 foreach count:
620                         u8 len
621                         u8[len] param
622                 u8 clouds (boolean)
623
624                 Protocol 39:
625                 u8[4] bgcolor (ARGB)
626                 std::string type
627                 int texture_count
628                 std::string[6] param
629                 bool clouds
630                 bool bgcolor_fog
631                 u8[4] day_sky (ARGB)
632                 u8[4] day_horizon (ARGB)
633                 u8[4] dawn_sky (ARGB)
634                 u8[4] dawn_horizon (ARGB)
635                 u8[4] night_sky (ARGB)
636                 u8[4] night_horizon (ARGB)
637                 u8[4] indoors (ARGB)
638                 u8[4] fog_sun_tint (ARGB)
639                 u8[4] fog_moon_tint (ARGB)
640                 std::string fog_tint_type
641         */
642
643         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
644         /*
645                 u8 do_override (boolean)
646                 u16 day-night ratio 0...65535
647         */
648
649         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
650         /*
651                 v2s32 stand/idle
652                 v2s32 walk
653                 v2s32 dig
654                 v2s32 walk+dig
655                 f1000 frame_speed
656         */
657
658         TOCLIENT_EYE_OFFSET = 0x52,
659         /*
660                 v3f1000 first
661                 v3f1000 third
662         */
663
664         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
665         /*
666                 u32 id
667         */
668
669         TOCLIENT_CLOUD_PARAMS = 0x54,
670         /*
671                 f1000 density
672                 u8[4] color_diffuse (ARGB)
673                 u8[4] color_ambient (ARGB)
674                 f1000 height
675                 f1000 thickness
676                 v2f1000 speed
677         */
678
679         TOCLIENT_FADE_SOUND = 0x55,
680         /*
681                 s32 sound_id
682                 float step
683                 float gain
684         */
685         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
686         /*
687                 u8 type
688                 u16 number of players
689                 for each player
690                         u16 len
691                         u8[len] player name
692         */
693
694         TOCLIENT_MODCHANNEL_MSG = 0x57,
695         /*
696                 u16 channel name length
697                 std::string channel name
698                 u16 channel name sender
699                 std::string channel name
700                 u16 message length
701                 std::string message
702         */
703
704         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
705         /*
706                 u8 signal id
707                 u16 channel name length
708                 std::string channel name
709         */
710
711         TOCLIENT_NODEMETA_CHANGED = 0x59,
712         /*
713                 serialized and compressed node metadata
714         */
715
716         TOCLIENT_SET_SUN = 0x5a,
717         /*
718                 bool visible
719                 std::string texture
720                 std::string tonemap
721                 std::string sunrise
722                 f32 scale
723         */
724
725         TOCLIENT_SET_MOON = 0x5b,
726         /*
727                 bool visible
728                 std::string texture
729                 std::string tonemap
730                 f32 scale
731         */
732
733         TOCLIENT_SET_STARS = 0x5c,
734         /*
735                 bool visible
736                 u32 count
737                 u8[4] starcolor (ARGB)
738                 f32 scale
739         */
740
741         TOCLIENT_SRP_BYTES_S_B = 0x60,
742         /*
743                 Belonging to AUTH_MECHANISM_SRP.
744
745                 std::string bytes_s
746                 std::string bytes_B
747         */
748
749         TOCLIENT_FORMSPEC_PREPEND = 0x61,
750         /*
751                 u16 len
752                 u8[len] formspec
753         */
754
755         TOCLIENT_MINIMAP_MODES = 0x62,
756         /*
757                 u16 count // modes
758                 u16 mode  // wanted current mode index after change
759                 for each mode
760                         u16 type
761                         std::string label
762                         u16 size
763                         std::string extra
764         */
765
766         TOCLIENT_NUM_MSG_TYPES = 0x63,
767 };
768
769 enum ToServerCommand
770 {
771         TOSERVER_INIT = 0x02,
772         /*
773                 Sent first after connected.
774
775                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
776                 u16 supported network compression modes
777                 u16 minimum supported network protocol version
778                 u16 maximum supported network protocol version
779                 std::string player name
780         */
781
782         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
783
784         TOSERVER_INIT2 = 0x11,
785         /*
786                 Sent as an ACK for TOCLIENT_INIT.
787                 After this, the server can send data.
788
789                 [0] u16 TOSERVER_INIT2
790         */
791
792         TOSERVER_MODCHANNEL_JOIN = 0x17,
793         /*
794                 u16 channel name length
795                 std::string channel name
796          */
797
798         TOSERVER_MODCHANNEL_LEAVE = 0x18,
799         /*
800                 u16 channel name length
801                 std::string channel name
802          */
803
804         TOSERVER_MODCHANNEL_MSG = 0x19,
805         /*
806                 u16 channel name length
807                 std::string channel name
808                 u16 message length
809                 std::string message
810          */
811
812         TOSERVER_GETBLOCK = 0x20, // Obsolete
813         TOSERVER_ADDNODE = 0x21, // Obsolete
814         TOSERVER_REMOVENODE = 0x22, // Obsolete
815
816         TOSERVER_PLAYERPOS = 0x23,
817         /*
818                 [0] u16 command
819                 [2] v3s32 position*100
820                 [2+12] v3s32 speed*100
821                 [2+12+12] s32 pitch*100
822                 [2+12+12+4] s32 yaw*100
823                 [2+12+12+4+4] u32 keyPressed
824                 [2+12+12+4+4+1] u8 fov*80
825                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
826         */
827
828         TOSERVER_GOTBLOCKS = 0x24,
829         /*
830                 [0] u16 command
831                 [2] u8 count
832                 [3] v3s16 pos_0
833                 [3+6] v3s16 pos_1
834                 ...
835         */
836
837         TOSERVER_DELETEDBLOCKS = 0x25,
838         /*
839                 [0] u16 command
840                 [2] u8 count
841                 [3] v3s16 pos_0
842                 [3+6] v3s16 pos_1
843                 ...
844         */
845
846         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
847         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
848         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
849         TOSERVER_RELEASE = 0x29, // Obsolete
850         TOSERVER_SIGNTEXT = 0x30, // Obsolete
851
852         TOSERVER_INVENTORY_ACTION = 0x31,
853         /*
854                 See InventoryAction in inventorymanager.h
855         */
856
857         TOSERVER_CHAT_MESSAGE = 0x32,
858         /*
859                 u16 length
860                 wstring message
861         */
862
863         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
864         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
865
866         TOSERVER_DAMAGE = 0x35,
867         /*
868                 u8 amount
869         */
870
871         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
872
873         TOSERVER_PLAYERITEM = 0x37,
874         /*
875                 Sent to change selected item.
876
877                 [0] u16 TOSERVER_PLAYERITEM
878                 [2] u16 item
879         */
880
881         TOSERVER_RESPAWN = 0x38,
882         /*
883                 u16 TOSERVER_RESPAWN
884         */
885
886         TOSERVER_INTERACT = 0x39,
887         /*
888                 [0] u16 command
889                 [2] u8 action
890                 [3] u16 item
891                 [5] u32 length of the next item
892                 [9] serialized PointedThing
893                 actions:
894                 0: start digging (from undersurface) or use
895                 1: stop digging (all parameters ignored)
896                 2: digging completed
897                 3: place block or item (to abovesurface)
898                 4: use item
899         */
900
901         TOSERVER_REMOVED_SOUNDS = 0x3a,
902         /*
903                 u16 len
904                 s32[len] sound_id
905         */
906
907         TOSERVER_NODEMETA_FIELDS = 0x3b,
908         /*
909                 v3s16 p
910                 u16 len
911                 u8[len] form name (reserved for future use)
912                 u16 number of fields
913                 for each field:
914                         u16 len
915                         u8[len] field name
916                         u32 len
917                         u8[len] field value
918         */
919
920         TOSERVER_INVENTORY_FIELDS = 0x3c,
921         /*
922                 u16 len
923                 u8[len] form name (reserved for future use)
924                 u16 number of fields
925                 for each field:
926                         u16 len
927                         u8[len] field name
928                         u32 len
929                         u8[len] field value
930         */
931
932         TOSERVER_REQUEST_MEDIA = 0x40,
933         /*
934                 u16 number of files requested
935                 for each file {
936                         u16 length of name
937                         string name
938                 }
939         */
940
941         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
942         TOSERVER_BREATH = 0x42, // Obsolete
943
944         TOSERVER_CLIENT_READY = 0x43,
945         /*
946                 u8 major
947                 u8 minor
948                 u8 patch
949                 u8 reserved
950                 u16 len
951                 u8[len] full_version_string
952         */
953
954         TOSERVER_FIRST_SRP = 0x50,
955         /*
956                 Belonging to AUTH_MECHANISM_FIRST_SRP.
957
958                 std::string srp salt
959                 std::string srp verification key
960                 u8 is_empty (=1 if password is empty, 0 otherwise)
961         */
962
963         TOSERVER_SRP_BYTES_A = 0x51,
964         /*
965                 Belonging to AUTH_MECHANISM_SRP,
966                         depending on current_login_based_on.
967
968                 std::string bytes_A
969                 u8 current_login_based_on : on which version of the password's
970                                             hash this login is based on (0 legacy hash,
971                                             or 1 directly the password)
972         */
973
974         TOSERVER_SRP_BYTES_M = 0x52,
975         /*
976                 Belonging to AUTH_MECHANISM_SRP.
977
978                 std::string bytes_M
979         */
980
981         TOSERVER_NUM_MSG_TYPES = 0x53,
982 };
983
984 enum AuthMechanism
985 {
986         // reserved
987         AUTH_MECHANISM_NONE = 0,
988
989         // SRP based on the legacy hash
990         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
991
992         // SRP based on the srp verification key
993         AUTH_MECHANISM_SRP = 1 << 1,
994
995         // Establishes a srp verification key, for first login and password changing
996         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
997 };
998
999 enum AccessDeniedCode {
1000         SERVER_ACCESSDENIED_WRONG_PASSWORD,
1001         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
1002         SERVER_ACCESSDENIED_SINGLEPLAYER,
1003         SERVER_ACCESSDENIED_WRONG_VERSION,
1004         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
1005         SERVER_ACCESSDENIED_WRONG_NAME,
1006         SERVER_ACCESSDENIED_TOO_MANY_USERS,
1007         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
1008         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
1009         SERVER_ACCESSDENIED_SERVER_FAIL,
1010         SERVER_ACCESSDENIED_CUSTOM_STRING,
1011         SERVER_ACCESSDENIED_SHUTDOWN,
1012         SERVER_ACCESSDENIED_CRASH,
1013         SERVER_ACCESSDENIED_MAX,
1014 };
1015
1016 enum NetProtoCompressionMode {
1017         NETPROTO_COMPRESSION_NONE = 0,
1018 };
1019
1020 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
1021         "Invalid password",
1022         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
1023         "The server is running in simple singleplayer mode.  You cannot connect.",
1024         "Your client's version is not supported.\nPlease contact server administrator.",
1025         "Player name contains disallowed characters.",
1026         "Player name not allowed.",
1027         "Too many users.",
1028         "Empty passwords are disallowed.  Set a password and try again.",
1029         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
1030         "Server authentication failed.  This is likely a server error.",
1031         "",
1032         "Server shutting down.",
1033         "This server has experienced an internal error. You will now be disconnected."
1034 };
1035
1036 enum PlayerListModifer : u8
1037 {
1038         PLAYER_LIST_INIT,
1039         PLAYER_LIST_ADD,
1040         PLAYER_LIST_REMOVE,
1041 };
1042
1043 enum CSMRestrictionFlags : u64 {
1044         CSM_RF_NONE = 0x00000000,
1045         // Until server-sent CSM and verifying of builtin are complete,
1046         // 'CSM_RF_LOAD_CLIENT_MODS' also disables loading 'builtin'.
1047         // When those are complete, this should return to only being a restriction on the
1048         // loading of client mods.
1049         CSM_RF_LOAD_CLIENT_MODS = 0x00000001, // Don't load client-provided mods or 'builtin'
1050         CSM_RF_CHAT_MESSAGES = 0x00000002,    // Disable chat message sending from CSM
1051         CSM_RF_READ_ITEMDEFS = 0x00000004,    // Disable itemdef lookups
1052         CSM_RF_READ_NODEDEFS = 0x00000008,    // Disable nodedef lookups
1053         CSM_RF_LOOKUP_NODES = 0x00000010,     // Limit node lookups
1054         CSM_RF_READ_PLAYERINFO = 0x00000020,  // Disable player info lookups
1055         CSM_RF_ALL = 0xFFFFFFFF,
1056 };
1057
1058 enum InteractAction : u8
1059 {
1060         INTERACT_START_DIGGING,     // 0: start digging (from undersurface) or use
1061         INTERACT_STOP_DIGGING,      // 1: stop digging (all parameters ignored)
1062         INTERACT_DIGGING_COMPLETED, // 2: digging completed
1063         INTERACT_PLACE,             // 3: place block or item (to abovesurface)
1064         INTERACT_USE,               // 4: use item
1065         INTERACT_ACTIVATE           // 5: rightclick air ("activate")
1066 };