]> git.lizzy.rs Git - dragonfireclient.git/blob - src/network/networkprotocol.h
Formspec: draw order and clipping for all elements (#8740)
[dragonfireclient.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Change TileDef serialization format.
184                 Add world-aligned tiles.
185                 Mod channels
186                 Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
187                         'zoom_fov'.
188                 Nodebox version 5
189                 Add disconnected nodeboxes
190                 Add TOCLIENT_FORMSPEC_PREPEND
191         PROTOCOL VERSION 37:
192                 Redo detached inventory sending
193                 Add TOCLIENT_NODEMETA_CHANGED
194                 New network float format
195                 ContentFeatures version 13
196                 Add full Euler rotations instead of just yaw
197                 Add TOCLIENT_PLAYER_SPEED
198         PROTOCOL VERSION 38:
199                 Incremental inventory sending mode
200                 Unknown inventory serialization fields no longer throw an error
201                 Mod-specific formspec version
202                 Player FOV override API
203 */
204
205 #define LATEST_PROTOCOL_VERSION 38
206 #define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
207
208 // Server's supported network protocol range
209 #define SERVER_PROTOCOL_VERSION_MIN 37
210 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
211
212 // Client's supported network protocol range
213 // The minimal version depends on whether
214 // send_pre_v25_init is enabled or not
215 #define CLIENT_PROTOCOL_VERSION_MIN 37
216 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
217
218 // Constant that differentiates the protocol from random data and other protocols
219 #define PROTOCOL_ID 0x4f457403
220
221 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
222                                // base64-encoded SHA-1 (27+\0).
223
224 /*
225         Changes by FORMSPEC_API_VERSION:
226
227         FORMSPEC VERSION 1:
228                 (too much)
229         FORMSPEC VERSION 2:
230                 Forced real coordinates
231                 background9[]: 9-slice scaling parameters
232         FORMSPEC VERSION 3:
233                 Formspec elements are drawn in the order of definition
234 */
235 #define FORMSPEC_API_VERSION 3
236
237 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
238
239 typedef u16 session_t;
240
241 enum ToClientCommand
242 {
243         TOCLIENT_HELLO = 0x02,
244         /*
245                 Sent after TOSERVER_INIT.
246
247                 u8 deployed serialisation version
248                 u16 deployed network compression mode
249                 u16 deployed protocol version
250                 u32 supported auth methods
251                 std::string username that should be used for legacy hash (for proper casing)
252         */
253         TOCLIENT_AUTH_ACCEPT = 0x03,
254         /*
255                 Message from server to accept auth.
256
257                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
258                 u64 map seed
259                 f1000 recommended send interval
260                 u32 : supported auth methods for sudo mode
261                       (where the user can change their password)
262         */
263         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
264         /*
265                 Sent to client to show it is in sudo mode now.
266         */
267         TOCLIENT_DENY_SUDO_MODE = 0x05,
268         /*
269                 Signals client that sudo mode auth failed.
270         */
271         TOCLIENT_ACCESS_DENIED = 0x0A,
272         /*
273                 u8 reason
274                 std::string custom reason (if needed, otherwise "")
275                 u8 (bool) reconnect
276         */
277
278         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
279
280         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
281         TOCLIENT_ADDNODE = 0x21,
282         /*
283                 v3s16 position
284                 serialized mapnode
285                 u8 keep_metadata // Added in protocol version 22
286         */
287         TOCLIENT_REMOVENODE = 0x22,
288
289         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
290         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
291         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
292         TOCLIENT_SECTORMETA = 0x26, // Obsolete
293
294         TOCLIENT_INVENTORY = 0x27,
295         /*
296                 [0] u16 command
297                 [2] serialized inventory
298         */
299
300         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
301
302         TOCLIENT_TIME_OF_DAY = 0x29,
303         /*
304                 u16 time (0-23999)
305                 Added in a later version:
306                 f1000 time_speed
307         */
308
309         TOCLIENT_CSM_RESTRICTION_FLAGS = 0x2A,
310         /*
311                 u32 CSMRestrictionFlags byteflag
312          */
313
314         TOCLIENT_PLAYER_SPEED = 0x2B,
315         /*
316                 v3f added_vel
317          */
318
319         // (oops, there is some gap here)
320
321         TOCLIENT_CHAT_MESSAGE = 0x2F,
322         /*
323                 u8 version
324                 u8 message_type
325                 u16 sendername length
326                 wstring sendername
327                 u16 length
328                 wstring message
329         */
330
331         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
332
333         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
334         /*
335                 u16 count of removed objects
336                 for all removed objects {
337                         u16 id
338                 }
339                 u16 count of added objects
340                 for all added objects {
341                         u16 id
342                         u8 type
343                         u32 initialization data length
344                         string initialization data
345                 }
346         */
347
348         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
349         /*
350                 for all objects
351                 {
352                         u16 id
353                         u16 message length
354                         string message
355                 }
356         */
357
358         TOCLIENT_HP = 0x33,
359         /*
360                 u8 hp
361         */
362
363         TOCLIENT_MOVE_PLAYER = 0x34,
364         /*
365                 v3f1000 player position
366                 f1000 player pitch
367                 f1000 player yaw
368         */
369
370         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
371         /*
372                 u16 reason_length
373                 wstring reason
374         */
375
376         TOCLIENT_FOV = 0x36,
377         /*
378                 Sends an FOV override/multiplier to client.
379
380                 float fov
381                 bool is_multiplier
382         */
383
384         TOCLIENT_DEATHSCREEN = 0x37,
385         /*
386                 u8 bool set camera point target
387                 v3f1000 camera point target (to point the death cause or whatever)
388         */
389
390         TOCLIENT_MEDIA = 0x38,
391         /*
392                 u16 total number of texture bunches
393                 u16 index of this bunch
394                 u32 number of files in this bunch
395                 for each file {
396                         u16 length of name
397                         string name
398                         u32 length of data
399                         data
400                 }
401                 u16 length of remote media server url (if applicable)
402                 string url
403         */
404
405         TOCLIENT_TOOLDEF = 0x39,
406         /*
407                 u32 length of the next item
408                 serialized ToolDefManager
409         */
410
411         TOCLIENT_NODEDEF = 0x3a,
412         /*
413                 u32 length of the next item
414                 serialized NodeDefManager
415         */
416
417         TOCLIENT_CRAFTITEMDEF = 0x3b,
418         /*
419                 u32 length of the next item
420                 serialized CraftiItemDefManager
421         */
422
423         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
424
425         /*
426                 u32 number of files
427                 for each texture {
428                         u16 length of name
429                         string name
430                         u16 length of sha1_digest
431                         string sha1_digest
432                 }
433         */
434
435         TOCLIENT_ITEMDEF = 0x3d,
436         /*
437                 u32 length of next item
438                 serialized ItemDefManager
439         */
440
441         TOCLIENT_PLAY_SOUND = 0x3f,
442         /*
443                 s32 sound_id
444                 u16 len
445                 u8[len] sound name
446                 s32 gain*1000
447                 u8 type (0=local, 1=positional, 2=object)
448                 s32[3] pos_nodes*10000
449                 u16 object_id
450                 u8 loop (bool)
451         */
452
453         TOCLIENT_STOP_SOUND = 0x40,
454         /*
455                 s32 sound_id
456         */
457
458         TOCLIENT_PRIVILEGES = 0x41,
459         /*
460                 u16 number of privileges
461                 for each privilege
462                         u16 len
463                         u8[len] privilege
464         */
465
466         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
467         /*
468                 u32 len
469                 u8[len] formspec
470         */
471
472         TOCLIENT_DETACHED_INVENTORY = 0x43,
473         /*
474                 [0] u16 command
475                 u16 len
476                 u8[len] name
477                 [2] serialized inventory
478         */
479
480         TOCLIENT_SHOW_FORMSPEC = 0x44,
481         /*
482                 [0] u16 command
483                 u32 len
484                 u8[len] formspec
485                 u16 len
486                 u8[len] formname
487         */
488
489         TOCLIENT_MOVEMENT = 0x45,
490         /*
491                 f1000 movement_acceleration_default
492                 f1000 movement_acceleration_air
493                 f1000 movement_acceleration_fast
494                 f1000 movement_speed_walk
495                 f1000 movement_speed_crouch
496                 f1000 movement_speed_fast
497                 f1000 movement_speed_climb
498                 f1000 movement_speed_jump
499                 f1000 movement_liquid_fluidity
500                 f1000 movement_liquid_fluidity_smooth
501                 f1000 movement_liquid_sink
502                 f1000 movement_gravity
503         */
504
505         TOCLIENT_SPAWN_PARTICLE = 0x46,
506         /*
507                 v3f1000 pos
508                 v3f1000 velocity
509                 v3f1000 acceleration
510                 f1000 expirationtime
511                 f1000 size
512                 u8 bool collisiondetection
513                 u32 len
514                 u8[len] texture
515                 u8 bool vertical
516                 u8 collision_removal
517                 TileAnimation animation
518                 u8 glow
519                 u8 object_collision
520         */
521
522         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
523         /*
524                 u16 amount
525                 f1000 spawntime
526                 v3f1000 minpos
527                 v3f1000 maxpos
528                 v3f1000 minvel
529                 v3f1000 maxvel
530                 v3f1000 minacc
531                 v3f1000 maxacc
532                 f1000 minexptime
533                 f1000 maxexptime
534                 f1000 minsize
535                 f1000 maxsize
536                 u8 bool collisiondetection
537                 u32 len
538                 u8[len] texture
539                 u8 bool vertical
540                 u8 collision_removal
541                 u32 id
542                 TileAnimation animation
543                 u8 glow
544                 u8 object_collision
545         */
546
547         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
548
549         TOCLIENT_HUDADD = 0x49,
550         /*
551                 u32 id
552                 u8 type
553                 v2f1000 pos
554                 u32 len
555                 u8[len] name
556                 v2f1000 scale
557                 u32 len2
558                 u8[len2] text
559                 u32 number
560                 u32 item
561                 u32 dir
562                 v2f1000 align
563                 v2f1000 offset
564                 v3f1000 world_pos
565                 v2s32 size
566         */
567
568         TOCLIENT_HUDRM = 0x4a,
569         /*
570                 u32 id
571         */
572
573         TOCLIENT_HUDCHANGE = 0x4b,
574         /*
575                 u32 id
576                 u8 stat
577                 [v2f1000 data |
578                  u32 len
579                  u8[len] data |
580                  u32 data]
581         */
582
583         TOCLIENT_HUD_SET_FLAGS = 0x4c,
584         /*
585                 u32 flags
586                 u32 mask
587         */
588
589         TOCLIENT_HUD_SET_PARAM = 0x4d,
590         /*
591                 u16 param
592                 u16 len
593                 u8[len] value
594         */
595
596         TOCLIENT_BREATH = 0x4e,
597         /*
598                 u16 breath
599         */
600
601         TOCLIENT_SET_SKY = 0x4f,
602         /*
603                 u8[4] color (ARGB)
604                 u8 len
605                 u8[len] type
606                 u16 count
607                 foreach count:
608                         u8 len
609                         u8[len] param
610                 u8 clouds (boolean)
611         */
612
613         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
614         /*
615                 u8 do_override (boolean)
616                 u16 day-night ratio 0...65535
617         */
618
619         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
620         /*
621                 v2s32 stand/idle
622                 v2s32 walk
623                 v2s32 dig
624                 v2s32 walk+dig
625                 f1000 frame_speed
626         */
627
628         TOCLIENT_EYE_OFFSET = 0x52,
629         /*
630                 v3f1000 first
631                 v3f1000 third
632         */
633
634         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
635         /*
636                 u32 id
637         */
638
639         TOCLIENT_CLOUD_PARAMS = 0x54,
640         /*
641                 f1000 density
642                 u8[4] color_diffuse (ARGB)
643                 u8[4] color_ambient (ARGB)
644                 f1000 height
645                 f1000 thickness
646                 v2f1000 speed
647         */
648
649         TOCLIENT_FADE_SOUND = 0x55,
650         /*
651                 s32 sound_id
652                 float step
653                 float gain
654         */
655         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
656         /*
657                 u8 type
658                 u16 number of players
659                 for each player
660                         u16 len
661                         u8[len] player name
662         */
663
664         TOCLIENT_MODCHANNEL_MSG = 0x57,
665         /*
666                 u16 channel name length
667                 std::string channel name
668                 u16 channel name sender
669                 std::string channel name
670                 u16 message length
671                 std::string message
672         */
673
674         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
675         /*
676                 u8 signal id
677                 u16 channel name length
678                 std::string channel name
679         */
680
681         TOCLIENT_NODEMETA_CHANGED = 0x59,
682         /*
683                 serialized and compressed node metadata
684         */
685
686         TOCLIENT_SRP_BYTES_S_B = 0x60,
687         /*
688                 Belonging to AUTH_MECHANISM_SRP.
689
690                 std::string bytes_s
691                 std::string bytes_B
692         */
693
694         TOCLIENT_FORMSPEC_PREPEND = 0x61,
695         /*
696                 u16 len
697                 u8[len] formspec
698         */
699
700         TOCLIENT_NUM_MSG_TYPES = 0x62,
701 };
702
703 enum ToServerCommand
704 {
705         TOSERVER_INIT = 0x02,
706         /*
707                 Sent first after connected.
708
709                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
710                 u16 supported network compression modes
711                 u16 minimum supported network protocol version
712                 u16 maximum supported network protocol version
713                 std::string player name
714         */
715
716         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
717
718         TOSERVER_INIT2 = 0x11,
719         /*
720                 Sent as an ACK for TOCLIENT_INIT.
721                 After this, the server can send data.
722
723                 [0] u16 TOSERVER_INIT2
724         */
725
726         TOSERVER_MODCHANNEL_JOIN = 0x17,
727         /*
728                 u16 channel name length
729                 std::string channel name
730          */
731
732         TOSERVER_MODCHANNEL_LEAVE = 0x18,
733         /*
734                 u16 channel name length
735                 std::string channel name
736          */
737
738         TOSERVER_MODCHANNEL_MSG = 0x19,
739         /*
740                 u16 channel name length
741                 std::string channel name
742                 u16 message length
743                 std::string message
744          */
745
746         TOSERVER_GETBLOCK = 0x20, // Obsolete
747         TOSERVER_ADDNODE = 0x21, // Obsolete
748         TOSERVER_REMOVENODE = 0x22, // Obsolete
749
750         TOSERVER_PLAYERPOS = 0x23,
751         /*
752                 [0] u16 command
753                 [2] v3s32 position*100
754                 [2+12] v3s32 speed*100
755                 [2+12+12] s32 pitch*100
756                 [2+12+12+4] s32 yaw*100
757                 [2+12+12+4+4] u32 keyPressed
758                 [2+12+12+4+4+1] u8 fov*80
759                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
760         */
761
762         TOSERVER_GOTBLOCKS = 0x24,
763         /*
764                 [0] u16 command
765                 [2] u8 count
766                 [3] v3s16 pos_0
767                 [3+6] v3s16 pos_1
768                 ...
769         */
770
771         TOSERVER_DELETEDBLOCKS = 0x25,
772         /*
773                 [0] u16 command
774                 [2] u8 count
775                 [3] v3s16 pos_0
776                 [3+6] v3s16 pos_1
777                 ...
778         */
779
780         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
781         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
782         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
783         TOSERVER_RELEASE = 0x29, // Obsolete
784         TOSERVER_SIGNTEXT = 0x30, // Obsolete
785
786         TOSERVER_INVENTORY_ACTION = 0x31,
787         /*
788                 See InventoryAction in inventorymanager.h
789         */
790
791         TOSERVER_CHAT_MESSAGE = 0x32,
792         /*
793                 u16 length
794                 wstring message
795         */
796
797         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
798         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
799
800         TOSERVER_DAMAGE = 0x35,
801         /*
802                 u8 amount
803         */
804
805         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
806
807         TOSERVER_PLAYERITEM = 0x37,
808         /*
809                 Sent to change selected item.
810
811                 [0] u16 TOSERVER_PLAYERITEM
812                 [2] u16 item
813         */
814
815         TOSERVER_RESPAWN = 0x38,
816         /*
817                 u16 TOSERVER_RESPAWN
818         */
819
820         TOSERVER_INTERACT = 0x39,
821         /*
822                 [0] u16 command
823                 [2] u8 action
824                 [3] u16 item
825                 [5] u32 length of the next item
826                 [9] serialized PointedThing
827                 actions:
828                 0: start digging (from undersurface) or use
829                 1: stop digging (all parameters ignored)
830                 2: digging completed
831                 3: place block or item (to abovesurface)
832                 4: use item
833         */
834
835         TOSERVER_REMOVED_SOUNDS = 0x3a,
836         /*
837                 u16 len
838                 s32[len] sound_id
839         */
840
841         TOSERVER_NODEMETA_FIELDS = 0x3b,
842         /*
843                 v3s16 p
844                 u16 len
845                 u8[len] form name (reserved for future use)
846                 u16 number of fields
847                 for each field:
848                         u16 len
849                         u8[len] field name
850                         u32 len
851                         u8[len] field value
852         */
853
854         TOSERVER_INVENTORY_FIELDS = 0x3c,
855         /*
856                 u16 len
857                 u8[len] form name (reserved for future use)
858                 u16 number of fields
859                 for each field:
860                         u16 len
861                         u8[len] field name
862                         u32 len
863                         u8[len] field value
864         */
865
866         TOSERVER_REQUEST_MEDIA = 0x40,
867         /*
868                 u16 number of files requested
869                 for each file {
870                         u16 length of name
871                         string name
872                 }
873         */
874
875         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
876         TOSERVER_BREATH = 0x42, // Obsolete
877
878         TOSERVER_CLIENT_READY = 0x43,
879         /*
880                 u8 major
881                 u8 minor
882                 u8 patch
883                 u8 reserved
884                 u16 len
885                 u8[len] full_version_string
886         */
887
888         TOSERVER_FIRST_SRP = 0x50,
889         /*
890                 Belonging to AUTH_MECHANISM_FIRST_SRP.
891
892                 std::string srp salt
893                 std::string srp verification key
894                 u8 is_empty (=1 if password is empty, 0 otherwise)
895         */
896
897         TOSERVER_SRP_BYTES_A = 0x51,
898         /*
899                 Belonging to AUTH_MECHANISM_SRP,
900                         depending on current_login_based_on.
901
902                 std::string bytes_A
903                 u8 current_login_based_on : on which version of the password's
904                                             hash this login is based on (0 legacy hash,
905                                             or 1 directly the password)
906         */
907
908         TOSERVER_SRP_BYTES_M = 0x52,
909         /*
910                 Belonging to AUTH_MECHANISM_SRP.
911
912                 std::string bytes_M
913         */
914
915         TOSERVER_NUM_MSG_TYPES = 0x53,
916 };
917
918 enum AuthMechanism
919 {
920         // reserved
921         AUTH_MECHANISM_NONE = 0,
922
923         // SRP based on the legacy hash
924         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
925
926         // SRP based on the srp verification key
927         AUTH_MECHANISM_SRP = 1 << 1,
928
929         // Establishes a srp verification key, for first login and password changing
930         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
931 };
932
933 enum AccessDeniedCode {
934         SERVER_ACCESSDENIED_WRONG_PASSWORD,
935         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
936         SERVER_ACCESSDENIED_SINGLEPLAYER,
937         SERVER_ACCESSDENIED_WRONG_VERSION,
938         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
939         SERVER_ACCESSDENIED_WRONG_NAME,
940         SERVER_ACCESSDENIED_TOO_MANY_USERS,
941         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
942         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
943         SERVER_ACCESSDENIED_SERVER_FAIL,
944         SERVER_ACCESSDENIED_CUSTOM_STRING,
945         SERVER_ACCESSDENIED_SHUTDOWN,
946         SERVER_ACCESSDENIED_CRASH,
947         SERVER_ACCESSDENIED_MAX,
948 };
949
950 enum NetProtoCompressionMode {
951         NETPROTO_COMPRESSION_NONE = 0,
952 };
953
954 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
955         "Invalid password",
956         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
957         "The server is running in simple singleplayer mode.  You cannot connect.",
958         "Your client's version is not supported.\nPlease contact server administrator.",
959         "Player name contains disallowed characters.",
960         "Player name not allowed.",
961         "Too many users.",
962         "Empty passwords are disallowed.  Set a password and try again.",
963         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
964         "Server authentication failed.  This is likely a server error.",
965         "",
966         "Server shutting down.",
967         "This server has experienced an internal error. You will now be disconnected."
968 };
969
970 enum PlayerListModifer: u8
971 {
972         PLAYER_LIST_INIT,
973         PLAYER_LIST_ADD,
974         PLAYER_LIST_REMOVE,
975 };
976
977 enum CSMRestrictionFlags : u64 {
978         CSM_RF_NONE = 0x00000000,
979         // Until server-sent CSM and verifying of builtin are complete,
980         // 'CSM_RF_LOAD_CLIENT_MODS' also disables loading 'builtin'.
981         // When those are complete, this should return to only being a restriction on the
982         // loading of client mods.
983         CSM_RF_LOAD_CLIENT_MODS = 0x00000001, // Don't load client-provided mods or 'builtin'
984         CSM_RF_CHAT_MESSAGES = 0x00000002,    // Disable chat message sending from CSM
985         CSM_RF_READ_ITEMDEFS = 0x00000004,    // Disable itemdef lookups
986         CSM_RF_READ_NODEDEFS = 0x00000008,    // Disable nodedef lookups
987         CSM_RF_LOOKUP_NODES = 0x00000010,     // Limit node lookups
988         CSM_RF_READ_PLAYERINFO = 0x00000020,  // Disable player info lookups
989         CSM_RF_ALL = 0xFFFFFFFF,
990 };
991
992 enum InteractAction : u8
993 {
994         INTERACT_START_DIGGING,     // 0: start digging (from undersurface) or use
995         INTERACT_STOP_DIGGING,      // 1: stop digging (all parameters ignored)
996         INTERACT_DIGGING_COMPLETED, // 2: digging completed
997         INTERACT_PLACE,             // 3: place block or item (to abovesurface)
998         INTERACT_USE,               // 4: use item
999         INTERACT_ACTIVATE           // 5: rightclick air ("activate")
1000 };