]> git.lizzy.rs Git - dragonfireclient.git/blob - src/network/networkprotocol.h
f603ed6c5d43fb70ab1086b237ac67bfb5dd85a0
[dragonfireclient.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Change TileDef serialization format.
184                 Add world-aligned tiles.
185                 Mod channels
186                 Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
187                         'zoom_fov'.
188                 Nodebox version 5
189                 Add disconnected nodeboxes
190                 Add TOCLIENT_FORMSPEC_PREPEND
191         PROTOCOL VERSION 37:
192                 Redo detached inventory sending
193                 Add TOCLIENT_NODEMETA_CHANGED
194                 New network float format
195                 ContentFeatures version 13
196                 Add full Euler rotations instead of just yaw
197                 Add TOCLIENT_PLAYER_SPEED
198         PROTOCOL VERSION 38:
199                 Incremental inventory sending mode
200                 Unknown inventory serialization fields no longer throw an error
201                 Mod-specific formspec version
202 */
203
204 #define LATEST_PROTOCOL_VERSION 38
205 #define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
206
207 // Server's supported network protocol range
208 #define SERVER_PROTOCOL_VERSION_MIN 37
209 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
210
211 // Client's supported network protocol range
212 // The minimal version depends on whether
213 // send_pre_v25_init is enabled or not
214 #define CLIENT_PROTOCOL_VERSION_MIN 37
215 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
216
217 // Constant that differentiates the protocol from random data and other protocols
218 #define PROTOCOL_ID 0x4f457403
219
220 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
221                                // base64-encoded SHA-1 (27+\0).
222
223 /*
224         Changes by FORMSPEC_API_VERSION:
225
226         FORMSPEC VERSION 1:
227                 (too much)
228         FORMSPEC VERSION 2:
229                 Forced real coordinates
230                 background[]: 9-slice scaling parameters
231 */
232 #define FORMSPEC_API_VERSION 2
233 #define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
234
235 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
236
237 typedef u16 session_t;
238
239 enum ToClientCommand
240 {
241         TOCLIENT_HELLO = 0x02,
242         /*
243                 Sent after TOSERVER_INIT.
244
245                 u8 deployed serialisation version
246                 u16 deployed network compression mode
247                 u16 deployed protocol version
248                 u32 supported auth methods
249                 std::string username that should be used for legacy hash (for proper casing)
250         */
251         TOCLIENT_AUTH_ACCEPT = 0x03,
252         /*
253                 Message from server to accept auth.
254
255                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
256                 u64 map seed
257                 f1000 recommended send interval
258                 u32 : supported auth methods for sudo mode
259                       (where the user can change their password)
260         */
261         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
262         /*
263                 Sent to client to show it is in sudo mode now.
264         */
265         TOCLIENT_DENY_SUDO_MODE = 0x05,
266         /*
267                 Signals client that sudo mode auth failed.
268         */
269         TOCLIENT_ACCESS_DENIED = 0x0A,
270         /*
271                 u8 reason
272                 std::string custom reason (if needed, otherwise "")
273                 u8 (bool) reconnect
274         */
275
276         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
277
278         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
279         TOCLIENT_ADDNODE = 0x21,
280         /*
281                 v3s16 position
282                 serialized mapnode
283                 u8 keep_metadata // Added in protocol version 22
284         */
285         TOCLIENT_REMOVENODE = 0x22,
286
287         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
288         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
289         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
290         TOCLIENT_SECTORMETA = 0x26, // Obsolete
291
292         TOCLIENT_INVENTORY = 0x27,
293         /*
294                 [0] u16 command
295                 [2] serialized inventory
296         */
297
298         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
299
300         TOCLIENT_TIME_OF_DAY = 0x29,
301         /*
302                 u16 time (0-23999)
303                 Added in a later version:
304                 f1000 time_speed
305         */
306
307         TOCLIENT_CSM_RESTRICTION_FLAGS = 0x2A,
308         /*
309                 u32 CSMRestrictionFlags byteflag
310          */
311
312         TOCLIENT_PLAYER_SPEED = 0x2B,
313         /*
314                 v3f added_vel
315          */
316
317         // (oops, there is some gap here)
318
319         TOCLIENT_CHAT_MESSAGE = 0x2F,
320         /*
321                 u8 version
322                 u8 message_type
323                 u16 sendername length
324                 wstring sendername
325                 u16 length
326                 wstring message
327         */
328
329         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
330
331         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
332         /*
333                 u16 count of removed objects
334                 for all removed objects {
335                         u16 id
336                 }
337                 u16 count of added objects
338                 for all added objects {
339                         u16 id
340                         u8 type
341                         u32 initialization data length
342                         string initialization data
343                 }
344         */
345
346         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
347         /*
348                 for all objects
349                 {
350                         u16 id
351                         u16 message length
352                         string message
353                 }
354         */
355
356         TOCLIENT_HP = 0x33,
357         /*
358                 u8 hp
359         */
360
361         TOCLIENT_MOVE_PLAYER = 0x34,
362         /*
363                 v3f1000 player position
364                 f1000 player pitch
365                 f1000 player yaw
366         */
367
368         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
369         /*
370                 u16 reason_length
371                 wstring reason
372         */
373
374         TOCLIENT_PLAYERITEM = 0x36, // Obsolete
375
376         TOCLIENT_DEATHSCREEN = 0x37,
377         /*
378                 u8 bool set camera point target
379                 v3f1000 camera point target (to point the death cause or whatever)
380         */
381
382         TOCLIENT_MEDIA = 0x38,
383         /*
384                 u16 total number of texture bunches
385                 u16 index of this bunch
386                 u32 number of files in this bunch
387                 for each file {
388                         u16 length of name
389                         string name
390                         u32 length of data
391                         data
392                 }
393                 u16 length of remote media server url (if applicable)
394                 string url
395         */
396
397         TOCLIENT_TOOLDEF = 0x39,
398         /*
399                 u32 length of the next item
400                 serialized ToolDefManager
401         */
402
403         TOCLIENT_NODEDEF = 0x3a,
404         /*
405                 u32 length of the next item
406                 serialized NodeDefManager
407         */
408
409         TOCLIENT_CRAFTITEMDEF = 0x3b,
410         /*
411                 u32 length of the next item
412                 serialized CraftiItemDefManager
413         */
414
415         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
416
417         /*
418                 u32 number of files
419                 for each texture {
420                         u16 length of name
421                         string name
422                         u16 length of sha1_digest
423                         string sha1_digest
424                 }
425         */
426
427         TOCLIENT_ITEMDEF = 0x3d,
428         /*
429                 u32 length of next item
430                 serialized ItemDefManager
431         */
432
433         TOCLIENT_PLAY_SOUND = 0x3f,
434         /*
435                 s32 sound_id
436                 u16 len
437                 u8[len] sound name
438                 s32 gain*1000
439                 u8 type (0=local, 1=positional, 2=object)
440                 s32[3] pos_nodes*10000
441                 u16 object_id
442                 u8 loop (bool)
443         */
444
445         TOCLIENT_STOP_SOUND = 0x40,
446         /*
447                 s32 sound_id
448         */
449
450         TOCLIENT_PRIVILEGES = 0x41,
451         /*
452                 u16 number of privileges
453                 for each privilege
454                         u16 len
455                         u8[len] privilege
456         */
457
458         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
459         /*
460                 u32 len
461                 u8[len] formspec
462         */
463
464         TOCLIENT_DETACHED_INVENTORY = 0x43,
465         /*
466                 [0] u16 command
467                 u16 len
468                 u8[len] name
469                 [2] serialized inventory
470         */
471
472         TOCLIENT_SHOW_FORMSPEC = 0x44,
473         /*
474                 [0] u16 command
475                 u32 len
476                 u8[len] formspec
477                 u16 len
478                 u8[len] formname
479         */
480
481         TOCLIENT_MOVEMENT = 0x45,
482         /*
483                 f1000 movement_acceleration_default
484                 f1000 movement_acceleration_air
485                 f1000 movement_acceleration_fast
486                 f1000 movement_speed_walk
487                 f1000 movement_speed_crouch
488                 f1000 movement_speed_fast
489                 f1000 movement_speed_climb
490                 f1000 movement_speed_jump
491                 f1000 movement_liquid_fluidity
492                 f1000 movement_liquid_fluidity_smooth
493                 f1000 movement_liquid_sink
494                 f1000 movement_gravity
495         */
496
497         TOCLIENT_SPAWN_PARTICLE = 0x46,
498         /*
499                 v3f1000 pos
500                 v3f1000 velocity
501                 v3f1000 acceleration
502                 f1000 expirationtime
503                 f1000 size
504                 u8 bool collisiondetection
505                 u32 len
506                 u8[len] texture
507                 u8 bool vertical
508                 u8 collision_removal
509                 TileAnimation animation
510                 u8 glow
511                 u8 object_collision
512         */
513
514         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
515         /*
516                 u16 amount
517                 f1000 spawntime
518                 v3f1000 minpos
519                 v3f1000 maxpos
520                 v3f1000 minvel
521                 v3f1000 maxvel
522                 v3f1000 minacc
523                 v3f1000 maxacc
524                 f1000 minexptime
525                 f1000 maxexptime
526                 f1000 minsize
527                 f1000 maxsize
528                 u8 bool collisiondetection
529                 u32 len
530                 u8[len] texture
531                 u8 bool vertical
532                 u8 collision_removal
533                 u32 id
534                 TileAnimation animation
535                 u8 glow
536                 u8 object_collision
537         */
538
539         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
540
541         TOCLIENT_HUDADD = 0x49,
542         /*
543                 u32 id
544                 u8 type
545                 v2f1000 pos
546                 u32 len
547                 u8[len] name
548                 v2f1000 scale
549                 u32 len2
550                 u8[len2] text
551                 u32 number
552                 u32 item
553                 u32 dir
554                 v2f1000 align
555                 v2f1000 offset
556                 v3f1000 world_pos
557                 v2s32 size
558         */
559
560         TOCLIENT_HUDRM = 0x4a,
561         /*
562                 u32 id
563         */
564
565         TOCLIENT_HUDCHANGE = 0x4b,
566         /*
567                 u32 id
568                 u8 stat
569                 [v2f1000 data |
570                  u32 len
571                  u8[len] data |
572                  u32 data]
573         */
574
575         TOCLIENT_HUD_SET_FLAGS = 0x4c,
576         /*
577                 u32 flags
578                 u32 mask
579         */
580
581         TOCLIENT_HUD_SET_PARAM = 0x4d,
582         /*
583                 u16 param
584                 u16 len
585                 u8[len] value
586         */
587
588         TOCLIENT_BREATH = 0x4e,
589         /*
590                 u16 breath
591         */
592
593         TOCLIENT_SET_SKY = 0x4f,
594         /*
595                 u8[4] color (ARGB)
596                 u8 len
597                 u8[len] type
598                 u16 count
599                 foreach count:
600                         u8 len
601                         u8[len] param
602                 u8 clouds (boolean)
603         */
604
605         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
606         /*
607                 u8 do_override (boolean)
608                 u16 day-night ratio 0...65535
609         */
610
611         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
612         /*
613                 v2s32 stand/idle
614                 v2s32 walk
615                 v2s32 dig
616                 v2s32 walk+dig
617                 f1000 frame_speed
618         */
619
620         TOCLIENT_EYE_OFFSET = 0x52,
621         /*
622                 v3f1000 first
623                 v3f1000 third
624         */
625
626         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
627         /*
628                 u32 id
629         */
630
631         TOCLIENT_CLOUD_PARAMS = 0x54,
632         /*
633                 f1000 density
634                 u8[4] color_diffuse (ARGB)
635                 u8[4] color_ambient (ARGB)
636                 f1000 height
637                 f1000 thickness
638                 v2f1000 speed
639         */
640
641         TOCLIENT_FADE_SOUND = 0x55,
642         /*
643                 s32 sound_id
644                 float step
645                 float gain
646         */
647         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
648         /*
649                 u8 type
650                 u16 number of players
651                 for each player
652                         u16 len
653                         u8[len] player name
654         */
655
656         TOCLIENT_MODCHANNEL_MSG = 0x57,
657         /*
658                 u16 channel name length
659                 std::string channel name
660                 u16 channel name sender
661                 std::string channel name
662                 u16 message length
663                 std::string message
664         */
665
666         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
667         /*
668                 u8 signal id
669                 u16 channel name length
670                 std::string channel name
671         */
672
673         TOCLIENT_NODEMETA_CHANGED = 0x59,
674         /*
675                 serialized and compressed node metadata
676         */
677
678         TOCLIENT_SRP_BYTES_S_B = 0x60,
679         /*
680                 Belonging to AUTH_MECHANISM_SRP.
681
682                 std::string bytes_s
683                 std::string bytes_B
684         */
685
686         TOCLIENT_FORMSPEC_PREPEND = 0x61,
687         /*
688                 u16 len
689                 u8[len] formspec
690         */
691
692         TOCLIENT_NUM_MSG_TYPES = 0x62,
693 };
694
695 enum ToServerCommand
696 {
697         TOSERVER_INIT = 0x02,
698         /*
699                 Sent first after connected.
700
701                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
702                 u16 supported network compression modes
703                 u16 minimum supported network protocol version
704                 u16 maximum supported network protocol version
705                 std::string player name
706         */
707
708         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
709
710         TOSERVER_INIT2 = 0x11,
711         /*
712                 Sent as an ACK for TOCLIENT_INIT.
713                 After this, the server can send data.
714
715                 [0] u16 TOSERVER_INIT2
716         */
717
718         TOSERVER_MODCHANNEL_JOIN = 0x17,
719         /*
720                 u16 channel name length
721                 std::string channel name
722          */
723
724         TOSERVER_MODCHANNEL_LEAVE = 0x18,
725         /*
726                 u16 channel name length
727                 std::string channel name
728          */
729
730         TOSERVER_MODCHANNEL_MSG = 0x19,
731         /*
732                 u16 channel name length
733                 std::string channel name
734                 u16 message length
735                 std::string message
736          */
737
738         TOSERVER_GETBLOCK = 0x20, // Obsolete
739         TOSERVER_ADDNODE = 0x21, // Obsolete
740         TOSERVER_REMOVENODE = 0x22, // Obsolete
741
742         TOSERVER_PLAYERPOS = 0x23,
743         /*
744                 [0] u16 command
745                 [2] v3s32 position*100
746                 [2+12] v3s32 speed*100
747                 [2+12+12] s32 pitch*100
748                 [2+12+12+4] s32 yaw*100
749                 [2+12+12+4+4] u32 keyPressed
750                 [2+12+12+4+4+1] u8 fov*80
751                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
752         */
753
754         TOSERVER_GOTBLOCKS = 0x24,
755         /*
756                 [0] u16 command
757                 [2] u8 count
758                 [3] v3s16 pos_0
759                 [3+6] v3s16 pos_1
760                 ...
761         */
762
763         TOSERVER_DELETEDBLOCKS = 0x25,
764         /*
765                 [0] u16 command
766                 [2] u8 count
767                 [3] v3s16 pos_0
768                 [3+6] v3s16 pos_1
769                 ...
770         */
771
772         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
773         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
774         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
775         TOSERVER_RELEASE = 0x29, // Obsolete
776         TOSERVER_SIGNTEXT = 0x30, // Obsolete
777
778         TOSERVER_INVENTORY_ACTION = 0x31,
779         /*
780                 See InventoryAction in inventorymanager.h
781         */
782
783         TOSERVER_CHAT_MESSAGE = 0x32,
784         /*
785                 u16 length
786                 wstring message
787         */
788
789         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
790         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
791
792         TOSERVER_DAMAGE = 0x35,
793         /*
794                 u8 amount
795         */
796
797         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
798
799         TOSERVER_PLAYERITEM = 0x37,
800         /*
801                 Sent to change selected item.
802
803                 [0] u16 TOSERVER_PLAYERITEM
804                 [2] u16 item
805         */
806
807         TOSERVER_RESPAWN = 0x38,
808         /*
809                 u16 TOSERVER_RESPAWN
810         */
811
812         TOSERVER_INTERACT = 0x39,
813         /*
814                 [0] u16 command
815                 [2] u8 action
816                 [3] u16 item
817                 [5] u32 length of the next item
818                 [9] serialized PointedThing
819                 actions:
820                 0: start digging (from undersurface) or use
821                 1: stop digging (all parameters ignored)
822                 2: digging completed
823                 3: place block or item (to abovesurface)
824                 4: use item
825         */
826
827         TOSERVER_REMOVED_SOUNDS = 0x3a,
828         /*
829                 u16 len
830                 s32[len] sound_id
831         */
832
833         TOSERVER_NODEMETA_FIELDS = 0x3b,
834         /*
835                 v3s16 p
836                 u16 len
837                 u8[len] form name (reserved for future use)
838                 u16 number of fields
839                 for each field:
840                         u16 len
841                         u8[len] field name
842                         u32 len
843                         u8[len] field value
844         */
845
846         TOSERVER_INVENTORY_FIELDS = 0x3c,
847         /*
848                 u16 len
849                 u8[len] form name (reserved for future use)
850                 u16 number of fields
851                 for each field:
852                         u16 len
853                         u8[len] field name
854                         u32 len
855                         u8[len] field value
856         */
857
858         TOSERVER_REQUEST_MEDIA = 0x40,
859         /*
860                 u16 number of files requested
861                 for each file {
862                         u16 length of name
863                         string name
864                 }
865         */
866
867         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
868         TOSERVER_BREATH = 0x42, // Obsolete
869
870         TOSERVER_CLIENT_READY = 0x43,
871         /*
872                 u8 major
873                 u8 minor
874                 u8 patch
875                 u8 reserved
876                 u16 len
877                 u8[len] full_version_string
878         */
879
880         TOSERVER_FIRST_SRP = 0x50,
881         /*
882                 Belonging to AUTH_MECHANISM_FIRST_SRP.
883
884                 std::string srp salt
885                 std::string srp verification key
886                 u8 is_empty (=1 if password is empty, 0 otherwise)
887         */
888
889         TOSERVER_SRP_BYTES_A = 0x51,
890         /*
891                 Belonging to AUTH_MECHANISM_SRP,
892                         depending on current_login_based_on.
893
894                 std::string bytes_A
895                 u8 current_login_based_on : on which version of the password's
896                                             hash this login is based on (0 legacy hash,
897                                             or 1 directly the password)
898         */
899
900         TOSERVER_SRP_BYTES_M = 0x52,
901         /*
902                 Belonging to AUTH_MECHANISM_SRP.
903
904                 std::string bytes_M
905         */
906
907         TOSERVER_NUM_MSG_TYPES = 0x53,
908 };
909
910 enum AuthMechanism
911 {
912         // reserved
913         AUTH_MECHANISM_NONE = 0,
914
915         // SRP based on the legacy hash
916         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
917
918         // SRP based on the srp verification key
919         AUTH_MECHANISM_SRP = 1 << 1,
920
921         // Establishes a srp verification key, for first login and password changing
922         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
923 };
924
925 enum AccessDeniedCode {
926         SERVER_ACCESSDENIED_WRONG_PASSWORD,
927         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
928         SERVER_ACCESSDENIED_SINGLEPLAYER,
929         SERVER_ACCESSDENIED_WRONG_VERSION,
930         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
931         SERVER_ACCESSDENIED_WRONG_NAME,
932         SERVER_ACCESSDENIED_TOO_MANY_USERS,
933         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
934         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
935         SERVER_ACCESSDENIED_SERVER_FAIL,
936         SERVER_ACCESSDENIED_CUSTOM_STRING,
937         SERVER_ACCESSDENIED_SHUTDOWN,
938         SERVER_ACCESSDENIED_CRASH,
939         SERVER_ACCESSDENIED_MAX,
940 };
941
942 enum NetProtoCompressionMode {
943         NETPROTO_COMPRESSION_NONE = 0,
944 };
945
946 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
947         "Invalid password",
948         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
949         "The server is running in simple singleplayer mode.  You cannot connect.",
950         "Your client's version is not supported.\nPlease contact server administrator.",
951         "Player name contains disallowed characters.",
952         "Player name not allowed.",
953         "Too many users.",
954         "Empty passwords are disallowed.  Set a password and try again.",
955         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
956         "Server authentication failed.  This is likely a server error.",
957         "",
958         "Server shutting down.",
959         "This server has experienced an internal error. You will now be disconnected."
960 };
961
962 enum PlayerListModifer: u8
963 {
964         PLAYER_LIST_INIT,
965         PLAYER_LIST_ADD,
966         PLAYER_LIST_REMOVE,
967 };
968
969 enum CSMRestrictionFlags : u64 {
970         CSM_RF_NONE = 0x00000000,
971         // Until server-sent CSM and verifying of builtin are complete,
972         // 'CSM_RF_LOAD_CLIENT_MODS' also disables loading 'builtin'.
973         // When those are complete, this should return to only being a restriction on the
974         // loading of client mods.
975         CSM_RF_LOAD_CLIENT_MODS = 0x00000001, // Don't load client-provided mods or 'builtin'
976         CSM_RF_CHAT_MESSAGES = 0x00000002,    // Disable chat message sending from CSM
977         CSM_RF_READ_ITEMDEFS = 0x00000004,    // Disable itemdef lookups
978         CSM_RF_READ_NODEDEFS = 0x00000008,    // Disable nodedef lookups
979         CSM_RF_LOOKUP_NODES = 0x00000010,     // Limit node lookups
980         CSM_RF_READ_PLAYERINFO = 0x00000020,  // Disable player info lookups
981         CSM_RF_ALL = 0xFFFFFFFF,
982 };
983
984 enum InteractAction : u8
985 {
986         INTERACT_START_DIGGING,     // 0: start digging (from undersurface) or use
987         INTERACT_STOP_DIGGING,      // 1: stop digging (all parameters ignored)
988         INTERACT_DIGGING_COMPLETED, // 2: digging completed
989         INTERACT_PLACE,             // 3: place block or item (to abovesurface)
990         INTERACT_USE,               // 4: use item
991         INTERACT_ACTIVATE           // 5: rightclick air ("activate")
992 };