]> git.lizzy.rs Git - minetest.git/blob - src/network/networkprotocol.h
Fix sky bugs when using sun or moon textures (#7918)
[minetest.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Change TileDef serialization format.
184                 Add world-aligned tiles.
185                 Mod channels
186                 Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
187                         'zoom_fov'.
188                 Nodebox version 5
189                 Add disconnected nodeboxes
190                 Add TOCLIENT_FORMSPEC_PREPEND
191         PROTOCOL VERSION 37:
192                 Redo detached inventory sending
193 */
194
195 #define LATEST_PROTOCOL_VERSION 37
196 #define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
197
198 // Server's supported network protocol range
199 #define SERVER_PROTOCOL_VERSION_MIN 37
200 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
201
202 // Client's supported network protocol range
203 // The minimal version depends on whether
204 // send_pre_v25_init is enabled or not
205 #define CLIENT_PROTOCOL_VERSION_MIN 37
206 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
207
208 // Constant that differentiates the protocol from random data and other protocols
209 #define PROTOCOL_ID 0x4f457403
210
211 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
212                                // base64-encoded SHA-1 (27+\0).
213
214 #define FORMSPEC_API_VERSION 1
215 #define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
216
217 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
218
219 typedef u16 session_t;
220
221 enum ToClientCommand
222 {
223         TOCLIENT_HELLO = 0x02,
224         /*
225                 Sent after TOSERVER_INIT.
226
227                 u8 deployed serialisation version
228                 u16 deployed network compression mode
229                 u16 deployed protocol version
230                 u32 supported auth methods
231                 std::string username that should be used for legacy hash (for proper casing)
232         */
233         TOCLIENT_AUTH_ACCEPT = 0x03,
234         /*
235                 Message from server to accept auth.
236
237                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
238                 u64 map seed
239                 f1000 recommended send interval
240                 u32 : supported auth methods for sudo mode
241                       (where the user can change their password)
242         */
243         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
244         /*
245                 Sent to client to show it is in sudo mode now.
246         */
247         TOCLIENT_DENY_SUDO_MODE = 0x05,
248         /*
249                 Signals client that sudo mode auth failed.
250         */
251         TOCLIENT_ACCESS_DENIED = 0x0A,
252         /*
253                 u8 reason
254                 std::string custom reason (if needed, otherwise "")
255                 u8 (bool) reconnect
256         */
257
258         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
259
260         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
261         TOCLIENT_ADDNODE = 0x21,
262         /*
263                 v3s16 position
264                 serialized mapnode
265                 u8 keep_metadata // Added in protocol version 22
266         */
267         TOCLIENT_REMOVENODE = 0x22,
268
269         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
270         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
271         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
272         TOCLIENT_SECTORMETA = 0x26, // Obsolete
273
274         TOCLIENT_INVENTORY = 0x27,
275         /*
276                 [0] u16 command
277                 [2] serialized inventory
278         */
279
280         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
281
282         TOCLIENT_TIME_OF_DAY = 0x29,
283         /*
284                 u16 time (0-23999)
285                 Added in a later version:
286                 f1000 time_speed
287         */
288
289         TOCLIENT_CSM_RESTRICTION_FLAGS = 0x2A,
290         /*
291                 u32 CSMRestrictionFlags byteflag
292          */
293
294         // (oops, there is some gap here)
295
296         TOCLIENT_CHAT_MESSAGE = 0x2F,
297         /*
298                 u8 version
299                 u8 message_type
300                 u16 sendername length
301                 wstring sendername
302                 u16 length
303                 wstring message
304         */
305
306         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
307
308         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
309         /*
310                 u16 count of removed objects
311                 for all removed objects {
312                         u16 id
313                 }
314                 u16 count of added objects
315                 for all added objects {
316                         u16 id
317                         u8 type
318                         u32 initialization data length
319                         string initialization data
320                 }
321         */
322
323         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
324         /*
325                 for all objects
326                 {
327                         u16 id
328                         u16 message length
329                         string message
330                 }
331         */
332
333         TOCLIENT_HP = 0x33,
334         /*
335                 u8 hp
336         */
337
338         TOCLIENT_MOVE_PLAYER = 0x34,
339         /*
340                 v3f1000 player position
341                 f1000 player pitch
342                 f1000 player yaw
343         */
344
345         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
346         /*
347                 u16 reason_length
348                 wstring reason
349         */
350
351         TOCLIENT_PLAYERITEM = 0x36, // Obsolete
352
353         TOCLIENT_DEATHSCREEN = 0x37,
354         /*
355                 u8 bool set camera point target
356                 v3f1000 camera point target (to point the death cause or whatever)
357         */
358
359         TOCLIENT_MEDIA = 0x38,
360         /*
361                 u16 total number of texture bunches
362                 u16 index of this bunch
363                 u32 number of files in this bunch
364                 for each file {
365                         u16 length of name
366                         string name
367                         u32 length of data
368                         data
369                 }
370                 u16 length of remote media server url (if applicable)
371                 string url
372         */
373
374         TOCLIENT_TOOLDEF = 0x39,
375         /*
376                 u32 length of the next item
377                 serialized ToolDefManager
378         */
379
380         TOCLIENT_NODEDEF = 0x3a,
381         /*
382                 u32 length of the next item
383                 serialized NodeDefManager
384         */
385
386         TOCLIENT_CRAFTITEMDEF = 0x3b,
387         /*
388                 u32 length of the next item
389                 serialized CraftiItemDefManager
390         */
391
392         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
393
394         /*
395                 u32 number of files
396                 for each texture {
397                         u16 length of name
398                         string name
399                         u16 length of sha1_digest
400                         string sha1_digest
401                 }
402         */
403
404         TOCLIENT_ITEMDEF = 0x3d,
405         /*
406                 u32 length of next item
407                 serialized ItemDefManager
408         */
409
410         TOCLIENT_PLAY_SOUND = 0x3f,
411         /*
412                 s32 sound_id
413                 u16 len
414                 u8[len] sound name
415                 s32 gain*1000
416                 u8 type (0=local, 1=positional, 2=object)
417                 s32[3] pos_nodes*10000
418                 u16 object_id
419                 u8 loop (bool)
420         */
421
422         TOCLIENT_STOP_SOUND = 0x40,
423         /*
424                 s32 sound_id
425         */
426
427         TOCLIENT_PRIVILEGES = 0x41,
428         /*
429                 u16 number of privileges
430                 for each privilege
431                         u16 len
432                         u8[len] privilege
433         */
434
435         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
436         /*
437                 u32 len
438                 u8[len] formspec
439         */
440
441         TOCLIENT_DETACHED_INVENTORY = 0x43,
442         /*
443                 [0] u16 command
444                 u16 len
445                 u8[len] name
446                 [2] serialized inventory
447         */
448
449         TOCLIENT_SHOW_FORMSPEC = 0x44,
450         /*
451                 [0] u16 command
452                 u32 len
453                 u8[len] formspec
454                 u16 len
455                 u8[len] formname
456         */
457
458         TOCLIENT_MOVEMENT = 0x45,
459         /*
460                 f1000 movement_acceleration_default
461                 f1000 movement_acceleration_air
462                 f1000 movement_acceleration_fast
463                 f1000 movement_speed_walk
464                 f1000 movement_speed_crouch
465                 f1000 movement_speed_fast
466                 f1000 movement_speed_climb
467                 f1000 movement_speed_jump
468                 f1000 movement_liquid_fluidity
469                 f1000 movement_liquid_fluidity_smooth
470                 f1000 movement_liquid_sink
471                 f1000 movement_gravity
472         */
473
474         TOCLIENT_SPAWN_PARTICLE = 0x46,
475         /*
476                 v3f1000 pos
477                 v3f1000 velocity
478                 v3f1000 acceleration
479                 f1000 expirationtime
480                 f1000 size
481                 u8 bool collisiondetection
482                 u32 len
483                 u8[len] texture
484                 u8 bool vertical
485                 u8 collision_removal
486                 TileAnimation animation
487                 u8 glow
488                 u8 object_collision
489         */
490
491         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
492         /*
493                 u16 amount
494                 f1000 spawntime
495                 v3f1000 minpos
496                 v3f1000 maxpos
497                 v3f1000 minvel
498                 v3f1000 maxvel
499                 v3f1000 minacc
500                 v3f1000 maxacc
501                 f1000 minexptime
502                 f1000 maxexptime
503                 f1000 minsize
504                 f1000 maxsize
505                 u8 bool collisiondetection
506                 u32 len
507                 u8[len] texture
508                 u8 bool vertical
509                 u8 collision_removal
510                 u32 id
511                 TileAnimation animation
512                 u8 glow
513                 u8 object_collision
514         */
515
516         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
517
518         TOCLIENT_HUDADD = 0x49,
519         /*
520                 u32 id
521                 u8 type
522                 v2f1000 pos
523                 u32 len
524                 u8[len] name
525                 v2f1000 scale
526                 u32 len2
527                 u8[len2] text
528                 u32 number
529                 u32 item
530                 u32 dir
531                 v2f1000 align
532                 v2f1000 offset
533                 v3f1000 world_pos
534                 v2s32 size
535         */
536
537         TOCLIENT_HUDRM = 0x4a,
538         /*
539                 u32 id
540         */
541
542         TOCLIENT_HUDCHANGE = 0x4b,
543         /*
544                 u32 id
545                 u8 stat
546                 [v2f1000 data |
547                  u32 len
548                  u8[len] data |
549                  u32 data]
550         */
551
552         TOCLIENT_HUD_SET_FLAGS = 0x4c,
553         /*
554                 u32 flags
555                 u32 mask
556         */
557
558         TOCLIENT_HUD_SET_PARAM = 0x4d,
559         /*
560                 u16 param
561                 u16 len
562                 u8[len] value
563         */
564
565         TOCLIENT_BREATH = 0x4e,
566         /*
567                 u16 breath
568         */
569
570         TOCLIENT_SET_SKY = 0x4f,
571         /*
572                 u8[4] color (ARGB)
573                 u8 len
574                 u8[len] type
575                 u16 count
576                 foreach count:
577                         u8 len
578                         u8[len] param
579                 u8 clouds (boolean)
580         */
581
582         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
583         /*
584                 u8 do_override (boolean)
585                 u16 day-night ratio 0...65535
586         */
587
588         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
589         /*
590                 v2s32 stand/idle
591                 v2s32 walk
592                 v2s32 dig
593                 v2s32 walk+dig
594                 f1000 frame_speed
595         */
596
597         TOCLIENT_EYE_OFFSET = 0x52,
598         /*
599                 v3f1000 first
600                 v3f1000 third
601         */
602
603         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
604         /*
605                 u32 id
606         */
607
608         TOCLIENT_CLOUD_PARAMS = 0x54,
609         /*
610                 f1000 density
611                 u8[4] color_diffuse (ARGB)
612                 u8[4] color_ambient (ARGB)
613                 f1000 height
614                 f1000 thickness
615                 v2f1000 speed
616         */
617
618         TOCLIENT_FADE_SOUND = 0x55,
619         /*
620                 s32 sound_id
621                 float step
622                 float gain
623         */
624         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
625         /*
626                 u8 type
627                 u16 number of players
628                 for each player
629                         u16 len
630                         u8[len] player name
631         */
632
633         TOCLIENT_MODCHANNEL_MSG = 0x57,
634         /*
635                 u16 channel name length
636                 std::string channel name
637                 u16 channel name sender
638                 std::string channel name
639                 u16 message length
640                 std::string message
641          */
642         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
643         /*
644                 u8 signal id
645                 u16 channel name length
646                 std::string channel name
647          */
648
649         TOCLIENT_SRP_BYTES_S_B = 0x60,
650         /*
651                 Belonging to AUTH_MECHANISM_SRP.
652
653                 std::string bytes_s
654                 std::string bytes_B
655         */
656
657         TOCLIENT_FORMSPEC_PREPEND = 0x61,
658         /*
659                 u16 len
660                 u8[len] formspec
661         */
662
663         TOCLIENT_NUM_MSG_TYPES = 0x62,
664 };
665
666 enum ToServerCommand
667 {
668         TOSERVER_INIT = 0x02,
669         /*
670                 Sent first after connected.
671
672                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
673                 u16 supported network compression modes
674                 u16 minimum supported network protocol version
675                 u16 maximum supported network protocol version
676                 std::string player name
677         */
678
679         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
680
681         TOSERVER_INIT2 = 0x11,
682         /*
683                 Sent as an ACK for TOCLIENT_INIT.
684                 After this, the server can send data.
685
686                 [0] u16 TOSERVER_INIT2
687         */
688
689         TOSERVER_MODCHANNEL_JOIN = 0x17,
690         /*
691                 u16 channel name length
692                 std::string channel name
693          */
694
695         TOSERVER_MODCHANNEL_LEAVE = 0x18,
696         /*
697                 u16 channel name length
698                 std::string channel name
699          */
700
701         TOSERVER_MODCHANNEL_MSG = 0x19,
702         /*
703                 u16 channel name length
704                 std::string channel name
705                 u16 message length
706                 std::string message
707          */
708
709         TOSERVER_GETBLOCK = 0x20, // Obsolete
710         TOSERVER_ADDNODE = 0x21, // Obsolete
711         TOSERVER_REMOVENODE = 0x22, // Obsolete
712
713         TOSERVER_PLAYERPOS = 0x23,
714         /*
715                 [0] u16 command
716                 [2] v3s32 position*100
717                 [2+12] v3s32 speed*100
718                 [2+12+12] s32 pitch*100
719                 [2+12+12+4] s32 yaw*100
720                 [2+12+12+4+4] u32 keyPressed
721                 [2+12+12+4+4+1] u8 fov*80
722                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
723         */
724
725         TOSERVER_GOTBLOCKS = 0x24,
726         /*
727                 [0] u16 command
728                 [2] u8 count
729                 [3] v3s16 pos_0
730                 [3+6] v3s16 pos_1
731                 ...
732         */
733
734         TOSERVER_DELETEDBLOCKS = 0x25,
735         /*
736                 [0] u16 command
737                 [2] u8 count
738                 [3] v3s16 pos_0
739                 [3+6] v3s16 pos_1
740                 ...
741         */
742
743         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
744         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
745         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
746         TOSERVER_RELEASE = 0x29, // Obsolete
747         TOSERVER_SIGNTEXT = 0x30, // Obsolete
748
749         TOSERVER_INVENTORY_ACTION = 0x31,
750         /*
751                 See InventoryAction in inventorymanager.h
752         */
753
754         TOSERVER_CHAT_MESSAGE = 0x32,
755         /*
756                 u16 length
757                 wstring message
758         */
759
760         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
761         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
762
763         TOSERVER_DAMAGE = 0x35,
764         /*
765                 u8 amount
766         */
767
768         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
769
770         TOSERVER_PLAYERITEM = 0x37,
771         /*
772                 Sent to change selected item.
773
774                 [0] u16 TOSERVER_PLAYERITEM
775                 [2] u16 item
776         */
777
778         TOSERVER_RESPAWN = 0x38,
779         /*
780                 u16 TOSERVER_RESPAWN
781         */
782
783         TOSERVER_INTERACT = 0x39,
784         /*
785                 [0] u16 command
786                 [2] u8 action
787                 [3] u16 item
788                 [5] u32 length of the next item
789                 [9] serialized PointedThing
790                 actions:
791                 0: start digging (from undersurface) or use
792                 1: stop digging (all parameters ignored)
793                 2: digging completed
794                 3: place block or item (to abovesurface)
795                 4: use item
796         */
797
798         TOSERVER_REMOVED_SOUNDS = 0x3a,
799         /*
800                 u16 len
801                 s32[len] sound_id
802         */
803
804         TOSERVER_NODEMETA_FIELDS = 0x3b,
805         /*
806                 v3s16 p
807                 u16 len
808                 u8[len] form name (reserved for future use)
809                 u16 number of fields
810                 for each field:
811                         u16 len
812                         u8[len] field name
813                         u32 len
814                         u8[len] field value
815         */
816
817         TOSERVER_INVENTORY_FIELDS = 0x3c,
818         /*
819                 u16 len
820                 u8[len] form name (reserved for future use)
821                 u16 number of fields
822                 for each field:
823                         u16 len
824                         u8[len] field name
825                         u32 len
826                         u8[len] field value
827         */
828
829         TOSERVER_REQUEST_MEDIA = 0x40,
830         /*
831                 u16 number of files requested
832                 for each file {
833                         u16 length of name
834                         string name
835                 }
836         */
837
838         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
839         TOSERVER_BREATH = 0x42, // Obsolete
840
841         TOSERVER_CLIENT_READY = 0x43,
842         /*
843                 u8 major
844                 u8 minor
845                 u8 patch
846                 u8 reserved
847                 u16 len
848                 u8[len] full_version_string
849         */
850
851         TOSERVER_FIRST_SRP = 0x50,
852         /*
853                 Belonging to AUTH_MECHANISM_FIRST_SRP.
854
855                 std::string srp salt
856                 std::string srp verification key
857                 u8 is_empty (=1 if password is empty, 0 otherwise)
858         */
859
860         TOSERVER_SRP_BYTES_A = 0x51,
861         /*
862                 Belonging to AUTH_MECHANISM_SRP,
863                         depending on current_login_based_on.
864
865                 std::string bytes_A
866                 u8 current_login_based_on : on which version of the password's
867                                             hash this login is based on (0 legacy hash,
868                                             or 1 directly the password)
869         */
870
871         TOSERVER_SRP_BYTES_M = 0x52,
872         /*
873                 Belonging to AUTH_MECHANISM_SRP.
874
875                 std::string bytes_M
876         */
877
878         TOSERVER_NUM_MSG_TYPES = 0x53,
879 };
880
881 enum AuthMechanism
882 {
883         // reserved
884         AUTH_MECHANISM_NONE = 0,
885
886         // SRP based on the legacy hash
887         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
888
889         // SRP based on the srp verification key
890         AUTH_MECHANISM_SRP = 1 << 1,
891
892         // Establishes a srp verification key, for first login and password changing
893         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
894 };
895
896 enum AccessDeniedCode {
897         SERVER_ACCESSDENIED_WRONG_PASSWORD,
898         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
899         SERVER_ACCESSDENIED_SINGLEPLAYER,
900         SERVER_ACCESSDENIED_WRONG_VERSION,
901         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
902         SERVER_ACCESSDENIED_WRONG_NAME,
903         SERVER_ACCESSDENIED_TOO_MANY_USERS,
904         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
905         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
906         SERVER_ACCESSDENIED_SERVER_FAIL,
907         SERVER_ACCESSDENIED_CUSTOM_STRING,
908         SERVER_ACCESSDENIED_SHUTDOWN,
909         SERVER_ACCESSDENIED_CRASH,
910         SERVER_ACCESSDENIED_MAX,
911 };
912
913 enum NetProtoCompressionMode {
914         NETPROTO_COMPRESSION_NONE = 0,
915 };
916
917 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
918         "Invalid password",
919         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
920         "The server is running in simple singleplayer mode.  You cannot connect.",
921         "Your client's version is not supported.\nPlease contact server administrator.",
922         "Player name contains disallowed characters.",
923         "Player name not allowed.",
924         "Too many users.",
925         "Empty passwords are disallowed.  Set a password and try again.",
926         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
927         "Server authentication failed.  This is likely a server error.",
928         "",
929         "Server shutting down.",
930         "This server has experienced an internal error. You will now be disconnected."
931 };
932
933 enum PlayerListModifer: u8
934 {
935         PLAYER_LIST_INIT,
936         PLAYER_LIST_ADD,
937         PLAYER_LIST_REMOVE,
938 };
939
940 enum CSMRestrictionFlags : u64 {
941         CSM_RF_NONE = 0x00000000,
942         CSM_RF_LOAD_CLIENT_MODS = 0x00000001, // Disable mods provided by clients
943         CSM_RF_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
944         CSM_RF_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
945         CSM_RF_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
946         CSM_RF_LOOKUP_NODES = 0x00000010, // Limit node lookups
947         CSM_RF_ALL = 0xFFFFFFFF,
948 };