]> git.lizzy.rs Git - dragonfireclient.git/blob - src/network/networkprotocol.h
Network: Remove large parts of deprecated legacy code (#6404)
[dragonfireclient.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_FLAVOUR_LIMITS to define which CSM flavour should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182 */
183
184 #define LATEST_PROTOCOL_VERSION 36
185
186 // Server's supported network protocol range
187 #define SERVER_PROTOCOL_VERSION_MIN 36
188 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
189
190 // Client's supported network protocol range
191 // The minimal version depends on whether
192 // send_pre_v25_init is enabled or not
193 #define CLIENT_PROTOCOL_VERSION_MIN 36
194 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
195
196 // Constant that differentiates the protocol from random data and other protocols
197 #define PROTOCOL_ID 0x4f457403
198
199 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
200                                // base64-encoded SHA-1 (27+\0).
201
202 #define FORMSPEC_API_VERSION 1
203 #define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
204
205 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
206
207 enum ToClientCommand
208 {
209         TOCLIENT_HELLO = 0x02,
210         /*
211                 Sent after TOSERVER_INIT.
212
213                 u8 deployed serialisation version
214                 u16 deployed network compression mode
215                 u16 deployed protocol version
216                 u32 supported auth methods
217                 std::string username that should be used for legacy hash (for proper casing)
218         */
219         TOCLIENT_AUTH_ACCEPT = 0x03,
220         /*
221                 Message from server to accept auth.
222
223                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
224                 u64 map seed
225                 f1000 recommended send interval
226                 u32 : supported auth methods for sudo mode
227                       (where the user can change their password)
228         */
229         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
230         /*
231                 Sent to client to show it is in sudo mode now.
232         */
233         TOCLIENT_DENY_SUDO_MODE = 0x05,
234         /*
235                 Signals client that sudo mode auth failed.
236         */
237         TOCLIENT_ACCESS_DENIED = 0x0A,
238         /*
239                 u8 reason
240                 std::string custom reason (if needed, otherwise "")
241                 u8 (bool) reconnect
242         */
243
244         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
245
246         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
247         TOCLIENT_ADDNODE = 0x21,
248         /*
249                 v3s16 position
250                 serialized mapnode
251                 u8 keep_metadata // Added in protocol version 22
252         */
253         TOCLIENT_REMOVENODE = 0x22,
254
255         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
256         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
257         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
258         TOCLIENT_SECTORMETA = 0x26, // Obsolete
259
260         TOCLIENT_INVENTORY = 0x27,
261         /*
262                 [0] u16 command
263                 [2] serialized inventory
264         */
265
266         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
267
268         TOCLIENT_TIME_OF_DAY = 0x29,
269         /*
270                 u16 time (0-23999)
271                 Added in a later version:
272                 f1000 time_speed
273         */
274
275         TOCLIENT_CSM_FLAVOUR_LIMITS = 0x2A,
276         /*
277                 u32 CSMFlavourLimits byteflag
278          */
279
280         // (oops, there is some gap here)
281
282         TOCLIENT_CHAT_MESSAGE = 0x2F,
283         /*
284                 u8 version
285                 u8 message_type
286                 u16 sendername length
287                 wstring sendername
288                 u16 length
289                 wstring message
290         */
291
292         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
293
294         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
295         /*
296                 u16 count of removed objects
297                 for all removed objects {
298                         u16 id
299                 }
300                 u16 count of added objects
301                 for all added objects {
302                         u16 id
303                         u8 type
304                         u32 initialization data length
305                         string initialization data
306                 }
307         */
308
309         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
310         /*
311                 for all objects
312                 {
313                         u16 id
314                         u16 message length
315                         string message
316                 }
317         */
318
319         TOCLIENT_HP = 0x33,
320         /*
321                 u8 hp
322         */
323
324         TOCLIENT_MOVE_PLAYER = 0x34,
325         /*
326                 v3f1000 player position
327                 f1000 player pitch
328                 f1000 player yaw
329         */
330
331         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
332         /*
333                 u16 reason_length
334                 wstring reason
335         */
336
337         TOCLIENT_PLAYERITEM = 0x36, // Obsolete
338
339         TOCLIENT_DEATHSCREEN = 0x37,
340         /*
341                 u8 bool set camera point target
342                 v3f1000 camera point target (to point the death cause or whatever)
343         */
344
345         TOCLIENT_MEDIA = 0x38,
346         /*
347                 u16 total number of texture bunches
348                 u16 index of this bunch
349                 u32 number of files in this bunch
350                 for each file {
351                         u16 length of name
352                         string name
353                         u32 length of data
354                         data
355                 }
356                 u16 length of remote media server url (if applicable)
357                 string url
358         */
359
360         TOCLIENT_TOOLDEF = 0x39,
361         /*
362                 u32 length of the next item
363                 serialized ToolDefManager
364         */
365
366         TOCLIENT_NODEDEF = 0x3a,
367         /*
368                 u32 length of the next item
369                 serialized NodeDefManager
370         */
371
372         TOCLIENT_CRAFTITEMDEF = 0x3b,
373         /*
374                 u32 length of the next item
375                 serialized CraftiItemDefManager
376         */
377
378         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
379
380         /*
381                 u32 number of files
382                 for each texture {
383                         u16 length of name
384                         string name
385                         u16 length of sha1_digest
386                         string sha1_digest
387                 }
388         */
389
390         TOCLIENT_ITEMDEF = 0x3d,
391         /*
392                 u32 length of next item
393                 serialized ItemDefManager
394         */
395
396         TOCLIENT_PLAY_SOUND = 0x3f,
397         /*
398                 s32 sound_id
399                 u16 len
400                 u8[len] sound name
401                 s32 gain*1000
402                 u8 type (0=local, 1=positional, 2=object)
403                 s32[3] pos_nodes*10000
404                 u16 object_id
405                 u8 loop (bool)
406         */
407
408         TOCLIENT_STOP_SOUND = 0x40,
409         /*
410                 s32 sound_id
411         */
412
413         TOCLIENT_PRIVILEGES = 0x41,
414         /*
415                 u16 number of privileges
416                 for each privilege
417                         u16 len
418                         u8[len] privilege
419         */
420
421         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
422         /*
423                 u32 len
424                 u8[len] formspec
425         */
426
427         TOCLIENT_DETACHED_INVENTORY = 0x43,
428         /*
429                 [0] u16 command
430                 u16 len
431                 u8[len] name
432                 [2] serialized inventory
433         */
434
435         TOCLIENT_SHOW_FORMSPEC = 0x44,
436         /*
437                 [0] u16 command
438                 u32 len
439                 u8[len] formspec
440                 u16 len
441                 u8[len] formname
442         */
443
444         TOCLIENT_MOVEMENT = 0x45,
445         /*
446                 f1000 movement_acceleration_default
447                 f1000 movement_acceleration_air
448                 f1000 movement_acceleration_fast
449                 f1000 movement_speed_walk
450                 f1000 movement_speed_crouch
451                 f1000 movement_speed_fast
452                 f1000 movement_speed_climb
453                 f1000 movement_speed_jump
454                 f1000 movement_liquid_fluidity
455                 f1000 movement_liquid_fluidity_smooth
456                 f1000 movement_liquid_sink
457                 f1000 movement_gravity
458         */
459
460         TOCLIENT_SPAWN_PARTICLE = 0x46,
461         /*
462                 v3f1000 pos
463                 v3f1000 velocity
464                 v3f1000 acceleration
465                 f1000 expirationtime
466                 f1000 size
467                 u8 bool collisiondetection
468                 u8 bool vertical
469                 u32 len
470                 u8[len] texture
471                 u8 collision_removal
472         */
473
474         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
475         /*
476                 u16 amount
477                 f1000 spawntime
478                 v3f1000 minpos
479                 v3f1000 maxpos
480                 v3f1000 minvel
481                 v3f1000 maxvel
482                 v3f1000 minacc
483                 v3f1000 maxacc
484                 f1000 minexptime
485                 f1000 maxexptime
486                 f1000 minsize
487                 f1000 maxsize
488                 u8 bool collisiondetection
489                 u8 bool vertical
490                 u32 len
491                 u8[len] texture
492                 u32 id
493                 u8 collision_removal
494         */
495
496         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
497
498         TOCLIENT_HUDADD = 0x49,
499         /*
500                 u32 id
501                 u8 type
502                 v2f1000 pos
503                 u32 len
504                 u8[len] name
505                 v2f1000 scale
506                 u32 len2
507                 u8[len2] text
508                 u32 number
509                 u32 item
510                 u32 dir
511                 v2f1000 align
512                 v2f1000 offset
513                 v3f1000 world_pos
514                 v2s32 size
515         */
516
517         TOCLIENT_HUDRM = 0x4a,
518         /*
519                 u32 id
520         */
521
522         TOCLIENT_HUDCHANGE = 0x4b,
523         /*
524                 u32 id
525                 u8 stat
526                 [v2f1000 data |
527                  u32 len
528                  u8[len] data |
529                  u32 data]
530         */
531
532         TOCLIENT_HUD_SET_FLAGS = 0x4c,
533         /*
534                 u32 flags
535                 u32 mask
536         */
537
538         TOCLIENT_HUD_SET_PARAM = 0x4d,
539         /*
540                 u16 param
541                 u16 len
542                 u8[len] value
543         */
544
545         TOCLIENT_BREATH = 0x4e,
546         /*
547                 u16 breath
548         */
549
550         TOCLIENT_SET_SKY = 0x4f,
551         /*
552                 u8[4] color (ARGB)
553                 u8 len
554                 u8[len] type
555                 u16 count
556                 foreach count:
557                         u8 len
558                         u8[len] param
559                 u8 clouds (boolean)
560         */
561
562         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
563         /*
564                 u8 do_override (boolean)
565                 u16 day-night ratio 0...65535
566         */
567
568         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
569         /*
570                 v2s32 stand/idle
571                 v2s32 walk
572                 v2s32 dig
573                 v2s32 walk+dig
574                 f1000 frame_speed
575         */
576
577         TOCLIENT_EYE_OFFSET = 0x52,
578         /*
579                 v3f1000 first
580                 v3f1000 third
581         */
582
583         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
584         /*
585                 u32 id
586         */
587
588         TOCLIENT_CLOUD_PARAMS = 0x54,
589         /*
590                 f1000 density
591                 u8[4] color_diffuse (ARGB)
592                 u8[4] color_ambient (ARGB)
593                 f1000 height
594                 f1000 thickness
595                 v2f1000 speed
596         */
597
598         TOCLIENT_FADE_SOUND = 0x55,
599         /*
600                 s32 sound_id
601                 float step
602                 float gain
603         */
604         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
605         /*
606                 u8 type
607                 u16 number of players
608                 for each player
609                         u16 len
610                         u8[len] player name
611         */
612
613         TOCLIENT_SRP_BYTES_S_B = 0x60,
614         /*
615                 Belonging to AUTH_MECHANISM_SRP.
616
617                 std::string bytes_s
618                 std::string bytes_B
619         */
620
621         TOCLIENT_NUM_MSG_TYPES = 0x61,
622 };
623
624 enum ToServerCommand
625 {
626         TOSERVER_INIT = 0x02,
627         /*
628                 Sent first after connected.
629
630                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
631                 u16 supported network compression modes
632                 u16 minimum supported network protocol version
633                 u16 maximum supported network protocol version
634                 std::string player name
635         */
636
637         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
638
639         TOSERVER_INIT2 = 0x11,
640         /*
641                 Sent as an ACK for TOCLIENT_INIT.
642                 After this, the server can send data.
643
644                 [0] u16 TOSERVER_INIT2
645         */
646
647         TOSERVER_GETBLOCK = 0x20, // Obsolete
648         TOSERVER_ADDNODE = 0x21, // Obsolete
649         TOSERVER_REMOVENODE = 0x22, // Obsolete
650
651         TOSERVER_PLAYERPOS = 0x23,
652         /*
653                 [0] u16 command
654                 [2] v3s32 position*100
655                 [2+12] v3s32 speed*100
656                 [2+12+12] s32 pitch*100
657                 [2+12+12+4] s32 yaw*100
658                 [2+12+12+4+4] u32 keyPressed
659                 [2+12+12+4+4+1] u8 fov*80
660                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
661         */
662
663         TOSERVER_GOTBLOCKS = 0x24,
664         /*
665                 [0] u16 command
666                 [2] u8 count
667                 [3] v3s16 pos_0
668                 [3+6] v3s16 pos_1
669                 ...
670         */
671
672         TOSERVER_DELETEDBLOCKS = 0x25,
673         /*
674                 [0] u16 command
675                 [2] u8 count
676                 [3] v3s16 pos_0
677                 [3+6] v3s16 pos_1
678                 ...
679         */
680
681         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
682         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
683         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
684         TOSERVER_RELEASE = 0x29, // Obsolete
685         TOSERVER_SIGNTEXT = 0x30, // Obsolete
686
687         TOSERVER_INVENTORY_ACTION = 0x31,
688         /*
689                 See InventoryAction in inventorymanager.h
690         */
691
692         TOSERVER_CHAT_MESSAGE = 0x32,
693         /*
694                 u16 length
695                 wstring message
696         */
697
698         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
699         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
700
701         TOSERVER_DAMAGE = 0x35,
702         /*
703                 u8 amount
704         */
705
706         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
707
708         TOSERVER_PLAYERITEM = 0x37,
709         /*
710                 Sent to change selected item.
711
712                 [0] u16 TOSERVER_PLAYERITEM
713                 [2] u16 item
714         */
715
716         TOSERVER_RESPAWN = 0x38,
717         /*
718                 u16 TOSERVER_RESPAWN
719         */
720
721         TOSERVER_INTERACT = 0x39,
722         /*
723                 [0] u16 command
724                 [2] u8 action
725                 [3] u16 item
726                 [5] u32 length of the next item
727                 [9] serialized PointedThing
728                 actions:
729                 0: start digging (from undersurface) or use
730                 1: stop digging (all parameters ignored)
731                 2: digging completed
732                 3: place block or item (to abovesurface)
733                 4: use item
734         */
735
736         TOSERVER_REMOVED_SOUNDS = 0x3a,
737         /*
738                 u16 len
739                 s32[len] sound_id
740         */
741
742         TOSERVER_NODEMETA_FIELDS = 0x3b,
743         /*
744                 v3s16 p
745                 u16 len
746                 u8[len] form name (reserved for future use)
747                 u16 number of fields
748                 for each field:
749                         u16 len
750                         u8[len] field name
751                         u32 len
752                         u8[len] field value
753         */
754
755         TOSERVER_INVENTORY_FIELDS = 0x3c,
756         /*
757                 u16 len
758                 u8[len] form name (reserved for future use)
759                 u16 number of fields
760                 for each field:
761                         u16 len
762                         u8[len] field name
763                         u32 len
764                         u8[len] field value
765         */
766
767         TOSERVER_REQUEST_MEDIA = 0x40,
768         /*
769                 u16 number of files requested
770                 for each file {
771                         u16 length of name
772                         string name
773                 }
774         */
775
776         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
777         TOSERVER_BREATH = 0x42, // Obsolete
778
779         TOSERVER_CLIENT_READY = 0x43,
780         /*
781                 u8 major
782                 u8 minor
783                 u8 patch
784                 u8 reserved
785                 u16 len
786                 u8[len] full_version_string
787         */
788
789         TOSERVER_FIRST_SRP = 0x50,
790         /*
791                 Belonging to AUTH_MECHANISM_FIRST_SRP.
792
793                 std::string srp salt
794                 std::string srp verification key
795                 u8 is_empty (=1 if password is empty, 0 otherwise)
796         */
797
798         TOSERVER_SRP_BYTES_A = 0x51,
799         /*
800                 Belonging to AUTH_MECHANISM_SRP,
801                         depending on current_login_based_on.
802
803                 std::string bytes_A
804                 u8 current_login_based_on : on which version of the password's
805                                             hash this login is based on (0 legacy hash,
806                                             or 1 directly the password)
807         */
808
809         TOSERVER_SRP_BYTES_M = 0x52,
810         /*
811                 Belonging to AUTH_MECHANISM_SRP.
812
813                 std::string bytes_M
814         */
815
816         TOSERVER_NUM_MSG_TYPES = 0x53,
817 };
818
819 enum AuthMechanism
820 {
821         // reserved
822         AUTH_MECHANISM_NONE = 0,
823
824         // SRP based on the legacy hash
825         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
826
827         // SRP based on the srp verification key
828         AUTH_MECHANISM_SRP = 1 << 1,
829
830         // Establishes a srp verification key, for first login and password changing
831         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
832 };
833
834 enum AccessDeniedCode {
835         SERVER_ACCESSDENIED_WRONG_PASSWORD,
836         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
837         SERVER_ACCESSDENIED_SINGLEPLAYER,
838         SERVER_ACCESSDENIED_WRONG_VERSION,
839         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
840         SERVER_ACCESSDENIED_WRONG_NAME,
841         SERVER_ACCESSDENIED_TOO_MANY_USERS,
842         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
843         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
844         SERVER_ACCESSDENIED_SERVER_FAIL,
845         SERVER_ACCESSDENIED_CUSTOM_STRING,
846         SERVER_ACCESSDENIED_SHUTDOWN,
847         SERVER_ACCESSDENIED_CRASH,
848         SERVER_ACCESSDENIED_MAX,
849 };
850
851 enum NetProtoCompressionMode {
852         NETPROTO_COMPRESSION_NONE = 0,
853 };
854
855 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
856         "Invalid password",
857         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
858         "The server is running in simple singleplayer mode.  You cannot connect.",
859         "Your client's version is not supported.\nPlease contact server administrator.",
860         "Player name contains disallowed characters.",
861         "Player name not allowed.",
862         "Too many users.",
863         "Empty passwords are disallowed.  Set a password and try again.",
864         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
865         "Server authentication failed.  This is likely a server error.",
866         "",
867         "Server shutting down.",
868         "This server has experienced an internal error. You will now be disconnected."
869 };
870
871 enum PlayerListModifer: u8
872 {
873         PLAYER_LIST_INIT,
874         PLAYER_LIST_ADD,
875         PLAYER_LIST_REMOVE,
876 };
877
878 enum CSMFlavourLimit : u64 {
879         CSM_FL_NONE = 0x00000000,
880         CSM_FL_LOOKUP_NODES = 0x00000001, // Limit node lookups
881         CSM_FL_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
882         CSM_FL_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
883         CSM_FL_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
884         CSM_FL_ALL = 0xFFFFFFFF,
885 };
886