]> git.lizzy.rs Git - dragonfireclient.git/blob - src/network/networkprotocol.h
Fix broken build
[dragonfireclient.git] / src / network / networkprotocol.h
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Change TileDef serialization format.
184                 Add world-aligned tiles.
185                 Mod channels
186                 Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
187                         'zoom_fov'.
188                 Nodebox version 5
189                 Add disconnected nodeboxes
190                 Add TOCLIENT_FORMSPEC_PREPEND
191         PROTOCOL VERSION 37:
192                 Redo detached inventory sending
193                 Add TOCLIENT_NODEMETA_CHANGED
194                 New network float format
195                 ContentFeatures version 13
196                 Add full Euler rotations instead of just yaw
197                 Add TOCLIENT_PLAYER_SPEED
198         PROTOCOL VERSION 38:
199                 Incremental inventory sending mode
200                 Unknown inventory serialization fields no longer throw an error
201                 Mod-specific formspec version
202                 Player FOV override API
203 */
204
205 #define LATEST_PROTOCOL_VERSION 38
206 #define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
207
208 // Server's supported network protocol range
209 #define SERVER_PROTOCOL_VERSION_MIN 37
210 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
211
212 // Client's supported network protocol range
213 // The minimal version depends on whether
214 // send_pre_v25_init is enabled or not
215 #define CLIENT_PROTOCOL_VERSION_MIN 37
216 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
217
218 // Constant that differentiates the protocol from random data and other protocols
219 #define PROTOCOL_ID 0x4f457403
220
221 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
222                                // base64-encoded SHA-1 (27+\0).
223
224 /*
225         Changes by FORMSPEC_API_VERSION:
226
227         FORMSPEC VERSION 1:
228                 (too much)
229         FORMSPEC VERSION 2:
230                 Forced real coordinates
231                 background[]: 9-slice scaling parameters
232 */
233 #define FORMSPEC_API_VERSION 2
234
235 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
236
237 typedef u16 session_t;
238
239 enum ToClientCommand
240 {
241         TOCLIENT_HELLO = 0x02,
242         /*
243                 Sent after TOSERVER_INIT.
244
245                 u8 deployed serialisation version
246                 u16 deployed network compression mode
247                 u16 deployed protocol version
248                 u32 supported auth methods
249                 std::string username that should be used for legacy hash (for proper casing)
250         */
251         TOCLIENT_AUTH_ACCEPT = 0x03,
252         /*
253                 Message from server to accept auth.
254
255                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
256                 u64 map seed
257                 f1000 recommended send interval
258                 u32 : supported auth methods for sudo mode
259                       (where the user can change their password)
260         */
261         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
262         /*
263                 Sent to client to show it is in sudo mode now.
264         */
265         TOCLIENT_DENY_SUDO_MODE = 0x05,
266         /*
267                 Signals client that sudo mode auth failed.
268         */
269         TOCLIENT_ACCESS_DENIED = 0x0A,
270         /*
271                 u8 reason
272                 std::string custom reason (if needed, otherwise "")
273                 u8 (bool) reconnect
274         */
275
276         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
277
278         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
279         TOCLIENT_ADDNODE = 0x21,
280         /*
281                 v3s16 position
282                 serialized mapnode
283                 u8 keep_metadata // Added in protocol version 22
284         */
285         TOCLIENT_REMOVENODE = 0x22,
286
287         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
288         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
289         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
290         TOCLIENT_SECTORMETA = 0x26, // Obsolete
291
292         TOCLIENT_INVENTORY = 0x27,
293         /*
294                 [0] u16 command
295                 [2] serialized inventory
296         */
297
298         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
299
300         TOCLIENT_TIME_OF_DAY = 0x29,
301         /*
302                 u16 time (0-23999)
303                 Added in a later version:
304                 f1000 time_speed
305         */
306
307         TOCLIENT_CSM_RESTRICTION_FLAGS = 0x2A,
308         /*
309                 u32 CSMRestrictionFlags byteflag
310          */
311
312         TOCLIENT_PLAYER_SPEED = 0x2B,
313         /*
314                 v3f added_vel
315          */
316
317         // (oops, there is some gap here)
318
319         TOCLIENT_CHAT_MESSAGE = 0x2F,
320         /*
321                 u8 version
322                 u8 message_type
323                 u16 sendername length
324                 wstring sendername
325                 u16 length
326                 wstring message
327         */
328
329         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
330
331         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
332         /*
333                 u16 count of removed objects
334                 for all removed objects {
335                         u16 id
336                 }
337                 u16 count of added objects
338                 for all added objects {
339                         u16 id
340                         u8 type
341                         u32 initialization data length
342                         string initialization data
343                 }
344         */
345
346         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
347         /*
348                 for all objects
349                 {
350                         u16 id
351                         u16 message length
352                         string message
353                 }
354         */
355
356         TOCLIENT_HP = 0x33,
357         /*
358                 u8 hp
359         */
360
361         TOCLIENT_MOVE_PLAYER = 0x34,
362         /*
363                 v3f1000 player position
364                 f1000 player pitch
365                 f1000 player yaw
366         */
367
368         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
369         /*
370                 u16 reason_length
371                 wstring reason
372         */
373
374         TOCLIENT_FOV = 0x36,
375         /*
376                 Sends an FOV override/multiplier to client.
377
378                 float fov
379                 bool is_multiplier
380         */
381
382         TOCLIENT_DEATHSCREEN = 0x37,
383         /*
384                 u8 bool set camera point target
385                 v3f1000 camera point target (to point the death cause or whatever)
386         */
387
388         TOCLIENT_MEDIA = 0x38,
389         /*
390                 u16 total number of texture bunches
391                 u16 index of this bunch
392                 u32 number of files in this bunch
393                 for each file {
394                         u16 length of name
395                         string name
396                         u32 length of data
397                         data
398                 }
399                 u16 length of remote media server url (if applicable)
400                 string url
401         */
402
403         TOCLIENT_TOOLDEF = 0x39,
404         /*
405                 u32 length of the next item
406                 serialized ToolDefManager
407         */
408
409         TOCLIENT_NODEDEF = 0x3a,
410         /*
411                 u32 length of the next item
412                 serialized NodeDefManager
413         */
414
415         TOCLIENT_CRAFTITEMDEF = 0x3b,
416         /*
417                 u32 length of the next item
418                 serialized CraftiItemDefManager
419         */
420
421         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
422
423         /*
424                 u32 number of files
425                 for each texture {
426                         u16 length of name
427                         string name
428                         u16 length of sha1_digest
429                         string sha1_digest
430                 }
431         */
432
433         TOCLIENT_ITEMDEF = 0x3d,
434         /*
435                 u32 length of next item
436                 serialized ItemDefManager
437         */
438
439         TOCLIENT_PLAY_SOUND = 0x3f,
440         /*
441                 s32 sound_id
442                 u16 len
443                 u8[len] sound name
444                 s32 gain*1000
445                 u8 type (0=local, 1=positional, 2=object)
446                 s32[3] pos_nodes*10000
447                 u16 object_id
448                 u8 loop (bool)
449         */
450
451         TOCLIENT_STOP_SOUND = 0x40,
452         /*
453                 s32 sound_id
454         */
455
456         TOCLIENT_PRIVILEGES = 0x41,
457         /*
458                 u16 number of privileges
459                 for each privilege
460                         u16 len
461                         u8[len] privilege
462         */
463
464         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
465         /*
466                 u32 len
467                 u8[len] formspec
468         */
469
470         TOCLIENT_DETACHED_INVENTORY = 0x43,
471         /*
472                 [0] u16 command
473                 u16 len
474                 u8[len] name
475                 [2] serialized inventory
476         */
477
478         TOCLIENT_SHOW_FORMSPEC = 0x44,
479         /*
480                 [0] u16 command
481                 u32 len
482                 u8[len] formspec
483                 u16 len
484                 u8[len] formname
485         */
486
487         TOCLIENT_MOVEMENT = 0x45,
488         /*
489                 f1000 movement_acceleration_default
490                 f1000 movement_acceleration_air
491                 f1000 movement_acceleration_fast
492                 f1000 movement_speed_walk
493                 f1000 movement_speed_crouch
494                 f1000 movement_speed_fast
495                 f1000 movement_speed_climb
496                 f1000 movement_speed_jump
497                 f1000 movement_liquid_fluidity
498                 f1000 movement_liquid_fluidity_smooth
499                 f1000 movement_liquid_sink
500                 f1000 movement_gravity
501         */
502
503         TOCLIENT_SPAWN_PARTICLE = 0x46,
504         /*
505                 v3f1000 pos
506                 v3f1000 velocity
507                 v3f1000 acceleration
508                 f1000 expirationtime
509                 f1000 size
510                 u8 bool collisiondetection
511                 u32 len
512                 u8[len] texture
513                 u8 bool vertical
514                 u8 collision_removal
515                 TileAnimation animation
516                 u8 glow
517                 u8 object_collision
518         */
519
520         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
521         /*
522                 u16 amount
523                 f1000 spawntime
524                 v3f1000 minpos
525                 v3f1000 maxpos
526                 v3f1000 minvel
527                 v3f1000 maxvel
528                 v3f1000 minacc
529                 v3f1000 maxacc
530                 f1000 minexptime
531                 f1000 maxexptime
532                 f1000 minsize
533                 f1000 maxsize
534                 u8 bool collisiondetection
535                 u32 len
536                 u8[len] texture
537                 u8 bool vertical
538                 u8 collision_removal
539                 u32 id
540                 TileAnimation animation
541                 u8 glow
542                 u8 object_collision
543         */
544
545         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
546
547         TOCLIENT_HUDADD = 0x49,
548         /*
549                 u32 id
550                 u8 type
551                 v2f1000 pos
552                 u32 len
553                 u8[len] name
554                 v2f1000 scale
555                 u32 len2
556                 u8[len2] text
557                 u32 number
558                 u32 item
559                 u32 dir
560                 v2f1000 align
561                 v2f1000 offset
562                 v3f1000 world_pos
563                 v2s32 size
564         */
565
566         TOCLIENT_HUDRM = 0x4a,
567         /*
568                 u32 id
569         */
570
571         TOCLIENT_HUDCHANGE = 0x4b,
572         /*
573                 u32 id
574                 u8 stat
575                 [v2f1000 data |
576                  u32 len
577                  u8[len] data |
578                  u32 data]
579         */
580
581         TOCLIENT_HUD_SET_FLAGS = 0x4c,
582         /*
583                 u32 flags
584                 u32 mask
585         */
586
587         TOCLIENT_HUD_SET_PARAM = 0x4d,
588         /*
589                 u16 param
590                 u16 len
591                 u8[len] value
592         */
593
594         TOCLIENT_BREATH = 0x4e,
595         /*
596                 u16 breath
597         */
598
599         TOCLIENT_SET_SKY = 0x4f,
600         /*
601                 u8[4] color (ARGB)
602                 u8 len
603                 u8[len] type
604                 u16 count
605                 foreach count:
606                         u8 len
607                         u8[len] param
608                 u8 clouds (boolean)
609         */
610
611         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
612         /*
613                 u8 do_override (boolean)
614                 u16 day-night ratio 0...65535
615         */
616
617         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
618         /*
619                 v2s32 stand/idle
620                 v2s32 walk
621                 v2s32 dig
622                 v2s32 walk+dig
623                 f1000 frame_speed
624         */
625
626         TOCLIENT_EYE_OFFSET = 0x52,
627         /*
628                 v3f1000 first
629                 v3f1000 third
630         */
631
632         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
633         /*
634                 u32 id
635         */
636
637         TOCLIENT_CLOUD_PARAMS = 0x54,
638         /*
639                 f1000 density
640                 u8[4] color_diffuse (ARGB)
641                 u8[4] color_ambient (ARGB)
642                 f1000 height
643                 f1000 thickness
644                 v2f1000 speed
645         */
646
647         TOCLIENT_FADE_SOUND = 0x55,
648         /*
649                 s32 sound_id
650                 float step
651                 float gain
652         */
653         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
654         /*
655                 u8 type
656                 u16 number of players
657                 for each player
658                         u16 len
659                         u8[len] player name
660         */
661
662         TOCLIENT_MODCHANNEL_MSG = 0x57,
663         /*
664                 u16 channel name length
665                 std::string channel name
666                 u16 channel name sender
667                 std::string channel name
668                 u16 message length
669                 std::string message
670         */
671
672         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
673         /*
674                 u8 signal id
675                 u16 channel name length
676                 std::string channel name
677         */
678
679         TOCLIENT_NODEMETA_CHANGED = 0x59,
680         /*
681                 serialized and compressed node metadata
682         */
683
684         TOCLIENT_SRP_BYTES_S_B = 0x60,
685         /*
686                 Belonging to AUTH_MECHANISM_SRP.
687
688                 std::string bytes_s
689                 std::string bytes_B
690         */
691
692         TOCLIENT_FORMSPEC_PREPEND = 0x61,
693         /*
694                 u16 len
695                 u8[len] formspec
696         */
697
698         TOCLIENT_NUM_MSG_TYPES = 0x62,
699 };
700
701 enum ToServerCommand
702 {
703         TOSERVER_INIT = 0x02,
704         /*
705                 Sent first after connected.
706
707                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
708                 u16 supported network compression modes
709                 u16 minimum supported network protocol version
710                 u16 maximum supported network protocol version
711                 std::string player name
712         */
713
714         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
715
716         TOSERVER_INIT2 = 0x11,
717         /*
718                 Sent as an ACK for TOCLIENT_INIT.
719                 After this, the server can send data.
720
721                 [0] u16 TOSERVER_INIT2
722         */
723
724         TOSERVER_MODCHANNEL_JOIN = 0x17,
725         /*
726                 u16 channel name length
727                 std::string channel name
728          */
729
730         TOSERVER_MODCHANNEL_LEAVE = 0x18,
731         /*
732                 u16 channel name length
733                 std::string channel name
734          */
735
736         TOSERVER_MODCHANNEL_MSG = 0x19,
737         /*
738                 u16 channel name length
739                 std::string channel name
740                 u16 message length
741                 std::string message
742          */
743
744         TOSERVER_GETBLOCK = 0x20, // Obsolete
745         TOSERVER_ADDNODE = 0x21, // Obsolete
746         TOSERVER_REMOVENODE = 0x22, // Obsolete
747
748         TOSERVER_PLAYERPOS = 0x23,
749         /*
750                 [0] u16 command
751                 [2] v3s32 position*100
752                 [2+12] v3s32 speed*100
753                 [2+12+12] s32 pitch*100
754                 [2+12+12+4] s32 yaw*100
755                 [2+12+12+4+4] u32 keyPressed
756                 [2+12+12+4+4+1] u8 fov*80
757                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
758         */
759
760         TOSERVER_GOTBLOCKS = 0x24,
761         /*
762                 [0] u16 command
763                 [2] u8 count
764                 [3] v3s16 pos_0
765                 [3+6] v3s16 pos_1
766                 ...
767         */
768
769         TOSERVER_DELETEDBLOCKS = 0x25,
770         /*
771                 [0] u16 command
772                 [2] u8 count
773                 [3] v3s16 pos_0
774                 [3+6] v3s16 pos_1
775                 ...
776         */
777
778         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
779         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
780         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
781         TOSERVER_RELEASE = 0x29, // Obsolete
782         TOSERVER_SIGNTEXT = 0x30, // Obsolete
783
784         TOSERVER_INVENTORY_ACTION = 0x31,
785         /*
786                 See InventoryAction in inventorymanager.h
787         */
788
789         TOSERVER_CHAT_MESSAGE = 0x32,
790         /*
791                 u16 length
792                 wstring message
793         */
794
795         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
796         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
797
798         TOSERVER_DAMAGE = 0x35,
799         /*
800                 u8 amount
801         */
802
803         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
804
805         TOSERVER_PLAYERITEM = 0x37,
806         /*
807                 Sent to change selected item.
808
809                 [0] u16 TOSERVER_PLAYERITEM
810                 [2] u16 item
811         */
812
813         TOSERVER_RESPAWN = 0x38,
814         /*
815                 u16 TOSERVER_RESPAWN
816         */
817
818         TOSERVER_INTERACT = 0x39,
819         /*
820                 [0] u16 command
821                 [2] u8 action
822                 [3] u16 item
823                 [5] u32 length of the next item
824                 [9] serialized PointedThing
825                 actions:
826                 0: start digging (from undersurface) or use
827                 1: stop digging (all parameters ignored)
828                 2: digging completed
829                 3: place block or item (to abovesurface)
830                 4: use item
831         */
832
833         TOSERVER_REMOVED_SOUNDS = 0x3a,
834         /*
835                 u16 len
836                 s32[len] sound_id
837         */
838
839         TOSERVER_NODEMETA_FIELDS = 0x3b,
840         /*
841                 v3s16 p
842                 u16 len
843                 u8[len] form name (reserved for future use)
844                 u16 number of fields
845                 for each field:
846                         u16 len
847                         u8[len] field name
848                         u32 len
849                         u8[len] field value
850         */
851
852         TOSERVER_INVENTORY_FIELDS = 0x3c,
853         /*
854                 u16 len
855                 u8[len] form name (reserved for future use)
856                 u16 number of fields
857                 for each field:
858                         u16 len
859                         u8[len] field name
860                         u32 len
861                         u8[len] field value
862         */
863
864         TOSERVER_REQUEST_MEDIA = 0x40,
865         /*
866                 u16 number of files requested
867                 for each file {
868                         u16 length of name
869                         string name
870                 }
871         */
872
873         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
874         TOSERVER_BREATH = 0x42, // Obsolete
875
876         TOSERVER_CLIENT_READY = 0x43,
877         /*
878                 u8 major
879                 u8 minor
880                 u8 patch
881                 u8 reserved
882                 u16 len
883                 u8[len] full_version_string
884         */
885
886         TOSERVER_FIRST_SRP = 0x50,
887         /*
888                 Belonging to AUTH_MECHANISM_FIRST_SRP.
889
890                 std::string srp salt
891                 std::string srp verification key
892                 u8 is_empty (=1 if password is empty, 0 otherwise)
893         */
894
895         TOSERVER_SRP_BYTES_A = 0x51,
896         /*
897                 Belonging to AUTH_MECHANISM_SRP,
898                         depending on current_login_based_on.
899
900                 std::string bytes_A
901                 u8 current_login_based_on : on which version of the password's
902                                             hash this login is based on (0 legacy hash,
903                                             or 1 directly the password)
904         */
905
906         TOSERVER_SRP_BYTES_M = 0x52,
907         /*
908                 Belonging to AUTH_MECHANISM_SRP.
909
910                 std::string bytes_M
911         */
912
913         TOSERVER_NUM_MSG_TYPES = 0x53,
914 };
915
916 enum AuthMechanism
917 {
918         // reserved
919         AUTH_MECHANISM_NONE = 0,
920
921         // SRP based on the legacy hash
922         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
923
924         // SRP based on the srp verification key
925         AUTH_MECHANISM_SRP = 1 << 1,
926
927         // Establishes a srp verification key, for first login and password changing
928         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
929 };
930
931 enum AccessDeniedCode {
932         SERVER_ACCESSDENIED_WRONG_PASSWORD,
933         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
934         SERVER_ACCESSDENIED_SINGLEPLAYER,
935         SERVER_ACCESSDENIED_WRONG_VERSION,
936         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
937         SERVER_ACCESSDENIED_WRONG_NAME,
938         SERVER_ACCESSDENIED_TOO_MANY_USERS,
939         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
940         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
941         SERVER_ACCESSDENIED_SERVER_FAIL,
942         SERVER_ACCESSDENIED_CUSTOM_STRING,
943         SERVER_ACCESSDENIED_SHUTDOWN,
944         SERVER_ACCESSDENIED_CRASH,
945         SERVER_ACCESSDENIED_MAX,
946 };
947
948 enum NetProtoCompressionMode {
949         NETPROTO_COMPRESSION_NONE = 0,
950 };
951
952 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
953         "Invalid password",
954         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
955         "The server is running in simple singleplayer mode.  You cannot connect.",
956         "Your client's version is not supported.\nPlease contact server administrator.",
957         "Player name contains disallowed characters.",
958         "Player name not allowed.",
959         "Too many users.",
960         "Empty passwords are disallowed.  Set a password and try again.",
961         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
962         "Server authentication failed.  This is likely a server error.",
963         "",
964         "Server shutting down.",
965         "This server has experienced an internal error. You will now be disconnected."
966 };
967
968 enum PlayerListModifer: u8
969 {
970         PLAYER_LIST_INIT,
971         PLAYER_LIST_ADD,
972         PLAYER_LIST_REMOVE,
973 };
974
975 enum CSMRestrictionFlags : u64 {
976         CSM_RF_NONE = 0x00000000,
977         // Until server-sent CSM and verifying of builtin are complete,
978         // 'CSM_RF_LOAD_CLIENT_MODS' also disables loading 'builtin'.
979         // When those are complete, this should return to only being a restriction on the
980         // loading of client mods.
981         CSM_RF_LOAD_CLIENT_MODS = 0x00000001, // Don't load client-provided mods or 'builtin'
982         CSM_RF_CHAT_MESSAGES = 0x00000002,    // Disable chat message sending from CSM
983         CSM_RF_READ_ITEMDEFS = 0x00000004,    // Disable itemdef lookups
984         CSM_RF_READ_NODEDEFS = 0x00000008,    // Disable nodedef lookups
985         CSM_RF_LOOKUP_NODES = 0x00000010,     // Limit node lookups
986         CSM_RF_READ_PLAYERINFO = 0x00000020,  // Disable player info lookups
987         CSM_RF_ALL = 0xFFFFFFFF,
988 };
989
990 enum InteractAction : u8
991 {
992         INTERACT_START_DIGGING,     // 0: start digging (from undersurface) or use
993         INTERACT_STOP_DIGGING,      // 1: stop digging (all parameters ignored)
994         INTERACT_DIGGING_COMPLETED, // 2: digging completed
995         INTERACT_PLACE,             // 3: place block or item (to abovesurface)
996         INTERACT_USE,               // 4: use item
997         INTERACT_ACTIVATE           // 5: rightclick air ("activate")
998 };