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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_FLAVOUR_LIMITS to define which CSM flavour should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Change TileDef serialization format.
184                 Add world-aligned tiles.
185                 Mod channels
186                 Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
187                         'zoom_fov'.
188                 Nodebox version 5
189                 Add disconnected nodeboxes
190 */
191
192 #define LATEST_PROTOCOL_VERSION 36
193
194 // Server's supported network protocol range
195 #define SERVER_PROTOCOL_VERSION_MIN 36
196 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
197
198 // Client's supported network protocol range
199 // The minimal version depends on whether
200 // send_pre_v25_init is enabled or not
201 #define CLIENT_PROTOCOL_VERSION_MIN 36
202 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
203
204 // Constant that differentiates the protocol from random data and other protocols
205 #define PROTOCOL_ID 0x4f457403
206
207 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
208                                // base64-encoded SHA-1 (27+\0).
209
210 #define FORMSPEC_API_VERSION 1
211 #define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
212
213 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
214
215 typedef u16 session_t;
216
217 enum ToClientCommand
218 {
219         TOCLIENT_HELLO = 0x02,
220         /*
221                 Sent after TOSERVER_INIT.
222
223                 u8 deployed serialisation version
224                 u16 deployed network compression mode
225                 u16 deployed protocol version
226                 u32 supported auth methods
227                 std::string username that should be used for legacy hash (for proper casing)
228         */
229         TOCLIENT_AUTH_ACCEPT = 0x03,
230         /*
231                 Message from server to accept auth.
232
233                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
234                 u64 map seed
235                 f1000 recommended send interval
236                 u32 : supported auth methods for sudo mode
237                       (where the user can change their password)
238         */
239         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
240         /*
241                 Sent to client to show it is in sudo mode now.
242         */
243         TOCLIENT_DENY_SUDO_MODE = 0x05,
244         /*
245                 Signals client that sudo mode auth failed.
246         */
247         TOCLIENT_ACCESS_DENIED = 0x0A,
248         /*
249                 u8 reason
250                 std::string custom reason (if needed, otherwise "")
251                 u8 (bool) reconnect
252         */
253
254         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
255
256         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
257         TOCLIENT_ADDNODE = 0x21,
258         /*
259                 v3s16 position
260                 serialized mapnode
261                 u8 keep_metadata // Added in protocol version 22
262         */
263         TOCLIENT_REMOVENODE = 0x22,
264
265         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
266         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
267         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
268         TOCLIENT_SECTORMETA = 0x26, // Obsolete
269
270         TOCLIENT_INVENTORY = 0x27,
271         /*
272                 [0] u16 command
273                 [2] serialized inventory
274         */
275
276         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
277
278         TOCLIENT_TIME_OF_DAY = 0x29,
279         /*
280                 u16 time (0-23999)
281                 Added in a later version:
282                 f1000 time_speed
283         */
284
285         TOCLIENT_CSM_FLAVOUR_LIMITS = 0x2A,
286         /*
287                 u32 CSMFlavourLimits byteflag
288          */
289
290         // (oops, there is some gap here)
291
292         TOCLIENT_CHAT_MESSAGE = 0x2F,
293         /*
294                 u8 version
295                 u8 message_type
296                 u16 sendername length
297                 wstring sendername
298                 u16 length
299                 wstring message
300         */
301
302         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
303
304         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
305         /*
306                 u16 count of removed objects
307                 for all removed objects {
308                         u16 id
309                 }
310                 u16 count of added objects
311                 for all added objects {
312                         u16 id
313                         u8 type
314                         u32 initialization data length
315                         string initialization data
316                 }
317         */
318
319         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
320         /*
321                 for all objects
322                 {
323                         u16 id
324                         u16 message length
325                         string message
326                 }
327         */
328
329         TOCLIENT_HP = 0x33,
330         /*
331                 u8 hp
332         */
333
334         TOCLIENT_MOVE_PLAYER = 0x34,
335         /*
336                 v3f1000 player position
337                 f1000 player pitch
338                 f1000 player yaw
339         */
340
341         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
342         /*
343                 u16 reason_length
344                 wstring reason
345         */
346
347         TOCLIENT_PLAYERITEM = 0x36, // Obsolete
348
349         TOCLIENT_DEATHSCREEN = 0x37,
350         /*
351                 u8 bool set camera point target
352                 v3f1000 camera point target (to point the death cause or whatever)
353         */
354
355         TOCLIENT_MEDIA = 0x38,
356         /*
357                 u16 total number of texture bunches
358                 u16 index of this bunch
359                 u32 number of files in this bunch
360                 for each file {
361                         u16 length of name
362                         string name
363                         u32 length of data
364                         data
365                 }
366                 u16 length of remote media server url (if applicable)
367                 string url
368         */
369
370         TOCLIENT_TOOLDEF = 0x39,
371         /*
372                 u32 length of the next item
373                 serialized ToolDefManager
374         */
375
376         TOCLIENT_NODEDEF = 0x3a,
377         /*
378                 u32 length of the next item
379                 serialized NodeDefManager
380         */
381
382         TOCLIENT_CRAFTITEMDEF = 0x3b,
383         /*
384                 u32 length of the next item
385                 serialized CraftiItemDefManager
386         */
387
388         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
389
390         /*
391                 u32 number of files
392                 for each texture {
393                         u16 length of name
394                         string name
395                         u16 length of sha1_digest
396                         string sha1_digest
397                 }
398         */
399
400         TOCLIENT_ITEMDEF = 0x3d,
401         /*
402                 u32 length of next item
403                 serialized ItemDefManager
404         */
405
406         TOCLIENT_PLAY_SOUND = 0x3f,
407         /*
408                 s32 sound_id
409                 u16 len
410                 u8[len] sound name
411                 s32 gain*1000
412                 u8 type (0=local, 1=positional, 2=object)
413                 s32[3] pos_nodes*10000
414                 u16 object_id
415                 u8 loop (bool)
416         */
417
418         TOCLIENT_STOP_SOUND = 0x40,
419         /*
420                 s32 sound_id
421         */
422
423         TOCLIENT_PRIVILEGES = 0x41,
424         /*
425                 u16 number of privileges
426                 for each privilege
427                         u16 len
428                         u8[len] privilege
429         */
430
431         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
432         /*
433                 u32 len
434                 u8[len] formspec
435         */
436
437         TOCLIENT_DETACHED_INVENTORY = 0x43,
438         /*
439                 [0] u16 command
440                 u16 len
441                 u8[len] name
442                 [2] serialized inventory
443         */
444
445         TOCLIENT_SHOW_FORMSPEC = 0x44,
446         /*
447                 [0] u16 command
448                 u32 len
449                 u8[len] formspec
450                 u16 len
451                 u8[len] formname
452         */
453
454         TOCLIENT_MOVEMENT = 0x45,
455         /*
456                 f1000 movement_acceleration_default
457                 f1000 movement_acceleration_air
458                 f1000 movement_acceleration_fast
459                 f1000 movement_speed_walk
460                 f1000 movement_speed_crouch
461                 f1000 movement_speed_fast
462                 f1000 movement_speed_climb
463                 f1000 movement_speed_jump
464                 f1000 movement_liquid_fluidity
465                 f1000 movement_liquid_fluidity_smooth
466                 f1000 movement_liquid_sink
467                 f1000 movement_gravity
468         */
469
470         TOCLIENT_SPAWN_PARTICLE = 0x46,
471         /*
472                 v3f1000 pos
473                 v3f1000 velocity
474                 v3f1000 acceleration
475                 f1000 expirationtime
476                 f1000 size
477                 u8 bool collisiondetection
478                 u8 bool vertical
479                 u32 len
480                 u8[len] texture
481                 u8 collision_removal
482         */
483
484         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
485         /*
486                 u16 amount
487                 f1000 spawntime
488                 v3f1000 minpos
489                 v3f1000 maxpos
490                 v3f1000 minvel
491                 v3f1000 maxvel
492                 v3f1000 minacc
493                 v3f1000 maxacc
494                 f1000 minexptime
495                 f1000 maxexptime
496                 f1000 minsize
497                 f1000 maxsize
498                 u8 bool collisiondetection
499                 u8 bool vertical
500                 u32 len
501                 u8[len] texture
502                 u32 id
503                 u8 collision_removal
504         */
505
506         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
507
508         TOCLIENT_HUDADD = 0x49,
509         /*
510                 u32 id
511                 u8 type
512                 v2f1000 pos
513                 u32 len
514                 u8[len] name
515                 v2f1000 scale
516                 u32 len2
517                 u8[len2] text
518                 u32 number
519                 u32 item
520                 u32 dir
521                 v2f1000 align
522                 v2f1000 offset
523                 v3f1000 world_pos
524                 v2s32 size
525         */
526
527         TOCLIENT_HUDRM = 0x4a,
528         /*
529                 u32 id
530         */
531
532         TOCLIENT_HUDCHANGE = 0x4b,
533         /*
534                 u32 id
535                 u8 stat
536                 [v2f1000 data |
537                  u32 len
538                  u8[len] data |
539                  u32 data]
540         */
541
542         TOCLIENT_HUD_SET_FLAGS = 0x4c,
543         /*
544                 u32 flags
545                 u32 mask
546         */
547
548         TOCLIENT_HUD_SET_PARAM = 0x4d,
549         /*
550                 u16 param
551                 u16 len
552                 u8[len] value
553         */
554
555         TOCLIENT_BREATH = 0x4e,
556         /*
557                 u16 breath
558         */
559
560         TOCLIENT_SET_SKY = 0x4f,
561         /*
562                 u8[4] color (ARGB)
563                 u8 len
564                 u8[len] type
565                 u16 count
566                 foreach count:
567                         u8 len
568                         u8[len] param
569                 u8 clouds (boolean)
570         */
571
572         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
573         /*
574                 u8 do_override (boolean)
575                 u16 day-night ratio 0...65535
576         */
577
578         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
579         /*
580                 v2s32 stand/idle
581                 v2s32 walk
582                 v2s32 dig
583                 v2s32 walk+dig
584                 f1000 frame_speed
585         */
586
587         TOCLIENT_EYE_OFFSET = 0x52,
588         /*
589                 v3f1000 first
590                 v3f1000 third
591         */
592
593         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
594         /*
595                 u32 id
596         */
597
598         TOCLIENT_CLOUD_PARAMS = 0x54,
599         /*
600                 f1000 density
601                 u8[4] color_diffuse (ARGB)
602                 u8[4] color_ambient (ARGB)
603                 f1000 height
604                 f1000 thickness
605                 v2f1000 speed
606         */
607
608         TOCLIENT_FADE_SOUND = 0x55,
609         /*
610                 s32 sound_id
611                 float step
612                 float gain
613         */
614         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
615         /*
616                 u8 type
617                 u16 number of players
618                 for each player
619                         u16 len
620                         u8[len] player name
621         */
622
623         TOCLIENT_MODCHANNEL_MSG = 0x57,
624         /*
625                 u16 channel name length
626                 std::string channel name
627                 u16 channel name sender
628                 std::string channel name
629                 u16 message length
630                 std::string message
631          */
632         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
633         /*
634                 u8 signal id
635                 u16 channel name length
636                 std::string channel name
637          */
638
639         TOCLIENT_SRP_BYTES_S_B = 0x60,
640         /*
641                 Belonging to AUTH_MECHANISM_SRP.
642
643                 std::string bytes_s
644                 std::string bytes_B
645         */
646
647         TOCLIENT_NUM_MSG_TYPES = 0x61,
648 };
649
650 enum ToServerCommand
651 {
652         TOSERVER_INIT = 0x02,
653         /*
654                 Sent first after connected.
655
656                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
657                 u16 supported network compression modes
658                 u16 minimum supported network protocol version
659                 u16 maximum supported network protocol version
660                 std::string player name
661         */
662
663         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
664
665         TOSERVER_INIT2 = 0x11,
666         /*
667                 Sent as an ACK for TOCLIENT_INIT.
668                 After this, the server can send data.
669
670                 [0] u16 TOSERVER_INIT2
671         */
672
673         TOSERVER_MODCHANNEL_JOIN = 0x17,
674         /*
675                 u16 channel name length
676                 std::string channel name
677          */
678
679         TOSERVER_MODCHANNEL_LEAVE = 0x18,
680         /*
681                 u16 channel name length
682                 std::string channel name
683          */
684
685         TOSERVER_MODCHANNEL_MSG = 0x19,
686         /*
687                 u16 channel name length
688                 std::string channel name
689                 u16 message length
690                 std::string message
691          */
692
693         TOSERVER_GETBLOCK = 0x20, // Obsolete
694         TOSERVER_ADDNODE = 0x21, // Obsolete
695         TOSERVER_REMOVENODE = 0x22, // Obsolete
696
697         TOSERVER_PLAYERPOS = 0x23,
698         /*
699                 [0] u16 command
700                 [2] v3s32 position*100
701                 [2+12] v3s32 speed*100
702                 [2+12+12] s32 pitch*100
703                 [2+12+12+4] s32 yaw*100
704                 [2+12+12+4+4] u32 keyPressed
705                 [2+12+12+4+4+1] u8 fov*80
706                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
707         */
708
709         TOSERVER_GOTBLOCKS = 0x24,
710         /*
711                 [0] u16 command
712                 [2] u8 count
713                 [3] v3s16 pos_0
714                 [3+6] v3s16 pos_1
715                 ...
716         */
717
718         TOSERVER_DELETEDBLOCKS = 0x25,
719         /*
720                 [0] u16 command
721                 [2] u8 count
722                 [3] v3s16 pos_0
723                 [3+6] v3s16 pos_1
724                 ...
725         */
726
727         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
728         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
729         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
730         TOSERVER_RELEASE = 0x29, // Obsolete
731         TOSERVER_SIGNTEXT = 0x30, // Obsolete
732
733         TOSERVER_INVENTORY_ACTION = 0x31,
734         /*
735                 See InventoryAction in inventorymanager.h
736         */
737
738         TOSERVER_CHAT_MESSAGE = 0x32,
739         /*
740                 u16 length
741                 wstring message
742         */
743
744         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
745         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
746
747         TOSERVER_DAMAGE = 0x35,
748         /*
749                 u8 amount
750         */
751
752         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
753
754         TOSERVER_PLAYERITEM = 0x37,
755         /*
756                 Sent to change selected item.
757
758                 [0] u16 TOSERVER_PLAYERITEM
759                 [2] u16 item
760         */
761
762         TOSERVER_RESPAWN = 0x38,
763         /*
764                 u16 TOSERVER_RESPAWN
765         */
766
767         TOSERVER_INTERACT = 0x39,
768         /*
769                 [0] u16 command
770                 [2] u8 action
771                 [3] u16 item
772                 [5] u32 length of the next item
773                 [9] serialized PointedThing
774                 actions:
775                 0: start digging (from undersurface) or use
776                 1: stop digging (all parameters ignored)
777                 2: digging completed
778                 3: place block or item (to abovesurface)
779                 4: use item
780         */
781
782         TOSERVER_REMOVED_SOUNDS = 0x3a,
783         /*
784                 u16 len
785                 s32[len] sound_id
786         */
787
788         TOSERVER_NODEMETA_FIELDS = 0x3b,
789         /*
790                 v3s16 p
791                 u16 len
792                 u8[len] form name (reserved for future use)
793                 u16 number of fields
794                 for each field:
795                         u16 len
796                         u8[len] field name
797                         u32 len
798                         u8[len] field value
799         */
800
801         TOSERVER_INVENTORY_FIELDS = 0x3c,
802         /*
803                 u16 len
804                 u8[len] form name (reserved for future use)
805                 u16 number of fields
806                 for each field:
807                         u16 len
808                         u8[len] field name
809                         u32 len
810                         u8[len] field value
811         */
812
813         TOSERVER_REQUEST_MEDIA = 0x40,
814         /*
815                 u16 number of files requested
816                 for each file {
817                         u16 length of name
818                         string name
819                 }
820         */
821
822         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
823         TOSERVER_BREATH = 0x42, // Obsolete
824
825         TOSERVER_CLIENT_READY = 0x43,
826         /*
827                 u8 major
828                 u8 minor
829                 u8 patch
830                 u8 reserved
831                 u16 len
832                 u8[len] full_version_string
833         */
834
835         TOSERVER_FIRST_SRP = 0x50,
836         /*
837                 Belonging to AUTH_MECHANISM_FIRST_SRP.
838
839                 std::string srp salt
840                 std::string srp verification key
841                 u8 is_empty (=1 if password is empty, 0 otherwise)
842         */
843
844         TOSERVER_SRP_BYTES_A = 0x51,
845         /*
846                 Belonging to AUTH_MECHANISM_SRP,
847                         depending on current_login_based_on.
848
849                 std::string bytes_A
850                 u8 current_login_based_on : on which version of the password's
851                                             hash this login is based on (0 legacy hash,
852                                             or 1 directly the password)
853         */
854
855         TOSERVER_SRP_BYTES_M = 0x52,
856         /*
857                 Belonging to AUTH_MECHANISM_SRP.
858
859                 std::string bytes_M
860         */
861
862         TOSERVER_NUM_MSG_TYPES = 0x53,
863 };
864
865 enum AuthMechanism
866 {
867         // reserved
868         AUTH_MECHANISM_NONE = 0,
869
870         // SRP based on the legacy hash
871         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
872
873         // SRP based on the srp verification key
874         AUTH_MECHANISM_SRP = 1 << 1,
875
876         // Establishes a srp verification key, for first login and password changing
877         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
878 };
879
880 enum AccessDeniedCode {
881         SERVER_ACCESSDENIED_WRONG_PASSWORD,
882         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
883         SERVER_ACCESSDENIED_SINGLEPLAYER,
884         SERVER_ACCESSDENIED_WRONG_VERSION,
885         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
886         SERVER_ACCESSDENIED_WRONG_NAME,
887         SERVER_ACCESSDENIED_TOO_MANY_USERS,
888         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
889         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
890         SERVER_ACCESSDENIED_SERVER_FAIL,
891         SERVER_ACCESSDENIED_CUSTOM_STRING,
892         SERVER_ACCESSDENIED_SHUTDOWN,
893         SERVER_ACCESSDENIED_CRASH,
894         SERVER_ACCESSDENIED_MAX,
895 };
896
897 enum NetProtoCompressionMode {
898         NETPROTO_COMPRESSION_NONE = 0,
899 };
900
901 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
902         "Invalid password",
903         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
904         "The server is running in simple singleplayer mode.  You cannot connect.",
905         "Your client's version is not supported.\nPlease contact server administrator.",
906         "Player name contains disallowed characters.",
907         "Player name not allowed.",
908         "Too many users.",
909         "Empty passwords are disallowed.  Set a password and try again.",
910         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
911         "Server authentication failed.  This is likely a server error.",
912         "",
913         "Server shutting down.",
914         "This server has experienced an internal error. You will now be disconnected."
915 };
916
917 enum PlayerListModifer: u8
918 {
919         PLAYER_LIST_INIT,
920         PLAYER_LIST_ADD,
921         PLAYER_LIST_REMOVE,
922 };
923
924 enum CSMFlavourLimit : u64 {
925         CSM_FL_NONE = 0x00000000,
926         CSM_FL_LOAD_CLIENT_MODS = 0x00000001, // Disable mods provided by clients
927         CSM_FL_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
928         CSM_FL_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
929         CSM_FL_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
930         CSM_FL_LOOKUP_NODES = 0x00000010, // Limit node lookups
931         CSM_FL_ALL = 0xFFFFFFFF,
932 };
933