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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #pragma once
21
22 #include "util/string.h"
23
24 /*
25         changes by PROTOCOL_VERSION:
26
27         PROTOCOL_VERSION 3:
28                 Base for writing changes here
29         PROTOCOL_VERSION 4:
30                 Add TOCLIENT_MEDIA
31                 Add TOCLIENT_TOOLDEF
32                 Add TOCLIENT_NODEDEF
33                 Add TOCLIENT_CRAFTITEMDEF
34                 Add TOSERVER_INTERACT
35                 Obsolete TOSERVER_CLICK_ACTIVEOBJECT
36                 Obsolete TOSERVER_GROUND_ACTION
37         PROTOCOL_VERSION 5:
38                 Make players to be handled mostly as ActiveObjects
39         PROTOCOL_VERSION 6:
40                 Only non-cached textures are sent
41         PROTOCOL_VERSION 7:
42                 Add TOCLIENT_ITEMDEF
43                 Obsolete TOCLIENT_TOOLDEF
44                 Obsolete TOCLIENT_CRAFTITEMDEF
45                 Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
46         PROTOCOL_VERSION 8:
47                 Digging based on item groups
48                 Many things
49         PROTOCOL_VERSION 9:
50                 ContentFeatures and NodeDefManager use a different serialization
51                     format; better for future version cross-compatibility
52                 Many things
53                 Obsolete TOCLIENT_PLAYERITEM
54         PROTOCOL_VERSION 10:
55                 TOCLIENT_PRIVILEGES
56                 Version raised to force 'fly' and 'fast' privileges into effect.
57                 Node metadata change (came in later; somewhat incompatible)
58         PROTOCOL_VERSION 11:
59                 TileDef in ContentFeatures
60                 Nodebox drawtype
61                 (some dev snapshot)
62                 TOCLIENT_INVENTORY_FORMSPEC
63                 (0.4.0, 0.4.1)
64         PROTOCOL_VERSION 12:
65                 TOSERVER_INVENTORY_FIELDS
66                 16-bit node ids
67                 TOCLIENT_DETACHED_INVENTORY
68         PROTOCOL_VERSION 13:
69                 InventoryList field "Width" (deserialization fails with old versions)
70         PROTOCOL_VERSION 14:
71                 Added transfer of player pressed keys to the server
72                 Added new messages for mesh and bone animation, as well as attachments
73                 GENERIC_CMD_SET_ANIMATION
74                 GENERIC_CMD_SET_BONE_POSITION
75                 GENERIC_CMD_SET_ATTACHMENT
76         PROTOCOL_VERSION 15:
77                 Serialization format changes
78         PROTOCOL_VERSION 16:
79                 TOCLIENT_SHOW_FORMSPEC
80         PROTOCOL_VERSION 17:
81                 Serialization format change: include backface_culling flag in TileDef
82                 Added rightclickable field in nodedef
83                 TOCLIENT_SPAWN_PARTICLE
84                 TOCLIENT_ADD_PARTICLESPAWNER
85                 TOCLIENT_DELETE_PARTICLESPAWNER
86         PROTOCOL_VERSION 18:
87                 damageGroups added to ToolCapabilities
88                 sound_place added to ItemDefinition
89         PROTOCOL_VERSION 19:
90                 GENERIC_CMD_SET_PHYSICS_OVERRIDE
91         PROTOCOL_VERSION 20:
92                 TOCLIENT_HUDADD
93                 TOCLIENT_HUDRM
94                 TOCLIENT_HUDCHANGE
95                 TOCLIENT_HUD_SET_FLAGS
96         PROTOCOL_VERSION 21:
97                 TOCLIENT_BREATH
98                 TOSERVER_BREATH
99                 range added to ItemDefinition
100                 drowning, leveled and liquid_range added to ContentFeatures
101                 stepheight and collideWithObjects added to object properties
102                 version, heat and humidity transfer in MapBock
103                 automatic_face_movement_dir and automatic_face_movement_dir_offset
104                         added to object properties
105         PROTOCOL_VERSION 22:
106                 add swap_node
107         PROTOCOL_VERSION 23:
108                 Obsolete TOSERVER_RECEIVED_MEDIA
109                 Server: Stop using TOSERVER_CLIENT_READY
110         PROTOCOL_VERSION 24:
111                 ContentFeatures version 7
112                 ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
113         PROTOCOL_VERSION 25:
114                 Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
115                 Rename TOCLIENT_DELETE_PARTICLESPAWNER to
116                         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
117                 Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
118                 Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
119                 Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
120                 Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
121                         for standard error, keeping customisation possible. This
122                         permit translation
123                 Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
124                         reading u32
125                 Add new opcode TOSERVER_INIT for client presentation to server
126                 Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
127                         TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
128                         for the three supported auth mechanisms around srp
129                 Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
130                         for sudo mode handling (auth mech generic way of changing password).
131                 Add TOCLIENT_HELLO for presenting server to client after client
132                         presentation
133                 Add TOCLIENT_AUTH_ACCEPT to accept connection from client
134                 Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
135         PROTOCOL_VERSION 26:
136                 Add TileDef tileable_horizontal, tileable_vertical flags
137         PROTOCOL_VERSION 27:
138                 backface_culling: backwards compatibility for playing with
139                 newer client on pre-27 servers.
140                 Add nodedef v3 - connected nodeboxes
141         PROTOCOL_VERSION 28:
142                 CPT2_MESHOPTIONS
143         PROTOCOL_VERSION 29:
144                 Server doesn't accept TOSERVER_BREATH anymore
145                 serialization of TileAnimation params changed
146                 TAT_SHEET_2D
147                 Removed client-sided chat perdiction
148         PROTOCOL VERSION 30:
149                 New ContentFeatures serialization version
150                 Add node and tile color and palette
151                 Fix plantlike visual_scale being applied squared and add compatibility
152                         with pre-30 clients by sending sqrt(visual_scale)
153         PROTOCOL VERSION 31:
154                 Add tile overlay
155                 Stop sending TOSERVER_CLIENT_READY
156         PROTOCOL VERSION 32:
157                 Add fading sounds
158         PROTOCOL VERSION 33:
159                 Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
160                         instead of guessing based on the active object list.
161         PROTOCOL VERSION 34:
162                 Add sound pitch
163         PROTOCOL VERSION 35:
164                 Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
165                 Add TOCLIENT_CHAT_MESSAGE (0x2F)
166                         This chat message is a signalisation message containing various
167                         informations:
168                         * timestamp
169                         * sender
170                         * type (RAW, NORMAL, ANNOUNCE, SYSTEM)
171                         * content
172                 Add TOCLIENT_CSM_FLAVOUR_LIMITS to define which CSM flavour should be
173                         limited
174                 Add settable player collisionbox. Breaks compatibility with older
175                         clients as a 1-node vertical offset has been removed from player's
176                         position
177                 Add settable player stepheight using existing object property.
178                         Breaks compatibility with older clients.
179         PROTOCOL VERSION 36:
180                 Backwards compatibility drop
181                 Add 'can_zoom' to player object properties
182                 Add glow to object properties
183                 Change TileDef serialization format.
184                 Add world-aligned tiles.
185                 Mod channels
186                 Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
187                         'zoom_fov'.
188                 Nodebox version 5
189                 Add disconnected nodeboxes
190                 Add TOCLIENT_FORMSPEC_PREPEND
191 */
192
193 #define LATEST_PROTOCOL_VERSION 36
194
195 // Server's supported network protocol range
196 #define SERVER_PROTOCOL_VERSION_MIN 36
197 #define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
198
199 // Client's supported network protocol range
200 // The minimal version depends on whether
201 // send_pre_v25_init is enabled or not
202 #define CLIENT_PROTOCOL_VERSION_MIN 36
203 #define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
204
205 // Constant that differentiates the protocol from random data and other protocols
206 #define PROTOCOL_ID 0x4f457403
207
208 #define PASSWORD_SIZE 28       // Maximum password length. Allows for
209                                // base64-encoded SHA-1 (27+\0).
210
211 #define FORMSPEC_API_VERSION 1
212 #define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
213
214 #define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
215
216 typedef u16 session_t;
217
218 enum ToClientCommand
219 {
220         TOCLIENT_HELLO = 0x02,
221         /*
222                 Sent after TOSERVER_INIT.
223
224                 u8 deployed serialisation version
225                 u16 deployed network compression mode
226                 u16 deployed protocol version
227                 u32 supported auth methods
228                 std::string username that should be used for legacy hash (for proper casing)
229         */
230         TOCLIENT_AUTH_ACCEPT = 0x03,
231         /*
232                 Message from server to accept auth.
233
234                 v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
235                 u64 map seed
236                 f1000 recommended send interval
237                 u32 : supported auth methods for sudo mode
238                       (where the user can change their password)
239         */
240         TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
241         /*
242                 Sent to client to show it is in sudo mode now.
243         */
244         TOCLIENT_DENY_SUDO_MODE = 0x05,
245         /*
246                 Signals client that sudo mode auth failed.
247         */
248         TOCLIENT_ACCESS_DENIED = 0x0A,
249         /*
250                 u8 reason
251                 std::string custom reason (if needed, otherwise "")
252                 u8 (bool) reconnect
253         */
254
255         TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
256
257         TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
258         TOCLIENT_ADDNODE = 0x21,
259         /*
260                 v3s16 position
261                 serialized mapnode
262                 u8 keep_metadata // Added in protocol version 22
263         */
264         TOCLIENT_REMOVENODE = 0x22,
265
266         TOCLIENT_PLAYERPOS = 0x23, // Obsolete
267         TOCLIENT_PLAYERINFO = 0x24, // Obsolete
268         TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
269         TOCLIENT_SECTORMETA = 0x26, // Obsolete
270
271         TOCLIENT_INVENTORY = 0x27,
272         /*
273                 [0] u16 command
274                 [2] serialized inventory
275         */
276
277         TOCLIENT_OBJECTDATA = 0x28, // Obsolete
278
279         TOCLIENT_TIME_OF_DAY = 0x29,
280         /*
281                 u16 time (0-23999)
282                 Added in a later version:
283                 f1000 time_speed
284         */
285
286         TOCLIENT_CSM_FLAVOUR_LIMITS = 0x2A,
287         /*
288                 u32 CSMFlavourLimits byteflag
289          */
290
291         // (oops, there is some gap here)
292
293         TOCLIENT_CHAT_MESSAGE = 0x2F,
294         /*
295                 u8 version
296                 u8 message_type
297                 u16 sendername length
298                 wstring sendername
299                 u16 length
300                 wstring message
301         */
302
303         TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
304
305         TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
306         /*
307                 u16 count of removed objects
308                 for all removed objects {
309                         u16 id
310                 }
311                 u16 count of added objects
312                 for all added objects {
313                         u16 id
314                         u8 type
315                         u32 initialization data length
316                         string initialization data
317                 }
318         */
319
320         TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
321         /*
322                 for all objects
323                 {
324                         u16 id
325                         u16 message length
326                         string message
327                 }
328         */
329
330         TOCLIENT_HP = 0x33,
331         /*
332                 u8 hp
333         */
334
335         TOCLIENT_MOVE_PLAYER = 0x34,
336         /*
337                 v3f1000 player position
338                 f1000 player pitch
339                 f1000 player yaw
340         */
341
342         TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
343         /*
344                 u16 reason_length
345                 wstring reason
346         */
347
348         TOCLIENT_PLAYERITEM = 0x36, // Obsolete
349
350         TOCLIENT_DEATHSCREEN = 0x37,
351         /*
352                 u8 bool set camera point target
353                 v3f1000 camera point target (to point the death cause or whatever)
354         */
355
356         TOCLIENT_MEDIA = 0x38,
357         /*
358                 u16 total number of texture bunches
359                 u16 index of this bunch
360                 u32 number of files in this bunch
361                 for each file {
362                         u16 length of name
363                         string name
364                         u32 length of data
365                         data
366                 }
367                 u16 length of remote media server url (if applicable)
368                 string url
369         */
370
371         TOCLIENT_TOOLDEF = 0x39,
372         /*
373                 u32 length of the next item
374                 serialized ToolDefManager
375         */
376
377         TOCLIENT_NODEDEF = 0x3a,
378         /*
379                 u32 length of the next item
380                 serialized NodeDefManager
381         */
382
383         TOCLIENT_CRAFTITEMDEF = 0x3b,
384         /*
385                 u32 length of the next item
386                 serialized CraftiItemDefManager
387         */
388
389         TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
390
391         /*
392                 u32 number of files
393                 for each texture {
394                         u16 length of name
395                         string name
396                         u16 length of sha1_digest
397                         string sha1_digest
398                 }
399         */
400
401         TOCLIENT_ITEMDEF = 0x3d,
402         /*
403                 u32 length of next item
404                 serialized ItemDefManager
405         */
406
407         TOCLIENT_PLAY_SOUND = 0x3f,
408         /*
409                 s32 sound_id
410                 u16 len
411                 u8[len] sound name
412                 s32 gain*1000
413                 u8 type (0=local, 1=positional, 2=object)
414                 s32[3] pos_nodes*10000
415                 u16 object_id
416                 u8 loop (bool)
417         */
418
419         TOCLIENT_STOP_SOUND = 0x40,
420         /*
421                 s32 sound_id
422         */
423
424         TOCLIENT_PRIVILEGES = 0x41,
425         /*
426                 u16 number of privileges
427                 for each privilege
428                         u16 len
429                         u8[len] privilege
430         */
431
432         TOCLIENT_INVENTORY_FORMSPEC = 0x42,
433         /*
434                 u32 len
435                 u8[len] formspec
436         */
437
438         TOCLIENT_DETACHED_INVENTORY = 0x43,
439         /*
440                 [0] u16 command
441                 u16 len
442                 u8[len] name
443                 [2] serialized inventory
444         */
445
446         TOCLIENT_SHOW_FORMSPEC = 0x44,
447         /*
448                 [0] u16 command
449                 u32 len
450                 u8[len] formspec
451                 u16 len
452                 u8[len] formname
453         */
454
455         TOCLIENT_MOVEMENT = 0x45,
456         /*
457                 f1000 movement_acceleration_default
458                 f1000 movement_acceleration_air
459                 f1000 movement_acceleration_fast
460                 f1000 movement_speed_walk
461                 f1000 movement_speed_crouch
462                 f1000 movement_speed_fast
463                 f1000 movement_speed_climb
464                 f1000 movement_speed_jump
465                 f1000 movement_liquid_fluidity
466                 f1000 movement_liquid_fluidity_smooth
467                 f1000 movement_liquid_sink
468                 f1000 movement_gravity
469         */
470
471         TOCLIENT_SPAWN_PARTICLE = 0x46,
472         /*
473                 v3f1000 pos
474                 v3f1000 velocity
475                 v3f1000 acceleration
476                 f1000 expirationtime
477                 f1000 size
478                 u8 bool collisiondetection
479                 u8 bool vertical
480                 u32 len
481                 u8[len] texture
482                 u8 collision_removal
483         */
484
485         TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
486         /*
487                 u16 amount
488                 f1000 spawntime
489                 v3f1000 minpos
490                 v3f1000 maxpos
491                 v3f1000 minvel
492                 v3f1000 maxvel
493                 v3f1000 minacc
494                 v3f1000 maxacc
495                 f1000 minexptime
496                 f1000 maxexptime
497                 f1000 minsize
498                 f1000 maxsize
499                 u8 bool collisiondetection
500                 u8 bool vertical
501                 u32 len
502                 u8[len] texture
503                 u32 id
504                 u8 collision_removal
505         */
506
507         TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
508
509         TOCLIENT_HUDADD = 0x49,
510         /*
511                 u32 id
512                 u8 type
513                 v2f1000 pos
514                 u32 len
515                 u8[len] name
516                 v2f1000 scale
517                 u32 len2
518                 u8[len2] text
519                 u32 number
520                 u32 item
521                 u32 dir
522                 v2f1000 align
523                 v2f1000 offset
524                 v3f1000 world_pos
525                 v2s32 size
526         */
527
528         TOCLIENT_HUDRM = 0x4a,
529         /*
530                 u32 id
531         */
532
533         TOCLIENT_HUDCHANGE = 0x4b,
534         /*
535                 u32 id
536                 u8 stat
537                 [v2f1000 data |
538                  u32 len
539                  u8[len] data |
540                  u32 data]
541         */
542
543         TOCLIENT_HUD_SET_FLAGS = 0x4c,
544         /*
545                 u32 flags
546                 u32 mask
547         */
548
549         TOCLIENT_HUD_SET_PARAM = 0x4d,
550         /*
551                 u16 param
552                 u16 len
553                 u8[len] value
554         */
555
556         TOCLIENT_BREATH = 0x4e,
557         /*
558                 u16 breath
559         */
560
561         TOCLIENT_SET_SKY = 0x4f,
562         /*
563                 u8[4] color (ARGB)
564                 u8 len
565                 u8[len] type
566                 u16 count
567                 foreach count:
568                         u8 len
569                         u8[len] param
570                 u8 clouds (boolean)
571         */
572
573         TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
574         /*
575                 u8 do_override (boolean)
576                 u16 day-night ratio 0...65535
577         */
578
579         TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
580         /*
581                 v2s32 stand/idle
582                 v2s32 walk
583                 v2s32 dig
584                 v2s32 walk+dig
585                 f1000 frame_speed
586         */
587
588         TOCLIENT_EYE_OFFSET = 0x52,
589         /*
590                 v3f1000 first
591                 v3f1000 third
592         */
593
594         TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
595         /*
596                 u32 id
597         */
598
599         TOCLIENT_CLOUD_PARAMS = 0x54,
600         /*
601                 f1000 density
602                 u8[4] color_diffuse (ARGB)
603                 u8[4] color_ambient (ARGB)
604                 f1000 height
605                 f1000 thickness
606                 v2f1000 speed
607         */
608
609         TOCLIENT_FADE_SOUND = 0x55,
610         /*
611                 s32 sound_id
612                 float step
613                 float gain
614         */
615         TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
616         /*
617                 u8 type
618                 u16 number of players
619                 for each player
620                         u16 len
621                         u8[len] player name
622         */
623
624         TOCLIENT_MODCHANNEL_MSG = 0x57,
625         /*
626                 u16 channel name length
627                 std::string channel name
628                 u16 channel name sender
629                 std::string channel name
630                 u16 message length
631                 std::string message
632          */
633         TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
634         /*
635                 u8 signal id
636                 u16 channel name length
637                 std::string channel name
638          */
639
640         TOCLIENT_SRP_BYTES_S_B = 0x60,
641         /*
642                 Belonging to AUTH_MECHANISM_SRP.
643
644                 std::string bytes_s
645                 std::string bytes_B
646         */
647
648         TOCLIENT_FORMSPEC_PREPEND = 0x61,
649         /*
650                 u16 len
651                 u8[len] formspec
652         */
653
654         TOCLIENT_NUM_MSG_TYPES = 0x62,
655 };
656
657 enum ToServerCommand
658 {
659         TOSERVER_INIT = 0x02,
660         /*
661                 Sent first after connected.
662
663                 u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
664                 u16 supported network compression modes
665                 u16 minimum supported network protocol version
666                 u16 maximum supported network protocol version
667                 std::string player name
668         */
669
670         TOSERVER_INIT_LEGACY = 0x10, // Obsolete
671
672         TOSERVER_INIT2 = 0x11,
673         /*
674                 Sent as an ACK for TOCLIENT_INIT.
675                 After this, the server can send data.
676
677                 [0] u16 TOSERVER_INIT2
678         */
679
680         TOSERVER_MODCHANNEL_JOIN = 0x17,
681         /*
682                 u16 channel name length
683                 std::string channel name
684          */
685
686         TOSERVER_MODCHANNEL_LEAVE = 0x18,
687         /*
688                 u16 channel name length
689                 std::string channel name
690          */
691
692         TOSERVER_MODCHANNEL_MSG = 0x19,
693         /*
694                 u16 channel name length
695                 std::string channel name
696                 u16 message length
697                 std::string message
698          */
699
700         TOSERVER_GETBLOCK = 0x20, // Obsolete
701         TOSERVER_ADDNODE = 0x21, // Obsolete
702         TOSERVER_REMOVENODE = 0x22, // Obsolete
703
704         TOSERVER_PLAYERPOS = 0x23,
705         /*
706                 [0] u16 command
707                 [2] v3s32 position*100
708                 [2+12] v3s32 speed*100
709                 [2+12+12] s32 pitch*100
710                 [2+12+12+4] s32 yaw*100
711                 [2+12+12+4+4] u32 keyPressed
712                 [2+12+12+4+4+1] u8 fov*80
713                 [2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
714         */
715
716         TOSERVER_GOTBLOCKS = 0x24,
717         /*
718                 [0] u16 command
719                 [2] u8 count
720                 [3] v3s16 pos_0
721                 [3+6] v3s16 pos_1
722                 ...
723         */
724
725         TOSERVER_DELETEDBLOCKS = 0x25,
726         /*
727                 [0] u16 command
728                 [2] u8 count
729                 [3] v3s16 pos_0
730                 [3+6] v3s16 pos_1
731                 ...
732         */
733
734         TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
735         TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
736         TOSERVER_GROUND_ACTION = 0x28, // Obsolete
737         TOSERVER_RELEASE = 0x29, // Obsolete
738         TOSERVER_SIGNTEXT = 0x30, // Obsolete
739
740         TOSERVER_INVENTORY_ACTION = 0x31,
741         /*
742                 See InventoryAction in inventorymanager.h
743         */
744
745         TOSERVER_CHAT_MESSAGE = 0x32,
746         /*
747                 u16 length
748                 wstring message
749         */
750
751         TOSERVER_SIGNNODETEXT = 0x33, // Obsolete
752         TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
753
754         TOSERVER_DAMAGE = 0x35,
755         /*
756                 u8 amount
757         */
758
759         TOSERVER_PASSWORD_LEGACY = 0x36, // Obsolete
760
761         TOSERVER_PLAYERITEM = 0x37,
762         /*
763                 Sent to change selected item.
764
765                 [0] u16 TOSERVER_PLAYERITEM
766                 [2] u16 item
767         */
768
769         TOSERVER_RESPAWN = 0x38,
770         /*
771                 u16 TOSERVER_RESPAWN
772         */
773
774         TOSERVER_INTERACT = 0x39,
775         /*
776                 [0] u16 command
777                 [2] u8 action
778                 [3] u16 item
779                 [5] u32 length of the next item
780                 [9] serialized PointedThing
781                 actions:
782                 0: start digging (from undersurface) or use
783                 1: stop digging (all parameters ignored)
784                 2: digging completed
785                 3: place block or item (to abovesurface)
786                 4: use item
787         */
788
789         TOSERVER_REMOVED_SOUNDS = 0x3a,
790         /*
791                 u16 len
792                 s32[len] sound_id
793         */
794
795         TOSERVER_NODEMETA_FIELDS = 0x3b,
796         /*
797                 v3s16 p
798                 u16 len
799                 u8[len] form name (reserved for future use)
800                 u16 number of fields
801                 for each field:
802                         u16 len
803                         u8[len] field name
804                         u32 len
805                         u8[len] field value
806         */
807
808         TOSERVER_INVENTORY_FIELDS = 0x3c,
809         /*
810                 u16 len
811                 u8[len] form name (reserved for future use)
812                 u16 number of fields
813                 for each field:
814                         u16 len
815                         u8[len] field name
816                         u32 len
817                         u8[len] field value
818         */
819
820         TOSERVER_REQUEST_MEDIA = 0x40,
821         /*
822                 u16 number of files requested
823                 for each file {
824                         u16 length of name
825                         string name
826                 }
827         */
828
829         TOSERVER_RECEIVED_MEDIA = 0x41, // Obsolete
830         TOSERVER_BREATH = 0x42, // Obsolete
831
832         TOSERVER_CLIENT_READY = 0x43,
833         /*
834                 u8 major
835                 u8 minor
836                 u8 patch
837                 u8 reserved
838                 u16 len
839                 u8[len] full_version_string
840         */
841
842         TOSERVER_FIRST_SRP = 0x50,
843         /*
844                 Belonging to AUTH_MECHANISM_FIRST_SRP.
845
846                 std::string srp salt
847                 std::string srp verification key
848                 u8 is_empty (=1 if password is empty, 0 otherwise)
849         */
850
851         TOSERVER_SRP_BYTES_A = 0x51,
852         /*
853                 Belonging to AUTH_MECHANISM_SRP,
854                         depending on current_login_based_on.
855
856                 std::string bytes_A
857                 u8 current_login_based_on : on which version of the password's
858                                             hash this login is based on (0 legacy hash,
859                                             or 1 directly the password)
860         */
861
862         TOSERVER_SRP_BYTES_M = 0x52,
863         /*
864                 Belonging to AUTH_MECHANISM_SRP.
865
866                 std::string bytes_M
867         */
868
869         TOSERVER_NUM_MSG_TYPES = 0x53,
870 };
871
872 enum AuthMechanism
873 {
874         // reserved
875         AUTH_MECHANISM_NONE = 0,
876
877         // SRP based on the legacy hash
878         AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
879
880         // SRP based on the srp verification key
881         AUTH_MECHANISM_SRP = 1 << 1,
882
883         // Establishes a srp verification key, for first login and password changing
884         AUTH_MECHANISM_FIRST_SRP = 1 << 2,
885 };
886
887 enum AccessDeniedCode {
888         SERVER_ACCESSDENIED_WRONG_PASSWORD,
889         SERVER_ACCESSDENIED_UNEXPECTED_DATA,
890         SERVER_ACCESSDENIED_SINGLEPLAYER,
891         SERVER_ACCESSDENIED_WRONG_VERSION,
892         SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
893         SERVER_ACCESSDENIED_WRONG_NAME,
894         SERVER_ACCESSDENIED_TOO_MANY_USERS,
895         SERVER_ACCESSDENIED_EMPTY_PASSWORD,
896         SERVER_ACCESSDENIED_ALREADY_CONNECTED,
897         SERVER_ACCESSDENIED_SERVER_FAIL,
898         SERVER_ACCESSDENIED_CUSTOM_STRING,
899         SERVER_ACCESSDENIED_SHUTDOWN,
900         SERVER_ACCESSDENIED_CRASH,
901         SERVER_ACCESSDENIED_MAX,
902 };
903
904 enum NetProtoCompressionMode {
905         NETPROTO_COMPRESSION_NONE = 0,
906 };
907
908 const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
909         "Invalid password",
910         "Your client sent something the server didn't expect.  Try reconnecting or updating your client",
911         "The server is running in simple singleplayer mode.  You cannot connect.",
912         "Your client's version is not supported.\nPlease contact server administrator.",
913         "Player name contains disallowed characters.",
914         "Player name not allowed.",
915         "Too many users.",
916         "Empty passwords are disallowed.  Set a password and try again.",
917         "Another client is connected with this name.  If your client closed unexpectedly, try again in a minute.",
918         "Server authentication failed.  This is likely a server error.",
919         "",
920         "Server shutting down.",
921         "This server has experienced an internal error. You will now be disconnected."
922 };
923
924 enum PlayerListModifer: u8
925 {
926         PLAYER_LIST_INIT,
927         PLAYER_LIST_ADD,
928         PLAYER_LIST_REMOVE,
929 };
930
931 enum CSMFlavourLimit : u64 {
932         CSM_FL_NONE = 0x00000000,
933         CSM_FL_LOAD_CLIENT_MODS = 0x00000001, // Disable mods provided by clients
934         CSM_FL_CHAT_MESSAGES = 0x00000002, // Disable chat message sending from CSM
935         CSM_FL_READ_ITEMDEFS = 0x00000004, // Disable itemdef lookups
936         CSM_FL_READ_NODEDEFS = 0x00000008, // Disable nodedef lookups
937         CSM_FL_LOOKUP_NODES = 0x00000010, // Limit node lookups
938         CSM_FL_ALL = 0xFFFFFFFF,
939 };