3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "irrlichttypes.h"
28 #include <json/json.h>
29 #include <unordered_set>
30 #include "util/basic_macros.h"
34 #define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
43 std::unordered_set<std::string> depends;
44 std::unordered_set<std::string> optdepends;
45 std::unordered_set<std::string> unsatisfied_depends;
47 bool part_of_modpack = false;
48 bool is_modpack = false;
51 std::map<std::string,ModSpec> modpack_content;
52 ModSpec(const std::string &name_ = "", const std::string &path_ = ""):
56 ModSpec(const std::string &name_, const std::string &path_, bool part_of_modpack_):
59 part_of_modpack(part_of_modpack_)
63 // Retrieves depends, optdepends, is_modpack and modpack_content
64 void parseModContents(ModSpec &mod);
66 std::map<std::string,ModSpec> getModsInPath(const std::string &path,
67 bool part_of_modpack = false);
69 // replaces modpack Modspecs with their content
70 std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
72 // a ModConfiguration is a subset of installed mods, expected to have
73 // all dependencies fullfilled, so it can be used as a list of mods to
74 // load when the game starts.
75 class ModConfiguration
78 // checks if all dependencies are fullfilled.
79 bool isConsistent() const
81 return m_unsatisfied_mods.empty();
84 const std::vector<ModSpec> &getMods() const
89 const std::vector<ModSpec> &getUnsatisfiedMods() const
91 return m_unsatisfied_mods;
94 void printUnsatisfiedModsError() const;
97 ModConfiguration(const std::string &worldpath);
98 // adds all mods in the given path. used for games, modpacks
99 // and world-specific mods (worldmods-folders)
100 void addModsInPath(const std::string &path);
102 // adds all mods in the set.
103 void addMods(const std::vector<ModSpec> &new_mods);
105 void addModsFromConfig(const std::string &settings_path, const std::set<std::string> &mods);
107 void checkConflictsAndDeps();
109 // list of mods sorted such that they can be loaded in the
110 // given order with all dependencies being fullfilled. I.e.,
111 // every mod in this list has only dependencies on mods which
112 // appear earlier in the vector.
113 std::vector<ModSpec> m_sorted_mods;
116 // move mods from m_unsatisfied_mods to m_sorted_mods
117 // in an order that satisfies dependencies
118 void resolveDependencies();
120 // mods with unmet dependencies. Before dependencies are resolved,
121 // this is where all mods are stored. Afterwards this contains
122 // only the ones with really unsatisfied dependencies.
123 std::vector<ModSpec> m_unsatisfied_mods;
125 // set of mod names for which an unresolved name conflict
126 // exists. A name conflict happens when two or more mods
127 // at the same level have the same name but different paths.
128 // Levels (mods in higher levels override mods in lower levels):
129 // 1. game mod in modpack; 2. game mod;
130 // 3. world mod in modpack; 4. world mod;
131 // 5. addon mod in modpack; 6. addon mod.
132 std::unordered_set<std::string> m_name_conflicts;
134 // Deleted default constructor
135 ModConfiguration() = default;
140 class ClientModConfiguration: public ModConfiguration
143 ClientModConfiguration(const std::string &path);
147 class ModMetadata: public Metadata
150 ModMetadata() = delete;
151 ModMetadata(const std::string &mod_name);
152 ~ModMetadata() = default;
154 virtual void clear();
156 bool save(const std::string &root_path);
157 bool load(const std::string &root_path);
159 bool isModified() const { return m_modified; }
160 const std::string &getModName() const { return m_mod_name; }
162 virtual bool setString(const std::string &name, const std::string &var);
164 std::string m_mod_name;
165 bool m_modified = false;