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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "mods.h"
21 #include "main.h"
22 #include "filesys.h"
23 #include "strfnd.h"
24 #include "log.h"
25 #include "subgame.h"
26 #include "settings.h"
27 #include "strfnd.h"
28 #include <cctype>
29 #include "convert_json.h"
30
31 static bool parseDependsLine(std::istream &is,
32                 std::string &dep, std::set<char> &symbols)
33 {
34         std::getline(is, dep);
35         dep = trim(dep);
36         symbols.clear();
37         size_t pos = dep.size();
38         while(pos > 0 && !string_allowed(dep.substr(pos-1, 1), MODNAME_ALLOWED_CHARS)){
39                 // last character is a symbol, not part of the modname
40                 symbols.insert(dep[pos-1]);
41                 --pos;
42         }
43         dep = trim(dep.substr(0, pos));
44         return dep != "";
45 }
46
47 void parseModContents(ModSpec &spec)
48 {
49         // NOTE: this function works in mutual recursion with getModsInPath
50
51         spec.depends.clear();
52         spec.optdepends.clear();
53         spec.is_modpack = false;
54         spec.modpack_content.clear();
55
56         // Handle modpacks (defined by containing modpack.txt)
57         std::ifstream modpack_is((spec.path+DIR_DELIM+"modpack.txt").c_str());
58         if(modpack_is.good()){ //a modpack, recursively get the mods in it
59                 modpack_is.close(); // We don't actually need the file
60                 spec.is_modpack = true;
61                 spec.modpack_content = getModsInPath(spec.path, true);
62
63                 // modpacks have no dependencies; they are defined and
64                 // tracked separately for each mod in the modpack
65         }
66         else{ // not a modpack, parse the dependencies
67                 std::ifstream is((spec.path+DIR_DELIM+"depends.txt").c_str());
68                 while(is.good()){
69                         std::string dep;
70                         std::set<char> symbols;
71                         if(parseDependsLine(is, dep, symbols)){
72                                 if(symbols.count('?') != 0){
73                                         spec.optdepends.insert(dep);
74                                 }
75                                 else{
76                                         spec.depends.insert(dep);
77                                 }
78                         }
79                 }
80
81                 // FIXME: optdepends.txt is deprecated
82                 // remove this code at some point in the future
83                 std::ifstream is2((spec.path+DIR_DELIM+"optdepends.txt").c_str());
84                 while(is2.good()){
85                         std::string dep;
86                         std::set<char> symbols;
87                         if(parseDependsLine(is2, dep, symbols))
88                                 spec.optdepends.insert(dep);
89                 }
90         }
91 }
92
93 std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modpack)
94 {
95         // NOTE: this function works in mutual recursion with parseModContents
96
97         std::map<std::string, ModSpec> result;
98         std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
99         for(u32 j=0; j<dirlist.size(); j++){
100                 if(!dirlist[j].dir)
101                         continue;
102                 std::string modname = dirlist[j].name;
103                 // Ignore all directories beginning with a ".", especially
104                 // VCS directories like ".git" or ".svn"
105                 if(modname[0] == '.')
106                         continue;
107                 std::string modpath = path + DIR_DELIM + modname;
108
109                 ModSpec spec(modname, modpath);
110                 spec.part_of_modpack = part_of_modpack;
111                 parseModContents(spec);
112                 result.insert(std::make_pair(modname, spec));
113         }
114         return result;
115 }
116
117 std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods)
118 {
119         std::map<std::string, ModSpec> result;
120         for(std::map<std::string,ModSpec>::iterator it = mods.begin();
121                 it != mods.end(); ++it)
122         {
123                 ModSpec mod = (*it).second;
124                 if(mod.is_modpack)
125                 {
126                         std::map<std::string, ModSpec> content = 
127                                 flattenModTree(mod.modpack_content);
128                         result.insert(content.begin(),content.end());
129                         result.insert(std::make_pair(mod.name,mod));
130                 } 
131                 else //not a modpack
132                 {
133                         result.insert(std::make_pair(mod.name,mod));
134                 }
135         }
136         return result;
137 }
138
139 std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
140 {
141         std::vector<ModSpec> result;
142         for(std::map<std::string,ModSpec>::iterator it = mods.begin();
143                 it != mods.end(); ++it)
144         {
145                 ModSpec mod = (*it).second;
146                 if(mod.is_modpack)
147                 {
148                         std::vector<ModSpec> content = flattenMods(mod.modpack_content);
149                         result.reserve(result.size() + content.size());
150                         result.insert(result.end(),content.begin(),content.end());
151                         
152                 } 
153                 else //not a modpack
154                 {
155                         result.push_back(mod);
156                 }
157         }
158         return result;
159 }
160
161 ModConfiguration::ModConfiguration(std::string worldpath)
162 {
163         SubgameSpec gamespec = findWorldSubgame(worldpath);
164
165         // Add all game mods and all world mods
166         addModsInPath(gamespec.gamemods_path);
167         addModsInPath(worldpath + DIR_DELIM + "worldmods");
168
169         // check world.mt file for mods explicitely declared to be
170         // loaded or not by a load_mod_<modname> = ... line.
171         std::string worldmt = worldpath+DIR_DELIM+"world.mt";
172         Settings worldmt_settings;
173         worldmt_settings.readConfigFile(worldmt.c_str());
174         std::vector<std::string> names = worldmt_settings.getNames();
175         std::set<std::string> include_mod_names;
176         for(std::vector<std::string>::iterator it = names.begin(); 
177                 it != names.end(); ++it)
178         {       
179                 std::string name = *it;  
180                 // for backwards compatibility: exclude only mods which are
181                 // explicitely excluded. if mod is not mentioned at all, it is
182                 // enabled. So by default, all installed mods are enabled.
183                 if (name.compare(0,9,"load_mod_") == 0 &&
184                         worldmt_settings.getBool(name))
185                 {
186                         include_mod_names.insert(name.substr(9));
187                 }
188         }
189
190         // Collect all mods that are also in include_mod_names
191         std::vector<ModSpec> addon_mods;
192         for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
193                         it_path != gamespec.addon_mods_paths.end(); ++it_path)
194         {
195                 std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
196                 for(std::vector<ModSpec>::iterator it = addon_mods_in_path.begin();
197                         it != addon_mods_in_path.end(); ++it)
198                 {
199                         ModSpec& mod = *it;
200                         if(include_mod_names.count(mod.name) != 0)
201                                 addon_mods.push_back(mod);
202                         else
203                                 worldmt_settings.setBool("load_mod_" + mod.name, false);
204                 }
205         }
206         worldmt_settings.updateConfigFile(worldmt.c_str());
207
208         addMods(addon_mods);
209
210         // report on name conflicts
211         if(!m_name_conflicts.empty()){
212                 std::string s = "Unresolved name conflicts for mods ";
213                 for(std::set<std::string>::const_iterator it = m_name_conflicts.begin();
214                                 it != m_name_conflicts.end(); ++it)
215                 {
216                         if(it != m_name_conflicts.begin()) s += ", ";
217                         s += std::string("\"") + (*it) + "\"";
218                 }
219                 s += ".";
220                 throw ModError(s);
221         }
222
223         // get the mods in order
224         resolveDependencies();
225 }
226
227 void ModConfiguration::addModsInPath(std::string path)
228 {
229         addMods(flattenMods(getModsInPath(path)));
230 }
231
232 void ModConfiguration::addMods(std::vector<ModSpec> new_mods)
233 {
234         // Maintain a map of all existing m_unsatisfied_mods.
235         // Keys are mod names and values are indices into m_unsatisfied_mods.
236         std::map<std::string, u32> existing_mods;
237         for(u32 i = 0; i < m_unsatisfied_mods.size(); ++i){
238                 existing_mods[m_unsatisfied_mods[i].name] = i;
239         }
240
241         // Add new mods
242         for(int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack){
243                 // First iteration:
244                 // Add all the mods that come from modpacks
245                 // Second iteration:
246                 // Add all the mods that didn't come from modpacks
247                 
248                 std::set<std::string> seen_this_iteration;
249
250                 for(std::vector<ModSpec>::const_iterator it = new_mods.begin();
251                                 it != new_mods.end(); ++it){
252                         const ModSpec &mod = *it;
253                         if(mod.part_of_modpack != want_from_modpack)
254                                 continue;
255                         if(existing_mods.count(mod.name) == 0){
256                                 // GOOD CASE: completely new mod.
257                                 m_unsatisfied_mods.push_back(mod);
258                                 existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
259                         }
260                         else if(seen_this_iteration.count(mod.name) == 0){
261                                 // BAD CASE: name conflict in different levels.
262                                 u32 oldindex = existing_mods[mod.name];
263                                 const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
264                                 actionstream<<"WARNING: Mod name conflict detected: \""
265                                         <<mod.name<<"\""<<std::endl
266                                         <<"Will not load: "<<oldmod.path<<std::endl
267                                         <<"Overridden by: "<<mod.path<<std::endl;
268                                 m_unsatisfied_mods[oldindex] = mod;
269
270                                 // If there was a "VERY BAD CASE" name conflict
271                                 // in an earlier level, ignore it.
272                                 m_name_conflicts.erase(mod.name);
273                         }
274                         else{
275                                 // VERY BAD CASE: name conflict in the same level.
276                                 u32 oldindex = existing_mods[mod.name];
277                                 const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
278                                 errorstream<<"WARNING: Mod name conflict detected: \""
279                                         <<mod.name<<"\""<<std::endl
280                                         <<"Will not load: "<<oldmod.path<<std::endl
281                                         <<"Will not load: "<<mod.path<<std::endl;
282                                 m_unsatisfied_mods[oldindex] = mod;
283                                 m_name_conflicts.insert(mod.name);
284                         }
285                         seen_this_iteration.insert(mod.name);
286                 }
287         }
288 }
289
290 void ModConfiguration::resolveDependencies()
291 {
292         // Step 1: Compile a list of the mod names we're working with
293         std::set<std::string> modnames;
294         for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
295                 it != m_unsatisfied_mods.end(); ++it){
296                 modnames.insert((*it).name);
297         }
298
299         // Step 2: get dependencies (including optional dependencies)
300         // of each mod, split mods into satisfied and unsatisfied
301         std::list<ModSpec> satisfied;
302         std::list<ModSpec> unsatisfied;
303         for(std::vector<ModSpec>::iterator it = m_unsatisfied_mods.begin();
304                         it != m_unsatisfied_mods.end(); ++it){
305                 ModSpec mod = *it;
306                 mod.unsatisfied_depends = mod.depends;
307                 // check which optional dependencies actually exist
308                 for(std::set<std::string>::iterator it_optdep = mod.optdepends.begin();
309                                 it_optdep != mod.optdepends.end(); ++it_optdep){
310                         std::string optdep = *it_optdep;
311                         if(modnames.count(optdep) != 0)
312                                 mod.unsatisfied_depends.insert(optdep);
313                 }
314                 // if a mod has no depends it is initially satisfied
315                 if(mod.unsatisfied_depends.empty())
316                         satisfied.push_back(mod);
317                 else
318                         unsatisfied.push_back(mod);
319         }
320
321         // Step 3: mods without unmet dependencies can be appended to
322         // the sorted list.
323         while(!satisfied.empty()){
324                 ModSpec mod = satisfied.back();
325                 m_sorted_mods.push_back(mod);
326                 satisfied.pop_back();
327                 for(std::list<ModSpec>::iterator it = unsatisfied.begin();
328                                 it != unsatisfied.end(); ){
329                         ModSpec& mod2 = *it;
330                         mod2.unsatisfied_depends.erase(mod.name);
331                         if(mod2.unsatisfied_depends.empty()){
332                                 satisfied.push_back(mod2);
333                                 it = unsatisfied.erase(it);
334                         }
335                         else{
336                                 ++it;
337                         }
338                 }       
339         }
340
341         // Step 4: write back list of unsatisfied mods
342         m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
343 }
344
345 #if USE_CURL
346 Json::Value getModstoreUrl(std::string url)
347 {
348         struct curl_slist *chunk = NULL;
349
350         bool special_http_header = true;
351
352         try{
353                 special_http_header = g_settings->getBool("modstore_disable_special_http_header");
354         }
355         catch(SettingNotFoundException &e) {
356         }
357
358         if (special_http_header)
359                 chunk = curl_slist_append(chunk, "Accept: application/vnd.minetest.mmdb-v1+json");
360
361         Json::Value retval = fetchJsonValue(url,chunk);
362
363         if (chunk != NULL)
364                 curl_slist_free_all(chunk);
365
366         return retval;
367 }
368
369 #endif