]> git.lizzy.rs Git - dragonfireclient.git/blob - src/mineral.cpp
Now texture handling is fast. Also now players are saved on disk.
[dragonfireclient.git] / src / mineral.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "mineral.h"
21
22 const char *mineral_filenames[MINERAL_COUNT] =
23 {
24         NULL,
25         "mineral_coal.png",
26         "mineral_iron.png"
27 };
28
29 textureid_t mineral_textures[MINERAL_COUNT] = {0};
30
31 void init_mineral(IrrlichtWrapper *irrlicht)
32 {
33         for(u32 i=0; i<MINERAL_COUNT; i++)
34         {
35                 if(mineral_filenames[i] == NULL)
36                         continue;
37                 mineral_textures[i] = irrlicht->getTextureId(mineral_filenames[i]);
38         }
39 }
40
41 textureid_t mineral_block_texture(u8 mineral)
42 {
43         if(mineral >= MINERAL_COUNT)
44                 return 0;
45         
46         return mineral_textures[mineral];
47 }
48
49