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Fix mapgen using unitialised height map values
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1 /*
2 Minetest
3 Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "mg_decoration.h"
21 #include "mg_schematic.h"
22 #include "mapgen.h"
23 #include "noise.h"
24 #include "map.h"
25 #include "log.h"
26 #include "util/numeric.h"
27
28 const char *DecorationManager::ELEMENT_TITLE = "decoration";
29
30 FlagDesc flagdesc_deco[] = {
31         {"place_center_x", DECO_PLACE_CENTER_X},
32         {"place_center_y", DECO_PLACE_CENTER_Y},
33         {"place_center_z", DECO_PLACE_CENTER_Z},
34         {NULL,             0}
35 };
36
37
38 ///////////////////////////////////////////////////////////////////////////////
39
40
41 DecorationManager::DecorationManager(IGameDef *gamedef) :
42         GenElementManager(gamedef)
43 {
44 }
45
46
47 size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
48         v3s16 nmin, v3s16 nmax)
49 {
50         size_t nplaced = 0;
51
52         for (size_t i = 0; i != m_elements.size(); i++) {
53                 Decoration *deco = (Decoration *)m_elements[i];
54                 if (!deco)
55                         continue;
56
57                 nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
58                 blockseed++;
59         }
60
61         return nplaced;
62 }
63
64
65 void DecorationManager::clear()
66 {
67         for (size_t i = 0; i < m_elements.size(); i++) {
68                 Decoration *deco = (Decoration *)m_elements[i];
69                 delete deco;
70         }
71         m_elements.clear();
72 }
73
74
75 ///////////////////////////////////////////////////////////////////////////////
76
77
78 Decoration::Decoration()
79 {
80         mapseed    = 0;
81         fill_ratio = 0;
82         sidelen    = 1;
83         flags      = 0;
84 }
85
86
87 Decoration::~Decoration()
88 {
89 }
90
91
92 void Decoration::resolveNodeNames(NodeResolveInfo *nri)
93 {
94         m_ndef->getIdsFromResolveInfo(nri, c_place_on);
95 }
96
97
98 size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
99 {
100         PseudoRandom ps(blockseed + 53);
101         int carea_size = nmax.X - nmin.X + 1;
102
103         // Divide area into parts
104         if (carea_size % sidelen) {
105                 errorstream << "Decoration::placeDeco: chunk size is not divisible by "
106                         "sidelen; setting sidelen to " << carea_size << std::endl;
107                 sidelen = carea_size;
108         }
109
110         s16 divlen = carea_size / sidelen;
111         int area = sidelen * sidelen;
112
113         for (s16 z0 = 0; z0 < divlen; z0++)
114         for (s16 x0 = 0; x0 < divlen; x0++) {
115                 v2s16 p2d_center( // Center position of part of division
116                         nmin.X + sidelen / 2 + sidelen * x0,
117                         nmin.Z + sidelen / 2 + sidelen * z0
118                 );
119                 v2s16 p2d_min( // Minimum edge of part of division
120                         nmin.X + sidelen * x0,
121                         nmin.Z + sidelen * z0
122                 );
123                 v2s16 p2d_max( // Maximum edge of part of division
124                         nmin.X + sidelen + sidelen * x0 - 1,
125                         nmin.Z + sidelen + sidelen * z0 - 1
126                 );
127
128                 // Amount of decorations
129                 float nval = (flags & DECO_USE_NOISE) ?
130                         NoisePerlin2D(&np, p2d_center.X, p2d_center.Y, mapseed) :
131                         fill_ratio;
132                 u32 deco_count = area * MYMAX(nval, 0.f);
133
134                 for (u32 i = 0; i < deco_count; i++) {
135                         s16 x = ps.range(p2d_min.X, p2d_max.X);
136                         s16 z = ps.range(p2d_min.Y, p2d_max.Y);
137
138                         int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
139
140                         s16 y = mg->heightmap ?
141                                         mg->heightmap[mapindex] :
142                                         mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
143
144                         if (y < nmin.Y || y > nmax.Y ||
145                                 y < y_min  || y > y_max)
146                                 continue;
147
148                         int height = getHeight();
149                         int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
150                         if (y + 1 + height > max_y) {
151                                 continue;
152 #if 0
153                                 printf("Decoration at (%d %d %d) cut off\n", x, y, z);
154                                 //add to queue
155                                 JMutexAutoLock cutofflock(cutoff_mutex);
156                                 cutoffs.push_back(CutoffData(x, y, z, height));
157 #endif
158                         }
159
160                         if (mg->biomemap) {
161                                 std::set<u8>::iterator iter;
162
163                                 if (!biomes.empty()) {
164                                         iter = biomes.find(mg->biomemap[mapindex]);
165                                         if (iter == biomes.end())
166                                                 continue;
167                                 }
168                         }
169
170                         v3s16 pos(x, y, z);
171                         if (generate(mg->vm, &ps, max_y, pos))
172                                 mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, id);
173                 }
174         }
175
176         return 0;
177 }
178
179
180 #if 0
181 void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
182 {
183         PseudoRandom pr(blockseed + 53);
184         std::vector<CutoffData> handled_cutoffs;
185
186         // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
187         {
188                 JMutexAutoLock cutofflock(cutoff_mutex);
189                 for (std::list<CutoffData>::iterator i = cutoffs.begin();
190                         i != cutoffs.end(); ++i) {
191                         CutoffData cutoff = *i;
192                         v3s16 p    = cutoff.p;
193                         s16 height = cutoff.height;
194                         if (p.X < nmin.X || p.X > nmax.X ||
195                                 p.Z < nmin.Z || p.Z > nmax.Z)
196                                 continue;
197                         if (p.Y + height < nmin.Y || p.Y > nmax.Y)
198                                 continue;
199
200                         handled_cutoffs.push_back(cutoff);
201                 }
202         }
203
204         // Generate the cutoffs
205         for (size_t i = 0; i != handled_cutoffs.size(); i++) {
206                 v3s16 p    = handled_cutoffs[i].p;
207                 s16 height = handled_cutoffs[i].height;
208
209                 if (p.Y + height > nmax.Y) {
210                         //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
211                         cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
212                 }
213
214                 generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
215         }
216
217         // Remove cutoffs that were handled from the cutoff list
218         {
219                 JMutexAutoLock cutofflock(cutoff_mutex);
220                 for (std::list<CutoffData>::iterator i = cutoffs.begin();
221                         i != cutoffs.end(); ++i) {
222
223                         for (size_t j = 0; j != handled_cutoffs.size(); j++) {
224                                 CutoffData coff = *i;
225                                 if (coff.p == handled_cutoffs[j].p)
226                                         i = cutoffs.erase(i);
227                         }
228                 }
229         }
230 }
231 #endif
232
233
234 ///////////////////////////////////////////////////////////////////////////////
235
236
237 void DecoSimple::resolveNodeNames(NodeResolveInfo *nri)
238 {
239         Decoration::resolveNodeNames(nri);
240         m_ndef->getIdsFromResolveInfo(nri, c_decos);
241         m_ndef->getIdsFromResolveInfo(nri, c_spawnby);
242 }
243
244
245 bool DecoSimple::canPlaceDecoration(MMVManip *vm, v3s16 p)
246 {
247         // Don't bother if there aren't any decorations to place
248         if (c_decos.size() == 0)
249                 return false;
250
251         u32 vi = vm->m_area.index(p);
252
253         // Check if the decoration can be placed on this node
254         if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
255                 return false;
256
257         // Don't continue if there are no spawnby constraints
258         if (nspawnby == -1)
259                 return true;
260
261         int nneighs = 0;
262         v3s16 dirs[8] = {
263                 v3s16( 0, 0,  1),
264                 v3s16( 0, 0, -1),
265                 v3s16( 1, 0,  0),
266                 v3s16(-1, 0,  0),
267                 v3s16( 1, 0,  1),
268                 v3s16(-1, 0,  1),
269                 v3s16(-1, 0, -1),
270                 v3s16( 1, 0, -1)
271         };
272
273         // Check a Moore neighborhood if there are enough spawnby nodes
274         for (size_t i = 0; i != ARRLEN(dirs); i++) {
275                 u32 index = vm->m_area.index(p + dirs[i]);
276                 if (!vm->m_area.contains(index))
277                         continue;
278
279                 if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
280                         nneighs++;
281         }
282
283         if (nneighs < nspawnby)
284                 return false;
285
286         return true;
287 }
288
289
290 size_t DecoSimple::generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p)
291 {
292         if (!canPlaceDecoration(vm, p))
293                 return 0;
294
295         content_t c_place = c_decos[pr->range(0, c_decos.size() - 1)];
296
297         s16 height = (deco_height_max > 0) ?
298                 pr->range(deco_height, deco_height_max) : deco_height;
299
300         height = MYMIN(height, max_y - p.Y);
301
302         v3s16 em = vm->m_area.getExtent();
303         u32 vi = vm->m_area.index(p);
304         for (int i = 0; i < height; i++) {
305                 vm->m_area.add_y(em, vi, 1);
306
307                 content_t c = vm->m_data[vi].getContent();
308                 if (c != CONTENT_AIR && c != CONTENT_IGNORE)
309                         break;
310
311                 vm->m_data[vi] = MapNode(c_place);
312         }
313
314         return 1;
315 }
316
317
318 int DecoSimple::getHeight()
319 {
320         return (deco_height_max > 0) ? deco_height_max : deco_height;
321 }
322
323
324 ///////////////////////////////////////////////////////////////////////////////
325
326
327 size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p)
328 {
329         if (flags & DECO_PLACE_CENTER_X)
330                 p.X -= (schematic->size.X + 1) / 2;
331         if (flags & DECO_PLACE_CENTER_Y)
332                 p.Y -= (schematic->size.Y + 1) / 2;
333         if (flags & DECO_PLACE_CENTER_Z)
334                 p.Z -= (schematic->size.Z + 1) / 2;
335
336         if (!vm->m_area.contains(p))
337                 return 0;
338
339         u32 vi = vm->m_area.index(p);
340         content_t c = vm->m_data[vi].getContent();
341         if (!CONTAINS(c_place_on, c))
342                 return 0;
343
344         Rotation rot = (rotation == ROTATE_RAND) ?
345                 (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
346
347         schematic->blitToVManip(p, vm, rot, false, m_ndef);
348
349         return 1;
350 }
351
352
353 int DecoSchematic::getHeight()
354 {
355         return schematic->size.Y;
356 }