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1 /*
2 Minetest
3 Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 Copyright (C) 2014-2017 paramat
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "mg_biome.h"
22 #include "mg_decoration.h"
23 #include "emerge.h"
24 #include "server.h"
25 #include "nodedef.h"
26 #include "map.h" //for MMVManip
27 #include "util/numeric.h"
28 #include "porting.h"
29 #include "settings.h"
30
31
32 ///////////////////////////////////////////////////////////////////////////////
33
34
35 BiomeManager::BiomeManager(Server *server) :
36         ObjDefManager(server, OBJDEF_BIOME)
37 {
38         m_server = server;
39
40         // Create default biome to be used in case none exist
41         Biome *b = new Biome;
42
43         b->name            = "Default";
44         b->flags           = 0;
45         b->depth_top       = 0;
46         b->depth_filler    = -MAX_MAP_GENERATION_LIMIT;
47         b->depth_water_top = 0;
48         b->depth_riverbed  = 0;
49         b->y_min           = -MAX_MAP_GENERATION_LIMIT;
50         b->y_max           = MAX_MAP_GENERATION_LIMIT;
51         b->heat_point      = 0.0;
52         b->humidity_point  = 0.0;
53
54         b->m_nodenames.emplace_back("mapgen_stone");
55         b->m_nodenames.emplace_back("mapgen_stone");
56         b->m_nodenames.emplace_back("mapgen_stone");
57         b->m_nodenames.emplace_back("mapgen_water_source");
58         b->m_nodenames.emplace_back("mapgen_water_source");
59         b->m_nodenames.emplace_back("mapgen_river_water_source");
60         b->m_nodenames.emplace_back("mapgen_stone");
61         b->m_nodenames.emplace_back("ignore");
62         m_ndef->pendNodeResolve(b);
63
64         add(b);
65 }
66
67
68 void BiomeManager::clear()
69 {
70         EmergeManager *emerge = m_server->getEmergeManager();
71
72         // Remove all dangling references in Decorations
73         DecorationManager *decomgr = emerge->decomgr;
74         for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
75                 Decoration *deco = (Decoration *)decomgr->getRaw(i);
76                 deco->biomes.clear();
77         }
78
79         // Don't delete the first biome
80         for (size_t i = 1; i < m_objects.size(); i++)
81                 delete (Biome *)m_objects[i];
82
83         m_objects.resize(1);
84 }
85
86 ////////////////////////////////////////////////////////////////////////////////
87
88
89 void BiomeParamsOriginal::readParams(const Settings *settings)
90 {
91         settings->getNoiseParams("mg_biome_np_heat",           np_heat);
92         settings->getNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
93         settings->getNoiseParams("mg_biome_np_humidity",       np_humidity);
94         settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
95 }
96
97
98 void BiomeParamsOriginal::writeParams(Settings *settings) const
99 {
100         settings->setNoiseParams("mg_biome_np_heat",           np_heat);
101         settings->setNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
102         settings->setNoiseParams("mg_biome_np_humidity",       np_humidity);
103         settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
104 }
105
106
107 ////////////////////////////////////////////////////////////////////////////////
108
109 BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
110         BiomeParamsOriginal *params, v3s16 chunksize)
111 {
112         m_bmgr   = biomemgr;
113         m_params = params;
114         m_csize  = chunksize;
115
116         noise_heat           = new Noise(&params->np_heat,
117                                                                         params->seed, m_csize.X, m_csize.Z);
118         noise_humidity       = new Noise(&params->np_humidity,
119                                                                         params->seed, m_csize.X, m_csize.Z);
120         noise_heat_blend     = new Noise(&params->np_heat_blend,
121                                                                         params->seed, m_csize.X, m_csize.Z);
122         noise_humidity_blend = new Noise(&params->np_humidity_blend,
123                                                                         params->seed, m_csize.X, m_csize.Z);
124
125         heatmap  = noise_heat->result;
126         humidmap = noise_humidity->result;
127         biomemap = new biome_t[m_csize.X * m_csize.Z];
128 }
129
130 BiomeGenOriginal::~BiomeGenOriginal()
131 {
132         delete []biomemap;
133
134         delete noise_heat;
135         delete noise_humidity;
136         delete noise_heat_blend;
137         delete noise_humidity_blend;
138 }
139
140
141 Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
142 {
143         float heat =
144                 NoisePerlin2D(&m_params->np_heat,       pos.X, pos.Z, m_params->seed) +
145                 NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
146         float humidity =
147                 NoisePerlin2D(&m_params->np_humidity,       pos.X, pos.Z, m_params->seed) +
148                 NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
149
150         return calcBiomeFromNoise(heat, humidity, pos.Y);
151 }
152
153
154 void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
155 {
156         m_pmin = pmin;
157
158         noise_heat->perlinMap2D(pmin.X, pmin.Z);
159         noise_humidity->perlinMap2D(pmin.X, pmin.Z);
160         noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
161         noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
162
163         for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
164                 noise_heat->result[i]     += noise_heat_blend->result[i];
165                 noise_humidity->result[i] += noise_humidity_blend->result[i];
166         }
167 }
168
169
170 biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap)
171 {
172         for (s32 i = 0; i != m_csize.X * m_csize.Z; i++) {
173                 Biome *biome = calcBiomeFromNoise(
174                         noise_heat->result[i],
175                         noise_humidity->result[i],
176                         heightmap[i]);
177
178                 biomemap[i] = biome->index;
179         }
180
181         return biomemap;
182 }
183
184
185 Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const
186 {
187         return getBiomeAtIndex(
188                 (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X),
189                 pos.Y);
190 }
191
192
193 Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, s16 y) const
194 {
195         return calcBiomeFromNoise(
196                 noise_heat->result[index],
197                 noise_humidity->result[index],
198                 y);
199 }
200
201
202 Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) const
203 {
204         Biome *b, *biome_closest = NULL;
205         float dist_min = FLT_MAX;
206
207         for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
208                 b = (Biome *)m_bmgr->getRaw(i);
209                 if (!b || y > b->y_max || y < b->y_min)
210                         continue;
211
212                 float d_heat     = heat     - b->heat_point;
213                 float d_humidity = humidity - b->humidity_point;
214                 float dist = (d_heat * d_heat) +
215                                          (d_humidity * d_humidity);
216                 if (dist < dist_min) {
217                         dist_min = dist;
218                         biome_closest = b;
219                 }
220         }
221
222         return biome_closest ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
223 }
224
225
226 ////////////////////////////////////////////////////////////////////////////////
227
228 void Biome::resolveNodeNames()
229 {
230         getIdFromNrBacklog(&c_top,         "mapgen_stone",              CONTENT_AIR);
231         getIdFromNrBacklog(&c_filler,      "mapgen_stone",              CONTENT_AIR);
232         getIdFromNrBacklog(&c_stone,       "mapgen_stone",              CONTENT_AIR);
233         getIdFromNrBacklog(&c_water_top,   "mapgen_water_source",       CONTENT_AIR);
234         getIdFromNrBacklog(&c_water,       "mapgen_water_source",       CONTENT_AIR);
235         getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
236         getIdFromNrBacklog(&c_riverbed,    "mapgen_stone",              CONTENT_AIR);
237         getIdFromNrBacklog(&c_dust,        "ignore",                    CONTENT_IGNORE);
238 }