3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "mg_decoration.h"
25 #include "map.h" //for MMVManip
27 #include "util/numeric.h"
28 #include "util/mathconstants.h"
33 ///////////////////////////////////////////////////////////////////////////////
36 BiomeManager::BiomeManager(IGameDef *gamedef) :
37 ObjDefManager(gamedef, OBJDEF_BIOME)
41 // Create default biome to be used in case none exist
47 b->depth_filler = -MAX_MAP_GENERATION_LIMIT;
48 b->depth_water_top = 0;
49 b->depth_riverbed = 0;
50 b->y_min = -MAX_MAP_GENERATION_LIMIT;
51 b->y_max = MAX_MAP_GENERATION_LIMIT;
53 b->humidity_point = 0.0;
55 b->m_nodenames.push_back("mapgen_stone");
56 b->m_nodenames.push_back("mapgen_stone");
57 b->m_nodenames.push_back("mapgen_stone");
58 b->m_nodenames.push_back("mapgen_water_source");
59 b->m_nodenames.push_back("mapgen_water_source");
60 b->m_nodenames.push_back("mapgen_river_water_source");
61 b->m_nodenames.push_back("mapgen_stone");
62 b->m_nodenames.push_back("ignore");
63 m_ndef->pendNodeResolve(b);
69 BiomeManager::~BiomeManager()
74 void BiomeManager::clear()
76 EmergeManager *emerge = m_gamedef->getEmergeManager();
78 // Remove all dangling references in Decorations
79 DecorationManager *decomgr = emerge->decomgr;
80 for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
81 Decoration *deco = (Decoration *)decomgr->getRaw(i);
85 // Don't delete the first biome
86 for (size_t i = 1; i < m_objects.size(); i++)
87 delete (Biome *)m_objects[i];
92 ////////////////////////////////////////////////////////////////////////////////
95 void BiomeParamsOriginal::readParams(const Settings *settings)
97 settings->getNoiseParams("mg_biome_np_heat", np_heat);
98 settings->getNoiseParams("mg_biome_np_heat_blend", np_heat_blend);
99 settings->getNoiseParams("mg_biome_np_humidity", np_humidity);
100 settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
104 void BiomeParamsOriginal::writeParams(Settings *settings) const
106 settings->setNoiseParams("mg_biome_np_heat", np_heat);
107 settings->setNoiseParams("mg_biome_np_heat_blend", np_heat_blend);
108 settings->setNoiseParams("mg_biome_np_humidity", np_humidity);
109 settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
113 ////////////////////////////////////////////////////////////////////////////////
115 BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
116 BiomeParamsOriginal *params, v3s16 chunksize)
122 noise_heat = new Noise(¶ms->np_heat,
123 params->seed, m_csize.X, m_csize.Z);
124 noise_humidity = new Noise(¶ms->np_humidity,
125 params->seed, m_csize.X, m_csize.Z);
126 noise_heat_blend = new Noise(¶ms->np_heat_blend,
127 params->seed, m_csize.X, m_csize.Z);
128 noise_humidity_blend = new Noise(¶ms->np_humidity_blend,
129 params->seed, m_csize.X, m_csize.Z);
131 heatmap = noise_heat->result;
132 humidmap = noise_humidity->result;
133 biomemap = new biome_t[m_csize.X * m_csize.Z];
136 BiomeGenOriginal::~BiomeGenOriginal()
141 delete noise_humidity;
142 delete noise_heat_blend;
143 delete noise_humidity_blend;
147 Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
150 NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) +
151 NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
153 NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) +
154 NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
156 return calcBiomeFromNoise(heat, humidity, pos.Y);
160 void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
164 noise_heat->perlinMap2D(pmin.X, pmin.Z);
165 noise_humidity->perlinMap2D(pmin.X, pmin.Z);
166 noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
167 noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
169 for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
170 noise_heat->result[i] += noise_heat_blend->result[i];
171 noise_humidity->result[i] += noise_humidity_blend->result[i];
176 biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap)
178 for (s32 i = 0; i != m_csize.X * m_csize.Z; i++) {
179 Biome *biome = calcBiomeFromNoise(
180 noise_heat->result[i],
181 noise_humidity->result[i],
184 biomemap[i] = biome->index;
191 Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const
193 return getBiomeAtIndex(
194 (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X),
199 Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, s16 y) const
201 return calcBiomeFromNoise(
202 noise_heat->result[index],
203 noise_humidity->result[index],
208 Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) const
210 Biome *b, *biome_closest = NULL;
211 float dist_min = FLT_MAX;
213 for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
214 b = (Biome *)m_bmgr->getRaw(i);
215 if (!b || y > b->y_max || y < b->y_min)
218 float d_heat = heat - b->heat_point;
219 float d_humidity = humidity - b->humidity_point;
220 float dist = (d_heat * d_heat) +
221 (d_humidity * d_humidity);
222 if (dist < dist_min) {
228 return biome_closest ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
232 ////////////////////////////////////////////////////////////////////////////////
234 void Biome::resolveNodeNames()
236 getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR);
237 getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR);
238 getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR);
239 getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR);
240 getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR);
241 getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
242 getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR);
243 getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE);