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1 /*
2 Minetest
3 Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 Copyright (C) 2014-2017 paramat
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "mg_biome.h"
22 #include "mg_decoration.h"
23 #include "emerge.h"
24 #include "server.h"
25 #include "nodedef.h"
26 #include "map.h" //for MMVManip
27 #include "util/numeric.h"
28 #include "porting.h"
29 #include "settings.h"
30
31
32 ///////////////////////////////////////////////////////////////////////////////
33
34
35 BiomeManager::BiomeManager(Server *server) :
36         ObjDefManager(server, OBJDEF_BIOME)
37 {
38         m_server = server;
39
40         // Create default biome to be used in case none exist
41         Biome *b = new Biome;
42
43         b->name            = "Default";
44         b->flags           = 0;
45         b->depth_top       = 0;
46         b->depth_filler    = -MAX_MAP_GENERATION_LIMIT;
47         b->depth_water_top = 0;
48         b->depth_riverbed  = 0;
49         b->y_min           = -MAX_MAP_GENERATION_LIMIT;
50         b->y_max           = MAX_MAP_GENERATION_LIMIT;
51         b->heat_point      = 0.0;
52         b->humidity_point  = 0.0;
53
54         b->m_nodenames.push_back("mapgen_stone");
55         b->m_nodenames.push_back("mapgen_stone");
56         b->m_nodenames.push_back("mapgen_stone");
57         b->m_nodenames.push_back("mapgen_water_source");
58         b->m_nodenames.push_back("mapgen_water_source");
59         b->m_nodenames.push_back("mapgen_river_water_source");
60         b->m_nodenames.push_back("mapgen_stone");
61         b->m_nodenames.push_back("ignore");
62         m_ndef->pendNodeResolve(b);
63
64         add(b);
65 }
66
67
68 BiomeManager::~BiomeManager()
69 {
70 }
71
72
73 void BiomeManager::clear()
74 {
75         EmergeManager *emerge = m_server->getEmergeManager();
76
77         // Remove all dangling references in Decorations
78         DecorationManager *decomgr = emerge->decomgr;
79         for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
80                 Decoration *deco = (Decoration *)decomgr->getRaw(i);
81                 deco->biomes.clear();
82         }
83
84         // Don't delete the first biome
85         for (size_t i = 1; i < m_objects.size(); i++)
86                 delete (Biome *)m_objects[i];
87
88         m_objects.resize(1);
89 }
90
91 ////////////////////////////////////////////////////////////////////////////////
92
93
94 void BiomeParamsOriginal::readParams(const Settings *settings)
95 {
96         settings->getNoiseParams("mg_biome_np_heat",           np_heat);
97         settings->getNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
98         settings->getNoiseParams("mg_biome_np_humidity",       np_humidity);
99         settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
100 }
101
102
103 void BiomeParamsOriginal::writeParams(Settings *settings) const
104 {
105         settings->setNoiseParams("mg_biome_np_heat",           np_heat);
106         settings->setNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
107         settings->setNoiseParams("mg_biome_np_humidity",       np_humidity);
108         settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
109 }
110
111
112 ////////////////////////////////////////////////////////////////////////////////
113
114 BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
115         BiomeParamsOriginal *params, v3s16 chunksize)
116 {
117         m_bmgr   = biomemgr;
118         m_params = params;
119         m_csize  = chunksize;
120
121         noise_heat           = new Noise(&params->np_heat,
122                                                                         params->seed, m_csize.X, m_csize.Z);
123         noise_humidity       = new Noise(&params->np_humidity,
124                                                                         params->seed, m_csize.X, m_csize.Z);
125         noise_heat_blend     = new Noise(&params->np_heat_blend,
126                                                                         params->seed, m_csize.X, m_csize.Z);
127         noise_humidity_blend = new Noise(&params->np_humidity_blend,
128                                                                         params->seed, m_csize.X, m_csize.Z);
129
130         heatmap  = noise_heat->result;
131         humidmap = noise_humidity->result;
132         biomemap = new biome_t[m_csize.X * m_csize.Z];
133 }
134
135 BiomeGenOriginal::~BiomeGenOriginal()
136 {
137         delete []biomemap;
138
139         delete noise_heat;
140         delete noise_humidity;
141         delete noise_heat_blend;
142         delete noise_humidity_blend;
143 }
144
145
146 Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
147 {
148         float heat =
149                 NoisePerlin2D(&m_params->np_heat,       pos.X, pos.Z, m_params->seed) +
150                 NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
151         float humidity =
152                 NoisePerlin2D(&m_params->np_humidity,       pos.X, pos.Z, m_params->seed) +
153                 NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
154
155         return calcBiomeFromNoise(heat, humidity, pos.Y);
156 }
157
158
159 void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
160 {
161         m_pmin = pmin;
162
163         noise_heat->perlinMap2D(pmin.X, pmin.Z);
164         noise_humidity->perlinMap2D(pmin.X, pmin.Z);
165         noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
166         noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
167
168         for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
169                 noise_heat->result[i]     += noise_heat_blend->result[i];
170                 noise_humidity->result[i] += noise_humidity_blend->result[i];
171         }
172 }
173
174
175 biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap)
176 {
177         for (s32 i = 0; i != m_csize.X * m_csize.Z; i++) {
178                 Biome *biome = calcBiomeFromNoise(
179                         noise_heat->result[i],
180                         noise_humidity->result[i],
181                         heightmap[i]);
182
183                 biomemap[i] = biome->index;
184         }
185
186         return biomemap;
187 }
188
189
190 Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const
191 {
192         return getBiomeAtIndex(
193                 (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X),
194                 pos.Y);
195 }
196
197
198 Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, s16 y) const
199 {
200         return calcBiomeFromNoise(
201                 noise_heat->result[index],
202                 noise_humidity->result[index],
203                 y);
204 }
205
206
207 Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) const
208 {
209         Biome *b, *biome_closest = NULL;
210         float dist_min = FLT_MAX;
211
212         for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
213                 b = (Biome *)m_bmgr->getRaw(i);
214                 if (!b || y > b->y_max || y < b->y_min)
215                         continue;
216
217                 float d_heat     = heat     - b->heat_point;
218                 float d_humidity = humidity - b->humidity_point;
219                 float dist = (d_heat * d_heat) +
220                                          (d_humidity * d_humidity);
221                 if (dist < dist_min) {
222                         dist_min = dist;
223                         biome_closest = b;
224                 }
225         }
226
227         return biome_closest ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
228 }
229
230
231 ////////////////////////////////////////////////////////////////////////////////
232
233 void Biome::resolveNodeNames()
234 {
235         getIdFromNrBacklog(&c_top,         "mapgen_stone",              CONTENT_AIR);
236         getIdFromNrBacklog(&c_filler,      "mapgen_stone",              CONTENT_AIR);
237         getIdFromNrBacklog(&c_stone,       "mapgen_stone",              CONTENT_AIR);
238         getIdFromNrBacklog(&c_water_top,   "mapgen_water_source",       CONTENT_AIR);
239         getIdFromNrBacklog(&c_water,       "mapgen_water_source",       CONTENT_AIR);
240         getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
241         getIdFromNrBacklog(&c_riverbed,    "mapgen_stone",              CONTENT_AIR);
242         getIdFromNrBacklog(&c_dust,        "ignore",                    CONTENT_IGNORE);
243 }