6 #include <linmath.h/linmath.h>
15 } __attribute__((packed, aligned(4))) Vertex;
28 Mesh *mesh_create(Vertex *vertices, GLsizei count);
29 void mesh_delete(Mesh *mesh);
30 void mesh_transform(Mesh *mesh);
31 void mesh_render(Mesh *mesh, ShaderProgram *prog);