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[dragonfireclient.git] / src / mapsector.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "mapsector.h"
21 #include "exceptions.h"
22 #include "mapblock.h"
23 #include "serialization.h"
24
25 MapSector::MapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
26                 differs_from_disk(false),
27                 m_parent(parent),
28                 m_pos(pos),
29                 m_gamedef(gamedef),
30                 m_block_cache(NULL)
31 {
32 }
33
34 MapSector::~MapSector()
35 {
36         deleteBlocks();
37 }
38
39 void MapSector::deleteBlocks()
40 {
41         // Clear cache
42         m_block_cache = NULL;
43
44         // Delete all
45         for(std::map<s16, MapBlock*>::iterator i = m_blocks.begin();
46                 i != m_blocks.end(); ++i)
47         {
48                 delete i->second;
49         }
50
51         // Clear container
52         m_blocks.clear();
53 }
54
55 MapBlock * MapSector::getBlockBuffered(s16 y)
56 {
57         MapBlock *block;
58
59         if(m_block_cache != NULL && y == m_block_cache_y){
60                 return m_block_cache;
61         }
62         
63         // If block doesn't exist, return NULL
64         std::map<s16, MapBlock*>::iterator n = m_blocks.find(y);
65         if(n == m_blocks.end())
66         {
67                 block = NULL;
68         }
69         // If block exists, return it
70         else{
71                 block = n->second;
72         }
73         
74         // Cache the last result
75         m_block_cache_y = y;
76         m_block_cache = block;
77         
78         return block;
79 }
80
81 MapBlock * MapSector::getBlockNoCreateNoEx(s16 y)
82 {
83         return getBlockBuffered(y);
84 }
85
86 MapBlock * MapSector::createBlankBlockNoInsert(s16 y)
87 {
88         assert(getBlockBuffered(y) == NULL);
89
90         v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
91         
92         MapBlock *block = new MapBlock(m_parent, blockpos_map, m_gamedef);
93         
94         return block;
95 }
96
97 MapBlock * MapSector::createBlankBlock(s16 y)
98 {
99         MapBlock *block = createBlankBlockNoInsert(y);
100         
101         m_blocks[y] = block;
102
103         return block;
104 }
105
106 void MapSector::insertBlock(MapBlock *block)
107 {
108         s16 block_y = block->getPos().Y;
109
110         MapBlock *block2 = getBlockBuffered(block_y);
111         if(block2 != NULL){
112                 throw AlreadyExistsException("Block already exists");
113         }
114
115         v2s16 p2d(block->getPos().X, block->getPos().Z);
116         assert(p2d == m_pos);
117         
118         // Insert into container
119         m_blocks[block_y] = block;
120 }
121
122 void MapSector::deleteBlock(MapBlock *block)
123 {
124         s16 block_y = block->getPos().Y;
125
126         // Clear from cache
127         m_block_cache = NULL;
128         
129         // Remove from container
130         m_blocks.erase(block_y);
131
132         // Delete
133         delete block;
134 }
135
136 void MapSector::getBlocks(std::list<MapBlock*> &dest)
137 {
138         for(std::map<s16, MapBlock*>::iterator bi = m_blocks.begin();
139                 bi != m_blocks.end(); ++bi)
140         {
141                 dest.push_back(bi->second);
142         }
143 }
144
145 /*
146         ServerMapSector
147 */
148
149 ServerMapSector::ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
150                 MapSector(parent, pos, gamedef)
151 {
152 }
153
154 ServerMapSector::~ServerMapSector()
155 {
156 }
157
158 void ServerMapSector::serialize(std::ostream &os, u8 version)
159 {
160         if(!ser_ver_supported(version))
161                 throw VersionMismatchException("ERROR: MapSector format not supported");
162         
163         /*
164                 [0] u8 serialization version
165                 + heightmap data
166         */
167         
168         // Server has both of these, no need to support not having them.
169         //assert(m_objects != NULL);
170
171         // Write version
172         os.write((char*)&version, 1);
173         
174         /*
175                 Add stuff here, if needed
176         */
177
178 }
179
180 ServerMapSector* ServerMapSector::deSerialize(
181                 std::istream &is,
182                 Map *parent,
183                 v2s16 p2d,
184                 std::map<v2s16, MapSector*> & sectors,
185                 IGameDef *gamedef
186         )
187 {
188         /*
189                 [0] u8 serialization version
190                 + heightmap data
191         */
192
193         /*
194                 Read stuff
195         */
196         
197         // Read version
198         u8 version = SER_FMT_VER_INVALID;
199         is.read((char*)&version, 1);
200         
201         if(!ser_ver_supported(version))
202                 throw VersionMismatchException("ERROR: MapSector format not supported");
203         
204         /*
205                 Add necessary reading stuff here
206         */
207         
208         /*
209                 Get or create sector
210         */
211
212         ServerMapSector *sector = NULL;
213
214         std::map<v2s16, MapSector*>::iterator n = sectors.find(p2d);
215
216         if(n != sectors.end())
217         {
218                 dstream<<"WARNING: deSerializing existent sectors not supported "
219                                 "at the moment, because code hasn't been tested."
220                                 <<std::endl;
221
222                 MapSector *sector = n->second;
223                 assert(sector->getId() == MAPSECTOR_SERVER);
224                 return (ServerMapSector*)sector;
225         }
226         else
227         {
228                 sector = new ServerMapSector(parent, p2d, gamedef);
229                 sectors[p2d] = sector;
230         }
231
232         /*
233                 Set stuff in sector
234         */
235
236         // Nothing here
237
238         return sector;
239 }
240
241 #ifndef SERVER
242 /*
243         ClientMapSector
244 */
245
246 ClientMapSector::ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
247                 MapSector(parent, pos, gamedef)
248 {
249 }
250
251 ClientMapSector::~ClientMapSector()
252 {
253 }
254
255 #endif // !SERVER
256
257 //END