3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
29 ContentFeatures::~ContentFeatures()
35 void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
39 tiles[i].texture = g_texturesource->getTexture(name);
44 tiles[i].alpha = alpha;
45 tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
48 if(inventory_texture == NULL)
49 setInventoryTexture(name);
52 void ContentFeatures::setInventoryTexture(std::string imgname)
54 if(g_texturesource == NULL)
57 imgname += "^[forcesingle";
59 inventory_texture = g_texturesource->getTextureRaw(imgname);
62 void ContentFeatures::setInventoryTextureCube(std::string top,
63 std::string left, std::string right)
65 if(g_texturesource == NULL)
68 str_replace_char(top, '^', '&');
69 str_replace_char(left, '^', '&');
70 str_replace_char(right, '^', '&');
72 std::string imgname_full;
73 imgname_full += "[inventorycube{";
78 imgname_full += right;
79 inventory_texture = g_texturesource->getTextureRaw(imgname_full);
82 struct ContentFeatures g_content_features[256];
84 ContentFeatures & content_features(u8 i)
86 return g_content_features[i];
90 See mapnode.h for description.
94 if(g_texturesource == NULL)
96 dstream<<"INFO: Initial run of init_mapnode with "
97 "g_texturesource=NULL. If this segfaults, "
98 "there is a bug with something not checking for "
99 "the NULL value."<<std::endl;
103 dstream<<"INFO: Full run of init_mapnode with "
104 "g_texturesource!=NULL"<<std::endl;
107 // Read some settings
108 bool new_style_water = g_settings.getBool("new_style_water");
109 bool new_style_leaves = g_settings.getBool("new_style_leaves");
112 Initialize content feature table
116 Set initial material type to same in all tiles, so that the
117 same material can be used in more stuff.
118 This is set according to the leaves because they are the only
119 differing material to which all materials can be changed to
120 get this optimization.
122 u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
123 /*if(new_style_leaves)
124 initial_material_type = MATERIAL_ALPHA_SIMPLE;
126 initial_material_type = MATERIAL_ALPHA_NONE;*/
127 for(u16 i=0; i<256; i++)
129 ContentFeatures *f = &g_content_features[i];
130 for(u16 j=0; j<6; j++)
131 f->tiles[j].material_type = initial_material_type;
135 ContentFeatures *f = NULL;
138 f = &g_content_features[i];
139 f->setAllTextures("stone.png");
140 f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
141 f->param_type = CPT_MINERAL;
142 f->is_ground_content = true;
145 f = &g_content_features[i];
146 f->setAllTextures("mud.png^grass_side.png");
147 f->setTexture(0, "grass.png");
148 f->setTexture(1, "mud.png");
149 f->param_type = CPT_MINERAL;
150 f->is_ground_content = true;
152 i = CONTENT_GRASS_FOOTSTEPS;
153 f = &g_content_features[i];
154 f->setAllTextures("mud.png^grass_side.png");
155 f->setTexture(0, "grass_footsteps.png");
156 f->setTexture(1, "mud.png");
157 f->param_type = CPT_MINERAL;
158 f->is_ground_content = true;
161 f = &g_content_features[i];
162 f->setAllTextures("mud.png");
163 f->param_type = CPT_MINERAL;
164 f->is_ground_content = true;
167 f = &g_content_features[i];
168 f->setAllTextures("sand.png");
169 f->param_type = CPT_MINERAL;
170 f->is_ground_content = true;
173 f = &g_content_features[i];
174 f->setAllTextures("tree.png");
175 f->setTexture(0, "tree_top.png");
176 f->setTexture(1, "tree_top.png");
177 f->param_type = CPT_MINERAL;
178 f->is_ground_content = true;
181 f = &g_content_features[i];
182 f->light_propagates = true;
183 //f->param_type = CPT_MINERAL;
184 f->param_type = CPT_LIGHT;
185 f->is_ground_content = true;
188 f->solidness = 0; // drawn separately, makes no faces
192 f->setAllTextures("[noalpha:leaves.png");
195 i = CONTENT_COALSTONE;
196 f = &g_content_features[i];
197 //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
198 f->setAllTextures("stone.png^mineral_coal.png");
199 f->is_ground_content = true;
202 f = &g_content_features[i];
203 f->setAllTextures("wood.png");
204 f->is_ground_content = true;
207 f = &g_content_features[i];
208 f->setAllTextures("mese.png");
209 f->is_ground_content = true;
212 f = &g_content_features[i];
213 f->setAllTextures("cloud.png");
214 f->is_ground_content = true;
217 f = &g_content_features[i];
218 f->param_type = CPT_LIGHT;
219 f->light_propagates = true;
220 f->sunlight_propagates = true;
223 f->pointable = false;
225 f->buildable_to = true;
228 f = &g_content_features[i];
229 f->setInventoryTextureCube("water.png", "water.png", "water.png");
230 f->param_type = CPT_LIGHT;
231 f->light_propagates = true;
232 f->solidness = 0; // Drawn separately, makes no faces
234 f->pointable = false;
236 f->buildable_to = true;
237 f->liquid_type = LIQUID_FLOWING;
239 i = CONTENT_WATERSOURCE;
240 f = &g_content_features[i];
241 f->setInventoryTexture("water.png");
244 f->solidness = 0; // drawn separately, makes no faces
252 t.texture = g_texturesource->getTexture("water.png");
254 t.alpha = WATER_ALPHA;
255 t.material_type = MATERIAL_ALPHA_VERTEX;
256 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
259 f->param_type = CPT_LIGHT;
260 f->light_propagates = true;
262 f->pointable = false;
264 f->buildable_to = true;
265 f->liquid_type = LIQUID_SOURCE;
268 f = &g_content_features[i];
269 f->setInventoryTexture("torch_on_floor.png");
270 f->param_type = CPT_LIGHT;
271 f->light_propagates = true;
272 f->solidness = 0; // drawn separately, makes no faces
274 f->wall_mounted = true;
278 TileSpec MapNode::getTile(v3s16 dir)
284 if(dir == v3s16(0,0,0))
286 else if(dir == v3s16(0,1,0))
288 else if(dir == v3s16(0,-1,0))
290 else if(dir == v3s16(1,0,0))
292 else if(dir == v3s16(-1,0,0))
294 else if(dir == v3s16(0,0,1))
296 else if(dir == v3s16(0,0,-1))
301 spec = content_features(d).tiles[0];
303 spec = content_features(d).tiles[dir_i];
306 If it contains some mineral, change texture id
308 if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
310 u8 mineral = param & 0x1f;
311 std::string mineral_texture_name = mineral_block_texture(mineral);
312 if(mineral_texture_name != "")
314 u32 orig_id = spec.texture.id;
315 std::string texture_name = g_texturesource->getTextureName(orig_id);
316 //texture_name += "^blit:";
318 texture_name += mineral_texture_name;
319 u32 new_id = g_texturesource->getTextureId(texture_name);
320 spec.texture = g_texturesource->getTexture(new_id);
327 u8 MapNode::getMineral()
329 if(content_features(d).param_type == CPT_MINERAL)
337 // Pointers to c_str()s g_content_features[i].inventory_image_path
338 //const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
340 void init_content_inventory_texture_paths()
342 dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
343 /*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
345 g_content_inventory_texture_paths[i] =
346 g_content_features[i].inventory_image_path.c_str();