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[minetest.git] / src / mapnode.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "common_irrlicht.h"
21 #include "mapnode.h"
22 #include "tile.h"
23 #include "porting.h"
24 #include <string>
25 #include "mineral.h"
26 // For g_settings
27 #include "main.h"
28 #include "content_mapnode.h"
29 #include "nodemetadata.h"
30
31 ContentFeatures::~ContentFeatures()
32 {
33         if(translate_to)
34                 delete translate_to;
35         if(initial_metadata)
36                 delete initial_metadata;
37 }
38
39 void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
40 {
41         if(g_texturesource)
42         {
43                 tiles[i].texture = g_texturesource->getTexture(name);
44         }
45         
46         if(alpha != 255)
47         {
48                 tiles[i].alpha = alpha;
49                 tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
50         }
51
52         if(inventory_texture == NULL)
53                 setInventoryTexture(name);
54 }
55
56 void ContentFeatures::setInventoryTexture(std::string imgname)
57 {
58         if(g_texturesource == NULL)
59                 return;
60         
61         imgname += "^[forcesingle";
62         
63         inventory_texture = g_texturesource->getTextureRaw(imgname);
64 }
65
66 void ContentFeatures::setInventoryTextureCube(std::string top,
67                 std::string left, std::string right)
68 {
69         if(g_texturesource == NULL)
70                 return;
71         
72         str_replace_char(top, '^', '&');
73         str_replace_char(left, '^', '&');
74         str_replace_char(right, '^', '&');
75
76         std::string imgname_full;
77         imgname_full += "[inventorycube{";
78         imgname_full += top;
79         imgname_full += "{";
80         imgname_full += left;
81         imgname_full += "{";
82         imgname_full += right;
83         inventory_texture = g_texturesource->getTextureRaw(imgname_full);
84 }
85
86 struct ContentFeatures g_content_features[256];
87
88 ContentFeatures & content_features(u8 i)
89 {
90         return g_content_features[i];
91 }
92
93 /*
94         See mapnode.h for description.
95 */
96 void init_mapnode()
97 {
98         if(g_texturesource == NULL)
99         {
100                 dstream<<"INFO: Initial run of init_mapnode with "
101                                 "g_texturesource=NULL. If this segfaults, "
102                                 "there is a bug with something not checking for "
103                                 "the NULL value."<<std::endl;
104         }
105         else
106         {
107                 dstream<<"INFO: Full run of init_mapnode with "
108                                 "g_texturesource!=NULL"<<std::endl;
109         }
110
111         /*// Read some settings
112         bool new_style_water = g_settings.getBool("new_style_water");
113         bool new_style_leaves = g_settings.getBool("new_style_leaves");*/
114
115         /*
116                 Initialize content feature table
117         */
118         
119         /*
120                 Set initial material type to same in all tiles, so that the
121                 same material can be used in more stuff.
122                 This is set according to the leaves because they are the only
123                 differing material to which all materials can be changed to
124                 get this optimization.
125         */
126         u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
127         /*if(new_style_leaves)
128                 initial_material_type = MATERIAL_ALPHA_SIMPLE;
129         else
130                 initial_material_type = MATERIAL_ALPHA_NONE;*/
131         for(u16 i=0; i<256; i++)
132         {
133                 ContentFeatures *f = &g_content_features[i];
134                 // Re-initialize
135                 f->reset();
136
137                 for(u16 j=0; j<6; j++)
138                         f->tiles[j].material_type = initial_material_type;
139         }
140
141         /*
142                 Initialize mapnode content
143         */
144         content_mapnode_init();
145         
146 }
147
148 v3s16 facedir_rotate(u8 facedir, v3s16 dir)
149 {
150         /*
151                 Face 2 (normally Z-) direction:
152                 facedir=0: Z-
153                 facedir=1: X-
154                 facedir=2: Z+
155                 facedir=3: X+
156         */
157         v3s16 newdir;
158         if(facedir==0) // Same
159                 newdir = v3s16(dir.X, dir.Y, dir.Z);
160         else if(facedir == 1) // Face is taken from rotXZccv(-90)
161                 newdir = v3s16(-dir.Z, dir.Y, dir.X);
162         else if(facedir == 2) // Face is taken from rotXZccv(180)
163                 newdir = v3s16(-dir.X, dir.Y, -dir.Z);
164         else if(facedir == 3) // Face is taken from rotXZccv(90)
165                 newdir = v3s16(dir.Z, dir.Y, -dir.X);
166         else
167                 newdir = dir;
168         return newdir;
169 }
170
171 TileSpec MapNode::getTile(v3s16 dir)
172 {
173         if(content_features(d).param_type == CPT_FACEDIR_SIMPLE)
174                 dir = facedir_rotate(param1, dir);
175         
176         TileSpec spec;
177         
178         s32 dir_i = -1;
179         
180         if(dir == v3s16(0,0,0))
181                 dir_i = -1;
182         else if(dir == v3s16(0,1,0))
183                 dir_i = 0;
184         else if(dir == v3s16(0,-1,0))
185                 dir_i = 1;
186         else if(dir == v3s16(1,0,0))
187                 dir_i = 2;
188         else if(dir == v3s16(-1,0,0))
189                 dir_i = 3;
190         else if(dir == v3s16(0,0,1))
191                 dir_i = 4;
192         else if(dir == v3s16(0,0,-1))
193                 dir_i = 5;
194         
195         if(dir_i == -1)
196                 // Non-directional
197                 spec = content_features(d).tiles[0];
198         else 
199                 spec = content_features(d).tiles[dir_i];
200         
201         /*
202                 If it contains some mineral, change texture id
203         */
204         if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
205         {
206                 u8 mineral = param & 0x1f;
207                 std::string mineral_texture_name = mineral_block_texture(mineral);
208                 if(mineral_texture_name != "")
209                 {
210                         u32 orig_id = spec.texture.id;
211                         std::string texture_name = g_texturesource->getTextureName(orig_id);
212                         //texture_name += "^blit:";
213                         texture_name += "^";
214                         texture_name += mineral_texture_name;
215                         u32 new_id = g_texturesource->getTextureId(texture_name);
216                         spec.texture = g_texturesource->getTexture(new_id);
217                 }
218         }
219
220         return spec;
221 }
222
223 u8 MapNode::getMineral()
224 {
225         if(content_features(d).param_type == CPT_MINERAL)
226         {
227                 return param & 0x1f;
228         }
229
230         return MINERAL_NONE;
231 }
232
233 /*
234         Gets lighting value at face of node
235         
236         Parameters must consist of air and !air.
237         Order doesn't matter.
238
239         If either of the nodes doesn't exist, light is 0.
240         
241         parameters:
242                 daynight_ratio: 0...1000
243                 n: getNodeParent(p)
244                 n2: getNodeParent(p + face_dir)
245                 face_dir: axis oriented unit vector from p to p2
246         
247         returns encoded light value.
248 */
249 u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
250                 v3s16 face_dir)
251 {
252         try{
253                 u8 light;
254                 u8 l1 = n.getLightBlend(daynight_ratio);
255                 u8 l2 = n2.getLightBlend(daynight_ratio);
256                 if(l1 > l2)
257                         light = l1;
258                 else
259                         light = l2;
260
261                 // Make some nice difference to different sides
262
263                 // This makes light come from a corner
264                 /*if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1)
265                         light = diminish_light(diminish_light(light));
266                 else if(face_dir.X == -1 || face_dir.Z == -1)
267                         light = diminish_light(light);*/
268                 
269                 // All neighboring faces have different shade (like in minecraft)
270                 if(face_dir.X == 1 || face_dir.X == -1 || face_dir.Y == -1)
271                         light = diminish_light(diminish_light(light));
272                 else if(face_dir.Z == 1 || face_dir.Z == -1)
273                         light = diminish_light(light);
274
275                 return light;
276         }
277         catch(InvalidPositionException &e)
278         {
279                 return 0;
280         }
281 }
282
283