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Mapgen V5: Fix use of uninitialized value in ctor
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1 /*
2 Minetest
3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20
21 #include "mapgen.h"
22 #include "voxel.h"
23 #include "noise.h"
24 #include "mapblock.h"
25 #include "mapnode.h"
26 #include "map.h"
27 #include "content_sao.h"
28 #include "nodedef.h"
29 #include "voxelalgorithms.h"
30 #include "profiler.h"
31 #include "settings.h" // For g_settings
32 #include "main.h" // For g_profiler
33 #include "emerge.h"
34 #include "dungeongen.h"
35 #include "cavegen.h"
36 #include "treegen.h"
37 #include "mg_biome.h"
38 #include "mg_ore.h"
39 #include "mg_decoration.h"
40 #include "mapgen_v5.h"
41 #include "util/directiontables.h"
42
43
44 FlagDesc flagdesc_mapgen_v5[] = {
45         {"blobs", MGV5_BLOBS},
46         {NULL,         0}
47 };
48
49
50 MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
51         : Mapgen(mapgenid, params, emerge)
52 {
53         this->emerge = emerge;
54         this->bmgr   = emerge->biomemgr;
55
56         // amount of elements to skip for the next index
57         // for noise/height/biome maps (not vmanip)
58         this->ystride = csize.X;
59         this->zstride = csize.X * (csize.Y + 2);
60
61         this->biomemap  = new u8[csize.X * csize.Z];
62         this->heightmap = new s16[csize.X * csize.Z];
63
64         MapgenV5Params *sp = (MapgenV5Params *)params->sparams;
65         this->spflags      = sp->spflags;
66
67         // Terrain noise
68         noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
69         noise_factor       = new Noise(&sp->np_factor,       seed, csize.X, csize.Z);
70         noise_height       = new Noise(&sp->np_height,       seed, csize.X, csize.Z);
71
72         // 3D terrain noise
73         noise_cave1        = new Noise(&sp->np_cave1,   seed, csize.X, csize.Y + 2, csize.Z);
74         noise_cave2        = new Noise(&sp->np_cave2,   seed, csize.X, csize.Y + 2, csize.Z);
75         noise_ground       = new Noise(&sp->np_ground,  seed, csize.X, csize.Y + 2, csize.Z);
76         noise_crumble      = new Noise(&sp->np_crumble, seed, csize.X, csize.Y + 2, csize.Z);
77         noise_wetness      = new Noise(&sp->np_wetness, seed, csize.X, csize.Y + 2, csize.Z);
78
79         // Biome noise
80         noise_heat         = new Noise(bmgr->np_heat,     seed, csize.X, csize.Z);
81         noise_humidity     = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);
82
83         //// Resolve nodes to be used
84         INodeDefManager *ndef = emerge->ndef;
85
86         c_stone           = ndef->getId("mapgen_stone");
87         c_dirt            = ndef->getId("mapgen_dirt");
88         c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
89         c_sand            = ndef->getId("mapgen_sand");
90         c_water_source    = ndef->getId("mapgen_water_source");
91         c_lava_source     = ndef->getId("mapgen_lava_source");
92         c_gravel          = ndef->getId("mapgen_gravel");
93         c_cobble          = ndef->getId("mapgen_cobble");
94         c_ice             = ndef->getId("default:ice");
95         c_mossycobble     = ndef->getId("mapgen_mossycobble");
96         c_sandbrick       = ndef->getId("mapgen_sandstonebrick");
97         c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
98         c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
99         if (c_ice == CONTENT_IGNORE)
100                 c_ice = CONTENT_AIR;
101         if (c_mossycobble == CONTENT_IGNORE)
102                 c_mossycobble = c_cobble;
103         if (c_sandbrick == CONTENT_IGNORE)
104                 c_sandbrick = c_desert_stone;
105         if (c_stair_cobble == CONTENT_IGNORE)
106                 c_stair_cobble = c_cobble;
107         if (c_stair_sandstone == CONTENT_IGNORE)
108                 c_stair_sandstone = c_sandbrick;
109 }
110
111
112 MapgenV5::~MapgenV5() {
113         delete noise_filler_depth;
114         delete noise_factor;
115         delete noise_height;
116         delete noise_cave1;
117         delete noise_cave2;
118         delete noise_ground;
119         delete noise_crumble;
120         delete noise_wetness;
121
122         delete noise_heat;
123         delete noise_humidity;
124
125         delete[] heightmap;
126         delete[] biomemap;
127 }
128
129
130 MapgenV5Params::MapgenV5Params() {
131         spflags = MGV5_BLOBS;
132
133         np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7);
134         np_factor       = NoiseParams(0, 1,  v3f(250, 250, 250), 920381, 3, 0.45);
135         np_height       = NoiseParams(0, 10, v3f(250, 250, 250), 84174,  4, 0.5);
136         np_cave1        = NoiseParams(0, 6,  v3f(50,  50,  50),  52534,  4, 0.5);
137         np_cave2        = NoiseParams(0, 6,  v3f(50,  50,  50),  10325,  4, 0.5);
138         np_ground       = NoiseParams(0, 40, v3f(80,  80,  80),  983240, 4, 0.55);
139         np_crumble      = NoiseParams(0, 1,  v3f(20,  20,  20),  34413,  3, 1.3);
140         np_wetness      = NoiseParams(0, 1,  v3f(40,  40,  40),  32474,  4, 1.1);
141 }
142
143
144 // Current caves noise scale default is 6 to compensate for new eased 3d noise amplitude
145
146 // Scaling the output of the noise function affects the overdrive of the
147 // contour function, which affects the shape of the output considerably.
148
149 //#define CAVE_NOISE_SCALE 12.0 < original default
150 //#define CAVE_NOISE_SCALE 10.0
151 //#define CAVE_NOISE_SCALE 7.5
152 //#define CAVE_NOISE_SCALE 5.0
153 //#define CAVE_NOISE_SCALE 1.0
154
155 //#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
156 //#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) < original and current code
157
158
159 void MapgenV5Params::readParams(Settings *settings) {
160         settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
161
162         settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
163         settings->getNoiseParams("mgv5_np_factor",       np_factor);
164         settings->getNoiseParams("mgv5_np_height",       np_height);
165         settings->getNoiseParams("mgv5_np_cave1",        np_cave1);
166         settings->getNoiseParams("mgv5_np_cave2",        np_cave2);
167         settings->getNoiseParams("mgv5_np_ground",       np_ground);
168         settings->getNoiseParams("mgv5_np_crumble",      np_crumble);
169         settings->getNoiseParams("mgv5_np_wetness",      np_wetness);
170 }
171
172
173 void MapgenV5Params::writeParams(Settings *settings) {
174         settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, (u32)-1);
175
176         settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
177         settings->setNoiseParams("mgv5_np_factor",       np_factor);
178         settings->setNoiseParams("mgv5_np_height",       np_height);
179         settings->setNoiseParams("mgv5_np_cave1",        np_cave1);
180         settings->setNoiseParams("mgv5_np_cave2",        np_cave2);
181         settings->setNoiseParams("mgv5_np_ground",       np_ground);
182         settings->setNoiseParams("mgv5_np_crumble",      np_crumble);
183         settings->setNoiseParams("mgv5_np_wetness",      np_wetness);
184 }
185
186
187 int MapgenV5::getGroundLevelAtPoint(v2s16 p) {
188         //TimeTaker t("getGroundLevelAtPoint", NULL, PRECISION_MICRO);
189
190         float f = 0.55 + NoisePerlin2D(noise_factor->np, p.X, p.Y, seed);
191         if(f < 0.01)
192                 f = 0.01;
193         else if(f >= 1.0)
194                 f *= 1.6;
195         float h = water_level + NoisePerlin2D(noise_height->np, p.X, p.Y, seed);
196
197         s16 search_top = water_level + 15;
198         s16 search_base = water_level;
199         // Use these 2 lines instead for a slower search returning highest ground level
200         //s16 search_top = h + f * noise_ground->np->octaves * noise_ground->np->scale;
201         //s16 search_base = h - f * noise_ground->np->octaves * noise_ground->np->scale;
202
203         s16 level = -31000;
204         for (s16 y = search_top; y >= search_base; y--) {
205                 float n_ground = NoisePerlin3DEased(noise_ground->np, p.X, y, p.Y, seed);
206                 if(n_ground * f > y - h) {
207                         if(y >= search_top - 7)
208                                 break;
209                         else
210                                 level = y;
211                                 break;
212                 }
213         }
214
215         //printf("getGroundLevelAtPoint: %dus\n", t.stop());
216         return level;
217 }
218
219
220 void MapgenV5::makeChunk(BlockMakeData *data) {
221         assert(data->vmanip);
222         assert(data->nodedef);
223         assert(data->blockpos_requested.X >= data->blockpos_min.X &&
224                 data->blockpos_requested.Y >= data->blockpos_min.Y &&
225                 data->blockpos_requested.Z >= data->blockpos_min.Z);
226         assert(data->blockpos_requested.X <= data->blockpos_max.X &&
227                 data->blockpos_requested.Y <= data->blockpos_max.Y &&
228                 data->blockpos_requested.Z <= data->blockpos_max.Z);
229
230         generating = true;
231         vm   = data->vmanip;
232         ndef = data->nodedef;
233         //TimeTaker t("makeChunk");
234
235         v3s16 blockpos_min = data->blockpos_min;
236         v3s16 blockpos_max = data->blockpos_max;
237         node_min = blockpos_min * MAP_BLOCKSIZE;
238         node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
239         full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
240         full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
241
242         // Create a block-specific seed
243         blockseed = emerge->getBlockSeed(full_node_min);  //////use getBlockSeed2()!
244
245         // Make some noise
246         calculateNoise();
247
248         // Generate base terrain
249         generateBaseTerrain();
250         updateHeightmap(node_min, node_max);
251
252         // Generate underground dirt, sand, gravel and lava blobs
253         if (spflags & MGV5_BLOBS) {
254                 generateBlobs();
255         }
256
257         // Calculate biomes
258         bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
259                 noise_humidity->result, heightmap, biomemap);
260
261         // Actually place the biome-specific nodes
262         generateBiomes();
263
264         // Generate dungeons and desert temples
265         if (flags & MG_DUNGEONS) {
266                 DungeonGen dgen(this, NULL);
267                 dgen.generate(blockseed, full_node_min, full_node_max);
268         }
269
270         // Generate the registered decorations
271         emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
272
273         // Generate the registered ores
274         emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
275
276         // Sprinkle some dust on top after everything else was generated
277         dustTopNodes();
278
279         //printf("makeChunk: %dms\n", t.stop());
280
281         // Add top and bottom side of water to transforming_liquid queue
282         updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
283
284         // Calculate lighting
285         if (flags & MG_LIGHT)
286                 calcLighting(node_min - v3s16(0, 1, 0) - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
287                         node_max + v3s16(0, 1, 0) + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
288
289         this->generating = false;
290 }
291
292
293 void MapgenV5::calculateNoise() {
294         //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
295         int x = node_min.X;
296         int y = node_min.Y - 1;
297         int z = node_min.Z;
298
299         noise_filler_depth->perlinMap2D(x, z);
300         noise_factor->perlinMap2D(x, z);
301         noise_height->perlinMap2D(x, z);
302         noise_height->transformNoiseMap();
303
304         noise_cave1->perlinMap3D(x, y, z, true);
305         noise_cave1->transformNoiseMap();
306         noise_cave2->perlinMap3D(x, y, z, true);
307         noise_cave2->transformNoiseMap();
308         noise_ground->perlinMap3D(x, y, z, true);
309         noise_ground->transformNoiseMap();
310
311         if (spflags & MGV5_BLOBS) {
312                 noise_crumble->perlinMap3D(x, y, z, true);
313                 noise_wetness->perlinMap3D(x, y, z, false);
314         }
315
316         noise_heat->perlinMap2D(x, z);
317         noise_humidity->perlinMap2D(x, z);
318
319         //printf("calculateNoise: %dus\n", t.stop());
320 }
321
322
323 //bool is_cave(u32 index) {
324 //      double d1 = contour(noise_cave1->result[index]);
325 //      double d2 = contour(noise_cave2->result[index]);
326 //      return d1*d2 > CAVE_NOISE_THRESHOLD;
327 //}
328
329
330 //bool val_is_ground(v3s16 p, u32 index, u32 index2d) {
331 //      double f = 0.55 + noise_factor->result[index2d];
332 //      if(f < 0.01)
333 //              f = 0.01;
334 //      else if(f >= 1.0)
335 //              f *= 1.6;
336 //      double h = WATER_LEVEL + 10 * noise_height->result[index2d];
337 //      return (noise_ground->result[index] * f > (double)p.Y - h);
338 //}
339
340
341 // Make base ground level
342 void MapgenV5::generateBaseTerrain() {
343         u32 index = 0;
344         u32 index2d = 0;
345
346         for(s16 z=node_min.Z; z<=node_max.Z; z++) {
347                 for(s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
348                         u32 i = vm->m_area.index(node_min.X, y, z);
349                         for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
350                                 if(vm->m_data[i].getContent() != CONTENT_IGNORE)
351                                         continue;
352
353                                 float f = 0.55 + noise_factor->result[index2d];
354                                 if(f < 0.01)
355                                         f = 0.01;
356                                 else if(f >= 1.0)
357                                         f *= 1.6;
358                                 float h = water_level + noise_height->result[index2d];
359                                 float d1 = contour(noise_cave1->result[index]);
360                                 float d2 = contour(noise_cave2->result[index]);
361
362                                 if(noise_ground->result[index] * f < y - h) {
363                                         if(y <= water_level)
364                                                 vm->m_data[i] = MapNode(c_water_source);
365                                         else
366                                                 vm->m_data[i] = MapNode(CONTENT_AIR);
367                                 } else if(d1*d2 > 0.2) {
368                                         vm->m_data[i] = MapNode(CONTENT_AIR);
369                                 } else {
370                                         vm->m_data[i] = MapNode(c_stone);
371                                 }
372                         }
373                         index2d = index2d - ystride;
374                 }
375                 index2d = index2d + ystride;
376         }
377 }
378
379
380 // Add mud and sand and others underground (in place of stone)
381 void MapgenV5::generateBlobs() {
382         u32 index = 0;
383
384         for(s16 z=node_min.Z; z<=node_max.Z; z++) {
385                 for(s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
386                         u32 i = vm->m_area.index(node_min.X, y, z);
387                         for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++) {
388                                 content_t c = vm->m_data[i].getContent();
389                                 if(c != c_stone)
390                                         continue;
391
392                                 if(noise_crumble->result[index] > 1.3) {
393                                         if(noise_wetness->result[index] > 0.0)
394                                                 vm->m_data[i] = MapNode(c_dirt);
395                                         else
396                                                 vm->m_data[i] = MapNode(c_sand);
397                                 } else if(noise_crumble->result[index] > 0.7) {
398                                         if(noise_wetness->result[index] < -0.6)
399                                                 vm->m_data[i] = MapNode(c_gravel);
400                                 } else if(noise_crumble->result[index] < -3.5 +
401                                                 MYMIN(0.1 *
402                                                 sqrt((float)MYMAX(0, -y)), 1.5)) {
403                                         vm->m_data[i] = MapNode(c_lava_source);
404                                 }
405                         }
406                 }
407         }
408 }
409
410
411 void MapgenV5::generateBiomes() {
412         if (node_max.Y < water_level)
413                 return;
414
415         MapNode n_air(CONTENT_AIR);
416         MapNode n_stone(c_stone);
417         MapNode n_water(c_water_source);
418
419         v3s16 em = vm->m_area.getExtent();
420         u32 index = 0;
421
422         for (s16 z = node_min.Z; z <= node_max.Z; z++)
423         for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
424                 Biome *biome  = (Biome *)bmgr->get(biomemap[index]);
425                 s16 dfiller   = biome->depth_filler + noise_filler_depth->result[index];
426                 s16 y0_top    = biome->depth_top;
427                 s16 y0_filler = biome->depth_top + dfiller;
428
429                 s16 nplaced = 0;
430                 u32 i = vm->m_area.index(x, node_max.Y, z);
431
432                 content_t c_above = vm->m_data[i + em.X].getContent();
433                 bool have_air = c_above == CONTENT_AIR;
434
435                 for (s16 y = node_max.Y; y >= node_min.Y; y--) {
436                         content_t c = vm->m_data[i].getContent();
437                         bool is_replaceable_content =
438                                 c == c_stone || c == c_dirt_with_grass || c == c_dirt ||
439                                 c == c_sand  || c == c_lava_source     || c == c_gravel;
440
441                         if (is_replaceable_content && have_air) {
442                                 content_t c_below = vm->m_data[i - em.X].getContent();
443
444                                 if (c_below != CONTENT_AIR) {
445                                         if (nplaced < y0_top) {
446                                                 if(y < water_level)
447                                                         vm->m_data[i] = MapNode(biome->c_filler);
448                                                 else
449                                                         vm->m_data[i] = MapNode(biome->c_top);
450                                                 nplaced++;
451                                         } else if (nplaced < y0_filler && nplaced >= y0_top) {
452                                                 vm->m_data[i] = MapNode(biome->c_filler);
453                                                 nplaced++;
454                                         } else if (c == c_stone) {
455                                                 have_air = false;
456                                                 nplaced  = 0;
457                                                 vm->m_data[i] = MapNode(biome->c_stone);
458                                         } else {
459                                                 have_air = false;
460                                                 nplaced  = 0;
461                                         }
462                                 } else if (c == c_stone) {
463                                         have_air = false;
464                                         nplaced = 0;
465                                         vm->m_data[i] = MapNode(biome->c_stone);
466                                 }
467                         } else if (c == c_stone) {
468                                 have_air = false;
469                                 nplaced = 0;
470                                 vm->m_data[i] = MapNode(biome->c_stone);
471                         } else if (c == c_water_source) {
472                                 have_air = true;
473                                 nplaced = 0;
474                                 vm->m_data[i] = MapNode(biome->c_water);
475                         } else if (c == CONTENT_AIR) {
476                                 have_air = true;
477                                 nplaced = 0;
478                         }
479
480                         vm->m_area.add_y(em, i, -1);
481                 }
482         }
483 }
484
485 void MapgenV5::dustTopNodes() {
486         v3s16 em = vm->m_area.getExtent();
487         u32 index = 0;
488
489         if (water_level > node_max.Y)
490                 return;
491
492         for (s16 z = node_min.Z; z <= node_max.Z; z++)
493         for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
494                 Biome *biome = (Biome *)bmgr->get(biomemap[index]);
495
496                 if (biome->c_dust == CONTENT_IGNORE)
497                         continue;
498
499                 s16 y = node_max.Y + 1;
500                 u32 vi = vm->m_area.index(x, y, z);
501                 for (; y >= node_min.Y; y--) {
502                         if (vm->m_data[vi].getContent() != CONTENT_AIR)
503                                 break;
504
505                         vm->m_area.add_y(em, vi, -1);
506                 }
507
508                 content_t c = vm->m_data[vi].getContent();
509                 if (c == biome->c_water && biome->c_dust_water != CONTENT_IGNORE) {
510                         if (y < node_min.Y - 1)
511                                 continue;
512
513                         vm->m_data[vi] = MapNode(biome->c_dust_water);
514                 } else if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE
515                                 && c != biome->c_dust) {
516                         if (y == node_max.Y + 1)
517                                 continue;
518
519                         vm->m_area.add_y(em, vi, 1);
520                         vm->m_data[vi] = MapNode(biome->c_dust);
521                 }
522         }
523 }
524