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1 /*
2 Minetest
3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20
21 #include "mapgen.h"
22 #include "voxel.h"
23 #include "noise.h"
24 #include "mapblock.h"
25 #include "mapnode.h"
26 #include "map.h"
27 #include "content_sao.h"
28 #include "nodedef.h"
29 #include "voxelalgorithms.h"
30 #include "profiler.h"
31 #include "settings.h" // For g_settings
32 #include "main.h" // For g_profiler
33 #include "emerge.h"
34 #include "dungeongen.h"
35 #include "cavegen.h"
36 #include "treegen.h"
37 #include "mg_biome.h"
38 #include "mg_ore.h"
39 #include "mg_decoration.h"
40 #include "mapgen_v5.h"
41 #include "util/directiontables.h"
42
43
44 FlagDesc flagdesc_mapgen_v5[] = {
45         {NULL,         0}
46 };
47
48
49 MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
50         : Mapgen(mapgenid, params, emerge)
51 {
52         this->m_emerge = emerge;
53         this->bmgr     = emerge->biomemgr;
54
55         // amount of elements to skip for the next index
56         // for noise/height/biome maps (not vmanip)
57         this->ystride = csize.X;
58         this->zstride = csize.X * (csize.Y + 2);
59
60         this->biomemap  = new u8[csize.X * csize.Z];
61         this->heightmap = new s16[csize.X * csize.Z];
62
63         MapgenV5Params *sp = (MapgenV5Params *)params->sparams;
64         this->spflags      = sp->spflags;
65
66         // Terrain noise
67         noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
68         noise_factor       = new Noise(&sp->np_factor,       seed, csize.X, csize.Z);
69         noise_height       = new Noise(&sp->np_height,       seed, csize.X, csize.Z);
70
71         // 3D terrain noise
72         noise_cave1        = new Noise(&sp->np_cave1,   seed, csize.X, csize.Y + 2, csize.Z);
73         noise_cave2        = new Noise(&sp->np_cave2,   seed, csize.X, csize.Y + 2, csize.Z);
74         noise_ground       = new Noise(&sp->np_ground,  seed, csize.X, csize.Y + 2, csize.Z);
75
76         // Biome noise
77         noise_heat         = new Noise(&params->np_biome_heat,     seed, csize.X, csize.Z);
78         noise_humidity     = new Noise(&params->np_biome_humidity, seed, csize.X, csize.Z);
79
80         //// Resolve nodes to be used
81         INodeDefManager *ndef = emerge->ndef;
82
83         c_stone           = ndef->getId("mapgen_stone");
84         c_dirt            = ndef->getId("mapgen_dirt");
85         c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
86         c_sand            = ndef->getId("mapgen_sand");
87         c_water_source    = ndef->getId("mapgen_water_source");
88         c_lava_source     = ndef->getId("mapgen_lava_source");
89         c_gravel          = ndef->getId("mapgen_gravel");
90         c_cobble          = ndef->getId("mapgen_cobble");
91         c_ice             = ndef->getId("default:ice");
92         c_mossycobble     = ndef->getId("mapgen_mossycobble");
93         c_sandbrick       = ndef->getId("mapgen_sandstonebrick");
94         c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
95         c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
96         if (c_ice == CONTENT_IGNORE)
97                 c_ice = CONTENT_AIR;
98         if (c_mossycobble == CONTENT_IGNORE)
99                 c_mossycobble = c_cobble;
100         if (c_sandbrick == CONTENT_IGNORE)
101                 c_sandbrick = c_desert_stone;
102         if (c_stair_cobble == CONTENT_IGNORE)
103                 c_stair_cobble = c_cobble;
104         if (c_stair_sandstone == CONTENT_IGNORE)
105                 c_stair_sandstone = c_sandbrick;
106 }
107
108
109 MapgenV5::~MapgenV5()
110 {
111         delete noise_filler_depth;
112         delete noise_factor;
113         delete noise_height;
114         delete noise_cave1;
115         delete noise_cave2;
116         delete noise_ground;
117
118         delete noise_heat;
119         delete noise_humidity;
120
121         delete[] heightmap;
122         delete[] biomemap;
123 }
124
125
126 MapgenV5Params::MapgenV5Params()
127 {
128         spflags = 0;
129
130         np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7,  2.0);
131         np_factor       = NoiseParams(0, 1,  v3f(250, 250, 250), 920381, 3, 0.45, 2.0);
132         np_height       = NoiseParams(0, 10, v3f(250, 250, 250), 84174,  4, 0.5,  2.0);
133         np_cave1        = NoiseParams(0, 12, v3f(50,  50,  50),  52534,  4, 0.5,  2.0);
134         np_cave2        = NoiseParams(0, 12, v3f(50,  50,  50),  10325,  4, 0.5,  2.0);
135         np_ground       = NoiseParams(0, 40, v3f(80,  80,  80),  983240, 4, 0.55, 2.0, NOISE_FLAG_EASED);
136 }
137
138
139 //#define CAVE_NOISE_SCALE 12.0
140 //#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) = 0.125
141
142
143 void MapgenV5Params::readParams(Settings *settings)
144 {
145         settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
146
147         settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
148         settings->getNoiseParams("mgv5_np_factor",       np_factor);
149         settings->getNoiseParams("mgv5_np_height",       np_height);
150         settings->getNoiseParams("mgv5_np_cave1",        np_cave1);
151         settings->getNoiseParams("mgv5_np_cave2",        np_cave2);
152         settings->getNoiseParams("mgv5_np_ground",       np_ground);
153 }
154
155
156 void MapgenV5Params::writeParams(Settings *settings)
157 {
158         settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, (u32)-1);
159
160         settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
161         settings->setNoiseParams("mgv5_np_factor",       np_factor);
162         settings->setNoiseParams("mgv5_np_height",       np_height);
163         settings->setNoiseParams("mgv5_np_cave1",        np_cave1);
164         settings->setNoiseParams("mgv5_np_cave2",        np_cave2);
165         settings->setNoiseParams("mgv5_np_ground",       np_ground);
166 }
167
168
169 int MapgenV5::getGroundLevelAtPoint(v2s16 p)
170 {
171         //TimeTaker t("getGroundLevelAtPoint", NULL, PRECISION_MICRO);
172
173         float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed);
174         if(f < 0.01)
175                 f = 0.01;
176         else if(f >= 1.0)
177                 f *= 1.6;
178         float h = water_level + NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
179
180         s16 search_top = water_level + 15;
181         s16 search_base = water_level;
182
183         s16 level = -31000;
184         for (s16 y = search_top; y >= search_base; y--) {
185                 float n_ground = NoisePerlin3D(&noise_ground->np, p.X, y, p.Y, seed);
186                 if(n_ground * f > y - h) {
187                         if(y >= search_top - 7)
188                                 break;
189                         else
190                                 level = y;
191                                 break;
192                 }
193         }
194
195         //printf("getGroundLevelAtPoint: %dus\n", t.stop());
196         return level;
197 }
198
199
200 void MapgenV5::makeChunk(BlockMakeData *data)
201 {
202         assert(data->vmanip);
203         assert(data->nodedef);
204         assert(data->blockpos_requested.X >= data->blockpos_min.X &&
205                 data->blockpos_requested.Y >= data->blockpos_min.Y &&
206                 data->blockpos_requested.Z >= data->blockpos_min.Z);
207         assert(data->blockpos_requested.X <= data->blockpos_max.X &&
208                 data->blockpos_requested.Y <= data->blockpos_max.Y &&
209                 data->blockpos_requested.Z <= data->blockpos_max.Z);
210
211         generating = true;
212         vm   = data->vmanip;
213         ndef = data->nodedef;
214         //TimeTaker t("makeChunk");
215
216         v3s16 blockpos_min = data->blockpos_min;
217         v3s16 blockpos_max = data->blockpos_max;
218         node_min = blockpos_min * MAP_BLOCKSIZE;
219         node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
220         full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
221         full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
222
223         // Create a block-specific seed
224         blockseed = getBlockSeed2(full_node_min, seed);
225
226         // Make some noise
227         calculateNoise();
228
229         // Generate base terrain
230         s16 stone_surface_max_y = generateBaseTerrain();
231
232         // Create heightmap
233         updateHeightmap(node_min, node_max);
234
235         // Create biomemap at heightmap surface
236         bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
237                 noise_humidity->result, heightmap, biomemap);
238
239         // Actually place the biome-specific nodes
240         generateBiomes(noise_heat->result, noise_humidity->result);
241
242         // Generate caves
243         if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y))
244                 generateCaves(stone_surface_max_y);
245
246         // Generate dungeons and desert temples
247         if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
248                 DungeonGen dgen(this, NULL);
249                 dgen.generate(blockseed, full_node_min, full_node_max);
250         }
251
252         // Generate the registered decorations
253         m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
254
255         // Generate the registered ores
256         m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
257
258         // Sprinkle some dust on top after everything else was generated
259         dustTopNodes();
260
261         //printf("makeChunk: %dms\n", t.stop());
262
263         // Add top and bottom side of water to transforming_liquid queue
264         updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
265
266         // Calculate lighting
267         if (flags & MG_LIGHT) {
268                 calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
269                         full_node_min, full_node_max);
270         }
271
272         this->generating = false;
273 }
274
275
276 void MapgenV5::calculateNoise()
277 {
278         //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
279         int x = node_min.X;
280         int y = node_min.Y - 1;
281         int z = node_min.Z;
282
283         noise_factor->perlinMap2D(x, z);
284         noise_height->perlinMap2D(x, z);
285         noise_ground->perlinMap3D(x, y, z);
286
287         if (flags & MG_CAVES) {
288                 noise_cave1->perlinMap3D(x, y, z);
289                 noise_cave2->perlinMap3D(x, y, z);
290         }
291
292         if (node_max.Y >= water_level) {
293                 noise_filler_depth->perlinMap2D(x, z);
294                 noise_heat->perlinMap2D(x, z);
295                 noise_humidity->perlinMap2D(x, z);
296         }
297
298         //printf("calculateNoise: %dus\n", t.stop());
299 }
300
301
302 //bool is_cave(u32 index) {
303 //      double d1 = contour(noise_cave1->result[index]);
304 //      double d2 = contour(noise_cave2->result[index]);
305 //      return d1*d2 > CAVE_NOISE_THRESHOLD;
306 //}
307
308 //bool val_is_ground(v3s16 p, u32 index, u32 index2d) {
309 //      double f = 0.55 + noise_factor->result[index2d];
310 //      if(f < 0.01)
311 //              f = 0.01;
312 //      else if(f >= 1.0)
313 //              f *= 1.6;
314 //      double h = WATER_LEVEL + 10 * noise_height->result[index2d];
315 //      return (noise_ground->result[index] * f > (double)p.Y - h);
316 //}
317
318
319 int MapgenV5::generateBaseTerrain()
320 {
321         u32 index = 0;
322         u32 index2d = 0;
323         int stone_surface_max_y = -MAP_GENERATION_LIMIT;
324
325         for(s16 z=node_min.Z; z<=node_max.Z; z++) {
326                 for(s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
327                         u32 i = vm->m_area.index(node_min.X, y, z);
328                         for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
329                                 if(vm->m_data[i].getContent() != CONTENT_IGNORE)
330                                         continue;
331
332                                 float f = 0.55 + noise_factor->result[index2d];
333                                 if(f < 0.01)
334                                         f = 0.01;
335                                 else if(f >= 1.0)
336                                         f *= 1.6;
337                                 float h = noise_height->result[index2d];
338
339                                 if(noise_ground->result[index] * f < y - h) {
340                                         if(y <= water_level)
341                                                 vm->m_data[i] = MapNode(c_water_source);
342                                         else
343                                                 vm->m_data[i] = MapNode(CONTENT_AIR);
344                                 } else {
345                                         vm->m_data[i] = MapNode(c_stone);
346                                         if (y > stone_surface_max_y)
347                                                 stone_surface_max_y = y;
348                                 }
349                         }
350                         index2d = index2d - ystride;
351                 }
352                 index2d = index2d + ystride;
353         }
354
355         return stone_surface_max_y;
356 }
357
358
359 void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
360 {
361         if (node_max.Y < water_level)
362                 return;
363
364         MapNode n_air(CONTENT_AIR);
365         MapNode n_stone(c_stone);
366         MapNode n_water(c_water_source);
367
368         v3s16 em = vm->m_area.getExtent();
369         u32 index = 0;
370
371         for (s16 z = node_min.Z; z <= node_max.Z; z++)
372         for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
373                 Biome *biome = NULL;
374                 s16 dfiller = 0;
375                 s16 y0_top = 0;
376                 s16 y0_filler = 0;
377                 s16 depth_water_top = 0;
378
379                 s16 nplaced = 0;
380                 u32 i = vm->m_area.index(x, node_max.Y, z);
381
382                 content_t c_above = vm->m_data[i + em.X].getContent();
383                 bool have_air = c_above == CONTENT_AIR;
384
385                 for (s16 y = node_max.Y; y >= node_min.Y; y--) {
386                         content_t c = vm->m_data[i].getContent();
387
388                         if (c != CONTENT_IGNORE && c != CONTENT_AIR && (y == node_max.Y || have_air)) {
389                                 biome           = bmgr->getBiome(heat_map[index], humidity_map[index], y);
390                                 dfiller         = biome->depth_filler + noise_filler_depth->result[index];
391                                 y0_top          = biome->depth_top;
392                                 y0_filler       = biome->depth_top + dfiller;
393                                 depth_water_top = biome->depth_water_top;
394                         }
395
396                         if (c == c_stone && have_air) {
397                                 content_t c_below = vm->m_data[i - em.X].getContent();
398
399                                 if (c_below != CONTENT_AIR) {
400                                         if (nplaced < y0_top) {
401                                                 vm->m_data[i] = MapNode(biome->c_top);
402                                                 nplaced++;
403                                         } else if (nplaced < y0_filler && nplaced >= y0_top) {
404                                                 vm->m_data[i] = MapNode(biome->c_filler);
405                                                 nplaced++;
406                                         } else if (c == c_stone) {
407                                                 have_air = false;
408                                                 nplaced  = 0;
409                                                 vm->m_data[i] = MapNode(biome->c_stone);
410                                         } else {
411                                                 have_air = false;
412                                                 nplaced  = 0;
413                                         }
414                                 } else if (c == c_stone) {
415                                         have_air = false;
416                                         nplaced = 0;
417                                         vm->m_data[i] = MapNode(biome->c_stone);
418                                 }
419                         } else if (c == c_stone) {
420                                 have_air = false;
421                                 nplaced = 0;
422                                 vm->m_data[i] = MapNode(biome->c_stone);
423                         } else if (c == c_water_source) {
424                                 have_air = true;
425                                 nplaced = 0;
426                                 if(y > water_level - depth_water_top)
427                                         vm->m_data[i] = MapNode(biome->c_water_top);
428                                 else
429                                         vm->m_data[i] = MapNode(biome->c_water);
430                         } else if (c == CONTENT_AIR) {
431                                 have_air = true;
432                                 nplaced = 0;
433                         }
434
435                         vm->m_area.add_y(em, i, -1);
436                 }
437         }
438 }
439
440
441 void MapgenV5::generateCaves(int max_stone_y)
442 {
443         u32 index = 0;
444         u32 index2d = 0;
445
446         for(s16 z=node_min.Z; z<=node_max.Z; z++) {
447                 for(s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
448                         u32 i = vm->m_area.index(node_min.X, y, z);
449                         for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
450                                 Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
451                                 content_t c = vm->m_data[i].getContent();
452                                 if(c == CONTENT_AIR
453                                                 || (y <= water_level
454                                                 && c != biome->c_stone
455                                                 && c != c_stone))
456                                         continue;
457
458                                 float d1 = contour(noise_cave1->result[index]);
459                                 float d2 = contour(noise_cave2->result[index]);
460                                 if(d1*d2 > 0.125)
461                                         vm->m_data[i] = MapNode(CONTENT_AIR);
462                         }
463                         index2d = index2d - ystride;
464                 }
465                 index2d = index2d + ystride;
466         }
467
468         if (node_max.Y > -256)
469                 return;
470
471         PseudoRandom ps(blockseed + 21343);
472         u32 bruises_count = (ps.range(1, 5) == 1) ? ps.range(1, 2) : 0;
473         for (u32 i = 0; i < bruises_count; i++) {
474                 CaveV5 cave(this, &ps);
475                 cave.makeCave(node_min, node_max, max_stone_y);
476         }
477 }
478
479
480 void MapgenV5::dustTopNodes()
481 {
482         if (node_max.Y < water_level)
483                 return;
484
485         v3s16 em = vm->m_area.getExtent();
486         u32 index = 0;
487
488         for (s16 z = node_min.Z; z <= node_max.Z; z++)
489         for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
490                 Biome *biome = (Biome *)bmgr->get(biomemap[index]);
491
492                 if (biome->c_dust == CONTENT_IGNORE)
493                         continue;
494
495                 s16 y = node_max.Y + 1;
496                 u32 vi = vm->m_area.index(x, y, z);
497                 for (; y >= node_min.Y; y--) {
498                         if (vm->m_data[vi].getContent() != CONTENT_AIR)
499                                 break;
500
501                         vm->m_area.add_y(em, vi, -1);
502                 }
503
504                 content_t c = vm->m_data[vi].getContent();
505                 if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE
506                                 && c != biome->c_dust) {
507                         if (y == node_max.Y + 1)
508                                 continue;
509
510                         vm->m_area.add_y(em, vi, 1);
511                         vm->m_data[vi] = MapNode(biome->c_dust);
512                 }
513         }
514 }
515