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1 /*
2 Minetest
3 Copyright (C) 2014-2017 paramat
4 Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21
22 #include "mapgen.h"
23 #include "voxel.h"
24 #include "noise.h"
25 #include "mapblock.h"
26 #include "mapnode.h"
27 #include "map.h"
28 #include "content_sao.h"
29 #include "nodedef.h"
30 #include "voxelalgorithms.h"
31 //#include "profiler.h" // For TimeTaker
32 #include "settings.h" // For g_settings
33 #include "emerge.h"
34 #include "dungeongen.h"
35 #include "cavegen.h"
36 #include "mg_biome.h"
37 #include "mg_ore.h"
38 #include "mg_decoration.h"
39 #include "mapgen_v5.h"
40
41
42 FlagDesc flagdesc_mapgen_v5[] = {
43         {"caverns", MGV5_CAVERNS},
44         {NULL,      0}
45 };
46
47
48 MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge)
49         : MapgenBasic(mapgenid, params, emerge)
50 {
51         this->spflags          = params->spflags;
52         this->cave_width       = params->cave_width;
53         this->cavern_limit     = params->cavern_limit;
54         this->cavern_taper     = params->cavern_taper;
55         this->cavern_threshold = params->cavern_threshold;
56
57         // Terrain noise
58         noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
59         noise_factor       = new Noise(&params->np_factor,       seed, csize.X, csize.Z);
60         noise_height       = new Noise(&params->np_height,       seed, csize.X, csize.Z);
61
62         // 3D terrain noise
63         // 1-up 1-down overgeneration
64         noise_ground = new Noise(&params->np_ground, seed, csize.X, csize.Y + 2, csize.Z);
65         // 1 down overgeneration
66         MapgenBasic::np_cave1  = params->np_cave1;
67         MapgenBasic::np_cave2  = params->np_cave2;
68         MapgenBasic::np_cavern = params->np_cavern;
69 }
70
71
72 MapgenV5::~MapgenV5()
73 {
74         delete noise_filler_depth;
75         delete noise_factor;
76         delete noise_height;
77         delete noise_ground;
78 }
79
80
81 MapgenV5Params::MapgenV5Params()
82 {
83         spflags          = MGV5_CAVERNS;
84         cave_width       = 0.125;
85         cavern_limit     = -256;
86         cavern_taper     = 256;
87         cavern_threshold = 0.7;
88
89         np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7,  2.0);
90         np_factor       = NoiseParams(0, 1,  v3f(250, 250, 250), 920381, 3, 0.45, 2.0);
91         np_height       = NoiseParams(0, 10, v3f(250, 250, 250), 84174,  4, 0.5,  2.0);
92         np_ground       = NoiseParams(0, 40, v3f(80,  80,  80),  983240, 4, 0.55, 2.0, NOISE_FLAG_EASED);
93         np_cave1        = NoiseParams(0, 12, v3f(50,  50,  50),  52534,  4, 0.5,  2.0);
94         np_cave2        = NoiseParams(0, 12, v3f(50,  50,  50),  10325,  4, 0.5,  2.0);
95         np_cavern       = NoiseParams(0, 1,  v3f(384, 128, 384), 723,    5, 0.63, 2.0);
96 }
97
98
99 void MapgenV5Params::readParams(const Settings *settings)
100 {
101         settings->getFlagStrNoEx("mgv5_spflags",        spflags, flagdesc_mapgen_v5);
102         settings->getFloatNoEx("mgv5_cave_width",       cave_width);
103         settings->getS16NoEx("mgv5_cavern_limit",       cavern_limit);
104         settings->getS16NoEx("mgv5_cavern_taper",       cavern_taper);
105         settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
106
107         settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
108         settings->getNoiseParams("mgv5_np_factor",       np_factor);
109         settings->getNoiseParams("mgv5_np_height",       np_height);
110         settings->getNoiseParams("mgv5_np_ground",       np_ground);
111         settings->getNoiseParams("mgv5_np_cave1",        np_cave1);
112         settings->getNoiseParams("mgv5_np_cave2",        np_cave2);
113         settings->getNoiseParams("mgv5_np_cavern",       np_cavern);
114 }
115
116
117 void MapgenV5Params::writeParams(Settings *settings) const
118 {
119         settings->setFlagStr("mgv5_spflags",        spflags, flagdesc_mapgen_v5, U32_MAX);
120         settings->setFloat("mgv5_cave_width",       cave_width);
121         settings->setS16("mgv5_cavern_limit",       cavern_limit);
122         settings->setS16("mgv5_cavern_taper",       cavern_taper);
123         settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
124
125         settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
126         settings->setNoiseParams("mgv5_np_factor",       np_factor);
127         settings->setNoiseParams("mgv5_np_height",       np_height);
128         settings->setNoiseParams("mgv5_np_ground",       np_ground);
129         settings->setNoiseParams("mgv5_np_cave1",        np_cave1);
130         settings->setNoiseParams("mgv5_np_cave2",        np_cave2);
131         settings->setNoiseParams("mgv5_np_cavern",       np_cavern);
132 }
133
134
135 int MapgenV5::getSpawnLevelAtPoint(v2s16 p)
136 {
137         //TimeTaker t("getGroundLevelAtPoint", NULL, PRECISION_MICRO);
138
139         float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed);
140         if (f < 0.01)
141                 f = 0.01;
142         else if (f >= 1.0)
143                 f *= 1.6;
144         float h = NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
145
146         for (s16 y = 128; y >= -128; y--) {
147                 float n_ground = NoisePerlin3D(&noise_ground->np, p.X, y, p.Y, seed);
148
149                 if (n_ground * f > y - h) {  // If solid
150                         // If either top 2 nodes of search are solid this is inside a
151                         // mountain or floatland with possibly no space for the player to spawn.
152                         if (y >= 127) {
153                                 return MAX_MAP_GENERATION_LIMIT;  // Unsuitable spawn point
154                         } else {  // Ground below at least 2 nodes of empty space
155                                 if (y <= water_level || y > water_level + 16)
156                                         return MAX_MAP_GENERATION_LIMIT;  // Unsuitable spawn point
157                                 else
158                                         return y;
159                         }
160                 }
161         }
162
163         //printf("getGroundLevelAtPoint: %dus\n", t.stop());
164         return MAX_MAP_GENERATION_LIMIT;  // Unsuitable spawn position, no ground found
165 }
166
167
168 void MapgenV5::makeChunk(BlockMakeData *data)
169 {
170         // Pre-conditions
171         assert(data->vmanip);
172         assert(data->nodedef);
173         assert(data->blockpos_requested.X >= data->blockpos_min.X &&
174                 data->blockpos_requested.Y >= data->blockpos_min.Y &&
175                 data->blockpos_requested.Z >= data->blockpos_min.Z);
176         assert(data->blockpos_requested.X <= data->blockpos_max.X &&
177                 data->blockpos_requested.Y <= data->blockpos_max.Y &&
178                 data->blockpos_requested.Z <= data->blockpos_max.Z);
179
180         this->generating = true;
181         this->vm   = data->vmanip;
182         this->ndef = data->nodedef;
183         //TimeTaker t("makeChunk");
184
185         v3s16 blockpos_min = data->blockpos_min;
186         v3s16 blockpos_max = data->blockpos_max;
187         node_min = blockpos_min * MAP_BLOCKSIZE;
188         node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
189         full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
190         full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
191
192         // Create a block-specific seed
193         blockseed = getBlockSeed2(full_node_min, seed);
194
195         // Generate base terrain
196         s16 stone_surface_max_y = generateBaseTerrain();
197
198         // Create heightmap
199         updateHeightmap(node_min, node_max);
200
201         // Init biome generator, place biome-specific nodes, and build biomemap
202         biomegen->calcBiomeNoise(node_min);
203         MgStoneType stone_type = generateBiomes();
204
205         // Generate caverns, tunnels and classic caves
206         if (flags & MG_CAVES) {
207                 bool near_cavern = false;
208                 // Generate caverns
209                 if (spflags & MGV5_CAVERNS)
210                         near_cavern = generateCaverns(stone_surface_max_y);
211                 // Generate tunnels and classic caves
212                 if (near_cavern)
213                         // Disable classic caves in this mapchunk by setting
214                         // 'large cave depth' to world base. Avoids excessive liquid in
215                         // large caverns and floating blobs of overgenerated liquid.
216                         generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
217                 else
218                         generateCaves(stone_surface_max_y, MGV5_LARGE_CAVE_DEPTH);
219         }
220
221         // Generate dungeons and desert temples
222         if (flags & MG_DUNGEONS)
223                 generateDungeons(stone_surface_max_y, stone_type);
224
225         // Generate the registered decorations
226         if (flags & MG_DECORATIONS)
227                 m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
228
229         // Generate the registered ores
230         m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
231
232         // Sprinkle some dust on top after everything else was generated
233         dustTopNodes();
234
235         //printf("makeChunk: %dms\n", t.stop());
236
237         // Add top and bottom side of water to transforming_liquid queue
238         updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
239
240         // Calculate lighting
241         if (flags & MG_LIGHT) {
242                 calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
243                         full_node_min, full_node_max);
244         }
245
246         this->generating = false;
247 }
248
249
250 int MapgenV5::generateBaseTerrain()
251 {
252         u32 index = 0;
253         u32 index2d = 0;
254         int stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT;
255
256         noise_factor->perlinMap2D(node_min.X, node_min.Z);
257         noise_height->perlinMap2D(node_min.X, node_min.Z);
258         noise_ground->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
259
260         for (s16 z=node_min.Z; z<=node_max.Z; z++) {
261                 for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
262                         u32 vi = vm->m_area.index(node_min.X, y, z);
263                         for (s16 x=node_min.X; x<=node_max.X; x++, vi++, index++, index2d++) {
264                                 if (vm->m_data[vi].getContent() != CONTENT_IGNORE)
265                                         continue;
266
267                                 float f = 0.55 + noise_factor->result[index2d];
268                                 if (f < 0.01)
269                                         f = 0.01;
270                                 else if (f >= 1.0)
271                                         f *= 1.6;
272                                 float h = noise_height->result[index2d];
273
274                                 if (noise_ground->result[index] * f < y - h) {
275                                         if (y <= water_level)
276                                                 vm->m_data[vi] = MapNode(c_water_source);
277                                         else
278                                                 vm->m_data[vi] = MapNode(CONTENT_AIR);
279                                 } else {
280                                         vm->m_data[vi] = MapNode(c_stone);
281                                         if (y > stone_surface_max_y)
282                                                 stone_surface_max_y = y;
283                                 }
284                         }
285                         index2d -= ystride;
286                 }
287                 index2d += ystride;
288         }
289
290         return stone_surface_max_y;
291 }