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Fix mapgen using unitialised height map values
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1 /*
2 Minetest
3 Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20
21 #include "mapgen.h"
22 #include "voxel.h"
23 #include "noise.h"
24 #include "mapblock.h"
25 #include "mapnode.h"
26 #include "map.h"
27 #include "content_sao.h"
28 #include "nodedef.h"
29 #include "voxelalgorithms.h"
30 #include "profiler.h"
31 #include "settings.h" // For g_settings
32 #include "main.h" // For g_profiler
33 #include "emerge.h"
34 #include "dungeongen.h"
35 #include "cavegen.h"
36 #include "treegen.h"
37 #include "mg_biome.h"
38 #include "mg_ore.h"
39 #include "mg_decoration.h"
40 #include "mapgen_v5.h"
41 #include "util/directiontables.h"
42
43
44 FlagDesc flagdesc_mapgen_v5[] = {
45         {NULL,         0}
46 };
47
48
49 MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
50         : Mapgen(mapgenid, params, emerge)
51 {
52         this->m_emerge = emerge;
53         this->bmgr     = emerge->biomemgr;
54
55         // amount of elements to skip for the next index
56         // for noise/height/biome maps (not vmanip)
57         this->ystride = csize.X;
58         this->zstride = csize.X * (csize.Y + 2);
59
60         this->biomemap  = new u8[csize.X * csize.Z];
61         this->heightmap = new s16[csize.X * csize.Z];
62
63         initHeightMap(this->heightmap, csize.X * csize.Z);
64
65         MapgenV5Params *sp = (MapgenV5Params *)params->sparams;
66         this->spflags      = sp->spflags;
67
68         // Terrain noise
69         noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z);
70         noise_factor       = new Noise(&sp->np_factor,       seed, csize.X, csize.Z);
71         noise_height       = new Noise(&sp->np_height,       seed, csize.X, csize.Z);
72
73         // 3D terrain noise
74         noise_cave1        = new Noise(&sp->np_cave1,   seed, csize.X, csize.Y + 2, csize.Z);
75         noise_cave2        = new Noise(&sp->np_cave2,   seed, csize.X, csize.Y + 2, csize.Z);
76         noise_ground       = new Noise(&sp->np_ground,  seed, csize.X, csize.Y + 2, csize.Z);
77
78         // Biome noise
79         noise_heat         = new Noise(&params->np_biome_heat,     seed, csize.X, csize.Z);
80         noise_humidity     = new Noise(&params->np_biome_humidity, seed, csize.X, csize.Z);
81
82         //// Resolve nodes to be used
83         INodeDefManager *ndef = emerge->ndef;
84
85         c_stone           = ndef->getId("mapgen_stone");
86         c_dirt            = ndef->getId("mapgen_dirt");
87         c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
88         c_sand            = ndef->getId("mapgen_sand");
89         c_water_source    = ndef->getId("mapgen_water_source");
90         c_lava_source     = ndef->getId("mapgen_lava_source");
91         c_gravel          = ndef->getId("mapgen_gravel");
92         c_cobble          = ndef->getId("mapgen_cobble");
93         c_ice             = ndef->getId("default:ice");
94         c_mossycobble     = ndef->getId("mapgen_mossycobble");
95         c_sandbrick       = ndef->getId("mapgen_sandstonebrick");
96         c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
97         c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
98         if (c_ice == CONTENT_IGNORE)
99                 c_ice = CONTENT_AIR;
100         if (c_mossycobble == CONTENT_IGNORE)
101                 c_mossycobble = c_cobble;
102         if (c_sandbrick == CONTENT_IGNORE)
103                 c_sandbrick = c_desert_stone;
104         if (c_stair_cobble == CONTENT_IGNORE)
105                 c_stair_cobble = c_cobble;
106         if (c_stair_sandstone == CONTENT_IGNORE)
107                 c_stair_sandstone = c_sandbrick;
108 }
109
110
111 MapgenV5::~MapgenV5()
112 {
113         delete noise_filler_depth;
114         delete noise_factor;
115         delete noise_height;
116         delete noise_cave1;
117         delete noise_cave2;
118         delete noise_ground;
119
120         delete noise_heat;
121         delete noise_humidity;
122
123         delete[] heightmap;
124         delete[] biomemap;
125 }
126
127
128 MapgenV5Params::MapgenV5Params()
129 {
130         spflags = 0;
131
132         np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7,  2.0);
133         np_factor       = NoiseParams(0, 1,  v3f(250, 250, 250), 920381, 3, 0.45, 2.0);
134         np_height       = NoiseParams(0, 10, v3f(250, 250, 250), 84174,  4, 0.5,  2.0);
135         np_cave1        = NoiseParams(0, 12, v3f(50,  50,  50),  52534,  4, 0.5,  2.0);
136         np_cave2        = NoiseParams(0, 12, v3f(50,  50,  50),  10325,  4, 0.5,  2.0);
137         np_ground       = NoiseParams(0, 40, v3f(80,  80,  80),  983240, 4, 0.55, 2.0, NOISE_FLAG_EASED);
138 }
139
140
141 //#define CAVE_NOISE_SCALE 12.0
142 //#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) = 0.125
143
144
145 void MapgenV5Params::readParams(Settings *settings)
146 {
147         settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
148
149         settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
150         settings->getNoiseParams("mgv5_np_factor",       np_factor);
151         settings->getNoiseParams("mgv5_np_height",       np_height);
152         settings->getNoiseParams("mgv5_np_cave1",        np_cave1);
153         settings->getNoiseParams("mgv5_np_cave2",        np_cave2);
154         settings->getNoiseParams("mgv5_np_ground",       np_ground);
155 }
156
157
158 void MapgenV5Params::writeParams(Settings *settings)
159 {
160         settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, (u32)-1);
161
162         settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
163         settings->setNoiseParams("mgv5_np_factor",       np_factor);
164         settings->setNoiseParams("mgv5_np_height",       np_height);
165         settings->setNoiseParams("mgv5_np_cave1",        np_cave1);
166         settings->setNoiseParams("mgv5_np_cave2",        np_cave2);
167         settings->setNoiseParams("mgv5_np_ground",       np_ground);
168 }
169
170
171 int MapgenV5::getGroundLevelAtPoint(v2s16 p)
172 {
173         //TimeTaker t("getGroundLevelAtPoint", NULL, PRECISION_MICRO);
174
175         float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed);
176         if (f < 0.01)
177                 f = 0.01;
178         else if (f >= 1.0)
179                 f *= 1.6;
180         float h = water_level + NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
181
182         s16 search_top = water_level + 15;
183         s16 search_base = water_level;
184
185         s16 level = -31000;
186         for (s16 y = search_top; y >= search_base; y--) {
187                 float n_ground = NoisePerlin3D(&noise_ground->np, p.X, y, p.Y, seed);
188                 if (n_ground * f > y - h) {
189                         if (y >= search_top - 7)
190                                 break;
191                         else
192                                 level = y;
193                                 break;
194                 }
195         }
196
197         //printf("getGroundLevelAtPoint: %dus\n", t.stop());
198         return level;
199 }
200
201
202 void MapgenV5::makeChunk(BlockMakeData *data)
203 {
204         assert(data->vmanip);
205         assert(data->nodedef);
206         assert(data->blockpos_requested.X >= data->blockpos_min.X &&
207                 data->blockpos_requested.Y >= data->blockpos_min.Y &&
208                 data->blockpos_requested.Z >= data->blockpos_min.Z);
209         assert(data->blockpos_requested.X <= data->blockpos_max.X &&
210                 data->blockpos_requested.Y <= data->blockpos_max.Y &&
211                 data->blockpos_requested.Z <= data->blockpos_max.Z);
212
213         generating = true;
214         vm   = data->vmanip;
215         ndef = data->nodedef;
216         //TimeTaker t("makeChunk");
217
218         v3s16 blockpos_min = data->blockpos_min;
219         v3s16 blockpos_max = data->blockpos_max;
220         node_min = blockpos_min * MAP_BLOCKSIZE;
221         node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
222         full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
223         full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
224
225         // Create a block-specific seed
226         blockseed = getBlockSeed2(full_node_min, seed);
227
228         // Make some noise
229         calculateNoise();
230
231         // Generate base terrain
232         s16 stone_surface_max_y = generateBaseTerrain();
233
234         // Create heightmap
235         updateHeightmap(node_min, node_max);
236
237         // Create biomemap at heightmap surface
238         bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
239                 noise_humidity->result, heightmap, biomemap);
240
241         // Actually place the biome-specific nodes
242         generateBiomes(noise_heat->result, noise_humidity->result);
243
244         // Generate caves
245         if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y))
246                 generateCaves(stone_surface_max_y);
247
248         // Generate dungeons and desert temples
249         if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
250                 DungeonGen dgen(this, NULL);
251                 dgen.generate(blockseed, full_node_min, full_node_max);
252         }
253
254         // Generate the registered decorations
255         m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
256
257         // Generate the registered ores
258         m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
259
260         // Sprinkle some dust on top after everything else was generated
261         dustTopNodes();
262
263         //printf("makeChunk: %dms\n", t.stop());
264
265         // Add top and bottom side of water to transforming_liquid queue
266         updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
267
268         // Calculate lighting
269         if (flags & MG_LIGHT) {
270                 calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
271                         full_node_min, full_node_max);
272         }
273
274         this->generating = false;
275 }
276
277
278 void MapgenV5::calculateNoise()
279 {
280         //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
281         int x = node_min.X;
282         int y = node_min.Y - 1;
283         int z = node_min.Z;
284
285         noise_factor->perlinMap2D(x, z);
286         noise_height->perlinMap2D(x, z);
287         noise_ground->perlinMap3D(x, y, z);
288
289         if (flags & MG_CAVES) {
290                 noise_cave1->perlinMap3D(x, y, z);
291                 noise_cave2->perlinMap3D(x, y, z);
292         }
293
294         if (node_max.Y >= water_level) {
295                 noise_filler_depth->perlinMap2D(x, z);
296                 noise_heat->perlinMap2D(x, z);
297                 noise_humidity->perlinMap2D(x, z);
298         }
299
300         //printf("calculateNoise: %dus\n", t.stop());
301 }
302
303
304 //bool is_cave(u32 index) {
305 //      double d1 = contour(noise_cave1->result[index]);
306 //      double d2 = contour(noise_cave2->result[index]);
307 //      return d1*d2 > CAVE_NOISE_THRESHOLD;
308 //}
309
310 //bool val_is_ground(v3s16 p, u32 index, u32 index2d) {
311 //      double f = 0.55 + noise_factor->result[index2d];
312 //      if(f < 0.01)
313 //              f = 0.01;
314 //      else if(f >= 1.0)
315 //              f *= 1.6;
316 //      double h = WATER_LEVEL + 10 * noise_height->result[index2d];
317 //      return (noise_ground->result[index] * f > (double)p.Y - h);
318 //}
319
320
321 int MapgenV5::generateBaseTerrain()
322 {
323         u32 index = 0;
324         u32 index2d = 0;
325         int stone_surface_max_y = -MAP_GENERATION_LIMIT;
326
327         for (s16 z=node_min.Z; z<=node_max.Z; z++) {
328                 for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
329                         u32 i = vm->m_area.index(node_min.X, y, z);
330                         for (s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
331                                 if (vm->m_data[i].getContent() != CONTENT_IGNORE)
332                                         continue;
333
334                                 float f = 0.55 + noise_factor->result[index2d];
335                                 if (f < 0.01)
336                                         f = 0.01;
337                                 else if (f >= 1.0)
338                                         f *= 1.6;
339                                 float h = noise_height->result[index2d];
340
341                                 if (noise_ground->result[index] * f < y - h) {
342                                         if (y <= water_level)
343                                                 vm->m_data[i] = MapNode(c_water_source);
344                                         else
345                                                 vm->m_data[i] = MapNode(CONTENT_AIR);
346                                 } else {
347                                         vm->m_data[i] = MapNode(c_stone);
348                                         if (y > stone_surface_max_y)
349                                                 stone_surface_max_y = y;
350                                 }
351                         }
352                         index2d = index2d - ystride;
353                 }
354                 index2d = index2d + ystride;
355         }
356
357         return stone_surface_max_y;
358 }
359
360
361 void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
362 {
363         if (node_max.Y < water_level)
364                 return;
365
366         MapNode n_air(CONTENT_AIR);
367         MapNode n_stone(c_stone);
368         MapNode n_water(c_water_source);
369
370         v3s16 em = vm->m_area.getExtent();
371         u32 index = 0;
372
373         for (s16 z = node_min.Z; z <= node_max.Z; z++)
374         for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
375                 Biome *biome = NULL;
376                 s16 dfiller = 0;
377                 s16 y0_top = 0;
378                 s16 y0_filler = 0;
379                 s16 depth_water_top = 0;
380
381                 s16 nplaced = 0;
382                 u32 i = vm->m_area.index(x, node_max.Y, z);
383
384                 content_t c_above = vm->m_data[i + em.X].getContent();
385                 bool have_air = c_above == CONTENT_AIR;
386
387                 for (s16 y = node_max.Y; y >= node_min.Y; y--) {
388                         content_t c = vm->m_data[i].getContent();
389
390                         if (c != CONTENT_IGNORE && c != CONTENT_AIR && (y == node_max.Y || have_air)) {
391                                 biome           = bmgr->getBiome(heat_map[index], humidity_map[index], y);
392                                 dfiller         = biome->depth_filler + noise_filler_depth->result[index];
393                                 y0_top          = biome->depth_top;
394                                 y0_filler       = biome->depth_top + dfiller;
395                                 depth_water_top = biome->depth_water_top;
396                         }
397
398                         if (c == c_stone && have_air) {
399                                 content_t c_below = vm->m_data[i - em.X].getContent();
400
401                                 if (c_below != CONTENT_AIR) {
402                                         if (nplaced < y0_top) {
403                                                 vm->m_data[i] = MapNode(biome->c_top);
404                                                 nplaced++;
405                                         } else if (nplaced < y0_filler && nplaced >= y0_top) {
406                                                 vm->m_data[i] = MapNode(biome->c_filler);
407                                                 nplaced++;
408                                         } else if (c == c_stone) {
409                                                 have_air = false;
410                                                 nplaced  = 0;
411                                                 vm->m_data[i] = MapNode(biome->c_stone);
412                                         } else {
413                                                 have_air = false;
414                                                 nplaced  = 0;
415                                         }
416                                 } else if (c == c_stone) {
417                                         have_air = false;
418                                         nplaced = 0;
419                                         vm->m_data[i] = MapNode(biome->c_stone);
420                                 }
421                         } else if (c == c_stone) {
422                                 have_air = false;
423                                 nplaced = 0;
424                                 vm->m_data[i] = MapNode(biome->c_stone);
425                         } else if (c == c_water_source) {
426                                 have_air = true;
427                                 nplaced = 0;
428                                 if(y > water_level - depth_water_top)
429                                         vm->m_data[i] = MapNode(biome->c_water_top);
430                                 else
431                                         vm->m_data[i] = MapNode(biome->c_water);
432                         } else if (c == CONTENT_AIR) {
433                                 have_air = true;
434                                 nplaced = 0;
435                         }
436
437                         vm->m_area.add_y(em, i, -1);
438                 }
439         }
440 }
441
442
443 void MapgenV5::generateCaves(int max_stone_y)
444 {
445         u32 index = 0;
446         u32 index2d = 0;
447
448         for (s16 z=node_min.Z; z<=node_max.Z; z++) {
449                 for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
450                         u32 i = vm->m_area.index(node_min.X, y, z);
451                         for (s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
452                                 Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
453                                 content_t c = vm->m_data[i].getContent();
454                                 if (c == CONTENT_AIR
455                                                 || (y <= water_level
456                                                 && c != biome->c_stone
457                                                 && c != c_stone))
458                                         continue;
459
460                                 float d1 = contour(noise_cave1->result[index]);
461                                 float d2 = contour(noise_cave2->result[index]);
462                                 if (d1*d2 > 0.125)
463                                         vm->m_data[i] = MapNode(CONTENT_AIR);
464                         }
465                         index2d = index2d - ystride;
466                 }
467                 index2d = index2d + ystride;
468         }
469
470         if (node_max.Y > -256)
471                 return;
472
473         PseudoRandom ps(blockseed + 21343);
474         u32 bruises_count = (ps.range(1, 5) == 1) ? ps.range(1, 2) : 0;
475         for (u32 i = 0; i < bruises_count; i++) {
476                 CaveV5 cave(this, &ps);
477                 cave.makeCave(node_min, node_max, max_stone_y);
478         }
479 }
480
481
482 void MapgenV5::dustTopNodes()
483 {
484         if (node_max.Y < water_level)
485                 return;
486
487         v3s16 em = vm->m_area.getExtent();
488         u32 index = 0;
489
490         for (s16 z = node_min.Z; z <= node_max.Z; z++)
491         for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
492                 Biome *biome = (Biome *)bmgr->get(biomemap[index]);
493
494                 if (biome->c_dust == CONTENT_IGNORE)
495                         continue;
496
497                 s16 y = node_max.Y + 1;
498                 u32 vi = vm->m_area.index(x, y, z);
499                 for (; y >= node_min.Y; y--) {
500                         if (vm->m_data[vi].getContent() != CONTENT_AIR)
501                                 break;
502
503                         vm->m_area.add_y(em, vi, -1);
504                 }
505
506                 content_t c = vm->m_data[vi].getContent();
507                 if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE
508                                 && c != biome->c_dust) {
509                         if (y == node_max.Y + 1)
510                                 continue;
511
512                         vm->m_area.add_y(em, vi, 1);
513                         vm->m_data[vi] = MapNode(biome->c_dust);
514                 }
515         }
516 }
517