]> git.lizzy.rs Git - dragonfireclient.git/blob - src/mapgen_singlenode.cpp
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
[dragonfireclient.git] / src / mapgen_singlenode.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "mapgen_singlenode.h"
21 #include "voxel.h"
22 #include "mapblock.h"
23 #include "mapnode.h"
24 #include "map.h"
25 #include "nodedef.h"
26 #include "voxelalgorithms.h"
27 #include "profiler.h"
28 #include "emerge.h"
29
30 //////////////////////// Mapgen Singlenode parameter read/write
31
32 bool MapgenSinglenodeParams::readParams(Settings *settings) {
33         return true;
34 }
35
36
37 void MapgenSinglenodeParams::writeParams(Settings *settings) {
38 }
39
40 ///////////////////////////////////////////////////////////////////////////////
41
42 MapgenSinglenode::MapgenSinglenode(int mapgenid, MapgenSinglenodeParams *params) {
43         flags = params->flags;
44 }
45
46
47 MapgenSinglenode::~MapgenSinglenode() {
48 }
49
50 //////////////////////// Map generator
51
52 void MapgenSinglenode::makeChunk(BlockMakeData *data) {
53         assert(data->vmanip);
54         assert(data->nodedef);
55         assert(data->blockpos_requested.X >= data->blockpos_min.X &&
56                    data->blockpos_requested.Y >= data->blockpos_min.Y &&
57                    data->blockpos_requested.Z >= data->blockpos_min.Z);
58         assert(data->blockpos_requested.X <= data->blockpos_max.X &&
59                    data->blockpos_requested.Y <= data->blockpos_max.Y &&
60                    data->blockpos_requested.Z <= data->blockpos_max.Z);
61
62         this->generating = true;
63         this->vm   = data->vmanip;      
64         this->ndef = data->nodedef;
65                         
66         v3s16 blockpos_min = data->blockpos_min;
67         v3s16 blockpos_max = data->blockpos_max;
68
69         // Area of central chunk
70         v3s16 node_min = blockpos_min*MAP_BLOCKSIZE;
71         v3s16 node_max = (blockpos_max+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1);
72
73         content_t c_node = ndef->getId("mapgen_singlenode");
74         if (c_node == CONTENT_IGNORE)
75                 c_node = CONTENT_AIR;
76         
77         MapNode n_node(c_node);
78         
79         for (s16 z = node_min.Z; z <= node_max.Z; z++)
80         for (s16 y = node_min.Y; y <= node_max.Y; y++) {
81                 u32 i = vm->m_area.index(node_min.X, y, z);
82                 for (s16 x = node_min.X; x <= node_max.X; x++) {
83                         if (vm->m_data[i].getContent() == CONTENT_IGNORE)
84                                 vm->m_data[i] = n_node;
85                         i++;
86                 }
87         }
88
89         // Add top and bottom side of water to transforming_liquid queue
90         updateLiquid(&data->transforming_liquid, node_min, node_max);
91
92         // Calculate lighting
93         if (!(flags & MG_NOLIGHT))
94                 calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
95                                          node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
96         
97         this->generating = false;
98 }
99
100 int MapgenSinglenode::getGroundLevelAtPoint(v2s16 p) {
101         return 0;
102 }
103