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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef MAPGENINDEV_HEADER
21 #define MAPGENINDEV_HEADER
22
23 #include "mapgen.h"
24 #include "mapgen_v6.h"
25 #include "cavegen.h"
26
27 float farscale(float scale, float z);
28 float farscale(float scale, float x, float z);
29 float farscale(float scale, float x, float y, float z);
30
31 struct NoiseIndevParams : public NoiseParams {
32         float farscale;
33         float farspread;
34
35         NoiseIndevParams() {}
36         NoiseIndevParams(float offset_, float scale_, v3f spread_,
37                                          int seed_, int octaves_, float persist_,
38                                           float farscale_ = 1, float farspread_ = 1)
39         {
40                 offset  = offset_;
41                 scale   = scale_;
42                 spread  = spread_;
43                 seed    = seed_;
44                 octaves = octaves_;
45                 persist = persist_;
46
47                 farscale  = farscale_;
48                 farspread = farspread_;
49         }
50         
51         ~NoiseIndevParams() {}
52 };
53
54 #define getNoiseIndevParams(x, y) getStruct((x), "f,f,v3,s32,s32,f,f,f", &(y), sizeof(y))
55 #define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", &(y))
56
57 class NoiseIndev : public Noise {
58 public:
59         NoiseIndevParams *npindev;
60
61         virtual ~NoiseIndev() {};
62         NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
63         NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
64         void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
65         void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
66 };
67
68 extern NoiseIndevParams nparams_indev_def;
69 /*
70 extern NoiseIndevParams nparams_indev_def_terrain_base;
71 extern NoiseIndevParams nparams_indev_def_terrain_higher;
72 extern NoiseIndevParams nparams_indev_def_steepness;
73 //extern NoiseIndevParams nparams_indev_def_height_select;
74 //extern NoiseIndevParams nparams_indev_def_trees;
75 extern NoiseIndevParams nparams_indev_def_mud;
76 //extern NoiseIndevParams nparams_indev_def_beach;
77 extern NoiseIndevParams nparams_indev_def_biome;
78 //extern NoiseIndevParams nparams_indev_def_cave;
79 extern NoiseIndevParams nparams_indev_def_float_islands;
80 */
81
82 struct MapgenIndevParams : public MapgenV6Params {
83         NoiseIndevParams npindev_terrain_base;
84         NoiseIndevParams npindev_terrain_higher;
85         NoiseIndevParams npindev_steepness;
86         //NoiseParams *np_height_select;
87         //NoiseParams *np_trees;
88         NoiseIndevParams npindev_mud;
89         //NoiseParams *np_beach;
90         NoiseIndevParams npindev_biome;
91         //NoiseParams *np_cave;
92         NoiseIndevParams npindev_float_islands1;
93         NoiseIndevParams npindev_float_islands2;
94         NoiseIndevParams npindev_float_islands3;
95
96         MapgenIndevParams() {
97                 //freq_desert       = 0.45;
98                 //freq_beach        = 0.15;
99                 npindev_terrain_base   = nparams_indev_def; //&nparams_indev_def_terrain_base;
100                 npindev_terrain_higher = nparams_indev_def; //&nparams_indev_def_terrain_higher;
101                 npindev_steepness      = nparams_indev_def; //&nparams_indev_def_steepness;
102                 //np_height_select  = &nparams_v6_def_height_select;
103                 //np_trees          = &nparams_v6_def_trees;
104                 npindev_mud            = nparams_indev_def; //&nparams_indev_def_mud;
105                 //np_beach          = &nparams_v6_def_beach;
106                 npindev_biome          = nparams_indev_def; //&nparams_indev_def_biome;
107                 //np_cave           = &nparams_v6_def_cave;
108                 npindev_float_islands1  = nparams_indev_def; //&nparams_indev_def_float_islands;
109                 npindev_float_islands2  = nparams_indev_def; //&nparams_indev_def_float_islands;
110                 npindev_float_islands3  = nparams_indev_def; //&nparams_indev_def_float_islands;
111
112         }
113
114         bool readParams(Settings *settings);
115         void writeParams(Settings *settings);
116 };
117
118 class MapgenIndev : public MapgenV6 {
119     public:
120         NoiseIndev *noiseindev_terrain_base;
121         NoiseIndev *noiseindev_terrain_higher;
122         NoiseIndev *noiseindev_steepness;
123         //NoiseIndev *noise_height_select;
124         //NoiseIndev *noise_trees;
125         NoiseIndev *noiseindev_mud;
126         //NoiseIndev *noise_beach;
127         NoiseIndev *noiseindev_biome;
128         //NoiseIndevParams *np_cave;
129         NoiseIndev *noiseindev_float_islands1;
130         NoiseIndev *noiseindev_float_islands2;
131         NoiseIndev *noiseindev_float_islands3;
132
133         MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge);
134         ~MapgenIndev();
135         void calculateNoise();
136
137         float baseTerrainLevelFromNoise(v2s16 p);
138         float baseTerrainLevelFromMap(int index);
139         float getMudAmount(int index);
140         void generateCaves(int max_stone_y);
141         //void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
142         void generateExperimental();
143         
144         void generateFloatIslands(int min_y);
145 };
146
147 struct MapgenFactoryIndev : public MapgenFactoryV6 {
148         Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
149                 return new MapgenIndev(mgid, (MapgenIndevParams *)params, emerge);
150         };
151
152         MapgenParams *createMapgenParams() {
153                 return new MapgenIndevParams();
154         };
155 };
156
157 class CaveIndev : public CaveV6 {
158 public:
159         CaveIndev(MapgenIndev *mg, PseudoRandom *ps, PseudoRandom *ps2,
160                         v3s16 node_min, bool is_large_cave);
161 };
162
163 #endif