3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
27 //#include "serverobject.h"
28 #include "content_sao.h"
30 #include "content_mapnode.h" // For content_mapnode_get_new_name
31 #include "voxelalgorithms.h"
33 #include "settings.h" // For g_settings
34 #include "main.h" // For g_profiler
36 #include "mapgen_v6.h"
37 #include "mapgen_v7.h"
38 #include "util/serialize.h"
41 FlagDesc flagdesc_mapgen[] = {
44 {"dungeons", MG_DUNGEONS},
45 {"v6_jungles", MGV6_JUNGLES},
46 {"v6_biome_blend", MGV6_BIOME_BLEND},
48 {"nolight", MG_NOLIGHT},
52 FlagDesc flagdesc_ore[] = {
53 {"absheight", OREFLAG_ABSHEIGHT},
54 {"scatter_noisedensity", OREFLAG_DENSITY},
55 {"claylike_nodeisnt", OREFLAG_NODEISNT},
59 FlagDesc flagdesc_deco_schematic[] = {
60 {"place_center_x", DECO_PLACE_CENTER_X},
61 {"place_center_y", DECO_PLACE_CENTER_Y},
62 {"place_center_z", DECO_PLACE_CENTER_Z},
66 ///////////////////////////////////////////////////////////////////////////////
69 Ore *createOre(OreType type) {
72 return new OreScatter;
75 //case ORE_CLAYLIKE: //TODO: implement this!
76 // return new OreClaylike;
89 void Ore::resolveNodeNames(INodeDefManager *ndef) {
90 if (ore == CONTENT_IGNORE) {
91 ore = ndef->getId(ore_name);
92 if (ore == CONTENT_IGNORE) {
93 errorstream << "Ore::resolveNodeNames: ore node '"
94 << ore_name << "' not defined";
96 wherein.push_back(CONTENT_AIR);
101 for (size_t i=0; i != wherein_names.size(); i++) {
102 std::string name = wherein_names[i];
103 content_t c = ndef->getId(name);
104 if (c != CONTENT_IGNORE) {
105 wherein.push_back(c);
111 void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
114 in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
115 if (flags & OREFLAG_ABSHEIGHT)
116 in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
121 if (in_range & ORE_RANGE_MIRROR) {
122 ymin = MYMAX(nmin.Y, -height_max);
123 ymax = MYMIN(nmax.Y, -height_min);
125 ymin = MYMAX(nmin.Y, height_min);
126 ymax = MYMIN(nmax.Y, height_max);
128 if (clust_size >= ymax - ymin + 1)
133 generate(mg->vm, mg->seed, blockseed, nmin, nmax);
137 void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
138 u32 blockseed, v3s16 nmin, v3s16 nmax) {
139 PseudoRandom pr(blockseed);
140 MapNode n_ore(ore, 0, ore_param2);
142 int volume = (nmax.X - nmin.X + 1) *
143 (nmax.Y - nmin.Y + 1) *
144 (nmax.Z - nmin.Z + 1);
145 int csize = clust_size;
146 int orechance = (csize * csize * csize) / clust_num_ores;
147 int nclusters = volume / clust_scarcity;
149 for (int i = 0; i != nclusters; i++) {
150 int x0 = pr.range(nmin.X, nmax.X - csize + 1);
151 int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
152 int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
154 if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
157 for (int z1 = 0; z1 != csize; z1++)
158 for (int y1 = 0; y1 != csize; y1++)
159 for (int x1 = 0; x1 != csize; x1++) {
160 if (pr.range(1, orechance) != 1)
163 u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
164 for (size_t ii = 0; ii < wherein.size(); ii++)
165 if (vm->m_data[i].getContent() == wherein[ii])
166 vm->m_data[i] = n_ore;
172 void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
173 u32 blockseed, v3s16 nmin, v3s16 nmax) {
174 PseudoRandom pr(blockseed + 4234);
175 MapNode n_ore(ore, 0, ore_param2);
177 int max_height = clust_size;
178 int y_start = pr.range(nmin.Y, nmax.Y - max_height);
181 int sx = nmax.X - nmin.X + 1;
182 int sz = nmax.Z - nmin.Z + 1;
183 noise = new Noise(np, 0, sx, sz);
185 noise->seed = seed + y_start;
186 noise->perlinMap2D(nmin.X, nmin.Z);
189 for (int z = nmin.Z; z <= nmax.Z; z++)
190 for (int x = nmin.X; x <= nmax.X; x++) {
191 float noiseval = noise->result[index++];
192 if (noiseval < nthresh)
195 int height = max_height * (1. / pr.range(1, 3));
196 int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
197 int y1 = y0 + height;
198 for (int y = y0; y != y1; y++) {
199 u32 i = vm->m_area.index(x, y, z);
200 if (!vm->m_area.contains(i))
203 for (size_t ii = 0; ii < wherein.size(); ii++)
204 if (vm->m_data[i].getContent() == wherein[ii])
205 vm->m_data[i] = n_ore;
211 ///////////////////////////////////////////////////////////////////////////////
214 Decoration *createDecoration(DecorationType type) {
217 return new DecoSimple;
219 return new DecoSchematic;
221 // return new DecoLSystem;
228 Decoration::Decoration() {
236 Decoration::~Decoration() {
241 void Decoration::resolveNodeNames(INodeDefManager *ndef) {
244 if (c_place_on == CONTENT_IGNORE)
245 c_place_on = ndef->getId(place_on_name);
249 void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
250 PseudoRandom ps(blockseed + 53);
251 int carea_size = nmax.X - nmin.X + 1;
253 // Divide area into parts
254 if (carea_size % sidelen) {
255 errorstream << "Decoration::placeDeco: chunk size is not divisible by "
256 "sidelen; setting sidelen to " << carea_size << std::endl;
257 sidelen = carea_size;
260 s16 divlen = carea_size / sidelen;
261 int area = sidelen * sidelen;
263 for (s16 z0 = 0; z0 < divlen; z0++)
264 for (s16 x0 = 0; x0 < divlen; x0++) {
265 v2s16 p2d_center( // Center position of part of division
266 nmin.X + sidelen / 2 + sidelen * x0,
267 nmin.Z + sidelen / 2 + sidelen * z0
269 v2s16 p2d_min( // Minimum edge of part of division
270 nmin.X + sidelen * x0,
271 nmin.Z + sidelen * z0
273 v2s16 p2d_max( // Maximum edge of part of division
274 nmin.X + sidelen + sidelen * x0 - 1,
275 nmin.Z + sidelen + sidelen * z0 - 1
278 // Amount of decorations
280 NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
282 u32 deco_count = area * MYMAX(nval, 0.f);
284 for (u32 i = 0; i < deco_count; i++) {
285 s16 x = ps.range(p2d_min.X, p2d_max.X);
286 s16 z = ps.range(p2d_min.Y, p2d_max.Y);
288 int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
290 s16 y = mg->heightmap ?
291 mg->heightmap[mapindex] :
292 mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
294 if (y < nmin.Y || y > nmax.Y)
297 int height = getHeight();
298 int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
299 if (y + 1 + height > max_y) {
302 printf("Decoration at (%d %d %d) cut off\n", x, y, z);
304 JMutexAutoLock cutofflock(cutoff_mutex);
305 cutoffs.push_back(CutoffData(x, y, z, height));
310 std::set<u8>::iterator iter;
313 iter = biomes.find(mg->biomemap[mapindex]);
314 if (iter == biomes.end())
319 generate(mg, &ps, max_y, v3s16(x, y, z));
326 void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
327 PseudoRandom pr(blockseed + 53);
328 std::vector<CutoffData> handled_cutoffs;
330 // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
332 JMutexAutoLock cutofflock(cutoff_mutex);
333 for (std::list<CutoffData>::iterator i = cutoffs.begin();
334 i != cutoffs.end(); ++i) {
335 CutoffData cutoff = *i;
337 s16 height = cutoff.height;
338 if (p.X < nmin.X || p.X > nmax.X ||
339 p.Z < nmin.Z || p.Z > nmax.Z)
341 if (p.Y + height < nmin.Y || p.Y > nmax.Y)
344 handled_cutoffs.push_back(cutoff);
348 // Generate the cutoffs
349 for (size_t i = 0; i != handled_cutoffs.size(); i++) {
350 v3s16 p = handled_cutoffs[i].p;
351 s16 height = handled_cutoffs[i].height;
353 if (p.Y + height > nmax.Y) {
354 //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
355 cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
358 generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
361 // Remove cutoffs that were handled from the cutoff list
363 JMutexAutoLock cutofflock(cutoff_mutex);
364 for (std::list<CutoffData>::iterator i = cutoffs.begin();
365 i != cutoffs.end(); ++i) {
367 for (size_t j = 0; j != handled_cutoffs.size(); j++) {
368 CutoffData coff = *i;
369 if (coff.p == handled_cutoffs[j].p)
370 i = cutoffs.erase(i);
378 ///////////////////////////////////////////////////////////////////////////////
381 void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
382 Decoration::resolveNodeNames(ndef);
384 if (c_deco == CONTENT_IGNORE) {
385 c_deco = ndef->getId(deco_name);
386 if (c_deco == CONTENT_IGNORE) {
387 errorstream << "DecoSimple::resolveNodeNames: decoration node '"
388 << deco_name << "' not defined" << std::endl;
389 c_deco = CONTENT_AIR;
392 if (c_spawnby == CONTENT_IGNORE) {
393 c_spawnby = ndef->getId(spawnby_name);
394 if (c_spawnby == CONTENT_IGNORE) {
395 errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
396 << deco_name << "' not defined" << std::endl;
398 c_spawnby = CONTENT_AIR;
402 if (c_decolist.size())
405 for (size_t i = 0; i != decolist_names.size(); i++) {
406 content_t c = ndef->getId(decolist_names[i]);
407 if (c == CONTENT_IGNORE) {
408 errorstream << "DecoSimple::resolveNodeNames: decolist node '"
409 << decolist_names[i] << "' not defined" << std::endl;
412 c_decolist.push_back(c);
417 void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
418 ManualMapVoxelManipulator *vm = mg->vm;
420 u32 vi = vm->m_area.index(p);
421 if (vm->m_data[vi].getContent() != c_place_on &&
422 c_place_on != CONTENT_IGNORE)
425 if (nspawnby != -1) {
427 v3s16 dirs[8] = { // a Moore neighborhood
438 for (int i = 0; i != 8; i++) {
439 u32 index = vm->m_area.index(p + dirs[i]);
440 if (vm->m_area.contains(index) &&
441 vm->m_data[index].getContent() == c_spawnby)
445 if (nneighs < nspawnby)
449 size_t ndecos = c_decolist.size();
450 content_t c_place = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
452 s16 height = (deco_height_max > 0) ?
453 pr->range(deco_height, deco_height_max) : deco_height;
455 height = MYMIN(height, max_y - p.Y);
457 v3s16 em = vm->m_area.getExtent();
458 for (int i = 0; i < height; i++) {
459 vm->m_area.add_y(em, vi, 1);
461 content_t c = vm->m_data[vi].getContent();
462 if (c != CONTENT_AIR && c != CONTENT_IGNORE)
465 vm->m_data[vi] = MapNode(c_place);
470 int DecoSimple::getHeight() {
471 return (deco_height_max > 0) ? deco_height_max : deco_height;
475 std::string DecoSimple::getName() {
480 ///////////////////////////////////////////////////////////////////////////////
483 DecoSchematic::DecoSchematic() {
487 size = v3s16(0, 0, 0);
491 DecoSchematic::~DecoSchematic() {
497 void DecoSchematic::resolveNodeNames(INodeDefManager *ndef) {
498 Decoration::resolveNodeNames(ndef);
500 if (filename.empty())
504 errorstream << "DecoSchematic::resolveNodeNames: node name list was "
505 "not created" << std::endl;
509 for (size_t i = 0; i != node_names->size(); i++) {
510 std::string name = node_names->at(i);
512 std::map<std::string, std::string>::iterator it;
513 it = replacements.find(name);
514 if (it != replacements.end())
517 content_t c = ndef->getId(name);
518 if (c == CONTENT_IGNORE) {
519 errorstream << "DecoSchematic::resolveNodeNames: node '"
520 << name << "' not defined" << std::endl;
524 c_nodes.push_back(c);
527 for (int i = 0; i != size.X * size.Y * size.Z; i++)
528 schematic[i].setContent(c_nodes[schematic[i].getContent()]);
535 void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
536 ManualMapVoxelManipulator *vm = mg->vm;
538 if (flags & DECO_PLACE_CENTER_X)
539 p.X -= (size.X + 1) / 2;
540 if (flags & DECO_PLACE_CENTER_Y)
541 p.Y -= (size.Y + 1) / 2;
542 if (flags & DECO_PLACE_CENTER_Z)
543 p.Z -= (size.Z + 1) / 2;
545 u32 vi = vm->m_area.index(p);
546 if (vm->m_data[vi].getContent() != c_place_on &&
547 c_place_on != CONTENT_IGNORE)
550 Rotation rot = (rotation == ROTATE_RAND) ?
551 (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
553 blitToVManip(p, vm, rot, false);
557 int DecoSchematic::getHeight() {
562 std::string DecoSchematic::getName() {
567 void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
568 Rotation rot, bool force_placement) {
570 int ystride = size.X;
571 int zstride = size.X * size.Y;
577 int i_start, i_step_x, i_step_z;
586 i_start = zstride * (sz - 1) + sx - 1;
591 i_start = zstride * (sz - 1);
602 for (s16 z = 0; z != sz; z++)
603 for (s16 y = 0; y != sy; y++) {
604 u32 i = z * i_step_z + y * ystride + i_start;
605 for (s16 x = 0; x != sx; x++, i += i_step_x) {
606 u32 vi = vm->m_area.index(p.X + x, p.Y + y, p.Z + z);
607 if (!vm->m_area.contains(vi))
610 if (schematic[i].getContent() == CONTENT_IGNORE)
613 if (schematic[i].param1 == MTSCHEM_PROB_NEVER)
616 if (!force_placement) {
617 content_t c = vm->m_data[vi].getContent();
618 if (c != CONTENT_AIR && c != CONTENT_IGNORE)
622 if (schematic[i].param1 != MTSCHEM_PROB_ALWAYS &&
623 myrand_range(1, 255) > schematic[i].param1)
626 vm->m_data[vi] = schematic[i];
627 vm->m_data[vi].param1 = 0;
630 vm->m_data[vi].rotateAlongYAxis(ndef, rot);
636 void DecoSchematic::placeStructure(Map *map, v3s16 p) {
637 assert(schematic != NULL);
638 ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
640 Rotation rot = (rotation == ROTATE_RAND) ?
641 (Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
643 v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
644 v3s16(size.Z, size.Y, size.X) : size;
646 if (flags & DECO_PLACE_CENTER_X)
647 p.X -= (s.X + 1) / 2;
648 if (flags & DECO_PLACE_CENTER_Y)
649 p.Y -= (s.Y + 1) / 2;
650 if (flags & DECO_PLACE_CENTER_Z)
651 p.Z -= (s.Z + 1) / 2;
653 v3s16 bp1 = getNodeBlockPos(p);
654 v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
655 vm->initialEmerge(bp1, bp2);
657 blitToVManip(p, vm, rot, true);
659 std::map<v3s16, MapBlock *> lighting_modified_blocks;
660 std::map<v3s16, MapBlock *> modified_blocks;
661 vm->blitBackAll(&modified_blocks);
663 // TODO: Optimize this by using Mapgen::calcLighting() instead
664 lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
665 map->updateLighting(lighting_modified_blocks, modified_blocks);
668 event.type = MEET_OTHER;
669 for (std::map<v3s16, MapBlock *>::iterator
670 it = modified_blocks.begin();
671 it != modified_blocks.end(); ++it)
672 event.modified_blocks.insert(it->first);
674 map->dispatchEvent(&event);
678 bool DecoSchematic::loadSchematicFile() {
679 content_t cignore = CONTENT_IGNORE;
680 bool have_cignore = false;
682 std::ifstream is(filename.c_str(), std::ios_base::binary);
684 u32 signature = readU32(is);
685 if (signature != MTSCHEM_FILE_SIGNATURE) {
686 errorstream << "loadSchematicFile: invalid schematic "
691 u16 version = readU16(is);
693 errorstream << "loadSchematicFile: unsupported schematic "
694 "file version" << std::endl;
698 size = readV3S16(is);
699 int nodecount = size.X * size.Y * size.Z;
701 u16 nidmapcount = readU16(is);
703 node_names = new std::vector<std::string>;
704 for (int i = 0; i != nidmapcount; i++) {
705 std::string name = deSerializeString(is);
706 if (name == "ignore") {
711 node_names->push_back(name);
715 schematic = new MapNode[nodecount];
716 MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST_READ, schematic,
717 nodecount, 2, 2, true);
719 if (version == 1) { // fix up the probability values
720 for (int i = 0; i != nodecount; i++) {
721 if (schematic[i].param1 == 0)
722 schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
723 if (have_cignore && schematic[i].getContent() == cignore)
724 schematic[i].param1 = MTSCHEM_PROB_NEVER;
733 Minetest Schematic File Format
735 All values are stored in big-endian byte order.
736 [u32] signature: 'MTSM'
741 [Name-ID table] Name ID Mapping Table
743 For each name-id mapping:
747 For each node in schematic: (for z, y, x)
749 For each node in schematic:
750 [u8] probability of occurance (param1)
751 For each node in schematic:
757 2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
759 void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
760 std::ostringstream ss(std::ios_base::binary);
762 writeU32(ss, MTSCHEM_FILE_SIGNATURE); // signature
763 writeU16(ss, 2); // version
764 writeV3S16(ss, size); // schematic size
766 std::vector<content_t> usednodes;
767 int nodecount = size.X * size.Y * size.Z;
768 build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
770 u16 numids = usednodes.size();
771 writeU16(ss, numids); // name count
772 for (int i = 0; i != numids; i++)
773 ss << serializeString(ndef->get(usednodes[i]).name); // node names
775 // compressed bulk node data
776 MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE, schematic,
777 nodecount, 2, 2, true);
779 fs::safeWriteToFile(filename, ss.str());
783 void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
784 std::vector<content_t> *usednodes) {
785 std::map<content_t, content_t> nodeidmap;
786 content_t numids = 0;
788 for (u32 i = 0; i != nodecount; i++) {
790 content_t c = nodes[i].getContent();
792 std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
793 if (it == nodeidmap.end()) {
797 usednodes->push_back(c);
798 nodeidmap.insert(std::make_pair(c, id));
802 nodes[i].setContent(id);
807 bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) {
808 ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
810 v3s16 bp1 = getNodeBlockPos(p1);
811 v3s16 bp2 = getNodeBlockPos(p2);
812 vm->initialEmerge(bp1, bp2);
815 schematic = new MapNode[size.X * size.Y * size.Z];
818 for (s16 z = p1.Z; z <= p2.Z; z++)
819 for (s16 y = p1.Y; y <= p2.Y; y++) {
820 u32 vi = vm->m_area.index(p1.X, y, z);
821 for (s16 x = p1.X; x <= p2.X; x++, i++, vi++) {
822 schematic[i] = vm->m_data[vi];
823 schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
832 void DecoSchematic::applyProbabilities(std::vector<std::pair<v3s16, u8> > *plist,
834 for (size_t i = 0; i != plist->size(); i++) {
835 v3s16 p = (*plist)[i].first - p0;
836 int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X;
837 if (index < size.Z * size.Y * size.X) {
838 u8 prob = (*plist)[i].second;
839 schematic[index].param1 = prob;
841 // trim unnecessary node names from schematic
842 if (prob == MTSCHEM_PROB_NEVER)
843 schematic[index].setContent(CONTENT_AIR);
849 ///////////////////////////////////////////////////////////////////////////////
864 // Returns Y one under area minimum if not found
865 s16 Mapgen::findGroundLevelFull(v2s16 p2d) {
866 v3s16 em = vm->m_area.getExtent();
867 s16 y_nodes_max = vm->m_area.MaxEdge.Y;
868 s16 y_nodes_min = vm->m_area.MinEdge.Y;
869 u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
872 for (y = y_nodes_max; y >= y_nodes_min; y--) {
873 MapNode &n = vm->m_data[i];
874 if (ndef->get(n).walkable)
877 vm->m_area.add_y(em, i, -1);
879 return (y >= y_nodes_min) ? y : y_nodes_min - 1;
883 s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
884 v3s16 em = vm->m_area.getExtent();
885 u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
888 for (y = ymax; y >= ymin; y--) {
889 MapNode &n = vm->m_data[i];
890 if (ndef->get(n).walkable)
893 vm->m_area.add_y(em, i, -1);
899 void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
903 //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
905 for (s16 z = nmin.Z; z <= nmax.Z; z++) {
906 for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
907 s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
909 // if the values found are out of range, trust the old heightmap
910 if (y == nmax.Y && heightmap[index] > nmax.Y)
912 if (y == nmin.Y - 1 && heightmap[index] < nmin.Y)
915 heightmap[index] = y;
918 //printf("updateHeightmap: %dus\n", t.stop());
922 void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
923 bool isliquid, wasliquid, rare;
924 v3s16 em = vm->m_area.getExtent();
925 rare = g_settings->getBool("liquid_finite");
928 for (s16 z = nmin.Z; z <= nmax.Z; z++) {
929 for (s16 x = nmin.X; x <= nmax.X; x++) {
932 u32 i = vm->m_area.index(x, nmax.Y, z);
933 for (s16 y = nmax.Y; y >= nmin.Y; y--) {
934 isliquid = ndef->get(vm->m_data[i]).isLiquid();
936 // there was a change between liquid and nonliquid, add to queue. no need to add every with liquid_finite
937 if (isliquid != wasliquid && (!rare || !(rarecnt++ % 36)))
938 trans_liquid->push_back(v3s16(x, y, z));
940 wasliquid = isliquid;
941 vm->m_area.add_y(em, i, -1);
948 void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
949 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
950 VoxelArea a(nmin, nmax);
952 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
953 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
954 u32 i = vm->m_area.index(a.MinEdge.X, y, z);
955 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
956 vm->m_data[i].param1 = light;
962 void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
963 if (light <= 1 || !a.contains(p))
966 u32 vi = vm->m_area.index(p);
967 MapNode &nn = vm->m_data[vi];
970 // should probably compare masked, but doesn't seem to make a difference
971 if (light <= nn.param1 || !ndef->get(nn).light_propagates)
976 lightSpread(a, p + v3s16(0, 0, 1), light);
977 lightSpread(a, p + v3s16(0, 1, 0), light);
978 lightSpread(a, p + v3s16(1, 0, 0), light);
979 lightSpread(a, p - v3s16(0, 0, 1), light);
980 lightSpread(a, p - v3s16(0, 1, 0), light);
981 lightSpread(a, p - v3s16(1, 0, 0), light);
985 void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
986 VoxelArea a(nmin, nmax);
987 bool block_is_underground = (water_level >= nmax.Y);
989 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
990 //TimeTaker t("updateLighting");
992 // first, send vertical rays of sunshine downward
993 v3s16 em = vm->m_area.getExtent();
994 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
995 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
996 // see if we can get a light value from the overtop
997 u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
998 if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
999 if (block_is_underground)
1001 } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN) {
1004 vm->m_area.add_y(em, i, -1);
1006 for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
1007 MapNode &n = vm->m_data[i];
1008 if (!ndef->get(n).sunlight_propagates)
1010 n.param1 = LIGHT_SUN;
1011 vm->m_area.add_y(em, i, -1);
1016 // now spread the sunlight and light up any sources
1017 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
1018 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
1019 u32 i = vm->m_area.index(a.MinEdge.X, y, z);
1020 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
1021 MapNode &n = vm->m_data[i];
1022 if (n.getContent() == CONTENT_IGNORE ||
1023 !ndef->get(n).light_propagates)
1026 u8 light_produced = ndef->get(n).light_source & 0x0F;
1028 n.param1 = light_produced;
1030 u8 light = n.param1 & 0x0F;
1032 lightSpread(a, v3s16(x, y, z + 1), light - 1);
1033 lightSpread(a, v3s16(x, y + 1, z ), light - 1);
1034 lightSpread(a, v3s16(x + 1, y, z ), light - 1);
1035 lightSpread(a, v3s16(x, y, z - 1), light - 1);
1036 lightSpread(a, v3s16(x, y - 1, z ), light - 1);
1037 lightSpread(a, v3s16(x - 1, y, z ), light - 1);
1043 //printf("updateLighting: %dms\n", t.stop());
1047 void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
1048 enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
1049 VoxelArea a(nmin, nmax);
1050 bool block_is_underground = (water_level > nmax.Y);
1051 bool sunlight = !block_is_underground;
1053 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
1055 for (int i = 0; i < 2; i++) {
1056 enum LightBank bank = banks[i];
1057 std::set<v3s16> light_sources;
1058 std::map<v3s16, u8> unlight_from;
1060 voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
1061 light_sources, unlight_from);
1062 voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
1064 vm->unspreadLight(bank, unlight_from, light_sources, ndef);
1065 vm->spreadLight(bank, light_sources, ndef);
1070 //////////////////////// Mapgen V6 parameter read/write
1072 bool MapgenV6Params::readParams(Settings *settings) {
1073 freq_desert = settings->getFloat("mgv6_freq_desert");
1074 freq_beach = settings->getFloat("mgv6_freq_beach");
1077 settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) &&
1078 settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
1079 settings->getNoiseParams("mgv6_np_steepness", np_steepness) &&
1080 settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
1081 settings->getNoiseParams("mgv6_np_mud", np_mud) &&
1082 settings->getNoiseParams("mgv6_np_beach", np_beach) &&
1083 settings->getNoiseParams("mgv6_np_biome", np_biome) &&
1084 settings->getNoiseParams("mgv6_np_cave", np_cave) &&
1085 settings->getNoiseParams("mgv6_np_humidity", np_humidity) &&
1086 settings->getNoiseParams("mgv6_np_trees", np_trees) &&
1087 settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
1092 void MapgenV6Params::writeParams(Settings *settings) {
1093 settings->setFloat("mgv6_freq_desert", freq_desert);
1094 settings->setFloat("mgv6_freq_beach", freq_beach);
1096 settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
1097 settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
1098 settings->setNoiseParams("mgv6_np_steepness", np_steepness);
1099 settings->setNoiseParams("mgv6_np_height_select", np_height_select);
1100 settings->setNoiseParams("mgv6_np_mud", np_mud);
1101 settings->setNoiseParams("mgv6_np_beach", np_beach);
1102 settings->setNoiseParams("mgv6_np_biome", np_biome);
1103 settings->setNoiseParams("mgv6_np_cave", np_cave);
1104 settings->setNoiseParams("mgv6_np_humidity", np_humidity);
1105 settings->setNoiseParams("mgv6_np_trees", np_trees);
1106 settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees);
1110 bool MapgenV7Params::readParams(Settings *settings) {
1112 settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
1113 settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
1114 settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
1115 settings->getNoiseParams("mgv7_np_height_select", np_height_select) &&
1116 settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth) &&
1117 settings->getNoiseParams("mgv7_np_mount_height", np_mount_height) &&
1118 settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater) &&
1119 settings->getNoiseParams("mgv7_np_mountain", np_mountain) &&
1120 settings->getNoiseParams("mgv7_np_ridge", np_ridge);
1125 void MapgenV7Params::writeParams(Settings *settings) {
1126 settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
1127 settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
1128 settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
1129 settings->setNoiseParams("mgv7_np_height_select", np_height_select);
1130 settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
1131 settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
1132 settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
1133 settings->setNoiseParams("mgv7_np_mountain", np_mountain);
1134 settings->setNoiseParams("mgv7_np_ridge", np_ridge);