3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
27 //#include "serverobject.h"
28 #include "content_sao.h"
30 #include "content_mapnode.h" // For content_mapnode_get_new_name
31 #include "voxelalgorithms.h"
33 #include "settings.h" // For g_settings
34 #include "main.h" // For g_profiler
36 #include "mapgen_v6.h"
37 #include "mapgen_v7.h"
38 #include "serialization.h"
39 #include "util/serialize.h"
42 FlagDesc flagdesc_mapgen[] = {
45 {"dungeons", MG_DUNGEONS},
46 {"v6_jungles", MGV6_JUNGLES},
47 {"v6_biome_blend", MGV6_BIOME_BLEND},
49 {"nolight", MG_NOLIGHT},
53 FlagDesc flagdesc_ore[] = {
54 {"absheight", OREFLAG_ABSHEIGHT},
55 {"scatter_noisedensity", OREFLAG_DENSITY},
56 {"claylike_nodeisnt", OREFLAG_NODEISNT},
60 FlagDesc flagdesc_deco_schematic[] = {
61 {"place_center_x", DECO_PLACE_CENTER_X},
62 {"place_center_y", DECO_PLACE_CENTER_Y},
63 {"place_center_z", DECO_PLACE_CENTER_Z},
67 FlagDesc flagdesc_gennotify[] = {
68 {"dungeon", 1 << GENNOTIFY_DUNGEON},
69 {"temple", 1 << GENNOTIFY_TEMPLE},
70 {"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
71 {"cave_end", 1 << GENNOTIFY_CAVE_END},
72 {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
73 {"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
77 ///////////////////////////////////////////////////////////////////////////////
80 Ore *createOre(OreType type) {
83 return new OreScatter;
86 //case ORE_CLAYLIKE: //TODO: implement this!
87 // return new OreClaylike;
100 void Ore::resolveNodeNames(INodeDefManager *ndef) {
101 if (ore == CONTENT_IGNORE) {
102 ore = ndef->getId(ore_name);
103 if (ore == CONTENT_IGNORE) {
104 errorstream << "Ore::resolveNodeNames: ore node '"
105 << ore_name << "' not defined";
107 wherein.push_back(CONTENT_AIR);
112 for (size_t i=0; i != wherein_names.size(); i++) {
113 std::string name = wherein_names[i];
114 content_t c = ndef->getId(name);
115 if (c != CONTENT_IGNORE) {
116 wherein.push_back(c);
122 void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
125 in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
126 if (flags & OREFLAG_ABSHEIGHT)
127 in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
132 if (in_range & ORE_RANGE_MIRROR) {
133 ymin = MYMAX(nmin.Y, -height_max);
134 ymax = MYMIN(nmax.Y, -height_min);
136 ymin = MYMAX(nmin.Y, height_min);
137 ymax = MYMIN(nmax.Y, height_max);
139 if (clust_size >= ymax - ymin + 1)
144 generate(mg->vm, mg->seed, blockseed, nmin, nmax);
148 void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
149 u32 blockseed, v3s16 nmin, v3s16 nmax) {
150 PseudoRandom pr(blockseed);
151 MapNode n_ore(ore, 0, ore_param2);
153 int volume = (nmax.X - nmin.X + 1) *
154 (nmax.Y - nmin.Y + 1) *
155 (nmax.Z - nmin.Z + 1);
156 int csize = clust_size;
157 int orechance = (csize * csize * csize) / clust_num_ores;
158 int nclusters = volume / clust_scarcity;
160 for (int i = 0; i != nclusters; i++) {
161 int x0 = pr.range(nmin.X, nmax.X - csize + 1);
162 int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
163 int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
165 if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
168 for (int z1 = 0; z1 != csize; z1++)
169 for (int y1 = 0; y1 != csize; y1++)
170 for (int x1 = 0; x1 != csize; x1++) {
171 if (pr.range(1, orechance) != 1)
174 u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
175 for (size_t ii = 0; ii < wherein.size(); ii++)
176 if (vm->m_data[i].getContent() == wherein[ii])
177 vm->m_data[i] = n_ore;
183 void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
184 u32 blockseed, v3s16 nmin, v3s16 nmax) {
185 PseudoRandom pr(blockseed + 4234);
186 MapNode n_ore(ore, 0, ore_param2);
188 int max_height = clust_size;
189 int y_start = pr.range(nmin.Y, nmax.Y - max_height);
192 int sx = nmax.X - nmin.X + 1;
193 int sz = nmax.Z - nmin.Z + 1;
194 noise = new Noise(np, 0, sx, sz);
196 noise->seed = seed + y_start;
197 noise->perlinMap2D(nmin.X, nmin.Z);
200 for (int z = nmin.Z; z <= nmax.Z; z++)
201 for (int x = nmin.X; x <= nmax.X; x++) {
202 float noiseval = noise->result[index++];
203 if (noiseval < nthresh)
206 int height = max_height * (1. / pr.range(1, 3));
207 int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
208 int y1 = y0 + height;
209 for (int y = y0; y != y1; y++) {
210 u32 i = vm->m_area.index(x, y, z);
211 if (!vm->m_area.contains(i))
214 for (size_t ii = 0; ii < wherein.size(); ii++)
215 if (vm->m_data[i].getContent() == wherein[ii])
216 vm->m_data[i] = n_ore;
222 ///////////////////////////////////////////////////////////////////////////////
225 Decoration *createDecoration(DecorationType type) {
228 return new DecoSimple;
230 return new DecoSchematic;
232 // return new DecoLSystem;
239 Decoration::Decoration() {
247 Decoration::~Decoration() {
252 void Decoration::resolveNodeNames(INodeDefManager *ndef) {
255 if (c_place_on == CONTENT_IGNORE)
256 c_place_on = ndef->getId(place_on_name);
260 void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
261 PseudoRandom ps(blockseed + 53);
262 int carea_size = nmax.X - nmin.X + 1;
264 // Divide area into parts
265 if (carea_size % sidelen) {
266 errorstream << "Decoration::placeDeco: chunk size is not divisible by "
267 "sidelen; setting sidelen to " << carea_size << std::endl;
268 sidelen = carea_size;
271 s16 divlen = carea_size / sidelen;
272 int area = sidelen * sidelen;
274 for (s16 z0 = 0; z0 < divlen; z0++)
275 for (s16 x0 = 0; x0 < divlen; x0++) {
276 v2s16 p2d_center( // Center position of part of division
277 nmin.X + sidelen / 2 + sidelen * x0,
278 nmin.Z + sidelen / 2 + sidelen * z0
280 v2s16 p2d_min( // Minimum edge of part of division
281 nmin.X + sidelen * x0,
282 nmin.Z + sidelen * z0
284 v2s16 p2d_max( // Maximum edge of part of division
285 nmin.X + sidelen + sidelen * x0 - 1,
286 nmin.Z + sidelen + sidelen * z0 - 1
289 // Amount of decorations
291 NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
293 u32 deco_count = area * MYMAX(nval, 0.f);
295 for (u32 i = 0; i < deco_count; i++) {
296 s16 x = ps.range(p2d_min.X, p2d_max.X);
297 s16 z = ps.range(p2d_min.Y, p2d_max.Y);
299 int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
301 s16 y = mg->heightmap ?
302 mg->heightmap[mapindex] :
303 mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
305 if (y < nmin.Y || y > nmax.Y)
308 int height = getHeight();
309 int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
310 if (y + 1 + height > max_y) {
313 printf("Decoration at (%d %d %d) cut off\n", x, y, z);
315 JMutexAutoLock cutofflock(cutoff_mutex);
316 cutoffs.push_back(CutoffData(x, y, z, height));
321 std::set<u8>::iterator iter;
324 iter = biomes.find(mg->biomemap[mapindex]);
325 if (iter == biomes.end())
330 generate(mg, &ps, max_y, v3s16(x, y, z));
337 void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
338 PseudoRandom pr(blockseed + 53);
339 std::vector<CutoffData> handled_cutoffs;
341 // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
343 JMutexAutoLock cutofflock(cutoff_mutex);
344 for (std::list<CutoffData>::iterator i = cutoffs.begin();
345 i != cutoffs.end(); ++i) {
346 CutoffData cutoff = *i;
348 s16 height = cutoff.height;
349 if (p.X < nmin.X || p.X > nmax.X ||
350 p.Z < nmin.Z || p.Z > nmax.Z)
352 if (p.Y + height < nmin.Y || p.Y > nmax.Y)
355 handled_cutoffs.push_back(cutoff);
359 // Generate the cutoffs
360 for (size_t i = 0; i != handled_cutoffs.size(); i++) {
361 v3s16 p = handled_cutoffs[i].p;
362 s16 height = handled_cutoffs[i].height;
364 if (p.Y + height > nmax.Y) {
365 //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
366 cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
369 generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
372 // Remove cutoffs that were handled from the cutoff list
374 JMutexAutoLock cutofflock(cutoff_mutex);
375 for (std::list<CutoffData>::iterator i = cutoffs.begin();
376 i != cutoffs.end(); ++i) {
378 for (size_t j = 0; j != handled_cutoffs.size(); j++) {
379 CutoffData coff = *i;
380 if (coff.p == handled_cutoffs[j].p)
381 i = cutoffs.erase(i);
389 ///////////////////////////////////////////////////////////////////////////////
392 void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
393 Decoration::resolveNodeNames(ndef);
395 if (c_deco == CONTENT_IGNORE && !decolist_names.size()) {
396 c_deco = ndef->getId(deco_name);
397 if (c_deco == CONTENT_IGNORE) {
398 errorstream << "DecoSimple::resolveNodeNames: decoration node '"
399 << deco_name << "' not defined" << std::endl;
400 c_deco = CONTENT_AIR;
403 if (c_spawnby == CONTENT_IGNORE) {
404 c_spawnby = ndef->getId(spawnby_name);
405 if (c_spawnby == CONTENT_IGNORE) {
406 errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
407 << spawnby_name << "' not defined" << std::endl;
409 c_spawnby = CONTENT_AIR;
413 if (c_decolist.size())
416 for (size_t i = 0; i != decolist_names.size(); i++) {
417 content_t c = ndef->getId(decolist_names[i]);
418 if (c == CONTENT_IGNORE) {
419 errorstream << "DecoSimple::resolveNodeNames: decolist node '"
420 << decolist_names[i] << "' not defined" << std::endl;
423 c_decolist.push_back(c);
428 void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
429 ManualMapVoxelManipulator *vm = mg->vm;
431 u32 vi = vm->m_area.index(p);
432 if (vm->m_data[vi].getContent() != c_place_on &&
433 c_place_on != CONTENT_IGNORE)
436 if (nspawnby != -1) {
438 v3s16 dirs[8] = { // a Moore neighborhood
449 for (int i = 0; i != 8; i++) {
450 u32 index = vm->m_area.index(p + dirs[i]);
451 if (vm->m_area.contains(index) &&
452 vm->m_data[index].getContent() == c_spawnby)
456 if (nneighs < nspawnby)
460 size_t ndecos = c_decolist.size();
461 content_t c_place = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
463 s16 height = (deco_height_max > 0) ?
464 pr->range(deco_height, deco_height_max) : deco_height;
466 height = MYMIN(height, max_y - p.Y);
468 v3s16 em = vm->m_area.getExtent();
469 for (int i = 0; i < height; i++) {
470 vm->m_area.add_y(em, vi, 1);
472 content_t c = vm->m_data[vi].getContent();
473 if (c != CONTENT_AIR && c != CONTENT_IGNORE)
476 vm->m_data[vi] = MapNode(c_place);
481 int DecoSimple::getHeight() {
482 return (deco_height_max > 0) ? deco_height_max : deco_height;
486 std::string DecoSimple::getName() {
491 ///////////////////////////////////////////////////////////////////////////////
494 DecoSchematic::DecoSchematic() {
499 size = v3s16(0, 0, 0);
503 DecoSchematic::~DecoSchematic() {
506 delete []slice_probs;
510 void DecoSchematic::resolveNodeNames(INodeDefManager *ndef) {
511 Decoration::resolveNodeNames(ndef);
513 if (filename.empty())
517 errorstream << "DecoSchematic::resolveNodeNames: node name list was "
518 "not created" << std::endl;
522 for (size_t i = 0; i != node_names->size(); i++) {
523 std::string name = node_names->at(i);
525 std::map<std::string, std::string>::iterator it;
526 it = replacements.find(name);
527 if (it != replacements.end())
530 content_t c = ndef->getId(name);
531 if (c == CONTENT_IGNORE) {
532 errorstream << "DecoSchematic::resolveNodeNames: node '"
533 << name << "' not defined" << std::endl;
537 c_nodes.push_back(c);
540 for (int i = 0; i != size.X * size.Y * size.Z; i++)
541 schematic[i].setContent(c_nodes[schematic[i].getContent()]);
548 void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
549 ManualMapVoxelManipulator *vm = mg->vm;
551 if (flags & DECO_PLACE_CENTER_X)
552 p.X -= (size.X + 1) / 2;
553 if (flags & DECO_PLACE_CENTER_Y)
554 p.Y -= (size.Y + 1) / 2;
555 if (flags & DECO_PLACE_CENTER_Z)
556 p.Z -= (size.Z + 1) / 2;
558 u32 vi = vm->m_area.index(p);
559 if (vm->m_data[vi].getContent() != c_place_on &&
560 c_place_on != CONTENT_IGNORE)
563 Rotation rot = (rotation == ROTATE_RAND) ?
564 (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
566 blitToVManip(p, vm, rot, false);
570 int DecoSchematic::getHeight() {
575 std::string DecoSchematic::getName() {
580 void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
581 Rotation rot, bool force_placement) {
583 int ystride = size.X;
584 int zstride = size.X * size.Y;
590 int i_start, i_step_x, i_step_z;
599 i_start = zstride * (sz - 1) + sx - 1;
604 i_start = zstride * (sz - 1);
616 for (s16 y = 0; y != sy; y++) {
617 if (slice_probs[y] != MTSCHEM_PROB_ALWAYS &&
618 myrand_range(1, 255) > slice_probs[y])
621 for (s16 z = 0; z != sz; z++) {
622 u32 i = z * i_step_z + y * ystride + i_start;
623 for (s16 x = 0; x != sx; x++, i += i_step_x) {
624 u32 vi = vm->m_area.index(p.X + x, y_map, p.Z + z);
625 if (!vm->m_area.contains(vi))
628 if (schematic[i].getContent() == CONTENT_IGNORE)
631 if (schematic[i].param1 == MTSCHEM_PROB_NEVER)
634 if (!force_placement) {
635 content_t c = vm->m_data[vi].getContent();
636 if (c != CONTENT_AIR && c != CONTENT_IGNORE)
640 if (schematic[i].param1 != MTSCHEM_PROB_ALWAYS &&
641 myrand_range(1, 255) > schematic[i].param1)
644 vm->m_data[vi] = schematic[i];
645 vm->m_data[vi].param1 = 0;
648 vm->m_data[vi].rotateAlongYAxis(ndef, rot);
656 void DecoSchematic::placeStructure(Map *map, v3s16 p) {
657 assert(schematic != NULL);
658 ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
660 Rotation rot = (rotation == ROTATE_RAND) ?
661 (Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
663 v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
664 v3s16(size.Z, size.Y, size.X) : size;
666 if (flags & DECO_PLACE_CENTER_X)
667 p.X -= (s.X + 1) / 2;
668 if (flags & DECO_PLACE_CENTER_Y)
669 p.Y -= (s.Y + 1) / 2;
670 if (flags & DECO_PLACE_CENTER_Z)
671 p.Z -= (s.Z + 1) / 2;
673 v3s16 bp1 = getNodeBlockPos(p);
674 v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
675 vm->initialEmerge(bp1, bp2);
677 blitToVManip(p, vm, rot, true);
679 std::map<v3s16, MapBlock *> lighting_modified_blocks;
680 std::map<v3s16, MapBlock *> modified_blocks;
681 vm->blitBackAll(&modified_blocks);
683 // TODO: Optimize this by using Mapgen::calcLighting() instead
684 lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
685 map->updateLighting(lighting_modified_blocks, modified_blocks);
688 event.type = MEET_OTHER;
689 for (std::map<v3s16, MapBlock *>::iterator
690 it = modified_blocks.begin();
691 it != modified_blocks.end(); ++it)
692 event.modified_blocks.insert(it->first);
694 map->dispatchEvent(&event);
698 bool DecoSchematic::loadSchematicFile() {
699 content_t cignore = CONTENT_IGNORE;
700 bool have_cignore = false;
702 std::ifstream is(filename.c_str(), std::ios_base::binary);
704 u32 signature = readU32(is);
705 if (signature != MTSCHEM_FILE_SIGNATURE) {
706 errorstream << "loadSchematicFile: invalid schematic "
711 u16 version = readU16(is);
712 if (version > MTSCHEM_FILE_VER_HIGHEST_READ) {
713 errorstream << "loadSchematicFile: unsupported schematic "
714 "file version" << std::endl;
718 size = readV3S16(is);
720 delete []slice_probs;
721 slice_probs = new u8[size.Y];
723 for (int y = 0; y != size.Y; y++)
724 slice_probs[y] = readU8(is);
726 for (int y = 0; y != size.Y; y++)
727 slice_probs[y] = MTSCHEM_PROB_ALWAYS;
730 int nodecount = size.X * size.Y * size.Z;
732 u16 nidmapcount = readU16(is);
734 node_names = new std::vector<std::string>;
735 for (int i = 0; i != nidmapcount; i++) {
736 std::string name = deSerializeString(is);
737 if (name == "ignore") {
742 node_names->push_back(name);
746 schematic = new MapNode[nodecount];
747 MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST_READ, schematic,
748 nodecount, 2, 2, true);
750 if (version == 1) { // fix up the probability values
751 for (int i = 0; i != nodecount; i++) {
752 if (schematic[i].param1 == 0)
753 schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
754 if (have_cignore && schematic[i].getContent() == cignore)
755 schematic[i].param1 = MTSCHEM_PROB_NEVER;
764 Minetest Schematic File Format
766 All values are stored in big-endian byte order.
767 [u32] signature: 'MTSM'
773 [u8] slice probability value
774 [Name-ID table] Name ID Mapping Table
776 For each name-id mapping:
780 For each node in schematic: (for z, y, x)
782 For each node in schematic:
783 [u8] probability of occurance (param1)
784 For each node in schematic:
790 2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
792 void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
793 std::ostringstream ss(std::ios_base::binary);
795 writeU32(ss, MTSCHEM_FILE_SIGNATURE); // signature
796 writeU16(ss, MTSCHEM_FILE_VER_HIGHEST_WRITE); // version
797 writeV3S16(ss, size); // schematic size
799 for (int y = 0; y != size.Y; y++) // Y slice probabilities
800 writeU8(ss, slice_probs[y]);
802 std::vector<content_t> usednodes;
803 int nodecount = size.X * size.Y * size.Z;
804 build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
806 u16 numids = usednodes.size();
807 writeU16(ss, numids); // name count
808 for (int i = 0; i != numids; i++)
809 ss << serializeString(ndef->get(usednodes[i]).name); // node names
811 // compressed bulk node data
812 MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE, schematic,
813 nodecount, 2, 2, true);
815 fs::safeWriteToFile(filename, ss.str());
819 void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
820 std::vector<content_t> *usednodes) {
821 std::map<content_t, content_t> nodeidmap;
822 content_t numids = 0;
824 for (u32 i = 0; i != nodecount; i++) {
826 content_t c = nodes[i].getContent();
828 std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
829 if (it == nodeidmap.end()) {
833 usednodes->push_back(c);
834 nodeidmap.insert(std::make_pair(c, id));
838 nodes[i].setContent(id);
843 bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) {
844 ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
846 v3s16 bp1 = getNodeBlockPos(p1);
847 v3s16 bp2 = getNodeBlockPos(p2);
848 vm->initialEmerge(bp1, bp2);
852 slice_probs = new u8[size.Y];
853 for (s16 y = 0; y != size.Y; y++)
854 slice_probs[y] = MTSCHEM_PROB_ALWAYS;
856 schematic = new MapNode[size.X * size.Y * size.Z];
859 for (s16 z = p1.Z; z <= p2.Z; z++)
860 for (s16 y = p1.Y; y <= p2.Y; y++) {
861 u32 vi = vm->m_area.index(p1.X, y, z);
862 for (s16 x = p1.X; x <= p2.X; x++, i++, vi++) {
863 schematic[i] = vm->m_data[vi];
864 schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
873 void DecoSchematic::applyProbabilities(v3s16 p0,
874 std::vector<std::pair<v3s16, u8> > *plist,
875 std::vector<std::pair<s16, u8> > *splist) {
877 for (size_t i = 0; i != plist->size(); i++) {
878 v3s16 p = (*plist)[i].first - p0;
879 int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X;
880 if (index < size.Z * size.Y * size.X) {
881 u8 prob = (*plist)[i].second;
882 schematic[index].param1 = prob;
884 // trim unnecessary node names from schematic
885 if (prob == MTSCHEM_PROB_NEVER)
886 schematic[index].setContent(CONTENT_AIR);
890 for (size_t i = 0; i != splist->size(); i++) {
891 s16 y = (*splist)[i].first - p0.Y;
892 slice_probs[y] = (*splist)[i].second;
897 ///////////////////////////////////////////////////////////////////////////////
910 for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++)
911 gen_notifications[i] = new std::vector<v3s16>;
916 for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++)
917 delete gen_notifications[i];
921 // Returns Y one under area minimum if not found
922 s16 Mapgen::findGroundLevelFull(v2s16 p2d) {
923 v3s16 em = vm->m_area.getExtent();
924 s16 y_nodes_max = vm->m_area.MaxEdge.Y;
925 s16 y_nodes_min = vm->m_area.MinEdge.Y;
926 u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
929 for (y = y_nodes_max; y >= y_nodes_min; y--) {
930 MapNode &n = vm->m_data[i];
931 if (ndef->get(n).walkable)
934 vm->m_area.add_y(em, i, -1);
936 return (y >= y_nodes_min) ? y : y_nodes_min - 1;
940 s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
941 v3s16 em = vm->m_area.getExtent();
942 u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
945 for (y = ymax; y >= ymin; y--) {
946 MapNode &n = vm->m_data[i];
947 if (ndef->get(n).walkable)
950 vm->m_area.add_y(em, i, -1);
956 void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
960 //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
962 for (s16 z = nmin.Z; z <= nmax.Z; z++) {
963 for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
964 s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
966 // if the values found are out of range, trust the old heightmap
967 if (y == nmax.Y && heightmap[index] > nmax.Y)
969 if (y == nmin.Y - 1 && heightmap[index] < nmin.Y)
972 heightmap[index] = y;
975 //printf("updateHeightmap: %dus\n", t.stop());
979 void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
980 bool isliquid, wasliquid, rare;
981 v3s16 em = vm->m_area.getExtent();
982 rare = g_settings->getBool("liquid_finite");
985 for (s16 z = nmin.Z; z <= nmax.Z; z++) {
986 for (s16 x = nmin.X; x <= nmax.X; x++) {
989 u32 i = vm->m_area.index(x, nmax.Y, z);
990 for (s16 y = nmax.Y; y >= nmin.Y; y--) {
991 isliquid = ndef->get(vm->m_data[i]).isLiquid();
993 // there was a change between liquid and nonliquid, add to queue. no need to add every with liquid_finite
994 if (isliquid != wasliquid && (!rare || !(rarecnt++ % 36)))
995 trans_liquid->push_back(v3s16(x, y, z));
997 wasliquid = isliquid;
998 vm->m_area.add_y(em, i, -1);
1005 void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
1006 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
1007 VoxelArea a(nmin, nmax);
1009 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
1010 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
1011 u32 i = vm->m_area.index(a.MinEdge.X, y, z);
1012 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
1013 vm->m_data[i].param1 = light;
1019 void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
1020 if (light <= 1 || !a.contains(p))
1023 u32 vi = vm->m_area.index(p);
1024 MapNode &nn = vm->m_data[vi];
1027 // should probably compare masked, but doesn't seem to make a difference
1028 if (light <= nn.param1 || !ndef->get(nn).light_propagates)
1033 lightSpread(a, p + v3s16(0, 0, 1), light);
1034 lightSpread(a, p + v3s16(0, 1, 0), light);
1035 lightSpread(a, p + v3s16(1, 0, 0), light);
1036 lightSpread(a, p - v3s16(0, 0, 1), light);
1037 lightSpread(a, p - v3s16(0, 1, 0), light);
1038 lightSpread(a, p - v3s16(1, 0, 0), light);
1042 void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
1043 VoxelArea a(nmin, nmax);
1044 bool block_is_underground = (water_level >= nmax.Y);
1046 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
1047 //TimeTaker t("updateLighting");
1049 // first, send vertical rays of sunshine downward
1050 v3s16 em = vm->m_area.getExtent();
1051 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
1052 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
1053 // see if we can get a light value from the overtop
1054 u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
1055 if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
1056 if (block_is_underground)
1058 } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN) {
1061 vm->m_area.add_y(em, i, -1);
1063 for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
1064 MapNode &n = vm->m_data[i];
1065 if (!ndef->get(n).sunlight_propagates)
1067 n.param1 = LIGHT_SUN;
1068 vm->m_area.add_y(em, i, -1);
1073 // now spread the sunlight and light up any sources
1074 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
1075 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
1076 u32 i = vm->m_area.index(a.MinEdge.X, y, z);
1077 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
1078 MapNode &n = vm->m_data[i];
1079 if (n.getContent() == CONTENT_IGNORE ||
1080 !ndef->get(n).light_propagates)
1083 u8 light_produced = ndef->get(n).light_source & 0x0F;
1085 n.param1 = light_produced;
1087 u8 light = n.param1 & 0x0F;
1089 lightSpread(a, v3s16(x, y, z + 1), light - 1);
1090 lightSpread(a, v3s16(x, y + 1, z ), light - 1);
1091 lightSpread(a, v3s16(x + 1, y, z ), light - 1);
1092 lightSpread(a, v3s16(x, y, z - 1), light - 1);
1093 lightSpread(a, v3s16(x, y - 1, z ), light - 1);
1094 lightSpread(a, v3s16(x - 1, y, z ), light - 1);
1100 //printf("updateLighting: %dms\n", t.stop());
1104 void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
1105 enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
1106 VoxelArea a(nmin, nmax);
1107 bool block_is_underground = (water_level > nmax.Y);
1108 bool sunlight = !block_is_underground;
1110 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
1112 for (int i = 0; i < 2; i++) {
1113 enum LightBank bank = banks[i];
1114 std::set<v3s16> light_sources;
1115 std::map<v3s16, u8> unlight_from;
1117 voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
1118 light_sources, unlight_from);
1119 voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
1121 vm->unspreadLight(bank, unlight_from, light_sources, ndef);
1122 vm->spreadLight(bank, light_sources, ndef);
1127 //////////////////////// Mapgen V6 parameter read/write
1129 bool MapgenV6Params::readParams(Settings *settings) {
1130 freq_desert = settings->getFloat("mgv6_freq_desert");
1131 freq_beach = settings->getFloat("mgv6_freq_beach");
1134 settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) &&
1135 settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
1136 settings->getNoiseParams("mgv6_np_steepness", np_steepness) &&
1137 settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
1138 settings->getNoiseParams("mgv6_np_mud", np_mud) &&
1139 settings->getNoiseParams("mgv6_np_beach", np_beach) &&
1140 settings->getNoiseParams("mgv6_np_biome", np_biome) &&
1141 settings->getNoiseParams("mgv6_np_cave", np_cave) &&
1142 settings->getNoiseParams("mgv6_np_humidity", np_humidity) &&
1143 settings->getNoiseParams("mgv6_np_trees", np_trees) &&
1144 settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
1149 void MapgenV6Params::writeParams(Settings *settings) {
1150 settings->setFloat("mgv6_freq_desert", freq_desert);
1151 settings->setFloat("mgv6_freq_beach", freq_beach);
1153 settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
1154 settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
1155 settings->setNoiseParams("mgv6_np_steepness", np_steepness);
1156 settings->setNoiseParams("mgv6_np_height_select", np_height_select);
1157 settings->setNoiseParams("mgv6_np_mud", np_mud);
1158 settings->setNoiseParams("mgv6_np_beach", np_beach);
1159 settings->setNoiseParams("mgv6_np_biome", np_biome);
1160 settings->setNoiseParams("mgv6_np_cave", np_cave);
1161 settings->setNoiseParams("mgv6_np_humidity", np_humidity);
1162 settings->setNoiseParams("mgv6_np_trees", np_trees);
1163 settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees);
1167 bool MapgenV7Params::readParams(Settings *settings) {
1169 settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
1170 settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
1171 settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
1172 settings->getNoiseParams("mgv7_np_height_select", np_height_select) &&
1173 settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth) &&
1174 settings->getNoiseParams("mgv7_np_mount_height", np_mount_height) &&
1175 settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater) &&
1176 settings->getNoiseParams("mgv7_np_mountain", np_mountain) &&
1177 settings->getNoiseParams("mgv7_np_ridge", np_ridge);
1182 void MapgenV7Params::writeParams(Settings *settings) {
1183 settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
1184 settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
1185 settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
1186 settings->setNoiseParams("mgv7_np_height_select", np_height_select);
1187 settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
1188 settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
1189 settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
1190 settings->setNoiseParams("mgv7_np_mountain", np_mountain);
1191 settings->setNoiseParams("mgv7_np_ridge", np_ridge);