3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
27 //#include "serverobject.h"
28 #include "content_sao.h"
30 #include "content_mapnode.h" // For content_mapnode_get_new_name
31 #include "voxelalgorithms.h"
33 #include "settings.h" // For g_settings
34 #include "main.h" // For g_profiler
36 #include "mapgen_v6.h"
37 #include "mapgen_v7.h"
39 FlagDesc flagdesc_mapgen[] = {
42 {"dungeons", MG_DUNGEONS},
43 {"v6_jungles", MGV6_JUNGLES},
44 {"v6_biome_blend", MGV6_BIOME_BLEND},
49 FlagDesc flagdesc_ore[] = {
50 {"absheight", OREFLAG_ABSHEIGHT},
51 {"scatter_noisedensity", OREFLAG_DENSITY},
52 {"claylike_nodeisnt", OREFLAG_NODEISNT},
57 ///////////////////////////////////////////////////////////////////////////////
60 Ore *createOre(OreType type) {
63 return new OreScatter;
66 //case ORE_CLAYLIKE: //TODO: implement this!
67 // return new OreClaylike;
80 void Ore::resolveNodeNames(INodeDefManager *ndef) {
81 if (ore == CONTENT_IGNORE) {
82 ore = ndef->getId(ore_name);
83 if (ore == CONTENT_IGNORE) {
84 errorstream << "Ore::resolveNodeNames: ore node '"
85 << ore_name << "' not defined";
87 wherein = CONTENT_AIR;
91 if (wherein == CONTENT_IGNORE) {
92 wherein = ndef->getId(wherein_name);
93 if (wherein == CONTENT_IGNORE) {
94 errorstream << "Ore::resolveNodeNames: wherein node '"
95 << wherein_name << "' not defined";
97 wherein = CONTENT_AIR;
103 void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
106 in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
107 if (flags & OREFLAG_ABSHEIGHT)
108 in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
112 resolveNodeNames(mg->ndef);
116 if (in_range & ORE_RANGE_MIRROR) {
117 ymin = MYMAX(nmin.Y, -height_max);
118 ymax = MYMIN(nmax.Y, -height_min);
120 ymin = MYMAX(nmin.Y, height_min);
121 ymax = MYMIN(nmax.Y, height_max);
123 if (clust_size >= ymax - ymin + 1)
128 generate(mg->vm, mg->seed, blockseed, nmin, nmax);
132 void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
133 u32 blockseed, v3s16 nmin, v3s16 nmax) {
134 PseudoRandom pr(blockseed);
135 MapNode n_ore(ore, 0, ore_param2);
137 int volume = (nmax.X - nmin.X + 1) *
138 (nmax.Y - nmin.Y + 1) *
139 (nmax.Z - nmin.Z + 1);
140 int csize = clust_size;
141 int orechance = (csize * csize * csize) / clust_num_ores;
142 int nclusters = volume / clust_scarcity;
144 for (int i = 0; i != nclusters; i++) {
145 int x0 = pr.range(nmin.X, nmax.X - csize + 1);
146 int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
147 int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
149 if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
152 for (int z1 = 0; z1 != csize; z1++)
153 for (int y1 = 0; y1 != csize; y1++)
154 for (int x1 = 0; x1 != csize; x1++) {
155 if (pr.range(1, orechance) != 1)
158 u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
159 if (vm->m_data[i].getContent() == wherein)
160 vm->m_data[i] = n_ore;
166 void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
167 u32 blockseed, v3s16 nmin, v3s16 nmax) {
168 PseudoRandom pr(blockseed + 4234);
169 MapNode n_ore(ore, 0, ore_param2);
171 int max_height = clust_size;
172 int y_start = pr.range(nmin.Y, nmax.Y - max_height);
175 int sx = nmax.X - nmin.X + 1;
176 int sz = nmax.Z - nmin.Z + 1;
177 noise = new Noise(np, 0, sx, sz);
179 noise->seed = seed + y_start;
180 noise->perlinMap2D(nmin.X, nmin.Z);
183 for (int z = nmin.Z; z <= nmax.Z; z++)
184 for (int x = nmin.X; x <= nmax.X; x++) {
185 float noiseval = noise->result[index++];
186 if (noiseval < nthresh)
189 int height = max_height * (1. / pr.range(1, 3));
190 int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
191 int y1 = y0 + height;
192 for (int y = y0; y != y1; y++) {
193 u32 i = vm->m_area.index(x, y, z);
194 if (!vm->m_area.contains(i))
197 if (vm->m_data[i].getContent() == wherein)
198 vm->m_data[i] = n_ore;
204 void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
205 bool isliquid, wasliquid;
206 v3s16 em = vm->m_area.getExtent();
208 for (s16 z = nmin.Z; z <= nmax.Z; z++) {
209 for (s16 x = nmin.X; x <= nmax.X; x++) {
212 u32 i = vm->m_area.index(x, nmax.Y, z);
213 for (s16 y = nmax.Y; y >= nmin.Y; y--) {
214 isliquid = ndef->get(vm->m_data[i]).isLiquid();
216 // there was a change between liquid and nonliquid, add to queue
217 if (isliquid != wasliquid)
218 trans_liquid->push_back(v3s16(x, y, z));
220 wasliquid = isliquid;
221 vm->m_area.add_y(em, i, -1);
228 void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
229 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
230 VoxelArea a(nmin, nmax);
232 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
233 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
234 u32 i = vm->m_area.index(a.MinEdge.X, y, z);
235 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
236 vm->m_data[i].param1 = light;
242 void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
243 if (light <= 1 || !a.contains(p))
246 u32 vi = vm->m_area.index(p);
247 MapNode &nn = vm->m_data[vi];
250 // should probably compare masked, but doesn't seem to make a difference
251 if (light <= nn.param1 || !ndef->get(nn).light_propagates)
256 lightSpread(a, p + v3s16(0, 0, 1), light);
257 lightSpread(a, p + v3s16(0, 1, 0), light);
258 lightSpread(a, p + v3s16(1, 0, 0), light);
259 lightSpread(a, p - v3s16(0, 0, 1), light);
260 lightSpread(a, p - v3s16(0, 1, 0), light);
261 lightSpread(a, p - v3s16(1, 0, 0), light);
265 void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
266 VoxelArea a(nmin, nmax);
267 bool block_is_underground = (water_level >= nmax.Y);
269 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
270 //TimeTaker t("updateLighting");
272 // first, send vertical rays of sunshine downward
273 v3s16 em = vm->m_area.getExtent();
274 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
275 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
276 // see if we can get a light value from the overtop
277 u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
278 if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
279 if (block_is_underground)
281 } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN) {
284 vm->m_area.add_y(em, i, -1);
286 for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
287 MapNode &n = vm->m_data[i];
288 if (!ndef->get(n).sunlight_propagates)
290 n.param1 = LIGHT_SUN;
291 vm->m_area.add_y(em, i, -1);
296 // now spread the sunlight and light up any sources
297 for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
298 for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
299 u32 i = vm->m_area.index(a.MinEdge.X, y, z);
300 for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
301 MapNode &n = vm->m_data[i];
302 if (n.getContent() == CONTENT_IGNORE ||
303 !ndef->get(n).light_propagates)
306 u8 light_produced = ndef->get(n).light_source & 0x0F;
308 n.param1 = light_produced;
310 u8 light = n.param1 & 0x0F;
312 lightSpread(a, v3s16(x, y, z + 1), light);
313 lightSpread(a, v3s16(x, y + 1, z ), light);
314 lightSpread(a, v3s16(x + 1, y, z ), light);
315 lightSpread(a, v3s16(x, y, z - 1), light);
316 lightSpread(a, v3s16(x, y - 1, z ), light);
317 lightSpread(a, v3s16(x - 1, y, z ), light);
323 //printf("updateLighting: %dms\n", t.stop());
327 void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
328 enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
329 VoxelArea a(nmin, nmax);
330 bool block_is_underground = (water_level > nmax.Y);
331 bool sunlight = !block_is_underground;
333 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
335 for (int i = 0; i < 2; i++) {
336 enum LightBank bank = banks[i];
337 std::set<v3s16> light_sources;
338 std::map<v3s16, u8> unlight_from;
340 voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
341 light_sources, unlight_from);
342 voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
344 vm->unspreadLight(bank, unlight_from, light_sources, ndef);
345 vm->spreadLight(bank, light_sources, ndef);
350 //////////////////////// Mapgen V6 parameter read/write
352 bool MapgenV6Params::readParams(Settings *settings) {
353 freq_desert = settings->getFloat("mgv6_freq_desert");
354 freq_beach = settings->getFloat("mgv6_freq_beach");
357 settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) &&
358 settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
359 settings->getNoiseParams("mgv6_np_steepness", np_steepness) &&
360 settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
361 settings->getNoiseParams("mgv6_np_mud", np_mud) &&
362 settings->getNoiseParams("mgv6_np_beach", np_beach) &&
363 settings->getNoiseParams("mgv6_np_biome", np_biome) &&
364 settings->getNoiseParams("mgv6_np_cave", np_cave) &&
365 settings->getNoiseParams("mgv6_np_humidity", np_humidity) &&
366 settings->getNoiseParams("mgv6_np_trees", np_trees) &&
367 settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
372 void MapgenV6Params::writeParams(Settings *settings) {
373 settings->setFloat("mgv6_freq_desert", freq_desert);
374 settings->setFloat("mgv6_freq_beach", freq_beach);
376 settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
377 settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
378 settings->setNoiseParams("mgv6_np_steepness", np_steepness);
379 settings->setNoiseParams("mgv6_np_height_select", np_height_select);
380 settings->setNoiseParams("mgv6_np_mud", np_mud);
381 settings->setNoiseParams("mgv6_np_beach", np_beach);
382 settings->setNoiseParams("mgv6_np_biome", np_biome);
383 settings->setNoiseParams("mgv6_np_cave", np_cave);
384 settings->setNoiseParams("mgv6_np_humidity", np_humidity);
385 settings->setNoiseParams("mgv6_np_trees", np_trees);
386 settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees);
390 bool MapgenV7Params::readParams(Settings *settings) {
392 settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
393 settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
394 settings->getNoiseParams("mgv7_np_terrain_mod", np_terrain_mod) &&
395 settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
396 settings->getNoiseParams("mgv7_np_height_select", np_height_select) &&
397 settings->getNoiseParams("mgv7_np_ridge", np_ridge);
402 void MapgenV7Params::writeParams(Settings *settings) {
403 settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
404 settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
405 settings->setNoiseParams("mgv7_np_terrain_mod", np_terrain_mod);
406 settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
407 settings->setNoiseParams("mgv7_np_height_select", np_height_select);
408 settings->setNoiseParams("mgv7_np_ridge", np_ridge);
412 /////////////////////////////////// legacy static functions for farmesh
415 s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
416 //just need to return something
422 bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
423 double sandnoise = noise2d_perlin(
424 0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
425 seed+59420, 3, 0.50);
427 return (sandnoise > 0.15);
431 double Mapgen::tree_amount_2d(u64 seed, v2s16 p) {
432 double noise = noise2d_perlin(
433 0.5+(float)p.X/125, 0.5+(float)p.Y/125,
435 double zeroval = -0.39;
439 return 0.04 * (noise-zeroval) / (1.0-zeroval);