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1 /*
2 Minetest
3 Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 Copyright (C) 2014-2018 paramat
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "mg_biome.h"
22 #include "mg_decoration.h"
23 #include "emerge.h"
24 #include "server.h"
25 #include "nodedef.h"
26 #include "map.h" //for MMVManip
27 #include "util/numeric.h"
28 #include "porting.h"
29 #include "settings.h"
30
31
32 ///////////////////////////////////////////////////////////////////////////////
33
34
35 BiomeManager::BiomeManager(Server *server) :
36         ObjDefManager(server, OBJDEF_BIOME)
37 {
38         m_server = server;
39
40         // Create default biome to be used in case none exist
41         Biome *b = new Biome;
42
43         b->name            = "default";
44         b->flags           = 0;
45         b->depth_top       = 0;
46         b->depth_filler    = -MAX_MAP_GENERATION_LIMIT;
47         b->depth_water_top = 0;
48         b->depth_riverbed  = 0;
49         b->min_pos         = v3s16(-MAX_MAP_GENERATION_LIMIT,
50                         -MAX_MAP_GENERATION_LIMIT, -MAX_MAP_GENERATION_LIMIT);
51         b->max_pos         = v3s16(MAX_MAP_GENERATION_LIMIT,
52                         MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
53         b->heat_point      = 0.0;
54         b->humidity_point  = 0.0;
55         b->vertical_blend  = 0;
56
57         b->m_nodenames.emplace_back("mapgen_stone");
58         b->m_nodenames.emplace_back("mapgen_stone");
59         b->m_nodenames.emplace_back("mapgen_stone");
60         b->m_nodenames.emplace_back("mapgen_water_source");
61         b->m_nodenames.emplace_back("mapgen_water_source");
62         b->m_nodenames.emplace_back("mapgen_river_water_source");
63         b->m_nodenames.emplace_back("mapgen_stone");
64         b->m_nodenames.emplace_back("ignore");
65         b->m_nodenames.emplace_back("ignore");
66         b->m_nnlistsizes.push_back(1);
67         b->m_nodenames.emplace_back("ignore");
68         b->m_nodenames.emplace_back("ignore");
69         b->m_nodenames.emplace_back("ignore");
70         m_ndef->pendNodeResolve(b);
71
72         add(b);
73 }
74
75
76 void BiomeManager::clear()
77 {
78         EmergeManager *emerge = m_server->getEmergeManager();
79
80         // Remove all dangling references in Decorations
81         DecorationManager *decomgr = emerge->getWritableDecorationManager();
82         for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
83                 Decoration *deco = (Decoration *)decomgr->getRaw(i);
84                 deco->biomes.clear();
85         }
86
87         // Don't delete the first biome
88         for (size_t i = 1; i < m_objects.size(); i++)
89                 delete (Biome *)m_objects[i];
90
91         m_objects.resize(1);
92 }
93
94
95 BiomeManager *BiomeManager::clone() const
96 {
97         auto mgr = new BiomeManager();
98         assert(mgr);
99         ObjDefManager::cloneTo(mgr);
100         mgr->m_server = m_server;
101         return mgr;
102 }
103
104 ////////////////////////////////////////////////////////////////////////////////
105
106 void BiomeParamsOriginal::readParams(const Settings *settings)
107 {
108         settings->getNoiseParams("mg_biome_np_heat",           np_heat);
109         settings->getNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
110         settings->getNoiseParams("mg_biome_np_humidity",       np_humidity);
111         settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
112 }
113
114
115 void BiomeParamsOriginal::writeParams(Settings *settings) const
116 {
117         settings->setNoiseParams("mg_biome_np_heat",           np_heat);
118         settings->setNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
119         settings->setNoiseParams("mg_biome_np_humidity",       np_humidity);
120         settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
121 }
122
123
124 ////////////////////////////////////////////////////////////////////////////////
125
126 BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
127         const BiomeParamsOriginal *params, v3s16 chunksize)
128 {
129         m_bmgr   = biomemgr;
130         m_params = params;
131         m_csize  = chunksize;
132
133         noise_heat           = new Noise(&params->np_heat,
134                                                                         params->seed, m_csize.X, m_csize.Z);
135         noise_humidity       = new Noise(&params->np_humidity,
136                                                                         params->seed, m_csize.X, m_csize.Z);
137         noise_heat_blend     = new Noise(&params->np_heat_blend,
138                                                                         params->seed, m_csize.X, m_csize.Z);
139         noise_humidity_blend = new Noise(&params->np_humidity_blend,
140                                                                         params->seed, m_csize.X, m_csize.Z);
141
142         heatmap  = noise_heat->result;
143         humidmap = noise_humidity->result;
144
145         biomemap = new biome_t[m_csize.X * m_csize.Z];
146         // Initialise with the ID of 'BIOME_NONE' so that cavegen can get the
147         // fallback biome when biome generation (which calculates the biomemap IDs)
148         // is disabled.
149         memset(biomemap, 0, sizeof(biome_t) * m_csize.X * m_csize.Z);
150 }
151
152 BiomeGenOriginal::~BiomeGenOriginal()
153 {
154         delete []biomemap;
155
156         delete noise_heat;
157         delete noise_humidity;
158         delete noise_heat_blend;
159         delete noise_humidity_blend;
160 }
161
162 BiomeGen *BiomeGenOriginal::clone(BiomeManager *biomemgr) const
163 {
164         return new BiomeGenOriginal(biomemgr, m_params, m_csize);
165 }
166
167 float BiomeGenOriginal::calcHeatAtPoint(v3s16 pos) const
168 {
169         return NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) +
170                 NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
171 }
172
173 float BiomeGenOriginal::calcHumidityAtPoint(v3s16 pos) const
174 {
175         return NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) +
176                 NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
177 }
178
179 Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
180 {
181         return calcBiomeFromNoise(calcHeatAtPoint(pos), calcHumidityAtPoint(pos), pos);
182 }
183
184
185 void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
186 {
187         m_pmin = pmin;
188
189         noise_heat->perlinMap2D(pmin.X, pmin.Z);
190         noise_humidity->perlinMap2D(pmin.X, pmin.Z);
191         noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
192         noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
193
194         for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
195                 noise_heat->result[i]     += noise_heat_blend->result[i];
196                 noise_humidity->result[i] += noise_humidity_blend->result[i];
197         }
198 }
199
200
201 biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap, v3s16 pmin)
202 {
203         for (s16 zr = 0; zr < m_csize.Z; zr++)
204         for (s16 xr = 0; xr < m_csize.X; xr++) {
205                 s32 i = zr * m_csize.X + xr;
206                 Biome *biome = calcBiomeFromNoise(
207                         noise_heat->result[i],
208                         noise_humidity->result[i],
209                         v3s16(pmin.X + xr, heightmap[i], pmin.Z + zr));
210
211                 biomemap[i] = biome->index;
212         }
213
214         return biomemap;
215 }
216
217
218 Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const
219 {
220         return getBiomeAtIndex(
221                 (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X),
222                 pos);
223 }
224
225
226 Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, v3s16 pos) const
227 {
228         return calcBiomeFromNoise(
229                 noise_heat->result[index],
230                 noise_humidity->result[index],
231                 pos);
232 }
233
234
235 Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 pos) const
236 {
237         Biome *biome_closest = nullptr;
238         Biome *biome_closest_blend = nullptr;
239         float dist_min = FLT_MAX;
240         float dist_min_blend = FLT_MAX;
241
242         for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
243                 Biome *b = (Biome *)m_bmgr->getRaw(i);
244                 if (!b ||
245                                 pos.Y < b->min_pos.Y || pos.Y > b->max_pos.Y + b->vertical_blend ||
246                                 pos.X < b->min_pos.X || pos.X > b->max_pos.X ||
247                                 pos.Z < b->min_pos.Z || pos.Z > b->max_pos.Z)
248                         continue;
249
250                 float d_heat = heat - b->heat_point;
251                 float d_humidity = humidity - b->humidity_point;
252                 float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
253
254                 if (pos.Y <= b->max_pos.Y) { // Within y limits of biome b
255                         if (dist < dist_min) {
256                                 dist_min = dist;
257                                 biome_closest = b;
258                         }
259                 } else if (dist < dist_min_blend) { // Blend area above biome b
260                         dist_min_blend = dist;
261                         biome_closest_blend = b;
262                 }
263         }
264
265         // Carefully tune pseudorandom seed variation to avoid single node dither
266         // and create larger scale blending patterns similar to horizontal biome
267         // blend.
268         const u64 seed = pos.Y + (heat + humidity) * 0.9f;
269         PcgRandom rng(seed);
270
271         if (biome_closest_blend && dist_min_blend <= dist_min &&
272                         rng.range(0, biome_closest_blend->vertical_blend) >=
273                         pos.Y - biome_closest_blend->max_pos.Y)
274                 return biome_closest_blend;
275
276         return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);
277 }
278
279
280 ////////////////////////////////////////////////////////////////////////////////
281
282 ObjDef *Biome::clone() const
283 {
284         auto obj = new Biome();
285         ObjDef::cloneTo(obj);
286         NodeResolver::cloneTo(obj);
287
288         obj->flags = flags;
289
290         obj->c_top = c_top;
291         obj->c_filler = c_filler;
292         obj->c_stone = c_stone;
293         obj->c_water_top = c_water_top;
294         obj->c_water = c_water;
295         obj->c_river_water = c_river_water;
296         obj->c_riverbed = c_riverbed;
297         obj->c_dust = c_dust;
298         obj->c_cave_liquid = c_cave_liquid;
299         obj->c_dungeon = c_dungeon;
300         obj->c_dungeon_alt = c_dungeon_alt;
301         obj->c_dungeon_stair = c_dungeon_stair;
302
303         obj->depth_top = depth_top;
304         obj->depth_filler = depth_filler;
305         obj->depth_water_top = depth_water_top;
306         obj->depth_riverbed = depth_riverbed;
307
308         obj->min_pos = min_pos;
309         obj->max_pos = max_pos;
310         obj->heat_point = heat_point;
311         obj->humidity_point = humidity_point;
312         obj->vertical_blend = vertical_blend;
313
314         return obj;
315 }
316
317 void Biome::resolveNodeNames()
318 {
319         getIdFromNrBacklog(&c_top,           "mapgen_stone",              CONTENT_AIR,    false);
320         getIdFromNrBacklog(&c_filler,        "mapgen_stone",              CONTENT_AIR,    false);
321         getIdFromNrBacklog(&c_stone,         "mapgen_stone",              CONTENT_AIR,    false);
322         getIdFromNrBacklog(&c_water_top,     "mapgen_water_source",       CONTENT_AIR,    false);
323         getIdFromNrBacklog(&c_water,         "mapgen_water_source",       CONTENT_AIR,    false);
324         getIdFromNrBacklog(&c_river_water,   "mapgen_river_water_source", CONTENT_AIR,    false);
325         getIdFromNrBacklog(&c_riverbed,      "mapgen_stone",              CONTENT_AIR,    false);
326         getIdFromNrBacklog(&c_dust,          "ignore",                    CONTENT_IGNORE, false);
327         getIdsFromNrBacklog(&c_cave_liquid);
328         getIdFromNrBacklog(&c_dungeon,       "ignore",                    CONTENT_IGNORE, false);
329         getIdFromNrBacklog(&c_dungeon_alt,   "ignore",                    CONTENT_IGNORE, false);
330         getIdFromNrBacklog(&c_dungeon_stair, "ignore",                    CONTENT_IGNORE, false);
331 }