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Biome API / cavegen: Add definable cave liquid for a biome (#7192)
[dragonfireclient.git] / src / mapgen / mg_biome.cpp
1 /*
2 Minetest
3 Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 Copyright (C) 2014-2018 paramat
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "mg_biome.h"
22 #include "mg_decoration.h"
23 #include "emerge.h"
24 #include "server.h"
25 #include "nodedef.h"
26 #include "map.h" //for MMVManip
27 #include "util/numeric.h"
28 #include "porting.h"
29 #include "settings.h"
30
31
32 ///////////////////////////////////////////////////////////////////////////////
33
34
35 BiomeManager::BiomeManager(Server *server) :
36         ObjDefManager(server, OBJDEF_BIOME)
37 {
38         m_server = server;
39
40         // Create default biome to be used in case none exist
41         Biome *b = new Biome;
42
43         b->name            = "default";
44         b->flags           = 0;
45         b->depth_top       = 0;
46         b->depth_filler    = -MAX_MAP_GENERATION_LIMIT;
47         b->depth_water_top = 0;
48         b->depth_riverbed  = 0;
49         b->min_pos         = v3s16(-MAX_MAP_GENERATION_LIMIT,
50                         -MAX_MAP_GENERATION_LIMIT, -MAX_MAP_GENERATION_LIMIT);
51         b->max_pos         = v3s16(MAX_MAP_GENERATION_LIMIT,
52                         MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
53         b->heat_point      = 0.0;
54         b->humidity_point  = 0.0;
55         b->vertical_blend  = 0;
56
57         b->m_nodenames.emplace_back("mapgen_stone");
58         b->m_nodenames.emplace_back("mapgen_stone");
59         b->m_nodenames.emplace_back("mapgen_stone");
60         b->m_nodenames.emplace_back("mapgen_water_source");
61         b->m_nodenames.emplace_back("mapgen_water_source");
62         b->m_nodenames.emplace_back("mapgen_river_water_source");
63         b->m_nodenames.emplace_back("mapgen_stone");
64         b->m_nodenames.emplace_back("ignore");
65         b->m_nodenames.emplace_back("ignore");
66         m_ndef->pendNodeResolve(b);
67
68         add(b);
69 }
70
71
72 void BiomeManager::clear()
73 {
74         EmergeManager *emerge = m_server->getEmergeManager();
75
76         // Remove all dangling references in Decorations
77         DecorationManager *decomgr = emerge->decomgr;
78         for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
79                 Decoration *deco = (Decoration *)decomgr->getRaw(i);
80                 deco->biomes.clear();
81         }
82
83         // Don't delete the first biome
84         for (size_t i = 1; i < m_objects.size(); i++)
85                 delete (Biome *)m_objects[i];
86
87         m_objects.resize(1);
88 }
89
90
91 // For BiomeGen type 'BiomeGenOriginal'
92 float BiomeManager::getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
93         NoiseParams &np_heat_blend, u64 seed)
94 {
95         return
96                 NoisePerlin2D(&np_heat,       pos.X, pos.Z, seed) +
97                 NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed);
98 }
99
100
101 // For BiomeGen type 'BiomeGenOriginal'
102 float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
103         NoiseParams &np_humidity_blend, u64 seed)
104 {
105         return
106                 NoisePerlin2D(&np_humidity,       pos.X, pos.Z, seed) +
107                 NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed);
108 }
109
110
111 // For BiomeGen type 'BiomeGenOriginal'
112 Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat, float humidity, v3s16 pos)
113 {
114         Biome *biome_closest = nullptr;
115         Biome *biome_closest_blend = nullptr;
116         float dist_min = FLT_MAX;
117         float dist_min_blend = FLT_MAX;
118
119         for (size_t i = 1; i < getNumObjects(); i++) {
120                 Biome *b = (Biome *)getRaw(i);
121                 if (!b ||
122                                 pos.Y < b->min_pos.Y || pos.Y > b->max_pos.Y + b->vertical_blend ||
123                                 pos.X < b->min_pos.X || pos.X > b->max_pos.X ||
124                                 pos.Z < b->min_pos.Z || pos.Z > b->max_pos.Z)
125                         continue;
126
127                 float d_heat = heat - b->heat_point;
128                 float d_humidity = humidity - b->humidity_point;
129                 float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
130
131                 if (pos.Y <= b->max_pos.Y) { // Within y limits of biome b
132                         if (dist < dist_min) {
133                                 dist_min = dist;
134                                 biome_closest = b;
135                         }
136                 } else if (dist < dist_min_blend) { // Blend area above biome b
137                         dist_min_blend = dist;
138                         biome_closest_blend = b;
139                 }
140         }
141
142         mysrand(pos.Y + (heat + humidity) / 2);
143         if (biome_closest_blend && dist_min_blend <= dist_min &&
144                         myrand_range(0, biome_closest_blend->vertical_blend) >=
145                         pos.Y - biome_closest_blend->max_pos.Y)
146                 return biome_closest_blend;
147
148         return (biome_closest) ? biome_closest : (Biome *)getRaw(BIOME_NONE);
149 }
150
151
152 ////////////////////////////////////////////////////////////////////////////////
153
154 void BiomeParamsOriginal::readParams(const Settings *settings)
155 {
156         settings->getNoiseParams("mg_biome_np_heat",           np_heat);
157         settings->getNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
158         settings->getNoiseParams("mg_biome_np_humidity",       np_humidity);
159         settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
160 }
161
162
163 void BiomeParamsOriginal::writeParams(Settings *settings) const
164 {
165         settings->setNoiseParams("mg_biome_np_heat",           np_heat);
166         settings->setNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
167         settings->setNoiseParams("mg_biome_np_humidity",       np_humidity);
168         settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
169 }
170
171
172 ////////////////////////////////////////////////////////////////////////////////
173
174 BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
175         BiomeParamsOriginal *params, v3s16 chunksize)
176 {
177         m_bmgr   = biomemgr;
178         m_params = params;
179         m_csize  = chunksize;
180
181         noise_heat           = new Noise(&params->np_heat,
182                                                                         params->seed, m_csize.X, m_csize.Z);
183         noise_humidity       = new Noise(&params->np_humidity,
184                                                                         params->seed, m_csize.X, m_csize.Z);
185         noise_heat_blend     = new Noise(&params->np_heat_blend,
186                                                                         params->seed, m_csize.X, m_csize.Z);
187         noise_humidity_blend = new Noise(&params->np_humidity_blend,
188                                                                         params->seed, m_csize.X, m_csize.Z);
189
190         heatmap  = noise_heat->result;
191         humidmap = noise_humidity->result;
192         biomemap = new biome_t[m_csize.X * m_csize.Z];
193 }
194
195 BiomeGenOriginal::~BiomeGenOriginal()
196 {
197         delete []biomemap;
198
199         delete noise_heat;
200         delete noise_humidity;
201         delete noise_heat_blend;
202         delete noise_humidity_blend;
203 }
204
205 // Only usable in a mapgen thread
206 Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
207 {
208         float heat =
209                 NoisePerlin2D(&m_params->np_heat,       pos.X, pos.Z, m_params->seed) +
210                 NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
211         float humidity =
212                 NoisePerlin2D(&m_params->np_humidity,       pos.X, pos.Z, m_params->seed) +
213                 NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
214
215         return calcBiomeFromNoise(heat, humidity, pos);
216 }
217
218
219 void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
220 {
221         m_pmin = pmin;
222
223         noise_heat->perlinMap2D(pmin.X, pmin.Z);
224         noise_humidity->perlinMap2D(pmin.X, pmin.Z);
225         noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
226         noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
227
228         for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
229                 noise_heat->result[i]     += noise_heat_blend->result[i];
230                 noise_humidity->result[i] += noise_humidity_blend->result[i];
231         }
232 }
233
234
235 biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap, v3s16 pmin)
236 {
237         for (s16 zr = 0; zr < m_csize.Z; zr++)
238         for (s16 xr = 0; xr < m_csize.X; xr++) {
239                 s32 i = zr * m_csize.X + xr;
240                 Biome *biome = calcBiomeFromNoise(
241                         noise_heat->result[i],
242                         noise_humidity->result[i],
243                         v3s16(pmin.X + xr, heightmap[i], pmin.Z + zr));
244
245                 biomemap[i] = biome->index;
246         }
247
248         return biomemap;
249 }
250
251
252 Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const
253 {
254         return getBiomeAtIndex(
255                 (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X),
256                 pos);
257 }
258
259
260 Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, v3s16 pos) const
261 {
262         return calcBiomeFromNoise(
263                 noise_heat->result[index],
264                 noise_humidity->result[index],
265                 pos);
266 }
267
268
269 Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 pos) const
270 {
271         Biome *biome_closest = nullptr;
272         Biome *biome_closest_blend = nullptr;
273         float dist_min = FLT_MAX;
274         float dist_min_blend = FLT_MAX;
275
276         for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
277                 Biome *b = (Biome *)m_bmgr->getRaw(i);
278                 if (!b ||
279                                 pos.Y < b->min_pos.Y || pos.Y > b->max_pos.Y + b->vertical_blend ||
280                                 pos.X < b->min_pos.X || pos.X > b->max_pos.X ||
281                                 pos.Z < b->min_pos.Z || pos.Z > b->max_pos.Z)
282                         continue;
283
284                 float d_heat = heat - b->heat_point;
285                 float d_humidity = humidity - b->humidity_point;
286                 float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
287
288                 if (pos.Y <= b->max_pos.Y) { // Within y limits of biome b
289                         if (dist < dist_min) {
290                                 dist_min = dist;
291                                 biome_closest = b;
292                         }
293                 } else if (dist < dist_min_blend) { // Blend area above biome b
294                         dist_min_blend = dist;
295                         biome_closest_blend = b;
296                 }
297         }
298
299         // Carefully tune pseudorandom seed variation to avoid single node dither
300         // and create larger scale blending patterns similar to horizontal biome
301         // blend.
302         mysrand(pos.Y + (heat + humidity) / 2);
303
304         if (biome_closest_blend && dist_min_blend <= dist_min &&
305                         myrand_range(0, biome_closest_blend->vertical_blend) >=
306                         pos.Y - biome_closest_blend->max_pos.Y)
307                 return biome_closest_blend;
308
309         return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);   
310 }
311
312
313 ////////////////////////////////////////////////////////////////////////////////
314
315 void Biome::resolveNodeNames()
316 {
317         getIdFromNrBacklog(&c_top,         "mapgen_stone",              CONTENT_AIR);
318         getIdFromNrBacklog(&c_filler,      "mapgen_stone",              CONTENT_AIR);
319         getIdFromNrBacklog(&c_stone,       "mapgen_stone",              CONTENT_AIR);
320         getIdFromNrBacklog(&c_water_top,   "mapgen_water_source",       CONTENT_AIR);
321         getIdFromNrBacklog(&c_water,       "mapgen_water_source",       CONTENT_AIR);
322         getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR);
323         getIdFromNrBacklog(&c_riverbed,    "mapgen_stone",              CONTENT_AIR);
324         getIdFromNrBacklog(&c_dust,        "ignore",                    CONTENT_IGNORE);
325         getIdFromNrBacklog(&c_cave_liquid, "ignore",                    CONTENT_IGNORE);
326 }