]> git.lizzy.rs Git - dragonfireclient.git/blob - src/mapgen/mg_biome.cpp
Remove unused functions reported by cppcheck (#10463)
[dragonfireclient.git] / src / mapgen / mg_biome.cpp
1 /*
2 Minetest
3 Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
4 Copyright (C) 2014-2018 paramat
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU Lesser General Public License for more details.
15
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 */
20
21 #include "mg_biome.h"
22 #include "mg_decoration.h"
23 #include "emerge.h"
24 #include "server.h"
25 #include "nodedef.h"
26 #include "map.h" //for MMVManip
27 #include "util/numeric.h"
28 #include "porting.h"
29 #include "settings.h"
30
31
32 ///////////////////////////////////////////////////////////////////////////////
33
34
35 BiomeManager::BiomeManager(Server *server) :
36         ObjDefManager(server, OBJDEF_BIOME)
37 {
38         m_server = server;
39
40         // Create default biome to be used in case none exist
41         Biome *b = new Biome;
42
43         b->name            = "default";
44         b->flags           = 0;
45         b->depth_top       = 0;
46         b->depth_filler    = -MAX_MAP_GENERATION_LIMIT;
47         b->depth_water_top = 0;
48         b->depth_riverbed  = 0;
49         b->min_pos         = v3s16(-MAX_MAP_GENERATION_LIMIT,
50                         -MAX_MAP_GENERATION_LIMIT, -MAX_MAP_GENERATION_LIMIT);
51         b->max_pos         = v3s16(MAX_MAP_GENERATION_LIMIT,
52                         MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
53         b->heat_point      = 0.0;
54         b->humidity_point  = 0.0;
55         b->vertical_blend  = 0;
56
57         b->m_nodenames.emplace_back("mapgen_stone");
58         b->m_nodenames.emplace_back("mapgen_stone");
59         b->m_nodenames.emplace_back("mapgen_stone");
60         b->m_nodenames.emplace_back("mapgen_water_source");
61         b->m_nodenames.emplace_back("mapgen_water_source");
62         b->m_nodenames.emplace_back("mapgen_river_water_source");
63         b->m_nodenames.emplace_back("mapgen_stone");
64         b->m_nodenames.emplace_back("ignore");
65         b->m_nodenames.emplace_back("ignore");
66         b->m_nnlistsizes.push_back(1);
67         b->m_nodenames.emplace_back("ignore");
68         b->m_nodenames.emplace_back("ignore");
69         b->m_nodenames.emplace_back("ignore");
70         m_ndef->pendNodeResolve(b);
71
72         add(b);
73 }
74
75
76 void BiomeManager::clear()
77 {
78         EmergeManager *emerge = m_server->getEmergeManager();
79
80         // Remove all dangling references in Decorations
81         DecorationManager *decomgr = emerge->getWritableDecorationManager();
82         for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
83                 Decoration *deco = (Decoration *)decomgr->getRaw(i);
84                 deco->biomes.clear();
85         }
86
87         // Don't delete the first biome
88         for (size_t i = 1; i < m_objects.size(); i++)
89                 delete (Biome *)m_objects[i];
90
91         m_objects.resize(1);
92 }
93
94
95 BiomeManager *BiomeManager::clone() const
96 {
97         auto mgr = new BiomeManager();
98         assert(mgr);
99         ObjDefManager::cloneTo(mgr);
100         mgr->m_server = m_server;
101         return mgr;
102 }
103
104
105 // For BiomeGen type 'BiomeGenOriginal'
106 float BiomeManager::getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
107         NoiseParams &np_heat_blend, u64 seed) const
108 {
109         return
110                 NoisePerlin2D(&np_heat,       pos.X, pos.Z, seed) +
111                 NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed);
112 }
113
114
115 // For BiomeGen type 'BiomeGenOriginal'
116 float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
117         NoiseParams &np_humidity_blend, u64 seed) const
118 {
119         return
120                 NoisePerlin2D(&np_humidity,       pos.X, pos.Z, seed) +
121                 NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed);
122 }
123
124
125 // For BiomeGen type 'BiomeGenOriginal'
126 const Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat,
127         float humidity, v3s16 pos) const
128 {
129         Biome *biome_closest = nullptr;
130         Biome *biome_closest_blend = nullptr;
131         float dist_min = FLT_MAX;
132         float dist_min_blend = FLT_MAX;
133
134         for (size_t i = 1; i < getNumObjects(); i++) {
135                 Biome *b = (Biome *)getRaw(i);
136                 if (!b ||
137                                 pos.Y < b->min_pos.Y || pos.Y > b->max_pos.Y + b->vertical_blend ||
138                                 pos.X < b->min_pos.X || pos.X > b->max_pos.X ||
139                                 pos.Z < b->min_pos.Z || pos.Z > b->max_pos.Z)
140                         continue;
141
142                 float d_heat = heat - b->heat_point;
143                 float d_humidity = humidity - b->humidity_point;
144                 float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
145
146                 if (pos.Y <= b->max_pos.Y) { // Within y limits of biome b
147                         if (dist < dist_min) {
148                                 dist_min = dist;
149                                 biome_closest = b;
150                         }
151                 } else if (dist < dist_min_blend) { // Blend area above biome b
152                         dist_min_blend = dist;
153                         biome_closest_blend = b;
154                 }
155         }
156
157         const u64 seed = pos.Y + (heat + humidity) * 0.9f;
158         PcgRandom rng(seed);
159
160         if (biome_closest_blend && dist_min_blend <= dist_min &&
161                         rng.range(0, biome_closest_blend->vertical_blend) >=
162                         pos.Y - biome_closest_blend->max_pos.Y)
163                 return biome_closest_blend;
164
165         return (biome_closest) ? biome_closest : (Biome *)getRaw(BIOME_NONE);
166 }
167
168
169 ////////////////////////////////////////////////////////////////////////////////
170
171 void BiomeParamsOriginal::readParams(const Settings *settings)
172 {
173         settings->getNoiseParams("mg_biome_np_heat",           np_heat);
174         settings->getNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
175         settings->getNoiseParams("mg_biome_np_humidity",       np_humidity);
176         settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
177 }
178
179
180 void BiomeParamsOriginal::writeParams(Settings *settings) const
181 {
182         settings->setNoiseParams("mg_biome_np_heat",           np_heat);
183         settings->setNoiseParams("mg_biome_np_heat_blend",     np_heat_blend);
184         settings->setNoiseParams("mg_biome_np_humidity",       np_humidity);
185         settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend);
186 }
187
188
189 ////////////////////////////////////////////////////////////////////////////////
190
191 BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr,
192         BiomeParamsOriginal *params, v3s16 chunksize)
193 {
194         m_bmgr   = biomemgr;
195         m_params = params;
196         m_csize  = chunksize;
197
198         noise_heat           = new Noise(&params->np_heat,
199                                                                         params->seed, m_csize.X, m_csize.Z);
200         noise_humidity       = new Noise(&params->np_humidity,
201                                                                         params->seed, m_csize.X, m_csize.Z);
202         noise_heat_blend     = new Noise(&params->np_heat_blend,
203                                                                         params->seed, m_csize.X, m_csize.Z);
204         noise_humidity_blend = new Noise(&params->np_humidity_blend,
205                                                                         params->seed, m_csize.X, m_csize.Z);
206
207         heatmap  = noise_heat->result;
208         humidmap = noise_humidity->result;
209
210         biomemap = new biome_t[m_csize.X * m_csize.Z];
211         // Initialise with the ID of 'BIOME_NONE' so that cavegen can get the
212         // fallback biome when biome generation (which calculates the biomemap IDs)
213         // is disabled.
214         memset(biomemap, 0, sizeof(biome_t) * m_csize.X * m_csize.Z);
215 }
216
217 BiomeGenOriginal::~BiomeGenOriginal()
218 {
219         delete []biomemap;
220
221         delete noise_heat;
222         delete noise_humidity;
223         delete noise_heat_blend;
224         delete noise_humidity_blend;
225 }
226
227 // Only usable in a mapgen thread
228 Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
229 {
230         float heat =
231                 NoisePerlin2D(&m_params->np_heat,       pos.X, pos.Z, m_params->seed) +
232                 NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
233         float humidity =
234                 NoisePerlin2D(&m_params->np_humidity,       pos.X, pos.Z, m_params->seed) +
235                 NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
236
237         return calcBiomeFromNoise(heat, humidity, pos);
238 }
239
240
241 void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin)
242 {
243         m_pmin = pmin;
244
245         noise_heat->perlinMap2D(pmin.X, pmin.Z);
246         noise_humidity->perlinMap2D(pmin.X, pmin.Z);
247         noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
248         noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
249
250         for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
251                 noise_heat->result[i]     += noise_heat_blend->result[i];
252                 noise_humidity->result[i] += noise_humidity_blend->result[i];
253         }
254 }
255
256
257 biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap, v3s16 pmin)
258 {
259         for (s16 zr = 0; zr < m_csize.Z; zr++)
260         for (s16 xr = 0; xr < m_csize.X; xr++) {
261                 s32 i = zr * m_csize.X + xr;
262                 Biome *biome = calcBiomeFromNoise(
263                         noise_heat->result[i],
264                         noise_humidity->result[i],
265                         v3s16(pmin.X + xr, heightmap[i], pmin.Z + zr));
266
267                 biomemap[i] = biome->index;
268         }
269
270         return biomemap;
271 }
272
273
274 Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const
275 {
276         return getBiomeAtIndex(
277                 (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X),
278                 pos);
279 }
280
281
282 Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, v3s16 pos) const
283 {
284         return calcBiomeFromNoise(
285                 noise_heat->result[index],
286                 noise_humidity->result[index],
287                 pos);
288 }
289
290
291 Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 pos) const
292 {
293         Biome *biome_closest = nullptr;
294         Biome *biome_closest_blend = nullptr;
295         float dist_min = FLT_MAX;
296         float dist_min_blend = FLT_MAX;
297
298         for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) {
299                 Biome *b = (Biome *)m_bmgr->getRaw(i);
300                 if (!b ||
301                                 pos.Y < b->min_pos.Y || pos.Y > b->max_pos.Y + b->vertical_blend ||
302                                 pos.X < b->min_pos.X || pos.X > b->max_pos.X ||
303                                 pos.Z < b->min_pos.Z || pos.Z > b->max_pos.Z)
304                         continue;
305
306                 float d_heat = heat - b->heat_point;
307                 float d_humidity = humidity - b->humidity_point;
308                 float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
309
310                 if (pos.Y <= b->max_pos.Y) { // Within y limits of biome b
311                         if (dist < dist_min) {
312                                 dist_min = dist;
313                                 biome_closest = b;
314                         }
315                 } else if (dist < dist_min_blend) { // Blend area above biome b
316                         dist_min_blend = dist;
317                         biome_closest_blend = b;
318                 }
319         }
320
321         // Carefully tune pseudorandom seed variation to avoid single node dither
322         // and create larger scale blending patterns similar to horizontal biome
323         // blend.
324         const u64 seed = pos.Y + (heat + humidity) * 0.9f;
325         PcgRandom rng(seed);
326
327         if (biome_closest_blend && dist_min_blend <= dist_min &&
328                         rng.range(0, biome_closest_blend->vertical_blend) >=
329                         pos.Y - biome_closest_blend->max_pos.Y)
330                 return biome_closest_blend;
331
332         return (biome_closest) ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE);   
333 }
334
335
336 ////////////////////////////////////////////////////////////////////////////////
337
338 ObjDef *Biome::clone() const
339 {
340         auto obj = new Biome();
341         ObjDef::cloneTo(obj);
342         NodeResolver::cloneTo(obj);
343
344         obj->flags = flags;
345
346         obj->c_top = c_top;
347         obj->c_filler = c_filler;
348         obj->c_stone = c_stone;
349         obj->c_water_top = c_water_top;
350         obj->c_water = c_water;
351         obj->c_river_water = c_river_water;
352         obj->c_riverbed = c_riverbed;
353         obj->c_dust = c_dust;
354         obj->c_cave_liquid = c_cave_liquid;
355         obj->c_dungeon = c_dungeon;
356         obj->c_dungeon_alt = c_dungeon_alt;
357         obj->c_dungeon_stair = c_dungeon_stair;
358
359         obj->depth_top = depth_top;
360         obj->depth_filler = depth_filler;
361         obj->depth_water_top = depth_water_top;
362         obj->depth_riverbed = depth_riverbed;
363
364         obj->min_pos = min_pos;
365         obj->max_pos = max_pos;
366         obj->heat_point = heat_point;
367         obj->humidity_point = humidity_point;
368         obj->vertical_blend = vertical_blend;
369
370         return obj;
371 }
372
373 void Biome::resolveNodeNames()
374 {
375         getIdFromNrBacklog(&c_top,           "mapgen_stone",              CONTENT_AIR,    false);
376         getIdFromNrBacklog(&c_filler,        "mapgen_stone",              CONTENT_AIR,    false);
377         getIdFromNrBacklog(&c_stone,         "mapgen_stone",              CONTENT_AIR,    false);
378         getIdFromNrBacklog(&c_water_top,     "mapgen_water_source",       CONTENT_AIR,    false);
379         getIdFromNrBacklog(&c_water,         "mapgen_water_source",       CONTENT_AIR,    false);
380         getIdFromNrBacklog(&c_river_water,   "mapgen_river_water_source", CONTENT_AIR,    false);
381         getIdFromNrBacklog(&c_riverbed,      "mapgen_stone",              CONTENT_AIR,    false);
382         getIdFromNrBacklog(&c_dust,          "ignore",                    CONTENT_IGNORE, false);
383         getIdsFromNrBacklog(&c_cave_liquid);
384         getIdFromNrBacklog(&c_dungeon,       "ignore",                    CONTENT_IGNORE, false);
385         getIdFromNrBacklog(&c_dungeon_alt,   "ignore",                    CONTENT_IGNORE, false);
386         getIdFromNrBacklog(&c_dungeon_stair, "ignore",                    CONTENT_IGNORE, false);
387 }