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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "map.h"
21 #include "mapsector.h"
22 #include "mapblock.h"
23 #include "filesys.h"
24 #include "voxel.h"
25 #include "voxelalgorithms.h"
26 #include "porting.h"
27 #include "serialization.h"
28 #include "nodemetadata.h"
29 #include "settings.h"
30 #include "log.h"
31 #include "profiler.h"
32 #include "nodedef.h"
33 #include "gamedef.h"
34 #include "util/directiontables.h"
35 #include "util/basic_macros.h"
36 #include "rollback_interface.h"
37 #include "environment.h"
38 #include "reflowscan.h"
39 #include "emerge.h"
40 #include "mapgen_v6.h"
41 #include "mg_biome.h"
42 #include "config.h"
43 #include "server.h"
44 #include "database.h"
45 #include "database-dummy.h"
46 #include "database-sqlite3.h"
47 #include "script/scripting_server.h"
48 #include <deque>
49 #include <queue>
50 #if USE_LEVELDB
51 #include "database-leveldb.h"
52 #endif
53 #if USE_REDIS
54 #include "database-redis.h"
55 #endif
56 #if USE_POSTGRESQL
57 #include "database-postgresql.h"
58 #endif
59
60
61 /*
62         Map
63 */
64
65 Map::Map(std::ostream &dout, IGameDef *gamedef):
66         m_dout(dout),
67         m_gamedef(gamedef),
68         m_nodedef(gamedef->ndef())
69 {
70 }
71
72 Map::~Map()
73 {
74         /*
75                 Free all MapSectors
76         */
77         for (auto &sector : m_sectors) {
78                 delete sector.second;
79         }
80 }
81
82 void Map::addEventReceiver(MapEventReceiver *event_receiver)
83 {
84         m_event_receivers.insert(event_receiver);
85 }
86
87 void Map::removeEventReceiver(MapEventReceiver *event_receiver)
88 {
89         m_event_receivers.erase(event_receiver);
90 }
91
92 void Map::dispatchEvent(MapEditEvent *event)
93 {
94         for (MapEventReceiver *event_receiver : m_event_receivers) {
95                 event_receiver->onMapEditEvent(event);
96         }
97 }
98
99 MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
100 {
101         if(m_sector_cache != NULL && p == m_sector_cache_p){
102                 MapSector * sector = m_sector_cache;
103                 return sector;
104         }
105
106         std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
107
108         if (n == m_sectors.end())
109                 return NULL;
110
111         MapSector *sector = n->second;
112
113         // Cache the last result
114         m_sector_cache_p = p;
115         m_sector_cache = sector;
116
117         return sector;
118 }
119
120 MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
121 {
122         return getSectorNoGenerateNoExNoLock(p);
123 }
124
125 MapSector * Map::getSectorNoGenerate(v2s16 p)
126 {
127         MapSector *sector = getSectorNoGenerateNoEx(p);
128         if(sector == NULL)
129                 throw InvalidPositionException();
130
131         return sector;
132 }
133
134 MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
135 {
136         v2s16 p2d(p3d.X, p3d.Z);
137         MapSector * sector = getSectorNoGenerateNoEx(p2d);
138         if(sector == NULL)
139                 return NULL;
140         MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
141         return block;
142 }
143
144 MapBlock * Map::getBlockNoCreate(v3s16 p3d)
145 {
146         MapBlock *block = getBlockNoCreateNoEx(p3d);
147         if(block == NULL)
148                 throw InvalidPositionException();
149         return block;
150 }
151
152 bool Map::isNodeUnderground(v3s16 p)
153 {
154         v3s16 blockpos = getNodeBlockPos(p);
155         try{
156                 MapBlock * block = getBlockNoCreate(blockpos);
157                 return block->getIsUnderground();
158         }
159         catch(InvalidPositionException &e)
160         {
161                 return false;
162         }
163 }
164
165 bool Map::isValidPosition(v3s16 p)
166 {
167         v3s16 blockpos = getNodeBlockPos(p);
168         MapBlock *block = getBlockNoCreateNoEx(blockpos);
169         return (block != NULL);
170 }
171
172 // Returns a CONTENT_IGNORE node if not found
173 MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
174 {
175         v3s16 blockpos = getNodeBlockPos(p);
176         MapBlock *block = getBlockNoCreateNoEx(blockpos);
177         if (block == NULL) {
178                 if (is_valid_position != NULL)
179                         *is_valid_position = false;
180                 return {CONTENT_IGNORE};
181         }
182
183         v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
184         bool is_valid_p;
185         MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
186         if (is_valid_position != NULL)
187                 *is_valid_position = is_valid_p;
188         return node;
189 }
190
191 #if 0
192 // Deprecated
193 // throws InvalidPositionException if not found
194 // TODO: Now this is deprecated, getNodeNoEx should be renamed
195 MapNode Map::getNode(v3s16 p)
196 {
197         v3s16 blockpos = getNodeBlockPos(p);
198         MapBlock *block = getBlockNoCreateNoEx(blockpos);
199         if (block == NULL)
200                 throw InvalidPositionException();
201         v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
202         bool is_valid_position;
203         MapNode node = block->getNodeNoCheck(relpos, &is_valid_position);
204         if (!is_valid_position)
205                 throw InvalidPositionException();
206         return node;
207 }
208 #endif
209
210 // throws InvalidPositionException if not found
211 void Map::setNode(v3s16 p, MapNode & n)
212 {
213         v3s16 blockpos = getNodeBlockPos(p);
214         MapBlock *block = getBlockNoCreate(blockpos);
215         v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
216         // Never allow placing CONTENT_IGNORE, it fucks up stuff
217         if(n.getContent() == CONTENT_IGNORE){
218                 bool temp_bool;
219                 errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
220                                 <<" while trying to replace \""
221                                 <<m_nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
222                                 <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
223                 return;
224         }
225         block->setNodeNoCheck(relpos, n);
226 }
227
228 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
229                 std::map<v3s16, MapBlock*> &modified_blocks,
230                 bool remove_metadata)
231 {
232         // Collect old node for rollback
233         RollbackNode rollback_oldnode(this, p, m_gamedef);
234
235         // This is needed for updating the lighting
236         MapNode oldnode = getNodeNoEx(p);
237
238         // Remove node metadata
239         if (remove_metadata) {
240                 removeNodeMetadata(p);
241         }
242
243         // Set the node on the map
244         // Ignore light (because calling voxalgo::update_lighting_nodes)
245         n.setLight(LIGHTBANK_DAY, 0, m_nodedef);
246         n.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
247         setNode(p, n);
248
249         // Update lighting
250         std::vector<std::pair<v3s16, MapNode> > oldnodes;
251         oldnodes.emplace_back(p, oldnode);
252         voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
253
254         for (auto &modified_block : modified_blocks) {
255                 modified_block.second->expireDayNightDiff();
256         }
257
258         // Report for rollback
259         if(m_gamedef->rollback())
260         {
261                 RollbackNode rollback_newnode(this, p, m_gamedef);
262                 RollbackAction action;
263                 action.setSetNode(p, rollback_oldnode, rollback_newnode);
264                 m_gamedef->rollback()->reportAction(action);
265         }
266
267         /*
268                 Add neighboring liquid nodes and this node to transform queue.
269                 (it's vital for the node itself to get updated last, if it was removed.)
270          */
271
272         for (const v3s16 &dir : g_7dirs) {
273                 v3s16 p2 = p + dir;
274
275                 bool is_valid_position;
276                 MapNode n2 = getNodeNoEx(p2, &is_valid_position);
277                 if(is_valid_position &&
278                                 (m_nodedef->get(n2).isLiquid() ||
279                                 n2.getContent() == CONTENT_AIR))
280                         m_transforming_liquid.push_back(p2);
281         }
282 }
283
284 void Map::removeNodeAndUpdate(v3s16 p,
285                 std::map<v3s16, MapBlock*> &modified_blocks)
286 {
287         addNodeAndUpdate(p, MapNode(CONTENT_AIR), modified_blocks, true);
288 }
289
290 bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
291 {
292         MapEditEvent event;
293         event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
294         event.p = p;
295         event.n = n;
296
297         bool succeeded = true;
298         try{
299                 std::map<v3s16, MapBlock*> modified_blocks;
300                 addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
301
302                 // Copy modified_blocks to event
303                 for (auto &modified_block : modified_blocks) {
304                         event.modified_blocks.insert(modified_block.first);
305                 }
306         }
307         catch(InvalidPositionException &e){
308                 succeeded = false;
309         }
310
311         dispatchEvent(&event);
312
313         return succeeded;
314 }
315
316 bool Map::removeNodeWithEvent(v3s16 p)
317 {
318         MapEditEvent event;
319         event.type = MEET_REMOVENODE;
320         event.p = p;
321
322         bool succeeded = true;
323         try{
324                 std::map<v3s16, MapBlock*> modified_blocks;
325                 removeNodeAndUpdate(p, modified_blocks);
326
327                 // Copy modified_blocks to event
328                 for (auto &modified_block : modified_blocks) {
329                         event.modified_blocks.insert(modified_block.first);
330                 }
331         }
332         catch(InvalidPositionException &e){
333                 succeeded = false;
334         }
335
336         dispatchEvent(&event);
337
338         return succeeded;
339 }
340
341 struct TimeOrderedMapBlock {
342         MapSector *sect;
343         MapBlock *block;
344
345         TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
346                 sect(sect),
347                 block(block)
348         {}
349
350         bool operator<(const TimeOrderedMapBlock &b) const
351         {
352                 return block->getUsageTimer() < b.block->getUsageTimer();
353         };
354 };
355
356 /*
357         Updates usage timers
358 */
359 void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
360                 std::vector<v3s16> *unloaded_blocks)
361 {
362         bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
363
364         // Profile modified reasons
365         Profiler modprofiler;
366
367         std::vector<v2s16> sector_deletion_queue;
368         u32 deleted_blocks_count = 0;
369         u32 saved_blocks_count = 0;
370         u32 block_count_all = 0;
371
372         beginSave();
373
374         // If there is no practical limit, we spare creation of mapblock_queue
375         if (max_loaded_blocks == U32_MAX) {
376                 for (auto &sector_it : m_sectors) {
377                         MapSector *sector = sector_it.second;
378
379                         bool all_blocks_deleted = true;
380
381                         MapBlockVect blocks;
382                         sector->getBlocks(blocks);
383
384                         for (MapBlock *block : blocks) {
385                                 block->incrementUsageTimer(dtime);
386
387                                 if (block->refGet() == 0
388                                                 && block->getUsageTimer() > unload_timeout) {
389                                         v3s16 p = block->getPos();
390
391                                         // Save if modified
392                                         if (block->getModified() != MOD_STATE_CLEAN
393                                                         && save_before_unloading) {
394                                                 modprofiler.add(block->getModifiedReasonString(), 1);
395                                                 if (!saveBlock(block))
396                                                         continue;
397                                                 saved_blocks_count++;
398                                         }
399
400                                         // Delete from memory
401                                         sector->deleteBlock(block);
402
403                                         if (unloaded_blocks)
404                                                 unloaded_blocks->push_back(p);
405
406                                         deleted_blocks_count++;
407                                 } else {
408                                         all_blocks_deleted = false;
409                                         block_count_all++;
410                                 }
411                         }
412
413                         if (all_blocks_deleted) {
414                                 sector_deletion_queue.push_back(sector_it.first);
415                         }
416                 }
417         } else {
418                 std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
419                 for (auto &sector_it : m_sectors) {
420                         MapSector *sector = sector_it.second;
421
422                         MapBlockVect blocks;
423                         sector->getBlocks(blocks);
424
425                         for (MapBlock *block : blocks) {
426                                 block->incrementUsageTimer(dtime);
427                                 mapblock_queue.push(TimeOrderedMapBlock(sector, block));
428                         }
429                 }
430                 block_count_all = mapblock_queue.size();
431                 // Delete old blocks, and blocks over the limit from the memory
432                 while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks
433                                 || mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
434                         TimeOrderedMapBlock b = mapblock_queue.top();
435                         mapblock_queue.pop();
436
437                         MapBlock *block = b.block;
438
439                         if (block->refGet() != 0)
440                                 continue;
441
442                         v3s16 p = block->getPos();
443
444                         // Save if modified
445                         if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
446                                 modprofiler.add(block->getModifiedReasonString(), 1);
447                                 if (!saveBlock(block))
448                                         continue;
449                                 saved_blocks_count++;
450                         }
451
452                         // Delete from memory
453                         b.sect->deleteBlock(block);
454
455                         if (unloaded_blocks)
456                                 unloaded_blocks->push_back(p);
457
458                         deleted_blocks_count++;
459                         block_count_all--;
460                 }
461                 // Delete empty sectors
462                 for (auto &sector_it : m_sectors) {
463                         if (sector_it.second->empty()) {
464                                 sector_deletion_queue.push_back(sector_it.first);
465                         }
466                 }
467         }
468         endSave();
469
470         // Finally delete the empty sectors
471         deleteSectors(sector_deletion_queue);
472
473         if(deleted_blocks_count != 0)
474         {
475                 PrintInfo(infostream); // ServerMap/ClientMap:
476                 infostream<<"Unloaded "<<deleted_blocks_count
477                                 <<" blocks from memory";
478                 if(save_before_unloading)
479                         infostream<<", of which "<<saved_blocks_count<<" were written";
480                 infostream<<", "<<block_count_all<<" blocks in memory";
481                 infostream<<"."<<std::endl;
482                 if(saved_blocks_count != 0){
483                         PrintInfo(infostream); // ServerMap/ClientMap:
484                         infostream<<"Blocks modified by: "<<std::endl;
485                         modprofiler.print(infostream);
486                 }
487         }
488 }
489
490 void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
491 {
492         timerUpdate(0.0, -1.0, 0, unloaded_blocks);
493 }
494
495 void Map::deleteSectors(std::vector<v2s16> &sectorList)
496 {
497         for (v2s16 j : sectorList) {
498                 MapSector *sector = m_sectors[j];
499                 // If sector is in sector cache, remove it from there
500                 if(m_sector_cache == sector)
501                         m_sector_cache = NULL;
502                 // Remove from map and delete
503                 m_sectors.erase(j);
504                 delete sector;
505         }
506 }
507
508 void Map::PrintInfo(std::ostream &out)
509 {
510         out<<"Map: ";
511 }
512
513 #define WATER_DROP_BOOST 4
514
515 enum NeighborType {
516         NEIGHBOR_UPPER,
517         NEIGHBOR_SAME_LEVEL,
518         NEIGHBOR_LOWER
519 };
520 struct NodeNeighbor {
521         MapNode n;
522         NeighborType t;
523         v3s16 p;
524         bool l; //can liquid
525
526         NodeNeighbor()
527                 : n(CONTENT_AIR)
528         { }
529
530         NodeNeighbor(const MapNode &node, NeighborType n_type, v3s16 pos)
531                 : n(node),
532                   t(n_type),
533                   p(pos)
534         { }
535 };
536
537 void Map::transforming_liquid_add(v3s16 p) {
538         m_transforming_liquid.push_back(p);
539 }
540
541 s32 Map::transforming_liquid_size() {
542         return m_transforming_liquid.size();
543 }
544
545 void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
546                 ServerEnvironment *env)
547 {
548         u32 loopcount = 0;
549         u32 initial_size = m_transforming_liquid.size();
550
551         /*if(initial_size != 0)
552                 infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
553
554         // list of nodes that due to viscosity have not reached their max level height
555         std::deque<v3s16> must_reflow;
556
557         std::vector<std::pair<v3s16, MapNode> > changed_nodes;
558
559         u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
560         u32 loop_max = liquid_loop_max;
561
562 #if 0
563
564         /* If liquid_loop_max is not keeping up with the queue size increase
565          * loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
566          */
567         if (m_transforming_liquid.size() > loop_max * 2) {
568                 // "Burst" mode
569                 float server_step = g_settings->getFloat("dedicated_server_step");
570                 if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
571                         m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
572         } else {
573                 m_transforming_liquid_loop_count_multiplier = 1.0;
574         }
575
576         loop_max *= m_transforming_liquid_loop_count_multiplier;
577 #endif
578
579         while (m_transforming_liquid.size() != 0)
580         {
581                 // This should be done here so that it is done when continue is used
582                 if (loopcount >= initial_size || loopcount >= loop_max)
583                         break;
584                 loopcount++;
585
586                 /*
587                         Get a queued transforming liquid node
588                 */
589                 v3s16 p0 = m_transforming_liquid.front();
590                 m_transforming_liquid.pop_front();
591
592                 MapNode n0 = getNodeNoEx(p0);
593
594                 /*
595                         Collect information about current node
596                  */
597                 s8 liquid_level = -1;
598                 // The liquid node which will be placed there if
599                 // the liquid flows into this node.
600                 content_t liquid_kind = CONTENT_IGNORE;
601                 // The node which will be placed there if liquid
602                 // can't flow into this node.
603                 content_t floodable_node = CONTENT_AIR;
604                 const ContentFeatures &cf = m_nodedef->get(n0);
605                 LiquidType liquid_type = cf.liquid_type;
606                 switch (liquid_type) {
607                         case LIQUID_SOURCE:
608                                 liquid_level = LIQUID_LEVEL_SOURCE;
609                                 liquid_kind = m_nodedef->getId(cf.liquid_alternative_flowing);
610                                 break;
611                         case LIQUID_FLOWING:
612                                 liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
613                                 liquid_kind = n0.getContent();
614                                 break;
615                         case LIQUID_NONE:
616                                 // if this node is 'floodable', it *could* be transformed
617                                 // into a liquid, otherwise, continue with the next node.
618                                 if (!cf.floodable)
619                                         continue;
620                                 floodable_node = n0.getContent();
621                                 liquid_kind = CONTENT_AIR;
622                                 break;
623                 }
624
625                 /*
626                         Collect information about the environment
627                  */
628                 const v3s16 *dirs = g_6dirs;
629                 NodeNeighbor sources[6]; // surrounding sources
630                 int num_sources = 0;
631                 NodeNeighbor flows[6]; // surrounding flowing liquid nodes
632                 int num_flows = 0;
633                 NodeNeighbor airs[6]; // surrounding air
634                 int num_airs = 0;
635                 NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
636                 int num_neutrals = 0;
637                 bool flowing_down = false;
638                 bool ignored_sources = false;
639                 for (u16 i = 0; i < 6; i++) {
640                         NeighborType nt = NEIGHBOR_SAME_LEVEL;
641                         switch (i) {
642                                 case 1:
643                                         nt = NEIGHBOR_UPPER;
644                                         break;
645                                 case 4:
646                                         nt = NEIGHBOR_LOWER;
647                                         break;
648                         }
649                         v3s16 npos = p0 + dirs[i];
650                         NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
651                         const ContentFeatures &cfnb = m_nodedef->get(nb.n);
652                         switch (m_nodedef->get(nb.n.getContent()).liquid_type) {
653                                 case LIQUID_NONE:
654                                         if (cfnb.floodable) {
655                                                 airs[num_airs++] = nb;
656                                                 // if the current node is a water source the neighbor
657                                                 // should be enqueded for transformation regardless of whether the
658                                                 // current node changes or not.
659                                                 if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
660                                                         m_transforming_liquid.push_back(npos);
661                                                 // if the current node happens to be a flowing node, it will start to flow down here.
662                                                 if (nb.t == NEIGHBOR_LOWER)
663                                                         flowing_down = true;
664                                         } else {
665                                                 neutrals[num_neutrals++] = nb;
666                                                 if (nb.n.getContent() == CONTENT_IGNORE) {
667                                                         // If node below is ignore prevent water from
668                                                         // spreading outwards and otherwise prevent from
669                                                         // flowing away as ignore node might be the source
670                                                         if (nb.t == NEIGHBOR_LOWER)
671                                                                 flowing_down = true;
672                                                         else
673                                                                 ignored_sources = true;
674                                                 }
675                                         }
676                                         break;
677                                 case LIQUID_SOURCE:
678                                         // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
679                                         if (liquid_kind == CONTENT_AIR)
680                                                 liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
681                                         if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
682                                                 neutrals[num_neutrals++] = nb;
683                                         } else {
684                                                 // Do not count bottom source, it will screw things up
685                                                 if(dirs[i].Y != -1)
686                                                         sources[num_sources++] = nb;
687                                         }
688                                         break;
689                                 case LIQUID_FLOWING:
690                                         // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
691                                         if (liquid_kind == CONTENT_AIR)
692                                                 liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
693                                         if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
694                                                 neutrals[num_neutrals++] = nb;
695                                         } else {
696                                                 flows[num_flows++] = nb;
697                                                 if (nb.t == NEIGHBOR_LOWER)
698                                                         flowing_down = true;
699                                         }
700                                         break;
701                         }
702                 }
703
704                 /*
705                         decide on the type (and possibly level) of the current node
706                  */
707                 content_t new_node_content;
708                 s8 new_node_level = -1;
709                 s8 max_node_level = -1;
710
711                 u8 range = m_nodedef->get(liquid_kind).liquid_range;
712                 if (range > LIQUID_LEVEL_MAX + 1)
713                         range = LIQUID_LEVEL_MAX + 1;
714
715                 if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
716                         // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
717                         // or the flowing alternative of the first of the surrounding sources (if it's air), so
718                         // it's perfectly safe to use liquid_kind here to determine the new node content.
719                         new_node_content = m_nodedef->getId(m_nodedef->get(liquid_kind).liquid_alternative_source);
720                 } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
721                         // liquid_kind is set properly, see above
722                         max_node_level = new_node_level = LIQUID_LEVEL_MAX;
723                         if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
724                                 new_node_content = liquid_kind;
725                         else
726                                 new_node_content = floodable_node;
727                 } else if (ignored_sources && liquid_level >= 0) {
728                         // Maybe there are neighbouring sources that aren't loaded yet
729                         // so prevent flowing away.
730                         new_node_level = liquid_level;
731                         new_node_content = liquid_kind;
732                 } else {
733                         // no surrounding sources, so get the maximum level that can flow into this node
734                         for (u16 i = 0; i < num_flows; i++) {
735                                 u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
736                                 switch (flows[i].t) {
737                                         case NEIGHBOR_UPPER:
738                                                 if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
739                                                         max_node_level = LIQUID_LEVEL_MAX;
740                                                         if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
741                                                                 max_node_level = nb_liquid_level + WATER_DROP_BOOST;
742                                                 } else if (nb_liquid_level > max_node_level) {
743                                                         max_node_level = nb_liquid_level;
744                                                 }
745                                                 break;
746                                         case NEIGHBOR_LOWER:
747                                                 break;
748                                         case NEIGHBOR_SAME_LEVEL:
749                                                 if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
750                                                                 nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
751                                                         max_node_level = nb_liquid_level - 1;
752                                                 break;
753                                 }
754                         }
755
756                         u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity;
757                         if (viscosity > 1 && max_node_level != liquid_level) {
758                                 // amount to gain, limited by viscosity
759                                 // must be at least 1 in absolute value
760                                 s8 level_inc = max_node_level - liquid_level;
761                                 if (level_inc < -viscosity || level_inc > viscosity)
762                                         new_node_level = liquid_level + level_inc/viscosity;
763                                 else if (level_inc < 0)
764                                         new_node_level = liquid_level - 1;
765                                 else if (level_inc > 0)
766                                         new_node_level = liquid_level + 1;
767                                 if (new_node_level != max_node_level)
768                                         must_reflow.push_back(p0);
769                         } else {
770                                 new_node_level = max_node_level;
771                         }
772
773                         if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
774                                 new_node_content = liquid_kind;
775                         else
776                                 new_node_content = floodable_node;
777
778                 }
779
780                 /*
781                         check if anything has changed. if not, just continue with the next node.
782                  */
783                 if (new_node_content == n0.getContent() &&
784                                 (m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
785                                 ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
786                                 ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
787                                 == flowing_down)))
788                         continue;
789
790
791                 /*
792                         update the current node
793                  */
794                 MapNode n00 = n0;
795                 //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
796                 if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) {
797                         // set level to last 3 bits, flowing down bit to 4th bit
798                         n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
799                 } else {
800                         // set the liquid level and flow bit to 0
801                         n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
802                 }
803
804                 // change the node.
805                 n0.setContent(new_node_content);
806
807                 // on_flood() the node
808                 if (floodable_node != CONTENT_AIR) {
809                         if (env->getScriptIface()->node_on_flood(p0, n00, n0))
810                                 continue;
811                 }
812
813                 // Ignore light (because calling voxalgo::update_lighting_nodes)
814                 n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
815                 n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
816
817                 // Find out whether there is a suspect for this action
818                 std::string suspect;
819                 if (m_gamedef->rollback())
820                         suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
821
822                 if (m_gamedef->rollback() && !suspect.empty()) {
823                         // Blame suspect
824                         RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
825                         // Get old node for rollback
826                         RollbackNode rollback_oldnode(this, p0, m_gamedef);
827                         // Set node
828                         setNode(p0, n0);
829                         // Report
830                         RollbackNode rollback_newnode(this, p0, m_gamedef);
831                         RollbackAction action;
832                         action.setSetNode(p0, rollback_oldnode, rollback_newnode);
833                         m_gamedef->rollback()->reportAction(action);
834                 } else {
835                         // Set node
836                         setNode(p0, n0);
837                 }
838
839                 v3s16 blockpos = getNodeBlockPos(p0);
840                 MapBlock *block = getBlockNoCreateNoEx(blockpos);
841                 if (block != NULL) {
842                         modified_blocks[blockpos] =  block;
843                         changed_nodes.emplace_back(p0, n00);
844                 }
845
846                 /*
847                         enqueue neighbors for update if neccessary
848                  */
849                 switch (m_nodedef->get(n0.getContent()).liquid_type) {
850                         case LIQUID_SOURCE:
851                         case LIQUID_FLOWING:
852                                 // make sure source flows into all neighboring nodes
853                                 for (u16 i = 0; i < num_flows; i++)
854                                         if (flows[i].t != NEIGHBOR_UPPER)
855                                                 m_transforming_liquid.push_back(flows[i].p);
856                                 for (u16 i = 0; i < num_airs; i++)
857                                         if (airs[i].t != NEIGHBOR_UPPER)
858                                                 m_transforming_liquid.push_back(airs[i].p);
859                                 break;
860                         case LIQUID_NONE:
861                                 // this flow has turned to air; neighboring flows might need to do the same
862                                 for (u16 i = 0; i < num_flows; i++)
863                                         m_transforming_liquid.push_back(flows[i].p);
864                                 break;
865                 }
866         }
867         //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
868
869         for (auto &iter : must_reflow)
870                 m_transforming_liquid.push_back(iter);
871
872         voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
873
874
875         /* ----------------------------------------------------------------------
876          * Manage the queue so that it does not grow indefinately
877          */
878         u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
879
880         if (time_until_purge == 0)
881                 return; // Feature disabled
882
883         time_until_purge *= 1000;       // seconds -> milliseconds
884
885         u64 curr_time = porting::getTimeMs();
886         u32 prev_unprocessed = m_unprocessed_count;
887         m_unprocessed_count = m_transforming_liquid.size();
888
889         // if unprocessed block count is decreasing or stable
890         if (m_unprocessed_count <= prev_unprocessed) {
891                 m_queue_size_timer_started = false;
892         } else {
893                 if (!m_queue_size_timer_started)
894                         m_inc_trending_up_start_time = curr_time;
895                 m_queue_size_timer_started = true;
896         }
897
898         // Account for curr_time overflowing
899         if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
900                 m_queue_size_timer_started = false;
901
902         /* If the queue has been growing for more than liquid_queue_purge_time seconds
903          * and the number of unprocessed blocks is still > liquid_loop_max then we
904          * cannot keep up; dump the oldest blocks from the queue so that the queue
905          * has liquid_loop_max items in it
906          */
907         if (m_queue_size_timer_started
908                         && curr_time - m_inc_trending_up_start_time > time_until_purge
909                         && m_unprocessed_count > liquid_loop_max) {
910
911                 size_t dump_qty = m_unprocessed_count - liquid_loop_max;
912
913                 infostream << "transformLiquids(): DUMPING " << dump_qty
914                            << " blocks from the queue" << std::endl;
915
916                 while (dump_qty--)
917                         m_transforming_liquid.pop_front();
918
919                 m_queue_size_timer_started = false; // optimistically assume we can keep up now
920                 m_unprocessed_count = m_transforming_liquid.size();
921         }
922 }
923
924 std::vector<v3s16> Map::findNodesWithMetadata(v3s16 p1, v3s16 p2)
925 {
926         std::vector<v3s16> positions_with_meta;
927
928         sortBoxVerticies(p1, p2);
929         v3s16 bpmin = getNodeBlockPos(p1);
930         v3s16 bpmax = getNodeBlockPos(p2);
931
932         VoxelArea area(p1, p2);
933
934         for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
935         for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
936         for (s16 x = bpmin.X; x <= bpmax.X; x++) {
937                 v3s16 blockpos(x, y, z);
938
939                 MapBlock *block = getBlockNoCreateNoEx(blockpos);
940                 if (!block) {
941                         verbosestream << "Map::getNodeMetadata(): Need to emerge "
942                                 << PP(blockpos) << std::endl;
943                         block = emergeBlock(blockpos, false);
944                 }
945                 if (!block) {
946                         infostream << "WARNING: Map::getNodeMetadata(): Block not found"
947                                 << std::endl;
948                         continue;
949                 }
950
951                 v3s16 p_base = blockpos * MAP_BLOCKSIZE;
952                 std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
953                 for (size_t i = 0; i != keys.size(); i++) {
954                         v3s16 p(keys[i] + p_base);
955                         if (!area.contains(p))
956                                 continue;
957
958                         positions_with_meta.push_back(p);
959                 }
960         }
961
962         return positions_with_meta;
963 }
964
965 NodeMetadata *Map::getNodeMetadata(v3s16 p)
966 {
967         v3s16 blockpos = getNodeBlockPos(p);
968         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
969         MapBlock *block = getBlockNoCreateNoEx(blockpos);
970         if(!block){
971                 infostream<<"Map::getNodeMetadata(): Need to emerge "
972                                 <<PP(blockpos)<<std::endl;
973                 block = emergeBlock(blockpos, false);
974         }
975         if(!block){
976                 warningstream<<"Map::getNodeMetadata(): Block not found"
977                                 <<std::endl;
978                 return NULL;
979         }
980         NodeMetadata *meta = block->m_node_metadata.get(p_rel);
981         return meta;
982 }
983
984 bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
985 {
986         v3s16 blockpos = getNodeBlockPos(p);
987         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
988         MapBlock *block = getBlockNoCreateNoEx(blockpos);
989         if(!block){
990                 infostream<<"Map::setNodeMetadata(): Need to emerge "
991                                 <<PP(blockpos)<<std::endl;
992                 block = emergeBlock(blockpos, false);
993         }
994         if(!block){
995                 warningstream<<"Map::setNodeMetadata(): Block not found"
996                                 <<std::endl;
997                 return false;
998         }
999         block->m_node_metadata.set(p_rel, meta);
1000         return true;
1001 }
1002
1003 void Map::removeNodeMetadata(v3s16 p)
1004 {
1005         v3s16 blockpos = getNodeBlockPos(p);
1006         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1007         MapBlock *block = getBlockNoCreateNoEx(blockpos);
1008         if(block == NULL)
1009         {
1010                 warningstream<<"Map::removeNodeMetadata(): Block not found"
1011                                 <<std::endl;
1012                 return;
1013         }
1014         block->m_node_metadata.remove(p_rel);
1015 }
1016
1017 NodeTimer Map::getNodeTimer(v3s16 p)
1018 {
1019         v3s16 blockpos = getNodeBlockPos(p);
1020         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1021         MapBlock *block = getBlockNoCreateNoEx(blockpos);
1022         if(!block){
1023                 infostream<<"Map::getNodeTimer(): Need to emerge "
1024                                 <<PP(blockpos)<<std::endl;
1025                 block = emergeBlock(blockpos, false);
1026         }
1027         if(!block){
1028                 warningstream<<"Map::getNodeTimer(): Block not found"
1029                                 <<std::endl;
1030                 return NodeTimer();
1031         }
1032         NodeTimer t = block->m_node_timers.get(p_rel);
1033         NodeTimer nt(t.timeout, t.elapsed, p);
1034         return nt;
1035 }
1036
1037 void Map::setNodeTimer(const NodeTimer &t)
1038 {
1039         v3s16 p = t.position;
1040         v3s16 blockpos = getNodeBlockPos(p);
1041         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1042         MapBlock *block = getBlockNoCreateNoEx(blockpos);
1043         if(!block){
1044                 infostream<<"Map::setNodeTimer(): Need to emerge "
1045                                 <<PP(blockpos)<<std::endl;
1046                 block = emergeBlock(blockpos, false);
1047         }
1048         if(!block){
1049                 warningstream<<"Map::setNodeTimer(): Block not found"
1050                                 <<std::endl;
1051                 return;
1052         }
1053         NodeTimer nt(t.timeout, t.elapsed, p_rel);
1054         block->m_node_timers.set(nt);
1055 }
1056
1057 void Map::removeNodeTimer(v3s16 p)
1058 {
1059         v3s16 blockpos = getNodeBlockPos(p);
1060         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1061         MapBlock *block = getBlockNoCreateNoEx(blockpos);
1062         if(block == NULL)
1063         {
1064                 warningstream<<"Map::removeNodeTimer(): Block not found"
1065                                 <<std::endl;
1066                 return;
1067         }
1068         block->m_node_timers.remove(p_rel);
1069 }
1070
1071 bool Map::isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
1072                 float start_off, float end_off, u32 needed_count)
1073 {
1074         float d0 = (float)BS * p0.getDistanceFrom(p1);
1075         v3s16 u0 = p1 - p0;
1076         v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
1077         uf.normalize();
1078         v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
1079         u32 count = 0;
1080         for(float s=start_off; s<d0+end_off; s+=step){
1081                 v3f pf = p0f + uf * s;
1082                 v3s16 p = floatToInt(pf, BS);
1083                 MapNode n = getNodeNoEx(p);
1084                 const ContentFeatures &f = m_nodedef->get(n);
1085                 if(f.drawtype == NDT_NORMAL){
1086                         // not transparent, see ContentFeature::updateTextures
1087                         count++;
1088                         if(count >= needed_count)
1089                                 return true;
1090                 }
1091                 step *= stepfac;
1092         }
1093         return false;
1094 }
1095
1096 bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) {
1097         v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
1098         cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
1099         float step = BS * 1;
1100         float stepfac = 1.1;
1101         float startoff = BS * 1;
1102         // The occlusion search of 'isOccluded()' must stop short of the target
1103         // point by distance 'endoff' (end offset) to not enter the target mapblock.
1104         // For the 8 mapblock corners 'endoff' must therefore be the maximum diagonal
1105         // of a mapblock, because we must consider all view angles.
1106         // sqrt(1^2 + 1^2 + 1^2) = 1.732
1107         float endoff = -BS * MAP_BLOCKSIZE * 1.732050807569;
1108         s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
1109         // to reduce the likelihood of falsely occluded blocks
1110         // require at least two solid blocks
1111         // this is a HACK, we should think of a more precise algorithm
1112         u32 needed_count = 2;
1113
1114         return (
1115                 // For the central point of the mapblock 'endoff' can be halved
1116                 isOccluded(cam_pos_nodes, cpn,
1117                         step, stepfac, startoff, endoff / 2.0f, needed_count) &&
1118                 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,bs2,bs2),
1119                         step, stepfac, startoff, endoff, needed_count) &&
1120                 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,bs2,-bs2),
1121                         step, stepfac, startoff, endoff, needed_count) &&
1122                 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,-bs2,bs2),
1123                         step, stepfac, startoff, endoff, needed_count) &&
1124                 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,-bs2,-bs2),
1125                         step, stepfac, startoff, endoff, needed_count) &&
1126                 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,bs2,bs2),
1127                         step, stepfac, startoff, endoff, needed_count) &&
1128                 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,bs2,-bs2),
1129                         step, stepfac, startoff, endoff, needed_count) &&
1130                 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,-bs2,bs2),
1131                         step, stepfac, startoff, endoff, needed_count) &&
1132                 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,-bs2,-bs2),
1133                         step, stepfac, startoff, endoff, needed_count));
1134 }
1135
1136 /*
1137         ServerMap
1138 */
1139 ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
1140                 EmergeManager *emerge):
1141         Map(dout_server, gamedef),
1142         settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
1143         m_emerge(emerge)
1144 {
1145         verbosestream<<FUNCTION_NAME<<std::endl;
1146
1147         // Tell the EmergeManager about our MapSettingsManager
1148         emerge->map_settings_mgr = &settings_mgr;
1149
1150         /*
1151                 Try to load map; if not found, create a new one.
1152         */
1153
1154         // Determine which database backend to use
1155         std::string conf_path = savedir + DIR_DELIM + "world.mt";
1156         Settings conf;
1157         bool succeeded = conf.readConfigFile(conf_path.c_str());
1158         if (!succeeded || !conf.exists("backend")) {
1159                 // fall back to sqlite3
1160                 conf.set("backend", "sqlite3");
1161         }
1162         std::string backend = conf.get("backend");
1163         dbase = createDatabase(backend, savedir, conf);
1164
1165         if (!conf.updateConfigFile(conf_path.c_str()))
1166                 errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
1167
1168         m_savedir = savedir;
1169         m_map_saving_enabled = false;
1170
1171         try {
1172                 // If directory exists, check contents and load if possible
1173                 if (fs::PathExists(m_savedir)) {
1174                         // If directory is empty, it is safe to save into it.
1175                         if (fs::GetDirListing(m_savedir).empty()) {
1176                                 infostream<<"ServerMap: Empty save directory is valid."
1177                                                 <<std::endl;
1178                                 m_map_saving_enabled = true;
1179                         }
1180                         else
1181                         {
1182
1183                                 if (settings_mgr.loadMapMeta()) {
1184                                         infostream << "ServerMap: Metadata loaded from "
1185                                                 << savedir << std::endl;
1186                                 } else {
1187                                         infostream << "ServerMap: Metadata could not be loaded "
1188                                                 "from " << savedir << ", assuming valid save "
1189                                                 "directory." << std::endl;
1190                                 }
1191
1192                                 m_map_saving_enabled = true;
1193                                 // Map loaded, not creating new one
1194                                 return;
1195                         }
1196                 }
1197                 // If directory doesn't exist, it is safe to save to it
1198                 else{
1199                         m_map_saving_enabled = true;
1200                 }
1201         }
1202         catch(std::exception &e)
1203         {
1204                 warningstream<<"ServerMap: Failed to load map from "<<savedir
1205                                 <<", exception: "<<e.what()<<std::endl;
1206                 infostream<<"Please remove the map or fix it."<<std::endl;
1207                 warningstream<<"Map saving will be disabled."<<std::endl;
1208         }
1209 }
1210
1211 ServerMap::~ServerMap()
1212 {
1213         verbosestream<<FUNCTION_NAME<<std::endl;
1214
1215         try
1216         {
1217                 if (m_map_saving_enabled) {
1218                         // Save only changed parts
1219                         save(MOD_STATE_WRITE_AT_UNLOAD);
1220                         infostream << "ServerMap: Saved map to " << m_savedir << std::endl;
1221                 } else {
1222                         infostream << "ServerMap: Map not saved" << std::endl;
1223                 }
1224         }
1225         catch(std::exception &e)
1226         {
1227                 infostream<<"ServerMap: Failed to save map to "<<m_savedir
1228                                 <<", exception: "<<e.what()<<std::endl;
1229         }
1230
1231         /*
1232                 Close database if it was opened
1233         */
1234         delete dbase;
1235
1236 #if 0
1237         /*
1238                 Free all MapChunks
1239         */
1240         core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
1241         for(; i.atEnd() == false; i++)
1242         {
1243                 MapChunk *chunk = i.getNode()->getValue();
1244                 delete chunk;
1245         }
1246 #endif
1247 }
1248
1249 MapgenParams *ServerMap::getMapgenParams()
1250 {
1251         // getMapgenParams() should only ever be called after Server is initialized
1252         assert(settings_mgr.mapgen_params != NULL);
1253         return settings_mgr.mapgen_params;
1254 }
1255
1256 u64 ServerMap::getSeed()
1257 {
1258         return getMapgenParams()->seed;
1259 }
1260
1261 s16 ServerMap::getWaterLevel()
1262 {
1263         return getMapgenParams()->water_level;
1264 }
1265
1266 bool ServerMap::saoPositionOverLimit(const v3f &p)
1267 {
1268         return getMapgenParams()->saoPosOverLimit(p);
1269 }
1270
1271 bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
1272 {
1273         const s16 mapgen_limit_bp = rangelim(
1274                 getMapgenParams()->mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) /
1275                 MAP_BLOCKSIZE;
1276         return p.X < -mapgen_limit_bp ||
1277                 p.X >  mapgen_limit_bp ||
1278                 p.Y < -mapgen_limit_bp ||
1279                 p.Y >  mapgen_limit_bp ||
1280                 p.Z < -mapgen_limit_bp ||
1281                 p.Z >  mapgen_limit_bp;
1282 }
1283
1284 bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
1285 {
1286         s16 csize = getMapgenParams()->chunksize;
1287         v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
1288         v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
1289
1290         bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
1291         EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));
1292
1293         v3s16 extra_borders(1, 1, 1);
1294         v3s16 full_bpmin = bpmin - extra_borders;
1295         v3s16 full_bpmax = bpmax + extra_borders;
1296
1297         // Do nothing if not inside mapgen limits (+-1 because of neighbors)
1298         if (blockpos_over_mapgen_limit(full_bpmin) ||
1299                         blockpos_over_mapgen_limit(full_bpmax))
1300                 return false;
1301
1302         data->seed = getSeed();
1303         data->blockpos_min = bpmin;
1304         data->blockpos_max = bpmax;
1305         data->blockpos_requested = blockpos;
1306         data->nodedef = m_nodedef;
1307
1308         /*
1309                 Create the whole area of this and the neighboring blocks
1310         */
1311         for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
1312         for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
1313                 v2s16 sectorpos(x, z);
1314                 // Sector metadata is loaded from disk if not already loaded.
1315                 MapSector *sector = createSector(sectorpos);
1316                 FATAL_ERROR_IF(sector == NULL, "createSector() failed");
1317
1318                 for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
1319                         v3s16 p(x, y, z);
1320
1321                         MapBlock *block = emergeBlock(p, false);
1322                         if (block == NULL) {
1323                                 block = createBlock(p);
1324
1325                                 // Block gets sunlight if this is true.
1326                                 // Refer to the map generator heuristics.
1327                                 bool ug = m_emerge->isBlockUnderground(p);
1328                                 block->setIsUnderground(ug);
1329                         }
1330                 }
1331         }
1332
1333         /*
1334                 Now we have a big empty area.
1335
1336                 Make a ManualMapVoxelManipulator that contains this and the
1337                 neighboring blocks
1338         */
1339
1340         data->vmanip = new MMVManip(this);
1341         data->vmanip->initialEmerge(full_bpmin, full_bpmax);
1342
1343         // Note: we may need this again at some point.
1344 #if 0
1345         // Ensure none of the blocks to be generated were marked as
1346         // containing CONTENT_IGNORE
1347         for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
1348                 for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
1349                         for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
1350                                 core::map<v3s16, u8>::Node *n;
1351                                 n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
1352                                 if (n == NULL)
1353                                         continue;
1354                                 u8 flags = n->getValue();
1355                                 flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
1356                                 n->setValue(flags);
1357                         }
1358                 }
1359         }
1360 #endif
1361
1362         // Data is ready now.
1363         return true;
1364 }
1365
1366 void ServerMap::finishBlockMake(BlockMakeData *data,
1367         std::map<v3s16, MapBlock*> *changed_blocks)
1368 {
1369         v3s16 bpmin = data->blockpos_min;
1370         v3s16 bpmax = data->blockpos_max;
1371
1372         v3s16 extra_borders(1, 1, 1);
1373
1374         bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
1375         EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
1376
1377         /*
1378                 Blit generated stuff to map
1379                 NOTE: blitBackAll adds nearly everything to changed_blocks
1380         */
1381         data->vmanip->blitBackAll(changed_blocks);
1382
1383         EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
1384                 << changed_blocks->size());
1385
1386         /*
1387                 Copy transforming liquid information
1388         */
1389         while (data->transforming_liquid.size()) {
1390                 m_transforming_liquid.push_back(data->transforming_liquid.front());
1391                 data->transforming_liquid.pop_front();
1392         }
1393
1394         for (auto &changed_block : *changed_blocks) {
1395                 MapBlock *block = changed_block.second;
1396                 if (!block)
1397                         continue;
1398                 /*
1399                         Update day/night difference cache of the MapBlocks
1400                 */
1401                 block->expireDayNightDiff();
1402                 /*
1403                         Set block as modified
1404                 */
1405                 block->raiseModified(MOD_STATE_WRITE_NEEDED,
1406                         MOD_REASON_EXPIRE_DAYNIGHTDIFF);
1407         }
1408
1409         /*
1410                 Set central blocks as generated
1411         */
1412         for (s16 x = bpmin.X; x <= bpmax.X; x++)
1413         for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
1414         for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
1415                 MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
1416                 if (!block)
1417                         continue;
1418
1419                 block->setGenerated(true);
1420         }
1421
1422         /*
1423                 Save changed parts of map
1424                 NOTE: Will be saved later.
1425         */
1426         //save(MOD_STATE_WRITE_AT_UNLOAD);
1427 }
1428
1429 MapSector *ServerMap::createSector(v2s16 p2d)
1430 {
1431         /*
1432                 Check if it exists already in memory
1433         */
1434         MapSector *sector = getSectorNoGenerateNoEx(p2d);
1435         if (sector)
1436                 return sector;
1437
1438         /*
1439                 Do not create over max mapgen limit
1440         */
1441         const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
1442         if (p2d.X < -max_limit_bp ||
1443                         p2d.X >  max_limit_bp ||
1444                         p2d.Y < -max_limit_bp ||
1445                         p2d.Y >  max_limit_bp)
1446                 throw InvalidPositionException("createSector(): pos. over max mapgen limit");
1447
1448         /*
1449                 Generate blank sector
1450         */
1451
1452         sector = new MapSector(this, p2d, m_gamedef);
1453
1454         // Sector position on map in nodes
1455         //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
1456
1457         /*
1458                 Insert to container
1459         */
1460         m_sectors[p2d] = sector;
1461
1462         return sector;
1463 }
1464
1465 #if 0
1466 /*
1467         This is a quick-hand function for calling makeBlock().
1468 */
1469 MapBlock * ServerMap::generateBlock(
1470                 v3s16 p,
1471                 std::map<v3s16, MapBlock*> &modified_blocks
1472 )
1473 {
1474         bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
1475
1476         TimeTaker timer("generateBlock");
1477
1478         //MapBlock *block = original_dummy;
1479
1480         v2s16 p2d(p.X, p.Z);
1481         v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
1482
1483         /*
1484                 Do not generate over-limit
1485         */
1486         if(blockpos_over_limit(p))
1487         {
1488                 infostream<<FUNCTION_NAME<<": Block position over limit"<<std::endl;
1489                 throw InvalidPositionException("generateBlock(): pos. over limit");
1490         }
1491
1492         /*
1493                 Create block make data
1494         */
1495         BlockMakeData data;
1496         initBlockMake(&data, p);
1497
1498         /*
1499                 Generate block
1500         */
1501         {
1502                 TimeTaker t("mapgen::make_block()");
1503                 mapgen->makeChunk(&data);
1504                 //mapgen::make_block(&data);
1505
1506                 if(enable_mapgen_debug_info == false)
1507                         t.stop(true); // Hide output
1508         }
1509
1510         /*
1511                 Blit data back on map, update lighting, add mobs and whatever this does
1512         */
1513         finishBlockMake(&data, modified_blocks);
1514
1515         /*
1516                 Get central block
1517         */
1518         MapBlock *block = getBlockNoCreateNoEx(p);
1519
1520 #if 0
1521         /*
1522                 Check result
1523         */
1524         if(block)
1525         {
1526                 bool erroneus_content = false;
1527                 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
1528                 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
1529                 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
1530                 {
1531                         v3s16 p(x0,y0,z0);
1532                         MapNode n = block->getNode(p);
1533                         if(n.getContent() == CONTENT_IGNORE)
1534                         {
1535                                 infostream<<"CONTENT_IGNORE at "
1536                                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1537                                                 <<std::endl;
1538                                 erroneus_content = true;
1539                                 assert(0);
1540                         }
1541                 }
1542                 if(erroneus_content)
1543                 {
1544                         assert(0);
1545                 }
1546         }
1547 #endif
1548
1549 #if 0
1550         /*
1551                 Generate a completely empty block
1552         */
1553         if(block)
1554         {
1555                 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
1556                 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
1557                 {
1558                         for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
1559                         {
1560                                 MapNode n;
1561                                 n.setContent(CONTENT_AIR);
1562                                 block->setNode(v3s16(x0,y0,z0), n);
1563                         }
1564                 }
1565         }
1566 #endif
1567
1568         if(enable_mapgen_debug_info == false)
1569                 timer.stop(true); // Hide output
1570
1571         return block;
1572 }
1573 #endif
1574
1575 MapBlock * ServerMap::createBlock(v3s16 p)
1576 {
1577         /*
1578                 Do not create over max mapgen limit
1579         */
1580         if (blockpos_over_max_limit(p))
1581                 throw InvalidPositionException("createBlock(): pos. over max mapgen limit");
1582
1583         v2s16 p2d(p.X, p.Z);
1584         s16 block_y = p.Y;
1585         /*
1586                 This will create or load a sector if not found in memory.
1587                 If block exists on disk, it will be loaded.
1588
1589                 NOTE: On old save formats, this will be slow, as it generates
1590                       lighting on blocks for them.
1591         */
1592         MapSector *sector;
1593         try {
1594                 sector = createSector(p2d);
1595         } catch (InvalidPositionException &e) {
1596                 infostream<<"createBlock: createSector() failed"<<std::endl;
1597                 throw e;
1598         }
1599
1600         /*
1601                 Try to get a block from the sector
1602         */
1603
1604         MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
1605         if (block) {
1606                 if(block->isDummy())
1607                         block->unDummify();
1608                 return block;
1609         }
1610         // Create blank
1611         block = sector->createBlankBlock(block_y);
1612
1613         return block;
1614 }
1615
1616 MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
1617 {
1618         {
1619                 MapBlock *block = getBlockNoCreateNoEx(p);
1620                 if (block && !block->isDummy())
1621                         return block;
1622         }
1623
1624         {
1625                 MapBlock *block = loadBlock(p);
1626                 if(block)
1627                         return block;
1628         }
1629
1630         if (create_blank) {
1631                 MapSector *sector = createSector(v2s16(p.X, p.Z));
1632                 MapBlock *block = sector->createBlankBlock(p.Y);
1633
1634                 return block;
1635         }
1636
1637         return NULL;
1638 }
1639
1640 MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
1641 {
1642         MapBlock *block = getBlockNoCreateNoEx(p3d);
1643         if (block == NULL)
1644                 m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false);
1645
1646         return block;
1647 }
1648
1649 // N.B.  This requires no synchronization, since data will not be modified unless
1650 // the VoxelManipulator being updated belongs to the same thread.
1651 void ServerMap::updateVManip(v3s16 pos)
1652 {
1653         Mapgen *mg = m_emerge->getCurrentMapgen();
1654         if (!mg)
1655                 return;
1656
1657         MMVManip *vm = mg->vm;
1658         if (!vm)
1659                 return;
1660
1661         if (!vm->m_area.contains(pos))
1662                 return;
1663
1664         s32 idx = vm->m_area.index(pos);
1665         vm->m_data[idx] = getNodeNoEx(pos);
1666         vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
1667
1668         vm->m_is_dirty = true;
1669 }
1670
1671 s16 ServerMap::findGroundLevel(v2s16 p2d)
1672 {
1673 #if 0
1674         /*
1675                 Uh, just do something random...
1676         */
1677         // Find existing map from top to down
1678         s16 max=63;
1679         s16 min=-64;
1680         v3s16 p(p2d.X, max, p2d.Y);
1681         for(; p.Y>min; p.Y--)
1682         {
1683                 MapNode n = getNodeNoEx(p);
1684                 if(n.getContent() != CONTENT_IGNORE)
1685                         break;
1686         }
1687         if(p.Y == min)
1688                 goto plan_b;
1689         // If this node is not air, go to plan b
1690         if(getNodeNoEx(p).getContent() != CONTENT_AIR)
1691                 goto plan_b;
1692         // Search existing walkable and return it
1693         for(; p.Y>min; p.Y--)
1694         {
1695                 MapNode n = getNodeNoEx(p);
1696                 if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
1697                         return p.Y;
1698         }
1699
1700         // Move to plan b
1701 plan_b:
1702 #endif
1703
1704         /*
1705                 Determine from map generator noise functions
1706         */
1707
1708         s16 level = m_emerge->getGroundLevelAtPoint(p2d);
1709         return level;
1710
1711         //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
1712         //return (s16)level;
1713 }
1714
1715 bool ServerMap::loadFromFolders() {
1716         if (!dbase->initialized() &&
1717                         !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
1718                 return true;
1719         return false;
1720 }
1721
1722 void ServerMap::createDirs(std::string path)
1723 {
1724         if (!fs::CreateAllDirs(path)) {
1725                 m_dout<<"ServerMap: Failed to create directory "
1726                                 <<"\""<<path<<"\""<<std::endl;
1727                 throw BaseException("ServerMap failed to create directory");
1728         }
1729 }
1730
1731 std::string ServerMap::getSectorDir(v2s16 pos, int layout)
1732 {
1733         char cc[9];
1734         switch(layout)
1735         {
1736                 case 1:
1737                         snprintf(cc, 9, "%.4x%.4x",
1738                                 (unsigned int) pos.X & 0xffff,
1739                                 (unsigned int) pos.Y & 0xffff);
1740
1741                         return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
1742                 case 2:
1743                         snprintf(cc, 9, (std::string("%.3x") + DIR_DELIM + "%.3x").c_str(),
1744                                 (unsigned int) pos.X & 0xfff,
1745                                 (unsigned int) pos.Y & 0xfff);
1746
1747                         return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
1748                 default:
1749                         assert(false);
1750                         return "";
1751         }
1752 }
1753
1754 v2s16 ServerMap::getSectorPos(const std::string &dirname)
1755 {
1756         unsigned int x = 0, y = 0;
1757         int r;
1758         std::string component;
1759         fs::RemoveLastPathComponent(dirname, &component, 1);
1760         if(component.size() == 8)
1761         {
1762                 // Old layout
1763                 r = sscanf(component.c_str(), "%4x%4x", &x, &y);
1764         }
1765         else if(component.size() == 3)
1766         {
1767                 // New layout
1768                 fs::RemoveLastPathComponent(dirname, &component, 2);
1769                 r = sscanf(component.c_str(), (std::string("%3x") + DIR_DELIM + "%3x").c_str(), &x, &y);
1770                 // Sign-extend the 12 bit values up to 16 bits...
1771                 if(x & 0x800) x |= 0xF000;
1772                 if(y & 0x800) y |= 0xF000;
1773         }
1774         else
1775         {
1776                 r = -1;
1777         }
1778
1779         FATAL_ERROR_IF(r != 2, "getSectorPos()");
1780         v2s16 pos((s16)x, (s16)y);
1781         return pos;
1782 }
1783
1784 v3s16 ServerMap::getBlockPos(const std::string &sectordir, const std::string &blockfile)
1785 {
1786         v2s16 p2d = getSectorPos(sectordir);
1787
1788         if(blockfile.size() != 4){
1789                 throw InvalidFilenameException("Invalid block filename");
1790         }
1791         unsigned int y;
1792         int r = sscanf(blockfile.c_str(), "%4x", &y);
1793         if(r != 1)
1794                 throw InvalidFilenameException("Invalid block filename");
1795         return v3s16(p2d.X, y, p2d.Y);
1796 }
1797
1798 std::string ServerMap::getBlockFilename(v3s16 p)
1799 {
1800         char cc[5];
1801         snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
1802         return cc;
1803 }
1804
1805 void ServerMap::save(ModifiedState save_level)
1806 {
1807         if (!m_map_saving_enabled) {
1808                 warningstream<<"Not saving map, saving disabled."<<std::endl;
1809                 return;
1810         }
1811
1812         if(save_level == MOD_STATE_CLEAN)
1813                 infostream<<"ServerMap: Saving whole map, this can take time."
1814                                 <<std::endl;
1815
1816         if (m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
1817                 if (settings_mgr.saveMapMeta())
1818                         m_map_metadata_changed = false;
1819         }
1820
1821         // Profile modified reasons
1822         Profiler modprofiler;
1823
1824         u32 block_count = 0;
1825         u32 block_count_all = 0; // Number of blocks in memory
1826
1827         // Don't do anything with sqlite unless something is really saved
1828         bool save_started = false;
1829
1830         for (auto &sector_it : m_sectors) {
1831                 MapSector *sector = sector_it.second;
1832
1833                 MapBlockVect blocks;
1834                 sector->getBlocks(blocks);
1835
1836                 for (MapBlock *block : blocks) {
1837                         block_count_all++;
1838
1839                         if(block->getModified() >= (u32)save_level) {
1840                                 // Lazy beginSave()
1841                                 if(!save_started) {
1842                                         beginSave();
1843                                         save_started = true;
1844                                 }
1845
1846                                 modprofiler.add(block->getModifiedReasonString(), 1);
1847
1848                                 saveBlock(block);
1849                                 block_count++;
1850                         }
1851                 }
1852         }
1853
1854         if(save_started)
1855                 endSave();
1856
1857         /*
1858                 Only print if something happened or saved whole map
1859         */
1860         if(save_level == MOD_STATE_CLEAN
1861                         || block_count != 0) {
1862                 infostream<<"ServerMap: Written: "
1863                                 <<block_count<<" block files"
1864                                 <<", "<<block_count_all<<" blocks in memory."
1865                                 <<std::endl;
1866                 PrintInfo(infostream); // ServerMap/ClientMap:
1867                 infostream<<"Blocks modified by: "<<std::endl;
1868                 modprofiler.print(infostream);
1869         }
1870 }
1871
1872 void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
1873 {
1874         if (loadFromFolders()) {
1875                 errorstream << "Map::listAllLoadableBlocks(): Result will be missing "
1876                                 << "all blocks that are stored in flat files." << std::endl;
1877         }
1878         dbase->listAllLoadableBlocks(dst);
1879 }
1880
1881 void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
1882 {
1883         for (auto &sector_it : m_sectors) {
1884                 MapSector *sector = sector_it.second;
1885
1886                 MapBlockVect blocks;
1887                 sector->getBlocks(blocks);
1888
1889                 for (MapBlock *block : blocks) {
1890                         v3s16 p = block->getPos();
1891                         dst.push_back(p);
1892                 }
1893         }
1894 }
1895
1896 MapDatabase *ServerMap::createDatabase(
1897         const std::string &name,
1898         const std::string &savedir,
1899         Settings &conf)
1900 {
1901         if (name == "sqlite3")
1902                 return new MapDatabaseSQLite3(savedir);
1903         if (name == "dummy")
1904                 return new Database_Dummy();
1905         #if USE_LEVELDB
1906         if (name == "leveldb")
1907                 return new Database_LevelDB(savedir);
1908         #endif
1909         #if USE_REDIS
1910         if (name == "redis")
1911                 return new Database_Redis(conf);
1912         #endif
1913         #if USE_POSTGRESQL
1914         if (name == "postgresql") {
1915                 std::string connect_string;
1916                 conf.getNoEx("pgsql_connection", connect_string);
1917                 return new MapDatabasePostgreSQL(connect_string);
1918         }
1919         #endif
1920
1921         throw BaseException(std::string("Database backend ") + name + " not supported.");
1922 }
1923
1924 void ServerMap::beginSave()
1925 {
1926         dbase->beginSave();
1927 }
1928
1929 void ServerMap::endSave()
1930 {
1931         dbase->endSave();
1932 }
1933
1934 bool ServerMap::saveBlock(MapBlock *block)
1935 {
1936         return saveBlock(block, dbase);
1937 }
1938
1939 bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db)
1940 {
1941         v3s16 p3d = block->getPos();
1942
1943         // Dummy blocks are not written
1944         if (block->isDummy()) {
1945                 warningstream << "saveBlock: Not writing dummy block "
1946                         << PP(p3d) << std::endl;
1947                 return true;
1948         }
1949
1950         // Format used for writing
1951         u8 version = SER_FMT_VER_HIGHEST_WRITE;
1952
1953         /*
1954                 [0] u8 serialization version
1955                 [1] data
1956         */
1957         std::ostringstream o(std::ios_base::binary);
1958         o.write((char*) &version, 1);
1959         block->serialize(o, version, true);
1960
1961         bool ret = db->saveBlock(p3d, o.str());
1962         if (ret) {
1963                 // We just wrote it to the disk so clear modified flag
1964                 block->resetModified();
1965         }
1966         return ret;
1967 }
1968
1969 void ServerMap::loadBlock(const std::string &sectordir, const std::string &blockfile,
1970                 MapSector *sector, bool save_after_load)
1971 {
1972         std::string fullpath = sectordir + DIR_DELIM + blockfile;
1973         try {
1974                 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
1975                 if (!is.good())
1976                         throw FileNotGoodException("Cannot open block file");
1977
1978                 v3s16 p3d = getBlockPos(sectordir, blockfile);
1979                 v2s16 p2d(p3d.X, p3d.Z);
1980
1981                 assert(sector->getPos() == p2d);
1982
1983                 u8 version = SER_FMT_VER_INVALID;
1984                 is.read((char*)&version, 1);
1985
1986                 if(is.fail())
1987                         throw SerializationError("ServerMap::loadBlock(): Failed"
1988                                         " to read MapBlock version");
1989
1990                 /*u32 block_size = MapBlock::serializedLength(version);
1991                 SharedBuffer<u8> data(block_size);
1992                 is.read((char*)*data, block_size);*/
1993
1994                 // This will always return a sector because we're the server
1995                 //MapSector *sector = emergeSector(p2d);
1996
1997                 MapBlock *block = NULL;
1998                 bool created_new = false;
1999                 block = sector->getBlockNoCreateNoEx(p3d.Y);
2000                 if(block == NULL)
2001                 {
2002                         block = sector->createBlankBlockNoInsert(p3d.Y);
2003                         created_new = true;
2004                 }
2005
2006                 // Read basic data
2007                 block->deSerialize(is, version, true);
2008
2009                 // If it's a new block, insert it to the map
2010                 if (created_new) {
2011                         sector->insertBlock(block);
2012                         ReflowScan scanner(this, m_emerge->ndef);
2013                         scanner.scan(block, &m_transforming_liquid);
2014                 }
2015
2016                 /*
2017                         Save blocks loaded in old format in new format
2018                 */
2019
2020                 if(version < SER_FMT_VER_HIGHEST_WRITE || save_after_load)
2021                 {
2022                         saveBlock(block);
2023
2024                         // Should be in database now, so delete the old file
2025                         fs::RecursiveDelete(fullpath);
2026                 }
2027
2028                 // We just loaded it from the disk, so it's up-to-date.
2029                 block->resetModified();
2030
2031         }
2032         catch(SerializationError &e)
2033         {
2034                 warningstream<<"Invalid block data on disk "
2035                                 <<"fullpath="<<fullpath
2036                                 <<" (SerializationError). "
2037                                 <<"what()="<<e.what()
2038                                 <<std::endl;
2039                                 // Ignoring. A new one will be generated.
2040                 abort();
2041
2042                 // TODO: Backup file; name is in fullpath.
2043         }
2044 }
2045
2046 void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
2047 {
2048         try {
2049                 std::istringstream is(*blob, std::ios_base::binary);
2050
2051                 u8 version = SER_FMT_VER_INVALID;
2052                 is.read((char*)&version, 1);
2053
2054                 if(is.fail())
2055                         throw SerializationError("ServerMap::loadBlock(): Failed"
2056                                         " to read MapBlock version");
2057
2058                 MapBlock *block = NULL;
2059                 bool created_new = false;
2060                 block = sector->getBlockNoCreateNoEx(p3d.Y);
2061                 if(block == NULL)
2062                 {
2063                         block = sector->createBlankBlockNoInsert(p3d.Y);
2064                         created_new = true;
2065                 }
2066
2067                 // Read basic data
2068                 block->deSerialize(is, version, true);
2069
2070                 // If it's a new block, insert it to the map
2071                 if (created_new) {
2072                         sector->insertBlock(block);
2073                         ReflowScan scanner(this, m_emerge->ndef);
2074                         scanner.scan(block, &m_transforming_liquid);
2075                 }
2076
2077                 /*
2078                         Save blocks loaded in old format in new format
2079                 */
2080
2081                 //if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
2082                 // Only save if asked to; no need to update version
2083                 if(save_after_load)
2084                         saveBlock(block);
2085
2086                 // We just loaded it from, so it's up-to-date.
2087                 block->resetModified();
2088         }
2089         catch(SerializationError &e)
2090         {
2091                 errorstream<<"Invalid block data in database"
2092                                 <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
2093                                 <<" (SerializationError): "<<e.what()<<std::endl;
2094
2095                 // TODO: Block should be marked as invalid in memory so that it is
2096                 // not touched but the game can run
2097
2098                 if(g_settings->getBool("ignore_world_load_errors")){
2099                         errorstream<<"Ignoring block load error. Duck and cover! "
2100                                         <<"(ignore_world_load_errors)"<<std::endl;
2101                 } else {
2102                         throw SerializationError("Invalid block data in database");
2103                 }
2104         }
2105 }
2106
2107 MapBlock* ServerMap::loadBlock(v3s16 blockpos)
2108 {
2109         bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);
2110
2111         v2s16 p2d(blockpos.X, blockpos.Z);
2112
2113         std::string ret;
2114         dbase->loadBlock(blockpos, &ret);
2115         if (!ret.empty()) {
2116                 loadBlock(&ret, blockpos, createSector(p2d), false);
2117         } else {
2118                 // Not found in database, try the files
2119
2120                 // The directory layout we're going to load from.
2121                 //  1 - original sectors/xxxxzzzz/
2122                 //  2 - new sectors2/xxx/zzz/
2123                 //  If we load from anything but the latest structure, we will
2124                 //  immediately save to the new one, and remove the old.
2125                 std::string sectordir1 = getSectorDir(p2d, 1);
2126                 std::string sectordir;
2127                 if (fs::PathExists(sectordir1)) {
2128                         sectordir = sectordir1;
2129                 } else {
2130                         sectordir = getSectorDir(p2d, 2);
2131                 }
2132
2133                 /*
2134                 Make sure sector is loaded
2135                  */
2136
2137                 MapSector *sector = getSectorNoGenerateNoEx(p2d);
2138
2139                 /*
2140                 Make sure file exists
2141                  */
2142
2143                 std::string blockfilename = getBlockFilename(blockpos);
2144                 if (!fs::PathExists(sectordir + DIR_DELIM + blockfilename))
2145                         return NULL;
2146
2147                 /*
2148                 Load block and save it to the database
2149                  */
2150                 loadBlock(sectordir, blockfilename, sector, true);
2151         }
2152
2153         MapBlock *block = getBlockNoCreateNoEx(blockpos);
2154         if (created_new && (block != NULL)) {
2155                 std::map<v3s16, MapBlock*> modified_blocks;
2156                 // Fix lighting if necessary
2157                 voxalgo::update_block_border_lighting(this, block, modified_blocks);
2158                 if (!modified_blocks.empty()) {
2159                         //Modified lighting, send event
2160                         MapEditEvent event;
2161                         event.type = MEET_OTHER;
2162                         std::map<v3s16, MapBlock *>::iterator it;
2163                         for (it = modified_blocks.begin();
2164                                         it != modified_blocks.end(); ++it)
2165                                 event.modified_blocks.insert(it->first);
2166                         dispatchEvent(&event);
2167                 }
2168         }
2169         return block;
2170 }
2171
2172 bool ServerMap::deleteBlock(v3s16 blockpos)
2173 {
2174         if (!dbase->deleteBlock(blockpos))
2175                 return false;
2176
2177         MapBlock *block = getBlockNoCreateNoEx(blockpos);
2178         if (block) {
2179                 v2s16 p2d(blockpos.X, blockpos.Z);
2180                 MapSector *sector = getSectorNoGenerateNoEx(p2d);
2181                 if (!sector)
2182                         return false;
2183                 sector->deleteBlock(block);
2184         }
2185
2186         return true;
2187 }
2188
2189 void ServerMap::PrintInfo(std::ostream &out)
2190 {
2191         out<<"ServerMap: ";
2192 }
2193
2194 bool ServerMap::repairBlockLight(v3s16 blockpos,
2195         std::map<v3s16, MapBlock *> *modified_blocks)
2196 {
2197         MapBlock *block = emergeBlock(blockpos, false);
2198         if (!block || !block->isGenerated())
2199                 return false;
2200         voxalgo::repair_block_light(this, block, modified_blocks);
2201         return true;
2202 }
2203
2204 MMVManip::MMVManip(Map *map):
2205                 VoxelManipulator(),
2206                 m_map(map)
2207 {
2208 }
2209
2210 void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
2211         bool load_if_inexistent)
2212 {
2213         TimeTaker timer1("initialEmerge", &emerge_time);
2214
2215         // Units of these are MapBlocks
2216         v3s16 p_min = blockpos_min;
2217         v3s16 p_max = blockpos_max;
2218
2219         VoxelArea block_area_nodes
2220                         (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
2221
2222         u32 size_MB = block_area_nodes.getVolume()*4/1000000;
2223         if(size_MB >= 1)
2224         {
2225                 infostream<<"initialEmerge: area: ";
2226                 block_area_nodes.print(infostream);
2227                 infostream<<" ("<<size_MB<<"MB)";
2228                 infostream<<std::endl;
2229         }
2230
2231         addArea(block_area_nodes);
2232
2233         for(s32 z=p_min.Z; z<=p_max.Z; z++)
2234         for(s32 y=p_min.Y; y<=p_max.Y; y++)
2235         for(s32 x=p_min.X; x<=p_max.X; x++)
2236         {
2237                 u8 flags = 0;
2238                 MapBlock *block;
2239                 v3s16 p(x,y,z);
2240                 std::map<v3s16, u8>::iterator n;
2241                 n = m_loaded_blocks.find(p);
2242                 if(n != m_loaded_blocks.end())
2243                         continue;
2244
2245                 bool block_data_inexistent = false;
2246                 try
2247                 {
2248                         TimeTaker timer1("emerge load", &emerge_load_time);
2249
2250                         block = m_map->getBlockNoCreate(p);
2251                         if(block->isDummy())
2252                                 block_data_inexistent = true;
2253                         else
2254                                 block->copyTo(*this);
2255                 }
2256                 catch(InvalidPositionException &e)
2257                 {
2258                         block_data_inexistent = true;
2259                 }
2260
2261                 if(block_data_inexistent)
2262                 {
2263
2264                         if (load_if_inexistent && !blockpos_over_max_limit(p)) {
2265                                 ServerMap *svrmap = (ServerMap *)m_map;
2266                                 block = svrmap->emergeBlock(p, false);
2267                                 if (block == NULL)
2268                                         block = svrmap->createBlock(p);
2269                                 block->copyTo(*this);
2270                         } else {
2271                                 flags |= VMANIP_BLOCK_DATA_INEXIST;
2272
2273                                 /*
2274                                         Mark area inexistent
2275                                 */
2276                                 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
2277                                 // Fill with VOXELFLAG_NO_DATA
2278                                 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
2279                                 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
2280                                 {
2281                                         s32 i = m_area.index(a.MinEdge.X,y,z);
2282                                         memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
2283                                 }
2284                         }
2285                 }
2286                 /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
2287                 {
2288                         // Mark that block was loaded as blank
2289                         flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
2290                 }*/
2291
2292                 m_loaded_blocks[p] = flags;
2293         }
2294
2295         m_is_dirty = false;
2296 }
2297
2298 void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
2299         bool overwrite_generated)
2300 {
2301         if(m_area.getExtent() == v3s16(0,0,0))
2302                 return;
2303
2304         /*
2305                 Copy data of all blocks
2306         */
2307         for (auto &loaded_block : m_loaded_blocks) {
2308                 v3s16 p = loaded_block.first;
2309                 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
2310                 bool existed = !(loaded_block.second & VMANIP_BLOCK_DATA_INEXIST);
2311                 if (!existed || (block == NULL) ||
2312                         (!overwrite_generated && block->isGenerated()))
2313                         continue;
2314
2315                 block->copyFrom(*this);
2316                 block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_VMANIP);
2317
2318                 if(modified_blocks)
2319                         (*modified_blocks)[p] = block;
2320         }
2321 }
2322
2323 //END