3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "mapsector.h"
25 #include "voxelalgorithms.h"
27 #include "serialization.h"
28 #include "nodemetadata.h"
34 #include "util/directiontables.h"
35 #include "util/basic_macros.h"
36 #include "rollback_interface.h"
37 #include "environment.h"
38 #include "reflowscan.h"
40 #include "mapgen/mapgen_v6.h"
41 #include "mapgen/mg_biome.h"
44 #include "database/database.h"
45 #include "database/database-dummy.h"
46 #include "database/database-sqlite3.h"
47 #include "script/scripting_server.h"
51 #include "database/database-leveldb.h"
54 #include "database/database-redis.h"
57 #include "database/database-postgresql.h"
65 Map::Map(std::ostream &dout, IGameDef *gamedef):
68 m_nodedef(gamedef->ndef())
77 for (auto §or : m_sectors) {
82 void Map::addEventReceiver(MapEventReceiver *event_receiver)
84 m_event_receivers.insert(event_receiver);
87 void Map::removeEventReceiver(MapEventReceiver *event_receiver)
89 m_event_receivers.erase(event_receiver);
92 void Map::dispatchEvent(MapEditEvent *event)
94 for (MapEventReceiver *event_receiver : m_event_receivers) {
95 event_receiver->onMapEditEvent(event);
99 MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
101 if(m_sector_cache != NULL && p == m_sector_cache_p){
102 MapSector * sector = m_sector_cache;
106 std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
108 if (n == m_sectors.end())
111 MapSector *sector = n->second;
113 // Cache the last result
114 m_sector_cache_p = p;
115 m_sector_cache = sector;
120 MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
122 return getSectorNoGenerateNoExNoLock(p);
125 MapSector * Map::getSectorNoGenerate(v2s16 p)
127 MapSector *sector = getSectorNoGenerateNoEx(p);
129 throw InvalidPositionException();
134 MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
136 v2s16 p2d(p3d.X, p3d.Z);
137 MapSector * sector = getSectorNoGenerateNoEx(p2d);
140 MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
144 MapBlock * Map::getBlockNoCreate(v3s16 p3d)
146 MapBlock *block = getBlockNoCreateNoEx(p3d);
148 throw InvalidPositionException();
152 bool Map::isNodeUnderground(v3s16 p)
154 v3s16 blockpos = getNodeBlockPos(p);
156 MapBlock * block = getBlockNoCreate(blockpos);
157 return block->getIsUnderground();
159 catch(InvalidPositionException &e)
165 bool Map::isValidPosition(v3s16 p)
167 v3s16 blockpos = getNodeBlockPos(p);
168 MapBlock *block = getBlockNoCreateNoEx(blockpos);
169 return (block != NULL);
172 // Returns a CONTENT_IGNORE node if not found
173 MapNode Map::getNode(v3s16 p, bool *is_valid_position)
175 v3s16 blockpos = getNodeBlockPos(p);
176 MapBlock *block = getBlockNoCreateNoEx(blockpos);
178 if (is_valid_position != NULL)
179 *is_valid_position = false;
180 return {CONTENT_IGNORE};
183 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
185 MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
186 if (is_valid_position != NULL)
187 *is_valid_position = is_valid_p;
191 // throws InvalidPositionException if not found
192 void Map::setNode(v3s16 p, MapNode & n)
194 v3s16 blockpos = getNodeBlockPos(p);
195 MapBlock *block = getBlockNoCreate(blockpos);
196 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
197 // Never allow placing CONTENT_IGNORE, it fucks up stuff
198 if(n.getContent() == CONTENT_IGNORE){
200 errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
201 <<" while trying to replace \""
202 <<m_nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
203 <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
206 block->setNodeNoCheck(relpos, n);
209 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
210 std::map<v3s16, MapBlock*> &modified_blocks,
211 bool remove_metadata)
213 // Collect old node for rollback
214 RollbackNode rollback_oldnode(this, p, m_gamedef);
216 // This is needed for updating the lighting
217 MapNode oldnode = getNode(p);
219 // Remove node metadata
220 if (remove_metadata) {
221 removeNodeMetadata(p);
224 // Set the node on the map
225 // Ignore light (because calling voxalgo::update_lighting_nodes)
226 n.setLight(LIGHTBANK_DAY, 0, m_nodedef);
227 n.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
231 std::vector<std::pair<v3s16, MapNode> > oldnodes;
232 oldnodes.emplace_back(p, oldnode);
233 voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
235 for (auto &modified_block : modified_blocks) {
236 modified_block.second->expireDayNightDiff();
239 // Report for rollback
240 if(m_gamedef->rollback())
242 RollbackNode rollback_newnode(this, p, m_gamedef);
243 RollbackAction action;
244 action.setSetNode(p, rollback_oldnode, rollback_newnode);
245 m_gamedef->rollback()->reportAction(action);
249 Add neighboring liquid nodes and this node to transform queue.
250 (it's vital for the node itself to get updated last, if it was removed.)
253 for (const v3s16 &dir : g_7dirs) {
256 bool is_valid_position;
257 MapNode n2 = getNode(p2, &is_valid_position);
258 if(is_valid_position &&
259 (m_nodedef->get(n2).isLiquid() ||
260 n2.getContent() == CONTENT_AIR))
261 m_transforming_liquid.push_back(p2);
265 void Map::removeNodeAndUpdate(v3s16 p,
266 std::map<v3s16, MapBlock*> &modified_blocks)
268 addNodeAndUpdate(p, MapNode(CONTENT_AIR), modified_blocks, true);
271 bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
274 event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
278 bool succeeded = true;
280 std::map<v3s16, MapBlock*> modified_blocks;
281 addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
283 // Copy modified_blocks to event
284 for (auto &modified_block : modified_blocks) {
285 event.modified_blocks.insert(modified_block.first);
288 catch(InvalidPositionException &e){
292 dispatchEvent(&event);
297 bool Map::removeNodeWithEvent(v3s16 p)
300 event.type = MEET_REMOVENODE;
303 bool succeeded = true;
305 std::map<v3s16, MapBlock*> modified_blocks;
306 removeNodeAndUpdate(p, modified_blocks);
308 // Copy modified_blocks to event
309 for (auto &modified_block : modified_blocks) {
310 event.modified_blocks.insert(modified_block.first);
313 catch(InvalidPositionException &e){
317 dispatchEvent(&event);
322 struct TimeOrderedMapBlock {
326 TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
331 bool operator<(const TimeOrderedMapBlock &b) const
333 return block->getUsageTimer() < b.block->getUsageTimer();
340 void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
341 std::vector<v3s16> *unloaded_blocks)
343 bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
345 // Profile modified reasons
346 Profiler modprofiler;
348 std::vector<v2s16> sector_deletion_queue;
349 u32 deleted_blocks_count = 0;
350 u32 saved_blocks_count = 0;
351 u32 block_count_all = 0;
355 // If there is no practical limit, we spare creation of mapblock_queue
356 if (max_loaded_blocks == U32_MAX) {
357 for (auto §or_it : m_sectors) {
358 MapSector *sector = sector_it.second;
360 bool all_blocks_deleted = true;
363 sector->getBlocks(blocks);
365 for (MapBlock *block : blocks) {
366 block->incrementUsageTimer(dtime);
368 if (block->refGet() == 0
369 && block->getUsageTimer() > unload_timeout) {
370 v3s16 p = block->getPos();
373 if (block->getModified() != MOD_STATE_CLEAN
374 && save_before_unloading) {
375 modprofiler.add(block->getModifiedReasonString(), 1);
376 if (!saveBlock(block))
378 saved_blocks_count++;
381 // Delete from memory
382 sector->deleteBlock(block);
385 unloaded_blocks->push_back(p);
387 deleted_blocks_count++;
389 all_blocks_deleted = false;
394 if (all_blocks_deleted) {
395 sector_deletion_queue.push_back(sector_it.first);
399 std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
400 for (auto §or_it : m_sectors) {
401 MapSector *sector = sector_it.second;
404 sector->getBlocks(blocks);
406 for (MapBlock *block : blocks) {
407 block->incrementUsageTimer(dtime);
408 mapblock_queue.push(TimeOrderedMapBlock(sector, block));
411 block_count_all = mapblock_queue.size();
412 // Delete old blocks, and blocks over the limit from the memory
413 while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks
414 || mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
415 TimeOrderedMapBlock b = mapblock_queue.top();
416 mapblock_queue.pop();
418 MapBlock *block = b.block;
420 if (block->refGet() != 0)
423 v3s16 p = block->getPos();
426 if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
427 modprofiler.add(block->getModifiedReasonString(), 1);
428 if (!saveBlock(block))
430 saved_blocks_count++;
433 // Delete from memory
434 b.sect->deleteBlock(block);
437 unloaded_blocks->push_back(p);
439 deleted_blocks_count++;
442 // Delete empty sectors
443 for (auto §or_it : m_sectors) {
444 if (sector_it.second->empty()) {
445 sector_deletion_queue.push_back(sector_it.first);
451 // Finally delete the empty sectors
452 deleteSectors(sector_deletion_queue);
454 if(deleted_blocks_count != 0)
456 PrintInfo(infostream); // ServerMap/ClientMap:
457 infostream<<"Unloaded "<<deleted_blocks_count
458 <<" blocks from memory";
459 if(save_before_unloading)
460 infostream<<", of which "<<saved_blocks_count<<" were written";
461 infostream<<", "<<block_count_all<<" blocks in memory";
462 infostream<<"."<<std::endl;
463 if(saved_blocks_count != 0){
464 PrintInfo(infostream); // ServerMap/ClientMap:
465 infostream<<"Blocks modified by: "<<std::endl;
466 modprofiler.print(infostream);
471 void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
473 timerUpdate(0.0, -1.0, 0, unloaded_blocks);
476 void Map::deleteSectors(std::vector<v2s16> §orList)
478 for (v2s16 j : sectorList) {
479 MapSector *sector = m_sectors[j];
480 // If sector is in sector cache, remove it from there
481 if(m_sector_cache == sector)
482 m_sector_cache = NULL;
483 // Remove from map and delete
489 void Map::PrintInfo(std::ostream &out)
494 #define WATER_DROP_BOOST 4
496 enum NeighborType : u8 {
502 struct NodeNeighbor {
508 : n(CONTENT_AIR), t(NEIGHBOR_SAME_LEVEL)
511 NodeNeighbor(const MapNode &node, NeighborType n_type, const v3s16 &pos)
518 void Map::transforming_liquid_add(v3s16 p) {
519 m_transforming_liquid.push_back(p);
522 void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
523 ServerEnvironment *env)
526 u32 initial_size = m_transforming_liquid.size();
528 /*if(initial_size != 0)
529 infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
531 // list of nodes that due to viscosity have not reached their max level height
532 std::deque<v3s16> must_reflow;
534 std::vector<std::pair<v3s16, MapNode> > changed_nodes;
536 u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
537 u32 loop_max = liquid_loop_max;
541 /* If liquid_loop_max is not keeping up with the queue size increase
542 * loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
544 if (m_transforming_liquid.size() > loop_max * 2) {
546 float server_step = g_settings->getFloat("dedicated_server_step");
547 if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
548 m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
550 m_transforming_liquid_loop_count_multiplier = 1.0;
553 loop_max *= m_transforming_liquid_loop_count_multiplier;
556 while (m_transforming_liquid.size() != 0)
558 // This should be done here so that it is done when continue is used
559 if (loopcount >= initial_size || loopcount >= loop_max)
564 Get a queued transforming liquid node
566 v3s16 p0 = m_transforming_liquid.front();
567 m_transforming_liquid.pop_front();
569 MapNode n0 = getNode(p0);
572 Collect information about current node
574 s8 liquid_level = -1;
575 // The liquid node which will be placed there if
576 // the liquid flows into this node.
577 content_t liquid_kind = CONTENT_IGNORE;
578 // The node which will be placed there if liquid
579 // can't flow into this node.
580 content_t floodable_node = CONTENT_AIR;
581 const ContentFeatures &cf = m_nodedef->get(n0);
582 LiquidType liquid_type = cf.liquid_type;
583 switch (liquid_type) {
585 liquid_level = LIQUID_LEVEL_SOURCE;
586 liquid_kind = m_nodedef->getId(cf.liquid_alternative_flowing);
589 liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
590 liquid_kind = n0.getContent();
593 // if this node is 'floodable', it *could* be transformed
594 // into a liquid, otherwise, continue with the next node.
597 floodable_node = n0.getContent();
598 liquid_kind = CONTENT_AIR;
603 Collect information about the environment
605 const v3s16 *dirs = g_6dirs;
606 NodeNeighbor sources[6]; // surrounding sources
608 NodeNeighbor flows[6]; // surrounding flowing liquid nodes
610 NodeNeighbor airs[6]; // surrounding air
612 NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
613 int num_neutrals = 0;
614 bool flowing_down = false;
615 bool ignored_sources = false;
616 for (u16 i = 0; i < 6; i++) {
617 NeighborType nt = NEIGHBOR_SAME_LEVEL;
628 v3s16 npos = p0 + dirs[i];
629 NodeNeighbor nb(getNode(npos), nt, npos);
630 const ContentFeatures &cfnb = m_nodedef->get(nb.n);
631 switch (m_nodedef->get(nb.n.getContent()).liquid_type) {
633 if (cfnb.floodable) {
634 airs[num_airs++] = nb;
635 // if the current node is a water source the neighbor
636 // should be enqueded for transformation regardless of whether the
637 // current node changes or not.
638 if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
639 m_transforming_liquid.push_back(npos);
640 // if the current node happens to be a flowing node, it will start to flow down here.
641 if (nb.t == NEIGHBOR_LOWER)
644 neutrals[num_neutrals++] = nb;
645 if (nb.n.getContent() == CONTENT_IGNORE) {
646 // If node below is ignore prevent water from
647 // spreading outwards and otherwise prevent from
648 // flowing away as ignore node might be the source
649 if (nb.t == NEIGHBOR_LOWER)
652 ignored_sources = true;
657 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
658 if (liquid_kind == CONTENT_AIR)
659 liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
660 if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
661 neutrals[num_neutrals++] = nb;
663 // Do not count bottom source, it will screw things up
665 sources[num_sources++] = nb;
669 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
670 if (liquid_kind == CONTENT_AIR)
671 liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
672 if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
673 neutrals[num_neutrals++] = nb;
675 flows[num_flows++] = nb;
676 if (nb.t == NEIGHBOR_LOWER)
684 decide on the type (and possibly level) of the current node
686 content_t new_node_content;
687 s8 new_node_level = -1;
688 s8 max_node_level = -1;
690 u8 range = m_nodedef->get(liquid_kind).liquid_range;
691 if (range > LIQUID_LEVEL_MAX + 1)
692 range = LIQUID_LEVEL_MAX + 1;
694 if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
695 // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
696 // or the flowing alternative of the first of the surrounding sources (if it's air), so
697 // it's perfectly safe to use liquid_kind here to determine the new node content.
698 new_node_content = m_nodedef->getId(m_nodedef->get(liquid_kind).liquid_alternative_source);
699 } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
700 // liquid_kind is set properly, see above
701 max_node_level = new_node_level = LIQUID_LEVEL_MAX;
702 if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
703 new_node_content = liquid_kind;
705 new_node_content = floodable_node;
706 } else if (ignored_sources && liquid_level >= 0) {
707 // Maybe there are neighbouring sources that aren't loaded yet
708 // so prevent flowing away.
709 new_node_level = liquid_level;
710 new_node_content = liquid_kind;
712 // no surrounding sources, so get the maximum level that can flow into this node
713 for (u16 i = 0; i < num_flows; i++) {
714 u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
715 switch (flows[i].t) {
717 if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
718 max_node_level = LIQUID_LEVEL_MAX;
719 if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
720 max_node_level = nb_liquid_level + WATER_DROP_BOOST;
721 } else if (nb_liquid_level > max_node_level) {
722 max_node_level = nb_liquid_level;
727 case NEIGHBOR_SAME_LEVEL:
728 if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
729 nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
730 max_node_level = nb_liquid_level - 1;
735 u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity;
736 if (viscosity > 1 && max_node_level != liquid_level) {
737 // amount to gain, limited by viscosity
738 // must be at least 1 in absolute value
739 s8 level_inc = max_node_level - liquid_level;
740 if (level_inc < -viscosity || level_inc > viscosity)
741 new_node_level = liquid_level + level_inc/viscosity;
742 else if (level_inc < 0)
743 new_node_level = liquid_level - 1;
744 else if (level_inc > 0)
745 new_node_level = liquid_level + 1;
746 if (new_node_level != max_node_level)
747 must_reflow.push_back(p0);
749 new_node_level = max_node_level;
752 if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
753 new_node_content = liquid_kind;
755 new_node_content = floodable_node;
760 check if anything has changed. if not, just continue with the next node.
762 if (new_node_content == n0.getContent() &&
763 (m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
764 ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
765 ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
771 update the current node
774 //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
775 if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) {
776 // set level to last 3 bits, flowing down bit to 4th bit
777 n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
779 // set the liquid level and flow bit to 0
780 n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
784 n0.setContent(new_node_content);
786 // on_flood() the node
787 if (floodable_node != CONTENT_AIR) {
788 if (env->getScriptIface()->node_on_flood(p0, n00, n0))
792 // Ignore light (because calling voxalgo::update_lighting_nodes)
793 n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
794 n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
796 // Find out whether there is a suspect for this action
798 if (m_gamedef->rollback())
799 suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
801 if (m_gamedef->rollback() && !suspect.empty()) {
803 RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
804 // Get old node for rollback
805 RollbackNode rollback_oldnode(this, p0, m_gamedef);
809 RollbackNode rollback_newnode(this, p0, m_gamedef);
810 RollbackAction action;
811 action.setSetNode(p0, rollback_oldnode, rollback_newnode);
812 m_gamedef->rollback()->reportAction(action);
818 v3s16 blockpos = getNodeBlockPos(p0);
819 MapBlock *block = getBlockNoCreateNoEx(blockpos);
821 modified_blocks[blockpos] = block;
822 changed_nodes.emplace_back(p0, n00);
826 enqueue neighbors for update if neccessary
828 switch (m_nodedef->get(n0.getContent()).liquid_type) {
831 // make sure source flows into all neighboring nodes
832 for (u16 i = 0; i < num_flows; i++)
833 if (flows[i].t != NEIGHBOR_UPPER)
834 m_transforming_liquid.push_back(flows[i].p);
835 for (u16 i = 0; i < num_airs; i++)
836 if (airs[i].t != NEIGHBOR_UPPER)
837 m_transforming_liquid.push_back(airs[i].p);
840 // this flow has turned to air; neighboring flows might need to do the same
841 for (u16 i = 0; i < num_flows; i++)
842 m_transforming_liquid.push_back(flows[i].p);
846 //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
848 for (auto &iter : must_reflow)
849 m_transforming_liquid.push_back(iter);
851 voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
854 /* ----------------------------------------------------------------------
855 * Manage the queue so that it does not grow indefinately
857 u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
859 if (time_until_purge == 0)
860 return; // Feature disabled
862 time_until_purge *= 1000; // seconds -> milliseconds
864 u64 curr_time = porting::getTimeMs();
865 u32 prev_unprocessed = m_unprocessed_count;
866 m_unprocessed_count = m_transforming_liquid.size();
868 // if unprocessed block count is decreasing or stable
869 if (m_unprocessed_count <= prev_unprocessed) {
870 m_queue_size_timer_started = false;
872 if (!m_queue_size_timer_started)
873 m_inc_trending_up_start_time = curr_time;
874 m_queue_size_timer_started = true;
877 // Account for curr_time overflowing
878 if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
879 m_queue_size_timer_started = false;
881 /* If the queue has been growing for more than liquid_queue_purge_time seconds
882 * and the number of unprocessed blocks is still > liquid_loop_max then we
883 * cannot keep up; dump the oldest blocks from the queue so that the queue
884 * has liquid_loop_max items in it
886 if (m_queue_size_timer_started
887 && curr_time - m_inc_trending_up_start_time > time_until_purge
888 && m_unprocessed_count > liquid_loop_max) {
890 size_t dump_qty = m_unprocessed_count - liquid_loop_max;
892 infostream << "transformLiquids(): DUMPING " << dump_qty
893 << " blocks from the queue" << std::endl;
896 m_transforming_liquid.pop_front();
898 m_queue_size_timer_started = false; // optimistically assume we can keep up now
899 m_unprocessed_count = m_transforming_liquid.size();
903 std::vector<v3s16> Map::findNodesWithMetadata(v3s16 p1, v3s16 p2)
905 std::vector<v3s16> positions_with_meta;
907 sortBoxVerticies(p1, p2);
908 v3s16 bpmin = getNodeBlockPos(p1);
909 v3s16 bpmax = getNodeBlockPos(p2);
911 VoxelArea area(p1, p2);
913 for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
914 for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
915 for (s16 x = bpmin.X; x <= bpmax.X; x++) {
916 v3s16 blockpos(x, y, z);
918 MapBlock *block = getBlockNoCreateNoEx(blockpos);
920 verbosestream << "Map::getNodeMetadata(): Need to emerge "
921 << PP(blockpos) << std::endl;
922 block = emergeBlock(blockpos, false);
925 infostream << "WARNING: Map::getNodeMetadata(): Block not found"
930 v3s16 p_base = blockpos * MAP_BLOCKSIZE;
931 std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
932 for (size_t i = 0; i != keys.size(); i++) {
933 v3s16 p(keys[i] + p_base);
934 if (!area.contains(p))
937 positions_with_meta.push_back(p);
941 return positions_with_meta;
944 NodeMetadata *Map::getNodeMetadata(v3s16 p)
946 v3s16 blockpos = getNodeBlockPos(p);
947 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
948 MapBlock *block = getBlockNoCreateNoEx(blockpos);
950 infostream<<"Map::getNodeMetadata(): Need to emerge "
951 <<PP(blockpos)<<std::endl;
952 block = emergeBlock(blockpos, false);
955 warningstream<<"Map::getNodeMetadata(): Block not found"
959 NodeMetadata *meta = block->m_node_metadata.get(p_rel);
963 bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
965 v3s16 blockpos = getNodeBlockPos(p);
966 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
967 MapBlock *block = getBlockNoCreateNoEx(blockpos);
969 infostream<<"Map::setNodeMetadata(): Need to emerge "
970 <<PP(blockpos)<<std::endl;
971 block = emergeBlock(blockpos, false);
974 warningstream<<"Map::setNodeMetadata(): Block not found"
978 block->m_node_metadata.set(p_rel, meta);
982 void Map::removeNodeMetadata(v3s16 p)
984 v3s16 blockpos = getNodeBlockPos(p);
985 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
986 MapBlock *block = getBlockNoCreateNoEx(blockpos);
989 warningstream<<"Map::removeNodeMetadata(): Block not found"
993 block->m_node_metadata.remove(p_rel);
996 NodeTimer Map::getNodeTimer(v3s16 p)
998 v3s16 blockpos = getNodeBlockPos(p);
999 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1000 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1002 infostream<<"Map::getNodeTimer(): Need to emerge "
1003 <<PP(blockpos)<<std::endl;
1004 block = emergeBlock(blockpos, false);
1007 warningstream<<"Map::getNodeTimer(): Block not found"
1011 NodeTimer t = block->m_node_timers.get(p_rel);
1012 NodeTimer nt(t.timeout, t.elapsed, p);
1016 void Map::setNodeTimer(const NodeTimer &t)
1018 v3s16 p = t.position;
1019 v3s16 blockpos = getNodeBlockPos(p);
1020 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1021 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1023 infostream<<"Map::setNodeTimer(): Need to emerge "
1024 <<PP(blockpos)<<std::endl;
1025 block = emergeBlock(blockpos, false);
1028 warningstream<<"Map::setNodeTimer(): Block not found"
1032 NodeTimer nt(t.timeout, t.elapsed, p_rel);
1033 block->m_node_timers.set(nt);
1036 void Map::removeNodeTimer(v3s16 p)
1038 v3s16 blockpos = getNodeBlockPos(p);
1039 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1040 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1043 warningstream<<"Map::removeNodeTimer(): Block not found"
1047 block->m_node_timers.remove(p_rel);
1050 bool Map::isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
1051 float start_off, float end_off, u32 needed_count)
1053 float d0 = (float)BS * p0.getDistanceFrom(p1);
1055 v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
1057 v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
1059 for(float s=start_off; s<d0+end_off; s+=step){
1060 v3f pf = p0f + uf * s;
1061 v3s16 p = floatToInt(pf, BS);
1062 MapNode n = getNode(p);
1063 const ContentFeatures &f = m_nodedef->get(n);
1064 if(f.drawtype == NDT_NORMAL){
1065 // not transparent, see ContentFeature::updateTextures
1067 if(count >= needed_count)
1075 bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) {
1076 v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
1077 cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
1078 float step = BS * 1;
1079 float stepfac = 1.1;
1080 float startoff = BS * 1;
1081 // The occlusion search of 'isOccluded()' must stop short of the target
1082 // point by distance 'endoff' (end offset) to not enter the target mapblock.
1083 // For the 8 mapblock corners 'endoff' must therefore be the maximum diagonal
1084 // of a mapblock, because we must consider all view angles.
1085 // sqrt(1^2 + 1^2 + 1^2) = 1.732
1086 float endoff = -BS * MAP_BLOCKSIZE * 1.732050807569;
1087 s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
1088 // to reduce the likelihood of falsely occluded blocks
1089 // require at least two solid blocks
1090 // this is a HACK, we should think of a more precise algorithm
1091 u32 needed_count = 2;
1094 // For the central point of the mapblock 'endoff' can be halved
1095 isOccluded(cam_pos_nodes, cpn,
1096 step, stepfac, startoff, endoff / 2.0f, needed_count) &&
1097 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,bs2,bs2),
1098 step, stepfac, startoff, endoff, needed_count) &&
1099 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,bs2,-bs2),
1100 step, stepfac, startoff, endoff, needed_count) &&
1101 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,-bs2,bs2),
1102 step, stepfac, startoff, endoff, needed_count) &&
1103 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,-bs2,-bs2),
1104 step, stepfac, startoff, endoff, needed_count) &&
1105 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,bs2,bs2),
1106 step, stepfac, startoff, endoff, needed_count) &&
1107 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,bs2,-bs2),
1108 step, stepfac, startoff, endoff, needed_count) &&
1109 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,-bs2,bs2),
1110 step, stepfac, startoff, endoff, needed_count) &&
1111 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,-bs2,-bs2),
1112 step, stepfac, startoff, endoff, needed_count));
1118 ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
1119 EmergeManager *emerge):
1120 Map(dout_server, gamedef),
1121 settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
1124 verbosestream<<FUNCTION_NAME<<std::endl;
1126 // Tell the EmergeManager about our MapSettingsManager
1127 emerge->map_settings_mgr = &settings_mgr;
1130 Try to load map; if not found, create a new one.
1133 // Determine which database backend to use
1134 std::string conf_path = savedir + DIR_DELIM + "world.mt";
1136 bool succeeded = conf.readConfigFile(conf_path.c_str());
1137 if (!succeeded || !conf.exists("backend")) {
1138 // fall back to sqlite3
1139 conf.set("backend", "sqlite3");
1141 std::string backend = conf.get("backend");
1142 dbase = createDatabase(backend, savedir, conf);
1143 if (conf.exists("readonly_backend")) {
1144 std::string readonly_dir = savedir + DIR_DELIM + "readonly";
1145 dbase_ro = createDatabase(conf.get("readonly_backend"), readonly_dir, conf);
1147 if (!conf.updateConfigFile(conf_path.c_str()))
1148 errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
1150 m_savedir = savedir;
1151 m_map_saving_enabled = false;
1154 // If directory exists, check contents and load if possible
1155 if (fs::PathExists(m_savedir)) {
1156 // If directory is empty, it is safe to save into it.
1157 if (fs::GetDirListing(m_savedir).empty()) {
1158 infostream<<"ServerMap: Empty save directory is valid."
1160 m_map_saving_enabled = true;
1165 if (settings_mgr.loadMapMeta()) {
1166 infostream << "ServerMap: Metadata loaded from "
1167 << savedir << std::endl;
1169 infostream << "ServerMap: Metadata could not be loaded "
1170 "from " << savedir << ", assuming valid save "
1171 "directory." << std::endl;
1174 m_map_saving_enabled = true;
1175 // Map loaded, not creating new one
1179 // If directory doesn't exist, it is safe to save to it
1181 m_map_saving_enabled = true;
1184 catch(std::exception &e)
1186 warningstream<<"ServerMap: Failed to load map from "<<savedir
1187 <<", exception: "<<e.what()<<std::endl;
1188 infostream<<"Please remove the map or fix it."<<std::endl;
1189 warningstream<<"Map saving will be disabled."<<std::endl;
1193 ServerMap::~ServerMap()
1195 verbosestream<<FUNCTION_NAME<<std::endl;
1199 if (m_map_saving_enabled) {
1200 // Save only changed parts
1201 save(MOD_STATE_WRITE_AT_UNLOAD);
1202 infostream << "ServerMap: Saved map to " << m_savedir << std::endl;
1204 infostream << "ServerMap: Map not saved" << std::endl;
1207 catch(std::exception &e)
1209 infostream<<"ServerMap: Failed to save map to "<<m_savedir
1210 <<", exception: "<<e.what()<<std::endl;
1214 Close database if it was opened
1224 core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
1225 for(; i.atEnd() == false; i++)
1227 MapChunk *chunk = i.getNode()->getValue();
1233 MapgenParams *ServerMap::getMapgenParams()
1235 // getMapgenParams() should only ever be called after Server is initialized
1236 assert(settings_mgr.mapgen_params != NULL);
1237 return settings_mgr.mapgen_params;
1240 u64 ServerMap::getSeed()
1242 return getMapgenParams()->seed;
1245 s16 ServerMap::getWaterLevel()
1247 return getMapgenParams()->water_level;
1250 bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
1252 const s16 mapgen_limit_bp = rangelim(
1253 getMapgenParams()->mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) /
1255 return p.X < -mapgen_limit_bp ||
1256 p.X > mapgen_limit_bp ||
1257 p.Y < -mapgen_limit_bp ||
1258 p.Y > mapgen_limit_bp ||
1259 p.Z < -mapgen_limit_bp ||
1260 p.Z > mapgen_limit_bp;
1263 bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
1265 s16 csize = getMapgenParams()->chunksize;
1266 v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
1267 v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
1269 bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
1270 EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));
1272 v3s16 extra_borders(1, 1, 1);
1273 v3s16 full_bpmin = bpmin - extra_borders;
1274 v3s16 full_bpmax = bpmax + extra_borders;
1276 // Do nothing if not inside mapgen limits (+-1 because of neighbors)
1277 if (blockpos_over_mapgen_limit(full_bpmin) ||
1278 blockpos_over_mapgen_limit(full_bpmax))
1281 data->seed = getSeed();
1282 data->blockpos_min = bpmin;
1283 data->blockpos_max = bpmax;
1284 data->blockpos_requested = blockpos;
1285 data->nodedef = m_nodedef;
1288 Create the whole area of this and the neighboring blocks
1290 for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
1291 for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
1292 v2s16 sectorpos(x, z);
1293 // Sector metadata is loaded from disk if not already loaded.
1294 MapSector *sector = createSector(sectorpos);
1295 FATAL_ERROR_IF(sector == NULL, "createSector() failed");
1297 for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
1300 MapBlock *block = emergeBlock(p, false);
1301 if (block == NULL) {
1302 block = createBlock(p);
1304 // Block gets sunlight if this is true.
1305 // Refer to the map generator heuristics.
1306 bool ug = m_emerge->isBlockUnderground(p);
1307 block->setIsUnderground(ug);
1313 Now we have a big empty area.
1315 Make a ManualMapVoxelManipulator that contains this and the
1319 data->vmanip = new MMVManip(this);
1320 data->vmanip->initialEmerge(full_bpmin, full_bpmax);
1322 // Note: we may need this again at some point.
1324 // Ensure none of the blocks to be generated were marked as
1325 // containing CONTENT_IGNORE
1326 for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
1327 for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
1328 for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
1329 core::map<v3s16, u8>::Node *n;
1330 n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
1333 u8 flags = n->getValue();
1334 flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
1341 // Data is ready now.
1345 void ServerMap::finishBlockMake(BlockMakeData *data,
1346 std::map<v3s16, MapBlock*> *changed_blocks)
1348 v3s16 bpmin = data->blockpos_min;
1349 v3s16 bpmax = data->blockpos_max;
1351 v3s16 extra_borders(1, 1, 1);
1353 bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
1354 EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
1357 Blit generated stuff to map
1358 NOTE: blitBackAll adds nearly everything to changed_blocks
1360 data->vmanip->blitBackAll(changed_blocks);
1362 EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
1363 << changed_blocks->size());
1366 Copy transforming liquid information
1368 while (data->transforming_liquid.size()) {
1369 m_transforming_liquid.push_back(data->transforming_liquid.front());
1370 data->transforming_liquid.pop_front();
1373 for (auto &changed_block : *changed_blocks) {
1374 MapBlock *block = changed_block.second;
1378 Update day/night difference cache of the MapBlocks
1380 block->expireDayNightDiff();
1382 Set block as modified
1384 block->raiseModified(MOD_STATE_WRITE_NEEDED,
1385 MOD_REASON_EXPIRE_DAYNIGHTDIFF);
1389 Set central blocks as generated
1391 for (s16 x = bpmin.X; x <= bpmax.X; x++)
1392 for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
1393 for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
1394 MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
1398 block->setGenerated(true);
1402 Save changed parts of map
1403 NOTE: Will be saved later.
1405 //save(MOD_STATE_WRITE_AT_UNLOAD);
1408 MapSector *ServerMap::createSector(v2s16 p2d)
1411 Check if it exists already in memory
1413 MapSector *sector = getSectorNoGenerateNoEx(p2d);
1418 Do not create over max mapgen limit
1420 const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
1421 if (p2d.X < -max_limit_bp ||
1422 p2d.X > max_limit_bp ||
1423 p2d.Y < -max_limit_bp ||
1424 p2d.Y > max_limit_bp)
1425 throw InvalidPositionException("createSector(): pos. over max mapgen limit");
1428 Generate blank sector
1431 sector = new MapSector(this, p2d, m_gamedef);
1433 // Sector position on map in nodes
1434 //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
1439 m_sectors[p2d] = sector;
1446 This is a quick-hand function for calling makeBlock().
1448 MapBlock * ServerMap::generateBlock(
1450 std::map<v3s16, MapBlock*> &modified_blocks
1453 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
1455 TimeTaker timer("generateBlock");
1457 //MapBlock *block = original_dummy;
1459 v2s16 p2d(p.X, p.Z);
1460 v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
1463 Do not generate over-limit
1465 if(blockpos_over_limit(p))
1467 infostream<<FUNCTION_NAME<<": Block position over limit"<<std::endl;
1468 throw InvalidPositionException("generateBlock(): pos. over limit");
1472 Create block make data
1475 initBlockMake(&data, p);
1481 TimeTaker t("mapgen::make_block()");
1482 mapgen->makeChunk(&data);
1483 //mapgen::make_block(&data);
1485 if(enable_mapgen_debug_info == false)
1486 t.stop(true); // Hide output
1490 Blit data back on map, update lighting, add mobs and whatever this does
1492 finishBlockMake(&data, modified_blocks);
1497 MapBlock *block = getBlockNoCreateNoEx(p);
1505 bool erroneus_content = false;
1506 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
1507 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
1508 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
1511 MapNode n = block->getNode(p);
1512 if(n.getContent() == CONTENT_IGNORE)
1514 infostream<<"CONTENT_IGNORE at "
1515 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1517 erroneus_content = true;
1521 if(erroneus_content)
1530 Generate a completely empty block
1534 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
1535 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
1537 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
1540 n.setContent(CONTENT_AIR);
1541 block->setNode(v3s16(x0,y0,z0), n);
1547 if(enable_mapgen_debug_info == false)
1548 timer.stop(true); // Hide output
1554 MapBlock * ServerMap::createBlock(v3s16 p)
1557 Do not create over max mapgen limit
1559 if (blockpos_over_max_limit(p))
1560 throw InvalidPositionException("createBlock(): pos. over max mapgen limit");
1562 v2s16 p2d(p.X, p.Z);
1565 This will create or load a sector if not found in memory.
1566 If block exists on disk, it will be loaded.
1568 NOTE: On old save formats, this will be slow, as it generates
1569 lighting on blocks for them.
1573 sector = createSector(p2d);
1574 } catch (InvalidPositionException &e) {
1575 infostream<<"createBlock: createSector() failed"<<std::endl;
1580 Try to get a block from the sector
1583 MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
1585 if(block->isDummy())
1590 block = sector->createBlankBlock(block_y);
1595 MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
1598 MapBlock *block = getBlockNoCreateNoEx(p);
1599 if (block && !block->isDummy())
1604 MapBlock *block = loadBlock(p);
1610 MapSector *sector = createSector(v2s16(p.X, p.Z));
1611 MapBlock *block = sector->createBlankBlock(p.Y);
1619 MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
1621 MapBlock *block = getBlockNoCreateNoEx(p3d);
1623 m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false);
1628 // N.B. This requires no synchronization, since data will not be modified unless
1629 // the VoxelManipulator being updated belongs to the same thread.
1630 void ServerMap::updateVManip(v3s16 pos)
1632 Mapgen *mg = m_emerge->getCurrentMapgen();
1636 MMVManip *vm = mg->vm;
1640 if (!vm->m_area.contains(pos))
1643 s32 idx = vm->m_area.index(pos);
1644 vm->m_data[idx] = getNode(pos);
1645 vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
1647 vm->m_is_dirty = true;
1650 s16 ServerMap::findGroundLevel(v2s16 p2d)
1654 Uh, just do something random...
1656 // Find existing map from top to down
1659 v3s16 p(p2d.X, max, p2d.Y);
1660 for(; p.Y>min; p.Y--)
1662 MapNode n = getNodeNoEx(p);
1663 if(n.getContent() != CONTENT_IGNORE)
1668 // If this node is not air, go to plan b
1669 if(getNodeNoEx(p).getContent() != CONTENT_AIR)
1671 // Search existing walkable and return it
1672 for(; p.Y>min; p.Y--)
1674 MapNode n = getNodeNoEx(p);
1675 if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
1684 Determine from map generator noise functions
1687 s16 level = m_emerge->getGroundLevelAtPoint(p2d);
1690 //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
1691 //return (s16)level;
1694 bool ServerMap::loadFromFolders() {
1695 if (!dbase->initialized() &&
1696 !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
1701 void ServerMap::createDirs(const std::string &path)
1703 if (!fs::CreateAllDirs(path)) {
1704 m_dout<<"ServerMap: Failed to create directory "
1705 <<"\""<<path<<"\""<<std::endl;
1706 throw BaseException("ServerMap failed to create directory");
1710 std::string ServerMap::getSectorDir(v2s16 pos, int layout)
1716 porting::mt_snprintf(cc, sizeof(cc), "%.4x%.4x",
1717 (unsigned int) pos.X & 0xffff,
1718 (unsigned int) pos.Y & 0xffff);
1720 return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
1722 porting::mt_snprintf(cc, sizeof(cc), (std::string("%.3x") + DIR_DELIM + "%.3x").c_str(),
1723 (unsigned int) pos.X & 0xfff,
1724 (unsigned int) pos.Y & 0xfff);
1726 return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
1733 v2s16 ServerMap::getSectorPos(const std::string &dirname)
1735 unsigned int x = 0, y = 0;
1737 std::string component;
1738 fs::RemoveLastPathComponent(dirname, &component, 1);
1739 if(component.size() == 8)
1742 r = sscanf(component.c_str(), "%4x%4x", &x, &y);
1744 else if(component.size() == 3)
1747 fs::RemoveLastPathComponent(dirname, &component, 2);
1748 r = sscanf(component.c_str(), (std::string("%3x") + DIR_DELIM + "%3x").c_str(), &x, &y);
1749 // Sign-extend the 12 bit values up to 16 bits...
1750 if(x & 0x800) x |= 0xF000;
1751 if(y & 0x800) y |= 0xF000;
1758 FATAL_ERROR_IF(r != 2, "getSectorPos()");
1759 v2s16 pos((s16)x, (s16)y);
1763 v3s16 ServerMap::getBlockPos(const std::string §ordir, const std::string &blockfile)
1765 v2s16 p2d = getSectorPos(sectordir);
1767 if(blockfile.size() != 4){
1768 throw InvalidFilenameException("Invalid block filename");
1771 int r = sscanf(blockfile.c_str(), "%4x", &y);
1773 throw InvalidFilenameException("Invalid block filename");
1774 return v3s16(p2d.X, y, p2d.Y);
1777 std::string ServerMap::getBlockFilename(v3s16 p)
1780 porting::mt_snprintf(cc, sizeof(cc), "%.4x", (unsigned int)p.Y&0xffff);
1784 void ServerMap::save(ModifiedState save_level)
1786 if (!m_map_saving_enabled) {
1787 warningstream<<"Not saving map, saving disabled."<<std::endl;
1791 if(save_level == MOD_STATE_CLEAN)
1792 infostream<<"ServerMap: Saving whole map, this can take time."
1795 if (m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
1796 if (settings_mgr.saveMapMeta())
1797 m_map_metadata_changed = false;
1800 // Profile modified reasons
1801 Profiler modprofiler;
1803 u32 block_count = 0;
1804 u32 block_count_all = 0; // Number of blocks in memory
1806 // Don't do anything with sqlite unless something is really saved
1807 bool save_started = false;
1809 for (auto §or_it : m_sectors) {
1810 MapSector *sector = sector_it.second;
1812 MapBlockVect blocks;
1813 sector->getBlocks(blocks);
1815 for (MapBlock *block : blocks) {
1818 if(block->getModified() >= (u32)save_level) {
1822 save_started = true;
1825 modprofiler.add(block->getModifiedReasonString(), 1);
1837 Only print if something happened or saved whole map
1839 if(save_level == MOD_STATE_CLEAN
1840 || block_count != 0) {
1841 infostream<<"ServerMap: Written: "
1842 <<block_count<<" block files"
1843 <<", "<<block_count_all<<" blocks in memory."
1845 PrintInfo(infostream); // ServerMap/ClientMap:
1846 infostream<<"Blocks modified by: "<<std::endl;
1847 modprofiler.print(infostream);
1851 void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
1853 if (loadFromFolders()) {
1854 errorstream << "Map::listAllLoadableBlocks(): Result will be missing "
1855 << "all blocks that are stored in flat files." << std::endl;
1857 dbase->listAllLoadableBlocks(dst);
1859 dbase_ro->listAllLoadableBlocks(dst);
1862 void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
1864 for (auto §or_it : m_sectors) {
1865 MapSector *sector = sector_it.second;
1867 MapBlockVect blocks;
1868 sector->getBlocks(blocks);
1870 for (MapBlock *block : blocks) {
1871 v3s16 p = block->getPos();
1877 MapDatabase *ServerMap::createDatabase(
1878 const std::string &name,
1879 const std::string &savedir,
1882 if (name == "sqlite3")
1883 return new MapDatabaseSQLite3(savedir);
1884 if (name == "dummy")
1885 return new Database_Dummy();
1887 if (name == "leveldb")
1888 return new Database_LevelDB(savedir);
1891 if (name == "redis")
1892 return new Database_Redis(conf);
1895 if (name == "postgresql") {
1896 std::string connect_string;
1897 conf.getNoEx("pgsql_connection", connect_string);
1898 return new MapDatabasePostgreSQL(connect_string);
1902 throw BaseException(std::string("Database backend ") + name + " not supported.");
1905 void ServerMap::beginSave()
1910 void ServerMap::endSave()
1915 bool ServerMap::saveBlock(MapBlock *block)
1917 return saveBlock(block, dbase);
1920 bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db)
1922 v3s16 p3d = block->getPos();
1924 // Dummy blocks are not written
1925 if (block->isDummy()) {
1926 warningstream << "saveBlock: Not writing dummy block "
1927 << PP(p3d) << std::endl;
1931 // Format used for writing
1932 u8 version = SER_FMT_VER_HIGHEST_WRITE;
1935 [0] u8 serialization version
1938 std::ostringstream o(std::ios_base::binary);
1939 o.write((char*) &version, 1);
1940 block->serialize(o, version, true);
1942 bool ret = db->saveBlock(p3d, o.str());
1944 // We just wrote it to the disk so clear modified flag
1945 block->resetModified();
1950 void ServerMap::loadBlock(const std::string §ordir, const std::string &blockfile,
1951 MapSector *sector, bool save_after_load)
1953 std::string fullpath = sectordir + DIR_DELIM + blockfile;
1955 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
1957 throw FileNotGoodException("Cannot open block file");
1959 v3s16 p3d = getBlockPos(sectordir, blockfile);
1960 v2s16 p2d(p3d.X, p3d.Z);
1962 assert(sector->getPos() == p2d);
1964 u8 version = SER_FMT_VER_INVALID;
1965 is.read((char*)&version, 1);
1968 throw SerializationError("ServerMap::loadBlock(): Failed"
1969 " to read MapBlock version");
1971 /*u32 block_size = MapBlock::serializedLength(version);
1972 SharedBuffer<u8> data(block_size);
1973 is.read((char*)*data, block_size);*/
1975 // This will always return a sector because we're the server
1976 //MapSector *sector = emergeSector(p2d);
1978 MapBlock *block = NULL;
1979 bool created_new = false;
1980 block = sector->getBlockNoCreateNoEx(p3d.Y);
1983 block = sector->createBlankBlockNoInsert(p3d.Y);
1988 block->deSerialize(is, version, true);
1990 // If it's a new block, insert it to the map
1992 sector->insertBlock(block);
1993 ReflowScan scanner(this, m_emerge->ndef);
1994 scanner.scan(block, &m_transforming_liquid);
1998 Save blocks loaded in old format in new format
2001 if(version < SER_FMT_VER_HIGHEST_WRITE || save_after_load)
2005 // Should be in database now, so delete the old file
2006 fs::RecursiveDelete(fullpath);
2009 // We just loaded it from the disk, so it's up-to-date.
2010 block->resetModified();
2013 catch(SerializationError &e)
2015 warningstream<<"Invalid block data on disk "
2016 <<"fullpath="<<fullpath
2017 <<" (SerializationError). "
2018 <<"what()="<<e.what()
2020 // Ignoring. A new one will be generated.
2023 // TODO: Backup file; name is in fullpath.
2027 void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
2030 std::istringstream is(*blob, std::ios_base::binary);
2032 u8 version = SER_FMT_VER_INVALID;
2033 is.read((char*)&version, 1);
2036 throw SerializationError("ServerMap::loadBlock(): Failed"
2037 " to read MapBlock version");
2039 MapBlock *block = NULL;
2040 bool created_new = false;
2041 block = sector->getBlockNoCreateNoEx(p3d.Y);
2044 block = sector->createBlankBlockNoInsert(p3d.Y);
2049 block->deSerialize(is, version, true);
2051 // If it's a new block, insert it to the map
2053 sector->insertBlock(block);
2054 ReflowScan scanner(this, m_emerge->ndef);
2055 scanner.scan(block, &m_transforming_liquid);
2059 Save blocks loaded in old format in new format
2062 //if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
2063 // Only save if asked to; no need to update version
2067 // We just loaded it from, so it's up-to-date.
2068 block->resetModified();
2070 catch(SerializationError &e)
2072 errorstream<<"Invalid block data in database"
2073 <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
2074 <<" (SerializationError): "<<e.what()<<std::endl;
2076 // TODO: Block should be marked as invalid in memory so that it is
2077 // not touched but the game can run
2079 if(g_settings->getBool("ignore_world_load_errors")){
2080 errorstream<<"Ignoring block load error. Duck and cover! "
2081 <<"(ignore_world_load_errors)"<<std::endl;
2083 throw SerializationError("Invalid block data in database");
2088 MapBlock* ServerMap::loadBlock(v3s16 blockpos)
2090 bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);
2092 v2s16 p2d(blockpos.X, blockpos.Z);
2095 dbase->loadBlock(blockpos, &ret);
2097 loadBlock(&ret, blockpos, createSector(p2d), false);
2098 } else if (dbase_ro) {
2099 dbase_ro->loadBlock(blockpos, &ret);
2101 loadBlock(&ret, blockpos, createSector(p2d), false);
2104 // Not found in database, try the files
2106 // The directory layout we're going to load from.
2107 // 1 - original sectors/xxxxzzzz/
2108 // 2 - new sectors2/xxx/zzz/
2109 // If we load from anything but the latest structure, we will
2110 // immediately save to the new one, and remove the old.
2111 std::string sectordir1 = getSectorDir(p2d, 1);
2112 std::string sectordir;
2113 if (fs::PathExists(sectordir1)) {
2114 sectordir = sectordir1;
2116 sectordir = getSectorDir(p2d, 2);
2120 Make sure sector is loaded
2123 MapSector *sector = getSectorNoGenerateNoEx(p2d);
2126 Make sure file exists
2129 std::string blockfilename = getBlockFilename(blockpos);
2130 if (!fs::PathExists(sectordir + DIR_DELIM + blockfilename))
2134 Load block and save it to the database
2136 loadBlock(sectordir, blockfilename, sector, true);
2139 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2140 if (created_new && (block != NULL)) {
2141 std::map<v3s16, MapBlock*> modified_blocks;
2142 // Fix lighting if necessary
2143 voxalgo::update_block_border_lighting(this, block, modified_blocks);
2144 if (!modified_blocks.empty()) {
2145 //Modified lighting, send event
2147 event.type = MEET_OTHER;
2148 std::map<v3s16, MapBlock *>::iterator it;
2149 for (it = modified_blocks.begin();
2150 it != modified_blocks.end(); ++it)
2151 event.modified_blocks.insert(it->first);
2152 dispatchEvent(&event);
2158 bool ServerMap::deleteBlock(v3s16 blockpos)
2160 if (!dbase->deleteBlock(blockpos))
2163 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2165 v2s16 p2d(blockpos.X, blockpos.Z);
2166 MapSector *sector = getSectorNoGenerateNoEx(p2d);
2169 sector->deleteBlock(block);
2175 void ServerMap::PrintInfo(std::ostream &out)
2180 bool ServerMap::repairBlockLight(v3s16 blockpos,
2181 std::map<v3s16, MapBlock *> *modified_blocks)
2183 MapBlock *block = emergeBlock(blockpos, false);
2184 if (!block || !block->isGenerated())
2186 voxalgo::repair_block_light(this, block, modified_blocks);
2190 MMVManip::MMVManip(Map *map):
2196 void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
2197 bool load_if_inexistent)
2199 TimeTaker timer1("initialEmerge", &emerge_time);
2201 // Units of these are MapBlocks
2202 v3s16 p_min = blockpos_min;
2203 v3s16 p_max = blockpos_max;
2205 VoxelArea block_area_nodes
2206 (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
2208 u32 size_MB = block_area_nodes.getVolume()*4/1000000;
2211 infostream<<"initialEmerge: area: ";
2212 block_area_nodes.print(infostream);
2213 infostream<<" ("<<size_MB<<"MB)";
2214 infostream<<std::endl;
2217 addArea(block_area_nodes);
2219 for(s32 z=p_min.Z; z<=p_max.Z; z++)
2220 for(s32 y=p_min.Y; y<=p_max.Y; y++)
2221 for(s32 x=p_min.X; x<=p_max.X; x++)
2226 std::map<v3s16, u8>::iterator n;
2227 n = m_loaded_blocks.find(p);
2228 if(n != m_loaded_blocks.end())
2231 bool block_data_inexistent = false;
2234 TimeTaker timer2("emerge load", &emerge_load_time);
2236 block = m_map->getBlockNoCreate(p);
2237 if(block->isDummy())
2238 block_data_inexistent = true;
2240 block->copyTo(*this);
2242 catch(InvalidPositionException &e)
2244 block_data_inexistent = true;
2247 if(block_data_inexistent)
2250 if (load_if_inexistent && !blockpos_over_max_limit(p)) {
2251 ServerMap *svrmap = (ServerMap *)m_map;
2252 block = svrmap->emergeBlock(p, false);
2254 block = svrmap->createBlock(p);
2255 block->copyTo(*this);
2257 flags |= VMANIP_BLOCK_DATA_INEXIST;
2260 Mark area inexistent
2262 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
2263 // Fill with VOXELFLAG_NO_DATA
2264 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
2265 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
2267 s32 i = m_area.index(a.MinEdge.X,y,z);
2268 memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
2272 /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
2274 // Mark that block was loaded as blank
2275 flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
2278 m_loaded_blocks[p] = flags;
2284 void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
2285 bool overwrite_generated)
2287 if(m_area.getExtent() == v3s16(0,0,0))
2291 Copy data of all blocks
2293 for (auto &loaded_block : m_loaded_blocks) {
2294 v3s16 p = loaded_block.first;
2295 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
2296 bool existed = !(loaded_block.second & VMANIP_BLOCK_DATA_INEXIST);
2297 if (!existed || (block == NULL) ||
2298 (!overwrite_generated && block->isGenerated()))
2301 block->copyFrom(*this);
2302 block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_VMANIP);
2305 (*modified_blocks)[p] = block;