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map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "map.h"
21 #include "mapsector.h"
22 #include "mapblock.h"
23 #include "filesys.h"
24 #include "voxel.h"
25 #include "voxelalgorithms.h"
26 #include "porting.h"
27 #include "serialization.h"
28 #include "nodemetadata.h"
29 #include "settings.h"
30 #include "log.h"
31 #include "profiler.h"
32 #include "nodedef.h"
33 #include "gamedef.h"
34 #include "util/directiontables.h"
35 #include "util/basic_macros.h"
36 #include "rollback_interface.h"
37 #include "environment.h"
38 #include "reflowscan.h"
39 #include "emerge.h"
40 #include "mapgen/mapgen_v6.h"
41 #include "mapgen/mg_biome.h"
42 #include "config.h"
43 #include "server.h"
44 #include "database/database.h"
45 #include "database/database-dummy.h"
46 #include "database/database-sqlite3.h"
47 #include "script/scripting_server.h"
48 #include <deque>
49 #include <queue>
50 #if USE_LEVELDB
51 #include "database/database-leveldb.h"
52 #endif
53 #if USE_REDIS
54 #include "database/database-redis.h"
55 #endif
56 #if USE_POSTGRESQL
57 #include "database/database-postgresql.h"
58 #endif
59
60
61 /*
62         Map
63 */
64
65 Map::Map(std::ostream &dout, IGameDef *gamedef):
66         m_dout(dout),
67         m_gamedef(gamedef),
68         m_nodedef(gamedef->ndef())
69 {
70 }
71
72 Map::~Map()
73 {
74         /*
75                 Free all MapSectors
76         */
77         for (auto &sector : m_sectors) {
78                 delete sector.second;
79         }
80 }
81
82 void Map::addEventReceiver(MapEventReceiver *event_receiver)
83 {
84         m_event_receivers.insert(event_receiver);
85 }
86
87 void Map::removeEventReceiver(MapEventReceiver *event_receiver)
88 {
89         m_event_receivers.erase(event_receiver);
90 }
91
92 void Map::dispatchEvent(MapEditEvent *event)
93 {
94         for (MapEventReceiver *event_receiver : m_event_receivers) {
95                 event_receiver->onMapEditEvent(event);
96         }
97 }
98
99 MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
100 {
101         if(m_sector_cache != NULL && p == m_sector_cache_p){
102                 MapSector * sector = m_sector_cache;
103                 return sector;
104         }
105
106         std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
107
108         if (n == m_sectors.end())
109                 return NULL;
110
111         MapSector *sector = n->second;
112
113         // Cache the last result
114         m_sector_cache_p = p;
115         m_sector_cache = sector;
116
117         return sector;
118 }
119
120 MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
121 {
122         return getSectorNoGenerateNoExNoLock(p);
123 }
124
125 MapSector * Map::getSectorNoGenerate(v2s16 p)
126 {
127         MapSector *sector = getSectorNoGenerateNoEx(p);
128         if(sector == NULL)
129                 throw InvalidPositionException();
130
131         return sector;
132 }
133
134 MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
135 {
136         v2s16 p2d(p3d.X, p3d.Z);
137         MapSector * sector = getSectorNoGenerateNoEx(p2d);
138         if(sector == NULL)
139                 return NULL;
140         MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
141         return block;
142 }
143
144 MapBlock * Map::getBlockNoCreate(v3s16 p3d)
145 {
146         MapBlock *block = getBlockNoCreateNoEx(p3d);
147         if(block == NULL)
148                 throw InvalidPositionException();
149         return block;
150 }
151
152 bool Map::isNodeUnderground(v3s16 p)
153 {
154         v3s16 blockpos = getNodeBlockPos(p);
155         try{
156                 MapBlock * block = getBlockNoCreate(blockpos);
157                 return block->getIsUnderground();
158         }
159         catch(InvalidPositionException &e)
160         {
161                 return false;
162         }
163 }
164
165 bool Map::isValidPosition(v3s16 p)
166 {
167         v3s16 blockpos = getNodeBlockPos(p);
168         MapBlock *block = getBlockNoCreateNoEx(blockpos);
169         return (block != NULL);
170 }
171
172 // Returns a CONTENT_IGNORE node if not found
173 MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
174 {
175         v3s16 blockpos = getNodeBlockPos(p);
176         MapBlock *block = getBlockNoCreateNoEx(blockpos);
177         if (block == NULL) {
178                 if (is_valid_position != NULL)
179                         *is_valid_position = false;
180                 return {CONTENT_IGNORE};
181         }
182
183         v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
184         bool is_valid_p;
185         MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
186         if (is_valid_position != NULL)
187                 *is_valid_position = is_valid_p;
188         return node;
189 }
190
191 #if 0
192 // Deprecated
193 // throws InvalidPositionException if not found
194 // TODO: Now this is deprecated, getNodeNoEx should be renamed
195 MapNode Map::getNode(v3s16 p)
196 {
197         v3s16 blockpos = getNodeBlockPos(p);
198         MapBlock *block = getBlockNoCreateNoEx(blockpos);
199         if (block == NULL)
200                 throw InvalidPositionException();
201         v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
202         bool is_valid_position;
203         MapNode node = block->getNodeNoCheck(relpos, &is_valid_position);
204         if (!is_valid_position)
205                 throw InvalidPositionException();
206         return node;
207 }
208 #endif
209
210 // throws InvalidPositionException if not found
211 void Map::setNode(v3s16 p, MapNode & n)
212 {
213         v3s16 blockpos = getNodeBlockPos(p);
214         MapBlock *block = getBlockNoCreate(blockpos);
215         v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
216         // Never allow placing CONTENT_IGNORE, it fucks up stuff
217         if(n.getContent() == CONTENT_IGNORE){
218                 bool temp_bool;
219                 errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
220                                 <<" while trying to replace \""
221                                 <<m_nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
222                                 <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
223                 return;
224         }
225         block->setNodeNoCheck(relpos, n);
226 }
227
228 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
229                 std::map<v3s16, MapBlock*> &modified_blocks,
230                 bool remove_metadata)
231 {
232         // Collect old node for rollback
233         RollbackNode rollback_oldnode(this, p, m_gamedef);
234
235         // This is needed for updating the lighting
236         MapNode oldnode = getNodeNoEx(p);
237
238         // Remove node metadata
239         if (remove_metadata) {
240                 removeNodeMetadata(p);
241         }
242
243         // Set the node on the map
244         // Ignore light (because calling voxalgo::update_lighting_nodes)
245         n.setLight(LIGHTBANK_DAY, 0, m_nodedef);
246         n.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
247         setNode(p, n);
248
249         // Update lighting
250         std::vector<std::pair<v3s16, MapNode> > oldnodes;
251         oldnodes.emplace_back(p, oldnode);
252         voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
253
254         for (auto &modified_block : modified_blocks) {
255                 modified_block.second->expireDayNightDiff();
256         }
257
258         // Report for rollback
259         if(m_gamedef->rollback())
260         {
261                 RollbackNode rollback_newnode(this, p, m_gamedef);
262                 RollbackAction action;
263                 action.setSetNode(p, rollback_oldnode, rollback_newnode);
264                 m_gamedef->rollback()->reportAction(action);
265         }
266
267         /*
268                 Add neighboring liquid nodes and this node to transform queue.
269                 (it's vital for the node itself to get updated last, if it was removed.)
270          */
271
272         for (const v3s16 &dir : g_7dirs) {
273                 v3s16 p2 = p + dir;
274
275                 bool is_valid_position;
276                 MapNode n2 = getNodeNoEx(p2, &is_valid_position);
277                 if(is_valid_position &&
278                                 (m_nodedef->get(n2).isLiquid() ||
279                                 n2.getContent() == CONTENT_AIR))
280                         m_transforming_liquid.push_back(p2);
281         }
282 }
283
284 void Map::removeNodeAndUpdate(v3s16 p,
285                 std::map<v3s16, MapBlock*> &modified_blocks)
286 {
287         addNodeAndUpdate(p, MapNode(CONTENT_AIR), modified_blocks, true);
288 }
289
290 bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
291 {
292         MapEditEvent event;
293         event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
294         event.p = p;
295         event.n = n;
296
297         bool succeeded = true;
298         try{
299                 std::map<v3s16, MapBlock*> modified_blocks;
300                 addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
301
302                 // Copy modified_blocks to event
303                 for (auto &modified_block : modified_blocks) {
304                         event.modified_blocks.insert(modified_block.first);
305                 }
306         }
307         catch(InvalidPositionException &e){
308                 succeeded = false;
309         }
310
311         dispatchEvent(&event);
312
313         return succeeded;
314 }
315
316 bool Map::removeNodeWithEvent(v3s16 p)
317 {
318         MapEditEvent event;
319         event.type = MEET_REMOVENODE;
320         event.p = p;
321
322         bool succeeded = true;
323         try{
324                 std::map<v3s16, MapBlock*> modified_blocks;
325                 removeNodeAndUpdate(p, modified_blocks);
326
327                 // Copy modified_blocks to event
328                 for (auto &modified_block : modified_blocks) {
329                         event.modified_blocks.insert(modified_block.first);
330                 }
331         }
332         catch(InvalidPositionException &e){
333                 succeeded = false;
334         }
335
336         dispatchEvent(&event);
337
338         return succeeded;
339 }
340
341 struct TimeOrderedMapBlock {
342         MapSector *sect;
343         MapBlock *block;
344
345         TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
346                 sect(sect),
347                 block(block)
348         {}
349
350         bool operator<(const TimeOrderedMapBlock &b) const
351         {
352                 return block->getUsageTimer() < b.block->getUsageTimer();
353         };
354 };
355
356 /*
357         Updates usage timers
358 */
359 void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
360                 std::vector<v3s16> *unloaded_blocks)
361 {
362         bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
363
364         // Profile modified reasons
365         Profiler modprofiler;
366
367         std::vector<v2s16> sector_deletion_queue;
368         u32 deleted_blocks_count = 0;
369         u32 saved_blocks_count = 0;
370         u32 block_count_all = 0;
371
372         beginSave();
373
374         // If there is no practical limit, we spare creation of mapblock_queue
375         if (max_loaded_blocks == U32_MAX) {
376                 for (auto &sector_it : m_sectors) {
377                         MapSector *sector = sector_it.second;
378
379                         bool all_blocks_deleted = true;
380
381                         MapBlockVect blocks;
382                         sector->getBlocks(blocks);
383
384                         for (MapBlock *block : blocks) {
385                                 block->incrementUsageTimer(dtime);
386
387                                 if (block->refGet() == 0
388                                                 && block->getUsageTimer() > unload_timeout) {
389                                         v3s16 p = block->getPos();
390
391                                         // Save if modified
392                                         if (block->getModified() != MOD_STATE_CLEAN
393                                                         && save_before_unloading) {
394                                                 modprofiler.add(block->getModifiedReasonString(), 1);
395                                                 if (!saveBlock(block))
396                                                         continue;
397                                                 saved_blocks_count++;
398                                         }
399
400                                         // Delete from memory
401                                         sector->deleteBlock(block);
402
403                                         if (unloaded_blocks)
404                                                 unloaded_blocks->push_back(p);
405
406                                         deleted_blocks_count++;
407                                 } else {
408                                         all_blocks_deleted = false;
409                                         block_count_all++;
410                                 }
411                         }
412
413                         if (all_blocks_deleted) {
414                                 sector_deletion_queue.push_back(sector_it.first);
415                         }
416                 }
417         } else {
418                 std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
419                 for (auto &sector_it : m_sectors) {
420                         MapSector *sector = sector_it.second;
421
422                         MapBlockVect blocks;
423                         sector->getBlocks(blocks);
424
425                         for (MapBlock *block : blocks) {
426                                 block->incrementUsageTimer(dtime);
427                                 mapblock_queue.push(TimeOrderedMapBlock(sector, block));
428                         }
429                 }
430                 block_count_all = mapblock_queue.size();
431                 // Delete old blocks, and blocks over the limit from the memory
432                 while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks
433                                 || mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
434                         TimeOrderedMapBlock b = mapblock_queue.top();
435                         mapblock_queue.pop();
436
437                         MapBlock *block = b.block;
438
439                         if (block->refGet() != 0)
440                                 continue;
441
442                         v3s16 p = block->getPos();
443
444                         // Save if modified
445                         if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
446                                 modprofiler.add(block->getModifiedReasonString(), 1);
447                                 if (!saveBlock(block))
448                                         continue;
449                                 saved_blocks_count++;
450                         }
451
452                         // Delete from memory
453                         b.sect->deleteBlock(block);
454
455                         if (unloaded_blocks)
456                                 unloaded_blocks->push_back(p);
457
458                         deleted_blocks_count++;
459                         block_count_all--;
460                 }
461                 // Delete empty sectors
462                 for (auto &sector_it : m_sectors) {
463                         if (sector_it.second->empty()) {
464                                 sector_deletion_queue.push_back(sector_it.first);
465                         }
466                 }
467         }
468         endSave();
469
470         // Finally delete the empty sectors
471         deleteSectors(sector_deletion_queue);
472
473         if(deleted_blocks_count != 0)
474         {
475                 PrintInfo(infostream); // ServerMap/ClientMap:
476                 infostream<<"Unloaded "<<deleted_blocks_count
477                                 <<" blocks from memory";
478                 if(save_before_unloading)
479                         infostream<<", of which "<<saved_blocks_count<<" were written";
480                 infostream<<", "<<block_count_all<<" blocks in memory";
481                 infostream<<"."<<std::endl;
482                 if(saved_blocks_count != 0){
483                         PrintInfo(infostream); // ServerMap/ClientMap:
484                         infostream<<"Blocks modified by: "<<std::endl;
485                         modprofiler.print(infostream);
486                 }
487         }
488 }
489
490 void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
491 {
492         timerUpdate(0.0, -1.0, 0, unloaded_blocks);
493 }
494
495 void Map::deleteSectors(std::vector<v2s16> &sectorList)
496 {
497         for (v2s16 j : sectorList) {
498                 MapSector *sector = m_sectors[j];
499                 // If sector is in sector cache, remove it from there
500                 if(m_sector_cache == sector)
501                         m_sector_cache = NULL;
502                 // Remove from map and delete
503                 m_sectors.erase(j);
504                 delete sector;
505         }
506 }
507
508 void Map::PrintInfo(std::ostream &out)
509 {
510         out<<"Map: ";
511 }
512
513 #define WATER_DROP_BOOST 4
514
515 enum NeighborType : u8 {
516         NEIGHBOR_UPPER,
517         NEIGHBOR_SAME_LEVEL,
518         NEIGHBOR_LOWER
519 };
520
521 struct NodeNeighbor {
522         MapNode n;
523         NeighborType t;
524         v3s16 p;
525
526         NodeNeighbor()
527                 : n(CONTENT_AIR), t(NEIGHBOR_SAME_LEVEL)
528         { }
529
530         NodeNeighbor(const MapNode &node, NeighborType n_type, const v3s16 &pos)
531                 : n(node),
532                   t(n_type),
533                   p(pos)
534         { }
535 };
536
537 void Map::transforming_liquid_add(v3s16 p) {
538         m_transforming_liquid.push_back(p);
539 }
540
541 void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
542                 ServerEnvironment *env)
543 {
544         u32 loopcount = 0;
545         u32 initial_size = m_transforming_liquid.size();
546
547         /*if(initial_size != 0)
548                 infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
549
550         // list of nodes that due to viscosity have not reached their max level height
551         std::deque<v3s16> must_reflow;
552
553         std::vector<std::pair<v3s16, MapNode> > changed_nodes;
554
555         u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
556         u32 loop_max = liquid_loop_max;
557
558 #if 0
559
560         /* If liquid_loop_max is not keeping up with the queue size increase
561          * loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
562          */
563         if (m_transforming_liquid.size() > loop_max * 2) {
564                 // "Burst" mode
565                 float server_step = g_settings->getFloat("dedicated_server_step");
566                 if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
567                         m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
568         } else {
569                 m_transforming_liquid_loop_count_multiplier = 1.0;
570         }
571
572         loop_max *= m_transforming_liquid_loop_count_multiplier;
573 #endif
574
575         while (m_transforming_liquid.size() != 0)
576         {
577                 // This should be done here so that it is done when continue is used
578                 if (loopcount >= initial_size || loopcount >= loop_max)
579                         break;
580                 loopcount++;
581
582                 /*
583                         Get a queued transforming liquid node
584                 */
585                 v3s16 p0 = m_transforming_liquid.front();
586                 m_transforming_liquid.pop_front();
587
588                 MapNode n0 = getNodeNoEx(p0);
589
590                 /*
591                         Collect information about current node
592                  */
593                 s8 liquid_level = -1;
594                 // The liquid node which will be placed there if
595                 // the liquid flows into this node.
596                 content_t liquid_kind = CONTENT_IGNORE;
597                 // The node which will be placed there if liquid
598                 // can't flow into this node.
599                 content_t floodable_node = CONTENT_AIR;
600                 const ContentFeatures &cf = m_nodedef->get(n0);
601                 LiquidType liquid_type = cf.liquid_type;
602                 switch (liquid_type) {
603                         case LIQUID_SOURCE:
604                                 liquid_level = LIQUID_LEVEL_SOURCE;
605                                 liquid_kind = m_nodedef->getId(cf.liquid_alternative_flowing);
606                                 break;
607                         case LIQUID_FLOWING:
608                                 liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
609                                 liquid_kind = n0.getContent();
610                                 break;
611                         case LIQUID_NONE:
612                                 // if this node is 'floodable', it *could* be transformed
613                                 // into a liquid, otherwise, continue with the next node.
614                                 if (!cf.floodable)
615                                         continue;
616                                 floodable_node = n0.getContent();
617                                 liquid_kind = CONTENT_AIR;
618                                 break;
619                 }
620
621                 /*
622                         Collect information about the environment
623                  */
624                 const v3s16 *dirs = g_6dirs;
625                 NodeNeighbor sources[6]; // surrounding sources
626                 int num_sources = 0;
627                 NodeNeighbor flows[6]; // surrounding flowing liquid nodes
628                 int num_flows = 0;
629                 NodeNeighbor airs[6]; // surrounding air
630                 int num_airs = 0;
631                 NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
632                 int num_neutrals = 0;
633                 bool flowing_down = false;
634                 bool ignored_sources = false;
635                 for (u16 i = 0; i < 6; i++) {
636                         NeighborType nt = NEIGHBOR_SAME_LEVEL;
637                         switch (i) {
638                                 case 1:
639                                         nt = NEIGHBOR_UPPER;
640                                         break;
641                                 case 4:
642                                         nt = NEIGHBOR_LOWER;
643                                         break;
644                                 default:
645                                         break;
646                         }
647                         v3s16 npos = p0 + dirs[i];
648                         NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
649                         const ContentFeatures &cfnb = m_nodedef->get(nb.n);
650                         switch (m_nodedef->get(nb.n.getContent()).liquid_type) {
651                                 case LIQUID_NONE:
652                                         if (cfnb.floodable) {
653                                                 airs[num_airs++] = nb;
654                                                 // if the current node is a water source the neighbor
655                                                 // should be enqueded for transformation regardless of whether the
656                                                 // current node changes or not.
657                                                 if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
658                                                         m_transforming_liquid.push_back(npos);
659                                                 // if the current node happens to be a flowing node, it will start to flow down here.
660                                                 if (nb.t == NEIGHBOR_LOWER)
661                                                         flowing_down = true;
662                                         } else {
663                                                 neutrals[num_neutrals++] = nb;
664                                                 if (nb.n.getContent() == CONTENT_IGNORE) {
665                                                         // If node below is ignore prevent water from
666                                                         // spreading outwards and otherwise prevent from
667                                                         // flowing away as ignore node might be the source
668                                                         if (nb.t == NEIGHBOR_LOWER)
669                                                                 flowing_down = true;
670                                                         else
671                                                                 ignored_sources = true;
672                                                 }
673                                         }
674                                         break;
675                                 case LIQUID_SOURCE:
676                                         // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
677                                         if (liquid_kind == CONTENT_AIR)
678                                                 liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
679                                         if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
680                                                 neutrals[num_neutrals++] = nb;
681                                         } else {
682                                                 // Do not count bottom source, it will screw things up
683                                                 if(dirs[i].Y != -1)
684                                                         sources[num_sources++] = nb;
685                                         }
686                                         break;
687                                 case LIQUID_FLOWING:
688                                         // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
689                                         if (liquid_kind == CONTENT_AIR)
690                                                 liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
691                                         if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
692                                                 neutrals[num_neutrals++] = nb;
693                                         } else {
694                                                 flows[num_flows++] = nb;
695                                                 if (nb.t == NEIGHBOR_LOWER)
696                                                         flowing_down = true;
697                                         }
698                                         break;
699                         }
700                 }
701
702                 /*
703                         decide on the type (and possibly level) of the current node
704                  */
705                 content_t new_node_content;
706                 s8 new_node_level = -1;
707                 s8 max_node_level = -1;
708
709                 u8 range = m_nodedef->get(liquid_kind).liquid_range;
710                 if (range > LIQUID_LEVEL_MAX + 1)
711                         range = LIQUID_LEVEL_MAX + 1;
712
713                 if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
714                         // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
715                         // or the flowing alternative of the first of the surrounding sources (if it's air), so
716                         // it's perfectly safe to use liquid_kind here to determine the new node content.
717                         new_node_content = m_nodedef->getId(m_nodedef->get(liquid_kind).liquid_alternative_source);
718                 } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
719                         // liquid_kind is set properly, see above
720                         max_node_level = new_node_level = LIQUID_LEVEL_MAX;
721                         if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
722                                 new_node_content = liquid_kind;
723                         else
724                                 new_node_content = floodable_node;
725                 } else if (ignored_sources && liquid_level >= 0) {
726                         // Maybe there are neighbouring sources that aren't loaded yet
727                         // so prevent flowing away.
728                         new_node_level = liquid_level;
729                         new_node_content = liquid_kind;
730                 } else {
731                         // no surrounding sources, so get the maximum level that can flow into this node
732                         for (u16 i = 0; i < num_flows; i++) {
733                                 u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
734                                 switch (flows[i].t) {
735                                         case NEIGHBOR_UPPER:
736                                                 if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
737                                                         max_node_level = LIQUID_LEVEL_MAX;
738                                                         if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
739                                                                 max_node_level = nb_liquid_level + WATER_DROP_BOOST;
740                                                 } else if (nb_liquid_level > max_node_level) {
741                                                         max_node_level = nb_liquid_level;
742                                                 }
743                                                 break;
744                                         case NEIGHBOR_LOWER:
745                                                 break;
746                                         case NEIGHBOR_SAME_LEVEL:
747                                                 if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
748                                                                 nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
749                                                         max_node_level = nb_liquid_level - 1;
750                                                 break;
751                                 }
752                         }
753
754                         u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity;
755                         if (viscosity > 1 && max_node_level != liquid_level) {
756                                 // amount to gain, limited by viscosity
757                                 // must be at least 1 in absolute value
758                                 s8 level_inc = max_node_level - liquid_level;
759                                 if (level_inc < -viscosity || level_inc > viscosity)
760                                         new_node_level = liquid_level + level_inc/viscosity;
761                                 else if (level_inc < 0)
762                                         new_node_level = liquid_level - 1;
763                                 else if (level_inc > 0)
764                                         new_node_level = liquid_level + 1;
765                                 if (new_node_level != max_node_level)
766                                         must_reflow.push_back(p0);
767                         } else {
768                                 new_node_level = max_node_level;
769                         }
770
771                         if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
772                                 new_node_content = liquid_kind;
773                         else
774                                 new_node_content = floodable_node;
775
776                 }
777
778                 /*
779                         check if anything has changed. if not, just continue with the next node.
780                  */
781                 if (new_node_content == n0.getContent() &&
782                                 (m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
783                                 ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
784                                 ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
785                                 == flowing_down)))
786                         continue;
787
788
789                 /*
790                         update the current node
791                  */
792                 MapNode n00 = n0;
793                 //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
794                 if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) {
795                         // set level to last 3 bits, flowing down bit to 4th bit
796                         n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
797                 } else {
798                         // set the liquid level and flow bit to 0
799                         n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
800                 }
801
802                 // change the node.
803                 n0.setContent(new_node_content);
804
805                 // on_flood() the node
806                 if (floodable_node != CONTENT_AIR) {
807                         if (env->getScriptIface()->node_on_flood(p0, n00, n0))
808                                 continue;
809                 }
810
811                 // Ignore light (because calling voxalgo::update_lighting_nodes)
812                 n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
813                 n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
814
815                 // Find out whether there is a suspect for this action
816                 std::string suspect;
817                 if (m_gamedef->rollback())
818                         suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
819
820                 if (m_gamedef->rollback() && !suspect.empty()) {
821                         // Blame suspect
822                         RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
823                         // Get old node for rollback
824                         RollbackNode rollback_oldnode(this, p0, m_gamedef);
825                         // Set node
826                         setNode(p0, n0);
827                         // Report
828                         RollbackNode rollback_newnode(this, p0, m_gamedef);
829                         RollbackAction action;
830                         action.setSetNode(p0, rollback_oldnode, rollback_newnode);
831                         m_gamedef->rollback()->reportAction(action);
832                 } else {
833                         // Set node
834                         setNode(p0, n0);
835                 }
836
837                 v3s16 blockpos = getNodeBlockPos(p0);
838                 MapBlock *block = getBlockNoCreateNoEx(blockpos);
839                 if (block != NULL) {
840                         modified_blocks[blockpos] =  block;
841                         changed_nodes.emplace_back(p0, n00);
842                 }
843
844                 /*
845                         enqueue neighbors for update if neccessary
846                  */
847                 switch (m_nodedef->get(n0.getContent()).liquid_type) {
848                         case LIQUID_SOURCE:
849                         case LIQUID_FLOWING:
850                                 // make sure source flows into all neighboring nodes
851                                 for (u16 i = 0; i < num_flows; i++)
852                                         if (flows[i].t != NEIGHBOR_UPPER)
853                                                 m_transforming_liquid.push_back(flows[i].p);
854                                 for (u16 i = 0; i < num_airs; i++)
855                                         if (airs[i].t != NEIGHBOR_UPPER)
856                                                 m_transforming_liquid.push_back(airs[i].p);
857                                 break;
858                         case LIQUID_NONE:
859                                 // this flow has turned to air; neighboring flows might need to do the same
860                                 for (u16 i = 0; i < num_flows; i++)
861                                         m_transforming_liquid.push_back(flows[i].p);
862                                 break;
863                 }
864         }
865         //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
866
867         for (auto &iter : must_reflow)
868                 m_transforming_liquid.push_back(iter);
869
870         voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
871
872
873         /* ----------------------------------------------------------------------
874          * Manage the queue so that it does not grow indefinately
875          */
876         u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
877
878         if (time_until_purge == 0)
879                 return; // Feature disabled
880
881         time_until_purge *= 1000;       // seconds -> milliseconds
882
883         u64 curr_time = porting::getTimeMs();
884         u32 prev_unprocessed = m_unprocessed_count;
885         m_unprocessed_count = m_transforming_liquid.size();
886
887         // if unprocessed block count is decreasing or stable
888         if (m_unprocessed_count <= prev_unprocessed) {
889                 m_queue_size_timer_started = false;
890         } else {
891                 if (!m_queue_size_timer_started)
892                         m_inc_trending_up_start_time = curr_time;
893                 m_queue_size_timer_started = true;
894         }
895
896         // Account for curr_time overflowing
897         if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
898                 m_queue_size_timer_started = false;
899
900         /* If the queue has been growing for more than liquid_queue_purge_time seconds
901          * and the number of unprocessed blocks is still > liquid_loop_max then we
902          * cannot keep up; dump the oldest blocks from the queue so that the queue
903          * has liquid_loop_max items in it
904          */
905         if (m_queue_size_timer_started
906                         && curr_time - m_inc_trending_up_start_time > time_until_purge
907                         && m_unprocessed_count > liquid_loop_max) {
908
909                 size_t dump_qty = m_unprocessed_count - liquid_loop_max;
910
911                 infostream << "transformLiquids(): DUMPING " << dump_qty
912                            << " blocks from the queue" << std::endl;
913
914                 while (dump_qty--)
915                         m_transforming_liquid.pop_front();
916
917                 m_queue_size_timer_started = false; // optimistically assume we can keep up now
918                 m_unprocessed_count = m_transforming_liquid.size();
919         }
920 }
921
922 std::vector<v3s16> Map::findNodesWithMetadata(v3s16 p1, v3s16 p2)
923 {
924         std::vector<v3s16> positions_with_meta;
925
926         sortBoxVerticies(p1, p2);
927         v3s16 bpmin = getNodeBlockPos(p1);
928         v3s16 bpmax = getNodeBlockPos(p2);
929
930         VoxelArea area(p1, p2);
931
932         for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
933         for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
934         for (s16 x = bpmin.X; x <= bpmax.X; x++) {
935                 v3s16 blockpos(x, y, z);
936
937                 MapBlock *block = getBlockNoCreateNoEx(blockpos);
938                 if (!block) {
939                         verbosestream << "Map::getNodeMetadata(): Need to emerge "
940                                 << PP(blockpos) << std::endl;
941                         block = emergeBlock(blockpos, false);
942                 }
943                 if (!block) {
944                         infostream << "WARNING: Map::getNodeMetadata(): Block not found"
945                                 << std::endl;
946                         continue;
947                 }
948
949                 v3s16 p_base = blockpos * MAP_BLOCKSIZE;
950                 std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
951                 for (size_t i = 0; i != keys.size(); i++) {
952                         v3s16 p(keys[i] + p_base);
953                         if (!area.contains(p))
954                                 continue;
955
956                         positions_with_meta.push_back(p);
957                 }
958         }
959
960         return positions_with_meta;
961 }
962
963 NodeMetadata *Map::getNodeMetadata(v3s16 p)
964 {
965         v3s16 blockpos = getNodeBlockPos(p);
966         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
967         MapBlock *block = getBlockNoCreateNoEx(blockpos);
968         if(!block){
969                 infostream<<"Map::getNodeMetadata(): Need to emerge "
970                                 <<PP(blockpos)<<std::endl;
971                 block = emergeBlock(blockpos, false);
972         }
973         if(!block){
974                 warningstream<<"Map::getNodeMetadata(): Block not found"
975                                 <<std::endl;
976                 return NULL;
977         }
978         NodeMetadata *meta = block->m_node_metadata.get(p_rel);
979         return meta;
980 }
981
982 bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
983 {
984         v3s16 blockpos = getNodeBlockPos(p);
985         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
986         MapBlock *block = getBlockNoCreateNoEx(blockpos);
987         if(!block){
988                 infostream<<"Map::setNodeMetadata(): Need to emerge "
989                                 <<PP(blockpos)<<std::endl;
990                 block = emergeBlock(blockpos, false);
991         }
992         if(!block){
993                 warningstream<<"Map::setNodeMetadata(): Block not found"
994                                 <<std::endl;
995                 return false;
996         }
997         block->m_node_metadata.set(p_rel, meta);
998         return true;
999 }
1000
1001 void Map::removeNodeMetadata(v3s16 p)
1002 {
1003         v3s16 blockpos = getNodeBlockPos(p);
1004         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1005         MapBlock *block = getBlockNoCreateNoEx(blockpos);
1006         if(block == NULL)
1007         {
1008                 warningstream<<"Map::removeNodeMetadata(): Block not found"
1009                                 <<std::endl;
1010                 return;
1011         }
1012         block->m_node_metadata.remove(p_rel);
1013 }
1014
1015 NodeTimer Map::getNodeTimer(v3s16 p)
1016 {
1017         v3s16 blockpos = getNodeBlockPos(p);
1018         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1019         MapBlock *block = getBlockNoCreateNoEx(blockpos);
1020         if(!block){
1021                 infostream<<"Map::getNodeTimer(): Need to emerge "
1022                                 <<PP(blockpos)<<std::endl;
1023                 block = emergeBlock(blockpos, false);
1024         }
1025         if(!block){
1026                 warningstream<<"Map::getNodeTimer(): Block not found"
1027                                 <<std::endl;
1028                 return NodeTimer();
1029         }
1030         NodeTimer t = block->m_node_timers.get(p_rel);
1031         NodeTimer nt(t.timeout, t.elapsed, p);
1032         return nt;
1033 }
1034
1035 void Map::setNodeTimer(const NodeTimer &t)
1036 {
1037         v3s16 p = t.position;
1038         v3s16 blockpos = getNodeBlockPos(p);
1039         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1040         MapBlock *block = getBlockNoCreateNoEx(blockpos);
1041         if(!block){
1042                 infostream<<"Map::setNodeTimer(): Need to emerge "
1043                                 <<PP(blockpos)<<std::endl;
1044                 block = emergeBlock(blockpos, false);
1045         }
1046         if(!block){
1047                 warningstream<<"Map::setNodeTimer(): Block not found"
1048                                 <<std::endl;
1049                 return;
1050         }
1051         NodeTimer nt(t.timeout, t.elapsed, p_rel);
1052         block->m_node_timers.set(nt);
1053 }
1054
1055 void Map::removeNodeTimer(v3s16 p)
1056 {
1057         v3s16 blockpos = getNodeBlockPos(p);
1058         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1059         MapBlock *block = getBlockNoCreateNoEx(blockpos);
1060         if(block == NULL)
1061         {
1062                 warningstream<<"Map::removeNodeTimer(): Block not found"
1063                                 <<std::endl;
1064                 return;
1065         }
1066         block->m_node_timers.remove(p_rel);
1067 }
1068
1069 bool Map::isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
1070                 float start_off, float end_off, u32 needed_count)
1071 {
1072         float d0 = (float)BS * p0.getDistanceFrom(p1);
1073         v3s16 u0 = p1 - p0;
1074         v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
1075         uf.normalize();
1076         v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
1077         u32 count = 0;
1078         for(float s=start_off; s<d0+end_off; s+=step){
1079                 v3f pf = p0f + uf * s;
1080                 v3s16 p = floatToInt(pf, BS);
1081                 MapNode n = getNodeNoEx(p);
1082                 const ContentFeatures &f = m_nodedef->get(n);
1083                 if(f.drawtype == NDT_NORMAL){
1084                         // not transparent, see ContentFeature::updateTextures
1085                         count++;
1086                         if(count >= needed_count)
1087                                 return true;
1088                 }
1089                 step *= stepfac;
1090         }
1091         return false;
1092 }
1093
1094 bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) {
1095         v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
1096         cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
1097         float step = BS * 1;
1098         float stepfac = 1.1;
1099         float startoff = BS * 1;
1100         // The occlusion search of 'isOccluded()' must stop short of the target
1101         // point by distance 'endoff' (end offset) to not enter the target mapblock.
1102         // For the 8 mapblock corners 'endoff' must therefore be the maximum diagonal
1103         // of a mapblock, because we must consider all view angles.
1104         // sqrt(1^2 + 1^2 + 1^2) = 1.732
1105         float endoff = -BS * MAP_BLOCKSIZE * 1.732050807569;
1106         s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
1107         // to reduce the likelihood of falsely occluded blocks
1108         // require at least two solid blocks
1109         // this is a HACK, we should think of a more precise algorithm
1110         u32 needed_count = 2;
1111
1112         return (
1113                 // For the central point of the mapblock 'endoff' can be halved
1114                 isOccluded(cam_pos_nodes, cpn,
1115                         step, stepfac, startoff, endoff / 2.0f, needed_count) &&
1116                 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,bs2,bs2),
1117                         step, stepfac, startoff, endoff, needed_count) &&
1118                 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,bs2,-bs2),
1119                         step, stepfac, startoff, endoff, needed_count) &&
1120                 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,-bs2,bs2),
1121                         step, stepfac, startoff, endoff, needed_count) &&
1122                 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,-bs2,-bs2),
1123                         step, stepfac, startoff, endoff, needed_count) &&
1124                 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,bs2,bs2),
1125                         step, stepfac, startoff, endoff, needed_count) &&
1126                 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,bs2,-bs2),
1127                         step, stepfac, startoff, endoff, needed_count) &&
1128                 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,-bs2,bs2),
1129                         step, stepfac, startoff, endoff, needed_count) &&
1130                 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,-bs2,-bs2),
1131                         step, stepfac, startoff, endoff, needed_count));
1132 }
1133
1134 /*
1135         ServerMap
1136 */
1137 ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
1138                 EmergeManager *emerge):
1139         Map(dout_server, gamedef),
1140         settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
1141         m_emerge(emerge)
1142 {
1143         verbosestream<<FUNCTION_NAME<<std::endl;
1144
1145         // Tell the EmergeManager about our MapSettingsManager
1146         emerge->map_settings_mgr = &settings_mgr;
1147
1148         /*
1149                 Try to load map; if not found, create a new one.
1150         */
1151
1152         // Determine which database backend to use
1153         std::string conf_path = savedir + DIR_DELIM + "world.mt";
1154         Settings conf;
1155         bool succeeded = conf.readConfigFile(conf_path.c_str());
1156         if (!succeeded || !conf.exists("backend")) {
1157                 // fall back to sqlite3
1158                 conf.set("backend", "sqlite3");
1159         }
1160         std::string backend = conf.get("backend");
1161         dbase = createDatabase(backend, savedir, conf);
1162
1163         if (!conf.updateConfigFile(conf_path.c_str()))
1164                 errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
1165
1166         m_savedir = savedir;
1167         m_map_saving_enabled = false;
1168
1169         try {
1170                 // If directory exists, check contents and load if possible
1171                 if (fs::PathExists(m_savedir)) {
1172                         // If directory is empty, it is safe to save into it.
1173                         if (fs::GetDirListing(m_savedir).empty()) {
1174                                 infostream<<"ServerMap: Empty save directory is valid."
1175                                                 <<std::endl;
1176                                 m_map_saving_enabled = true;
1177                         }
1178                         else
1179                         {
1180
1181                                 if (settings_mgr.loadMapMeta()) {
1182                                         infostream << "ServerMap: Metadata loaded from "
1183                                                 << savedir << std::endl;
1184                                 } else {
1185                                         infostream << "ServerMap: Metadata could not be loaded "
1186                                                 "from " << savedir << ", assuming valid save "
1187                                                 "directory." << std::endl;
1188                                 }
1189
1190                                 m_map_saving_enabled = true;
1191                                 // Map loaded, not creating new one
1192                                 return;
1193                         }
1194                 }
1195                 // If directory doesn't exist, it is safe to save to it
1196                 else{
1197                         m_map_saving_enabled = true;
1198                 }
1199         }
1200         catch(std::exception &e)
1201         {
1202                 warningstream<<"ServerMap: Failed to load map from "<<savedir
1203                                 <<", exception: "<<e.what()<<std::endl;
1204                 infostream<<"Please remove the map or fix it."<<std::endl;
1205                 warningstream<<"Map saving will be disabled."<<std::endl;
1206         }
1207 }
1208
1209 ServerMap::~ServerMap()
1210 {
1211         verbosestream<<FUNCTION_NAME<<std::endl;
1212
1213         try
1214         {
1215                 if (m_map_saving_enabled) {
1216                         // Save only changed parts
1217                         save(MOD_STATE_WRITE_AT_UNLOAD);
1218                         infostream << "ServerMap: Saved map to " << m_savedir << std::endl;
1219                 } else {
1220                         infostream << "ServerMap: Map not saved" << std::endl;
1221                 }
1222         }
1223         catch(std::exception &e)
1224         {
1225                 infostream<<"ServerMap: Failed to save map to "<<m_savedir
1226                                 <<", exception: "<<e.what()<<std::endl;
1227         }
1228
1229         /*
1230                 Close database if it was opened
1231         */
1232         delete dbase;
1233
1234 #if 0
1235         /*
1236                 Free all MapChunks
1237         */
1238         core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
1239         for(; i.atEnd() == false; i++)
1240         {
1241                 MapChunk *chunk = i.getNode()->getValue();
1242                 delete chunk;
1243         }
1244 #endif
1245 }
1246
1247 MapgenParams *ServerMap::getMapgenParams()
1248 {
1249         // getMapgenParams() should only ever be called after Server is initialized
1250         assert(settings_mgr.mapgen_params != NULL);
1251         return settings_mgr.mapgen_params;
1252 }
1253
1254 u64 ServerMap::getSeed()
1255 {
1256         return getMapgenParams()->seed;
1257 }
1258
1259 s16 ServerMap::getWaterLevel()
1260 {
1261         return getMapgenParams()->water_level;
1262 }
1263
1264 bool ServerMap::saoPositionOverLimit(const v3f &p)
1265 {
1266         return getMapgenParams()->saoPosOverLimit(p);
1267 }
1268
1269 bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
1270 {
1271         const s16 mapgen_limit_bp = rangelim(
1272                 getMapgenParams()->mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) /
1273                 MAP_BLOCKSIZE;
1274         return p.X < -mapgen_limit_bp ||
1275                 p.X >  mapgen_limit_bp ||
1276                 p.Y < -mapgen_limit_bp ||
1277                 p.Y >  mapgen_limit_bp ||
1278                 p.Z < -mapgen_limit_bp ||
1279                 p.Z >  mapgen_limit_bp;
1280 }
1281
1282 bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
1283 {
1284         s16 csize = getMapgenParams()->chunksize;
1285         v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
1286         v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
1287
1288         bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
1289         EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));
1290
1291         v3s16 extra_borders(1, 1, 1);
1292         v3s16 full_bpmin = bpmin - extra_borders;
1293         v3s16 full_bpmax = bpmax + extra_borders;
1294
1295         // Do nothing if not inside mapgen limits (+-1 because of neighbors)
1296         if (blockpos_over_mapgen_limit(full_bpmin) ||
1297                         blockpos_over_mapgen_limit(full_bpmax))
1298                 return false;
1299
1300         data->seed = getSeed();
1301         data->blockpos_min = bpmin;
1302         data->blockpos_max = bpmax;
1303         data->blockpos_requested = blockpos;
1304         data->nodedef = m_nodedef;
1305
1306         /*
1307                 Create the whole area of this and the neighboring blocks
1308         */
1309         for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
1310         for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
1311                 v2s16 sectorpos(x, z);
1312                 // Sector metadata is loaded from disk if not already loaded.
1313                 MapSector *sector = createSector(sectorpos);
1314                 FATAL_ERROR_IF(sector == NULL, "createSector() failed");
1315
1316                 for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
1317                         v3s16 p(x, y, z);
1318
1319                         MapBlock *block = emergeBlock(p, false);
1320                         if (block == NULL) {
1321                                 block = createBlock(p);
1322
1323                                 // Block gets sunlight if this is true.
1324                                 // Refer to the map generator heuristics.
1325                                 bool ug = m_emerge->isBlockUnderground(p);
1326                                 block->setIsUnderground(ug);
1327                         }
1328                 }
1329         }
1330
1331         /*
1332                 Now we have a big empty area.
1333
1334                 Make a ManualMapVoxelManipulator that contains this and the
1335                 neighboring blocks
1336         */
1337
1338         data->vmanip = new MMVManip(this);
1339         data->vmanip->initialEmerge(full_bpmin, full_bpmax);
1340
1341         // Note: we may need this again at some point.
1342 #if 0
1343         // Ensure none of the blocks to be generated were marked as
1344         // containing CONTENT_IGNORE
1345         for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
1346                 for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
1347                         for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
1348                                 core::map<v3s16, u8>::Node *n;
1349                                 n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
1350                                 if (n == NULL)
1351                                         continue;
1352                                 u8 flags = n->getValue();
1353                                 flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
1354                                 n->setValue(flags);
1355                         }
1356                 }
1357         }
1358 #endif
1359
1360         // Data is ready now.
1361         return true;
1362 }
1363
1364 void ServerMap::finishBlockMake(BlockMakeData *data,
1365         std::map<v3s16, MapBlock*> *changed_blocks)
1366 {
1367         v3s16 bpmin = data->blockpos_min;
1368         v3s16 bpmax = data->blockpos_max;
1369
1370         v3s16 extra_borders(1, 1, 1);
1371
1372         bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
1373         EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
1374
1375         /*
1376                 Blit generated stuff to map
1377                 NOTE: blitBackAll adds nearly everything to changed_blocks
1378         */
1379         data->vmanip->blitBackAll(changed_blocks);
1380
1381         EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
1382                 << changed_blocks->size());
1383
1384         /*
1385                 Copy transforming liquid information
1386         */
1387         while (data->transforming_liquid.size()) {
1388                 m_transforming_liquid.push_back(data->transforming_liquid.front());
1389                 data->transforming_liquid.pop_front();
1390         }
1391
1392         for (auto &changed_block : *changed_blocks) {
1393                 MapBlock *block = changed_block.second;
1394                 if (!block)
1395                         continue;
1396                 /*
1397                         Update day/night difference cache of the MapBlocks
1398                 */
1399                 block->expireDayNightDiff();
1400                 /*
1401                         Set block as modified
1402                 */
1403                 block->raiseModified(MOD_STATE_WRITE_NEEDED,
1404                         MOD_REASON_EXPIRE_DAYNIGHTDIFF);
1405         }
1406
1407         /*
1408                 Set central blocks as generated
1409         */
1410         for (s16 x = bpmin.X; x <= bpmax.X; x++)
1411         for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
1412         for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
1413                 MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
1414                 if (!block)
1415                         continue;
1416
1417                 block->setGenerated(true);
1418         }
1419
1420         /*
1421                 Save changed parts of map
1422                 NOTE: Will be saved later.
1423         */
1424         //save(MOD_STATE_WRITE_AT_UNLOAD);
1425 }
1426
1427 MapSector *ServerMap::createSector(v2s16 p2d)
1428 {
1429         /*
1430                 Check if it exists already in memory
1431         */
1432         MapSector *sector = getSectorNoGenerateNoEx(p2d);
1433         if (sector)
1434                 return sector;
1435
1436         /*
1437                 Do not create over max mapgen limit
1438         */
1439         const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
1440         if (p2d.X < -max_limit_bp ||
1441                         p2d.X >  max_limit_bp ||
1442                         p2d.Y < -max_limit_bp ||
1443                         p2d.Y >  max_limit_bp)
1444                 throw InvalidPositionException("createSector(): pos. over max mapgen limit");
1445
1446         /*
1447                 Generate blank sector
1448         */
1449
1450         sector = new MapSector(this, p2d, m_gamedef);
1451
1452         // Sector position on map in nodes
1453         //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
1454
1455         /*
1456                 Insert to container
1457         */
1458         m_sectors[p2d] = sector;
1459
1460         return sector;
1461 }
1462
1463 #if 0
1464 /*
1465         This is a quick-hand function for calling makeBlock().
1466 */
1467 MapBlock * ServerMap::generateBlock(
1468                 v3s16 p,
1469                 std::map<v3s16, MapBlock*> &modified_blocks
1470 )
1471 {
1472         bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
1473
1474         TimeTaker timer("generateBlock");
1475
1476         //MapBlock *block = original_dummy;
1477
1478         v2s16 p2d(p.X, p.Z);
1479         v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
1480
1481         /*
1482                 Do not generate over-limit
1483         */
1484         if(blockpos_over_limit(p))
1485         {
1486                 infostream<<FUNCTION_NAME<<": Block position over limit"<<std::endl;
1487                 throw InvalidPositionException("generateBlock(): pos. over limit");
1488         }
1489
1490         /*
1491                 Create block make data
1492         */
1493         BlockMakeData data;
1494         initBlockMake(&data, p);
1495
1496         /*
1497                 Generate block
1498         */
1499         {
1500                 TimeTaker t("mapgen::make_block()");
1501                 mapgen->makeChunk(&data);
1502                 //mapgen::make_block(&data);
1503
1504                 if(enable_mapgen_debug_info == false)
1505                         t.stop(true); // Hide output
1506         }
1507
1508         /*
1509                 Blit data back on map, update lighting, add mobs and whatever this does
1510         */
1511         finishBlockMake(&data, modified_blocks);
1512
1513         /*
1514                 Get central block
1515         */
1516         MapBlock *block = getBlockNoCreateNoEx(p);
1517
1518 #if 0
1519         /*
1520                 Check result
1521         */
1522         if(block)
1523         {
1524                 bool erroneus_content = false;
1525                 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
1526                 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
1527                 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
1528                 {
1529                         v3s16 p(x0,y0,z0);
1530                         MapNode n = block->getNode(p);
1531                         if(n.getContent() == CONTENT_IGNORE)
1532                         {
1533                                 infostream<<"CONTENT_IGNORE at "
1534                                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1535                                                 <<std::endl;
1536                                 erroneus_content = true;
1537                                 assert(0);
1538                         }
1539                 }
1540                 if(erroneus_content)
1541                 {
1542                         assert(0);
1543                 }
1544         }
1545 #endif
1546
1547 #if 0
1548         /*
1549                 Generate a completely empty block
1550         */
1551         if(block)
1552         {
1553                 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
1554                 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
1555                 {
1556                         for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
1557                         {
1558                                 MapNode n;
1559                                 n.setContent(CONTENT_AIR);
1560                                 block->setNode(v3s16(x0,y0,z0), n);
1561                         }
1562                 }
1563         }
1564 #endif
1565
1566         if(enable_mapgen_debug_info == false)
1567                 timer.stop(true); // Hide output
1568
1569         return block;
1570 }
1571 #endif
1572
1573 MapBlock * ServerMap::createBlock(v3s16 p)
1574 {
1575         /*
1576                 Do not create over max mapgen limit
1577         */
1578         if (blockpos_over_max_limit(p))
1579                 throw InvalidPositionException("createBlock(): pos. over max mapgen limit");
1580
1581         v2s16 p2d(p.X, p.Z);
1582         s16 block_y = p.Y;
1583         /*
1584                 This will create or load a sector if not found in memory.
1585                 If block exists on disk, it will be loaded.
1586
1587                 NOTE: On old save formats, this will be slow, as it generates
1588                       lighting on blocks for them.
1589         */
1590         MapSector *sector;
1591         try {
1592                 sector = createSector(p2d);
1593         } catch (InvalidPositionException &e) {
1594                 infostream<<"createBlock: createSector() failed"<<std::endl;
1595                 throw e;
1596         }
1597
1598         /*
1599                 Try to get a block from the sector
1600         */
1601
1602         MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
1603         if (block) {
1604                 if(block->isDummy())
1605                         block->unDummify();
1606                 return block;
1607         }
1608         // Create blank
1609         block = sector->createBlankBlock(block_y);
1610
1611         return block;
1612 }
1613
1614 MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
1615 {
1616         {
1617                 MapBlock *block = getBlockNoCreateNoEx(p);
1618                 if (block && !block->isDummy())
1619                         return block;
1620         }
1621
1622         {
1623                 MapBlock *block = loadBlock(p);
1624                 if(block)
1625                         return block;
1626         }
1627
1628         if (create_blank) {
1629                 MapSector *sector = createSector(v2s16(p.X, p.Z));
1630                 MapBlock *block = sector->createBlankBlock(p.Y);
1631
1632                 return block;
1633         }
1634
1635         return NULL;
1636 }
1637
1638 MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
1639 {
1640         MapBlock *block = getBlockNoCreateNoEx(p3d);
1641         if (block == NULL)
1642                 m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false);
1643
1644         return block;
1645 }
1646
1647 // N.B.  This requires no synchronization, since data will not be modified unless
1648 // the VoxelManipulator being updated belongs to the same thread.
1649 void ServerMap::updateVManip(v3s16 pos)
1650 {
1651         Mapgen *mg = m_emerge->getCurrentMapgen();
1652         if (!mg)
1653                 return;
1654
1655         MMVManip *vm = mg->vm;
1656         if (!vm)
1657                 return;
1658
1659         if (!vm->m_area.contains(pos))
1660                 return;
1661
1662         s32 idx = vm->m_area.index(pos);
1663         vm->m_data[idx] = getNodeNoEx(pos);
1664         vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
1665
1666         vm->m_is_dirty = true;
1667 }
1668
1669 s16 ServerMap::findGroundLevel(v2s16 p2d)
1670 {
1671 #if 0
1672         /*
1673                 Uh, just do something random...
1674         */
1675         // Find existing map from top to down
1676         s16 max=63;
1677         s16 min=-64;
1678         v3s16 p(p2d.X, max, p2d.Y);
1679         for(; p.Y>min; p.Y--)
1680         {
1681                 MapNode n = getNodeNoEx(p);
1682                 if(n.getContent() != CONTENT_IGNORE)
1683                         break;
1684         }
1685         if(p.Y == min)
1686                 goto plan_b;
1687         // If this node is not air, go to plan b
1688         if(getNodeNoEx(p).getContent() != CONTENT_AIR)
1689                 goto plan_b;
1690         // Search existing walkable and return it
1691         for(; p.Y>min; p.Y--)
1692         {
1693                 MapNode n = getNodeNoEx(p);
1694                 if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
1695                         return p.Y;
1696         }
1697
1698         // Move to plan b
1699 plan_b:
1700 #endif
1701
1702         /*
1703                 Determine from map generator noise functions
1704         */
1705
1706         s16 level = m_emerge->getGroundLevelAtPoint(p2d);
1707         return level;
1708
1709         //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
1710         //return (s16)level;
1711 }
1712
1713 bool ServerMap::loadFromFolders() {
1714         if (!dbase->initialized() &&
1715                         !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
1716                 return true;
1717         return false;
1718 }
1719
1720 void ServerMap::createDirs(std::string path)
1721 {
1722         if (!fs::CreateAllDirs(path)) {
1723                 m_dout<<"ServerMap: Failed to create directory "
1724                                 <<"\""<<path<<"\""<<std::endl;
1725                 throw BaseException("ServerMap failed to create directory");
1726         }
1727 }
1728
1729 std::string ServerMap::getSectorDir(v2s16 pos, int layout)
1730 {
1731         char cc[9];
1732         switch(layout)
1733         {
1734                 case 1:
1735                         snprintf(cc, 9, "%.4x%.4x",
1736                                 (unsigned int) pos.X & 0xffff,
1737                                 (unsigned int) pos.Y & 0xffff);
1738
1739                         return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
1740                 case 2:
1741                         snprintf(cc, 9, (std::string("%.3x") + DIR_DELIM + "%.3x").c_str(),
1742                                 (unsigned int) pos.X & 0xfff,
1743                                 (unsigned int) pos.Y & 0xfff);
1744
1745                         return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
1746                 default:
1747                         assert(false);
1748                         return "";
1749         }
1750 }
1751
1752 v2s16 ServerMap::getSectorPos(const std::string &dirname)
1753 {
1754         unsigned int x = 0, y = 0;
1755         int r;
1756         std::string component;
1757         fs::RemoveLastPathComponent(dirname, &component, 1);
1758         if(component.size() == 8)
1759         {
1760                 // Old layout
1761                 r = sscanf(component.c_str(), "%4x%4x", &x, &y);
1762         }
1763         else if(component.size() == 3)
1764         {
1765                 // New layout
1766                 fs::RemoveLastPathComponent(dirname, &component, 2);
1767                 r = sscanf(component.c_str(), (std::string("%3x") + DIR_DELIM + "%3x").c_str(), &x, &y);
1768                 // Sign-extend the 12 bit values up to 16 bits...
1769                 if(x & 0x800) x |= 0xF000;
1770                 if(y & 0x800) y |= 0xF000;
1771         }
1772         else
1773         {
1774                 r = -1;
1775         }
1776
1777         FATAL_ERROR_IF(r != 2, "getSectorPos()");
1778         v2s16 pos((s16)x, (s16)y);
1779         return pos;
1780 }
1781
1782 v3s16 ServerMap::getBlockPos(const std::string &sectordir, const std::string &blockfile)
1783 {
1784         v2s16 p2d = getSectorPos(sectordir);
1785
1786         if(blockfile.size() != 4){
1787                 throw InvalidFilenameException("Invalid block filename");
1788         }
1789         unsigned int y;
1790         int r = sscanf(blockfile.c_str(), "%4x", &y);
1791         if(r != 1)
1792                 throw InvalidFilenameException("Invalid block filename");
1793         return v3s16(p2d.X, y, p2d.Y);
1794 }
1795
1796 std::string ServerMap::getBlockFilename(v3s16 p)
1797 {
1798         char cc[5];
1799         snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
1800         return cc;
1801 }
1802
1803 void ServerMap::save(ModifiedState save_level)
1804 {
1805         if (!m_map_saving_enabled) {
1806                 warningstream<<"Not saving map, saving disabled."<<std::endl;
1807                 return;
1808         }
1809
1810         if(save_level == MOD_STATE_CLEAN)
1811                 infostream<<"ServerMap: Saving whole map, this can take time."
1812                                 <<std::endl;
1813
1814         if (m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
1815                 if (settings_mgr.saveMapMeta())
1816                         m_map_metadata_changed = false;
1817         }
1818
1819         // Profile modified reasons
1820         Profiler modprofiler;
1821
1822         u32 block_count = 0;
1823         u32 block_count_all = 0; // Number of blocks in memory
1824
1825         // Don't do anything with sqlite unless something is really saved
1826         bool save_started = false;
1827
1828         for (auto &sector_it : m_sectors) {
1829                 MapSector *sector = sector_it.second;
1830
1831                 MapBlockVect blocks;
1832                 sector->getBlocks(blocks);
1833
1834                 for (MapBlock *block : blocks) {
1835                         block_count_all++;
1836
1837                         if(block->getModified() >= (u32)save_level) {
1838                                 // Lazy beginSave()
1839                                 if(!save_started) {
1840                                         beginSave();
1841                                         save_started = true;
1842                                 }
1843
1844                                 modprofiler.add(block->getModifiedReasonString(), 1);
1845
1846                                 saveBlock(block);
1847                                 block_count++;
1848                         }
1849                 }
1850         }
1851
1852         if(save_started)
1853                 endSave();
1854
1855         /*
1856                 Only print if something happened or saved whole map
1857         */
1858         if(save_level == MOD_STATE_CLEAN
1859                         || block_count != 0) {
1860                 infostream<<"ServerMap: Written: "
1861                                 <<block_count<<" block files"
1862                                 <<", "<<block_count_all<<" blocks in memory."
1863                                 <<std::endl;
1864                 PrintInfo(infostream); // ServerMap/ClientMap:
1865                 infostream<<"Blocks modified by: "<<std::endl;
1866                 modprofiler.print(infostream);
1867         }
1868 }
1869
1870 void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
1871 {
1872         if (loadFromFolders()) {
1873                 errorstream << "Map::listAllLoadableBlocks(): Result will be missing "
1874                                 << "all blocks that are stored in flat files." << std::endl;
1875         }
1876         dbase->listAllLoadableBlocks(dst);
1877 }
1878
1879 void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
1880 {
1881         for (auto &sector_it : m_sectors) {
1882                 MapSector *sector = sector_it.second;
1883
1884                 MapBlockVect blocks;
1885                 sector->getBlocks(blocks);
1886
1887                 for (MapBlock *block : blocks) {
1888                         v3s16 p = block->getPos();
1889                         dst.push_back(p);
1890                 }
1891         }
1892 }
1893
1894 MapDatabase *ServerMap::createDatabase(
1895         const std::string &name,
1896         const std::string &savedir,
1897         Settings &conf)
1898 {
1899         if (name == "sqlite3")
1900                 return new MapDatabaseSQLite3(savedir);
1901         if (name == "dummy")
1902                 return new Database_Dummy();
1903         #if USE_LEVELDB
1904         if (name == "leveldb")
1905                 return new Database_LevelDB(savedir);
1906         #endif
1907         #if USE_REDIS
1908         if (name == "redis")
1909                 return new Database_Redis(conf);
1910         #endif
1911         #if USE_POSTGRESQL
1912         if (name == "postgresql") {
1913                 std::string connect_string;
1914                 conf.getNoEx("pgsql_connection", connect_string);
1915                 return new MapDatabasePostgreSQL(connect_string);
1916         }
1917         #endif
1918
1919         throw BaseException(std::string("Database backend ") + name + " not supported.");
1920 }
1921
1922 void ServerMap::beginSave()
1923 {
1924         dbase->beginSave();
1925 }
1926
1927 void ServerMap::endSave()
1928 {
1929         dbase->endSave();
1930 }
1931
1932 bool ServerMap::saveBlock(MapBlock *block)
1933 {
1934         return saveBlock(block, dbase);
1935 }
1936
1937 bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db)
1938 {
1939         v3s16 p3d = block->getPos();
1940
1941         // Dummy blocks are not written
1942         if (block->isDummy()) {
1943                 warningstream << "saveBlock: Not writing dummy block "
1944                         << PP(p3d) << std::endl;
1945                 return true;
1946         }
1947
1948         // Format used for writing
1949         u8 version = SER_FMT_VER_HIGHEST_WRITE;
1950
1951         /*
1952                 [0] u8 serialization version
1953                 [1] data
1954         */
1955         std::ostringstream o(std::ios_base::binary);
1956         o.write((char*) &version, 1);
1957         block->serialize(o, version, true);
1958
1959         bool ret = db->saveBlock(p3d, o.str());
1960         if (ret) {
1961                 // We just wrote it to the disk so clear modified flag
1962                 block->resetModified();
1963         }
1964         return ret;
1965 }
1966
1967 void ServerMap::loadBlock(const std::string &sectordir, const std::string &blockfile,
1968                 MapSector *sector, bool save_after_load)
1969 {
1970         std::string fullpath = sectordir + DIR_DELIM + blockfile;
1971         try {
1972                 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
1973                 if (!is.good())
1974                         throw FileNotGoodException("Cannot open block file");
1975
1976                 v3s16 p3d = getBlockPos(sectordir, blockfile);
1977                 v2s16 p2d(p3d.X, p3d.Z);
1978
1979                 assert(sector->getPos() == p2d);
1980
1981                 u8 version = SER_FMT_VER_INVALID;
1982                 is.read((char*)&version, 1);
1983
1984                 if(is.fail())
1985                         throw SerializationError("ServerMap::loadBlock(): Failed"
1986                                         " to read MapBlock version");
1987
1988                 /*u32 block_size = MapBlock::serializedLength(version);
1989                 SharedBuffer<u8> data(block_size);
1990                 is.read((char*)*data, block_size);*/
1991
1992                 // This will always return a sector because we're the server
1993                 //MapSector *sector = emergeSector(p2d);
1994
1995                 MapBlock *block = NULL;
1996                 bool created_new = false;
1997                 block = sector->getBlockNoCreateNoEx(p3d.Y);
1998                 if(block == NULL)
1999                 {
2000                         block = sector->createBlankBlockNoInsert(p3d.Y);
2001                         created_new = true;
2002                 }
2003
2004                 // Read basic data
2005                 block->deSerialize(is, version, true);
2006
2007                 // If it's a new block, insert it to the map
2008                 if (created_new) {
2009                         sector->insertBlock(block);
2010                         ReflowScan scanner(this, m_emerge->ndef);
2011                         scanner.scan(block, &m_transforming_liquid);
2012                 }
2013
2014                 /*
2015                         Save blocks loaded in old format in new format
2016                 */
2017
2018                 if(version < SER_FMT_VER_HIGHEST_WRITE || save_after_load)
2019                 {
2020                         saveBlock(block);
2021
2022                         // Should be in database now, so delete the old file
2023                         fs::RecursiveDelete(fullpath);
2024                 }
2025
2026                 // We just loaded it from the disk, so it's up-to-date.
2027                 block->resetModified();
2028
2029         }
2030         catch(SerializationError &e)
2031         {
2032                 warningstream<<"Invalid block data on disk "
2033                                 <<"fullpath="<<fullpath
2034                                 <<" (SerializationError). "
2035                                 <<"what()="<<e.what()
2036                                 <<std::endl;
2037                                 // Ignoring. A new one will be generated.
2038                 abort();
2039
2040                 // TODO: Backup file; name is in fullpath.
2041         }
2042 }
2043
2044 void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
2045 {
2046         try {
2047                 std::istringstream is(*blob, std::ios_base::binary);
2048
2049                 u8 version = SER_FMT_VER_INVALID;
2050                 is.read((char*)&version, 1);
2051
2052                 if(is.fail())
2053                         throw SerializationError("ServerMap::loadBlock(): Failed"
2054                                         " to read MapBlock version");
2055
2056                 MapBlock *block = NULL;
2057                 bool created_new = false;
2058                 block = sector->getBlockNoCreateNoEx(p3d.Y);
2059                 if(block == NULL)
2060                 {
2061                         block = sector->createBlankBlockNoInsert(p3d.Y);
2062                         created_new = true;
2063                 }
2064
2065                 // Read basic data
2066                 block->deSerialize(is, version, true);
2067
2068                 // If it's a new block, insert it to the map
2069                 if (created_new) {
2070                         sector->insertBlock(block);
2071                         ReflowScan scanner(this, m_emerge->ndef);
2072                         scanner.scan(block, &m_transforming_liquid);
2073                 }
2074
2075                 /*
2076                         Save blocks loaded in old format in new format
2077                 */
2078
2079                 //if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
2080                 // Only save if asked to; no need to update version
2081                 if(save_after_load)
2082                         saveBlock(block);
2083
2084                 // We just loaded it from, so it's up-to-date.
2085                 block->resetModified();
2086         }
2087         catch(SerializationError &e)
2088         {
2089                 errorstream<<"Invalid block data in database"
2090                                 <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
2091                                 <<" (SerializationError): "<<e.what()<<std::endl;
2092
2093                 // TODO: Block should be marked as invalid in memory so that it is
2094                 // not touched but the game can run
2095
2096                 if(g_settings->getBool("ignore_world_load_errors")){
2097                         errorstream<<"Ignoring block load error. Duck and cover! "
2098                                         <<"(ignore_world_load_errors)"<<std::endl;
2099                 } else {
2100                         throw SerializationError("Invalid block data in database");
2101                 }
2102         }
2103 }
2104
2105 MapBlock* ServerMap::loadBlock(v3s16 blockpos)
2106 {
2107         bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);
2108
2109         v2s16 p2d(blockpos.X, blockpos.Z);
2110
2111         std::string ret;
2112         dbase->loadBlock(blockpos, &ret);
2113         if (!ret.empty()) {
2114                 loadBlock(&ret, blockpos, createSector(p2d), false);
2115         } else {
2116                 // Not found in database, try the files
2117
2118                 // The directory layout we're going to load from.
2119                 //  1 - original sectors/xxxxzzzz/
2120                 //  2 - new sectors2/xxx/zzz/
2121                 //  If we load from anything but the latest structure, we will
2122                 //  immediately save to the new one, and remove the old.
2123                 std::string sectordir1 = getSectorDir(p2d, 1);
2124                 std::string sectordir;
2125                 if (fs::PathExists(sectordir1)) {
2126                         sectordir = sectordir1;
2127                 } else {
2128                         sectordir = getSectorDir(p2d, 2);
2129                 }
2130
2131                 /*
2132                 Make sure sector is loaded
2133                  */
2134
2135                 MapSector *sector = getSectorNoGenerateNoEx(p2d);
2136
2137                 /*
2138                 Make sure file exists
2139                  */
2140
2141                 std::string blockfilename = getBlockFilename(blockpos);
2142                 if (!fs::PathExists(sectordir + DIR_DELIM + blockfilename))
2143                         return NULL;
2144
2145                 /*
2146                 Load block and save it to the database
2147                  */
2148                 loadBlock(sectordir, blockfilename, sector, true);
2149         }
2150
2151         MapBlock *block = getBlockNoCreateNoEx(blockpos);
2152         if (created_new && (block != NULL)) {
2153                 std::map<v3s16, MapBlock*> modified_blocks;
2154                 // Fix lighting if necessary
2155                 voxalgo::update_block_border_lighting(this, block, modified_blocks);
2156                 if (!modified_blocks.empty()) {
2157                         //Modified lighting, send event
2158                         MapEditEvent event;
2159                         event.type = MEET_OTHER;
2160                         std::map<v3s16, MapBlock *>::iterator it;
2161                         for (it = modified_blocks.begin();
2162                                         it != modified_blocks.end(); ++it)
2163                                 event.modified_blocks.insert(it->first);
2164                         dispatchEvent(&event);
2165                 }
2166         }
2167         return block;
2168 }
2169
2170 bool ServerMap::deleteBlock(v3s16 blockpos)
2171 {
2172         if (!dbase->deleteBlock(blockpos))
2173                 return false;
2174
2175         MapBlock *block = getBlockNoCreateNoEx(blockpos);
2176         if (block) {
2177                 v2s16 p2d(blockpos.X, blockpos.Z);
2178                 MapSector *sector = getSectorNoGenerateNoEx(p2d);
2179                 if (!sector)
2180                         return false;
2181                 sector->deleteBlock(block);
2182         }
2183
2184         return true;
2185 }
2186
2187 void ServerMap::PrintInfo(std::ostream &out)
2188 {
2189         out<<"ServerMap: ";
2190 }
2191
2192 bool ServerMap::repairBlockLight(v3s16 blockpos,
2193         std::map<v3s16, MapBlock *> *modified_blocks)
2194 {
2195         MapBlock *block = emergeBlock(blockpos, false);
2196         if (!block || !block->isGenerated())
2197                 return false;
2198         voxalgo::repair_block_light(this, block, modified_blocks);
2199         return true;
2200 }
2201
2202 MMVManip::MMVManip(Map *map):
2203                 VoxelManipulator(),
2204                 m_map(map)
2205 {
2206 }
2207
2208 void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
2209         bool load_if_inexistent)
2210 {
2211         TimeTaker timer1("initialEmerge", &emerge_time);
2212
2213         // Units of these are MapBlocks
2214         v3s16 p_min = blockpos_min;
2215         v3s16 p_max = blockpos_max;
2216
2217         VoxelArea block_area_nodes
2218                         (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
2219
2220         u32 size_MB = block_area_nodes.getVolume()*4/1000000;
2221         if(size_MB >= 1)
2222         {
2223                 infostream<<"initialEmerge: area: ";
2224                 block_area_nodes.print(infostream);
2225                 infostream<<" ("<<size_MB<<"MB)";
2226                 infostream<<std::endl;
2227         }
2228
2229         addArea(block_area_nodes);
2230
2231         for(s32 z=p_min.Z; z<=p_max.Z; z++)
2232         for(s32 y=p_min.Y; y<=p_max.Y; y++)
2233         for(s32 x=p_min.X; x<=p_max.X; x++)
2234         {
2235                 u8 flags = 0;
2236                 MapBlock *block;
2237                 v3s16 p(x,y,z);
2238                 std::map<v3s16, u8>::iterator n;
2239                 n = m_loaded_blocks.find(p);
2240                 if(n != m_loaded_blocks.end())
2241                         continue;
2242
2243                 bool block_data_inexistent = false;
2244                 try
2245                 {
2246                         TimeTaker timer1("emerge load", &emerge_load_time);
2247
2248                         block = m_map->getBlockNoCreate(p);
2249                         if(block->isDummy())
2250                                 block_data_inexistent = true;
2251                         else
2252                                 block->copyTo(*this);
2253                 }
2254                 catch(InvalidPositionException &e)
2255                 {
2256                         block_data_inexistent = true;
2257                 }
2258
2259                 if(block_data_inexistent)
2260                 {
2261
2262                         if (load_if_inexistent && !blockpos_over_max_limit(p)) {
2263                                 ServerMap *svrmap = (ServerMap *)m_map;
2264                                 block = svrmap->emergeBlock(p, false);
2265                                 if (block == NULL)
2266                                         block = svrmap->createBlock(p);
2267                                 block->copyTo(*this);
2268                         } else {
2269                                 flags |= VMANIP_BLOCK_DATA_INEXIST;
2270
2271                                 /*
2272                                         Mark area inexistent
2273                                 */
2274                                 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
2275                                 // Fill with VOXELFLAG_NO_DATA
2276                                 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
2277                                 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
2278                                 {
2279                                         s32 i = m_area.index(a.MinEdge.X,y,z);
2280                                         memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
2281                                 }
2282                         }
2283                 }
2284                 /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
2285                 {
2286                         // Mark that block was loaded as blank
2287                         flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
2288                 }*/
2289
2290                 m_loaded_blocks[p] = flags;
2291         }
2292
2293         m_is_dirty = false;
2294 }
2295
2296 void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
2297         bool overwrite_generated)
2298 {
2299         if(m_area.getExtent() == v3s16(0,0,0))
2300                 return;
2301
2302         /*
2303                 Copy data of all blocks
2304         */
2305         for (auto &loaded_block : m_loaded_blocks) {
2306                 v3s16 p = loaded_block.first;
2307                 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
2308                 bool existed = !(loaded_block.second & VMANIP_BLOCK_DATA_INEXIST);
2309                 if (!existed || (block == NULL) ||
2310                         (!overwrite_generated && block->isGenerated()))
2311                         continue;
2312
2313                 block->copyFrom(*this);
2314                 block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_VMANIP);
2315
2316                 if(modified_blocks)
2317                         (*modified_blocks)[p] = block;
2318         }
2319 }
2320
2321 //END