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Liquids: Flow into and destroy 'floodable' nodes
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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "map.h"
21 #include "mapsector.h"
22 #include "mapblock.h"
23 #include "filesys.h"
24 #include "voxel.h"
25 #include "porting.h"
26 #include "serialization.h"
27 #include "nodemetadata.h"
28 #include "settings.h"
29 #include "log.h"
30 #include "profiler.h"
31 #include "nodedef.h"
32 #include "gamedef.h"
33 #include "util/directiontables.h"
34 #include "util/mathconstants.h"
35 #include "rollback_interface.h"
36 #include "environment.h"
37 #include "emerge.h"
38 #include "mapgen_v6.h"
39 #include "mg_biome.h"
40 #include "config.h"
41 #include "server.h"
42 #include "database.h"
43 #include "database-dummy.h"
44 #include "database-sqlite3.h"
45 #include <deque>
46 #include <queue>
47 #if USE_LEVELDB
48 #include "database-leveldb.h"
49 #endif
50 #if USE_REDIS
51 #include "database-redis.h"
52 #endif
53
54 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
55
56
57 /*
58         Map
59 */
60
61 Map::Map(std::ostream &dout, IGameDef *gamedef):
62         m_dout(dout),
63         m_gamedef(gamedef),
64         m_sector_cache(NULL),
65         m_transforming_liquid_loop_count_multiplier(1.0f),
66         m_unprocessed_count(0),
67         m_inc_trending_up_start_time(0),
68         m_queue_size_timer_started(false)
69 {
70 }
71
72 Map::~Map()
73 {
74         /*
75                 Free all MapSectors
76         */
77         for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
78                 i != m_sectors.end(); ++i)
79         {
80                 delete i->second;
81         }
82 }
83
84 void Map::addEventReceiver(MapEventReceiver *event_receiver)
85 {
86         m_event_receivers.insert(event_receiver);
87 }
88
89 void Map::removeEventReceiver(MapEventReceiver *event_receiver)
90 {
91         m_event_receivers.erase(event_receiver);
92 }
93
94 void Map::dispatchEvent(MapEditEvent *event)
95 {
96         for(std::set<MapEventReceiver*>::iterator
97                         i = m_event_receivers.begin();
98                         i != m_event_receivers.end(); ++i)
99         {
100                 (*i)->onMapEditEvent(event);
101         }
102 }
103
104 MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
105 {
106         if(m_sector_cache != NULL && p == m_sector_cache_p){
107                 MapSector * sector = m_sector_cache;
108                 return sector;
109         }
110
111         std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
112
113         if(n == m_sectors.end())
114                 return NULL;
115
116         MapSector *sector = n->second;
117
118         // Cache the last result
119         m_sector_cache_p = p;
120         m_sector_cache = sector;
121
122         return sector;
123 }
124
125 MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
126 {
127         return getSectorNoGenerateNoExNoLock(p);
128 }
129
130 MapSector * Map::getSectorNoGenerate(v2s16 p)
131 {
132         MapSector *sector = getSectorNoGenerateNoEx(p);
133         if(sector == NULL)
134                 throw InvalidPositionException();
135
136         return sector;
137 }
138
139 MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
140 {
141         v2s16 p2d(p3d.X, p3d.Z);
142         MapSector * sector = getSectorNoGenerateNoEx(p2d);
143         if(sector == NULL)
144                 return NULL;
145         MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
146         return block;
147 }
148
149 MapBlock * Map::getBlockNoCreate(v3s16 p3d)
150 {
151         MapBlock *block = getBlockNoCreateNoEx(p3d);
152         if(block == NULL)
153                 throw InvalidPositionException();
154         return block;
155 }
156
157 bool Map::isNodeUnderground(v3s16 p)
158 {
159         v3s16 blockpos = getNodeBlockPos(p);
160         try{
161                 MapBlock * block = getBlockNoCreate(blockpos);
162                 return block->getIsUnderground();
163         }
164         catch(InvalidPositionException &e)
165         {
166                 return false;
167         }
168 }
169
170 bool Map::isValidPosition(v3s16 p)
171 {
172         v3s16 blockpos = getNodeBlockPos(p);
173         MapBlock *block = getBlockNoCreate(blockpos);
174         return (block != NULL);
175 }
176
177 // Returns a CONTENT_IGNORE node if not found
178 MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
179 {
180         v3s16 blockpos = getNodeBlockPos(p);
181         MapBlock *block = getBlockNoCreateNoEx(blockpos);
182         if (block == NULL) {
183                 if (is_valid_position != NULL)
184                         *is_valid_position = false;
185                 return MapNode(CONTENT_IGNORE);
186         }
187
188         v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
189         bool is_valid_p;
190         MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
191         if (is_valid_position != NULL)
192                 *is_valid_position = is_valid_p;
193         return node;
194 }
195
196 #if 0
197 // Deprecated
198 // throws InvalidPositionException if not found
199 // TODO: Now this is deprecated, getNodeNoEx should be renamed
200 MapNode Map::getNode(v3s16 p)
201 {
202         v3s16 blockpos = getNodeBlockPos(p);
203         MapBlock *block = getBlockNoCreateNoEx(blockpos);
204         if (block == NULL)
205                 throw InvalidPositionException();
206         v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
207         bool is_valid_position;
208         MapNode node = block->getNodeNoCheck(relpos, &is_valid_position);
209         if (!is_valid_position)
210                 throw InvalidPositionException();
211         return node;
212 }
213 #endif
214
215 // throws InvalidPositionException if not found
216 void Map::setNode(v3s16 p, MapNode & n)
217 {
218         v3s16 blockpos = getNodeBlockPos(p);
219         MapBlock *block = getBlockNoCreate(blockpos);
220         v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
221         // Never allow placing CONTENT_IGNORE, it fucks up stuff
222         if(n.getContent() == CONTENT_IGNORE){
223                 bool temp_bool;
224                 errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
225                                 <<" while trying to replace \""
226                                 <<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos, &temp_bool)).name
227                                 <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
228                 debug_stacks_print_to(infostream);
229                 return;
230         }
231         block->setNodeNoCheck(relpos, n);
232 }
233
234
235 /*
236         Goes recursively through the neighbours of the node.
237
238         Alters only transparent nodes.
239
240         If the lighting of the neighbour is lower than the lighting of
241         the node was (before changing it to 0 at the step before), the
242         lighting of the neighbour is set to 0 and then the same stuff
243         repeats for the neighbour.
244
245         The ending nodes of the routine are stored in light_sources.
246         This is useful when a light is removed. In such case, this
247         routine can be called for the light node and then again for
248         light_sources to re-light the area without the removed light.
249
250         values of from_nodes are lighting values.
251 */
252 void Map::unspreadLight(enum LightBank bank,
253                 std::map<v3s16, u8> & from_nodes,
254                 std::set<v3s16> & light_sources,
255                 std::map<v3s16, MapBlock*>  & modified_blocks)
256 {
257         INodeDefManager *nodemgr = m_gamedef->ndef();
258
259         v3s16 dirs[6] = {
260                 v3s16(0,0,1), // back
261                 v3s16(0,1,0), // top
262                 v3s16(1,0,0), // right
263                 v3s16(0,0,-1), // front
264                 v3s16(0,-1,0), // bottom
265                 v3s16(-1,0,0), // left
266         };
267
268         if(from_nodes.empty())
269                 return;
270
271         u32 blockchangecount = 0;
272
273         std::map<v3s16, u8> unlighted_nodes;
274
275         /*
276                 Initialize block cache
277         */
278         v3s16 blockpos_last;
279         MapBlock *block = NULL;
280         // Cache this a bit, too
281         bool block_checked_in_modified = false;
282
283         for(std::map<v3s16, u8>::iterator j = from_nodes.begin();
284                 j != from_nodes.end(); ++j)
285         {
286                 v3s16 pos = j->first;
287                 v3s16 blockpos = getNodeBlockPos(pos);
288
289                 // Only fetch a new block if the block position has changed
290                 try{
291                         if(block == NULL || blockpos != blockpos_last){
292                                 block = getBlockNoCreate(blockpos);
293                                 blockpos_last = blockpos;
294
295                                 block_checked_in_modified = false;
296                                 blockchangecount++;
297                         }
298                 }
299                 catch(InvalidPositionException &e)
300                 {
301                         continue;
302                 }
303
304                 if(block->isDummy())
305                         continue;
306
307                 // Calculate relative position in block
308                 //v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
309
310                 // Get node straight from the block
311                 //MapNode n = block->getNode(relpos);
312
313                 u8 oldlight = j->second;
314
315                 // Loop through 6 neighbors
316                 for(u16 i=0; i<6; i++)
317                 {
318                         // Get the position of the neighbor node
319                         v3s16 n2pos = pos + dirs[i];
320
321                         // Get the block where the node is located
322                         v3s16 blockpos, relpos;
323                         getNodeBlockPosWithOffset(n2pos, blockpos, relpos);
324
325                         // Only fetch a new block if the block position has changed
326                         try {
327                                 if(block == NULL || blockpos != blockpos_last){
328                                         block = getBlockNoCreate(blockpos);
329                                         blockpos_last = blockpos;
330
331                                         block_checked_in_modified = false;
332                                         blockchangecount++;
333                                 }
334                         }
335                         catch(InvalidPositionException &e) {
336                                 continue;
337                         }
338
339                         // Get node straight from the block
340                         bool is_valid_position;
341                         MapNode n2 = block->getNode(relpos, &is_valid_position);
342                         if (!is_valid_position)
343                                 continue;
344
345                         bool changed = false;
346
347                         //TODO: Optimize output by optimizing light_sources?
348
349                         /*
350                                 If the neighbor is dimmer than what was specified
351                                 as oldlight (the light of the previous node)
352                         */
353                         if(n2.getLight(bank, nodemgr) < oldlight)
354                         {
355                                 /*
356                                         And the neighbor is transparent and it has some light
357                                 */
358                                 if(nodemgr->get(n2).light_propagates
359                                                 && n2.getLight(bank, nodemgr) != 0)
360                                 {
361                                         /*
362                                                 Set light to 0 and add to queue
363                                         */
364
365                                         u8 current_light = n2.getLight(bank, nodemgr);
366                                         n2.setLight(bank, 0, nodemgr);
367                                         block->setNode(relpos, n2);
368
369                                         unlighted_nodes[n2pos] = current_light;
370                                         changed = true;
371
372                                         /*
373                                                 Remove from light_sources if it is there
374                                                 NOTE: This doesn't happen nearly at all
375                                         */
376                                         /*if(light_sources.find(n2pos))
377                                         {
378                                                 infostream<<"Removed from light_sources"<<std::endl;
379                                                 light_sources.remove(n2pos);
380                                         }*/
381                                 }
382
383                                 /*// DEBUG
384                                 if(light_sources.find(n2pos) != NULL)
385                                         light_sources.remove(n2pos);*/
386                         }
387                         else{
388                                 light_sources.insert(n2pos);
389                         }
390
391                         // Add to modified_blocks
392                         if(changed == true && block_checked_in_modified == false)
393                         {
394                                 // If the block is not found in modified_blocks, add.
395                                 if(modified_blocks.find(blockpos) == modified_blocks.end())
396                                 {
397                                         modified_blocks[blockpos] = block;
398                                 }
399                                 block_checked_in_modified = true;
400                         }
401                 }
402         }
403
404         /*infostream<<"unspreadLight(): Changed block "
405         <<blockchangecount<<" times"
406         <<" for "<<from_nodes.size()<<" nodes"
407         <<std::endl;*/
408
409         if(!unlighted_nodes.empty())
410                 unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
411 }
412
413 /*
414         A single-node wrapper of the above
415 */
416 void Map::unLightNeighbors(enum LightBank bank,
417                 v3s16 pos, u8 lightwas,
418                 std::set<v3s16> & light_sources,
419                 std::map<v3s16, MapBlock*>  & modified_blocks)
420 {
421         std::map<v3s16, u8> from_nodes;
422         from_nodes[pos] = lightwas;
423
424         unspreadLight(bank, from_nodes, light_sources, modified_blocks);
425 }
426
427 /*
428         Lights neighbors of from_nodes, collects all them and then
429         goes on recursively.
430 */
431 void Map::spreadLight(enum LightBank bank,
432                 std::set<v3s16> & from_nodes,
433                 std::map<v3s16, MapBlock*> & modified_blocks)
434 {
435         INodeDefManager *nodemgr = m_gamedef->ndef();
436
437         const v3s16 dirs[6] = {
438                 v3s16(0,0,1), // back
439                 v3s16(0,1,0), // top
440                 v3s16(1,0,0), // right
441                 v3s16(0,0,-1), // front
442                 v3s16(0,-1,0), // bottom
443                 v3s16(-1,0,0), // left
444         };
445
446         if(from_nodes.empty())
447                 return;
448
449         u32 blockchangecount = 0;
450
451         std::set<v3s16> lighted_nodes;
452
453         /*
454                 Initialize block cache
455         */
456         v3s16 blockpos_last;
457         MapBlock *block = NULL;
458                 // Cache this a bit, too
459         bool block_checked_in_modified = false;
460
461         for(std::set<v3s16>::iterator j = from_nodes.begin();
462                 j != from_nodes.end(); ++j)
463         {
464                 v3s16 pos = *j;
465                 v3s16 blockpos, relpos;
466
467                 getNodeBlockPosWithOffset(pos, blockpos, relpos);
468
469                 // Only fetch a new block if the block position has changed
470                 try {
471                         if(block == NULL || blockpos != blockpos_last){
472                                 block = getBlockNoCreate(blockpos);
473                                 blockpos_last = blockpos;
474
475                                 block_checked_in_modified = false;
476                                 blockchangecount++;
477                         }
478                 }
479                 catch(InvalidPositionException &e) {
480                         continue;
481                 }
482
483                 if(block->isDummy())
484                         continue;
485
486                 // Get node straight from the block
487                 bool is_valid_position;
488                 MapNode n = block->getNode(relpos, &is_valid_position);
489
490                 u8 oldlight = is_valid_position ? n.getLight(bank, nodemgr) : 0;
491                 u8 newlight = diminish_light(oldlight);
492
493                 // Loop through 6 neighbors
494                 for(u16 i=0; i<6; i++){
495                         // Get the position of the neighbor node
496                         v3s16 n2pos = pos + dirs[i];
497
498                         // Get the block where the node is located
499                         v3s16 blockpos, relpos;
500                         getNodeBlockPosWithOffset(n2pos, blockpos, relpos);
501
502                         // Only fetch a new block if the block position has changed
503                         try {
504                                 if(block == NULL || blockpos != blockpos_last){
505                                         block = getBlockNoCreate(blockpos);
506                                         blockpos_last = blockpos;
507
508                                         block_checked_in_modified = false;
509                                         blockchangecount++;
510                                 }
511                         }
512                         catch(InvalidPositionException &e) {
513                                 continue;
514                         }
515
516                         // Get node straight from the block
517                         MapNode n2 = block->getNode(relpos, &is_valid_position);
518                         if (!is_valid_position)
519                                 continue;
520
521                         bool changed = false;
522                         /*
523                                 If the neighbor is brighter than the current node,
524                                 add to list (it will light up this node on its turn)
525                         */
526                         if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
527                         {
528                                 lighted_nodes.insert(n2pos);
529                                 changed = true;
530                         }
531                         /*
532                                 If the neighbor is dimmer than how much light this node
533                                 would spread on it, add to list
534                         */
535                         if(n2.getLight(bank, nodemgr) < newlight)
536                         {
537                                 if(nodemgr->get(n2).light_propagates)
538                                 {
539                                         n2.setLight(bank, newlight, nodemgr);
540                                         block->setNode(relpos, n2);
541                                         lighted_nodes.insert(n2pos);
542                                         changed = true;
543                                 }
544                         }
545
546                         // Add to modified_blocks
547                         if(changed == true && block_checked_in_modified == false)
548                         {
549                                 // If the block is not found in modified_blocks, add.
550                                 if(modified_blocks.find(blockpos) == modified_blocks.end())
551                                 {
552                                         modified_blocks[blockpos] = block;
553                                 }
554                                 block_checked_in_modified = true;
555                         }
556                 }
557         }
558
559         /*infostream<<"spreadLight(): Changed block "
560                         <<blockchangecount<<" times"
561                         <<" for "<<from_nodes.size()<<" nodes"
562                         <<std::endl;*/
563
564         if(!lighted_nodes.empty())
565                 spreadLight(bank, lighted_nodes, modified_blocks);
566 }
567
568 /*
569         A single-node source variation of the above.
570 */
571 void Map::lightNeighbors(enum LightBank bank,
572                 v3s16 pos,
573                 std::map<v3s16, MapBlock*> & modified_blocks)
574 {
575         std::set<v3s16> from_nodes;
576         from_nodes.insert(pos);
577         spreadLight(bank, from_nodes, modified_blocks);
578 }
579
580 v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
581 {
582         INodeDefManager *nodemgr = m_gamedef->ndef();
583
584         v3s16 dirs[6] = {
585                 v3s16(0,0,1), // back
586                 v3s16(0,1,0), // top
587                 v3s16(1,0,0), // right
588                 v3s16(0,0,-1), // front
589                 v3s16(0,-1,0), // bottom
590                 v3s16(-1,0,0), // left
591         };
592
593         u8 brightest_light = 0;
594         v3s16 brightest_pos(0,0,0);
595         bool found_something = false;
596
597         // Loop through 6 neighbors
598         for(u16 i=0; i<6; i++){
599                 // Get the position of the neighbor node
600                 v3s16 n2pos = p + dirs[i];
601                 MapNode n2;
602                 bool is_valid_position;
603                 n2 = getNodeNoEx(n2pos, &is_valid_position);
604                 if (!is_valid_position)
605                         continue;
606
607                 if(n2.getLight(bank, nodemgr) > brightest_light || found_something == false){
608                         brightest_light = n2.getLight(bank, nodemgr);
609                         brightest_pos = n2pos;
610                         found_something = true;
611                 }
612         }
613
614         if(found_something == false)
615                 throw InvalidPositionException();
616
617         return brightest_pos;
618 }
619
620 /*
621         Propagates sunlight down from a node.
622         Starting point gets sunlight.
623
624         Returns the lowest y value of where the sunlight went.
625
626         Mud is turned into grass in where the sunlight stops.
627 */
628 s16 Map::propagateSunlight(v3s16 start,
629                 std::map<v3s16, MapBlock*> & modified_blocks)
630 {
631         INodeDefManager *nodemgr = m_gamedef->ndef();
632
633         s16 y = start.Y;
634         for(; ; y--)
635         {
636                 v3s16 pos(start.X, y, start.Z);
637
638                 v3s16 blockpos = getNodeBlockPos(pos);
639                 MapBlock *block;
640                 try{
641                         block = getBlockNoCreate(blockpos);
642                 }
643                 catch(InvalidPositionException &e)
644                 {
645                         break;
646                 }
647
648                 v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
649                 bool is_valid_position;
650                 MapNode n = block->getNode(relpos, &is_valid_position);
651                 if (!is_valid_position)
652                         break;
653
654                 if(nodemgr->get(n).sunlight_propagates)
655                 {
656                         n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
657                         block->setNode(relpos, n);
658
659                         modified_blocks[blockpos] = block;
660                 }
661                 else
662                 {
663                         // Sunlight goes no further
664                         break;
665                 }
666         }
667         return y + 1;
668 }
669
670 void Map::updateLighting(enum LightBank bank,
671                 std::map<v3s16, MapBlock*> & a_blocks,
672                 std::map<v3s16, MapBlock*> & modified_blocks)
673 {
674         INodeDefManager *nodemgr = m_gamedef->ndef();
675
676         /*m_dout<<"Map::updateLighting(): "
677                         <<a_blocks.size()<<" blocks."<<std::endl;*/
678
679         //TimeTaker timer("updateLighting");
680
681         // For debugging
682         //bool debug=true;
683         //u32 count_was = modified_blocks.size();
684
685         //std::map<v3s16, MapBlock*> blocks_to_update;
686
687         std::set<v3s16> light_sources;
688
689         std::map<v3s16, u8> unlight_from;
690
691         int num_bottom_invalid = 0;
692
693         {
694         //TimeTaker t("first stuff");
695
696         for(std::map<v3s16, MapBlock*>::iterator i = a_blocks.begin();
697                 i != a_blocks.end(); ++i)
698         {
699                 MapBlock *block = i->second;
700
701                 for(;;)
702                 {
703                         // Don't bother with dummy blocks.
704                         if(block->isDummy())
705                                 break;
706
707                         v3s16 pos = block->getPos();
708                         v3s16 posnodes = block->getPosRelative();
709                         modified_blocks[pos] = block;
710                         //blocks_to_update[pos] = block;
711
712                         /*
713                                 Clear all light from block
714                         */
715                         for(s16 z=0; z<MAP_BLOCKSIZE; z++)
716                         for(s16 x=0; x<MAP_BLOCKSIZE; x++)
717                         for(s16 y=0; y<MAP_BLOCKSIZE; y++)
718                         {
719                                 v3s16 p(x,y,z);
720                                 bool is_valid_position;
721                                 MapNode n = block->getNode(p, &is_valid_position);
722                                 if (!is_valid_position) {
723                                         /* This would happen when dealing with a
724                                            dummy block.
725                                         */
726                                         infostream<<"updateLighting(): InvalidPositionException"
727                                                         <<std::endl;
728                                         continue;
729                                 }
730                                 u8 oldlight = n.getLight(bank, nodemgr);
731                                 n.setLight(bank, 0, nodemgr);
732                                 block->setNode(p, n);
733
734                                 // If node sources light, add to list
735                                 u8 source = nodemgr->get(n).light_source;
736                                 if(source != 0)
737                                         light_sources.insert(p + posnodes);
738
739                                 // Collect borders for unlighting
740                                 if((x==0 || x == MAP_BLOCKSIZE-1
741                                                 || y==0 || y == MAP_BLOCKSIZE-1
742                                                 || z==0 || z == MAP_BLOCKSIZE-1)
743                                                 && oldlight != 0)
744                                 {
745                                         v3s16 p_map = p + posnodes;
746                                         unlight_from[p_map] = oldlight;
747                                 }
748
749
750                         }
751
752                         if(bank == LIGHTBANK_DAY)
753                         {
754                                 bool bottom_valid = block->propagateSunlight(light_sources);
755
756                                 if(!bottom_valid)
757                                         num_bottom_invalid++;
758
759                                 // If bottom is valid, we're done.
760                                 if(bottom_valid)
761                                         break;
762                         }
763                         else if(bank == LIGHTBANK_NIGHT)
764                         {
765                                 // For night lighting, sunlight is not propagated
766                                 break;
767                         }
768                         else
769                         {
770                                 assert("Invalid lighting bank" == NULL);
771                         }
772
773                         /*infostream<<"Bottom for sunlight-propagated block ("
774                                         <<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
775                                         <<std::endl;*/
776
777                         // Bottom sunlight is not valid; get the block and loop to it
778
779                         pos.Y--;
780                         try{
781                                 block = getBlockNoCreate(pos);
782                         }
783                         catch(InvalidPositionException &e)
784                         {
785                                 FATAL_ERROR("Invalid position");
786                         }
787
788                 }
789         }
790
791         }
792
793         /*
794                 Enable this to disable proper lighting for speeding up map
795                 generation for testing or whatever
796         */
797 #if 0
798         //if(g_settings->get(""))
799         {
800                 core::map<v3s16, MapBlock*>::Iterator i;
801                 i = blocks_to_update.getIterator();
802                 for(; i.atEnd() == false; i++)
803                 {
804                         MapBlock *block = i.getNode()->getValue();
805                         v3s16 p = block->getPos();
806                         block->setLightingExpired(false);
807                 }
808                 return;
809         }
810 #endif
811
812 #if 1
813         {
814                 //TimeTaker timer("unspreadLight");
815                 unspreadLight(bank, unlight_from, light_sources, modified_blocks);
816         }
817
818         /*if(debug)
819         {
820                 u32 diff = modified_blocks.size() - count_was;
821                 count_was = modified_blocks.size();
822                 infostream<<"unspreadLight modified "<<diff<<std::endl;
823         }*/
824
825         {
826                 //TimeTaker timer("spreadLight");
827                 spreadLight(bank, light_sources, modified_blocks);
828         }
829
830         /*if(debug)
831         {
832                 u32 diff = modified_blocks.size() - count_was;
833                 count_was = modified_blocks.size();
834                 infostream<<"spreadLight modified "<<diff<<std::endl;
835         }*/
836 #endif
837
838 #if 0
839         {
840                 //MapVoxelManipulator vmanip(this);
841
842                 // Make a manual voxel manipulator and load all the blocks
843                 // that touch the requested blocks
844                 ManualMapVoxelManipulator vmanip(this);
845
846                 {
847                 //TimeTaker timer("initialEmerge");
848
849                 core::map<v3s16, MapBlock*>::Iterator i;
850                 i = blocks_to_update.getIterator();
851                 for(; i.atEnd() == false; i++)
852                 {
853                         MapBlock *block = i.getNode()->getValue();
854                         v3s16 p = block->getPos();
855
856                         // Add all surrounding blocks
857                         vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
858
859                         /*
860                                 Add all surrounding blocks that have up-to-date lighting
861                                 NOTE: This doesn't quite do the job (not everything
862                                           appropriate is lighted)
863                         */
864                         /*for(s16 z=-1; z<=1; z++)
865                         for(s16 y=-1; y<=1; y++)
866                         for(s16 x=-1; x<=1; x++)
867                         {
868                                 v3s16 p2 = p + v3s16(x,y,z);
869                                 MapBlock *block = getBlockNoCreateNoEx(p2);
870                                 if(block == NULL)
871                                         continue;
872                                 if(block->isDummy())
873                                         continue;
874                                 if(block->getLightingExpired())
875                                         continue;
876                                 vmanip.initialEmerge(p2, p2);
877                         }*/
878
879                         // Lighting of block will be updated completely
880                         block->setLightingExpired(false);
881                 }
882                 }
883
884                 {
885                         //TimeTaker timer("unSpreadLight");
886                         vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr);
887                 }
888                 {
889                         //TimeTaker timer("spreadLight");
890                         vmanip.spreadLight(bank, light_sources, nodemgr);
891                 }
892                 {
893                         //TimeTaker timer("blitBack");
894                         vmanip.blitBack(modified_blocks);
895                 }
896                 /*infostream<<"emerge_time="<<emerge_time<<std::endl;
897                 emerge_time = 0;*/
898         }
899 #endif
900
901         //m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
902 }
903
904 void Map::updateLighting(std::map<v3s16, MapBlock*> & a_blocks,
905                 std::map<v3s16, MapBlock*> & modified_blocks)
906 {
907         updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
908         updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
909
910         /*
911                 Update information about whether day and night light differ
912         */
913         for(std::map<v3s16, MapBlock*>::iterator
914                         i = modified_blocks.begin();
915                         i != modified_blocks.end(); ++i)
916         {
917                 MapBlock *block = i->second;
918                 block->expireDayNightDiff();
919         }
920 }
921
922 /*
923 */
924 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
925                 std::map<v3s16, MapBlock*> &modified_blocks,
926                 bool remove_metadata)
927 {
928         INodeDefManager *ndef = m_gamedef->ndef();
929
930         /*PrintInfo(m_dout);
931         m_dout<<"Map::addNodeAndUpdate(): p=("
932                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
933
934         /*
935                 From this node to nodes underneath:
936                 If lighting is sunlight (1.0), unlight neighbours and
937                 set lighting to 0.
938                 Else discontinue.
939         */
940
941         v3s16 toppos = p + v3s16(0,1,0);
942         //v3s16 bottompos = p + v3s16(0,-1,0);
943
944         bool node_under_sunlight = true;
945         std::set<v3s16> light_sources;
946
947         /*
948                 Collect old node for rollback
949         */
950         RollbackNode rollback_oldnode(this, p, m_gamedef);
951
952         /*
953                 If there is a node at top and it doesn't have sunlight,
954                 there has not been any sunlight going down.
955
956                 Otherwise there probably is.
957         */
958
959         bool is_valid_position;
960         MapNode topnode = getNodeNoEx(toppos, &is_valid_position);
961
962         if(is_valid_position && topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
963                 node_under_sunlight = false;
964
965         /*
966                 Remove all light that has come out of this node
967         */
968
969         enum LightBank banks[] =
970         {
971                 LIGHTBANK_DAY,
972                 LIGHTBANK_NIGHT
973         };
974         for(s32 i=0; i<2; i++)
975         {
976                 enum LightBank bank = banks[i];
977
978                 u8 lightwas = getNodeNoEx(p).getLight(bank, ndef);
979
980                 // Add the block of the added node to modified_blocks
981                 v3s16 blockpos = getNodeBlockPos(p);
982                 MapBlock * block = getBlockNoCreate(blockpos);
983                 assert(block != NULL);
984                 modified_blocks[blockpos] = block;
985
986                 assert(isValidPosition(p));
987
988                 // Unlight neighbours of node.
989                 // This means setting light of all consequent dimmer nodes
990                 // to 0.
991                 // This also collects the nodes at the border which will spread
992                 // light again into this.
993                 unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
994
995                 n.setLight(bank, 0, ndef);
996         }
997
998         /*
999                 If node lets sunlight through and is under sunlight, it has
1000                 sunlight too.
1001         */
1002         if(node_under_sunlight && ndef->get(n).sunlight_propagates)
1003         {
1004                 n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
1005         }
1006
1007         /*
1008                 Remove node metadata
1009         */
1010         if (remove_metadata) {
1011                 removeNodeMetadata(p);
1012         }
1013
1014         /*
1015                 Set the node on the map
1016         */
1017
1018         setNode(p, n);
1019
1020         /*
1021                 If node is under sunlight and doesn't let sunlight through,
1022                 take all sunlighted nodes under it and clear light from them
1023                 and from where the light has been spread.
1024                 TODO: This could be optimized by mass-unlighting instead
1025                           of looping
1026         */
1027         if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
1028         {
1029                 s16 y = p.Y - 1;
1030                 for(;; y--){
1031                         //m_dout<<"y="<<y<<std::endl;
1032                         v3s16 n2pos(p.X, y, p.Z);
1033
1034                         MapNode n2;
1035
1036                         n2 = getNodeNoEx(n2pos, &is_valid_position);
1037                         if (!is_valid_position)
1038                                 break;
1039
1040                         if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
1041                         {
1042                                 unLightNeighbors(LIGHTBANK_DAY,
1043                                                 n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
1044                                                 light_sources, modified_blocks);
1045                                 n2.setLight(LIGHTBANK_DAY, 0, ndef);
1046                                 setNode(n2pos, n2);
1047                         }
1048                         else
1049                                 break;
1050                 }
1051         }
1052
1053         for(s32 i=0; i<2; i++)
1054         {
1055                 enum LightBank bank = banks[i];
1056
1057                 /*
1058                         Spread light from all nodes that might be capable of doing so
1059                 */
1060                 spreadLight(bank, light_sources, modified_blocks);
1061         }
1062
1063         /*
1064                 Update information about whether day and night light differ
1065         */
1066         for(std::map<v3s16, MapBlock*>::iterator
1067                         i = modified_blocks.begin();
1068                         i != modified_blocks.end(); ++i)
1069         {
1070                 i->second->expireDayNightDiff();
1071         }
1072
1073         /*
1074                 Report for rollback
1075         */
1076         if(m_gamedef->rollback())
1077         {
1078                 RollbackNode rollback_newnode(this, p, m_gamedef);
1079                 RollbackAction action;
1080                 action.setSetNode(p, rollback_oldnode, rollback_newnode);
1081                 m_gamedef->rollback()->reportAction(action);
1082         }
1083
1084         /*
1085                 Add neighboring liquid nodes and the node itself if it is
1086                 liquid (=water node was added) to transform queue.
1087         */
1088         v3s16 dirs[7] = {
1089                 v3s16(0,0,0), // self
1090                 v3s16(0,0,1), // back
1091                 v3s16(0,1,0), // top
1092                 v3s16(1,0,0), // right
1093                 v3s16(0,0,-1), // front
1094                 v3s16(0,-1,0), // bottom
1095                 v3s16(-1,0,0), // left
1096         };
1097         for(u16 i=0; i<7; i++)
1098         {
1099                 v3s16 p2 = p + dirs[i];
1100
1101                 MapNode n2 = getNodeNoEx(p2, &is_valid_position);
1102                 if(is_valid_position
1103                                 && (ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR))
1104                 {
1105                         m_transforming_liquid.push_back(p2);
1106                 }
1107         }
1108 }
1109
1110 /*
1111 */
1112 void Map::removeNodeAndUpdate(v3s16 p,
1113                 std::map<v3s16, MapBlock*> &modified_blocks)
1114 {
1115         INodeDefManager *ndef = m_gamedef->ndef();
1116
1117         /*PrintInfo(m_dout);
1118         m_dout<<"Map::removeNodeAndUpdate(): p=("
1119                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
1120
1121         bool node_under_sunlight = true;
1122
1123         v3s16 toppos = p + v3s16(0,1,0);
1124
1125         // Node will be replaced with this
1126         content_t replace_material = CONTENT_AIR;
1127
1128         /*
1129                 Collect old node for rollback
1130         */
1131         RollbackNode rollback_oldnode(this, p, m_gamedef);
1132
1133         /*
1134                 If there is a node at top and it doesn't have sunlight,
1135                 there will be no sunlight going down.
1136         */
1137         bool is_valid_position;
1138         MapNode topnode = getNodeNoEx(toppos, &is_valid_position);
1139
1140         if(is_valid_position && topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
1141                 node_under_sunlight = false;
1142
1143         std::set<v3s16> light_sources;
1144
1145         enum LightBank banks[] =
1146         {
1147                 LIGHTBANK_DAY,
1148                 LIGHTBANK_NIGHT
1149         };
1150         for(s32 i=0; i<2; i++)
1151         {
1152                 enum LightBank bank = banks[i];
1153
1154                 /*
1155                         Unlight neighbors (in case the node is a light source)
1156                 */
1157                 unLightNeighbors(bank, p,
1158                                 getNodeNoEx(p).getLight(bank, ndef),
1159                                 light_sources, modified_blocks);
1160         }
1161
1162         /*
1163                 Remove node metadata
1164         */
1165
1166         removeNodeMetadata(p);
1167
1168         /*
1169                 Remove the node.
1170                 This also clears the lighting.
1171         */
1172
1173         MapNode n(replace_material);
1174         setNode(p, n);
1175
1176         for(s32 i=0; i<2; i++)
1177         {
1178                 enum LightBank bank = banks[i];
1179
1180                 /*
1181                         Recalculate lighting
1182                 */
1183                 spreadLight(bank, light_sources, modified_blocks);
1184         }
1185
1186         // Add the block of the removed node to modified_blocks
1187         v3s16 blockpos = getNodeBlockPos(p);
1188         MapBlock * block = getBlockNoCreate(blockpos);
1189         assert(block != NULL);
1190         modified_blocks[blockpos] = block;
1191
1192         /*
1193                 If the removed node was under sunlight, propagate the
1194                 sunlight down from it and then light all neighbors
1195                 of the propagated blocks.
1196         */
1197         if(node_under_sunlight)
1198         {
1199                 s16 ybottom = propagateSunlight(p, modified_blocks);
1200                 /*m_dout<<"Node was under sunlight. "
1201                                 "Propagating sunlight";
1202                 m_dout<<" -> ybottom="<<ybottom<<std::endl;*/
1203                 s16 y = p.Y;
1204                 for(; y >= ybottom; y--)
1205                 {
1206                         v3s16 p2(p.X, y, p.Z);
1207                         /*m_dout<<"lighting neighbors of node ("
1208                                         <<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
1209                                         <<std::endl;*/
1210                         lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
1211                 }
1212         }
1213         else
1214         {
1215                 // Set the lighting of this node to 0
1216                 // TODO: Is this needed? Lighting is cleared up there already.
1217                 MapNode n = getNodeNoEx(p, &is_valid_position);
1218                 if (is_valid_position) {
1219                         n.setLight(LIGHTBANK_DAY, 0, ndef);
1220                         setNode(p, n);
1221                 } else {
1222                         FATAL_ERROR("Invalid position");
1223                 }
1224         }
1225
1226         for(s32 i=0; i<2; i++)
1227         {
1228                 enum LightBank bank = banks[i];
1229
1230                 // Get the brightest neighbour node and propagate light from it
1231                 v3s16 n2p = getBrightestNeighbour(bank, p);
1232                 try{
1233                         //MapNode n2 = getNode(n2p);
1234                         lightNeighbors(bank, n2p, modified_blocks);
1235                 }
1236                 catch(InvalidPositionException &e)
1237                 {
1238                 }
1239         }
1240
1241         /*
1242                 Update information about whether day and night light differ
1243         */
1244         for(std::map<v3s16, MapBlock*>::iterator
1245                         i = modified_blocks.begin();
1246                         i != modified_blocks.end(); ++i)
1247         {
1248                 i->second->expireDayNightDiff();
1249         }
1250
1251         /*
1252                 Report for rollback
1253         */
1254         if(m_gamedef->rollback())
1255         {
1256                 RollbackNode rollback_newnode(this, p, m_gamedef);
1257                 RollbackAction action;
1258                 action.setSetNode(p, rollback_oldnode, rollback_newnode);
1259                 m_gamedef->rollback()->reportAction(action);
1260         }
1261
1262         /*
1263                 Add neighboring liquid nodes and this node to transform queue.
1264                 (it's vital for the node itself to get updated last.)
1265         */
1266         v3s16 dirs[7] = {
1267                 v3s16(0,0,1), // back
1268                 v3s16(0,1,0), // top
1269                 v3s16(1,0,0), // right
1270                 v3s16(0,0,-1), // front
1271                 v3s16(0,-1,0), // bottom
1272                 v3s16(-1,0,0), // left
1273                 v3s16(0,0,0), // self
1274         };
1275         for(u16 i=0; i<7; i++)
1276         {
1277                 v3s16 p2 = p + dirs[i];
1278
1279                 bool is_position_valid;
1280                 MapNode n2 = getNodeNoEx(p2, &is_position_valid);
1281                 if (is_position_valid
1282                                 && (ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR))
1283                 {
1284                         m_transforming_liquid.push_back(p2);
1285                 }
1286         }
1287 }
1288
1289 bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
1290 {
1291         MapEditEvent event;
1292         event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
1293         event.p = p;
1294         event.n = n;
1295
1296         bool succeeded = true;
1297         try{
1298                 std::map<v3s16, MapBlock*> modified_blocks;
1299                 addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1300
1301                 // Copy modified_blocks to event
1302                 for(std::map<v3s16, MapBlock*>::iterator
1303                                 i = modified_blocks.begin();
1304                                 i != modified_blocks.end(); ++i)
1305                 {
1306                         event.modified_blocks.insert(i->first);
1307                 }
1308         }
1309         catch(InvalidPositionException &e){
1310                 succeeded = false;
1311         }
1312
1313         dispatchEvent(&event);
1314
1315         return succeeded;
1316 }
1317
1318 bool Map::removeNodeWithEvent(v3s16 p)
1319 {
1320         MapEditEvent event;
1321         event.type = MEET_REMOVENODE;
1322         event.p = p;
1323
1324         bool succeeded = true;
1325         try{
1326                 std::map<v3s16, MapBlock*> modified_blocks;
1327                 removeNodeAndUpdate(p, modified_blocks);
1328
1329                 // Copy modified_blocks to event
1330                 for(std::map<v3s16, MapBlock*>::iterator
1331                                 i = modified_blocks.begin();
1332                                 i != modified_blocks.end(); ++i)
1333                 {
1334                         event.modified_blocks.insert(i->first);
1335                 }
1336         }
1337         catch(InvalidPositionException &e){
1338                 succeeded = false;
1339         }
1340
1341         dispatchEvent(&event);
1342
1343         return succeeded;
1344 }
1345
1346 bool Map::getDayNightDiff(v3s16 blockpos)
1347 {
1348         try{
1349                 v3s16 p = blockpos + v3s16(0,0,0);
1350                 MapBlock *b = getBlockNoCreate(p);
1351                 if(b->getDayNightDiff())
1352                         return true;
1353         }
1354         catch(InvalidPositionException &e){}
1355         // Leading edges
1356         try{
1357                 v3s16 p = blockpos + v3s16(-1,0,0);
1358                 MapBlock *b = getBlockNoCreate(p);
1359                 if(b->getDayNightDiff())
1360                         return true;
1361         }
1362         catch(InvalidPositionException &e){}
1363         try{
1364                 v3s16 p = blockpos + v3s16(0,-1,0);
1365                 MapBlock *b = getBlockNoCreate(p);
1366                 if(b->getDayNightDiff())
1367                         return true;
1368         }
1369         catch(InvalidPositionException &e){}
1370         try{
1371                 v3s16 p = blockpos + v3s16(0,0,-1);
1372                 MapBlock *b = getBlockNoCreate(p);
1373                 if(b->getDayNightDiff())
1374                         return true;
1375         }
1376         catch(InvalidPositionException &e){}
1377         // Trailing edges
1378         try{
1379                 v3s16 p = blockpos + v3s16(1,0,0);
1380                 MapBlock *b = getBlockNoCreate(p);
1381                 if(b->getDayNightDiff())
1382                         return true;
1383         }
1384         catch(InvalidPositionException &e){}
1385         try{
1386                 v3s16 p = blockpos + v3s16(0,1,0);
1387                 MapBlock *b = getBlockNoCreate(p);
1388                 if(b->getDayNightDiff())
1389                         return true;
1390         }
1391         catch(InvalidPositionException &e){}
1392         try{
1393                 v3s16 p = blockpos + v3s16(0,0,1);
1394                 MapBlock *b = getBlockNoCreate(p);
1395                 if(b->getDayNightDiff())
1396                         return true;
1397         }
1398         catch(InvalidPositionException &e){}
1399
1400         return false;
1401 }
1402
1403 struct TimeOrderedMapBlock {
1404         MapSector *sect;
1405         MapBlock *block;
1406
1407         TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
1408                 sect(sect),
1409                 block(block)
1410         {}
1411
1412         bool operator<(const TimeOrderedMapBlock &b) const
1413         {
1414                 return block->getUsageTimer() < b.block->getUsageTimer();
1415         };
1416 };
1417
1418 /*
1419         Updates usage timers
1420 */
1421 void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
1422                 std::vector<v3s16> *unloaded_blocks)
1423 {
1424         bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
1425
1426         // Profile modified reasons
1427         Profiler modprofiler;
1428
1429         std::vector<v2s16> sector_deletion_queue;
1430         u32 deleted_blocks_count = 0;
1431         u32 saved_blocks_count = 0;
1432         u32 block_count_all = 0;
1433
1434         beginSave();
1435
1436         // If there is no practical limit, we spare creation of mapblock_queue
1437         if (max_loaded_blocks == U32_MAX) {
1438                 for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
1439                                 si != m_sectors.end(); ++si) {
1440                         MapSector *sector = si->second;
1441
1442                         bool all_blocks_deleted = true;
1443
1444                         MapBlockVect blocks;
1445                         sector->getBlocks(blocks);
1446
1447                         for (MapBlockVect::iterator i = blocks.begin();
1448                                         i != blocks.end(); ++i) {
1449                                 MapBlock *block = (*i);
1450
1451                                 block->incrementUsageTimer(dtime);
1452
1453                                 if (block->refGet() == 0
1454                                                 && block->getUsageTimer() > unload_timeout) {
1455                                         v3s16 p = block->getPos();
1456
1457                                         // Save if modified
1458                                         if (block->getModified() != MOD_STATE_CLEAN
1459                                                         && save_before_unloading) {
1460                                                 modprofiler.add(block->getModifiedReasonString(), 1);
1461                                                 if (!saveBlock(block))
1462                                                         continue;
1463                                                 saved_blocks_count++;
1464                                         }
1465
1466                                         // Delete from memory
1467                                         sector->deleteBlock(block);
1468
1469                                         if (unloaded_blocks)
1470                                                 unloaded_blocks->push_back(p);
1471
1472                                         deleted_blocks_count++;
1473                                 } else {
1474                                         all_blocks_deleted = false;
1475                                         block_count_all++;
1476                                 }
1477                         }
1478
1479                         if (all_blocks_deleted) {
1480                                 sector_deletion_queue.push_back(si->first);
1481                         }
1482                 }
1483         } else {
1484                 std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
1485                 for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
1486                                 si != m_sectors.end(); ++si) {
1487                         MapSector *sector = si->second;
1488
1489                         MapBlockVect blocks;
1490                         sector->getBlocks(blocks);
1491
1492                         for(MapBlockVect::iterator i = blocks.begin();
1493                                         i != blocks.end(); ++i) {
1494                                 MapBlock *block = (*i);
1495
1496                                 block->incrementUsageTimer(dtime);
1497                                 mapblock_queue.push(TimeOrderedMapBlock(sector, block));
1498                         }
1499                 }
1500                 block_count_all = mapblock_queue.size();
1501                 // Delete old blocks, and blocks over the limit from the memory
1502                 while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks
1503                                 || mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
1504                         TimeOrderedMapBlock b = mapblock_queue.top();
1505                         mapblock_queue.pop();
1506
1507                         MapBlock *block = b.block;
1508
1509                         if (block->refGet() != 0)
1510                                 continue;
1511
1512                         v3s16 p = block->getPos();
1513
1514                         // Save if modified
1515                         if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
1516                                 modprofiler.add(block->getModifiedReasonString(), 1);
1517                                 if (!saveBlock(block))
1518                                         continue;
1519                                 saved_blocks_count++;
1520                         }
1521
1522                         // Delete from memory
1523                         b.sect->deleteBlock(block);
1524
1525                         if (unloaded_blocks)
1526                                 unloaded_blocks->push_back(p);
1527
1528                         deleted_blocks_count++;
1529                         block_count_all--;
1530                 }
1531                 // Delete empty sectors
1532                 for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
1533                         si != m_sectors.end(); ++si) {
1534                         if (si->second->empty()) {
1535                                 sector_deletion_queue.push_back(si->first);
1536                         }
1537                 }
1538         }
1539         endSave();
1540
1541         // Finally delete the empty sectors
1542         deleteSectors(sector_deletion_queue);
1543
1544         if(deleted_blocks_count != 0)
1545         {
1546                 PrintInfo(infostream); // ServerMap/ClientMap:
1547                 infostream<<"Unloaded "<<deleted_blocks_count
1548                                 <<" blocks from memory";
1549                 if(save_before_unloading)
1550                         infostream<<", of which "<<saved_blocks_count<<" were written";
1551                 infostream<<", "<<block_count_all<<" blocks in memory";
1552                 infostream<<"."<<std::endl;
1553                 if(saved_blocks_count != 0){
1554                         PrintInfo(infostream); // ServerMap/ClientMap:
1555                         infostream<<"Blocks modified by: "<<std::endl;
1556                         modprofiler.print(infostream);
1557                 }
1558         }
1559 }
1560
1561 void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
1562 {
1563         timerUpdate(0.0, -1.0, 0, unloaded_blocks);
1564 }
1565
1566 void Map::deleteSectors(std::vector<v2s16> &sectorList)
1567 {
1568         for(std::vector<v2s16>::iterator j = sectorList.begin();
1569                 j != sectorList.end(); ++j) {
1570                 MapSector *sector = m_sectors[*j];
1571                 // If sector is in sector cache, remove it from there
1572                 if(m_sector_cache == sector)
1573                         m_sector_cache = NULL;
1574                 // Remove from map and delete
1575                 m_sectors.erase(*j);
1576                 delete sector;
1577         }
1578 }
1579
1580 void Map::PrintInfo(std::ostream &out)
1581 {
1582         out<<"Map: ";
1583 }
1584
1585 #define WATER_DROP_BOOST 4
1586
1587 enum NeighborType {
1588         NEIGHBOR_UPPER,
1589         NEIGHBOR_SAME_LEVEL,
1590         NEIGHBOR_LOWER
1591 };
1592 struct NodeNeighbor {
1593         MapNode n;
1594         NeighborType t;
1595         v3s16 p;
1596         bool l; //can liquid
1597
1598         NodeNeighbor()
1599                 : n(CONTENT_AIR)
1600         { }
1601
1602         NodeNeighbor(const MapNode &node, NeighborType n_type, v3s16 pos)
1603                 : n(node),
1604                   t(n_type),
1605                   p(pos)
1606         { }
1607 };
1608
1609 void Map::transforming_liquid_add(v3s16 p) {
1610         m_transforming_liquid.push_back(p);
1611 }
1612
1613 s32 Map::transforming_liquid_size() {
1614         return m_transforming_liquid.size();
1615 }
1616
1617 void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
1618 {
1619
1620         INodeDefManager *nodemgr = m_gamedef->ndef();
1621
1622         DSTACK(FUNCTION_NAME);
1623         //TimeTaker timer("transformLiquids()");
1624
1625         u32 loopcount = 0;
1626         u32 initial_size = m_transforming_liquid.size();
1627
1628         /*if(initial_size != 0)
1629                 infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
1630
1631         // list of nodes that due to viscosity have not reached their max level height
1632         std::deque<v3s16> must_reflow;
1633
1634         // List of MapBlocks that will require a lighting update (due to lava)
1635         std::map<v3s16, MapBlock*> lighting_modified_blocks;
1636
1637         u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
1638         u32 loop_max = liquid_loop_max;
1639
1640 #if 0
1641
1642         /* If liquid_loop_max is not keeping up with the queue size increase
1643          * loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
1644          */
1645         if (m_transforming_liquid.size() > loop_max * 2) {
1646                 // "Burst" mode
1647                 float server_step = g_settings->getFloat("dedicated_server_step");
1648                 if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
1649                         m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
1650         } else {
1651                 m_transforming_liquid_loop_count_multiplier = 1.0;
1652         }
1653
1654         loop_max *= m_transforming_liquid_loop_count_multiplier;
1655 #endif
1656
1657         while (m_transforming_liquid.size() != 0)
1658         {
1659                 // This should be done here so that it is done when continue is used
1660                 if (loopcount >= initial_size || loopcount >= loop_max)
1661                         break;
1662                 loopcount++;
1663
1664                 /*
1665                         Get a queued transforming liquid node
1666                 */
1667                 v3s16 p0 = m_transforming_liquid.front();
1668                 m_transforming_liquid.pop_front();
1669
1670                 MapNode n0 = getNodeNoEx(p0);
1671
1672                 /*
1673                         Collect information about current node
1674                  */
1675                 s8 liquid_level = -1;
1676                 content_t liquid_kind = CONTENT_IGNORE;
1677                 content_t floodable_node = CONTENT_AIR;
1678                 ContentFeatures cf = nodemgr->get(n0);
1679                 LiquidType liquid_type = cf.liquid_type;
1680                 switch (liquid_type) {
1681                         case LIQUID_SOURCE:
1682                                 liquid_level = LIQUID_LEVEL_SOURCE;
1683                                 liquid_kind = nodemgr->getId(cf.liquid_alternative_flowing);
1684                                 break;
1685                         case LIQUID_FLOWING:
1686                                 liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
1687                                 liquid_kind = n0.getContent();
1688                                 break;
1689                         case LIQUID_NONE:
1690                                 // if this node is 'floodable', it *could* be transformed
1691                                 // into a liquid, otherwise, continue with the next node.
1692                                 if (!cf.floodable)
1693                                         continue;
1694                                 floodable_node = n0.getContent();
1695                                 liquid_kind = CONTENT_AIR;
1696                                 break;
1697                 }
1698
1699                 /*
1700                         Collect information about the environment
1701                  */
1702                 const v3s16 *dirs = g_6dirs;
1703                 NodeNeighbor sources[6]; // surrounding sources
1704                 int num_sources = 0;
1705                 NodeNeighbor flows[6]; // surrounding flowing liquid nodes
1706                 int num_flows = 0;
1707                 NodeNeighbor airs[6]; // surrounding air
1708                 int num_airs = 0;
1709                 NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
1710                 int num_neutrals = 0;
1711                 bool flowing_down = false;
1712                 for (u16 i = 0; i < 6; i++) {
1713                         NeighborType nt = NEIGHBOR_SAME_LEVEL;
1714                         switch (i) {
1715                                 case 1:
1716                                         nt = NEIGHBOR_UPPER;
1717                                         break;
1718                                 case 4:
1719                                         nt = NEIGHBOR_LOWER;
1720                                         break;
1721                         }
1722                         v3s16 npos = p0 + dirs[i];
1723                         NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
1724                         ContentFeatures cfnb = nodemgr->get(nb.n);
1725                         switch (nodemgr->get(nb.n.getContent()).liquid_type) {
1726                                 case LIQUID_NONE:
1727                                         if (cfnb.floodable) {
1728                                                 airs[num_airs++] = nb;
1729                                                 // if the current node is a water source the neighbor
1730                                                 // should be enqueded for transformation regardless of whether the
1731                                                 // current node changes or not.
1732                                                 if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
1733                                                         m_transforming_liquid.push_back(npos);
1734                                                 // if the current node happens to be a flowing node, it will start to flow down here.
1735                                                 if (nb.t == NEIGHBOR_LOWER) {
1736                                                         flowing_down = true;
1737                                                 }
1738                                         } else {
1739                                                 neutrals[num_neutrals++] = nb;
1740                                         }
1741                                         break;
1742                                 case LIQUID_SOURCE:
1743                                         // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
1744                                         if (liquid_kind == CONTENT_AIR)
1745                                                 liquid_kind = nodemgr->getId(cfnb.liquid_alternative_flowing);
1746                                         if (nodemgr->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
1747                                                 neutrals[num_neutrals++] = nb;
1748                                         } else {
1749                                                 // Do not count bottom source, it will screw things up
1750                                                 if(dirs[i].Y != -1)
1751                                                         sources[num_sources++] = nb;
1752                                         }
1753                                         break;
1754                                 case LIQUID_FLOWING:
1755                                         // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
1756                                         if (liquid_kind == CONTENT_AIR)
1757                                                 liquid_kind = nodemgr->getId(cfnb.liquid_alternative_flowing);
1758                                         if (nodemgr->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
1759                                                 neutrals[num_neutrals++] = nb;
1760                                         } else {
1761                                                 flows[num_flows++] = nb;
1762                                                 if (nb.t == NEIGHBOR_LOWER)
1763                                                         flowing_down = true;
1764                                         }
1765                                         break;
1766                         }
1767                 }
1768
1769                 /*
1770                         decide on the type (and possibly level) of the current node
1771                  */
1772                 content_t new_node_content;
1773                 s8 new_node_level = -1;
1774                 s8 max_node_level = -1;
1775
1776                 u8 range = nodemgr->get(liquid_kind).liquid_range;
1777                 if (range > LIQUID_LEVEL_MAX + 1)
1778                         range = LIQUID_LEVEL_MAX + 1;
1779
1780                 if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
1781                         // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
1782                         // or the flowing alternative of the first of the surrounding sources (if it's air), so
1783                         // it's perfectly safe to use liquid_kind here to determine the new node content.
1784                         new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
1785                 } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
1786                         // liquid_kind is set properly, see above
1787                         max_node_level = new_node_level = LIQUID_LEVEL_MAX;
1788                         if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
1789                                 new_node_content = liquid_kind;
1790                         else
1791                                 new_node_content = floodable_node;
1792                 } else {
1793                         // no surrounding sources, so get the maximum level that can flow into this node
1794                         for (u16 i = 0; i < num_flows; i++) {
1795                                 u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
1796                                 switch (flows[i].t) {
1797                                         case NEIGHBOR_UPPER:
1798                                                 if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
1799                                                         max_node_level = LIQUID_LEVEL_MAX;
1800                                                         if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
1801                                                                 max_node_level = nb_liquid_level + WATER_DROP_BOOST;
1802                                                 } else if (nb_liquid_level > max_node_level) {
1803                                                         max_node_level = nb_liquid_level;
1804                                                 }
1805                                                 break;
1806                                         case NEIGHBOR_LOWER:
1807                                                 break;
1808                                         case NEIGHBOR_SAME_LEVEL:
1809                                                 if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
1810                                                                 nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
1811                                                         max_node_level = nb_liquid_level - 1;
1812                                                 break;
1813                                 }
1814                         }
1815
1816                         u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity;
1817                         if (viscosity > 1 && max_node_level != liquid_level) {
1818                                 // amount to gain, limited by viscosity
1819                                 // must be at least 1 in absolute value
1820                                 s8 level_inc = max_node_level - liquid_level;
1821                                 if (level_inc < -viscosity || level_inc > viscosity)
1822                                         new_node_level = liquid_level + level_inc/viscosity;
1823                                 else if (level_inc < 0)
1824                                         new_node_level = liquid_level - 1;
1825                                 else if (level_inc > 0)
1826                                         new_node_level = liquid_level + 1;
1827                                 if (new_node_level != max_node_level)
1828                                         must_reflow.push_back(p0);
1829                         } else {
1830                                 new_node_level = max_node_level;
1831                         }
1832
1833                         if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
1834                                 new_node_content = liquid_kind;
1835                         else
1836                                 new_node_content = floodable_node;
1837
1838                 }
1839
1840                 /*
1841                         check if anything has changed. if not, just continue with the next node.
1842                  */
1843                 if (new_node_content == n0.getContent() &&
1844                                 (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
1845                                 ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
1846                                 ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
1847                                 == flowing_down)))
1848                         continue;
1849
1850
1851                 /*
1852                         update the current node
1853                  */
1854                 MapNode n00 = n0;
1855                 //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
1856                 if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
1857                         // set level to last 3 bits, flowing down bit to 4th bit
1858                         n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
1859                 } else {
1860                         // set the liquid level and flow bit to 0
1861                         n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
1862                 }
1863                 n0.setContent(new_node_content);
1864
1865                 // Find out whether there is a suspect for this action
1866                 std::string suspect;
1867                 if (m_gamedef->rollback())
1868                         suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
1869
1870                 if (m_gamedef->rollback() && !suspect.empty()) {
1871                         // Blame suspect
1872                         RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
1873                         // Get old node for rollback
1874                         RollbackNode rollback_oldnode(this, p0, m_gamedef);
1875                         // Set node
1876                         setNode(p0, n0);
1877                         // Report
1878                         RollbackNode rollback_newnode(this, p0, m_gamedef);
1879                         RollbackAction action;
1880                         action.setSetNode(p0, rollback_oldnode, rollback_newnode);
1881                         m_gamedef->rollback()->reportAction(action);
1882                 } else {
1883                         // Set node
1884                         setNode(p0, n0);
1885                 }
1886
1887                 v3s16 blockpos = getNodeBlockPos(p0);
1888                 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1889                 if (block != NULL) {
1890                         modified_blocks[blockpos] =  block;
1891                         // If new or old node emits light, MapBlock requires lighting update
1892                         if (nodemgr->get(n0).light_source != 0 ||
1893                                         nodemgr->get(n00).light_source != 0)
1894                                 lighting_modified_blocks[block->getPos()] = block;
1895                 }
1896
1897                 /*
1898                         enqueue neighbors for update if neccessary
1899                  */
1900                 switch (nodemgr->get(n0.getContent()).liquid_type) {
1901                         case LIQUID_SOURCE:
1902                         case LIQUID_FLOWING:
1903                                 // make sure source flows into all neighboring nodes
1904                                 for (u16 i = 0; i < num_flows; i++)
1905                                         if (flows[i].t != NEIGHBOR_UPPER)
1906                                                 m_transforming_liquid.push_back(flows[i].p);
1907                                 for (u16 i = 0; i < num_airs; i++)
1908                                         if (airs[i].t != NEIGHBOR_UPPER)
1909                                                 m_transforming_liquid.push_back(airs[i].p);
1910                                 break;
1911                         case LIQUID_NONE:
1912                                 // this flow has turned to air; neighboring flows might need to do the same
1913                                 for (u16 i = 0; i < num_flows; i++)
1914                                         m_transforming_liquid.push_back(flows[i].p);
1915                                 break;
1916                 }
1917         }
1918         //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
1919
1920         for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter)
1921                 m_transforming_liquid.push_back(*iter);
1922
1923         updateLighting(lighting_modified_blocks, modified_blocks);
1924
1925
1926         /* ----------------------------------------------------------------------
1927          * Manage the queue so that it does not grow indefinately
1928          */
1929         u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
1930
1931         if (time_until_purge == 0)
1932                 return; // Feature disabled
1933
1934         time_until_purge *= 1000;       // seconds -> milliseconds
1935
1936         u32 curr_time = getTime(PRECISION_MILLI);
1937         u32 prev_unprocessed = m_unprocessed_count;
1938         m_unprocessed_count = m_transforming_liquid.size();
1939
1940         // if unprocessed block count is decreasing or stable
1941         if (m_unprocessed_count <= prev_unprocessed) {
1942                 m_queue_size_timer_started = false;
1943         } else {
1944                 if (!m_queue_size_timer_started)
1945                         m_inc_trending_up_start_time = curr_time;
1946                 m_queue_size_timer_started = true;
1947         }
1948
1949         // Account for curr_time overflowing
1950         if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
1951                 m_queue_size_timer_started = false;
1952
1953         /* If the queue has been growing for more than liquid_queue_purge_time seconds
1954          * and the number of unprocessed blocks is still > liquid_loop_max then we
1955          * cannot keep up; dump the oldest blocks from the queue so that the queue
1956          * has liquid_loop_max items in it
1957          */
1958         if (m_queue_size_timer_started
1959                         && curr_time - m_inc_trending_up_start_time > time_until_purge
1960                         && m_unprocessed_count > liquid_loop_max) {
1961
1962                 size_t dump_qty = m_unprocessed_count - liquid_loop_max;
1963
1964                 infostream << "transformLiquids(): DUMPING " << dump_qty
1965                            << " blocks from the queue" << std::endl;
1966
1967                 while (dump_qty--)
1968                         m_transforming_liquid.pop_front();
1969
1970                 m_queue_size_timer_started = false; // optimistically assume we can keep up now
1971                 m_unprocessed_count = m_transforming_liquid.size();
1972         }
1973 }
1974
1975 std::vector<v3s16> Map::findNodesWithMetadata(v3s16 p1, v3s16 p2)
1976 {
1977         std::vector<v3s16> positions_with_meta;
1978
1979         sortBoxVerticies(p1, p2);
1980         v3s16 bpmin = getNodeBlockPos(p1);
1981         v3s16 bpmax = getNodeBlockPos(p2);
1982
1983         VoxelArea area(p1, p2);
1984
1985         for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
1986         for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
1987         for (s16 x = bpmin.X; x <= bpmax.X; x++) {
1988                 v3s16 blockpos(x, y, z);
1989
1990                 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1991                 if (!block) {
1992                         verbosestream << "Map::getNodeMetadata(): Need to emerge "
1993                                 << PP(blockpos) << std::endl;
1994                         block = emergeBlock(blockpos, false);
1995                 }
1996                 if (!block) {
1997                         infostream << "WARNING: Map::getNodeMetadata(): Block not found"
1998                                 << std::endl;
1999                         continue;
2000                 }
2001
2002                 v3s16 p_base = blockpos * MAP_BLOCKSIZE;
2003                 std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
2004                 for (size_t i = 0; i != keys.size(); i++) {
2005                         v3s16 p(keys[i] + p_base);
2006                         if (!area.contains(p))
2007                                 continue;
2008
2009                         positions_with_meta.push_back(p);
2010                 }
2011         }
2012
2013         return positions_with_meta;
2014 }
2015
2016 NodeMetadata *Map::getNodeMetadata(v3s16 p)
2017 {
2018         v3s16 blockpos = getNodeBlockPos(p);
2019         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2020         MapBlock *block = getBlockNoCreateNoEx(blockpos);
2021         if(!block){
2022                 infostream<<"Map::getNodeMetadata(): Need to emerge "
2023                                 <<PP(blockpos)<<std::endl;
2024                 block = emergeBlock(blockpos, false);
2025         }
2026         if(!block){
2027                 warningstream<<"Map::getNodeMetadata(): Block not found"
2028                                 <<std::endl;
2029                 return NULL;
2030         }
2031         NodeMetadata *meta = block->m_node_metadata.get(p_rel);
2032         return meta;
2033 }
2034
2035 bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
2036 {
2037         v3s16 blockpos = getNodeBlockPos(p);
2038         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2039         MapBlock *block = getBlockNoCreateNoEx(blockpos);
2040         if(!block){
2041                 infostream<<"Map::setNodeMetadata(): Need to emerge "
2042                                 <<PP(blockpos)<<std::endl;
2043                 block = emergeBlock(blockpos, false);
2044         }
2045         if(!block){
2046                 warningstream<<"Map::setNodeMetadata(): Block not found"
2047                                 <<std::endl;
2048                 return false;
2049         }
2050         block->m_node_metadata.set(p_rel, meta);
2051         return true;
2052 }
2053
2054 void Map::removeNodeMetadata(v3s16 p)
2055 {
2056         v3s16 blockpos = getNodeBlockPos(p);
2057         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2058         MapBlock *block = getBlockNoCreateNoEx(blockpos);
2059         if(block == NULL)
2060         {
2061                 warningstream<<"Map::removeNodeMetadata(): Block not found"
2062                                 <<std::endl;
2063                 return;
2064         }
2065         block->m_node_metadata.remove(p_rel);
2066 }
2067
2068 NodeTimer Map::getNodeTimer(v3s16 p)
2069 {
2070         v3s16 blockpos = getNodeBlockPos(p);
2071         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2072         MapBlock *block = getBlockNoCreateNoEx(blockpos);
2073         if(!block){
2074                 infostream<<"Map::getNodeTimer(): Need to emerge "
2075                                 <<PP(blockpos)<<std::endl;
2076                 block = emergeBlock(blockpos, false);
2077         }
2078         if(!block){
2079                 warningstream<<"Map::getNodeTimer(): Block not found"
2080                                 <<std::endl;
2081                 return NodeTimer();
2082         }
2083         NodeTimer t = block->m_node_timers.get(p_rel);
2084         return t;
2085 }
2086
2087 void Map::setNodeTimer(v3s16 p, NodeTimer t)
2088 {
2089         v3s16 blockpos = getNodeBlockPos(p);
2090         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2091         MapBlock *block = getBlockNoCreateNoEx(blockpos);
2092         if(!block){
2093                 infostream<<"Map::setNodeTimer(): Need to emerge "
2094                                 <<PP(blockpos)<<std::endl;
2095                 block = emergeBlock(blockpos, false);
2096         }
2097         if(!block){
2098                 warningstream<<"Map::setNodeTimer(): Block not found"
2099                                 <<std::endl;
2100                 return;
2101         }
2102         block->m_node_timers.set(p_rel, t);
2103 }
2104
2105 void Map::removeNodeTimer(v3s16 p)
2106 {
2107         v3s16 blockpos = getNodeBlockPos(p);
2108         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
2109         MapBlock *block = getBlockNoCreateNoEx(blockpos);
2110         if(block == NULL)
2111         {
2112                 warningstream<<"Map::removeNodeTimer(): Block not found"
2113                                 <<std::endl;
2114                 return;
2115         }
2116         block->m_node_timers.remove(p_rel);
2117 }
2118
2119 /*
2120         ServerMap
2121 */
2122 ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
2123         Map(dout_server, gamedef),
2124         m_emerge(emerge),
2125         m_map_metadata_changed(true)
2126 {
2127         verbosestream<<FUNCTION_NAME<<std::endl;
2128
2129         /*
2130                 Try to load map; if not found, create a new one.
2131         */
2132
2133         // Determine which database backend to use
2134         std::string conf_path = savedir + DIR_DELIM + "world.mt";
2135         Settings conf;
2136         bool succeeded = conf.readConfigFile(conf_path.c_str());
2137         if (!succeeded || !conf.exists("backend")) {
2138                 // fall back to sqlite3
2139                 conf.set("backend", "sqlite3");
2140         }
2141         std::string backend = conf.get("backend");
2142         dbase = createDatabase(backend, savedir, conf);
2143
2144         if (!conf.updateConfigFile(conf_path.c_str()))
2145                 errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
2146
2147         m_savedir = savedir;
2148         m_map_saving_enabled = false;
2149
2150         try
2151         {
2152                 // If directory exists, check contents and load if possible
2153                 if(fs::PathExists(m_savedir))
2154                 {
2155                         // If directory is empty, it is safe to save into it.
2156                         if(fs::GetDirListing(m_savedir).size() == 0)
2157                         {
2158                                 infostream<<"ServerMap: Empty save directory is valid."
2159                                                 <<std::endl;
2160                                 m_map_saving_enabled = true;
2161                         }
2162                         else
2163                         {
2164                                 try{
2165                                         // Load map metadata (seed, chunksize)
2166                                         loadMapMeta();
2167                                 }
2168                                 catch(SettingNotFoundException &e){
2169                                         infostream<<"ServerMap:  Some metadata not found."
2170                                                           <<" Using default settings."<<std::endl;
2171                                 }
2172                                 catch(FileNotGoodException &e){
2173                                         warningstream<<"Could not load map metadata"
2174                                                         //<<" Disabling chunk-based generator."
2175                                                         <<std::endl;
2176                                         //m_chunksize = 0;
2177                                 }
2178
2179                                 infostream<<"ServerMap: Successfully loaded map "
2180                                                 <<"metadata from "<<savedir
2181                                                 <<", assuming valid save directory."
2182                                                 <<" seed="<< m_emerge->params.seed <<"."
2183                                                 <<std::endl;
2184
2185                                 m_map_saving_enabled = true;
2186                                 // Map loaded, not creating new one
2187                                 return;
2188                         }
2189                 }
2190                 // If directory doesn't exist, it is safe to save to it
2191                 else{
2192                         m_map_saving_enabled = true;
2193                 }
2194         }
2195         catch(std::exception &e)
2196         {
2197                 warningstream<<"ServerMap: Failed to load map from "<<savedir
2198                                 <<", exception: "<<e.what()<<std::endl;
2199                 infostream<<"Please remove the map or fix it."<<std::endl;
2200                 warningstream<<"Map saving will be disabled."<<std::endl;
2201         }
2202
2203         infostream<<"Initializing new map."<<std::endl;
2204
2205         // Create zero sector
2206         emergeSector(v2s16(0,0));
2207
2208         // Initially write whole map
2209         save(MOD_STATE_CLEAN);
2210 }
2211
2212 ServerMap::~ServerMap()
2213 {
2214         verbosestream<<FUNCTION_NAME<<std::endl;
2215
2216         try
2217         {
2218                 if(m_map_saving_enabled)
2219                 {
2220                         // Save only changed parts
2221                         save(MOD_STATE_WRITE_AT_UNLOAD);
2222                         infostream<<"ServerMap: Saved map to "<<m_savedir<<std::endl;
2223                 }
2224                 else
2225                 {
2226                         infostream<<"ServerMap: Map not saved"<<std::endl;
2227                 }
2228         }
2229         catch(std::exception &e)
2230         {
2231                 infostream<<"ServerMap: Failed to save map to "<<m_savedir
2232                                 <<", exception: "<<e.what()<<std::endl;
2233         }
2234
2235         /*
2236                 Close database if it was opened
2237         */
2238         delete dbase;
2239
2240 #if 0
2241         /*
2242                 Free all MapChunks
2243         */
2244         core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
2245         for(; i.atEnd() == false; i++)
2246         {
2247                 MapChunk *chunk = i.getNode()->getValue();
2248                 delete chunk;
2249         }
2250 #endif
2251 }
2252
2253 u64 ServerMap::getSeed()
2254 {
2255         return m_emerge->params.seed;
2256 }
2257
2258 s16 ServerMap::getWaterLevel()
2259 {
2260         return m_emerge->params.water_level;
2261 }
2262
2263 bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
2264 {
2265         s16 csize = m_emerge->params.chunksize;
2266         v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
2267         v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
2268
2269         bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
2270         EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));
2271
2272         v3s16 extra_borders(1, 1, 1);
2273         v3s16 full_bpmin = bpmin - extra_borders;
2274         v3s16 full_bpmax = bpmax + extra_borders;
2275
2276         // Do nothing if not inside limits (+-1 because of neighbors)
2277         if (blockpos_over_limit(full_bpmin) ||
2278                 blockpos_over_limit(full_bpmax))
2279                 return false;
2280
2281         data->seed = m_emerge->params.seed;
2282         data->blockpos_min = bpmin;
2283         data->blockpos_max = bpmax;
2284         data->blockpos_requested = blockpos;
2285         data->nodedef = m_gamedef->ndef();
2286
2287         /*
2288                 Create the whole area of this and the neighboring blocks
2289         */
2290         for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
2291         for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
2292                 v2s16 sectorpos(x, z);
2293                 // Sector metadata is loaded from disk if not already loaded.
2294                 ServerMapSector *sector = createSector(sectorpos);
2295                 FATAL_ERROR_IF(sector == NULL, "createSector() failed");
2296
2297                 for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
2298                         v3s16 p(x, y, z);
2299
2300                         MapBlock *block = emergeBlock(p, false);
2301                         if (block == NULL) {
2302                                 block = createBlock(p);
2303
2304                                 // Block gets sunlight if this is true.
2305                                 // Refer to the map generator heuristics.
2306                                 bool ug = m_emerge->isBlockUnderground(p);
2307                                 block->setIsUnderground(ug);
2308                         }
2309                 }
2310         }
2311
2312         /*
2313                 Now we have a big empty area.
2314
2315                 Make a ManualMapVoxelManipulator that contains this and the
2316                 neighboring blocks
2317         */
2318
2319         data->vmanip = new MMVManip(this);
2320         data->vmanip->initialEmerge(full_bpmin, full_bpmax);
2321
2322         // Note: we may need this again at some point.
2323 #if 0
2324         // Ensure none of the blocks to be generated were marked as
2325         // containing CONTENT_IGNORE
2326         for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
2327                 for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
2328                         for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
2329                                 core::map<v3s16, u8>::Node *n;
2330                                 n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
2331                                 if (n == NULL)
2332                                         continue;
2333                                 u8 flags = n->getValue();
2334                                 flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
2335                                 n->setValue(flags);
2336                         }
2337                 }
2338         }
2339 #endif
2340
2341         // Data is ready now.
2342         return true;
2343 }
2344
2345 void ServerMap::finishBlockMake(BlockMakeData *data,
2346         std::map<v3s16, MapBlock*> *changed_blocks)
2347 {
2348         v3s16 bpmin = data->blockpos_min;
2349         v3s16 bpmax = data->blockpos_max;
2350
2351         v3s16 extra_borders(1, 1, 1);
2352         v3s16 full_bpmin = bpmin - extra_borders;
2353         v3s16 full_bpmax = bpmax + extra_borders;
2354
2355         bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
2356         EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
2357
2358         /*
2359                 Set lighting to non-expired state in all of them.
2360                 This is cheating, but it is not fast enough if all of them
2361                 would actually be updated.
2362         */
2363         for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
2364         for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++)
2365         for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
2366                 MapBlock *block = emergeBlock(v3s16(x, y, z), false);
2367                 if (!block)
2368                         continue;
2369
2370                 block->setLightingExpired(false);
2371         }
2372
2373         /*
2374                 Blit generated stuff to map
2375                 NOTE: blitBackAll adds nearly everything to changed_blocks
2376         */
2377         data->vmanip->blitBackAll(changed_blocks);
2378
2379         EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
2380                 << changed_blocks->size());
2381
2382         /*
2383                 Copy transforming liquid information
2384         */
2385         while (data->transforming_liquid.size()) {
2386                 m_transforming_liquid.push_back(data->transforming_liquid.front());
2387                 data->transforming_liquid.pop_front();
2388         }
2389
2390         for (std::map<v3s16, MapBlock *>::iterator
2391                         it = changed_blocks->begin();
2392                         it != changed_blocks->end(); ++it) {
2393                 MapBlock *block = it->second;
2394                 if (!block)
2395                         continue;
2396                 /*
2397                         Update day/night difference cache of the MapBlocks
2398                 */
2399                 block->expireDayNightDiff();
2400                 /*
2401                         Set block as modified
2402                 */
2403                 block->raiseModified(MOD_STATE_WRITE_NEEDED,
2404                         MOD_REASON_EXPIRE_DAYNIGHTDIFF);
2405         }
2406
2407         /*
2408                 Set central blocks as generated
2409         */
2410         for (s16 x = bpmin.X; x <= bpmax.X; x++)
2411         for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
2412         for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
2413                 MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
2414                 if (!block)
2415                         continue;
2416
2417                 block->setGenerated(true);
2418         }
2419
2420         /*
2421                 Save changed parts of map
2422                 NOTE: Will be saved later.
2423         */
2424         //save(MOD_STATE_WRITE_AT_UNLOAD);
2425 }
2426
2427 ServerMapSector *ServerMap::createSector(v2s16 p2d)
2428 {
2429         DSTACKF("%s: p2d=(%d,%d)",
2430                         FUNCTION_NAME,
2431                         p2d.X, p2d.Y);
2432
2433         /*
2434                 Check if it exists already in memory
2435         */
2436         ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
2437         if(sector != NULL)
2438                 return sector;
2439
2440         /*
2441                 Try to load it from disk (with blocks)
2442         */
2443         //if(loadSectorFull(p2d) == true)
2444
2445         /*
2446                 Try to load metadata from disk
2447         */
2448 #if 0
2449         if(loadSectorMeta(p2d) == true)
2450         {
2451                 ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
2452                 if(sector == NULL)
2453                 {
2454                         infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
2455                         throw InvalidPositionException("");
2456                 }
2457                 return sector;
2458         }
2459 #endif
2460         /*
2461                 Do not create over-limit
2462         */
2463         const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,
2464                 g_settings->getU16("map_generation_limit"));
2465         if(p2d.X < -map_gen_limit / MAP_BLOCKSIZE
2466                         || p2d.X >  map_gen_limit / MAP_BLOCKSIZE
2467                         || p2d.Y < -map_gen_limit / MAP_BLOCKSIZE
2468                         || p2d.Y >  map_gen_limit / MAP_BLOCKSIZE)
2469                 throw InvalidPositionException("createSector(): pos. over limit");
2470
2471         /*
2472                 Generate blank sector
2473         */
2474
2475         sector = new ServerMapSector(this, p2d, m_gamedef);
2476
2477         // Sector position on map in nodes
2478         //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
2479
2480         /*
2481                 Insert to container
2482         */
2483         m_sectors[p2d] = sector;
2484
2485         return sector;
2486 }
2487
2488 #if 0
2489 /*
2490         This is a quick-hand function for calling makeBlock().
2491 */
2492 MapBlock * ServerMap::generateBlock(
2493                 v3s16 p,
2494                 std::map<v3s16, MapBlock*> &modified_blocks
2495 )
2496 {
2497         DSTACKF("%s: p=(%d,%d,%d)", FUNCTION_NAME, p.X, p.Y, p.Z);
2498
2499         /*infostream<<"generateBlock(): "
2500                         <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
2501                         <<std::endl;*/
2502
2503         bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
2504
2505         TimeTaker timer("generateBlock");
2506
2507         //MapBlock *block = original_dummy;
2508
2509         v2s16 p2d(p.X, p.Z);
2510         v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
2511
2512         /*
2513                 Do not generate over-limit
2514         */
2515         if(blockpos_over_limit(p))
2516         {
2517                 infostream<<FUNCTION_NAME<<": Block position over limit"<<std::endl;
2518                 throw InvalidPositionException("generateBlock(): pos. over limit");
2519         }
2520
2521         /*
2522                 Create block make data
2523         */
2524         BlockMakeData data;
2525         initBlockMake(&data, p);
2526
2527         /*
2528                 Generate block
2529         */
2530         {
2531                 TimeTaker t("mapgen::make_block()");
2532                 mapgen->makeChunk(&data);
2533                 //mapgen::make_block(&data);
2534
2535                 if(enable_mapgen_debug_info == false)
2536                         t.stop(true); // Hide output
2537         }
2538
2539         /*
2540                 Blit data back on map, update lighting, add mobs and whatever this does
2541         */
2542         finishBlockMake(&data, modified_blocks);
2543
2544         /*
2545                 Get central block
2546         */
2547         MapBlock *block = getBlockNoCreateNoEx(p);
2548
2549 #if 0
2550         /*
2551                 Check result
2552         */
2553         if(block)
2554         {
2555                 bool erroneus_content = false;
2556                 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
2557                 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
2558                 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
2559                 {
2560                         v3s16 p(x0,y0,z0);
2561                         MapNode n = block->getNode(p);
2562                         if(n.getContent() == CONTENT_IGNORE)
2563                         {
2564                                 infostream<<"CONTENT_IGNORE at "
2565                                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
2566                                                 <<std::endl;
2567                                 erroneus_content = true;
2568                                 assert(0);
2569                         }
2570                 }
2571                 if(erroneus_content)
2572                 {
2573                         assert(0);
2574                 }
2575         }
2576 #endif
2577
2578 #if 0
2579         /*
2580                 Generate a completely empty block
2581         */
2582         if(block)
2583         {
2584                 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
2585                 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
2586                 {
2587                         for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
2588                         {
2589                                 MapNode n;
2590                                 n.setContent(CONTENT_AIR);
2591                                 block->setNode(v3s16(x0,y0,z0), n);
2592                         }
2593                 }
2594         }
2595 #endif
2596
2597         if(enable_mapgen_debug_info == false)
2598                 timer.stop(true); // Hide output
2599
2600         return block;
2601 }
2602 #endif
2603
2604 MapBlock * ServerMap::createBlock(v3s16 p)
2605 {
2606         DSTACKF("%s: p=(%d,%d,%d)",
2607                         FUNCTION_NAME, p.X, p.Y, p.Z);
2608
2609         /*
2610                 Do not create over-limit
2611         */
2612         if (blockpos_over_limit(p))
2613                 throw InvalidPositionException("createBlock(): pos. over limit");
2614
2615         v2s16 p2d(p.X, p.Z);
2616         s16 block_y = p.Y;
2617         /*
2618                 This will create or load a sector if not found in memory.
2619                 If block exists on disk, it will be loaded.
2620
2621                 NOTE: On old save formats, this will be slow, as it generates
2622                       lighting on blocks for them.
2623         */
2624         ServerMapSector *sector;
2625         try {
2626                 sector = (ServerMapSector*)createSector(p2d);
2627                 assert(sector->getId() == MAPSECTOR_SERVER);
2628         }
2629         catch(InvalidPositionException &e)
2630         {
2631                 infostream<<"createBlock: createSector() failed"<<std::endl;
2632                 throw e;
2633         }
2634         /*
2635                 NOTE: This should not be done, or at least the exception
2636                 should not be passed on as std::exception, because it
2637                 won't be catched at all.
2638         */
2639         /*catch(std::exception &e)
2640         {
2641                 infostream<<"createBlock: createSector() failed: "
2642                                 <<e.what()<<std::endl;
2643                 throw e;
2644         }*/
2645
2646         /*
2647                 Try to get a block from the sector
2648         */
2649
2650         MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
2651         if(block)
2652         {
2653                 if(block->isDummy())
2654                         block->unDummify();
2655                 return block;
2656         }
2657         // Create blank
2658         block = sector->createBlankBlock(block_y);
2659
2660         return block;
2661 }
2662
2663 MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
2664 {
2665         DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
2666                         FUNCTION_NAME,
2667                         p.X, p.Y, p.Z, create_blank);
2668
2669         {
2670                 MapBlock *block = getBlockNoCreateNoEx(p);
2671                 if(block && block->isDummy() == false)
2672                         return block;
2673         }
2674
2675         {
2676                 MapBlock *block = loadBlock(p);
2677                 if(block)
2678                         return block;
2679         }
2680
2681         if (create_blank) {
2682                 ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
2683                 MapBlock *block = sector->createBlankBlock(p.Y);
2684
2685                 return block;
2686         }
2687
2688 #if 0
2689         if(allow_generate)
2690         {
2691                 std::map<v3s16, MapBlock*> modified_blocks;
2692                 MapBlock *block = generateBlock(p, modified_blocks);
2693                 if(block)
2694                 {
2695                         MapEditEvent event;
2696                         event.type = MEET_OTHER;
2697                         event.p = p;
2698
2699                         // Copy modified_blocks to event
2700                         for(std::map<v3s16, MapBlock*>::iterator
2701                                         i = modified_blocks.begin();
2702                                         i != modified_blocks.end(); ++i)
2703                         {
2704                                 event.modified_blocks.insert(i->first);
2705                         }
2706
2707                         // Queue event
2708                         dispatchEvent(&event);
2709
2710                         return block;
2711                 }
2712         }
2713 #endif
2714
2715         return NULL;
2716 }
2717
2718 MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
2719 {
2720         MapBlock *block = getBlockNoCreateNoEx(p3d);
2721         if (block == NULL)
2722                 m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false);
2723
2724         return block;
2725 }
2726
2727 void ServerMap::prepareBlock(MapBlock *block) {
2728 }
2729
2730 // N.B.  This requires no synchronization, since data will not be modified unless
2731 // the VoxelManipulator being updated belongs to the same thread.
2732 void ServerMap::updateVManip(v3s16 pos)
2733 {
2734         Mapgen *mg = m_emerge->getCurrentMapgen();
2735         if (!mg)
2736                 return;
2737
2738         MMVManip *vm = mg->vm;
2739         if (!vm)
2740                 return;
2741
2742         if (!vm->m_area.contains(pos))
2743                 return;
2744
2745         s32 idx = vm->m_area.index(pos);
2746         vm->m_data[idx] = getNodeNoEx(pos);
2747         vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
2748
2749         vm->m_is_dirty = true;
2750 }
2751
2752 s16 ServerMap::findGroundLevel(v2s16 p2d)
2753 {
2754 #if 0
2755         /*
2756                 Uh, just do something random...
2757         */
2758         // Find existing map from top to down
2759         s16 max=63;
2760         s16 min=-64;
2761         v3s16 p(p2d.X, max, p2d.Y);
2762         for(; p.Y>min; p.Y--)
2763         {
2764                 MapNode n = getNodeNoEx(p);
2765                 if(n.getContent() != CONTENT_IGNORE)
2766                         break;
2767         }
2768         if(p.Y == min)
2769                 goto plan_b;
2770         // If this node is not air, go to plan b
2771         if(getNodeNoEx(p).getContent() != CONTENT_AIR)
2772                 goto plan_b;
2773         // Search existing walkable and return it
2774         for(; p.Y>min; p.Y--)
2775         {
2776                 MapNode n = getNodeNoEx(p);
2777                 if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
2778                         return p.Y;
2779         }
2780
2781         // Move to plan b
2782 plan_b:
2783 #endif
2784
2785         /*
2786                 Determine from map generator noise functions
2787         */
2788
2789         s16 level = m_emerge->getGroundLevelAtPoint(p2d);
2790         return level;
2791
2792         //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
2793         //return (s16)level;
2794 }
2795
2796 bool ServerMap::loadFromFolders() {
2797         if (!dbase->initialized() &&
2798                         !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
2799                 return true;
2800         return false;
2801 }
2802
2803 void ServerMap::createDirs(std::string path)
2804 {
2805         if(fs::CreateAllDirs(path) == false)
2806         {
2807                 m_dout<<"ServerMap: Failed to create directory "
2808                                 <<"\""<<path<<"\""<<std::endl;
2809                 throw BaseException("ServerMap failed to create directory");
2810         }
2811 }
2812
2813 std::string ServerMap::getSectorDir(v2s16 pos, int layout)
2814 {
2815         char cc[9];
2816         switch(layout)
2817         {
2818                 case 1:
2819                         snprintf(cc, 9, "%.4x%.4x",
2820                                 (unsigned int) pos.X & 0xffff,
2821                                 (unsigned int) pos.Y & 0xffff);
2822
2823                         return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
2824                 case 2:
2825                         snprintf(cc, 9, (std::string("%.3x") + DIR_DELIM + "%.3x").c_str(),
2826                                 (unsigned int) pos.X & 0xfff,
2827                                 (unsigned int) pos.Y & 0xfff);
2828
2829                         return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
2830                 default:
2831                         assert(false);
2832                         return "";
2833         }
2834 }
2835
2836 v2s16 ServerMap::getSectorPos(std::string dirname)
2837 {
2838         unsigned int x = 0, y = 0;
2839         int r;
2840         std::string component;
2841         fs::RemoveLastPathComponent(dirname, &component, 1);
2842         if(component.size() == 8)
2843         {
2844                 // Old layout
2845                 r = sscanf(component.c_str(), "%4x%4x", &x, &y);
2846         }
2847         else if(component.size() == 3)
2848         {
2849                 // New layout
2850                 fs::RemoveLastPathComponent(dirname, &component, 2);
2851                 r = sscanf(component.c_str(), (std::string("%3x") + DIR_DELIM + "%3x").c_str(), &x, &y);
2852                 // Sign-extend the 12 bit values up to 16 bits...
2853                 if(x & 0x800) x |= 0xF000;
2854                 if(y & 0x800) y |= 0xF000;
2855         }
2856         else
2857         {
2858                 r = -1;
2859         }
2860
2861         FATAL_ERROR_IF(r != 2, "getSectorPos()");
2862         v2s16 pos((s16)x, (s16)y);
2863         return pos;
2864 }
2865
2866 v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
2867 {
2868         v2s16 p2d = getSectorPos(sectordir);
2869
2870         if(blockfile.size() != 4){
2871                 throw InvalidFilenameException("Invalid block filename");
2872         }
2873         unsigned int y;
2874         int r = sscanf(blockfile.c_str(), "%4x", &y);
2875         if(r != 1)
2876                 throw InvalidFilenameException("Invalid block filename");
2877         return v3s16(p2d.X, y, p2d.Y);
2878 }
2879
2880 std::string ServerMap::getBlockFilename(v3s16 p)
2881 {
2882         char cc[5];
2883         snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
2884         return cc;
2885 }
2886
2887 void ServerMap::save(ModifiedState save_level)
2888 {
2889         DSTACK(FUNCTION_NAME);
2890         if(m_map_saving_enabled == false) {
2891                 warningstream<<"Not saving map, saving disabled."<<std::endl;
2892                 return;
2893         }
2894
2895         if(save_level == MOD_STATE_CLEAN)
2896                 infostream<<"ServerMap: Saving whole map, this can take time."
2897                                 <<std::endl;
2898
2899         if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
2900                 saveMapMeta();
2901         }
2902
2903         // Profile modified reasons
2904         Profiler modprofiler;
2905
2906         u32 sector_meta_count = 0;
2907         u32 block_count = 0;
2908         u32 block_count_all = 0; // Number of blocks in memory
2909
2910         // Don't do anything with sqlite unless something is really saved
2911         bool save_started = false;
2912
2913         for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
2914                 i != m_sectors.end(); ++i) {
2915                 ServerMapSector *sector = (ServerMapSector*)i->second;
2916                 assert(sector->getId() == MAPSECTOR_SERVER);
2917
2918                 if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN) {
2919                         saveSectorMeta(sector);
2920                         sector_meta_count++;
2921                 }
2922
2923                 MapBlockVect blocks;
2924                 sector->getBlocks(blocks);
2925
2926                 for(MapBlockVect::iterator j = blocks.begin();
2927                         j != blocks.end(); ++j) {
2928                         MapBlock *block = *j;
2929
2930                         block_count_all++;
2931
2932                         if(block->getModified() >= (u32)save_level) {
2933                                 // Lazy beginSave()
2934                                 if(!save_started) {
2935                                         beginSave();
2936                                         save_started = true;
2937                                 }
2938
2939                                 modprofiler.add(block->getModifiedReasonString(), 1);
2940
2941                                 saveBlock(block);
2942                                 block_count++;
2943
2944                                 /*infostream<<"ServerMap: Written block ("
2945                                                 <<block->getPos().X<<","
2946                                                 <<block->getPos().Y<<","
2947                                                 <<block->getPos().Z<<")"
2948                                                 <<std::endl;*/
2949                         }
2950                 }
2951         }
2952
2953         if(save_started)
2954                 endSave();
2955
2956         /*
2957                 Only print if something happened or saved whole map
2958         */
2959         if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
2960                         || block_count != 0) {
2961                 infostream<<"ServerMap: Written: "
2962                                 <<sector_meta_count<<" sector metadata files, "
2963                                 <<block_count<<" block files"
2964                                 <<", "<<block_count_all<<" blocks in memory."
2965                                 <<std::endl;
2966                 PrintInfo(infostream); // ServerMap/ClientMap:
2967                 infostream<<"Blocks modified by: "<<std::endl;
2968                 modprofiler.print(infostream);
2969         }
2970 }
2971
2972 void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
2973 {
2974         if (loadFromFolders()) {
2975                 errorstream << "Map::listAllLoadableBlocks(): Result will be missing "
2976                                 << "all blocks that are stored in flat files." << std::endl;
2977         }
2978         dbase->listAllLoadableBlocks(dst);
2979 }
2980
2981 void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
2982 {
2983         for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
2984                 si != m_sectors.end(); ++si)
2985         {
2986                 MapSector *sector = si->second;
2987
2988                 MapBlockVect blocks;
2989                 sector->getBlocks(blocks);
2990
2991                 for(MapBlockVect::iterator i = blocks.begin();
2992                                 i != blocks.end(); ++i) {
2993                         v3s16 p = (*i)->getPos();
2994                         dst.push_back(p);
2995                 }
2996         }
2997 }
2998
2999 void ServerMap::saveMapMeta()
3000 {
3001         DSTACK(FUNCTION_NAME);
3002
3003         createDirs(m_savedir);
3004
3005         std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
3006         std::ostringstream oss(std::ios_base::binary);
3007         Settings conf;
3008
3009         m_emerge->params.save(conf);
3010         conf.writeLines(oss);
3011
3012         oss << "[end_of_params]\n";
3013
3014         if(!fs::safeWriteToFile(fullpath, oss.str())) {
3015                 errorstream << "ServerMap::saveMapMeta(): "
3016                                 << "could not write " << fullpath << std::endl;
3017                 throw FileNotGoodException("Cannot save chunk metadata");
3018         }
3019
3020         m_map_metadata_changed = false;
3021 }
3022
3023 void ServerMap::loadMapMeta()
3024 {
3025         DSTACK(FUNCTION_NAME);
3026
3027         Settings conf;
3028         std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
3029
3030         std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3031         if (!is.good()) {
3032                 errorstream << "ServerMap::loadMapMeta(): "
3033                         "could not open " << fullpath << std::endl;
3034                 throw FileNotGoodException("Cannot open map metadata");
3035         }
3036
3037         if (!conf.parseConfigLines(is, "[end_of_params]")) {
3038                 throw SerializationError("ServerMap::loadMapMeta(): "
3039                                 "[end_of_params] not found!");
3040         }
3041
3042         m_emerge->params.load(conf);
3043
3044         verbosestream << "ServerMap::loadMapMeta(): seed="
3045                 << m_emerge->params.seed << std::endl;
3046 }
3047
3048 void ServerMap::saveSectorMeta(ServerMapSector *sector)
3049 {
3050         DSTACK(FUNCTION_NAME);
3051         // Format used for writing
3052         u8 version = SER_FMT_VER_HIGHEST_WRITE;
3053         // Get destination
3054         v2s16 pos = sector->getPos();
3055         std::string dir = getSectorDir(pos);
3056         createDirs(dir);
3057
3058         std::string fullpath = dir + DIR_DELIM + "meta";
3059         std::ostringstream ss(std::ios_base::binary);
3060
3061         sector->serialize(ss, version);
3062
3063         if(!fs::safeWriteToFile(fullpath, ss.str()))
3064                 throw FileNotGoodException("Cannot write sector metafile");
3065
3066         sector->differs_from_disk = false;
3067 }
3068
3069 MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
3070 {
3071         DSTACK(FUNCTION_NAME);
3072         // Get destination
3073         v2s16 p2d = getSectorPos(sectordir);
3074
3075         ServerMapSector *sector = NULL;
3076
3077         std::string fullpath = sectordir + DIR_DELIM + "meta";
3078         std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3079         if(is.good() == false)
3080         {
3081                 // If the directory exists anyway, it probably is in some old
3082                 // format. Just go ahead and create the sector.
3083                 if(fs::PathExists(sectordir))
3084                 {
3085                         /*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
3086                                         <<fullpath<<" doesn't exist but directory does."
3087                                         <<" Continuing with a sector with no metadata."
3088                                         <<std::endl;*/
3089                         sector = new ServerMapSector(this, p2d, m_gamedef);
3090                         m_sectors[p2d] = sector;
3091                 }
3092                 else
3093                 {
3094                         throw FileNotGoodException("Cannot open sector metafile");
3095                 }
3096         }
3097         else
3098         {
3099                 sector = ServerMapSector::deSerialize
3100                                 (is, this, p2d, m_sectors, m_gamedef);
3101                 if(save_after_load)
3102                         saveSectorMeta(sector);
3103         }
3104
3105         sector->differs_from_disk = false;
3106
3107         return sector;
3108 }
3109
3110 bool ServerMap::loadSectorMeta(v2s16 p2d)
3111 {
3112         DSTACK(FUNCTION_NAME);
3113
3114         // The directory layout we're going to load from.
3115         //  1 - original sectors/xxxxzzzz/
3116         //  2 - new sectors2/xxx/zzz/
3117         //  If we load from anything but the latest structure, we will
3118         //  immediately save to the new one, and remove the old.
3119         int loadlayout = 1;
3120         std::string sectordir1 = getSectorDir(p2d, 1);
3121         std::string sectordir;
3122         if(fs::PathExists(sectordir1))
3123         {
3124                 sectordir = sectordir1;
3125         }
3126         else
3127         {
3128                 loadlayout = 2;
3129                 sectordir = getSectorDir(p2d, 2);
3130         }
3131
3132         try{
3133                 loadSectorMeta(sectordir, loadlayout != 2);
3134         }
3135         catch(InvalidFilenameException &e)
3136         {
3137                 return false;
3138         }
3139         catch(FileNotGoodException &e)
3140         {
3141                 return false;
3142         }
3143         catch(std::exception &e)
3144         {
3145                 return false;
3146         }
3147
3148         return true;
3149 }
3150
3151 #if 0
3152 bool ServerMap::loadSectorFull(v2s16 p2d)
3153 {
3154         DSTACK(FUNCTION_NAME);
3155
3156         MapSector *sector = NULL;
3157
3158         // The directory layout we're going to load from.
3159         //  1 - original sectors/xxxxzzzz/
3160         //  2 - new sectors2/xxx/zzz/
3161         //  If we load from anything but the latest structure, we will
3162         //  immediately save to the new one, and remove the old.
3163         int loadlayout = 1;
3164         std::string sectordir1 = getSectorDir(p2d, 1);
3165         std::string sectordir;
3166         if(fs::PathExists(sectordir1))
3167         {
3168                 sectordir = sectordir1;
3169         }
3170         else
3171         {
3172                 loadlayout = 2;
3173                 sectordir = getSectorDir(p2d, 2);
3174         }
3175
3176         try{
3177                 sector = loadSectorMeta(sectordir, loadlayout != 2);
3178         }
3179         catch(InvalidFilenameException &e)
3180         {
3181                 return false;
3182         }
3183         catch(FileNotGoodException &e)
3184         {
3185                 return false;
3186         }
3187         catch(std::exception &e)
3188         {
3189                 return false;
3190         }
3191
3192         /*
3193                 Load blocks
3194         */
3195         std::vector<fs::DirListNode> list2 = fs::GetDirListing
3196                         (sectordir);
3197         std::vector<fs::DirListNode>::iterator i2;
3198         for(i2=list2.begin(); i2!=list2.end(); i2++)
3199         {
3200                 // We want files
3201                 if(i2->dir)
3202                         continue;
3203                 try{
3204                         loadBlock(sectordir, i2->name, sector, loadlayout != 2);
3205                 }
3206                 catch(InvalidFilenameException &e)
3207                 {
3208                         // This catches unknown crap in directory
3209                 }
3210         }
3211
3212         if(loadlayout != 2)
3213         {
3214                 infostream<<"Sector converted to new layout - deleting "<<
3215                         sectordir1<<std::endl;
3216                 fs::RecursiveDelete(sectordir1);
3217         }
3218
3219         return true;
3220 }
3221 #endif
3222
3223 Database *ServerMap::createDatabase(
3224         const std::string &name,
3225         const std::string &savedir,
3226         Settings &conf)
3227 {
3228         if (name == "sqlite3")
3229                 return new Database_SQLite3(savedir);
3230         if (name == "dummy")
3231                 return new Database_Dummy();
3232         #if USE_LEVELDB
3233         else if (name == "leveldb")
3234                 return new Database_LevelDB(savedir);
3235         #endif
3236         #if USE_REDIS
3237         else if (name == "redis")
3238                 return new Database_Redis(conf);
3239         #endif
3240         else
3241                 throw BaseException(std::string("Database backend ") + name + " not supported.");
3242 }
3243
3244 void ServerMap::beginSave()
3245 {
3246         dbase->beginSave();
3247 }
3248
3249 void ServerMap::endSave()
3250 {
3251         dbase->endSave();
3252 }
3253
3254 bool ServerMap::saveBlock(MapBlock *block)
3255 {
3256         return saveBlock(block, dbase);
3257 }
3258
3259 bool ServerMap::saveBlock(MapBlock *block, Database *db)
3260 {
3261         v3s16 p3d = block->getPos();
3262
3263         // Dummy blocks are not written
3264         if (block->isDummy()) {
3265                 warningstream << "saveBlock: Not writing dummy block "
3266                         << PP(p3d) << std::endl;
3267                 return true;
3268         }
3269
3270         // Format used for writing
3271         u8 version = SER_FMT_VER_HIGHEST_WRITE;
3272
3273         /*
3274                 [0] u8 serialization version
3275                 [1] data
3276         */
3277         std::ostringstream o(std::ios_base::binary);
3278         o.write((char*) &version, 1);
3279         block->serialize(o, version, true);
3280
3281         std::string data = o.str();
3282         bool ret = db->saveBlock(p3d, data);
3283         if (ret) {
3284                 // We just wrote it to the disk so clear modified flag
3285                 block->resetModified();
3286         }
3287         return ret;
3288 }
3289
3290 void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
3291                 MapSector *sector, bool save_after_load)
3292 {
3293         DSTACK(FUNCTION_NAME);
3294
3295         std::string fullpath = sectordir + DIR_DELIM + blockfile;
3296         try {
3297
3298                 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3299                 if(is.good() == false)
3300                         throw FileNotGoodException("Cannot open block file");
3301
3302                 v3s16 p3d = getBlockPos(sectordir, blockfile);
3303                 v2s16 p2d(p3d.X, p3d.Z);
3304
3305                 assert(sector->getPos() == p2d);
3306
3307                 u8 version = SER_FMT_VER_INVALID;
3308                 is.read((char*)&version, 1);
3309
3310                 if(is.fail())
3311                         throw SerializationError("ServerMap::loadBlock(): Failed"
3312                                         " to read MapBlock version");
3313
3314                 /*u32 block_size = MapBlock::serializedLength(version);
3315                 SharedBuffer<u8> data(block_size);
3316                 is.read((char*)*data, block_size);*/
3317
3318                 // This will always return a sector because we're the server
3319                 //MapSector *sector = emergeSector(p2d);
3320
3321                 MapBlock *block = NULL;
3322                 bool created_new = false;
3323                 block = sector->getBlockNoCreateNoEx(p3d.Y);
3324                 if(block == NULL)
3325                 {
3326                         block = sector->createBlankBlockNoInsert(p3d.Y);
3327                         created_new = true;
3328                 }
3329
3330                 // Read basic data
3331                 block->deSerialize(is, version, true);
3332
3333                 // If it's a new block, insert it to the map
3334                 if(created_new)
3335                         sector->insertBlock(block);
3336
3337                 /*
3338                         Save blocks loaded in old format in new format
3339                 */
3340
3341                 if(version < SER_FMT_VER_HIGHEST_WRITE || save_after_load)
3342                 {
3343                         saveBlock(block);
3344
3345                         // Should be in database now, so delete the old file
3346                         fs::RecursiveDelete(fullpath);
3347                 }
3348
3349                 // We just loaded it from the disk, so it's up-to-date.
3350                 block->resetModified();
3351
3352         }
3353         catch(SerializationError &e)
3354         {
3355                 warningstream<<"Invalid block data on disk "
3356                                 <<"fullpath="<<fullpath
3357                                 <<" (SerializationError). "
3358                                 <<"what()="<<e.what()
3359                                 <<std::endl;
3360                                 // Ignoring. A new one will be generated.
3361                 abort();
3362
3363                 // TODO: Backup file; name is in fullpath.
3364         }
3365 }
3366
3367 void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
3368 {
3369         DSTACK(FUNCTION_NAME);
3370
3371         try {
3372                 std::istringstream is(*blob, std::ios_base::binary);
3373
3374                 u8 version = SER_FMT_VER_INVALID;
3375                 is.read((char*)&version, 1);
3376
3377                 if(is.fail())
3378                         throw SerializationError("ServerMap::loadBlock(): Failed"
3379                                         " to read MapBlock version");
3380
3381                 /*u32 block_size = MapBlock::serializedLength(version);
3382                 SharedBuffer<u8> data(block_size);
3383                 is.read((char*)*data, block_size);*/
3384
3385                 // This will always return a sector because we're the server
3386                 //MapSector *sector = emergeSector(p2d);
3387
3388                 MapBlock *block = NULL;
3389                 bool created_new = false;
3390                 block = sector->getBlockNoCreateNoEx(p3d.Y);
3391                 if(block == NULL)
3392                 {
3393                         block = sector->createBlankBlockNoInsert(p3d.Y);
3394                         created_new = true;
3395                 }
3396
3397                 // Read basic data
3398                 block->deSerialize(is, version, true);
3399
3400                 // If it's a new block, insert it to the map
3401                 if(created_new)
3402                         sector->insertBlock(block);
3403
3404                 /*
3405                         Save blocks loaded in old format in new format
3406                 */
3407
3408                 //if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
3409                 // Only save if asked to; no need to update version
3410                 if(save_after_load)
3411                         saveBlock(block);
3412
3413                 // We just loaded it from, so it's up-to-date.
3414                 block->resetModified();
3415
3416         }
3417         catch(SerializationError &e)
3418         {
3419                 errorstream<<"Invalid block data in database"
3420                                 <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
3421                                 <<" (SerializationError): "<<e.what()<<std::endl;
3422
3423                 // TODO: Block should be marked as invalid in memory so that it is
3424                 // not touched but the game can run
3425
3426                 if(g_settings->getBool("ignore_world_load_errors")){
3427                         errorstream<<"Ignoring block load error. Duck and cover! "
3428                                         <<"(ignore_world_load_errors)"<<std::endl;
3429                 } else {
3430                         throw SerializationError("Invalid block data in database");
3431                 }
3432         }
3433 }
3434
3435 MapBlock* ServerMap::loadBlock(v3s16 blockpos)
3436 {
3437         DSTACK(FUNCTION_NAME);
3438
3439         v2s16 p2d(blockpos.X, blockpos.Z);
3440
3441         std::string ret;
3442
3443         ret = dbase->loadBlock(blockpos);
3444         if (ret != "") {
3445                 loadBlock(&ret, blockpos, createSector(p2d), false);
3446                 return getBlockNoCreateNoEx(blockpos);
3447         }
3448         // Not found in database, try the files
3449
3450         // The directory layout we're going to load from.
3451         //  1 - original sectors/xxxxzzzz/
3452         //  2 - new sectors2/xxx/zzz/
3453         //  If we load from anything but the latest structure, we will
3454         //  immediately save to the new one, and remove the old.
3455         int loadlayout = 1;
3456         std::string sectordir1 = getSectorDir(p2d, 1);
3457         std::string sectordir;
3458         if(fs::PathExists(sectordir1))
3459         {
3460                 sectordir = sectordir1;
3461         }
3462         else
3463         {
3464                 loadlayout = 2;
3465                 sectordir = getSectorDir(p2d, 2);
3466         }
3467
3468         /*
3469                 Make sure sector is loaded
3470         */
3471
3472         MapSector *sector = getSectorNoGenerateNoEx(p2d);
3473         if(sector == NULL)
3474         {
3475                 try{
3476                         sector = loadSectorMeta(sectordir, loadlayout != 2);
3477                 }
3478                 catch(InvalidFilenameException &e)
3479                 {
3480                         return NULL;
3481                 }
3482                 catch(FileNotGoodException &e)
3483                 {
3484                         return NULL;
3485                 }
3486                 catch(std::exception &e)
3487                 {
3488                         return NULL;
3489                 }
3490         }
3491
3492         /*
3493                 Make sure file exists
3494         */
3495
3496         std::string blockfilename = getBlockFilename(blockpos);
3497         if(fs::PathExists(sectordir + DIR_DELIM + blockfilename) == false)
3498                 return NULL;
3499
3500         /*
3501                 Load block and save it to the database
3502         */
3503         loadBlock(sectordir, blockfilename, sector, true);
3504         return getBlockNoCreateNoEx(blockpos);
3505 }
3506
3507 bool ServerMap::deleteBlock(v3s16 blockpos)
3508 {
3509         if (!dbase->deleteBlock(blockpos))
3510                 return false;
3511
3512         MapBlock *block = getBlockNoCreateNoEx(blockpos);
3513         if (block) {
3514                 v2s16 p2d(blockpos.X, blockpos.Z);
3515                 MapSector *sector = getSectorNoGenerateNoEx(p2d);
3516                 if (!sector)
3517                         return false;
3518                 sector->deleteBlock(block);
3519         }
3520
3521         return true;
3522 }
3523
3524 void ServerMap::PrintInfo(std::ostream &out)
3525 {
3526         out<<"ServerMap: ";
3527 }
3528
3529 MMVManip::MMVManip(Map *map):
3530                 VoxelManipulator(),
3531                 m_is_dirty(false),
3532                 m_create_area(false),
3533                 m_map(map)
3534 {
3535 }
3536
3537 MMVManip::~MMVManip()
3538 {
3539 }
3540
3541 void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
3542         bool load_if_inexistent)
3543 {
3544         TimeTaker timer1("initialEmerge", &emerge_time);
3545
3546         // Units of these are MapBlocks
3547         v3s16 p_min = blockpos_min;
3548         v3s16 p_max = blockpos_max;
3549
3550         VoxelArea block_area_nodes
3551                         (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
3552
3553         u32 size_MB = block_area_nodes.getVolume()*4/1000000;
3554         if(size_MB >= 1)
3555         {
3556                 infostream<<"initialEmerge: area: ";
3557                 block_area_nodes.print(infostream);
3558                 infostream<<" ("<<size_MB<<"MB)";
3559                 infostream<<std::endl;
3560         }
3561
3562         addArea(block_area_nodes);
3563
3564         for(s32 z=p_min.Z; z<=p_max.Z; z++)
3565         for(s32 y=p_min.Y; y<=p_max.Y; y++)
3566         for(s32 x=p_min.X; x<=p_max.X; x++)
3567         {
3568                 u8 flags = 0;
3569                 MapBlock *block;
3570                 v3s16 p(x,y,z);
3571                 std::map<v3s16, u8>::iterator n;
3572                 n = m_loaded_blocks.find(p);
3573                 if(n != m_loaded_blocks.end())
3574                         continue;
3575
3576                 bool block_data_inexistent = false;
3577                 try
3578                 {
3579                         TimeTaker timer1("emerge load", &emerge_load_time);
3580
3581                         block = m_map->getBlockNoCreate(p);
3582                         if(block->isDummy())
3583                                 block_data_inexistent = true;
3584                         else
3585                                 block->copyTo(*this);
3586                 }
3587                 catch(InvalidPositionException &e)
3588                 {
3589                         block_data_inexistent = true;
3590                 }
3591
3592                 if(block_data_inexistent)
3593                 {
3594
3595                         if (load_if_inexistent) {
3596                                 ServerMap *svrmap = (ServerMap *)m_map;
3597                                 block = svrmap->emergeBlock(p, false);
3598                                 if (block == NULL)
3599                                         block = svrmap->createBlock(p);
3600                                 block->copyTo(*this);
3601                         } else {
3602                                 flags |= VMANIP_BLOCK_DATA_INEXIST;
3603
3604                                 /*
3605                                         Mark area inexistent
3606                                 */
3607                                 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
3608                                 // Fill with VOXELFLAG_NO_DATA
3609                                 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
3610                                 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
3611                                 {
3612                                         s32 i = m_area.index(a.MinEdge.X,y,z);
3613                                         memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
3614                                 }
3615                         }
3616                 }
3617                 /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
3618                 {
3619                         // Mark that block was loaded as blank
3620                         flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
3621                 }*/
3622
3623                 m_loaded_blocks[p] = flags;
3624         }
3625
3626         m_is_dirty = false;
3627 }
3628
3629 void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
3630         bool overwrite_generated)
3631 {
3632         if(m_area.getExtent() == v3s16(0,0,0))
3633                 return;
3634
3635         /*
3636                 Copy data of all blocks
3637         */
3638         for(std::map<v3s16, u8>::iterator
3639                         i = m_loaded_blocks.begin();
3640                         i != m_loaded_blocks.end(); ++i)
3641         {
3642                 v3s16 p = i->first;
3643                 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
3644                 bool existed = !(i->second & VMANIP_BLOCK_DATA_INEXIST);
3645                 if ((existed == false) || (block == NULL) ||
3646                         (overwrite_generated == false && block->isGenerated() == true))
3647                         continue;
3648
3649                 block->copyFrom(*this);
3650
3651                 if(modified_blocks)
3652                         (*modified_blocks)[p] = block;
3653         }
3654 }
3655
3656 //END