3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "mapsector.h"
28 #include "nodemetadata.h"
34 #include "util/directiontables.h"
35 #include "rollback_interface.h"
37 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
40 SQLite format specification:
41 - Initially only replaces sectors/ and sectors2/
43 If map.sqlite does not exist in the save dir
44 or the block was not found in the database
45 the map will try to load from sectors folder.
46 In either case, map.sqlite will be created
47 and all future saves will save there.
49 Structure of map.sqlite:
60 Map::Map(std::ostream &dout, IGameDef *gamedef):
65 /*m_sector_mutex.Init();
66 assert(m_sector_mutex.IsInitialized());*/
74 core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
75 for(; i.atEnd() == false; i++)
77 MapSector *sector = i.getNode()->getValue();
82 void Map::addEventReceiver(MapEventReceiver *event_receiver)
84 m_event_receivers.insert(event_receiver, false);
87 void Map::removeEventReceiver(MapEventReceiver *event_receiver)
89 if(m_event_receivers.find(event_receiver) == NULL)
91 m_event_receivers.remove(event_receiver);
94 void Map::dispatchEvent(MapEditEvent *event)
96 for(core::map<MapEventReceiver*, bool>::Iterator
97 i = m_event_receivers.getIterator();
98 i.atEnd()==false; i++)
100 MapEventReceiver* event_receiver = i.getNode()->getKey();
101 event_receiver->onMapEditEvent(event);
105 MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
107 if(m_sector_cache != NULL && p == m_sector_cache_p){
108 MapSector * sector = m_sector_cache;
112 core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
117 MapSector *sector = n->getValue();
119 // Cache the last result
120 m_sector_cache_p = p;
121 m_sector_cache = sector;
126 MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
128 return getSectorNoGenerateNoExNoLock(p);
131 MapSector * Map::getSectorNoGenerate(v2s16 p)
133 MapSector *sector = getSectorNoGenerateNoEx(p);
135 throw InvalidPositionException();
140 MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
142 v2s16 p2d(p3d.X, p3d.Z);
143 MapSector * sector = getSectorNoGenerateNoEx(p2d);
146 MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
150 MapBlock * Map::getBlockNoCreate(v3s16 p3d)
152 MapBlock *block = getBlockNoCreateNoEx(p3d);
154 throw InvalidPositionException();
158 bool Map::isNodeUnderground(v3s16 p)
160 v3s16 blockpos = getNodeBlockPos(p);
162 MapBlock * block = getBlockNoCreate(blockpos);
163 return block->getIsUnderground();
165 catch(InvalidPositionException &e)
171 bool Map::isValidPosition(v3s16 p)
173 v3s16 blockpos = getNodeBlockPos(p);
174 MapBlock *block = getBlockNoCreate(blockpos);
175 return (block != NULL);
178 // Returns a CONTENT_IGNORE node if not found
179 MapNode Map::getNodeNoEx(v3s16 p)
181 v3s16 blockpos = getNodeBlockPos(p);
182 MapBlock *block = getBlockNoCreateNoEx(blockpos);
184 return MapNode(CONTENT_IGNORE);
185 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
186 return block->getNodeNoCheck(relpos);
189 // throws InvalidPositionException if not found
190 MapNode Map::getNode(v3s16 p)
192 v3s16 blockpos = getNodeBlockPos(p);
193 MapBlock *block = getBlockNoCreateNoEx(blockpos);
195 throw InvalidPositionException();
196 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
197 return block->getNodeNoCheck(relpos);
200 // throws InvalidPositionException if not found
201 void Map::setNode(v3s16 p, MapNode & n)
203 v3s16 blockpos = getNodeBlockPos(p);
204 MapBlock *block = getBlockNoCreate(blockpos);
205 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
206 // Never allow placing CONTENT_IGNORE, it fucks up stuff
207 if(n.getContent() == CONTENT_IGNORE){
208 errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
209 <<" while trying to replace \""
210 <<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos)).name
211 <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
212 debug_stacks_print_to(infostream);
215 block->setNodeNoCheck(relpos, n);
220 Goes recursively through the neighbours of the node.
222 Alters only transparent nodes.
224 If the lighting of the neighbour is lower than the lighting of
225 the node was (before changing it to 0 at the step before), the
226 lighting of the neighbour is set to 0 and then the same stuff
227 repeats for the neighbour.
229 The ending nodes of the routine are stored in light_sources.
230 This is useful when a light is removed. In such case, this
231 routine can be called for the light node and then again for
232 light_sources to re-light the area without the removed light.
234 values of from_nodes are lighting values.
236 void Map::unspreadLight(enum LightBank bank,
237 core::map<v3s16, u8> & from_nodes,
238 core::map<v3s16, bool> & light_sources,
239 core::map<v3s16, MapBlock*> & modified_blocks)
241 INodeDefManager *nodemgr = m_gamedef->ndef();
244 v3s16(0,0,1), // back
246 v3s16(1,0,0), // right
247 v3s16(0,0,-1), // front
248 v3s16(0,-1,0), // bottom
249 v3s16(-1,0,0), // left
252 if(from_nodes.size() == 0)
255 u32 blockchangecount = 0;
257 core::map<v3s16, u8> unlighted_nodes;
258 core::map<v3s16, u8>::Iterator j;
259 j = from_nodes.getIterator();
262 Initialize block cache
265 MapBlock *block = NULL;
266 // Cache this a bit, too
267 bool block_checked_in_modified = false;
269 for(; j.atEnd() == false; j++)
271 v3s16 pos = j.getNode()->getKey();
272 v3s16 blockpos = getNodeBlockPos(pos);
274 // Only fetch a new block if the block position has changed
276 if(block == NULL || blockpos != blockpos_last){
277 block = getBlockNoCreate(blockpos);
278 blockpos_last = blockpos;
280 block_checked_in_modified = false;
284 catch(InvalidPositionException &e)
292 // Calculate relative position in block
293 v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
295 // Get node straight from the block
296 MapNode n = block->getNode(relpos);
298 u8 oldlight = j.getNode()->getValue();
300 // Loop through 6 neighbors
301 for(u16 i=0; i<6; i++)
303 // Get the position of the neighbor node
304 v3s16 n2pos = pos + dirs[i];
306 // Get the block where the node is located
307 v3s16 blockpos = getNodeBlockPos(n2pos);
311 // Only fetch a new block if the block position has changed
313 if(block == NULL || blockpos != blockpos_last){
314 block = getBlockNoCreate(blockpos);
315 blockpos_last = blockpos;
317 block_checked_in_modified = false;
321 catch(InvalidPositionException &e)
326 // Calculate relative position in block
327 v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
328 // Get node straight from the block
329 MapNode n2 = block->getNode(relpos);
331 bool changed = false;
333 //TODO: Optimize output by optimizing light_sources?
336 If the neighbor is dimmer than what was specified
337 as oldlight (the light of the previous node)
339 if(n2.getLight(bank, nodemgr) < oldlight)
342 And the neighbor is transparent and it has some light
344 if(nodemgr->get(n2).light_propagates
345 && n2.getLight(bank, nodemgr) != 0)
348 Set light to 0 and add to queue
351 u8 current_light = n2.getLight(bank, nodemgr);
352 n2.setLight(bank, 0, nodemgr);
353 block->setNode(relpos, n2);
355 unlighted_nodes.insert(n2pos, current_light);
359 Remove from light_sources if it is there
360 NOTE: This doesn't happen nearly at all
362 /*if(light_sources.find(n2pos))
364 infostream<<"Removed from light_sources"<<std::endl;
365 light_sources.remove(n2pos);
370 if(light_sources.find(n2pos) != NULL)
371 light_sources.remove(n2pos);*/
374 light_sources.insert(n2pos, true);
377 // Add to modified_blocks
378 if(changed == true && block_checked_in_modified == false)
380 // If the block is not found in modified_blocks, add.
381 if(modified_blocks.find(blockpos) == NULL)
383 modified_blocks.insert(blockpos, block);
385 block_checked_in_modified = true;
388 catch(InvalidPositionException &e)
395 /*infostream<<"unspreadLight(): Changed block "
396 <<blockchangecount<<" times"
397 <<" for "<<from_nodes.size()<<" nodes"
400 if(unlighted_nodes.size() > 0)
401 unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
405 A single-node wrapper of the above
407 void Map::unLightNeighbors(enum LightBank bank,
408 v3s16 pos, u8 lightwas,
409 core::map<v3s16, bool> & light_sources,
410 core::map<v3s16, MapBlock*> & modified_blocks)
412 core::map<v3s16, u8> from_nodes;
413 from_nodes.insert(pos, lightwas);
415 unspreadLight(bank, from_nodes, light_sources, modified_blocks);
419 Lights neighbors of from_nodes, collects all them and then
422 void Map::spreadLight(enum LightBank bank,
423 core::map<v3s16, bool> & from_nodes,
424 core::map<v3s16, MapBlock*> & modified_blocks)
426 INodeDefManager *nodemgr = m_gamedef->ndef();
428 const v3s16 dirs[6] = {
429 v3s16(0,0,1), // back
431 v3s16(1,0,0), // right
432 v3s16(0,0,-1), // front
433 v3s16(0,-1,0), // bottom
434 v3s16(-1,0,0), // left
437 if(from_nodes.size() == 0)
440 u32 blockchangecount = 0;
442 core::map<v3s16, bool> lighted_nodes;
443 core::map<v3s16, bool>::Iterator j;
444 j = from_nodes.getIterator();
447 Initialize block cache
450 MapBlock *block = NULL;
451 // Cache this a bit, too
452 bool block_checked_in_modified = false;
454 for(; j.atEnd() == false; j++)
455 //for(; j != from_nodes.end(); j++)
457 v3s16 pos = j.getNode()->getKey();
459 //infostream<<"pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
460 v3s16 blockpos = getNodeBlockPos(pos);
462 // Only fetch a new block if the block position has changed
464 if(block == NULL || blockpos != blockpos_last){
465 block = getBlockNoCreate(blockpos);
466 blockpos_last = blockpos;
468 block_checked_in_modified = false;
472 catch(InvalidPositionException &e)
480 // Calculate relative position in block
481 v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
483 // Get node straight from the block
484 MapNode n = block->getNode(relpos);
486 u8 oldlight = n.getLight(bank, nodemgr);
487 u8 newlight = diminish_light(oldlight);
489 // Loop through 6 neighbors
490 for(u16 i=0; i<6; i++){
491 // Get the position of the neighbor node
492 v3s16 n2pos = pos + dirs[i];
494 // Get the block where the node is located
495 v3s16 blockpos = getNodeBlockPos(n2pos);
499 // Only fetch a new block if the block position has changed
501 if(block == NULL || blockpos != blockpos_last){
502 block = getBlockNoCreate(blockpos);
503 blockpos_last = blockpos;
505 block_checked_in_modified = false;
509 catch(InvalidPositionException &e)
514 // Calculate relative position in block
515 v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
516 // Get node straight from the block
517 MapNode n2 = block->getNode(relpos);
519 bool changed = false;
521 If the neighbor is brighter than the current node,
522 add to list (it will light up this node on its turn)
524 if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
526 lighted_nodes.insert(n2pos, true);
527 //lighted_nodes.push_back(n2pos);
531 If the neighbor is dimmer than how much light this node
532 would spread on it, add to list
534 if(n2.getLight(bank, nodemgr) < newlight)
536 if(nodemgr->get(n2).light_propagates)
538 n2.setLight(bank, newlight, nodemgr);
539 block->setNode(relpos, n2);
540 lighted_nodes.insert(n2pos, true);
541 //lighted_nodes.push_back(n2pos);
546 // Add to modified_blocks
547 if(changed == true && block_checked_in_modified == false)
549 // If the block is not found in modified_blocks, add.
550 if(modified_blocks.find(blockpos) == NULL)
552 modified_blocks.insert(blockpos, block);
554 block_checked_in_modified = true;
557 catch(InvalidPositionException &e)
564 /*infostream<<"spreadLight(): Changed block "
565 <<blockchangecount<<" times"
566 <<" for "<<from_nodes.size()<<" nodes"
569 if(lighted_nodes.size() > 0)
570 spreadLight(bank, lighted_nodes, modified_blocks);
574 A single-node source variation of the above.
576 void Map::lightNeighbors(enum LightBank bank,
578 core::map<v3s16, MapBlock*> & modified_blocks)
580 core::map<v3s16, bool> from_nodes;
581 from_nodes.insert(pos, true);
582 spreadLight(bank, from_nodes, modified_blocks);
585 v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
587 INodeDefManager *nodemgr = m_gamedef->ndef();
590 v3s16(0,0,1), // back
592 v3s16(1,0,0), // right
593 v3s16(0,0,-1), // front
594 v3s16(0,-1,0), // bottom
595 v3s16(-1,0,0), // left
598 u8 brightest_light = 0;
599 v3s16 brightest_pos(0,0,0);
600 bool found_something = false;
602 // Loop through 6 neighbors
603 for(u16 i=0; i<6; i++){
604 // Get the position of the neighbor node
605 v3s16 n2pos = p + dirs[i];
610 catch(InvalidPositionException &e)
614 if(n2.getLight(bank, nodemgr) > brightest_light || found_something == false){
615 brightest_light = n2.getLight(bank, nodemgr);
616 brightest_pos = n2pos;
617 found_something = true;
621 if(found_something == false)
622 throw InvalidPositionException();
624 return brightest_pos;
628 Propagates sunlight down from a node.
629 Starting point gets sunlight.
631 Returns the lowest y value of where the sunlight went.
633 Mud is turned into grass in where the sunlight stops.
635 s16 Map::propagateSunlight(v3s16 start,
636 core::map<v3s16, MapBlock*> & modified_blocks)
638 INodeDefManager *nodemgr = m_gamedef->ndef();
643 v3s16 pos(start.X, y, start.Z);
645 v3s16 blockpos = getNodeBlockPos(pos);
648 block = getBlockNoCreate(blockpos);
650 catch(InvalidPositionException &e)
655 v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
656 MapNode n = block->getNode(relpos);
658 if(nodemgr->get(n).sunlight_propagates)
660 n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr);
661 block->setNode(relpos, n);
663 modified_blocks.insert(blockpos, block);
667 // Sunlight goes no further
674 void Map::updateLighting(enum LightBank bank,
675 core::map<v3s16, MapBlock*> & a_blocks,
676 core::map<v3s16, MapBlock*> & modified_blocks)
678 INodeDefManager *nodemgr = m_gamedef->ndef();
680 /*m_dout<<DTIME<<"Map::updateLighting(): "
681 <<a_blocks.size()<<" blocks."<<std::endl;*/
683 //TimeTaker timer("updateLighting");
687 //u32 count_was = modified_blocks.size();
689 core::map<v3s16, MapBlock*> blocks_to_update;
691 core::map<v3s16, bool> light_sources;
693 core::map<v3s16, u8> unlight_from;
695 int num_bottom_invalid = 0;
698 //TimeTaker t("first stuff");
700 core::map<v3s16, MapBlock*>::Iterator i;
701 i = a_blocks.getIterator();
702 for(; i.atEnd() == false; i++)
704 MapBlock *block = i.getNode()->getValue();
708 // Don't bother with dummy blocks.
712 v3s16 pos = block->getPos();
713 v3s16 posnodes = block->getPosRelative();
714 modified_blocks.insert(pos, block);
716 blocks_to_update.insert(pos, block);
719 Clear all light from block
721 for(s16 z=0; z<MAP_BLOCKSIZE; z++)
722 for(s16 x=0; x<MAP_BLOCKSIZE; x++)
723 for(s16 y=0; y<MAP_BLOCKSIZE; y++)
728 MapNode n = block->getNode(p);
729 u8 oldlight = n.getLight(bank, nodemgr);
730 n.setLight(bank, 0, nodemgr);
731 block->setNode(p, n);
733 // If node sources light, add to list
734 u8 source = nodemgr->get(n).light_source;
736 light_sources[p + posnodes] = true;
738 // Collect borders for unlighting
739 if((x==0 || x == MAP_BLOCKSIZE-1
740 || y==0 || y == MAP_BLOCKSIZE-1
741 || z==0 || z == MAP_BLOCKSIZE-1)
744 v3s16 p_map = p + posnodes;
745 unlight_from.insert(p_map, oldlight);
748 catch(InvalidPositionException &e)
751 This would happen when dealing with a
755 infostream<<"updateLighting(): InvalidPositionException"
760 if(bank == LIGHTBANK_DAY)
762 bool bottom_valid = block->propagateSunlight(light_sources);
765 num_bottom_invalid++;
767 // If bottom is valid, we're done.
771 else if(bank == LIGHTBANK_NIGHT)
773 // For night lighting, sunlight is not propagated
778 // Invalid lighting bank
782 /*infostream<<"Bottom for sunlight-propagated block ("
783 <<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
786 // Bottom sunlight is not valid; get the block and loop to it
790 block = getBlockNoCreate(pos);
792 catch(InvalidPositionException &e)
803 Enable this to disable proper lighting for speeding up map
804 generation for testing or whatever
807 //if(g_settings->get(""))
809 core::map<v3s16, MapBlock*>::Iterator i;
810 i = blocks_to_update.getIterator();
811 for(; i.atEnd() == false; i++)
813 MapBlock *block = i.getNode()->getValue();
814 v3s16 p = block->getPos();
815 block->setLightingExpired(false);
823 //TimeTaker timer("unspreadLight");
824 unspreadLight(bank, unlight_from, light_sources, modified_blocks);
829 u32 diff = modified_blocks.size() - count_was;
830 count_was = modified_blocks.size();
831 infostream<<"unspreadLight modified "<<diff<<std::endl;
835 //TimeTaker timer("spreadLight");
836 spreadLight(bank, light_sources, modified_blocks);
841 u32 diff = modified_blocks.size() - count_was;
842 count_was = modified_blocks.size();
843 infostream<<"spreadLight modified "<<diff<<std::endl;
849 //MapVoxelManipulator vmanip(this);
851 // Make a manual voxel manipulator and load all the blocks
852 // that touch the requested blocks
853 ManualMapVoxelManipulator vmanip(this);
856 //TimeTaker timer("initialEmerge");
858 core::map<v3s16, MapBlock*>::Iterator i;
859 i = blocks_to_update.getIterator();
860 for(; i.atEnd() == false; i++)
862 MapBlock *block = i.getNode()->getValue();
863 v3s16 p = block->getPos();
865 // Add all surrounding blocks
866 vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
869 Add all surrounding blocks that have up-to-date lighting
870 NOTE: This doesn't quite do the job (not everything
871 appropriate is lighted)
873 /*for(s16 z=-1; z<=1; z++)
874 for(s16 y=-1; y<=1; y++)
875 for(s16 x=-1; x<=1; x++)
877 v3s16 p2 = p + v3s16(x,y,z);
878 MapBlock *block = getBlockNoCreateNoEx(p2);
883 if(block->getLightingExpired())
885 vmanip.initialEmerge(p2, p2);
888 // Lighting of block will be updated completely
889 block->setLightingExpired(false);
894 //TimeTaker timer("unSpreadLight");
895 vmanip.unspreadLight(bank, unlight_from, light_sources, nodemgr);
898 //TimeTaker timer("spreadLight");
899 vmanip.spreadLight(bank, light_sources, nodemgr);
902 //TimeTaker timer("blitBack");
903 vmanip.blitBack(modified_blocks);
905 /*infostream<<"emerge_time="<<emerge_time<<std::endl;
910 //m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
913 void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
914 core::map<v3s16, MapBlock*> & modified_blocks)
916 updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
917 updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
920 Update information about whether day and night light differ
922 for(core::map<v3s16, MapBlock*>::Iterator
923 i = modified_blocks.getIterator();
924 i.atEnd() == false; i++)
926 MapBlock *block = i.getNode()->getValue();
927 block->expireDayNightDiff();
933 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
934 core::map<v3s16, MapBlock*> &modified_blocks)
936 INodeDefManager *ndef = m_gamedef->ndef();
939 m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
940 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
943 From this node to nodes underneath:
944 If lighting is sunlight (1.0), unlight neighbours and
949 v3s16 toppos = p + v3s16(0,1,0);
950 v3s16 bottompos = p + v3s16(0,-1,0);
952 bool node_under_sunlight = true;
953 core::map<v3s16, bool> light_sources;
956 Collect old node for rollback
958 RollbackNode rollback_oldnode(this, p, m_gamedef);
961 If there is a node at top and it doesn't have sunlight,
962 there has not been any sunlight going down.
964 Otherwise there probably is.
967 MapNode topnode = getNode(toppos);
969 if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
970 node_under_sunlight = false;
972 catch(InvalidPositionException &e)
977 Remove all light that has come out of this node
980 enum LightBank banks[] =
985 for(s32 i=0; i<2; i++)
987 enum LightBank bank = banks[i];
989 u8 lightwas = getNode(p).getLight(bank, ndef);
991 // Add the block of the added node to modified_blocks
992 v3s16 blockpos = getNodeBlockPos(p);
993 MapBlock * block = getBlockNoCreate(blockpos);
994 assert(block != NULL);
995 modified_blocks.insert(blockpos, block);
997 assert(isValidPosition(p));
999 // Unlight neighbours of node.
1000 // This means setting light of all consequent dimmer nodes
1002 // This also collects the nodes at the border which will spread
1003 // light again into this.
1004 unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
1006 n.setLight(bank, 0, ndef);
1010 If node lets sunlight through and is under sunlight, it has
1013 if(node_under_sunlight && ndef->get(n).sunlight_propagates)
1015 n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
1019 Remove node metadata
1022 removeNodeMetadata(p);
1025 Set the node on the map
1031 If node is under sunlight and doesn't let sunlight through,
1032 take all sunlighted nodes under it and clear light from them
1033 and from where the light has been spread.
1034 TODO: This could be optimized by mass-unlighting instead
1037 if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
1041 //m_dout<<DTIME<<"y="<<y<<std::endl;
1042 v3s16 n2pos(p.X, y, p.Z);
1046 n2 = getNode(n2pos);
1048 catch(InvalidPositionException &e)
1053 if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
1055 unLightNeighbors(LIGHTBANK_DAY,
1056 n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
1057 light_sources, modified_blocks);
1058 n2.setLight(LIGHTBANK_DAY, 0, ndef);
1066 for(s32 i=0; i<2; i++)
1068 enum LightBank bank = banks[i];
1071 Spread light from all nodes that might be capable of doing so
1073 spreadLight(bank, light_sources, modified_blocks);
1077 Update information about whether day and night light differ
1079 for(core::map<v3s16, MapBlock*>::Iterator
1080 i = modified_blocks.getIterator();
1081 i.atEnd() == false; i++)
1083 MapBlock *block = i.getNode()->getValue();
1084 block->expireDayNightDiff();
1090 if(m_gamedef->rollback())
1092 RollbackNode rollback_newnode(this, p, m_gamedef);
1093 RollbackAction action;
1094 action.setSetNode(p, rollback_oldnode, rollback_newnode);
1095 m_gamedef->rollback()->reportAction(action);
1099 Add neighboring liquid nodes and the node itself if it is
1100 liquid (=water node was added) to transform queue.
1103 v3s16(0,0,0), // self
1104 v3s16(0,0,1), // back
1105 v3s16(0,1,0), // top
1106 v3s16(1,0,0), // right
1107 v3s16(0,0,-1), // front
1108 v3s16(0,-1,0), // bottom
1109 v3s16(-1,0,0), // left
1111 for(u16 i=0; i<7; i++)
1116 v3s16 p2 = p + dirs[i];
1118 MapNode n2 = getNode(p2);
1119 if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
1121 m_transforming_liquid.push_back(p2);
1124 }catch(InvalidPositionException &e)
1132 void Map::removeNodeAndUpdate(v3s16 p,
1133 core::map<v3s16, MapBlock*> &modified_blocks)
1135 INodeDefManager *ndef = m_gamedef->ndef();
1137 /*PrintInfo(m_dout);
1138 m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
1139 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
1141 bool node_under_sunlight = true;
1143 v3s16 toppos = p + v3s16(0,1,0);
1145 // Node will be replaced with this
1146 content_t replace_material = CONTENT_AIR;
1149 Collect old node for rollback
1151 RollbackNode rollback_oldnode(this, p, m_gamedef);
1154 If there is a node at top and it doesn't have sunlight,
1155 there will be no sunlight going down.
1158 MapNode topnode = getNode(toppos);
1160 if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
1161 node_under_sunlight = false;
1163 catch(InvalidPositionException &e)
1167 core::map<v3s16, bool> light_sources;
1169 enum LightBank banks[] =
1174 for(s32 i=0; i<2; i++)
1176 enum LightBank bank = banks[i];
1179 Unlight neighbors (in case the node is a light source)
1181 unLightNeighbors(bank, p,
1182 getNode(p).getLight(bank, ndef),
1183 light_sources, modified_blocks);
1187 Remove node metadata
1190 removeNodeMetadata(p);
1194 This also clears the lighting.
1198 n.setContent(replace_material);
1201 for(s32 i=0; i<2; i++)
1203 enum LightBank bank = banks[i];
1206 Recalculate lighting
1208 spreadLight(bank, light_sources, modified_blocks);
1211 // Add the block of the removed node to modified_blocks
1212 v3s16 blockpos = getNodeBlockPos(p);
1213 MapBlock * block = getBlockNoCreate(blockpos);
1214 assert(block != NULL);
1215 modified_blocks.insert(blockpos, block);
1218 If the removed node was under sunlight, propagate the
1219 sunlight down from it and then light all neighbors
1220 of the propagated blocks.
1222 if(node_under_sunlight)
1224 s16 ybottom = propagateSunlight(p, modified_blocks);
1225 /*m_dout<<DTIME<<"Node was under sunlight. "
1226 "Propagating sunlight";
1227 m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/
1229 for(; y >= ybottom; y--)
1231 v3s16 p2(p.X, y, p.Z);
1232 /*m_dout<<DTIME<<"lighting neighbors of node ("
1233 <<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
1235 lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
1240 // Set the lighting of this node to 0
1241 // TODO: Is this needed? Lighting is cleared up there already.
1243 MapNode n = getNode(p);
1244 n.setLight(LIGHTBANK_DAY, 0, ndef);
1247 catch(InvalidPositionException &e)
1253 for(s32 i=0; i<2; i++)
1255 enum LightBank bank = banks[i];
1257 // Get the brightest neighbour node and propagate light from it
1258 v3s16 n2p = getBrightestNeighbour(bank, p);
1260 MapNode n2 = getNode(n2p);
1261 lightNeighbors(bank, n2p, modified_blocks);
1263 catch(InvalidPositionException &e)
1269 Update information about whether day and night light differ
1271 for(core::map<v3s16, MapBlock*>::Iterator
1272 i = modified_blocks.getIterator();
1273 i.atEnd() == false; i++)
1275 MapBlock *block = i.getNode()->getValue();
1276 block->expireDayNightDiff();
1282 if(m_gamedef->rollback())
1284 RollbackNode rollback_newnode(this, p, m_gamedef);
1285 RollbackAction action;
1286 action.setSetNode(p, rollback_oldnode, rollback_newnode);
1287 m_gamedef->rollback()->reportAction(action);
1291 Add neighboring liquid nodes and this node to transform queue.
1292 (it's vital for the node itself to get updated last.)
1295 v3s16(0,0,1), // back
1296 v3s16(0,1,0), // top
1297 v3s16(1,0,0), // right
1298 v3s16(0,0,-1), // front
1299 v3s16(0,-1,0), // bottom
1300 v3s16(-1,0,0), // left
1301 v3s16(0,0,0), // self
1303 for(u16 i=0; i<7; i++)
1308 v3s16 p2 = p + dirs[i];
1310 MapNode n2 = getNode(p2);
1311 if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
1313 m_transforming_liquid.push_back(p2);
1316 }catch(InvalidPositionException &e)
1322 bool Map::addNodeWithEvent(v3s16 p, MapNode n)
1325 event.type = MEET_ADDNODE;
1329 bool succeeded = true;
1331 core::map<v3s16, MapBlock*> modified_blocks;
1332 addNodeAndUpdate(p, n, modified_blocks);
1334 // Copy modified_blocks to event
1335 for(core::map<v3s16, MapBlock*>::Iterator
1336 i = modified_blocks.getIterator();
1337 i.atEnd()==false; i++)
1339 event.modified_blocks.insert(i.getNode()->getKey(), false);
1342 catch(InvalidPositionException &e){
1346 dispatchEvent(&event);
1351 bool Map::removeNodeWithEvent(v3s16 p)
1354 event.type = MEET_REMOVENODE;
1357 bool succeeded = true;
1359 core::map<v3s16, MapBlock*> modified_blocks;
1360 removeNodeAndUpdate(p, modified_blocks);
1362 // Copy modified_blocks to event
1363 for(core::map<v3s16, MapBlock*>::Iterator
1364 i = modified_blocks.getIterator();
1365 i.atEnd()==false; i++)
1367 event.modified_blocks.insert(i.getNode()->getKey(), false);
1370 catch(InvalidPositionException &e){
1374 dispatchEvent(&event);
1379 bool Map::getDayNightDiff(v3s16 blockpos)
1382 v3s16 p = blockpos + v3s16(0,0,0);
1383 MapBlock *b = getBlockNoCreate(p);
1384 if(b->getDayNightDiff())
1387 catch(InvalidPositionException &e){}
1390 v3s16 p = blockpos + v3s16(-1,0,0);
1391 MapBlock *b = getBlockNoCreate(p);
1392 if(b->getDayNightDiff())
1395 catch(InvalidPositionException &e){}
1397 v3s16 p = blockpos + v3s16(0,-1,0);
1398 MapBlock *b = getBlockNoCreate(p);
1399 if(b->getDayNightDiff())
1402 catch(InvalidPositionException &e){}
1404 v3s16 p = blockpos + v3s16(0,0,-1);
1405 MapBlock *b = getBlockNoCreate(p);
1406 if(b->getDayNightDiff())
1409 catch(InvalidPositionException &e){}
1412 v3s16 p = blockpos + v3s16(1,0,0);
1413 MapBlock *b = getBlockNoCreate(p);
1414 if(b->getDayNightDiff())
1417 catch(InvalidPositionException &e){}
1419 v3s16 p = blockpos + v3s16(0,1,0);
1420 MapBlock *b = getBlockNoCreate(p);
1421 if(b->getDayNightDiff())
1424 catch(InvalidPositionException &e){}
1426 v3s16 p = blockpos + v3s16(0,0,1);
1427 MapBlock *b = getBlockNoCreate(p);
1428 if(b->getDayNightDiff())
1431 catch(InvalidPositionException &e){}
1437 Updates usage timers
1439 void Map::timerUpdate(float dtime, float unload_timeout,
1440 core::list<v3s16> *unloaded_blocks)
1442 bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
1444 // Profile modified reasons
1445 Profiler modprofiler;
1447 core::list<v2s16> sector_deletion_queue;
1448 u32 deleted_blocks_count = 0;
1449 u32 saved_blocks_count = 0;
1450 u32 block_count_all = 0;
1452 core::map<v2s16, MapSector*>::Iterator si;
1455 si = m_sectors.getIterator();
1456 for(; si.atEnd() == false; si++)
1458 MapSector *sector = si.getNode()->getValue();
1460 bool all_blocks_deleted = true;
1462 core::list<MapBlock*> blocks;
1463 sector->getBlocks(blocks);
1465 for(core::list<MapBlock*>::Iterator i = blocks.begin();
1466 i != blocks.end(); i++)
1468 MapBlock *block = (*i);
1470 block->incrementUsageTimer(dtime);
1472 if(block->getUsageTimer() > unload_timeout)
1474 v3s16 p = block->getPos();
1477 if(block->getModified() != MOD_STATE_CLEAN
1478 && save_before_unloading)
1480 modprofiler.add(block->getModifiedReason(), 1);
1482 saved_blocks_count++;
1485 // Delete from memory
1486 sector->deleteBlock(block);
1489 unloaded_blocks->push_back(p);
1491 deleted_blocks_count++;
1495 all_blocks_deleted = false;
1500 if(all_blocks_deleted)
1502 sector_deletion_queue.push_back(si.getNode()->getKey());
1507 // Finally delete the empty sectors
1508 deleteSectors(sector_deletion_queue);
1510 if(deleted_blocks_count != 0)
1512 PrintInfo(infostream); // ServerMap/ClientMap:
1513 infostream<<"Unloaded "<<deleted_blocks_count
1514 <<" blocks from memory";
1515 if(save_before_unloading)
1516 infostream<<", of which "<<saved_blocks_count<<" were written";
1517 infostream<<", "<<block_count_all<<" blocks in memory";
1518 infostream<<"."<<std::endl;
1519 if(saved_blocks_count != 0){
1520 PrintInfo(infostream); // ServerMap/ClientMap:
1521 infostream<<"Blocks modified by: "<<std::endl;
1522 modprofiler.print(infostream);
1527 void Map::deleteSectors(core::list<v2s16> &list)
1529 core::list<v2s16>::Iterator j;
1530 for(j=list.begin(); j!=list.end(); j++)
1532 MapSector *sector = m_sectors[*j];
1533 // If sector is in sector cache, remove it from there
1534 if(m_sector_cache == sector)
1535 m_sector_cache = NULL;
1536 // Remove from map and delete
1537 m_sectors.remove(*j);
1543 void Map::unloadUnusedData(float timeout,
1544 core::list<v3s16> *deleted_blocks)
1546 core::list<v2s16> sector_deletion_queue;
1547 u32 deleted_blocks_count = 0;
1548 u32 saved_blocks_count = 0;
1550 core::map<v2s16, MapSector*>::Iterator si = m_sectors.getIterator();
1551 for(; si.atEnd() == false; si++)
1553 MapSector *sector = si.getNode()->getValue();
1555 bool all_blocks_deleted = true;
1557 core::list<MapBlock*> blocks;
1558 sector->getBlocks(blocks);
1559 for(core::list<MapBlock*>::Iterator i = blocks.begin();
1560 i != blocks.end(); i++)
1562 MapBlock *block = (*i);
1564 if(block->getUsageTimer() > timeout)
1567 if(block->getModified() != MOD_STATE_CLEAN)
1570 saved_blocks_count++;
1572 // Delete from memory
1573 sector->deleteBlock(block);
1574 deleted_blocks_count++;
1578 all_blocks_deleted = false;
1582 if(all_blocks_deleted)
1584 sector_deletion_queue.push_back(si.getNode()->getKey());
1588 deleteSectors(sector_deletion_queue);
1590 infostream<<"Map: Unloaded "<<deleted_blocks_count<<" blocks from memory"
1591 <<", of which "<<saved_blocks_count<<" were wr."
1594 //return sector_deletion_queue.getSize();
1595 //return deleted_blocks_count;
1599 void Map::PrintInfo(std::ostream &out)
1604 #define WATER_DROP_BOOST 4
1608 NEIGHBOR_SAME_LEVEL,
1611 struct NodeNeighbor {
1617 void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
1619 INodeDefManager *nodemgr = m_gamedef->ndef();
1621 DSTACK(__FUNCTION_NAME);
1622 //TimeTaker timer("transformLiquids()");
1625 If something goes wrong, liquids are to blame
1627 RollbackScopeActor rollback_scope(m_gamedef->rollback(), "liquid");
1630 u32 initial_size = m_transforming_liquid.size();
1632 /*if(initial_size != 0)
1633 infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
1635 // list of nodes that due to viscosity have not reached their max level height
1636 UniqueQueue<v3s16> must_reflow;
1638 // List of MapBlocks that will require a lighting update (due to lava)
1639 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1641 while(m_transforming_liquid.size() != 0)
1643 // This should be done here so that it is done when continue is used
1644 if(loopcount >= initial_size * 3)
1649 Get a queued transforming liquid node
1651 v3s16 p0 = m_transforming_liquid.pop_front();
1653 MapNode n0 = getNodeNoEx(p0);
1656 Collect information about current node
1658 s8 liquid_level = -1;
1659 u8 liquid_kind = CONTENT_IGNORE;
1660 LiquidType liquid_type = nodemgr->get(n0).liquid_type;
1661 switch (liquid_type) {
1663 liquid_level = LIQUID_LEVEL_SOURCE;
1664 liquid_kind = nodemgr->getId(nodemgr->get(n0).liquid_alternative_flowing);
1666 case LIQUID_FLOWING:
1667 liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
1668 liquid_kind = n0.getContent();
1671 // if this is an air node, it *could* be transformed into a liquid. otherwise,
1672 // continue with the next node.
1673 if (n0.getContent() != CONTENT_AIR)
1675 liquid_kind = CONTENT_AIR;
1680 Collect information about the environment
1682 const v3s16 *dirs = g_6dirs;
1683 NodeNeighbor sources[6]; // surrounding sources
1684 int num_sources = 0;
1685 NodeNeighbor flows[6]; // surrounding flowing liquid nodes
1687 NodeNeighbor airs[6]; // surrounding air
1689 NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
1690 int num_neutrals = 0;
1691 bool flowing_down = false;
1692 for (u16 i = 0; i < 6; i++) {
1693 NeighborType nt = NEIGHBOR_SAME_LEVEL;
1696 nt = NEIGHBOR_UPPER;
1699 nt = NEIGHBOR_LOWER;
1702 v3s16 npos = p0 + dirs[i];
1703 NodeNeighbor nb = {getNodeNoEx(npos), nt, npos};
1704 switch (nodemgr->get(nb.n.getContent()).liquid_type) {
1706 if (nb.n.getContent() == CONTENT_AIR) {
1707 airs[num_airs++] = nb;
1708 // if the current node is a water source the neighbor
1709 // should be enqueded for transformation regardless of whether the
1710 // current node changes or not.
1711 if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
1712 m_transforming_liquid.push_back(npos);
1713 // if the current node happens to be a flowing node, it will start to flow down here.
1714 if (nb.t == NEIGHBOR_LOWER) {
1715 flowing_down = true;
1718 neutrals[num_neutrals++] = nb;
1722 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
1723 if (liquid_kind == CONTENT_AIR)
1724 liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
1725 if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
1726 neutrals[num_neutrals++] = nb;
1728 // Do not count bottom source, it will screw things up
1730 sources[num_sources++] = nb;
1733 case LIQUID_FLOWING:
1734 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
1735 if (liquid_kind == CONTENT_AIR)
1736 liquid_kind = nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing);
1737 if (nodemgr->getId(nodemgr->get(nb.n).liquid_alternative_flowing) != liquid_kind) {
1738 neutrals[num_neutrals++] = nb;
1740 flows[num_flows++] = nb;
1741 if (nb.t == NEIGHBOR_LOWER)
1742 flowing_down = true;
1749 decide on the type (and possibly level) of the current node
1751 content_t new_node_content;
1752 s8 new_node_level = -1;
1753 s8 max_node_level = -1;
1754 if (num_sources >= 2 || liquid_type == LIQUID_SOURCE) {
1755 // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
1756 // or the flowing alternative of the first of the surrounding sources (if it's air), so
1757 // it's perfectly safe to use liquid_kind here to determine the new node content.
1758 new_node_content = nodemgr->getId(nodemgr->get(liquid_kind).liquid_alternative_source);
1759 } else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
1760 // liquid_kind is set properly, see above
1761 new_node_content = liquid_kind;
1762 max_node_level = new_node_level = LIQUID_LEVEL_MAX;
1764 // no surrounding sources, so get the maximum level that can flow into this node
1765 for (u16 i = 0; i < num_flows; i++) {
1766 u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
1767 switch (flows[i].t) {
1768 case NEIGHBOR_UPPER:
1769 if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
1770 max_node_level = LIQUID_LEVEL_MAX;
1771 if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
1772 max_node_level = nb_liquid_level + WATER_DROP_BOOST;
1773 } else if (nb_liquid_level > max_node_level)
1774 max_node_level = nb_liquid_level;
1776 case NEIGHBOR_LOWER:
1778 case NEIGHBOR_SAME_LEVEL:
1779 if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
1780 nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) {
1781 max_node_level = nb_liquid_level - 1;
1787 u8 viscosity = nodemgr->get(liquid_kind).liquid_viscosity;
1788 if (viscosity > 1 && max_node_level != liquid_level) {
1789 // amount to gain, limited by viscosity
1790 // must be at least 1 in absolute value
1791 s8 level_inc = max_node_level - liquid_level;
1792 if (level_inc < -viscosity || level_inc > viscosity)
1793 new_node_level = liquid_level + level_inc/viscosity;
1794 else if (level_inc < 0)
1795 new_node_level = liquid_level - 1;
1796 else if (level_inc > 0)
1797 new_node_level = liquid_level + 1;
1798 if (new_node_level != max_node_level)
1799 must_reflow.push_back(p0);
1801 new_node_level = max_node_level;
1803 if (new_node_level >= 0)
1804 new_node_content = liquid_kind;
1806 new_node_content = CONTENT_AIR;
1811 check if anything has changed. if not, just continue with the next node.
1813 if (new_node_content == n0.getContent() && (nodemgr->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
1814 ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
1815 ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
1821 update the current node
1823 //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
1824 if (nodemgr->get(new_node_content).liquid_type == LIQUID_FLOWING) {
1825 // set level to last 3 bits, flowing down bit to 4th bit
1826 n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
1828 // set the liquid level and flow bit to 0
1829 n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
1831 n0.setContent(new_node_content);
1833 // Get old node for rollback
1834 RollbackNode rollback_oldnode(this, p0, m_gamedef);
1839 // Report for rollback
1840 if(m_gamedef->rollback())
1842 RollbackNode rollback_newnode(this, p0, m_gamedef);
1843 RollbackAction action;
1844 action.setSetNode(p0, rollback_oldnode, rollback_newnode);
1845 m_gamedef->rollback()->reportAction(action);
1848 v3s16 blockpos = getNodeBlockPos(p0);
1849 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1851 modified_blocks.insert(blockpos, block);
1852 // If node emits light, MapBlock requires lighting update
1853 if(nodemgr->get(n0).light_source != 0)
1854 lighting_modified_blocks[block->getPos()] = block;
1858 enqueue neighbors for update if neccessary
1860 switch (nodemgr->get(n0.getContent()).liquid_type) {
1862 case LIQUID_FLOWING:
1863 // make sure source flows into all neighboring nodes
1864 for (u16 i = 0; i < num_flows; i++)
1865 if (flows[i].t != NEIGHBOR_UPPER)
1866 m_transforming_liquid.push_back(flows[i].p);
1867 for (u16 i = 0; i < num_airs; i++)
1868 if (airs[i].t != NEIGHBOR_UPPER)
1869 m_transforming_liquid.push_back(airs[i].p);
1872 // this flow has turned to air; neighboring flows might need to do the same
1873 for (u16 i = 0; i < num_flows; i++)
1874 m_transforming_liquid.push_back(flows[i].p);
1878 //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
1879 while (must_reflow.size() > 0)
1880 m_transforming_liquid.push_back(must_reflow.pop_front());
1881 updateLighting(lighting_modified_blocks, modified_blocks);
1884 NodeMetadata* Map::getNodeMetadata(v3s16 p)
1886 v3s16 blockpos = getNodeBlockPos(p);
1887 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1888 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1890 infostream<<"Map::getNodeMetadata(): Need to emerge "
1891 <<PP(blockpos)<<std::endl;
1892 block = emergeBlock(blockpos, false);
1896 infostream<<"WARNING: Map::getNodeMetadata(): Block not found"
1900 NodeMetadata *meta = block->m_node_metadata.get(p_rel);
1904 void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
1906 v3s16 blockpos = getNodeBlockPos(p);
1907 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1908 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1910 infostream<<"Map::setNodeMetadata(): Need to emerge "
1911 <<PP(blockpos)<<std::endl;
1912 block = emergeBlock(blockpos, false);
1916 infostream<<"WARNING: Map::setNodeMetadata(): Block not found"
1920 block->m_node_metadata.set(p_rel, meta);
1923 void Map::removeNodeMetadata(v3s16 p)
1925 v3s16 blockpos = getNodeBlockPos(p);
1926 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1927 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1930 infostream<<"WARNING: Map::removeNodeMetadata(): Block not found"
1934 block->m_node_metadata.remove(p_rel);
1937 NodeTimer Map::getNodeTimer(v3s16 p)
1939 v3s16 blockpos = getNodeBlockPos(p);
1940 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1941 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1943 infostream<<"Map::getNodeTimer(): Need to emerge "
1944 <<PP(blockpos)<<std::endl;
1945 block = emergeBlock(blockpos, false);
1949 infostream<<"WARNING: Map::getNodeTimer(): Block not found"
1953 NodeTimer t = block->m_node_timers.get(p_rel);
1957 void Map::setNodeTimer(v3s16 p, NodeTimer t)
1959 v3s16 blockpos = getNodeBlockPos(p);
1960 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1961 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1963 infostream<<"Map::setNodeTimer(): Need to emerge "
1964 <<PP(blockpos)<<std::endl;
1965 block = emergeBlock(blockpos, false);
1969 infostream<<"WARNING: Map::setNodeTimer(): Block not found"
1973 block->m_node_timers.set(p_rel, t);
1976 void Map::removeNodeTimer(v3s16 p)
1978 v3s16 blockpos = getNodeBlockPos(p);
1979 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1980 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1983 infostream<<"WARNING: Map::removeNodeTimer(): Block not found"
1987 block->m_node_timers.remove(p_rel);
1994 ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
1995 Map(dout_server, gamedef),
1997 m_map_metadata_changed(true),
1999 m_database_read(NULL),
2000 m_database_write(NULL)
2002 verbosestream<<__FUNCTION_NAME<<std::endl;
2004 //m_chunksize = 8; // Takes a few seconds
2006 if (g_settings->get("fixed_map_seed").empty())
2008 m_seed = (((u64)(myrand()%0xffff)<<0)
2009 + ((u64)(myrand()%0xffff)<<16)
2010 + ((u64)(myrand()%0xffff)<<32)
2011 + ((u64)(myrand()%0xffff)<<48));
2015 m_seed = g_settings->getU64("fixed_map_seed");
2019 Experimental and debug stuff
2026 Try to load map; if not found, create a new one.
2029 m_savedir = savedir;
2030 m_map_saving_enabled = false;
2034 // If directory exists, check contents and load if possible
2035 if(fs::PathExists(m_savedir))
2037 // If directory is empty, it is safe to save into it.
2038 if(fs::GetDirListing(m_savedir).size() == 0)
2040 infostream<<"ServerMap: Empty save directory is valid."
2042 m_map_saving_enabled = true;
2047 // Load map metadata (seed, chunksize)
2050 catch(FileNotGoodException &e){
2051 infostream<<"WARNING: Could not load map metadata"
2052 //<<" Disabling chunk-based generator."
2057 infostream<<"ServerMap: Successfully loaded map "
2058 <<"metadata from "<<savedir
2059 <<", assuming valid save directory."
2060 <<" seed="<<m_seed<<"."
2063 m_map_saving_enabled = true;
2064 // Map loaded, not creating new one
2068 // If directory doesn't exist, it is safe to save to it
2070 m_map_saving_enabled = true;
2073 catch(std::exception &e)
2075 infostream<<"WARNING: ServerMap: Failed to load map from "<<savedir
2076 <<", exception: "<<e.what()<<std::endl;
2077 infostream<<"Please remove the map or fix it."<<std::endl;
2078 infostream<<"WARNING: Map saving will be disabled."<<std::endl;
2081 infostream<<"Initializing new map."<<std::endl;
2083 // Create zero sector
2084 emergeSector(v2s16(0,0));
2086 // Initially write whole map
2087 save(MOD_STATE_CLEAN);
2090 ServerMap::~ServerMap()
2092 verbosestream<<__FUNCTION_NAME<<std::endl;
2096 if(m_map_saving_enabled)
2098 // Save only changed parts
2099 save(MOD_STATE_WRITE_AT_UNLOAD);
2100 infostream<<"ServerMap: Saved map to "<<m_savedir<<std::endl;
2104 infostream<<"ServerMap: Map not saved"<<std::endl;
2107 catch(std::exception &e)
2109 infostream<<"ServerMap: Failed to save map to "<<m_savedir
2110 <<", exception: "<<e.what()<<std::endl;
2114 Close database if it was opened
2117 sqlite3_finalize(m_database_read);
2118 if(m_database_write)
2119 sqlite3_finalize(m_database_write);
2121 sqlite3_close(m_database);
2127 core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
2128 for(; i.atEnd() == false; i++)
2130 MapChunk *chunk = i.getNode()->getValue();
2136 void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
2138 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
2139 if(enable_mapgen_debug_info)
2140 infostream<<"initBlockMake(): "
2141 <<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<") - "
2142 <<"("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
2145 //s16 chunksize = 3;
2146 //v3s16 chunk_offset(-1,-1,-1);
2147 //s16 chunksize = 4;
2148 //v3s16 chunk_offset(-1,-1,-1);
2150 v3s16 chunk_offset(-2,-2,-2);
2151 v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize);
2152 v3s16 blockpos_min = blockpos_div * chunksize;
2153 v3s16 blockpos_max = blockpos_div * chunksize + v3s16(1,1,1)*(chunksize-1);
2154 blockpos_min += chunk_offset;
2155 blockpos_max += chunk_offset;
2157 //v3s16 extra_borders(1,1,1);
2158 v3s16 extra_borders(1,1,1);
2160 // Do nothing if not inside limits (+-1 because of neighbors)
2161 if(blockpos_over_limit(blockpos_min - extra_borders) ||
2162 blockpos_over_limit(blockpos_max + extra_borders))
2168 data->no_op = false;
2169 data->seed = m_seed;
2170 data->blockpos_min = blockpos_min;
2171 data->blockpos_max = blockpos_max;
2172 data->blockpos_requested = blockpos;
2173 data->nodedef = m_gamedef->ndef();
2176 Create the whole area of this and the neighboring blocks
2179 //TimeTaker timer("initBlockMake() create area");
2181 for(s16 x=blockpos_min.X-extra_borders.X;
2182 x<=blockpos_max.X+extra_borders.X; x++)
2183 for(s16 z=blockpos_min.Z-extra_borders.Z;
2184 z<=blockpos_max.Z+extra_borders.Z; z++)
2186 v2s16 sectorpos(x, z);
2187 // Sector metadata is loaded from disk if not already loaded.
2188 ServerMapSector *sector = createSector(sectorpos);
2191 for(s16 y=blockpos_min.Y-extra_borders.Y;
2192 y<=blockpos_max.Y+extra_borders.Y; y++)
2195 //MapBlock *block = createBlock(p);
2196 // 1) get from memory, 2) load from disk
2197 MapBlock *block = emergeBlock(p, false);
2198 // 3) create a blank one
2201 block = createBlock(p);
2204 Block gets sunlight if this is true.
2206 Refer to the map generator heuristics.
2208 bool ug = mapgen::block_is_underground(data->seed, p);
2209 block->setIsUnderground(ug);
2212 // Lighting will not be valid after make_chunk is called
2213 block->setLightingExpired(true);
2214 // Lighting will be calculated
2215 //block->setLightingExpired(false);
2221 Now we have a big empty area.
2223 Make a ManualMapVoxelManipulator that contains this and the
2227 // The area that contains this block and it's neighbors
2228 v3s16 bigarea_blocks_min = blockpos_min - extra_borders;
2229 v3s16 bigarea_blocks_max = blockpos_max + extra_borders;
2231 data->vmanip = new ManualMapVoxelManipulator(this);
2232 //data->vmanip->setMap(this);
2236 //TimeTaker timer("initBlockMake() initialEmerge");
2237 data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
2240 // Data is ready now.
2243 MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
2244 core::map<v3s16, MapBlock*> &changed_blocks)
2246 v3s16 blockpos_min = data->blockpos_min;
2247 v3s16 blockpos_max = data->blockpos_max;
2248 v3s16 blockpos_requested = data->blockpos_requested;
2249 /*infostream<<"finishBlockMake(): ("<<blockpos_requested.X<<","
2250 <<blockpos_requested.Y<<","
2251 <<blockpos_requested.Z<<")"<<std::endl;*/
2253 v3s16 extra_borders(1,1,1);
2257 //infostream<<"finishBlockMake(): no-op"<<std::endl;
2261 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
2263 /*infostream<<"Resulting vmanip:"<<std::endl;
2264 data->vmanip.print(infostream);*/
2266 // Make sure affected blocks are loaded
2267 for(s16 x=blockpos_min.X-extra_borders.X;
2268 x<=blockpos_max.X+extra_borders.X; x++)
2269 for(s16 z=blockpos_min.Z-extra_borders.Z;
2270 z<=blockpos_max.Z+extra_borders.Z; z++)
2271 for(s16 y=blockpos_min.Y-extra_borders.Y;
2272 y<=blockpos_max.Y+extra_borders.Y; y++)
2275 // Load from disk if not already in memory
2276 emergeBlock(p, false);
2280 Blit generated stuff to map
2281 NOTE: blitBackAll adds nearly everything to changed_blocks
2285 //TimeTaker timer("finishBlockMake() blitBackAll");
2286 data->vmanip->blitBackAll(&changed_blocks);
2289 if(enable_mapgen_debug_info)
2290 infostream<<"finishBlockMake: changed_blocks.size()="
2291 <<changed_blocks.size()<<std::endl;
2294 Copy transforming liquid information
2296 while(data->transforming_liquid.size() > 0)
2298 v3s16 p = data->transforming_liquid.pop_front();
2299 m_transforming_liquid.push_back(p);
2303 Do stuff in central blocks
2311 TimeTaker t("finishBlockMake lighting update");
2313 core::map<v3s16, MapBlock*> lighting_update_blocks;
2316 for(s16 x=blockpos_min.X-extra_borders.X;
2317 x<=blockpos_max.X+extra_borders.X; x++)
2318 for(s16 z=blockpos_min.Z-extra_borders.Z;
2319 z<=blockpos_max.Z+extra_borders.Z; z++)
2320 for(s16 y=blockpos_min.Y-extra_borders.Y;
2321 y<=blockpos_max.Y+extra_borders.Y; y++)
2324 MapBlock *block = getBlockNoCreateNoEx(p);
2326 lighting_update_blocks.insert(block->getPos(), block);
2329 updateLighting(lighting_update_blocks, changed_blocks);
2333 Set lighting to non-expired state in all of them.
2334 This is cheating, but it is not fast enough if all of them
2335 would actually be updated.
2337 for(s16 x=blockpos_min.X-extra_borders.X;
2338 x<=blockpos_max.X+extra_borders.X; x++)
2339 for(s16 z=blockpos_min.Z-extra_borders.Z;
2340 z<=blockpos_max.Z+extra_borders.Z; z++)
2341 for(s16 y=blockpos_min.Y-extra_borders.Y;
2342 y<=blockpos_max.Y+extra_borders.Y; y++)
2345 getBlockNoCreateNoEx(p)->setLightingExpired(false);
2349 if(enable_mapgen_debug_info == false)
2350 t.stop(true); // Hide output
2355 Go through changed blocks
2357 for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
2358 i.atEnd() == false; i++)
2360 MapBlock *block = i.getNode()->getValue();
2363 Update day/night difference cache of the MapBlocks
2365 block->expireDayNightDiff();
2367 Set block as modified
2369 block->raiseModified(MOD_STATE_WRITE_NEEDED,
2370 "finishBlockMake expireDayNightDiff");
2374 Set central blocks as generated
2376 for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++)
2377 for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++)
2378 for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++)
2381 MapBlock *block = getBlockNoCreateNoEx(p);
2383 block->setGenerated(true);
2387 Save changed parts of map
2388 NOTE: Will be saved later.
2390 //save(MOD_STATE_WRITE_AT_UNLOAD);
2392 /*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X
2393 <<","<<blockpos_requested.Y<<","
2394 <<blockpos_requested.Z<<")"<<std::endl;*/
2396 if(enable_mapgen_debug_info)
2399 Analyze resulting blocks
2401 /*for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++)
2402 for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++)
2403 for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)*/
2404 for(s16 x=blockpos_min.X-0; x<=blockpos_max.X+0; x++)
2405 for(s16 z=blockpos_min.Z-0; z<=blockpos_max.Z+0; z++)
2406 for(s16 y=blockpos_min.Y-0; y<=blockpos_max.Y+0; y++)
2408 v3s16 p = v3s16(x,y,z);
2409 MapBlock *block = getBlockNoCreateNoEx(p);
2411 snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z);
2412 infostream<<"Generated "<<spos<<": "
2413 <<analyze_block(block)<<std::endl;
2418 MapBlock *block = getBlockNoCreateNoEx(blockpos_requested);
2424 ServerMapSector * ServerMap::createSector(v2s16 p2d)
2426 DSTACKF("%s: p2d=(%d,%d)",
2431 Check if it exists already in memory
2433 ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
2438 Try to load it from disk (with blocks)
2440 //if(loadSectorFull(p2d) == true)
2443 Try to load metadata from disk
2446 if(loadSectorMeta(p2d) == true)
2448 ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
2451 infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
2452 throw InvalidPositionException("");
2458 Do not create over-limit
2460 if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2461 || p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2462 || p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2463 || p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
2464 throw InvalidPositionException("createSector(): pos. over limit");
2467 Generate blank sector
2470 sector = new ServerMapSector(this, p2d, m_gamedef);
2472 // Sector position on map in nodes
2473 v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
2478 m_sectors.insert(p2d, sector);
2484 This is a quick-hand function for calling makeBlock().
2486 MapBlock * ServerMap::generateBlock(
2488 core::map<v3s16, MapBlock*> &modified_blocks
2491 DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
2493 /*infostream<<"generateBlock(): "
2494 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
2497 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
2499 TimeTaker timer("generateBlock");
2501 //MapBlock *block = original_dummy;
2503 v2s16 p2d(p.X, p.Z);
2504 v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
2507 Do not generate over-limit
2509 if(blockpos_over_limit(p))
2511 infostream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
2512 throw InvalidPositionException("generateBlock(): pos. over limit");
2516 Create block make data
2518 mapgen::BlockMakeData data;
2519 initBlockMake(&data, p);
2525 TimeTaker t("mapgen::make_block()");
2526 mapgen::make_block(&data);
2528 if(enable_mapgen_debug_info == false)
2529 t.stop(true); // Hide output
2533 Blit data back on map, update lighting, add mobs and whatever this does
2535 finishBlockMake(&data, modified_blocks);
2540 MapBlock *block = getBlockNoCreateNoEx(p);
2548 bool erroneus_content = false;
2549 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
2550 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
2551 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
2554 MapNode n = block->getNode(p);
2555 if(n.getContent() == CONTENT_IGNORE)
2557 infostream<<"CONTENT_IGNORE at "
2558 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
2560 erroneus_content = true;
2564 if(erroneus_content)
2573 Generate a completely empty block
2577 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
2578 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
2580 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
2583 n.setContent(CONTENT_AIR);
2584 block->setNode(v3s16(x0,y0,z0), n);
2590 if(enable_mapgen_debug_info == false)
2591 timer.stop(true); // Hide output
2596 MapBlock * ServerMap::createBlock(v3s16 p)
2598 DSTACKF("%s: p=(%d,%d,%d)",
2599 __FUNCTION_NAME, p.X, p.Y, p.Z);
2602 Do not create over-limit
2604 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2605 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2606 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2607 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2608 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
2609 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
2610 throw InvalidPositionException("createBlock(): pos. over limit");
2612 v2s16 p2d(p.X, p.Z);
2615 This will create or load a sector if not found in memory.
2616 If block exists on disk, it will be loaded.
2618 NOTE: On old save formats, this will be slow, as it generates
2619 lighting on blocks for them.
2621 ServerMapSector *sector;
2623 sector = (ServerMapSector*)createSector(p2d);
2624 assert(sector->getId() == MAPSECTOR_SERVER);
2626 catch(InvalidPositionException &e)
2628 infostream<<"createBlock: createSector() failed"<<std::endl;
2632 NOTE: This should not be done, or at least the exception
2633 should not be passed on as std::exception, because it
2634 won't be catched at all.
2636 /*catch(std::exception &e)
2638 infostream<<"createBlock: createSector() failed: "
2639 <<e.what()<<std::endl;
2644 Try to get a block from the sector
2647 MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
2650 if(block->isDummy())
2655 block = sector->createBlankBlock(block_y);
2659 MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate)
2661 DSTACKF("%s: p=(%d,%d,%d), allow_generate=%d",
2663 p.X, p.Y, p.Z, allow_generate);
2666 MapBlock *block = getBlockNoCreateNoEx(p);
2667 if(block && block->isDummy() == false)
2672 MapBlock *block = loadBlock(p);
2679 core::map<v3s16, MapBlock*> modified_blocks;
2680 MapBlock *block = generateBlock(p, modified_blocks);
2684 event.type = MEET_OTHER;
2687 // Copy modified_blocks to event
2688 for(core::map<v3s16, MapBlock*>::Iterator
2689 i = modified_blocks.getIterator();
2690 i.atEnd()==false; i++)
2692 event.modified_blocks.insert(i.getNode()->getKey(), false);
2696 dispatchEvent(&event);
2705 s16 ServerMap::findGroundLevel(v2s16 p2d)
2709 Uh, just do something random...
2711 // Find existing map from top to down
2714 v3s16 p(p2d.X, max, p2d.Y);
2715 for(; p.Y>min; p.Y--)
2717 MapNode n = getNodeNoEx(p);
2718 if(n.getContent() != CONTENT_IGNORE)
2723 // If this node is not air, go to plan b
2724 if(getNodeNoEx(p).getContent() != CONTENT_AIR)
2726 // Search existing walkable and return it
2727 for(; p.Y>min; p.Y--)
2729 MapNode n = getNodeNoEx(p);
2730 if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
2739 Determine from map generator noise functions
2742 s16 level = mapgen::find_ground_level_from_noise(m_seed, p2d, 1);
2745 //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
2746 //return (s16)level;
2749 void ServerMap::createDatabase() {
2752 e = sqlite3_exec(m_database,
2753 "CREATE TABLE IF NOT EXISTS `blocks` ("
2754 "`pos` INT NOT NULL PRIMARY KEY,"
2757 , NULL, NULL, NULL);
2758 if(e == SQLITE_ABORT)
2759 throw FileNotGoodException("Could not create database structure");
2761 infostream<<"ServerMap: Database structure was created";
2764 void ServerMap::verifyDatabase() {
2769 std::string dbp = m_savedir + DIR_DELIM + "map.sqlite";
2770 bool needs_create = false;
2774 Open the database connection
2777 createDirs(m_savedir);
2779 if(!fs::PathExists(dbp))
2780 needs_create = true;
2782 d = sqlite3_open_v2(dbp.c_str(), &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
2783 if(d != SQLITE_OK) {
2784 infostream<<"WARNING: Database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
2785 throw FileNotGoodException("Cannot open database file");
2791 d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
2792 if(d != SQLITE_OK) {
2793 infostream<<"WARNING: Database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
2794 throw FileNotGoodException("Cannot prepare read statement");
2797 d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
2798 if(d != SQLITE_OK) {
2799 infostream<<"WARNING: Database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
2800 throw FileNotGoodException("Cannot prepare write statement");
2803 d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
2804 if(d != SQLITE_OK) {
2805 infostream<<"WARNING: Database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
2806 throw FileNotGoodException("Cannot prepare read statement");
2809 infostream<<"ServerMap: Database opened"<<std::endl;
2813 bool ServerMap::loadFromFolders() {
2814 if(!m_database && !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
2819 sqlite3_int64 ServerMap::getBlockAsInteger(const v3s16 pos) {
2820 return (sqlite3_int64)pos.Z*16777216 +
2821 (sqlite3_int64)pos.Y*4096 + (sqlite3_int64)pos.X;
2824 void ServerMap::createDirs(std::string path)
2826 if(fs::CreateAllDirs(path) == false)
2828 m_dout<<DTIME<<"ServerMap: Failed to create directory "
2829 <<"\""<<path<<"\""<<std::endl;
2830 throw BaseException("ServerMap failed to create directory");
2834 std::string ServerMap::getSectorDir(v2s16 pos, int layout)
2840 snprintf(cc, 9, "%.4x%.4x",
2841 (unsigned int)pos.X&0xffff,
2842 (unsigned int)pos.Y&0xffff);
2844 return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
2846 snprintf(cc, 9, "%.3x" DIR_DELIM "%.3x",
2847 (unsigned int)pos.X&0xfff,
2848 (unsigned int)pos.Y&0xfff);
2850 return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
2856 v2s16 ServerMap::getSectorPos(std::string dirname)
2860 size_t spos = dirname.rfind(DIR_DELIM_C) + 1;
2861 assert(spos != std::string::npos);
2862 if(dirname.size() - spos == 8)
2865 r = sscanf(dirname.substr(spos).c_str(), "%4x%4x", &x, &y);
2867 else if(dirname.size() - spos == 3)
2870 r = sscanf(dirname.substr(spos-4).c_str(), "%3x" DIR_DELIM "%3x", &x, &y);
2871 // Sign-extend the 12 bit values up to 16 bits...
2872 if(x&0x800) x|=0xF000;
2873 if(y&0x800) y|=0xF000;
2880 v2s16 pos((s16)x, (s16)y);
2884 v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
2886 v2s16 p2d = getSectorPos(sectordir);
2888 if(blockfile.size() != 4){
2889 throw InvalidFilenameException("Invalid block filename");
2892 int r = sscanf(blockfile.c_str(), "%4x", &y);
2894 throw InvalidFilenameException("Invalid block filename");
2895 return v3s16(p2d.X, y, p2d.Y);
2898 std::string ServerMap::getBlockFilename(v3s16 p)
2901 snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
2905 void ServerMap::save(ModifiedState save_level)
2907 DSTACK(__FUNCTION_NAME);
2908 if(m_map_saving_enabled == false)
2910 infostream<<"WARNING: Not saving map, saving disabled."<<std::endl;
2914 if(save_level == MOD_STATE_CLEAN)
2915 infostream<<"ServerMap: Saving whole map, this can take time."
2918 if(m_map_metadata_changed || save_level == MOD_STATE_CLEAN)
2923 // Profile modified reasons
2924 Profiler modprofiler;
2926 u32 sector_meta_count = 0;
2927 u32 block_count = 0;
2928 u32 block_count_all = 0; // Number of blocks in memory
2930 // Don't do anything with sqlite unless something is really saved
2931 bool save_started = false;
2933 core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
2934 for(; i.atEnd() == false; i++)
2936 ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
2937 assert(sector->getId() == MAPSECTOR_SERVER);
2939 if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN)
2941 saveSectorMeta(sector);
2942 sector_meta_count++;
2944 core::list<MapBlock*> blocks;
2945 sector->getBlocks(blocks);
2946 core::list<MapBlock*>::Iterator j;
2948 for(j=blocks.begin(); j!=blocks.end(); j++)
2950 MapBlock *block = *j;
2954 if(block->getModified() >= save_level)
2959 save_started = true;
2962 modprofiler.add(block->getModifiedReason(), 1);
2967 /*infostream<<"ServerMap: Written block ("
2968 <<block->getPos().X<<","
2969 <<block->getPos().Y<<","
2970 <<block->getPos().Z<<")"
2979 Only print if something happened or saved whole map
2981 if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
2982 || block_count != 0)
2984 infostream<<"ServerMap: Written: "
2985 <<sector_meta_count<<" sector metadata files, "
2986 <<block_count<<" block files"
2987 <<", "<<block_count_all<<" blocks in memory."
2989 PrintInfo(infostream); // ServerMap/ClientMap:
2990 infostream<<"Blocks modified by: "<<std::endl;
2991 modprofiler.print(infostream);
2995 static s32 unsignedToSigned(s32 i, s32 max_positive)
2997 if(i < max_positive)
3000 return i - 2*max_positive;
3003 // modulo of a negative number does not work consistently in C
3004 static sqlite3_int64 pythonmodulo(sqlite3_int64 i, sqlite3_int64 mod)
3008 return mod - ((-i) % mod);
3011 v3s16 ServerMap::getIntegerAsBlock(sqlite3_int64 i)
3013 s32 x = unsignedToSigned(pythonmodulo(i, 4096), 2048);
3015 s32 y = unsignedToSigned(pythonmodulo(i, 4096), 2048);
3017 s32 z = unsignedToSigned(pythonmodulo(i, 4096), 2048);
3018 return v3s16(x,y,z);
3021 void ServerMap::listAllLoadableBlocks(core::list<v3s16> &dst)
3023 if(loadFromFolders()){
3024 errorstream<<"Map::listAllLoadableBlocks(): Result will be missing "
3025 <<"all blocks that are stored in flat files"<<std::endl;
3031 while(sqlite3_step(m_database_list) == SQLITE_ROW)
3033 sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0);
3034 v3s16 p = getIntegerAsBlock(block_i);
3035 //dstream<<"block_i="<<block_i<<" p="<<PP(p)<<std::endl;
3041 void ServerMap::saveMapMeta()
3043 DSTACK(__FUNCTION_NAME);
3045 /*infostream<<"ServerMap::saveMapMeta(): "
3049 createDirs(m_savedir);
3051 std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
3052 std::ofstream os(fullpath.c_str(), std::ios_base::binary);
3053 if(os.good() == false)
3055 infostream<<"ERROR: ServerMap::saveMapMeta(): "
3056 <<"could not open"<<fullpath<<std::endl;
3057 throw FileNotGoodException("Cannot open chunk metadata");
3061 params.setU64("seed", m_seed);
3063 params.writeLines(os);
3065 os<<"[end_of_params]\n";
3067 m_map_metadata_changed = false;
3070 void ServerMap::loadMapMeta()
3072 DSTACK(__FUNCTION_NAME);
3074 /*infostream<<"ServerMap::loadMapMeta(): Loading map metadata"
3077 std::string fullpath = m_savedir + DIR_DELIM + "map_meta.txt";
3078 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3079 if(is.good() == false)
3081 infostream<<"ERROR: ServerMap::loadMapMeta(): "
3082 <<"could not open"<<fullpath<<std::endl;
3083 throw FileNotGoodException("Cannot open map metadata");
3091 throw SerializationError
3092 ("ServerMap::loadMapMeta(): [end_of_params] not found");
3094 std::getline(is, line);
3095 std::string trimmedline = trim(line);
3096 if(trimmedline == "[end_of_params]")
3098 params.parseConfigLine(line);
3101 m_seed = params.getU64("seed");
3103 verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<<m_seed<<std::endl;
3106 void ServerMap::saveSectorMeta(ServerMapSector *sector)
3108 DSTACK(__FUNCTION_NAME);
3109 // Format used for writing
3110 u8 version = SER_FMT_VER_HIGHEST;
3112 v2s16 pos = sector->getPos();
3113 std::string dir = getSectorDir(pos);
3116 std::string fullpath = dir + DIR_DELIM + "meta";
3117 std::ofstream o(fullpath.c_str(), std::ios_base::binary);
3118 if(o.good() == false)
3119 throw FileNotGoodException("Cannot open sector metafile");
3121 sector->serialize(o, version);
3123 sector->differs_from_disk = false;
3126 MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
3128 DSTACK(__FUNCTION_NAME);
3130 v2s16 p2d = getSectorPos(sectordir);
3132 ServerMapSector *sector = NULL;
3134 std::string fullpath = sectordir + DIR_DELIM + "meta";
3135 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3136 if(is.good() == false)
3138 // If the directory exists anyway, it probably is in some old
3139 // format. Just go ahead and create the sector.
3140 if(fs::PathExists(sectordir))
3142 /*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
3143 <<fullpath<<" doesn't exist but directory does."
3144 <<" Continuing with a sector with no metadata."
3146 sector = new ServerMapSector(this, p2d, m_gamedef);
3147 m_sectors.insert(p2d, sector);
3151 throw FileNotGoodException("Cannot open sector metafile");
3156 sector = ServerMapSector::deSerialize
3157 (is, this, p2d, m_sectors, m_gamedef);
3159 saveSectorMeta(sector);
3162 sector->differs_from_disk = false;
3167 bool ServerMap::loadSectorMeta(v2s16 p2d)
3169 DSTACK(__FUNCTION_NAME);
3171 MapSector *sector = NULL;
3173 // The directory layout we're going to load from.
3174 // 1 - original sectors/xxxxzzzz/
3175 // 2 - new sectors2/xxx/zzz/
3176 // If we load from anything but the latest structure, we will
3177 // immediately save to the new one, and remove the old.
3179 std::string sectordir1 = getSectorDir(p2d, 1);
3180 std::string sectordir;
3181 if(fs::PathExists(sectordir1))
3183 sectordir = sectordir1;
3188 sectordir = getSectorDir(p2d, 2);
3192 sector = loadSectorMeta(sectordir, loadlayout != 2);
3194 catch(InvalidFilenameException &e)
3198 catch(FileNotGoodException &e)
3202 catch(std::exception &e)
3211 bool ServerMap::loadSectorFull(v2s16 p2d)
3213 DSTACK(__FUNCTION_NAME);
3215 MapSector *sector = NULL;
3217 // The directory layout we're going to load from.
3218 // 1 - original sectors/xxxxzzzz/
3219 // 2 - new sectors2/xxx/zzz/
3220 // If we load from anything but the latest structure, we will
3221 // immediately save to the new one, and remove the old.
3223 std::string sectordir1 = getSectorDir(p2d, 1);
3224 std::string sectordir;
3225 if(fs::PathExists(sectordir1))
3227 sectordir = sectordir1;
3232 sectordir = getSectorDir(p2d, 2);
3236 sector = loadSectorMeta(sectordir, loadlayout != 2);
3238 catch(InvalidFilenameException &e)
3242 catch(FileNotGoodException &e)
3246 catch(std::exception &e)
3254 std::vector<fs::DirListNode> list2 = fs::GetDirListing
3256 std::vector<fs::DirListNode>::iterator i2;
3257 for(i2=list2.begin(); i2!=list2.end(); i2++)
3263 loadBlock(sectordir, i2->name, sector, loadlayout != 2);
3265 catch(InvalidFilenameException &e)
3267 // This catches unknown crap in directory
3273 infostream<<"Sector converted to new layout - deleting "<<
3274 sectordir1<<std::endl;
3275 fs::RecursiveDelete(sectordir1);
3282 void ServerMap::beginSave() {
3284 if(sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL) != SQLITE_OK)
3285 infostream<<"WARNING: beginSave() failed, saving might be slow.";
3288 void ServerMap::endSave() {
3290 if(sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL) != SQLITE_OK)
3291 infostream<<"WARNING: endSave() failed, map might not have saved.";
3294 void ServerMap::saveBlock(MapBlock *block)
3296 DSTACK(__FUNCTION_NAME);
3298 Dummy blocks are not written
3300 if(block->isDummy())
3302 /*v3s16 p = block->getPos();
3303 infostream<<"ServerMap::saveBlock(): WARNING: Not writing dummy block "
3304 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
3308 // Format used for writing
3309 u8 version = SER_FMT_VER_HIGHEST;
3311 v3s16 p3d = block->getPos();
3315 v2s16 p2d(p3d.X, p3d.Z);
3316 std::string sectordir = getSectorDir(p2d);
3318 createDirs(sectordir);
3320 std::string fullpath = sectordir+DIR_DELIM+getBlockFilename(p3d);
3321 std::ofstream o(fullpath.c_str(), std::ios_base::binary);
3322 if(o.good() == false)
3323 throw FileNotGoodException("Cannot open block data");
3326 [0] u8 serialization version
3332 std::ostringstream o(std::ios_base::binary);
3334 o.write((char*)&version, 1);
3337 block->serialize(o, version, true);
3339 // Write block to database
3341 std::string tmp = o.str();
3342 const char *bytes = tmp.c_str();
3344 if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK)
3345 infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
3346 if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length
3347 infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
3348 int written = sqlite3_step(m_database_write);
3349 if(written != SQLITE_DONE)
3350 infostream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
3351 <<sqlite3_errmsg(m_database)<<std::endl;
3352 // Make ready for later reuse
3353 sqlite3_reset(m_database_write);
3355 // We just wrote it to the disk so clear modified flag
3356 block->resetModified();
3359 void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load)
3361 DSTACK(__FUNCTION_NAME);
3363 std::string fullpath = sectordir+DIR_DELIM+blockfile;
3366 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
3367 if(is.good() == false)
3368 throw FileNotGoodException("Cannot open block file");
3370 v3s16 p3d = getBlockPos(sectordir, blockfile);
3371 v2s16 p2d(p3d.X, p3d.Z);
3373 assert(sector->getPos() == p2d);
3375 u8 version = SER_FMT_VER_INVALID;
3376 is.read((char*)&version, 1);
3379 throw SerializationError("ServerMap::loadBlock(): Failed"
3380 " to read MapBlock version");
3382 /*u32 block_size = MapBlock::serializedLength(version);
3383 SharedBuffer<u8> data(block_size);
3384 is.read((char*)*data, block_size);*/
3386 // This will always return a sector because we're the server
3387 //MapSector *sector = emergeSector(p2d);
3389 MapBlock *block = NULL;
3390 bool created_new = false;
3391 block = sector->getBlockNoCreateNoEx(p3d.Y);
3394 block = sector->createBlankBlockNoInsert(p3d.Y);
3399 block->deSerialize(is, version, true);
3401 // If it's a new block, insert it to the map
3403 sector->insertBlock(block);
3406 Save blocks loaded in old format in new format
3409 if(version < SER_FMT_VER_HIGHEST || save_after_load)
3413 // Should be in database now, so delete the old file
3414 fs::RecursiveDelete(fullpath);
3417 // We just loaded it from the disk, so it's up-to-date.
3418 block->resetModified();
3421 catch(SerializationError &e)
3423 infostream<<"WARNING: Invalid block data on disk "
3424 <<"fullpath="<<fullpath
3425 <<" (SerializationError). "
3426 <<"what()="<<e.what()
3428 //" Ignoring. A new one will be generated.
3431 // TODO: Backup file; name is in fullpath.
3435 void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
3437 DSTACK(__FUNCTION_NAME);
3440 std::istringstream is(*blob, std::ios_base::binary);
3442 u8 version = SER_FMT_VER_INVALID;
3443 is.read((char*)&version, 1);
3446 throw SerializationError("ServerMap::loadBlock(): Failed"
3447 " to read MapBlock version");
3449 /*u32 block_size = MapBlock::serializedLength(version);
3450 SharedBuffer<u8> data(block_size);
3451 is.read((char*)*data, block_size);*/
3453 // This will always return a sector because we're the server
3454 //MapSector *sector = emergeSector(p2d);
3456 MapBlock *block = NULL;
3457 bool created_new = false;
3458 block = sector->getBlockNoCreateNoEx(p3d.Y);
3461 block = sector->createBlankBlockNoInsert(p3d.Y);
3466 block->deSerialize(is, version, true);
3468 // If it's a new block, insert it to the map
3470 sector->insertBlock(block);
3473 Save blocks loaded in old format in new format
3476 //if(version < SER_FMT_VER_HIGHEST || save_after_load)
3477 // Only save if asked to; no need to update version
3481 // We just loaded it from, so it's up-to-date.
3482 block->resetModified();
3485 catch(SerializationError &e)
3487 errorstream<<"Invalid block data in database"
3488 <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
3489 <<" (SerializationError): "<<e.what()<<std::endl;
3491 // TODO: Block should be marked as invalid in memory so that it is
3492 // not touched but the game can run
3494 if(g_settings->getBool("ignore_world_load_errors")){
3495 errorstream<<"Ignoring block load error. Duck and cover! "
3496 <<"(ignore_world_load_errors)"<<std::endl;
3498 throw SerializationError("Invalid block data in database");
3504 MapBlock* ServerMap::loadBlock(v3s16 blockpos)
3506 DSTACK(__FUNCTION_NAME);
3508 v2s16 p2d(blockpos.X, blockpos.Z);
3510 if(!loadFromFolders()) {
3513 if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
3514 infostream<<"WARNING: Could not bind block position for load: "
3515 <<sqlite3_errmsg(m_database)<<std::endl;
3516 if(sqlite3_step(m_database_read) == SQLITE_ROW) {
3518 Make sure sector is loaded
3520 MapSector *sector = createSector(p2d);
3525 const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
3526 size_t len = sqlite3_column_bytes(m_database_read, 0);
3528 std::string datastr(data, len);
3530 loadBlock(&datastr, blockpos, sector, false);
3532 sqlite3_step(m_database_read);
3533 // We should never get more than 1 row, so ok to reset
3534 sqlite3_reset(m_database_read);
3536 return getBlockNoCreateNoEx(blockpos);
3538 sqlite3_reset(m_database_read);
3540 // Not found in database, try the files
3543 // The directory layout we're going to load from.
3544 // 1 - original sectors/xxxxzzzz/
3545 // 2 - new sectors2/xxx/zzz/
3546 // If we load from anything but the latest structure, we will
3547 // immediately save to the new one, and remove the old.
3549 std::string sectordir1 = getSectorDir(p2d, 1);
3550 std::string sectordir;
3551 if(fs::PathExists(sectordir1))
3553 sectordir = sectordir1;
3558 sectordir = getSectorDir(p2d, 2);
3562 Make sure sector is loaded
3564 MapSector *sector = getSectorNoGenerateNoEx(p2d);
3568 sector = loadSectorMeta(sectordir, loadlayout != 2);
3570 catch(InvalidFilenameException &e)
3574 catch(FileNotGoodException &e)
3578 catch(std::exception &e)
3585 Make sure file exists
3588 std::string blockfilename = getBlockFilename(blockpos);
3589 if(fs::PathExists(sectordir+DIR_DELIM+blockfilename) == false)
3593 Load block and save it to the database
3595 loadBlock(sectordir, blockfilename, sector, true);
3596 return getBlockNoCreateNoEx(blockpos);
3599 void ServerMap::PrintInfo(std::ostream &out)
3608 MapVoxelManipulator::MapVoxelManipulator(Map *map)
3613 MapVoxelManipulator::~MapVoxelManipulator()
3615 /*infostream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size()
3619 void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
3621 TimeTaker timer1("emerge", &emerge_time);
3623 // Units of these are MapBlocks
3624 v3s16 p_min = getNodeBlockPos(a.MinEdge);
3625 v3s16 p_max = getNodeBlockPos(a.MaxEdge);
3627 VoxelArea block_area_nodes
3628 (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
3630 addArea(block_area_nodes);
3632 for(s32 z=p_min.Z; z<=p_max.Z; z++)
3633 for(s32 y=p_min.Y; y<=p_max.Y; y++)
3634 for(s32 x=p_min.X; x<=p_max.X; x++)
3637 core::map<v3s16, bool>::Node *n;
3638 n = m_loaded_blocks.find(p);
3642 bool block_data_inexistent = false;
3645 TimeTaker timer1("emerge load", &emerge_load_time);
3647 /*infostream<<"Loading block (caller_id="<<caller_id<<")"
3648 <<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3650 a.print(infostream);
3651 infostream<<std::endl;*/
3653 MapBlock *block = m_map->getBlockNoCreate(p);
3654 if(block->isDummy())
3655 block_data_inexistent = true;
3657 block->copyTo(*this);
3659 catch(InvalidPositionException &e)
3661 block_data_inexistent = true;
3664 if(block_data_inexistent)
3666 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
3667 // Fill with VOXELFLAG_INEXISTENT
3668 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
3669 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
3671 s32 i = m_area.index(a.MinEdge.X,y,z);
3672 memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
3676 m_loaded_blocks.insert(p, !block_data_inexistent);
3679 //infostream<<"emerge done"<<std::endl;
3683 SUGG: Add an option to only update eg. water and air nodes.
3684 This will make it interfere less with important stuff if
3687 void MapVoxelManipulator::blitBack
3688 (core::map<v3s16, MapBlock*> & modified_blocks)
3690 if(m_area.getExtent() == v3s16(0,0,0))
3693 //TimeTaker timer1("blitBack");
3695 /*infostream<<"blitBack(): m_loaded_blocks.size()="
3696 <<m_loaded_blocks.size()<<std::endl;*/
3699 Initialize block cache
3701 v3s16 blockpos_last;
3702 MapBlock *block = NULL;
3703 bool block_checked_in_modified = false;
3705 for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
3706 for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
3707 for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
3711 u8 f = m_flags[m_area.index(p)];
3712 if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
3715 MapNode &n = m_data[m_area.index(p)];
3717 v3s16 blockpos = getNodeBlockPos(p);
3722 if(block == NULL || blockpos != blockpos_last){
3723 block = m_map->getBlockNoCreate(blockpos);
3724 blockpos_last = blockpos;
3725 block_checked_in_modified = false;
3728 // Calculate relative position in block
3729 v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
3731 // Don't continue if nothing has changed here
3732 if(block->getNode(relpos) == n)
3735 //m_map->setNode(m_area.MinEdge + p, n);
3736 block->setNode(relpos, n);
3739 Make sure block is in modified_blocks
3741 if(block_checked_in_modified == false)
3743 modified_blocks[blockpos] = block;
3744 block_checked_in_modified = true;
3747 catch(InvalidPositionException &e)
3753 ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
3754 MapVoxelManipulator(map),
3755 m_create_area(false)
3759 ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
3763 void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
3765 // Just create the area so that it can be pointed to
3766 VoxelManipulator::emerge(a, caller_id);
3769 void ManualMapVoxelManipulator::initialEmerge(
3770 v3s16 blockpos_min, v3s16 blockpos_max)
3772 TimeTaker timer1("initialEmerge", &emerge_time);
3774 // Units of these are MapBlocks
3775 v3s16 p_min = blockpos_min;
3776 v3s16 p_max = blockpos_max;
3778 VoxelArea block_area_nodes
3779 (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
3781 u32 size_MB = block_area_nodes.getVolume()*4/1000000;
3784 infostream<<"initialEmerge: area: ";
3785 block_area_nodes.print(infostream);
3786 infostream<<" ("<<size_MB<<"MB)";
3787 infostream<<std::endl;
3790 addArea(block_area_nodes);
3792 for(s32 z=p_min.Z; z<=p_max.Z; z++)
3793 for(s32 y=p_min.Y; y<=p_max.Y; y++)
3794 for(s32 x=p_min.X; x<=p_max.X; x++)
3797 core::map<v3s16, bool>::Node *n;
3798 n = m_loaded_blocks.find(p);
3802 bool block_data_inexistent = false;
3805 TimeTaker timer1("emerge load", &emerge_load_time);
3807 MapBlock *block = m_map->getBlockNoCreate(p);
3808 if(block->isDummy())
3809 block_data_inexistent = true;
3811 block->copyTo(*this);
3813 catch(InvalidPositionException &e)
3815 block_data_inexistent = true;
3818 if(block_data_inexistent)
3821 Mark area inexistent
3823 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
3824 // Fill with VOXELFLAG_INEXISTENT
3825 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
3826 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
3828 s32 i = m_area.index(a.MinEdge.X,y,z);
3829 memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
3833 m_loaded_blocks.insert(p, !block_data_inexistent);
3837 void ManualMapVoxelManipulator::blitBackAll(
3838 core::map<v3s16, MapBlock*> * modified_blocks)
3840 if(m_area.getExtent() == v3s16(0,0,0))
3844 Copy data of all blocks
3846 for(core::map<v3s16, bool>::Iterator
3847 i = m_loaded_blocks.getIterator();
3848 i.atEnd() == false; i++)
3850 v3s16 p = i.getNode()->getKey();
3851 bool existed = i.getNode()->getValue();
3852 if(existed == false)
3854 // The Great Bug was found using this
3855 /*infostream<<"ManualMapVoxelManipulator::blitBackAll: "
3856 <<"Inexistent ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3860 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
3863 infostream<<"WARNING: "<<__FUNCTION_NAME
3864 <<": got NULL block "
3865 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3870 block->copyFrom(*this);
3873 modified_blocks->insert(p, block);