3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "mapsector.h"
25 #include "voxelalgorithms.h"
27 #include "serialization.h"
28 #include "nodemetadata.h"
34 #include "util/directiontables.h"
35 #include "util/basic_macros.h"
36 #include "rollback_interface.h"
37 #include "environment.h"
38 #include "reflowscan.h"
40 #include "mapgen_v6.h"
45 #include "database-dummy.h"
46 #include "database-sqlite3.h"
47 #include "script/scripting_server.h"
51 #include "database-leveldb.h"
54 #include "database-redis.h"
57 #include "database-postgresql.h"
65 Map::Map(std::ostream &dout, IGameDef *gamedef):
68 m_nodedef(gamedef->ndef())
77 for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
78 i != m_sectors.end(); ++i)
84 void Map::addEventReceiver(MapEventReceiver *event_receiver)
86 m_event_receivers.insert(event_receiver);
89 void Map::removeEventReceiver(MapEventReceiver *event_receiver)
91 m_event_receivers.erase(event_receiver);
94 void Map::dispatchEvent(MapEditEvent *event)
96 for(std::set<MapEventReceiver*>::iterator
97 i = m_event_receivers.begin();
98 i != m_event_receivers.end(); ++i)
100 (*i)->onMapEditEvent(event);
104 MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
106 if(m_sector_cache != NULL && p == m_sector_cache_p){
107 MapSector * sector = m_sector_cache;
111 std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
113 if(n == m_sectors.end())
116 MapSector *sector = n->second;
118 // Cache the last result
119 m_sector_cache_p = p;
120 m_sector_cache = sector;
125 MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
127 return getSectorNoGenerateNoExNoLock(p);
130 MapSector * Map::getSectorNoGenerate(v2s16 p)
132 MapSector *sector = getSectorNoGenerateNoEx(p);
134 throw InvalidPositionException();
139 MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
141 v2s16 p2d(p3d.X, p3d.Z);
142 MapSector * sector = getSectorNoGenerateNoEx(p2d);
145 MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
149 MapBlock * Map::getBlockNoCreate(v3s16 p3d)
151 MapBlock *block = getBlockNoCreateNoEx(p3d);
153 throw InvalidPositionException();
157 bool Map::isNodeUnderground(v3s16 p)
159 v3s16 blockpos = getNodeBlockPos(p);
161 MapBlock * block = getBlockNoCreate(blockpos);
162 return block->getIsUnderground();
164 catch(InvalidPositionException &e)
170 bool Map::isValidPosition(v3s16 p)
172 v3s16 blockpos = getNodeBlockPos(p);
173 MapBlock *block = getBlockNoCreateNoEx(blockpos);
174 return (block != NULL);
177 // Returns a CONTENT_IGNORE node if not found
178 MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
180 v3s16 blockpos = getNodeBlockPos(p);
181 MapBlock *block = getBlockNoCreateNoEx(blockpos);
183 if (is_valid_position != NULL)
184 *is_valid_position = false;
185 return MapNode(CONTENT_IGNORE);
188 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
190 MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
191 if (is_valid_position != NULL)
192 *is_valid_position = is_valid_p;
198 // throws InvalidPositionException if not found
199 // TODO: Now this is deprecated, getNodeNoEx should be renamed
200 MapNode Map::getNode(v3s16 p)
202 v3s16 blockpos = getNodeBlockPos(p);
203 MapBlock *block = getBlockNoCreateNoEx(blockpos);
205 throw InvalidPositionException();
206 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
207 bool is_valid_position;
208 MapNode node = block->getNodeNoCheck(relpos, &is_valid_position);
209 if (!is_valid_position)
210 throw InvalidPositionException();
215 // throws InvalidPositionException if not found
216 void Map::setNode(v3s16 p, MapNode & n)
218 v3s16 blockpos = getNodeBlockPos(p);
219 MapBlock *block = getBlockNoCreate(blockpos);
220 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
221 // Never allow placing CONTENT_IGNORE, it fucks up stuff
222 if(n.getContent() == CONTENT_IGNORE){
224 errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
225 <<" while trying to replace \""
226 <<m_nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
227 <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
228 debug_stacks_print_to(infostream);
231 block->setNodeNoCheck(relpos, n);
234 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
235 std::map<v3s16, MapBlock*> &modified_blocks,
236 bool remove_metadata)
238 // Collect old node for rollback
239 RollbackNode rollback_oldnode(this, p, m_gamedef);
241 // This is needed for updating the lighting
242 MapNode oldnode = getNodeNoEx(p);
244 // Remove node metadata
245 if (remove_metadata) {
246 removeNodeMetadata(p);
249 // Set the node on the map
250 // Ignore light (because calling voxalgo::update_lighting_nodes)
251 n.setLight(LIGHTBANK_DAY, 0, m_nodedef);
252 n.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
256 std::vector<std::pair<v3s16, MapNode> > oldnodes;
257 oldnodes.push_back(std::pair<v3s16, MapNode>(p, oldnode));
258 voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
260 for(std::map<v3s16, MapBlock*>::iterator
261 i = modified_blocks.begin();
262 i != modified_blocks.end(); ++i)
264 i->second->expireDayNightDiff();
267 // Report for rollback
268 if(m_gamedef->rollback())
270 RollbackNode rollback_newnode(this, p, m_gamedef);
271 RollbackAction action;
272 action.setSetNode(p, rollback_oldnode, rollback_newnode);
273 m_gamedef->rollback()->reportAction(action);
277 Add neighboring liquid nodes and this node to transform queue.
278 (it's vital for the node itself to get updated last, if it was removed.)
281 v3s16(0,0,1), // back
283 v3s16(1,0,0), // right
284 v3s16(0,0,-1), // front
285 v3s16(0,-1,0), // bottom
286 v3s16(-1,0,0), // left
287 v3s16(0,0,0), // self
289 for(u16 i=0; i<7; i++)
291 v3s16 p2 = p + dirs[i];
293 bool is_valid_position;
294 MapNode n2 = getNodeNoEx(p2, &is_valid_position);
295 if(is_valid_position &&
296 (m_nodedef->get(n2).isLiquid() ||
297 n2.getContent() == CONTENT_AIR))
298 m_transforming_liquid.push_back(p2);
302 void Map::removeNodeAndUpdate(v3s16 p,
303 std::map<v3s16, MapBlock*> &modified_blocks)
305 addNodeAndUpdate(p, MapNode(CONTENT_AIR), modified_blocks, true);
308 bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
311 event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
315 bool succeeded = true;
317 std::map<v3s16, MapBlock*> modified_blocks;
318 addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
320 // Copy modified_blocks to event
321 for(std::map<v3s16, MapBlock*>::iterator
322 i = modified_blocks.begin();
323 i != modified_blocks.end(); ++i)
325 event.modified_blocks.insert(i->first);
328 catch(InvalidPositionException &e){
332 dispatchEvent(&event);
337 bool Map::removeNodeWithEvent(v3s16 p)
340 event.type = MEET_REMOVENODE;
343 bool succeeded = true;
345 std::map<v3s16, MapBlock*> modified_blocks;
346 removeNodeAndUpdate(p, modified_blocks);
348 // Copy modified_blocks to event
349 for(std::map<v3s16, MapBlock*>::iterator
350 i = modified_blocks.begin();
351 i != modified_blocks.end(); ++i)
353 event.modified_blocks.insert(i->first);
356 catch(InvalidPositionException &e){
360 dispatchEvent(&event);
365 struct TimeOrderedMapBlock {
369 TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
374 bool operator<(const TimeOrderedMapBlock &b) const
376 return block->getUsageTimer() < b.block->getUsageTimer();
383 void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
384 std::vector<v3s16> *unloaded_blocks)
386 bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
388 // Profile modified reasons
389 Profiler modprofiler;
391 std::vector<v2s16> sector_deletion_queue;
392 u32 deleted_blocks_count = 0;
393 u32 saved_blocks_count = 0;
394 u32 block_count_all = 0;
398 // If there is no practical limit, we spare creation of mapblock_queue
399 if (max_loaded_blocks == U32_MAX) {
400 for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
401 si != m_sectors.end(); ++si) {
402 MapSector *sector = si->second;
404 bool all_blocks_deleted = true;
407 sector->getBlocks(blocks);
409 for (MapBlockVect::iterator i = blocks.begin();
410 i != blocks.end(); ++i) {
411 MapBlock *block = (*i);
413 block->incrementUsageTimer(dtime);
415 if (block->refGet() == 0
416 && block->getUsageTimer() > unload_timeout) {
417 v3s16 p = block->getPos();
420 if (block->getModified() != MOD_STATE_CLEAN
421 && save_before_unloading) {
422 modprofiler.add(block->getModifiedReasonString(), 1);
423 if (!saveBlock(block))
425 saved_blocks_count++;
428 // Delete from memory
429 sector->deleteBlock(block);
432 unloaded_blocks->push_back(p);
434 deleted_blocks_count++;
436 all_blocks_deleted = false;
441 if (all_blocks_deleted) {
442 sector_deletion_queue.push_back(si->first);
446 std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
447 for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
448 si != m_sectors.end(); ++si) {
449 MapSector *sector = si->second;
452 sector->getBlocks(blocks);
454 for(MapBlockVect::iterator i = blocks.begin();
455 i != blocks.end(); ++i) {
456 MapBlock *block = (*i);
458 block->incrementUsageTimer(dtime);
459 mapblock_queue.push(TimeOrderedMapBlock(sector, block));
462 block_count_all = mapblock_queue.size();
463 // Delete old blocks, and blocks over the limit from the memory
464 while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks
465 || mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
466 TimeOrderedMapBlock b = mapblock_queue.top();
467 mapblock_queue.pop();
469 MapBlock *block = b.block;
471 if (block->refGet() != 0)
474 v3s16 p = block->getPos();
477 if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
478 modprofiler.add(block->getModifiedReasonString(), 1);
479 if (!saveBlock(block))
481 saved_blocks_count++;
484 // Delete from memory
485 b.sect->deleteBlock(block);
488 unloaded_blocks->push_back(p);
490 deleted_blocks_count++;
493 // Delete empty sectors
494 for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
495 si != m_sectors.end(); ++si) {
496 if (si->second->empty()) {
497 sector_deletion_queue.push_back(si->first);
503 // Finally delete the empty sectors
504 deleteSectors(sector_deletion_queue);
506 if(deleted_blocks_count != 0)
508 PrintInfo(infostream); // ServerMap/ClientMap:
509 infostream<<"Unloaded "<<deleted_blocks_count
510 <<" blocks from memory";
511 if(save_before_unloading)
512 infostream<<", of which "<<saved_blocks_count<<" were written";
513 infostream<<", "<<block_count_all<<" blocks in memory";
514 infostream<<"."<<std::endl;
515 if(saved_blocks_count != 0){
516 PrintInfo(infostream); // ServerMap/ClientMap:
517 infostream<<"Blocks modified by: "<<std::endl;
518 modprofiler.print(infostream);
523 void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
525 timerUpdate(0.0, -1.0, 0, unloaded_blocks);
528 void Map::deleteSectors(std::vector<v2s16> §orList)
530 for (v2s16 j : sectorList) {
531 MapSector *sector = m_sectors[j];
532 // If sector is in sector cache, remove it from there
533 if(m_sector_cache == sector)
534 m_sector_cache = NULL;
535 // Remove from map and delete
541 void Map::PrintInfo(std::ostream &out)
546 #define WATER_DROP_BOOST 4
553 struct NodeNeighbor {
563 NodeNeighbor(const MapNode &node, NeighborType n_type, v3s16 pos)
570 void Map::transforming_liquid_add(v3s16 p) {
571 m_transforming_liquid.push_back(p);
574 s32 Map::transforming_liquid_size() {
575 return m_transforming_liquid.size();
578 void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
579 ServerEnvironment *env)
581 DSTACK(FUNCTION_NAME);
582 //TimeTaker timer("transformLiquids()");
585 u32 initial_size = m_transforming_liquid.size();
587 /*if(initial_size != 0)
588 infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
590 // list of nodes that due to viscosity have not reached their max level height
591 std::deque<v3s16> must_reflow;
593 std::vector<std::pair<v3s16, MapNode> > changed_nodes;
595 u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
596 u32 loop_max = liquid_loop_max;
600 /* If liquid_loop_max is not keeping up with the queue size increase
601 * loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
603 if (m_transforming_liquid.size() > loop_max * 2) {
605 float server_step = g_settings->getFloat("dedicated_server_step");
606 if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
607 m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
609 m_transforming_liquid_loop_count_multiplier = 1.0;
612 loop_max *= m_transforming_liquid_loop_count_multiplier;
615 while (m_transforming_liquid.size() != 0)
617 // This should be done here so that it is done when continue is used
618 if (loopcount >= initial_size || loopcount >= loop_max)
623 Get a queued transforming liquid node
625 v3s16 p0 = m_transforming_liquid.front();
626 m_transforming_liquid.pop_front();
628 MapNode n0 = getNodeNoEx(p0);
631 Collect information about current node
633 s8 liquid_level = -1;
634 // The liquid node which will be placed there if
635 // the liquid flows into this node.
636 content_t liquid_kind = CONTENT_IGNORE;
637 // The node which will be placed there if liquid
638 // can't flow into this node.
639 content_t floodable_node = CONTENT_AIR;
640 const ContentFeatures &cf = m_nodedef->get(n0);
641 LiquidType liquid_type = cf.liquid_type;
642 switch (liquid_type) {
644 liquid_level = LIQUID_LEVEL_SOURCE;
645 liquid_kind = m_nodedef->getId(cf.liquid_alternative_flowing);
648 liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
649 liquid_kind = n0.getContent();
652 // if this node is 'floodable', it *could* be transformed
653 // into a liquid, otherwise, continue with the next node.
656 floodable_node = n0.getContent();
657 liquid_kind = CONTENT_AIR;
662 Collect information about the environment
664 const v3s16 *dirs = g_6dirs;
665 NodeNeighbor sources[6]; // surrounding sources
667 NodeNeighbor flows[6]; // surrounding flowing liquid nodes
669 NodeNeighbor airs[6]; // surrounding air
671 NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
672 int num_neutrals = 0;
673 bool flowing_down = false;
674 bool ignored_sources = false;
675 for (u16 i = 0; i < 6; i++) {
676 NeighborType nt = NEIGHBOR_SAME_LEVEL;
685 v3s16 npos = p0 + dirs[i];
686 NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
687 const ContentFeatures &cfnb = m_nodedef->get(nb.n);
688 switch (m_nodedef->get(nb.n.getContent()).liquid_type) {
690 if (cfnb.floodable) {
691 airs[num_airs++] = nb;
692 // if the current node is a water source the neighbor
693 // should be enqueded for transformation regardless of whether the
694 // current node changes or not.
695 if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
696 m_transforming_liquid.push_back(npos);
697 // if the current node happens to be a flowing node, it will start to flow down here.
698 if (nb.t == NEIGHBOR_LOWER)
701 neutrals[num_neutrals++] = nb;
702 if (nb.n.getContent() == CONTENT_IGNORE) {
703 // If node below is ignore prevent water from
704 // spreading outwards and otherwise prevent from
705 // flowing away as ignore node might be the source
706 if (nb.t == NEIGHBOR_LOWER)
709 ignored_sources = true;
714 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
715 if (liquid_kind == CONTENT_AIR)
716 liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
717 if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
718 neutrals[num_neutrals++] = nb;
720 // Do not count bottom source, it will screw things up
722 sources[num_sources++] = nb;
726 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
727 if (liquid_kind == CONTENT_AIR)
728 liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
729 if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
730 neutrals[num_neutrals++] = nb;
732 flows[num_flows++] = nb;
733 if (nb.t == NEIGHBOR_LOWER)
741 decide on the type (and possibly level) of the current node
743 content_t new_node_content;
744 s8 new_node_level = -1;
745 s8 max_node_level = -1;
747 u8 range = m_nodedef->get(liquid_kind).liquid_range;
748 if (range > LIQUID_LEVEL_MAX + 1)
749 range = LIQUID_LEVEL_MAX + 1;
751 if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
752 // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
753 // or the flowing alternative of the first of the surrounding sources (if it's air), so
754 // it's perfectly safe to use liquid_kind here to determine the new node content.
755 new_node_content = m_nodedef->getId(m_nodedef->get(liquid_kind).liquid_alternative_source);
756 } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
757 // liquid_kind is set properly, see above
758 max_node_level = new_node_level = LIQUID_LEVEL_MAX;
759 if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
760 new_node_content = liquid_kind;
762 new_node_content = floodable_node;
763 } else if (ignored_sources && liquid_level >= 0) {
764 // Maybe there are neighbouring sources that aren't loaded yet
765 // so prevent flowing away.
766 new_node_level = liquid_level;
767 new_node_content = liquid_kind;
769 // no surrounding sources, so get the maximum level that can flow into this node
770 for (u16 i = 0; i < num_flows; i++) {
771 u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
772 switch (flows[i].t) {
774 if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
775 max_node_level = LIQUID_LEVEL_MAX;
776 if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
777 max_node_level = nb_liquid_level + WATER_DROP_BOOST;
778 } else if (nb_liquid_level > max_node_level) {
779 max_node_level = nb_liquid_level;
784 case NEIGHBOR_SAME_LEVEL:
785 if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
786 nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
787 max_node_level = nb_liquid_level - 1;
792 u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity;
793 if (viscosity > 1 && max_node_level != liquid_level) {
794 // amount to gain, limited by viscosity
795 // must be at least 1 in absolute value
796 s8 level_inc = max_node_level - liquid_level;
797 if (level_inc < -viscosity || level_inc > viscosity)
798 new_node_level = liquid_level + level_inc/viscosity;
799 else if (level_inc < 0)
800 new_node_level = liquid_level - 1;
801 else if (level_inc > 0)
802 new_node_level = liquid_level + 1;
803 if (new_node_level != max_node_level)
804 must_reflow.push_back(p0);
806 new_node_level = max_node_level;
809 if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
810 new_node_content = liquid_kind;
812 new_node_content = floodable_node;
817 check if anything has changed. if not, just continue with the next node.
819 if (new_node_content == n0.getContent() &&
820 (m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
821 ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
822 ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
828 update the current node
831 //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
832 if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) {
833 // set level to last 3 bits, flowing down bit to 4th bit
834 n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
836 // set the liquid level and flow bit to 0
837 n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
841 n0.setContent(new_node_content);
843 // on_flood() the node
844 if (floodable_node != CONTENT_AIR) {
845 if (env->getScriptIface()->node_on_flood(p0, n00, n0))
849 // Ignore light (because calling voxalgo::update_lighting_nodes)
850 n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
851 n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
853 // Find out whether there is a suspect for this action
855 if (m_gamedef->rollback())
856 suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
858 if (m_gamedef->rollback() && !suspect.empty()) {
860 RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
861 // Get old node for rollback
862 RollbackNode rollback_oldnode(this, p0, m_gamedef);
866 RollbackNode rollback_newnode(this, p0, m_gamedef);
867 RollbackAction action;
868 action.setSetNode(p0, rollback_oldnode, rollback_newnode);
869 m_gamedef->rollback()->reportAction(action);
875 v3s16 blockpos = getNodeBlockPos(p0);
876 MapBlock *block = getBlockNoCreateNoEx(blockpos);
878 modified_blocks[blockpos] = block;
879 changed_nodes.push_back(std::pair<v3s16, MapNode>(p0, n00));
883 enqueue neighbors for update if neccessary
885 switch (m_nodedef->get(n0.getContent()).liquid_type) {
888 // make sure source flows into all neighboring nodes
889 for (u16 i = 0; i < num_flows; i++)
890 if (flows[i].t != NEIGHBOR_UPPER)
891 m_transforming_liquid.push_back(flows[i].p);
892 for (u16 i = 0; i < num_airs; i++)
893 if (airs[i].t != NEIGHBOR_UPPER)
894 m_transforming_liquid.push_back(airs[i].p);
897 // this flow has turned to air; neighboring flows might need to do the same
898 for (u16 i = 0; i < num_flows; i++)
899 m_transforming_liquid.push_back(flows[i].p);
903 //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
905 for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter)
906 m_transforming_liquid.push_back(*iter);
908 voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
911 /* ----------------------------------------------------------------------
912 * Manage the queue so that it does not grow indefinately
914 u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
916 if (time_until_purge == 0)
917 return; // Feature disabled
919 time_until_purge *= 1000; // seconds -> milliseconds
921 u64 curr_time = porting::getTimeMs();
922 u32 prev_unprocessed = m_unprocessed_count;
923 m_unprocessed_count = m_transforming_liquid.size();
925 // if unprocessed block count is decreasing or stable
926 if (m_unprocessed_count <= prev_unprocessed) {
927 m_queue_size_timer_started = false;
929 if (!m_queue_size_timer_started)
930 m_inc_trending_up_start_time = curr_time;
931 m_queue_size_timer_started = true;
934 // Account for curr_time overflowing
935 if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
936 m_queue_size_timer_started = false;
938 /* If the queue has been growing for more than liquid_queue_purge_time seconds
939 * and the number of unprocessed blocks is still > liquid_loop_max then we
940 * cannot keep up; dump the oldest blocks from the queue so that the queue
941 * has liquid_loop_max items in it
943 if (m_queue_size_timer_started
944 && curr_time - m_inc_trending_up_start_time > time_until_purge
945 && m_unprocessed_count > liquid_loop_max) {
947 size_t dump_qty = m_unprocessed_count - liquid_loop_max;
949 infostream << "transformLiquids(): DUMPING " << dump_qty
950 << " blocks from the queue" << std::endl;
953 m_transforming_liquid.pop_front();
955 m_queue_size_timer_started = false; // optimistically assume we can keep up now
956 m_unprocessed_count = m_transforming_liquid.size();
960 std::vector<v3s16> Map::findNodesWithMetadata(v3s16 p1, v3s16 p2)
962 std::vector<v3s16> positions_with_meta;
964 sortBoxVerticies(p1, p2);
965 v3s16 bpmin = getNodeBlockPos(p1);
966 v3s16 bpmax = getNodeBlockPos(p2);
968 VoxelArea area(p1, p2);
970 for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
971 for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
972 for (s16 x = bpmin.X; x <= bpmax.X; x++) {
973 v3s16 blockpos(x, y, z);
975 MapBlock *block = getBlockNoCreateNoEx(blockpos);
977 verbosestream << "Map::getNodeMetadata(): Need to emerge "
978 << PP(blockpos) << std::endl;
979 block = emergeBlock(blockpos, false);
982 infostream << "WARNING: Map::getNodeMetadata(): Block not found"
987 v3s16 p_base = blockpos * MAP_BLOCKSIZE;
988 std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
989 for (size_t i = 0; i != keys.size(); i++) {
990 v3s16 p(keys[i] + p_base);
991 if (!area.contains(p))
994 positions_with_meta.push_back(p);
998 return positions_with_meta;
1001 NodeMetadata *Map::getNodeMetadata(v3s16 p)
1003 v3s16 blockpos = getNodeBlockPos(p);
1004 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1005 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1007 infostream<<"Map::getNodeMetadata(): Need to emerge "
1008 <<PP(blockpos)<<std::endl;
1009 block = emergeBlock(blockpos, false);
1012 warningstream<<"Map::getNodeMetadata(): Block not found"
1016 NodeMetadata *meta = block->m_node_metadata.get(p_rel);
1020 bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
1022 v3s16 blockpos = getNodeBlockPos(p);
1023 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1024 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1026 infostream<<"Map::setNodeMetadata(): Need to emerge "
1027 <<PP(blockpos)<<std::endl;
1028 block = emergeBlock(blockpos, false);
1031 warningstream<<"Map::setNodeMetadata(): Block not found"
1035 block->m_node_metadata.set(p_rel, meta);
1039 void Map::removeNodeMetadata(v3s16 p)
1041 v3s16 blockpos = getNodeBlockPos(p);
1042 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1043 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1046 warningstream<<"Map::removeNodeMetadata(): Block not found"
1050 block->m_node_metadata.remove(p_rel);
1053 NodeTimer Map::getNodeTimer(v3s16 p)
1055 v3s16 blockpos = getNodeBlockPos(p);
1056 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1057 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1059 infostream<<"Map::getNodeTimer(): Need to emerge "
1060 <<PP(blockpos)<<std::endl;
1061 block = emergeBlock(blockpos, false);
1064 warningstream<<"Map::getNodeTimer(): Block not found"
1068 NodeTimer t = block->m_node_timers.get(p_rel);
1069 NodeTimer nt(t.timeout, t.elapsed, p);
1073 void Map::setNodeTimer(const NodeTimer &t)
1075 v3s16 p = t.position;
1076 v3s16 blockpos = getNodeBlockPos(p);
1077 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1078 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1080 infostream<<"Map::setNodeTimer(): Need to emerge "
1081 <<PP(blockpos)<<std::endl;
1082 block = emergeBlock(blockpos, false);
1085 warningstream<<"Map::setNodeTimer(): Block not found"
1089 NodeTimer nt(t.timeout, t.elapsed, p_rel);
1090 block->m_node_timers.set(nt);
1093 void Map::removeNodeTimer(v3s16 p)
1095 v3s16 blockpos = getNodeBlockPos(p);
1096 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1097 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1100 warningstream<<"Map::removeNodeTimer(): Block not found"
1104 block->m_node_timers.remove(p_rel);
1107 bool Map::isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
1108 float start_off, float end_off, u32 needed_count)
1110 float d0 = (float)BS * p0.getDistanceFrom(p1);
1112 v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
1114 v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
1116 for(float s=start_off; s<d0+end_off; s+=step){
1117 v3f pf = p0f + uf * s;
1118 v3s16 p = floatToInt(pf, BS);
1119 MapNode n = getNodeNoEx(p);
1120 const ContentFeatures &f = m_nodedef->get(n);
1121 if(f.drawtype == NDT_NORMAL){
1122 // not transparent, see ContentFeature::updateTextures
1124 if(count >= needed_count)
1132 bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) {
1133 v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
1134 cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
1135 float step = BS * 1;
1136 float stepfac = 1.1;
1137 float startoff = BS * 1;
1138 // The occlusion search of 'isOccluded()' must stop short of the target
1139 // point by distance 'endoff' (end offset) to not enter the target mapblock.
1140 // For the 8 mapblock corners 'endoff' must therefore be the maximum diagonal
1141 // of a mapblock, because we must consider all view angles.
1142 // sqrt(1^2 + 1^2 + 1^2) = 1.732
1143 float endoff = -BS * MAP_BLOCKSIZE * 1.732050807569;
1144 v3s16 spn = cam_pos_nodes;
1145 s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
1146 // to reduce the likelihood of falsely occluded blocks
1147 // require at least two solid blocks
1148 // this is a HACK, we should think of a more precise algorithm
1149 u32 needed_count = 2;
1152 // For the central point of the mapblock 'endoff' can be halved
1153 isOccluded(spn, cpn,
1154 step, stepfac, startoff, endoff / 2.0f, needed_count) &&
1155 isOccluded(spn, cpn + v3s16(bs2,bs2,bs2),
1156 step, stepfac, startoff, endoff, needed_count) &&
1157 isOccluded(spn, cpn + v3s16(bs2,bs2,-bs2),
1158 step, stepfac, startoff, endoff, needed_count) &&
1159 isOccluded(spn, cpn + v3s16(bs2,-bs2,bs2),
1160 step, stepfac, startoff, endoff, needed_count) &&
1161 isOccluded(spn, cpn + v3s16(bs2,-bs2,-bs2),
1162 step, stepfac, startoff, endoff, needed_count) &&
1163 isOccluded(spn, cpn + v3s16(-bs2,bs2,bs2),
1164 step, stepfac, startoff, endoff, needed_count) &&
1165 isOccluded(spn, cpn + v3s16(-bs2,bs2,-bs2),
1166 step, stepfac, startoff, endoff, needed_count) &&
1167 isOccluded(spn, cpn + v3s16(-bs2,-bs2,bs2),
1168 step, stepfac, startoff, endoff, needed_count) &&
1169 isOccluded(spn, cpn + v3s16(-bs2,-bs2,-bs2),
1170 step, stepfac, startoff, endoff, needed_count));
1176 ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
1177 EmergeManager *emerge):
1178 Map(dout_server, gamedef),
1179 settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
1182 verbosestream<<FUNCTION_NAME<<std::endl;
1184 // Tell the EmergeManager about our MapSettingsManager
1185 emerge->map_settings_mgr = &settings_mgr;
1188 Try to load map; if not found, create a new one.
1191 // Determine which database backend to use
1192 std::string conf_path = savedir + DIR_DELIM + "world.mt";
1194 bool succeeded = conf.readConfigFile(conf_path.c_str());
1195 if (!succeeded || !conf.exists("backend")) {
1196 // fall back to sqlite3
1197 conf.set("backend", "sqlite3");
1199 std::string backend = conf.get("backend");
1200 dbase = createDatabase(backend, savedir, conf);
1202 if (!conf.updateConfigFile(conf_path.c_str()))
1203 errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
1205 m_savedir = savedir;
1206 m_map_saving_enabled = false;
1210 // If directory exists, check contents and load if possible
1211 if(fs::PathExists(m_savedir))
1213 // If directory is empty, it is safe to save into it.
1214 if(fs::GetDirListing(m_savedir).size() == 0)
1216 infostream<<"ServerMap: Empty save directory is valid."
1218 m_map_saving_enabled = true;
1223 if (settings_mgr.loadMapMeta()) {
1224 infostream << "ServerMap: Metadata loaded from "
1225 << savedir << std::endl;
1227 infostream << "ServerMap: Metadata could not be loaded "
1228 "from " << savedir << ", assuming valid save "
1229 "directory." << std::endl;
1232 m_map_saving_enabled = true;
1233 // Map loaded, not creating new one
1237 // If directory doesn't exist, it is safe to save to it
1239 m_map_saving_enabled = true;
1242 catch(std::exception &e)
1244 warningstream<<"ServerMap: Failed to load map from "<<savedir
1245 <<", exception: "<<e.what()<<std::endl;
1246 infostream<<"Please remove the map or fix it."<<std::endl;
1247 warningstream<<"Map saving will be disabled."<<std::endl;
1250 infostream<<"Initializing new map."<<std::endl;
1252 // Create zero sector
1253 emergeSector(v2s16(0,0));
1255 // Initially write whole map
1256 save(MOD_STATE_CLEAN);
1259 ServerMap::~ServerMap()
1261 verbosestream<<FUNCTION_NAME<<std::endl;
1265 if(m_map_saving_enabled)
1267 // Save only changed parts
1268 save(MOD_STATE_WRITE_AT_UNLOAD);
1269 infostream<<"ServerMap: Saved map to "<<m_savedir<<std::endl;
1273 infostream<<"ServerMap: Map not saved"<<std::endl;
1276 catch(std::exception &e)
1278 infostream<<"ServerMap: Failed to save map to "<<m_savedir
1279 <<", exception: "<<e.what()<<std::endl;
1283 Close database if it was opened
1291 core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
1292 for(; i.atEnd() == false; i++)
1294 MapChunk *chunk = i.getNode()->getValue();
1300 MapgenParams *ServerMap::getMapgenParams()
1302 // getMapgenParams() should only ever be called after Server is initialized
1303 assert(settings_mgr.mapgen_params != NULL);
1304 return settings_mgr.mapgen_params;
1307 u64 ServerMap::getSeed()
1309 return getMapgenParams()->seed;
1312 s16 ServerMap::getWaterLevel()
1314 return getMapgenParams()->water_level;
1317 bool ServerMap::saoPositionOverLimit(const v3f &p)
1319 return getMapgenParams()->saoPosOverLimit(p);
1322 bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
1324 const s16 mapgen_limit_bp = rangelim(
1325 getMapgenParams()->mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) /
1327 return p.X < -mapgen_limit_bp ||
1328 p.X > mapgen_limit_bp ||
1329 p.Y < -mapgen_limit_bp ||
1330 p.Y > mapgen_limit_bp ||
1331 p.Z < -mapgen_limit_bp ||
1332 p.Z > mapgen_limit_bp;
1335 bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
1337 s16 csize = getMapgenParams()->chunksize;
1338 v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
1339 v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
1341 bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
1342 EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));
1344 v3s16 extra_borders(1, 1, 1);
1345 v3s16 full_bpmin = bpmin - extra_borders;
1346 v3s16 full_bpmax = bpmax + extra_borders;
1348 // Do nothing if not inside mapgen limits (+-1 because of neighbors)
1349 if (blockpos_over_mapgen_limit(full_bpmin) ||
1350 blockpos_over_mapgen_limit(full_bpmax))
1353 data->seed = getSeed();
1354 data->blockpos_min = bpmin;
1355 data->blockpos_max = bpmax;
1356 data->blockpos_requested = blockpos;
1357 data->nodedef = m_nodedef;
1360 Create the whole area of this and the neighboring blocks
1362 for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
1363 for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
1364 v2s16 sectorpos(x, z);
1365 // Sector metadata is loaded from disk if not already loaded.
1366 ServerMapSector *sector = createSector(sectorpos);
1367 FATAL_ERROR_IF(sector == NULL, "createSector() failed");
1369 for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
1372 MapBlock *block = emergeBlock(p, false);
1373 if (block == NULL) {
1374 block = createBlock(p);
1376 // Block gets sunlight if this is true.
1377 // Refer to the map generator heuristics.
1378 bool ug = m_emerge->isBlockUnderground(p);
1379 block->setIsUnderground(ug);
1385 Now we have a big empty area.
1387 Make a ManualMapVoxelManipulator that contains this and the
1391 data->vmanip = new MMVManip(this);
1392 data->vmanip->initialEmerge(full_bpmin, full_bpmax);
1394 // Note: we may need this again at some point.
1396 // Ensure none of the blocks to be generated were marked as
1397 // containing CONTENT_IGNORE
1398 for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
1399 for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
1400 for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
1401 core::map<v3s16, u8>::Node *n;
1402 n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
1405 u8 flags = n->getValue();
1406 flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
1413 // Data is ready now.
1417 void ServerMap::finishBlockMake(BlockMakeData *data,
1418 std::map<v3s16, MapBlock*> *changed_blocks)
1420 v3s16 bpmin = data->blockpos_min;
1421 v3s16 bpmax = data->blockpos_max;
1423 v3s16 extra_borders(1, 1, 1);
1425 bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
1426 EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
1429 Blit generated stuff to map
1430 NOTE: blitBackAll adds nearly everything to changed_blocks
1432 data->vmanip->blitBackAll(changed_blocks);
1434 EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
1435 << changed_blocks->size());
1438 Copy transforming liquid information
1440 while (data->transforming_liquid.size()) {
1441 m_transforming_liquid.push_back(data->transforming_liquid.front());
1442 data->transforming_liquid.pop_front();
1445 for (std::map<v3s16, MapBlock *>::iterator
1446 it = changed_blocks->begin();
1447 it != changed_blocks->end(); ++it) {
1448 MapBlock *block = it->second;
1452 Update day/night difference cache of the MapBlocks
1454 block->expireDayNightDiff();
1456 Set block as modified
1458 block->raiseModified(MOD_STATE_WRITE_NEEDED,
1459 MOD_REASON_EXPIRE_DAYNIGHTDIFF);
1463 Set central blocks as generated
1465 for (s16 x = bpmin.X; x <= bpmax.X; x++)
1466 for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
1467 for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
1468 MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
1472 block->setGenerated(true);
1476 Save changed parts of map
1477 NOTE: Will be saved later.
1479 //save(MOD_STATE_WRITE_AT_UNLOAD);
1482 ServerMapSector *ServerMap::createSector(v2s16 p2d)
1484 DSTACKF("%s: p2d=(%d,%d)",
1489 Check if it exists already in memory
1491 ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
1496 Try to load it from disk (with blocks)
1498 //if(loadSectorFull(p2d) == true)
1501 Try to load metadata from disk
1504 if(loadSectorMeta(p2d) == true)
1506 ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
1509 infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
1510 throw InvalidPositionException("");
1517 Do not create over max mapgen limit
1519 const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
1520 if (p2d.X < -max_limit_bp ||
1521 p2d.X > max_limit_bp ||
1522 p2d.Y < -max_limit_bp ||
1523 p2d.Y > max_limit_bp)
1524 throw InvalidPositionException("createSector(): pos. over max mapgen limit");
1527 Generate blank sector
1530 sector = new ServerMapSector(this, p2d, m_gamedef);
1532 // Sector position on map in nodes
1533 //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
1538 m_sectors[p2d] = sector;
1545 This is a quick-hand function for calling makeBlock().
1547 MapBlock * ServerMap::generateBlock(
1549 std::map<v3s16, MapBlock*> &modified_blocks
1552 DSTACKF("%s: p=(%d,%d,%d)", FUNCTION_NAME, p.X, p.Y, p.Z);
1554 /*infostream<<"generateBlock(): "
1555 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1558 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
1560 TimeTaker timer("generateBlock");
1562 //MapBlock *block = original_dummy;
1564 v2s16 p2d(p.X, p.Z);
1565 v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
1568 Do not generate over-limit
1570 if(blockpos_over_limit(p))
1572 infostream<<FUNCTION_NAME<<": Block position over limit"<<std::endl;
1573 throw InvalidPositionException("generateBlock(): pos. over limit");
1577 Create block make data
1580 initBlockMake(&data, p);
1586 TimeTaker t("mapgen::make_block()");
1587 mapgen->makeChunk(&data);
1588 //mapgen::make_block(&data);
1590 if(enable_mapgen_debug_info == false)
1591 t.stop(true); // Hide output
1595 Blit data back on map, update lighting, add mobs and whatever this does
1597 finishBlockMake(&data, modified_blocks);
1602 MapBlock *block = getBlockNoCreateNoEx(p);
1610 bool erroneus_content = false;
1611 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
1612 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
1613 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
1616 MapNode n = block->getNode(p);
1617 if(n.getContent() == CONTENT_IGNORE)
1619 infostream<<"CONTENT_IGNORE at "
1620 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1622 erroneus_content = true;
1626 if(erroneus_content)
1635 Generate a completely empty block
1639 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
1640 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
1642 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
1645 n.setContent(CONTENT_AIR);
1646 block->setNode(v3s16(x0,y0,z0), n);
1652 if(enable_mapgen_debug_info == false)
1653 timer.stop(true); // Hide output
1659 MapBlock * ServerMap::createBlock(v3s16 p)
1661 DSTACKF("%s: p=(%d,%d,%d)",
1662 FUNCTION_NAME, p.X, p.Y, p.Z);
1665 Do not create over max mapgen limit
1667 if (blockpos_over_max_limit(p))
1668 throw InvalidPositionException("createBlock(): pos. over max mapgen limit");
1670 v2s16 p2d(p.X, p.Z);
1673 This will create or load a sector if not found in memory.
1674 If block exists on disk, it will be loaded.
1676 NOTE: On old save formats, this will be slow, as it generates
1677 lighting on blocks for them.
1679 ServerMapSector *sector;
1681 sector = (ServerMapSector*)createSector(p2d);
1682 assert(sector->getId() == MAPSECTOR_SERVER);
1684 catch(InvalidPositionException &e)
1686 infostream<<"createBlock: createSector() failed"<<std::endl;
1690 NOTE: This should not be done, or at least the exception
1691 should not be passed on as std::exception, because it
1692 won't be catched at all.
1694 /*catch(std::exception &e)
1696 infostream<<"createBlock: createSector() failed: "
1697 <<e.what()<<std::endl;
1702 Try to get a block from the sector
1705 MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
1708 if(block->isDummy())
1713 block = sector->createBlankBlock(block_y);
1718 MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
1720 DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
1722 p.X, p.Y, p.Z, create_blank);
1725 MapBlock *block = getBlockNoCreateNoEx(p);
1726 if (block && !block->isDummy())
1731 MapBlock *block = loadBlock(p);
1737 ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
1738 MapBlock *block = sector->createBlankBlock(p.Y);
1746 std::map<v3s16, MapBlock*> modified_blocks;
1747 MapBlock *block = generateBlock(p, modified_blocks);
1751 event.type = MEET_OTHER;
1754 // Copy modified_blocks to event
1755 for(std::map<v3s16, MapBlock*>::iterator
1756 i = modified_blocks.begin();
1757 i != modified_blocks.end(); ++i)
1759 event.modified_blocks.insert(i->first);
1763 dispatchEvent(&event);
1773 MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
1775 MapBlock *block = getBlockNoCreateNoEx(p3d);
1777 m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false);
1782 // N.B. This requires no synchronization, since data will not be modified unless
1783 // the VoxelManipulator being updated belongs to the same thread.
1784 void ServerMap::updateVManip(v3s16 pos)
1786 Mapgen *mg = m_emerge->getCurrentMapgen();
1790 MMVManip *vm = mg->vm;
1794 if (!vm->m_area.contains(pos))
1797 s32 idx = vm->m_area.index(pos);
1798 vm->m_data[idx] = getNodeNoEx(pos);
1799 vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
1801 vm->m_is_dirty = true;
1804 s16 ServerMap::findGroundLevel(v2s16 p2d)
1808 Uh, just do something random...
1810 // Find existing map from top to down
1813 v3s16 p(p2d.X, max, p2d.Y);
1814 for(; p.Y>min; p.Y--)
1816 MapNode n = getNodeNoEx(p);
1817 if(n.getContent() != CONTENT_IGNORE)
1822 // If this node is not air, go to plan b
1823 if(getNodeNoEx(p).getContent() != CONTENT_AIR)
1825 // Search existing walkable and return it
1826 for(; p.Y>min; p.Y--)
1828 MapNode n = getNodeNoEx(p);
1829 if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
1838 Determine from map generator noise functions
1841 s16 level = m_emerge->getGroundLevelAtPoint(p2d);
1844 //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
1845 //return (s16)level;
1848 bool ServerMap::loadFromFolders() {
1849 if (!dbase->initialized() &&
1850 !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
1855 void ServerMap::createDirs(std::string path)
1857 if (!fs::CreateAllDirs(path)) {
1858 m_dout<<"ServerMap: Failed to create directory "
1859 <<"\""<<path<<"\""<<std::endl;
1860 throw BaseException("ServerMap failed to create directory");
1864 std::string ServerMap::getSectorDir(v2s16 pos, int layout)
1870 snprintf(cc, 9, "%.4x%.4x",
1871 (unsigned int) pos.X & 0xffff,
1872 (unsigned int) pos.Y & 0xffff);
1874 return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
1876 snprintf(cc, 9, (std::string("%.3x") + DIR_DELIM + "%.3x").c_str(),
1877 (unsigned int) pos.X & 0xfff,
1878 (unsigned int) pos.Y & 0xfff);
1880 return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
1887 v2s16 ServerMap::getSectorPos(const std::string &dirname)
1889 unsigned int x = 0, y = 0;
1891 std::string component;
1892 fs::RemoveLastPathComponent(dirname, &component, 1);
1893 if(component.size() == 8)
1896 r = sscanf(component.c_str(), "%4x%4x", &x, &y);
1898 else if(component.size() == 3)
1901 fs::RemoveLastPathComponent(dirname, &component, 2);
1902 r = sscanf(component.c_str(), (std::string("%3x") + DIR_DELIM + "%3x").c_str(), &x, &y);
1903 // Sign-extend the 12 bit values up to 16 bits...
1904 if(x & 0x800) x |= 0xF000;
1905 if(y & 0x800) y |= 0xF000;
1912 FATAL_ERROR_IF(r != 2, "getSectorPos()");
1913 v2s16 pos((s16)x, (s16)y);
1917 v3s16 ServerMap::getBlockPos(const std::string §ordir, const std::string &blockfile)
1919 v2s16 p2d = getSectorPos(sectordir);
1921 if(blockfile.size() != 4){
1922 throw InvalidFilenameException("Invalid block filename");
1925 int r = sscanf(blockfile.c_str(), "%4x", &y);
1927 throw InvalidFilenameException("Invalid block filename");
1928 return v3s16(p2d.X, y, p2d.Y);
1931 std::string ServerMap::getBlockFilename(v3s16 p)
1934 snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
1938 void ServerMap::save(ModifiedState save_level)
1940 DSTACK(FUNCTION_NAME);
1941 if (!m_map_saving_enabled) {
1942 warningstream<<"Not saving map, saving disabled."<<std::endl;
1946 if(save_level == MOD_STATE_CLEAN)
1947 infostream<<"ServerMap: Saving whole map, this can take time."
1950 if (m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
1951 if (settings_mgr.saveMapMeta())
1952 m_map_metadata_changed = false;
1955 // Profile modified reasons
1956 Profiler modprofiler;
1958 u32 sector_meta_count = 0;
1959 u32 block_count = 0;
1960 u32 block_count_all = 0; // Number of blocks in memory
1962 // Don't do anything with sqlite unless something is really saved
1963 bool save_started = false;
1965 for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
1966 i != m_sectors.end(); ++i) {
1967 ServerMapSector *sector = (ServerMapSector*)i->second;
1968 assert(sector->getId() == MAPSECTOR_SERVER);
1970 if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN) {
1971 saveSectorMeta(sector);
1972 sector_meta_count++;
1975 MapBlockVect blocks;
1976 sector->getBlocks(blocks);
1978 for(MapBlockVect::iterator j = blocks.begin();
1979 j != blocks.end(); ++j) {
1980 MapBlock *block = *j;
1984 if(block->getModified() >= (u32)save_level) {
1988 save_started = true;
1991 modprofiler.add(block->getModifiedReasonString(), 1);
1996 /*infostream<<"ServerMap: Written block ("
1997 <<block->getPos().X<<","
1998 <<block->getPos().Y<<","
1999 <<block->getPos().Z<<")"
2009 Only print if something happened or saved whole map
2011 if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
2012 || block_count != 0) {
2013 infostream<<"ServerMap: Written: "
2014 <<sector_meta_count<<" sector metadata files, "
2015 <<block_count<<" block files"
2016 <<", "<<block_count_all<<" blocks in memory."
2018 PrintInfo(infostream); // ServerMap/ClientMap:
2019 infostream<<"Blocks modified by: "<<std::endl;
2020 modprofiler.print(infostream);
2024 void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
2026 if (loadFromFolders()) {
2027 errorstream << "Map::listAllLoadableBlocks(): Result will be missing "
2028 << "all blocks that are stored in flat files." << std::endl;
2030 dbase->listAllLoadableBlocks(dst);
2033 void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
2035 for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
2036 si != m_sectors.end(); ++si)
2038 MapSector *sector = si->second;
2040 MapBlockVect blocks;
2041 sector->getBlocks(blocks);
2043 for(MapBlockVect::iterator i = blocks.begin();
2044 i != blocks.end(); ++i) {
2045 v3s16 p = (*i)->getPos();
2051 void ServerMap::saveSectorMeta(ServerMapSector *sector)
2053 DSTACK(FUNCTION_NAME);
2054 // Format used for writing
2055 u8 version = SER_FMT_VER_HIGHEST_WRITE;
2057 v2s16 pos = sector->getPos();
2058 std::string dir = getSectorDir(pos);
2061 std::string fullpath = dir + DIR_DELIM + "meta";
2062 std::ostringstream ss(std::ios_base::binary);
2064 sector->serialize(ss, version);
2066 if(!fs::safeWriteToFile(fullpath, ss.str()))
2067 throw FileNotGoodException("Cannot write sector metafile");
2069 sector->differs_from_disk = false;
2072 MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
2074 DSTACK(FUNCTION_NAME);
2076 v2s16 p2d = getSectorPos(sectordir);
2078 ServerMapSector *sector = NULL;
2080 std::string fullpath = sectordir + DIR_DELIM + "meta";
2081 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
2083 // If the directory exists anyway, it probably is in some old
2084 // format. Just go ahead and create the sector.
2085 if(fs::PathExists(sectordir))
2087 /*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
2088 <<fullpath<<" doesn't exist but directory does."
2089 <<" Continuing with a sector with no metadata."
2091 sector = new ServerMapSector(this, p2d, m_gamedef);
2092 m_sectors[p2d] = sector;
2096 throw FileNotGoodException("Cannot open sector metafile");
2101 sector = ServerMapSector::deSerialize
2102 (is, this, p2d, m_sectors, m_gamedef);
2104 saveSectorMeta(sector);
2107 sector->differs_from_disk = false;
2112 bool ServerMap::loadSectorMeta(v2s16 p2d)
2114 DSTACK(FUNCTION_NAME);
2116 // The directory layout we're going to load from.
2117 // 1 - original sectors/xxxxzzzz/
2118 // 2 - new sectors2/xxx/zzz/
2119 // If we load from anything but the latest structure, we will
2120 // immediately save to the new one, and remove the old.
2122 std::string sectordir1 = getSectorDir(p2d, 1);
2123 std::string sectordir;
2124 if(fs::PathExists(sectordir1))
2126 sectordir = sectordir1;
2131 sectordir = getSectorDir(p2d, 2);
2135 loadSectorMeta(sectordir, loadlayout != 2);
2137 catch(InvalidFilenameException &e)
2141 catch(FileNotGoodException &e)
2145 catch(std::exception &e)
2154 bool ServerMap::loadSectorFull(v2s16 p2d)
2156 DSTACK(FUNCTION_NAME);
2158 MapSector *sector = NULL;
2160 // The directory layout we're going to load from.
2161 // 1 - original sectors/xxxxzzzz/
2162 // 2 - new sectors2/xxx/zzz/
2163 // If we load from anything but the latest structure, we will
2164 // immediately save to the new one, and remove the old.
2166 std::string sectordir1 = getSectorDir(p2d, 1);
2167 std::string sectordir;
2168 if(fs::PathExists(sectordir1))
2170 sectordir = sectordir1;
2175 sectordir = getSectorDir(p2d, 2);
2179 sector = loadSectorMeta(sectordir, loadlayout != 2);
2181 catch(InvalidFilenameException &e)
2185 catch(FileNotGoodException &e)
2189 catch(std::exception &e)
2197 std::vector<fs::DirListNode> list2 = fs::GetDirListing
2199 std::vector<fs::DirListNode>::iterator i2;
2200 for(i2=list2.begin(); i2!=list2.end(); i2++)
2206 loadBlock(sectordir, i2->name, sector, loadlayout != 2);
2208 catch(InvalidFilenameException &e)
2210 // This catches unknown crap in directory
2216 infostream<<"Sector converted to new layout - deleting "<<
2217 sectordir1<<std::endl;
2218 fs::RecursiveDelete(sectordir1);
2225 MapDatabase *ServerMap::createDatabase(
2226 const std::string &name,
2227 const std::string &savedir,
2230 if (name == "sqlite3")
2231 return new MapDatabaseSQLite3(savedir);
2232 if (name == "dummy")
2233 return new Database_Dummy();
2235 else if (name == "leveldb")
2236 return new Database_LevelDB(savedir);
2239 else if (name == "redis")
2240 return new Database_Redis(conf);
2243 else if (name == "postgresql") {
2244 std::string connect_string = "";
2245 conf.getNoEx("pgsql_connection", connect_string);
2246 return new MapDatabasePostgreSQL(connect_string);
2250 throw BaseException(std::string("Database backend ") + name + " not supported.");
2253 void ServerMap::beginSave()
2258 void ServerMap::endSave()
2263 bool ServerMap::saveBlock(MapBlock *block)
2265 return saveBlock(block, dbase);
2268 bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db)
2270 v3s16 p3d = block->getPos();
2272 // Dummy blocks are not written
2273 if (block->isDummy()) {
2274 warningstream << "saveBlock: Not writing dummy block "
2275 << PP(p3d) << std::endl;
2279 // Format used for writing
2280 u8 version = SER_FMT_VER_HIGHEST_WRITE;
2283 [0] u8 serialization version
2286 std::ostringstream o(std::ios_base::binary);
2287 o.write((char*) &version, 1);
2288 block->serialize(o, version, true);
2290 std::string data = o.str();
2291 bool ret = db->saveBlock(p3d, data);
2293 // We just wrote it to the disk so clear modified flag
2294 block->resetModified();
2299 void ServerMap::loadBlock(const std::string §ordir, const std::string &blockfile,
2300 MapSector *sector, bool save_after_load)
2302 DSTACK(FUNCTION_NAME);
2304 std::string fullpath = sectordir + DIR_DELIM + blockfile;
2306 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
2308 throw FileNotGoodException("Cannot open block file");
2310 v3s16 p3d = getBlockPos(sectordir, blockfile);
2311 v2s16 p2d(p3d.X, p3d.Z);
2313 assert(sector->getPos() == p2d);
2315 u8 version = SER_FMT_VER_INVALID;
2316 is.read((char*)&version, 1);
2319 throw SerializationError("ServerMap::loadBlock(): Failed"
2320 " to read MapBlock version");
2322 /*u32 block_size = MapBlock::serializedLength(version);
2323 SharedBuffer<u8> data(block_size);
2324 is.read((char*)*data, block_size);*/
2326 // This will always return a sector because we're the server
2327 //MapSector *sector = emergeSector(p2d);
2329 MapBlock *block = NULL;
2330 bool created_new = false;
2331 block = sector->getBlockNoCreateNoEx(p3d.Y);
2334 block = sector->createBlankBlockNoInsert(p3d.Y);
2339 block->deSerialize(is, version, true);
2341 // If it's a new block, insert it to the map
2343 sector->insertBlock(block);
2344 ReflowScan scanner(this, m_emerge->ndef);
2345 scanner.scan(block, &m_transforming_liquid);
2349 Save blocks loaded in old format in new format
2352 if(version < SER_FMT_VER_HIGHEST_WRITE || save_after_load)
2356 // Should be in database now, so delete the old file
2357 fs::RecursiveDelete(fullpath);
2360 // We just loaded it from the disk, so it's up-to-date.
2361 block->resetModified();
2364 catch(SerializationError &e)
2366 warningstream<<"Invalid block data on disk "
2367 <<"fullpath="<<fullpath
2368 <<" (SerializationError). "
2369 <<"what()="<<e.what()
2371 // Ignoring. A new one will be generated.
2374 // TODO: Backup file; name is in fullpath.
2378 void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
2380 DSTACK(FUNCTION_NAME);
2383 std::istringstream is(*blob, std::ios_base::binary);
2385 u8 version = SER_FMT_VER_INVALID;
2386 is.read((char*)&version, 1);
2389 throw SerializationError("ServerMap::loadBlock(): Failed"
2390 " to read MapBlock version");
2392 MapBlock *block = NULL;
2393 bool created_new = false;
2394 block = sector->getBlockNoCreateNoEx(p3d.Y);
2397 block = sector->createBlankBlockNoInsert(p3d.Y);
2402 block->deSerialize(is, version, true);
2404 // If it's a new block, insert it to the map
2406 sector->insertBlock(block);
2407 ReflowScan scanner(this, m_emerge->ndef);
2408 scanner.scan(block, &m_transforming_liquid);
2412 Save blocks loaded in old format in new format
2415 //if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
2416 // Only save if asked to; no need to update version
2420 // We just loaded it from, so it's up-to-date.
2421 block->resetModified();
2423 catch(SerializationError &e)
2425 errorstream<<"Invalid block data in database"
2426 <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
2427 <<" (SerializationError): "<<e.what()<<std::endl;
2429 // TODO: Block should be marked as invalid in memory so that it is
2430 // not touched but the game can run
2432 if(g_settings->getBool("ignore_world_load_errors")){
2433 errorstream<<"Ignoring block load error. Duck and cover! "
2434 <<"(ignore_world_load_errors)"<<std::endl;
2436 throw SerializationError("Invalid block data in database");
2441 MapBlock* ServerMap::loadBlock(v3s16 blockpos)
2443 DSTACK(FUNCTION_NAME);
2445 bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);
2447 v2s16 p2d(blockpos.X, blockpos.Z);
2450 dbase->loadBlock(blockpos, &ret);
2452 loadBlock(&ret, blockpos, createSector(p2d), false);
2454 // Not found in database, try the files
2456 // The directory layout we're going to load from.
2457 // 1 - original sectors/xxxxzzzz/
2458 // 2 - new sectors2/xxx/zzz/
2459 // If we load from anything but the latest structure, we will
2460 // immediately save to the new one, and remove the old.
2462 std::string sectordir1 = getSectorDir(p2d, 1);
2463 std::string sectordir;
2464 if (fs::PathExists(sectordir1)) {
2465 sectordir = sectordir1;
2468 sectordir = getSectorDir(p2d, 2);
2472 Make sure sector is loaded
2475 MapSector *sector = getSectorNoGenerateNoEx(p2d);
2476 if (sector == NULL) {
2478 sector = loadSectorMeta(sectordir, loadlayout != 2);
2479 } catch(InvalidFilenameException &e) {
2481 } catch(FileNotGoodException &e) {
2483 } catch(std::exception &e) {
2490 Make sure file exists
2493 std::string blockfilename = getBlockFilename(blockpos);
2494 if (!fs::PathExists(sectordir + DIR_DELIM + blockfilename))
2498 Load block and save it to the database
2500 loadBlock(sectordir, blockfilename, sector, true);
2502 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2503 if (created_new && (block != NULL)) {
2504 std::map<v3s16, MapBlock*> modified_blocks;
2505 // Fix lighting if necessary
2506 voxalgo::update_block_border_lighting(this, block, modified_blocks);
2507 if (!modified_blocks.empty()) {
2508 //Modified lighting, send event
2510 event.type = MEET_OTHER;
2511 std::map<v3s16, MapBlock *>::iterator it;
2512 for (it = modified_blocks.begin();
2513 it != modified_blocks.end(); ++it)
2514 event.modified_blocks.insert(it->first);
2515 dispatchEvent(&event);
2521 bool ServerMap::deleteBlock(v3s16 blockpos)
2523 if (!dbase->deleteBlock(blockpos))
2526 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2528 v2s16 p2d(blockpos.X, blockpos.Z);
2529 MapSector *sector = getSectorNoGenerateNoEx(p2d);
2532 sector->deleteBlock(block);
2538 void ServerMap::PrintInfo(std::ostream &out)
2543 bool ServerMap::repairBlockLight(v3s16 blockpos,
2544 std::map<v3s16, MapBlock *> *modified_blocks)
2546 MapBlock *block = emergeBlock(blockpos, false);
2547 if (!block || !block->isGenerated())
2549 voxalgo::repair_block_light(this, block, modified_blocks);
2553 MMVManip::MMVManip(Map *map):
2559 MMVManip::~MMVManip()
2563 void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
2564 bool load_if_inexistent)
2566 TimeTaker timer1("initialEmerge", &emerge_time);
2568 // Units of these are MapBlocks
2569 v3s16 p_min = blockpos_min;
2570 v3s16 p_max = blockpos_max;
2572 VoxelArea block_area_nodes
2573 (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
2575 u32 size_MB = block_area_nodes.getVolume()*4/1000000;
2578 infostream<<"initialEmerge: area: ";
2579 block_area_nodes.print(infostream);
2580 infostream<<" ("<<size_MB<<"MB)";
2581 infostream<<std::endl;
2584 addArea(block_area_nodes);
2586 for(s32 z=p_min.Z; z<=p_max.Z; z++)
2587 for(s32 y=p_min.Y; y<=p_max.Y; y++)
2588 for(s32 x=p_min.X; x<=p_max.X; x++)
2593 std::map<v3s16, u8>::iterator n;
2594 n = m_loaded_blocks.find(p);
2595 if(n != m_loaded_blocks.end())
2598 bool block_data_inexistent = false;
2601 TimeTaker timer1("emerge load", &emerge_load_time);
2603 block = m_map->getBlockNoCreate(p);
2604 if(block->isDummy())
2605 block_data_inexistent = true;
2607 block->copyTo(*this);
2609 catch(InvalidPositionException &e)
2611 block_data_inexistent = true;
2614 if(block_data_inexistent)
2617 if (load_if_inexistent && !blockpos_over_max_limit(p)) {
2618 ServerMap *svrmap = (ServerMap *)m_map;
2619 block = svrmap->emergeBlock(p, false);
2621 block = svrmap->createBlock(p);
2622 block->copyTo(*this);
2624 flags |= VMANIP_BLOCK_DATA_INEXIST;
2627 Mark area inexistent
2629 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
2630 // Fill with VOXELFLAG_NO_DATA
2631 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
2632 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
2634 s32 i = m_area.index(a.MinEdge.X,y,z);
2635 memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
2639 /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
2641 // Mark that block was loaded as blank
2642 flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
2645 m_loaded_blocks[p] = flags;
2651 void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
2652 bool overwrite_generated)
2654 if(m_area.getExtent() == v3s16(0,0,0))
2658 Copy data of all blocks
2660 for(std::map<v3s16, u8>::iterator
2661 i = m_loaded_blocks.begin();
2662 i != m_loaded_blocks.end(); ++i)
2665 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
2666 bool existed = !(i->second & VMANIP_BLOCK_DATA_INEXIST);
2667 if (!existed || (block == NULL) ||
2668 (!overwrite_generated && block->isGenerated()))
2671 block->copyFrom(*this);
2674 (*modified_blocks)[p] = block;