3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "mapsector.h"
25 #include "voxelalgorithms.h"
27 #include "serialization.h"
28 #include "nodemetadata.h"
34 #include "util/directiontables.h"
35 #include "util/basic_macros.h"
36 #include "rollback_interface.h"
37 #include "environment.h"
38 #include "reflowscan.h"
40 #include "mapgen_v6.h"
45 #include "database-dummy.h"
46 #include "database-sqlite3.h"
50 #include "database-leveldb.h"
53 #include "database-redis.h"
56 #include "database-postgresql.h"
64 Map::Map(std::ostream &dout, IGameDef *gamedef):
68 m_nodedef(gamedef->ndef()),
69 m_transforming_liquid_loop_count_multiplier(1.0f),
70 m_unprocessed_count(0),
71 m_inc_trending_up_start_time(0),
72 m_queue_size_timer_started(false)
81 for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
82 i != m_sectors.end(); ++i)
88 void Map::addEventReceiver(MapEventReceiver *event_receiver)
90 m_event_receivers.insert(event_receiver);
93 void Map::removeEventReceiver(MapEventReceiver *event_receiver)
95 m_event_receivers.erase(event_receiver);
98 void Map::dispatchEvent(MapEditEvent *event)
100 for(std::set<MapEventReceiver*>::iterator
101 i = m_event_receivers.begin();
102 i != m_event_receivers.end(); ++i)
104 (*i)->onMapEditEvent(event);
108 MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
110 if(m_sector_cache != NULL && p == m_sector_cache_p){
111 MapSector * sector = m_sector_cache;
115 std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
117 if(n == m_sectors.end())
120 MapSector *sector = n->second;
122 // Cache the last result
123 m_sector_cache_p = p;
124 m_sector_cache = sector;
129 MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
131 return getSectorNoGenerateNoExNoLock(p);
134 MapSector * Map::getSectorNoGenerate(v2s16 p)
136 MapSector *sector = getSectorNoGenerateNoEx(p);
138 throw InvalidPositionException();
143 MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
145 v2s16 p2d(p3d.X, p3d.Z);
146 MapSector * sector = getSectorNoGenerateNoEx(p2d);
149 MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
153 MapBlock * Map::getBlockNoCreate(v3s16 p3d)
155 MapBlock *block = getBlockNoCreateNoEx(p3d);
157 throw InvalidPositionException();
161 bool Map::isNodeUnderground(v3s16 p)
163 v3s16 blockpos = getNodeBlockPos(p);
165 MapBlock * block = getBlockNoCreate(blockpos);
166 return block->getIsUnderground();
168 catch(InvalidPositionException &e)
174 bool Map::isValidPosition(v3s16 p)
176 v3s16 blockpos = getNodeBlockPos(p);
177 MapBlock *block = getBlockNoCreateNoEx(blockpos);
178 return (block != NULL);
181 // Returns a CONTENT_IGNORE node if not found
182 MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
184 v3s16 blockpos = getNodeBlockPos(p);
185 MapBlock *block = getBlockNoCreateNoEx(blockpos);
187 if (is_valid_position != NULL)
188 *is_valid_position = false;
189 return MapNode(CONTENT_IGNORE);
192 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
194 MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
195 if (is_valid_position != NULL)
196 *is_valid_position = is_valid_p;
202 // throws InvalidPositionException if not found
203 // TODO: Now this is deprecated, getNodeNoEx should be renamed
204 MapNode Map::getNode(v3s16 p)
206 v3s16 blockpos = getNodeBlockPos(p);
207 MapBlock *block = getBlockNoCreateNoEx(blockpos);
209 throw InvalidPositionException();
210 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
211 bool is_valid_position;
212 MapNode node = block->getNodeNoCheck(relpos, &is_valid_position);
213 if (!is_valid_position)
214 throw InvalidPositionException();
219 // throws InvalidPositionException if not found
220 void Map::setNode(v3s16 p, MapNode & n)
222 v3s16 blockpos = getNodeBlockPos(p);
223 MapBlock *block = getBlockNoCreate(blockpos);
224 v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
225 // Never allow placing CONTENT_IGNORE, it fucks up stuff
226 if(n.getContent() == CONTENT_IGNORE){
228 errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
229 <<" while trying to replace \""
230 <<m_nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
231 <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
232 debug_stacks_print_to(infostream);
235 block->setNodeNoCheck(relpos, n);
238 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
239 std::map<v3s16, MapBlock*> &modified_blocks,
240 bool remove_metadata)
242 // Collect old node for rollback
243 RollbackNode rollback_oldnode(this, p, m_gamedef);
245 // This is needed for updating the lighting
246 MapNode oldnode = getNodeNoEx(p);
248 // Remove node metadata
249 if (remove_metadata) {
250 removeNodeMetadata(p);
253 // Set the node on the map
254 // Ignore light (because calling voxalgo::update_lighting_nodes)
255 n.setLight(LIGHTBANK_DAY, 0, m_nodedef);
256 n.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
260 std::vector<std::pair<v3s16, MapNode> > oldnodes;
261 oldnodes.push_back(std::pair<v3s16, MapNode>(p, oldnode));
262 voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
264 for(std::map<v3s16, MapBlock*>::iterator
265 i = modified_blocks.begin();
266 i != modified_blocks.end(); ++i)
268 i->second->expireDayNightDiff();
271 // Report for rollback
272 if(m_gamedef->rollback())
274 RollbackNode rollback_newnode(this, p, m_gamedef);
275 RollbackAction action;
276 action.setSetNode(p, rollback_oldnode, rollback_newnode);
277 m_gamedef->rollback()->reportAction(action);
281 Add neighboring liquid nodes and this node to transform queue.
282 (it's vital for the node itself to get updated last, if it was removed.)
285 v3s16(0,0,1), // back
287 v3s16(1,0,0), // right
288 v3s16(0,0,-1), // front
289 v3s16(0,-1,0), // bottom
290 v3s16(-1,0,0), // left
291 v3s16(0,0,0), // self
293 for(u16 i=0; i<7; i++)
295 v3s16 p2 = p + dirs[i];
297 bool is_valid_position;
298 MapNode n2 = getNodeNoEx(p2, &is_valid_position);
299 if(is_valid_position &&
300 (m_nodedef->get(n2).isLiquid() ||
301 n2.getContent() == CONTENT_AIR))
302 m_transforming_liquid.push_back(p2);
306 void Map::removeNodeAndUpdate(v3s16 p,
307 std::map<v3s16, MapBlock*> &modified_blocks)
309 addNodeAndUpdate(p, MapNode(CONTENT_AIR), modified_blocks, true);
312 bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
315 event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
319 bool succeeded = true;
321 std::map<v3s16, MapBlock*> modified_blocks;
322 addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
324 // Copy modified_blocks to event
325 for(std::map<v3s16, MapBlock*>::iterator
326 i = modified_blocks.begin();
327 i != modified_blocks.end(); ++i)
329 event.modified_blocks.insert(i->first);
332 catch(InvalidPositionException &e){
336 dispatchEvent(&event);
341 bool Map::removeNodeWithEvent(v3s16 p)
344 event.type = MEET_REMOVENODE;
347 bool succeeded = true;
349 std::map<v3s16, MapBlock*> modified_blocks;
350 removeNodeAndUpdate(p, modified_blocks);
352 // Copy modified_blocks to event
353 for(std::map<v3s16, MapBlock*>::iterator
354 i = modified_blocks.begin();
355 i != modified_blocks.end(); ++i)
357 event.modified_blocks.insert(i->first);
360 catch(InvalidPositionException &e){
364 dispatchEvent(&event);
369 bool Map::getDayNightDiff(v3s16 blockpos)
372 v3s16 p = blockpos + v3s16(0,0,0);
373 MapBlock *b = getBlockNoCreate(p);
374 if(b->getDayNightDiff())
377 catch(InvalidPositionException &e){}
380 v3s16 p = blockpos + v3s16(-1,0,0);
381 MapBlock *b = getBlockNoCreate(p);
382 if(b->getDayNightDiff())
385 catch(InvalidPositionException &e){}
387 v3s16 p = blockpos + v3s16(0,-1,0);
388 MapBlock *b = getBlockNoCreate(p);
389 if(b->getDayNightDiff())
392 catch(InvalidPositionException &e){}
394 v3s16 p = blockpos + v3s16(0,0,-1);
395 MapBlock *b = getBlockNoCreate(p);
396 if(b->getDayNightDiff())
399 catch(InvalidPositionException &e){}
402 v3s16 p = blockpos + v3s16(1,0,0);
403 MapBlock *b = getBlockNoCreate(p);
404 if(b->getDayNightDiff())
407 catch(InvalidPositionException &e){}
409 v3s16 p = blockpos + v3s16(0,1,0);
410 MapBlock *b = getBlockNoCreate(p);
411 if(b->getDayNightDiff())
414 catch(InvalidPositionException &e){}
416 v3s16 p = blockpos + v3s16(0,0,1);
417 MapBlock *b = getBlockNoCreate(p);
418 if(b->getDayNightDiff())
421 catch(InvalidPositionException &e){}
426 struct TimeOrderedMapBlock {
430 TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
435 bool operator<(const TimeOrderedMapBlock &b) const
437 return block->getUsageTimer() < b.block->getUsageTimer();
444 void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
445 std::vector<v3s16> *unloaded_blocks)
447 bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
449 // Profile modified reasons
450 Profiler modprofiler;
452 std::vector<v2s16> sector_deletion_queue;
453 u32 deleted_blocks_count = 0;
454 u32 saved_blocks_count = 0;
455 u32 block_count_all = 0;
459 // If there is no practical limit, we spare creation of mapblock_queue
460 if (max_loaded_blocks == U32_MAX) {
461 for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
462 si != m_sectors.end(); ++si) {
463 MapSector *sector = si->second;
465 bool all_blocks_deleted = true;
468 sector->getBlocks(blocks);
470 for (MapBlockVect::iterator i = blocks.begin();
471 i != blocks.end(); ++i) {
472 MapBlock *block = (*i);
474 block->incrementUsageTimer(dtime);
476 if (block->refGet() == 0
477 && block->getUsageTimer() > unload_timeout) {
478 v3s16 p = block->getPos();
481 if (block->getModified() != MOD_STATE_CLEAN
482 && save_before_unloading) {
483 modprofiler.add(block->getModifiedReasonString(), 1);
484 if (!saveBlock(block))
486 saved_blocks_count++;
489 // Delete from memory
490 sector->deleteBlock(block);
493 unloaded_blocks->push_back(p);
495 deleted_blocks_count++;
497 all_blocks_deleted = false;
502 if (all_blocks_deleted) {
503 sector_deletion_queue.push_back(si->first);
507 std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
508 for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
509 si != m_sectors.end(); ++si) {
510 MapSector *sector = si->second;
513 sector->getBlocks(blocks);
515 for(MapBlockVect::iterator i = blocks.begin();
516 i != blocks.end(); ++i) {
517 MapBlock *block = (*i);
519 block->incrementUsageTimer(dtime);
520 mapblock_queue.push(TimeOrderedMapBlock(sector, block));
523 block_count_all = mapblock_queue.size();
524 // Delete old blocks, and blocks over the limit from the memory
525 while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks
526 || mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
527 TimeOrderedMapBlock b = mapblock_queue.top();
528 mapblock_queue.pop();
530 MapBlock *block = b.block;
532 if (block->refGet() != 0)
535 v3s16 p = block->getPos();
538 if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
539 modprofiler.add(block->getModifiedReasonString(), 1);
540 if (!saveBlock(block))
542 saved_blocks_count++;
545 // Delete from memory
546 b.sect->deleteBlock(block);
549 unloaded_blocks->push_back(p);
551 deleted_blocks_count++;
554 // Delete empty sectors
555 for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
556 si != m_sectors.end(); ++si) {
557 if (si->second->empty()) {
558 sector_deletion_queue.push_back(si->first);
564 // Finally delete the empty sectors
565 deleteSectors(sector_deletion_queue);
567 if(deleted_blocks_count != 0)
569 PrintInfo(infostream); // ServerMap/ClientMap:
570 infostream<<"Unloaded "<<deleted_blocks_count
571 <<" blocks from memory";
572 if(save_before_unloading)
573 infostream<<", of which "<<saved_blocks_count<<" were written";
574 infostream<<", "<<block_count_all<<" blocks in memory";
575 infostream<<"."<<std::endl;
576 if(saved_blocks_count != 0){
577 PrintInfo(infostream); // ServerMap/ClientMap:
578 infostream<<"Blocks modified by: "<<std::endl;
579 modprofiler.print(infostream);
584 void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
586 timerUpdate(0.0, -1.0, 0, unloaded_blocks);
589 void Map::deleteSectors(std::vector<v2s16> §orList)
591 for(std::vector<v2s16>::iterator j = sectorList.begin();
592 j != sectorList.end(); ++j) {
593 MapSector *sector = m_sectors[*j];
594 // If sector is in sector cache, remove it from there
595 if(m_sector_cache == sector)
596 m_sector_cache = NULL;
597 // Remove from map and delete
603 void Map::PrintInfo(std::ostream &out)
608 #define WATER_DROP_BOOST 4
615 struct NodeNeighbor {
625 NodeNeighbor(const MapNode &node, NeighborType n_type, v3s16 pos)
632 void Map::transforming_liquid_add(v3s16 p) {
633 m_transforming_liquid.push_back(p);
636 s32 Map::transforming_liquid_size() {
637 return m_transforming_liquid.size();
640 void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
642 DSTACK(FUNCTION_NAME);
643 //TimeTaker timer("transformLiquids()");
646 u32 initial_size = m_transforming_liquid.size();
648 /*if(initial_size != 0)
649 infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
651 // list of nodes that due to viscosity have not reached their max level height
652 std::deque<v3s16> must_reflow;
654 std::vector<std::pair<v3s16, MapNode> > changed_nodes;
656 u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
657 u32 loop_max = liquid_loop_max;
661 /* If liquid_loop_max is not keeping up with the queue size increase
662 * loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
664 if (m_transforming_liquid.size() > loop_max * 2) {
666 float server_step = g_settings->getFloat("dedicated_server_step");
667 if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
668 m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
670 m_transforming_liquid_loop_count_multiplier = 1.0;
673 loop_max *= m_transforming_liquid_loop_count_multiplier;
676 while (m_transforming_liquid.size() != 0)
678 // This should be done here so that it is done when continue is used
679 if (loopcount >= initial_size || loopcount >= loop_max)
684 Get a queued transforming liquid node
686 v3s16 p0 = m_transforming_liquid.front();
687 m_transforming_liquid.pop_front();
689 MapNode n0 = getNodeNoEx(p0);
692 Collect information about current node
694 s8 liquid_level = -1;
695 // The liquid node which will be placed there if
696 // the liquid flows into this node.
697 content_t liquid_kind = CONTENT_IGNORE;
698 // The node which will be placed there if liquid
699 // can't flow into this node.
700 content_t floodable_node = CONTENT_AIR;
701 const ContentFeatures &cf = m_nodedef->get(n0);
702 LiquidType liquid_type = cf.liquid_type;
703 switch (liquid_type) {
705 liquid_level = LIQUID_LEVEL_SOURCE;
706 liquid_kind = m_nodedef->getId(cf.liquid_alternative_flowing);
709 liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
710 liquid_kind = n0.getContent();
713 // if this node is 'floodable', it *could* be transformed
714 // into a liquid, otherwise, continue with the next node.
717 floodable_node = n0.getContent();
718 liquid_kind = CONTENT_AIR;
723 Collect information about the environment
725 const v3s16 *dirs = g_6dirs;
726 NodeNeighbor sources[6]; // surrounding sources
728 NodeNeighbor flows[6]; // surrounding flowing liquid nodes
730 NodeNeighbor airs[6]; // surrounding air
732 NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
733 int num_neutrals = 0;
734 bool flowing_down = false;
735 bool ignored_sources = false;
736 for (u16 i = 0; i < 6; i++) {
737 NeighborType nt = NEIGHBOR_SAME_LEVEL;
746 v3s16 npos = p0 + dirs[i];
747 NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
748 const ContentFeatures &cfnb = m_nodedef->get(nb.n);
749 switch (m_nodedef->get(nb.n.getContent()).liquid_type) {
751 if (cfnb.floodable) {
752 airs[num_airs++] = nb;
753 // if the current node is a water source the neighbor
754 // should be enqueded for transformation regardless of whether the
755 // current node changes or not.
756 if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
757 m_transforming_liquid.push_back(npos);
758 // if the current node happens to be a flowing node, it will start to flow down here.
759 if (nb.t == NEIGHBOR_LOWER)
762 neutrals[num_neutrals++] = nb;
763 if (nb.n.getContent() == CONTENT_IGNORE) {
764 // If node below is ignore prevent water from
765 // spreading outwards and otherwise prevent from
766 // flowing away as ignore node might be the source
767 if (nb.t == NEIGHBOR_LOWER)
770 ignored_sources = true;
775 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
776 if (liquid_kind == CONTENT_AIR)
777 liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
778 if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
779 neutrals[num_neutrals++] = nb;
781 // Do not count bottom source, it will screw things up
783 sources[num_sources++] = nb;
787 // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
788 if (liquid_kind == CONTENT_AIR)
789 liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
790 if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
791 neutrals[num_neutrals++] = nb;
793 flows[num_flows++] = nb;
794 if (nb.t == NEIGHBOR_LOWER)
802 decide on the type (and possibly level) of the current node
804 content_t new_node_content;
805 s8 new_node_level = -1;
806 s8 max_node_level = -1;
808 u8 range = m_nodedef->get(liquid_kind).liquid_range;
809 if (range > LIQUID_LEVEL_MAX + 1)
810 range = LIQUID_LEVEL_MAX + 1;
812 if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
813 // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
814 // or the flowing alternative of the first of the surrounding sources (if it's air), so
815 // it's perfectly safe to use liquid_kind here to determine the new node content.
816 new_node_content = m_nodedef->getId(m_nodedef->get(liquid_kind).liquid_alternative_source);
817 } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
818 // liquid_kind is set properly, see above
819 max_node_level = new_node_level = LIQUID_LEVEL_MAX;
820 if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
821 new_node_content = liquid_kind;
823 new_node_content = floodable_node;
824 } else if (ignored_sources && liquid_level >= 0) {
825 // Maybe there are neighbouring sources that aren't loaded yet
826 // so prevent flowing away.
827 new_node_level = liquid_level;
828 new_node_content = liquid_kind;
830 // no surrounding sources, so get the maximum level that can flow into this node
831 for (u16 i = 0; i < num_flows; i++) {
832 u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
833 switch (flows[i].t) {
835 if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
836 max_node_level = LIQUID_LEVEL_MAX;
837 if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
838 max_node_level = nb_liquid_level + WATER_DROP_BOOST;
839 } else if (nb_liquid_level > max_node_level) {
840 max_node_level = nb_liquid_level;
845 case NEIGHBOR_SAME_LEVEL:
846 if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
847 nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
848 max_node_level = nb_liquid_level - 1;
853 u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity;
854 if (viscosity > 1 && max_node_level != liquid_level) {
855 // amount to gain, limited by viscosity
856 // must be at least 1 in absolute value
857 s8 level_inc = max_node_level - liquid_level;
858 if (level_inc < -viscosity || level_inc > viscosity)
859 new_node_level = liquid_level + level_inc/viscosity;
860 else if (level_inc < 0)
861 new_node_level = liquid_level - 1;
862 else if (level_inc > 0)
863 new_node_level = liquid_level + 1;
864 if (new_node_level != max_node_level)
865 must_reflow.push_back(p0);
867 new_node_level = max_node_level;
870 if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
871 new_node_content = liquid_kind;
873 new_node_content = floodable_node;
878 check if anything has changed. if not, just continue with the next node.
880 if (new_node_content == n0.getContent() &&
881 (m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
882 ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
883 ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
889 update the current node
892 //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
893 if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) {
894 // set level to last 3 bits, flowing down bit to 4th bit
895 n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
897 // set the liquid level and flow bit to 0
898 n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
900 n0.setContent(new_node_content);
902 // Ignore light (because calling voxalgo::update_lighting_nodes)
903 n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
904 n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
906 // Find out whether there is a suspect for this action
908 if (m_gamedef->rollback())
909 suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
911 if (m_gamedef->rollback() && !suspect.empty()) {
913 RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
914 // Get old node for rollback
915 RollbackNode rollback_oldnode(this, p0, m_gamedef);
919 RollbackNode rollback_newnode(this, p0, m_gamedef);
920 RollbackAction action;
921 action.setSetNode(p0, rollback_oldnode, rollback_newnode);
922 m_gamedef->rollback()->reportAction(action);
928 v3s16 blockpos = getNodeBlockPos(p0);
929 MapBlock *block = getBlockNoCreateNoEx(blockpos);
931 modified_blocks[blockpos] = block;
932 changed_nodes.push_back(std::pair<v3s16, MapNode>(p0, n00));
936 enqueue neighbors for update if neccessary
938 switch (m_nodedef->get(n0.getContent()).liquid_type) {
941 // make sure source flows into all neighboring nodes
942 for (u16 i = 0; i < num_flows; i++)
943 if (flows[i].t != NEIGHBOR_UPPER)
944 m_transforming_liquid.push_back(flows[i].p);
945 for (u16 i = 0; i < num_airs; i++)
946 if (airs[i].t != NEIGHBOR_UPPER)
947 m_transforming_liquid.push_back(airs[i].p);
950 // this flow has turned to air; neighboring flows might need to do the same
951 for (u16 i = 0; i < num_flows; i++)
952 m_transforming_liquid.push_back(flows[i].p);
956 //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
958 for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter)
959 m_transforming_liquid.push_back(*iter);
961 voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
964 /* ----------------------------------------------------------------------
965 * Manage the queue so that it does not grow indefinately
967 u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
969 if (time_until_purge == 0)
970 return; // Feature disabled
972 time_until_purge *= 1000; // seconds -> milliseconds
974 u32 curr_time = getTime(PRECISION_MILLI);
975 u32 prev_unprocessed = m_unprocessed_count;
976 m_unprocessed_count = m_transforming_liquid.size();
978 // if unprocessed block count is decreasing or stable
979 if (m_unprocessed_count <= prev_unprocessed) {
980 m_queue_size_timer_started = false;
982 if (!m_queue_size_timer_started)
983 m_inc_trending_up_start_time = curr_time;
984 m_queue_size_timer_started = true;
987 // Account for curr_time overflowing
988 if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
989 m_queue_size_timer_started = false;
991 /* If the queue has been growing for more than liquid_queue_purge_time seconds
992 * and the number of unprocessed blocks is still > liquid_loop_max then we
993 * cannot keep up; dump the oldest blocks from the queue so that the queue
994 * has liquid_loop_max items in it
996 if (m_queue_size_timer_started
997 && curr_time - m_inc_trending_up_start_time > time_until_purge
998 && m_unprocessed_count > liquid_loop_max) {
1000 size_t dump_qty = m_unprocessed_count - liquid_loop_max;
1002 infostream << "transformLiquids(): DUMPING " << dump_qty
1003 << " blocks from the queue" << std::endl;
1006 m_transforming_liquid.pop_front();
1008 m_queue_size_timer_started = false; // optimistically assume we can keep up now
1009 m_unprocessed_count = m_transforming_liquid.size();
1013 std::vector<v3s16> Map::findNodesWithMetadata(v3s16 p1, v3s16 p2)
1015 std::vector<v3s16> positions_with_meta;
1017 sortBoxVerticies(p1, p2);
1018 v3s16 bpmin = getNodeBlockPos(p1);
1019 v3s16 bpmax = getNodeBlockPos(p2);
1021 VoxelArea area(p1, p2);
1023 for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
1024 for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
1025 for (s16 x = bpmin.X; x <= bpmax.X; x++) {
1026 v3s16 blockpos(x, y, z);
1028 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1030 verbosestream << "Map::getNodeMetadata(): Need to emerge "
1031 << PP(blockpos) << std::endl;
1032 block = emergeBlock(blockpos, false);
1035 infostream << "WARNING: Map::getNodeMetadata(): Block not found"
1040 v3s16 p_base = blockpos * MAP_BLOCKSIZE;
1041 std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
1042 for (size_t i = 0; i != keys.size(); i++) {
1043 v3s16 p(keys[i] + p_base);
1044 if (!area.contains(p))
1047 positions_with_meta.push_back(p);
1051 return positions_with_meta;
1054 NodeMetadata *Map::getNodeMetadata(v3s16 p)
1056 v3s16 blockpos = getNodeBlockPos(p);
1057 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1058 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1060 infostream<<"Map::getNodeMetadata(): Need to emerge "
1061 <<PP(blockpos)<<std::endl;
1062 block = emergeBlock(blockpos, false);
1065 warningstream<<"Map::getNodeMetadata(): Block not found"
1069 NodeMetadata *meta = block->m_node_metadata.get(p_rel);
1073 bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
1075 v3s16 blockpos = getNodeBlockPos(p);
1076 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1077 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1079 infostream<<"Map::setNodeMetadata(): Need to emerge "
1080 <<PP(blockpos)<<std::endl;
1081 block = emergeBlock(blockpos, false);
1084 warningstream<<"Map::setNodeMetadata(): Block not found"
1088 block->m_node_metadata.set(p_rel, meta);
1092 void Map::removeNodeMetadata(v3s16 p)
1094 v3s16 blockpos = getNodeBlockPos(p);
1095 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1096 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1099 warningstream<<"Map::removeNodeMetadata(): Block not found"
1103 block->m_node_metadata.remove(p_rel);
1106 NodeTimer Map::getNodeTimer(v3s16 p)
1108 v3s16 blockpos = getNodeBlockPos(p);
1109 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1110 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1112 infostream<<"Map::getNodeTimer(): Need to emerge "
1113 <<PP(blockpos)<<std::endl;
1114 block = emergeBlock(blockpos, false);
1117 warningstream<<"Map::getNodeTimer(): Block not found"
1121 NodeTimer t = block->m_node_timers.get(p_rel);
1122 NodeTimer nt(t.timeout, t.elapsed, p);
1126 void Map::setNodeTimer(const NodeTimer &t)
1128 v3s16 p = t.position;
1129 v3s16 blockpos = getNodeBlockPos(p);
1130 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1131 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1133 infostream<<"Map::setNodeTimer(): Need to emerge "
1134 <<PP(blockpos)<<std::endl;
1135 block = emergeBlock(blockpos, false);
1138 warningstream<<"Map::setNodeTimer(): Block not found"
1142 NodeTimer nt(t.timeout, t.elapsed, p_rel);
1143 block->m_node_timers.set(nt);
1146 void Map::removeNodeTimer(v3s16 p)
1148 v3s16 blockpos = getNodeBlockPos(p);
1149 v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1150 MapBlock *block = getBlockNoCreateNoEx(blockpos);
1153 warningstream<<"Map::removeNodeTimer(): Block not found"
1157 block->m_node_timers.remove(p_rel);
1160 bool Map::isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
1161 float start_off, float end_off, u32 needed_count)
1163 float d0 = (float)BS * p0.getDistanceFrom(p1);
1165 v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
1167 v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
1169 for(float s=start_off; s<d0+end_off; s+=step){
1170 v3f pf = p0f + uf * s;
1171 v3s16 p = floatToInt(pf, BS);
1172 MapNode n = getNodeNoEx(p);
1173 const ContentFeatures &f = m_nodedef->get(n);
1174 if(f.drawtype == NDT_NORMAL){
1175 // not transparent, see ContentFeature::updateTextures
1177 if(count >= needed_count)
1185 bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) {
1186 v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
1187 cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
1188 float step = BS * 1;
1189 float stepfac = 1.1;
1190 float startoff = BS * 1;
1191 // The occlusion search of 'isOccluded()' must stop short of the target
1192 // point by distance 'endoff' (end offset) to not enter the target mapblock.
1193 // For the 8 mapblock corners 'endoff' must therefore be the maximum diagonal
1194 // of a mapblock, because we must consider all view angles.
1195 // sqrt(1^2 + 1^2 + 1^2) = 1.732
1196 float endoff = -BS * MAP_BLOCKSIZE * 1.732050807569;
1197 v3s16 spn = cam_pos_nodes;
1198 s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
1199 // to reduce the likelihood of falsely occluded blocks
1200 // require at least two solid blocks
1201 // this is a HACK, we should think of a more precise algorithm
1202 u32 needed_count = 2;
1205 // For the central point of the mapblock 'endoff' can be halved
1206 isOccluded(spn, cpn,
1207 step, stepfac, startoff, endoff / 2.0f, needed_count) &&
1208 isOccluded(spn, cpn + v3s16(bs2,bs2,bs2),
1209 step, stepfac, startoff, endoff, needed_count) &&
1210 isOccluded(spn, cpn + v3s16(bs2,bs2,-bs2),
1211 step, stepfac, startoff, endoff, needed_count) &&
1212 isOccluded(spn, cpn + v3s16(bs2,-bs2,bs2),
1213 step, stepfac, startoff, endoff, needed_count) &&
1214 isOccluded(spn, cpn + v3s16(bs2,-bs2,-bs2),
1215 step, stepfac, startoff, endoff, needed_count) &&
1216 isOccluded(spn, cpn + v3s16(-bs2,bs2,bs2),
1217 step, stepfac, startoff, endoff, needed_count) &&
1218 isOccluded(spn, cpn + v3s16(-bs2,bs2,-bs2),
1219 step, stepfac, startoff, endoff, needed_count) &&
1220 isOccluded(spn, cpn + v3s16(-bs2,-bs2,bs2),
1221 step, stepfac, startoff, endoff, needed_count) &&
1222 isOccluded(spn, cpn + v3s16(-bs2,-bs2,-bs2),
1223 step, stepfac, startoff, endoff, needed_count));
1229 ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
1230 Map(dout_server, gamedef),
1231 settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
1233 m_map_metadata_changed(true)
1235 verbosestream<<FUNCTION_NAME<<std::endl;
1237 // Tell the EmergeManager about our MapSettingsManager
1238 emerge->map_settings_mgr = &settings_mgr;
1241 Try to load map; if not found, create a new one.
1244 // Determine which database backend to use
1245 std::string conf_path = savedir + DIR_DELIM + "world.mt";
1247 bool succeeded = conf.readConfigFile(conf_path.c_str());
1248 if (!succeeded || !conf.exists("backend")) {
1249 // fall back to sqlite3
1250 conf.set("backend", "sqlite3");
1252 std::string backend = conf.get("backend");
1253 dbase = createDatabase(backend, savedir, conf);
1255 if (!conf.updateConfigFile(conf_path.c_str()))
1256 errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
1258 m_savedir = savedir;
1259 m_map_saving_enabled = false;
1263 // If directory exists, check contents and load if possible
1264 if(fs::PathExists(m_savedir))
1266 // If directory is empty, it is safe to save into it.
1267 if(fs::GetDirListing(m_savedir).size() == 0)
1269 infostream<<"ServerMap: Empty save directory is valid."
1271 m_map_saving_enabled = true;
1276 if (settings_mgr.loadMapMeta()) {
1277 infostream << "ServerMap: Metadata loaded from "
1278 << savedir << std::endl;
1280 infostream << "ServerMap: Metadata could not be loaded "
1281 "from " << savedir << ", assuming valid save "
1282 "directory." << std::endl;
1285 m_map_saving_enabled = true;
1286 // Map loaded, not creating new one
1290 // If directory doesn't exist, it is safe to save to it
1292 m_map_saving_enabled = true;
1295 catch(std::exception &e)
1297 warningstream<<"ServerMap: Failed to load map from "<<savedir
1298 <<", exception: "<<e.what()<<std::endl;
1299 infostream<<"Please remove the map or fix it."<<std::endl;
1300 warningstream<<"Map saving will be disabled."<<std::endl;
1303 infostream<<"Initializing new map."<<std::endl;
1305 // Create zero sector
1306 emergeSector(v2s16(0,0));
1308 // Initially write whole map
1309 save(MOD_STATE_CLEAN);
1312 ServerMap::~ServerMap()
1314 verbosestream<<FUNCTION_NAME<<std::endl;
1318 if(m_map_saving_enabled)
1320 // Save only changed parts
1321 save(MOD_STATE_WRITE_AT_UNLOAD);
1322 infostream<<"ServerMap: Saved map to "<<m_savedir<<std::endl;
1326 infostream<<"ServerMap: Map not saved"<<std::endl;
1329 catch(std::exception &e)
1331 infostream<<"ServerMap: Failed to save map to "<<m_savedir
1332 <<", exception: "<<e.what()<<std::endl;
1336 Close database if it was opened
1344 core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
1345 for(; i.atEnd() == false; i++)
1347 MapChunk *chunk = i.getNode()->getValue();
1353 MapgenParams *ServerMap::getMapgenParams()
1355 // getMapgenParams() should only ever be called after Server is initialized
1356 assert(settings_mgr.mapgen_params != NULL);
1357 return settings_mgr.mapgen_params;
1360 u64 ServerMap::getSeed()
1362 return getMapgenParams()->seed;
1365 s16 ServerMap::getWaterLevel()
1367 return getMapgenParams()->water_level;
1370 bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
1372 s16 csize = getMapgenParams()->chunksize;
1373 v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
1374 v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
1376 bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
1377 EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));
1379 v3s16 extra_borders(1, 1, 1);
1380 v3s16 full_bpmin = bpmin - extra_borders;
1381 v3s16 full_bpmax = bpmax + extra_borders;
1383 // Do nothing if not inside mapgen limits (+-1 because of neighbors)
1384 if (blockpos_over_mapgen_limit(full_bpmin) ||
1385 blockpos_over_mapgen_limit(full_bpmax))
1388 data->seed = getSeed();
1389 data->blockpos_min = bpmin;
1390 data->blockpos_max = bpmax;
1391 data->blockpos_requested = blockpos;
1392 data->nodedef = m_nodedef;
1395 Create the whole area of this and the neighboring blocks
1397 for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
1398 for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
1399 v2s16 sectorpos(x, z);
1400 // Sector metadata is loaded from disk if not already loaded.
1401 ServerMapSector *sector = createSector(sectorpos);
1402 FATAL_ERROR_IF(sector == NULL, "createSector() failed");
1404 for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
1407 MapBlock *block = emergeBlock(p, false);
1408 if (block == NULL) {
1409 block = createBlock(p);
1411 // Block gets sunlight if this is true.
1412 // Refer to the map generator heuristics.
1413 bool ug = m_emerge->isBlockUnderground(p);
1414 block->setIsUnderground(ug);
1420 Now we have a big empty area.
1422 Make a ManualMapVoxelManipulator that contains this and the
1426 data->vmanip = new MMVManip(this);
1427 data->vmanip->initialEmerge(full_bpmin, full_bpmax);
1429 // Note: we may need this again at some point.
1431 // Ensure none of the blocks to be generated were marked as
1432 // containing CONTENT_IGNORE
1433 for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
1434 for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
1435 for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
1436 core::map<v3s16, u8>::Node *n;
1437 n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
1440 u8 flags = n->getValue();
1441 flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
1448 // Data is ready now.
1452 void ServerMap::finishBlockMake(BlockMakeData *data,
1453 std::map<v3s16, MapBlock*> *changed_blocks)
1455 v3s16 bpmin = data->blockpos_min;
1456 v3s16 bpmax = data->blockpos_max;
1458 v3s16 extra_borders(1, 1, 1);
1460 bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
1461 EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
1464 Blit generated stuff to map
1465 NOTE: blitBackAll adds nearly everything to changed_blocks
1467 data->vmanip->blitBackAll(changed_blocks);
1469 EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
1470 << changed_blocks->size());
1473 Copy transforming liquid information
1475 while (data->transforming_liquid.size()) {
1476 m_transforming_liquid.push_back(data->transforming_liquid.front());
1477 data->transforming_liquid.pop_front();
1480 for (std::map<v3s16, MapBlock *>::iterator
1481 it = changed_blocks->begin();
1482 it != changed_blocks->end(); ++it) {
1483 MapBlock *block = it->second;
1487 Update day/night difference cache of the MapBlocks
1489 block->expireDayNightDiff();
1491 Set block as modified
1493 block->raiseModified(MOD_STATE_WRITE_NEEDED,
1494 MOD_REASON_EXPIRE_DAYNIGHTDIFF);
1498 Set central blocks as generated
1500 for (s16 x = bpmin.X; x <= bpmax.X; x++)
1501 for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
1502 for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
1503 MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
1507 block->setGenerated(true);
1511 Save changed parts of map
1512 NOTE: Will be saved later.
1514 //save(MOD_STATE_WRITE_AT_UNLOAD);
1517 ServerMapSector *ServerMap::createSector(v2s16 p2d)
1519 DSTACKF("%s: p2d=(%d,%d)",
1524 Check if it exists already in memory
1526 ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
1531 Try to load it from disk (with blocks)
1533 //if(loadSectorFull(p2d) == true)
1536 Try to load metadata from disk
1539 if(loadSectorMeta(p2d) == true)
1541 ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
1544 infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
1545 throw InvalidPositionException("");
1552 Do not create over max mapgen limit
1554 const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
1555 if (p2d.X < -max_limit_bp ||
1556 p2d.X > max_limit_bp ||
1557 p2d.Y < -max_limit_bp ||
1558 p2d.Y > max_limit_bp)
1559 throw InvalidPositionException("createSector(): pos. over max mapgen limit");
1562 Generate blank sector
1565 sector = new ServerMapSector(this, p2d, m_gamedef);
1567 // Sector position on map in nodes
1568 //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
1573 m_sectors[p2d] = sector;
1580 This is a quick-hand function for calling makeBlock().
1582 MapBlock * ServerMap::generateBlock(
1584 std::map<v3s16, MapBlock*> &modified_blocks
1587 DSTACKF("%s: p=(%d,%d,%d)", FUNCTION_NAME, p.X, p.Y, p.Z);
1589 /*infostream<<"generateBlock(): "
1590 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1593 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
1595 TimeTaker timer("generateBlock");
1597 //MapBlock *block = original_dummy;
1599 v2s16 p2d(p.X, p.Z);
1600 v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
1603 Do not generate over-limit
1605 if(blockpos_over_limit(p))
1607 infostream<<FUNCTION_NAME<<": Block position over limit"<<std::endl;
1608 throw InvalidPositionException("generateBlock(): pos. over limit");
1612 Create block make data
1615 initBlockMake(&data, p);
1621 TimeTaker t("mapgen::make_block()");
1622 mapgen->makeChunk(&data);
1623 //mapgen::make_block(&data);
1625 if(enable_mapgen_debug_info == false)
1626 t.stop(true); // Hide output
1630 Blit data back on map, update lighting, add mobs and whatever this does
1632 finishBlockMake(&data, modified_blocks);
1637 MapBlock *block = getBlockNoCreateNoEx(p);
1645 bool erroneus_content = false;
1646 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
1647 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
1648 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
1651 MapNode n = block->getNode(p);
1652 if(n.getContent() == CONTENT_IGNORE)
1654 infostream<<"CONTENT_IGNORE at "
1655 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1657 erroneus_content = true;
1661 if(erroneus_content)
1670 Generate a completely empty block
1674 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
1675 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
1677 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
1680 n.setContent(CONTENT_AIR);
1681 block->setNode(v3s16(x0,y0,z0), n);
1687 if(enable_mapgen_debug_info == false)
1688 timer.stop(true); // Hide output
1694 MapBlock * ServerMap::createBlock(v3s16 p)
1696 DSTACKF("%s: p=(%d,%d,%d)",
1697 FUNCTION_NAME, p.X, p.Y, p.Z);
1700 Do not create over max mapgen limit
1702 if (blockpos_over_max_limit(p))
1703 throw InvalidPositionException("createBlock(): pos. over max mapgen limit");
1705 v2s16 p2d(p.X, p.Z);
1708 This will create or load a sector if not found in memory.
1709 If block exists on disk, it will be loaded.
1711 NOTE: On old save formats, this will be slow, as it generates
1712 lighting on blocks for them.
1714 ServerMapSector *sector;
1716 sector = (ServerMapSector*)createSector(p2d);
1717 assert(sector->getId() == MAPSECTOR_SERVER);
1719 catch(InvalidPositionException &e)
1721 infostream<<"createBlock: createSector() failed"<<std::endl;
1725 NOTE: This should not be done, or at least the exception
1726 should not be passed on as std::exception, because it
1727 won't be catched at all.
1729 /*catch(std::exception &e)
1731 infostream<<"createBlock: createSector() failed: "
1732 <<e.what()<<std::endl;
1737 Try to get a block from the sector
1740 MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
1743 if(block->isDummy())
1748 block = sector->createBlankBlock(block_y);
1753 MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
1755 DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
1757 p.X, p.Y, p.Z, create_blank);
1760 MapBlock *block = getBlockNoCreateNoEx(p);
1761 if(block && block->isDummy() == false)
1766 MapBlock *block = loadBlock(p);
1772 ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
1773 MapBlock *block = sector->createBlankBlock(p.Y);
1781 std::map<v3s16, MapBlock*> modified_blocks;
1782 MapBlock *block = generateBlock(p, modified_blocks);
1786 event.type = MEET_OTHER;
1789 // Copy modified_blocks to event
1790 for(std::map<v3s16, MapBlock*>::iterator
1791 i = modified_blocks.begin();
1792 i != modified_blocks.end(); ++i)
1794 event.modified_blocks.insert(i->first);
1798 dispatchEvent(&event);
1808 MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
1810 MapBlock *block = getBlockNoCreateNoEx(p3d);
1812 m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false);
1817 void ServerMap::prepareBlock(MapBlock *block) {
1820 // N.B. This requires no synchronization, since data will not be modified unless
1821 // the VoxelManipulator being updated belongs to the same thread.
1822 void ServerMap::updateVManip(v3s16 pos)
1824 Mapgen *mg = m_emerge->getCurrentMapgen();
1828 MMVManip *vm = mg->vm;
1832 if (!vm->m_area.contains(pos))
1835 s32 idx = vm->m_area.index(pos);
1836 vm->m_data[idx] = getNodeNoEx(pos);
1837 vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
1839 vm->m_is_dirty = true;
1842 s16 ServerMap::findGroundLevel(v2s16 p2d)
1846 Uh, just do something random...
1848 // Find existing map from top to down
1851 v3s16 p(p2d.X, max, p2d.Y);
1852 for(; p.Y>min; p.Y--)
1854 MapNode n = getNodeNoEx(p);
1855 if(n.getContent() != CONTENT_IGNORE)
1860 // If this node is not air, go to plan b
1861 if(getNodeNoEx(p).getContent() != CONTENT_AIR)
1863 // Search existing walkable and return it
1864 for(; p.Y>min; p.Y--)
1866 MapNode n = getNodeNoEx(p);
1867 if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
1876 Determine from map generator noise functions
1879 s16 level = m_emerge->getGroundLevelAtPoint(p2d);
1882 //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
1883 //return (s16)level;
1886 bool ServerMap::loadFromFolders() {
1887 if (!dbase->initialized() &&
1888 !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
1893 void ServerMap::createDirs(std::string path)
1895 if(fs::CreateAllDirs(path) == false)
1897 m_dout<<"ServerMap: Failed to create directory "
1898 <<"\""<<path<<"\""<<std::endl;
1899 throw BaseException("ServerMap failed to create directory");
1903 std::string ServerMap::getSectorDir(v2s16 pos, int layout)
1909 snprintf(cc, 9, "%.4x%.4x",
1910 (unsigned int) pos.X & 0xffff,
1911 (unsigned int) pos.Y & 0xffff);
1913 return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
1915 snprintf(cc, 9, (std::string("%.3x") + DIR_DELIM + "%.3x").c_str(),
1916 (unsigned int) pos.X & 0xfff,
1917 (unsigned int) pos.Y & 0xfff);
1919 return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
1926 v2s16 ServerMap::getSectorPos(std::string dirname)
1928 unsigned int x = 0, y = 0;
1930 std::string component;
1931 fs::RemoveLastPathComponent(dirname, &component, 1);
1932 if(component.size() == 8)
1935 r = sscanf(component.c_str(), "%4x%4x", &x, &y);
1937 else if(component.size() == 3)
1940 fs::RemoveLastPathComponent(dirname, &component, 2);
1941 r = sscanf(component.c_str(), (std::string("%3x") + DIR_DELIM + "%3x").c_str(), &x, &y);
1942 // Sign-extend the 12 bit values up to 16 bits...
1943 if(x & 0x800) x |= 0xF000;
1944 if(y & 0x800) y |= 0xF000;
1951 FATAL_ERROR_IF(r != 2, "getSectorPos()");
1952 v2s16 pos((s16)x, (s16)y);
1956 v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
1958 v2s16 p2d = getSectorPos(sectordir);
1960 if(blockfile.size() != 4){
1961 throw InvalidFilenameException("Invalid block filename");
1964 int r = sscanf(blockfile.c_str(), "%4x", &y);
1966 throw InvalidFilenameException("Invalid block filename");
1967 return v3s16(p2d.X, y, p2d.Y);
1970 std::string ServerMap::getBlockFilename(v3s16 p)
1973 snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
1977 void ServerMap::save(ModifiedState save_level)
1979 DSTACK(FUNCTION_NAME);
1980 if(m_map_saving_enabled == false) {
1981 warningstream<<"Not saving map, saving disabled."<<std::endl;
1985 if(save_level == MOD_STATE_CLEAN)
1986 infostream<<"ServerMap: Saving whole map, this can take time."
1989 if (m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
1990 if (settings_mgr.saveMapMeta())
1991 m_map_metadata_changed = false;
1994 // Profile modified reasons
1995 Profiler modprofiler;
1997 u32 sector_meta_count = 0;
1998 u32 block_count = 0;
1999 u32 block_count_all = 0; // Number of blocks in memory
2001 // Don't do anything with sqlite unless something is really saved
2002 bool save_started = false;
2004 for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
2005 i != m_sectors.end(); ++i) {
2006 ServerMapSector *sector = (ServerMapSector*)i->second;
2007 assert(sector->getId() == MAPSECTOR_SERVER);
2009 if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN) {
2010 saveSectorMeta(sector);
2011 sector_meta_count++;
2014 MapBlockVect blocks;
2015 sector->getBlocks(blocks);
2017 for(MapBlockVect::iterator j = blocks.begin();
2018 j != blocks.end(); ++j) {
2019 MapBlock *block = *j;
2023 if(block->getModified() >= (u32)save_level) {
2027 save_started = true;
2030 modprofiler.add(block->getModifiedReasonString(), 1);
2035 /*infostream<<"ServerMap: Written block ("
2036 <<block->getPos().X<<","
2037 <<block->getPos().Y<<","
2038 <<block->getPos().Z<<")"
2048 Only print if something happened or saved whole map
2050 if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
2051 || block_count != 0) {
2052 infostream<<"ServerMap: Written: "
2053 <<sector_meta_count<<" sector metadata files, "
2054 <<block_count<<" block files"
2055 <<", "<<block_count_all<<" blocks in memory."
2057 PrintInfo(infostream); // ServerMap/ClientMap:
2058 infostream<<"Blocks modified by: "<<std::endl;
2059 modprofiler.print(infostream);
2063 void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
2065 if (loadFromFolders()) {
2066 errorstream << "Map::listAllLoadableBlocks(): Result will be missing "
2067 << "all blocks that are stored in flat files." << std::endl;
2069 dbase->listAllLoadableBlocks(dst);
2072 void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
2074 for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
2075 si != m_sectors.end(); ++si)
2077 MapSector *sector = si->second;
2079 MapBlockVect blocks;
2080 sector->getBlocks(blocks);
2082 for(MapBlockVect::iterator i = blocks.begin();
2083 i != blocks.end(); ++i) {
2084 v3s16 p = (*i)->getPos();
2090 void ServerMap::saveSectorMeta(ServerMapSector *sector)
2092 DSTACK(FUNCTION_NAME);
2093 // Format used for writing
2094 u8 version = SER_FMT_VER_HIGHEST_WRITE;
2096 v2s16 pos = sector->getPos();
2097 std::string dir = getSectorDir(pos);
2100 std::string fullpath = dir + DIR_DELIM + "meta";
2101 std::ostringstream ss(std::ios_base::binary);
2103 sector->serialize(ss, version);
2105 if(!fs::safeWriteToFile(fullpath, ss.str()))
2106 throw FileNotGoodException("Cannot write sector metafile");
2108 sector->differs_from_disk = false;
2111 MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
2113 DSTACK(FUNCTION_NAME);
2115 v2s16 p2d = getSectorPos(sectordir);
2117 ServerMapSector *sector = NULL;
2119 std::string fullpath = sectordir + DIR_DELIM + "meta";
2120 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
2121 if(is.good() == false)
2123 // If the directory exists anyway, it probably is in some old
2124 // format. Just go ahead and create the sector.
2125 if(fs::PathExists(sectordir))
2127 /*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
2128 <<fullpath<<" doesn't exist but directory does."
2129 <<" Continuing with a sector with no metadata."
2131 sector = new ServerMapSector(this, p2d, m_gamedef);
2132 m_sectors[p2d] = sector;
2136 throw FileNotGoodException("Cannot open sector metafile");
2141 sector = ServerMapSector::deSerialize
2142 (is, this, p2d, m_sectors, m_gamedef);
2144 saveSectorMeta(sector);
2147 sector->differs_from_disk = false;
2152 bool ServerMap::loadSectorMeta(v2s16 p2d)
2154 DSTACK(FUNCTION_NAME);
2156 // The directory layout we're going to load from.
2157 // 1 - original sectors/xxxxzzzz/
2158 // 2 - new sectors2/xxx/zzz/
2159 // If we load from anything but the latest structure, we will
2160 // immediately save to the new one, and remove the old.
2162 std::string sectordir1 = getSectorDir(p2d, 1);
2163 std::string sectordir;
2164 if(fs::PathExists(sectordir1))
2166 sectordir = sectordir1;
2171 sectordir = getSectorDir(p2d, 2);
2175 loadSectorMeta(sectordir, loadlayout != 2);
2177 catch(InvalidFilenameException &e)
2181 catch(FileNotGoodException &e)
2185 catch(std::exception &e)
2194 bool ServerMap::loadSectorFull(v2s16 p2d)
2196 DSTACK(FUNCTION_NAME);
2198 MapSector *sector = NULL;
2200 // The directory layout we're going to load from.
2201 // 1 - original sectors/xxxxzzzz/
2202 // 2 - new sectors2/xxx/zzz/
2203 // If we load from anything but the latest structure, we will
2204 // immediately save to the new one, and remove the old.
2206 std::string sectordir1 = getSectorDir(p2d, 1);
2207 std::string sectordir;
2208 if(fs::PathExists(sectordir1))
2210 sectordir = sectordir1;
2215 sectordir = getSectorDir(p2d, 2);
2219 sector = loadSectorMeta(sectordir, loadlayout != 2);
2221 catch(InvalidFilenameException &e)
2225 catch(FileNotGoodException &e)
2229 catch(std::exception &e)
2237 std::vector<fs::DirListNode> list2 = fs::GetDirListing
2239 std::vector<fs::DirListNode>::iterator i2;
2240 for(i2=list2.begin(); i2!=list2.end(); i2++)
2246 loadBlock(sectordir, i2->name, sector, loadlayout != 2);
2248 catch(InvalidFilenameException &e)
2250 // This catches unknown crap in directory
2256 infostream<<"Sector converted to new layout - deleting "<<
2257 sectordir1<<std::endl;
2258 fs::RecursiveDelete(sectordir1);
2265 Database *ServerMap::createDatabase(
2266 const std::string &name,
2267 const std::string &savedir,
2270 if (name == "sqlite3")
2271 return new Database_SQLite3(savedir);
2272 if (name == "dummy")
2273 return new Database_Dummy();
2275 else if (name == "leveldb")
2276 return new Database_LevelDB(savedir);
2279 else if (name == "redis")
2280 return new Database_Redis(conf);
2283 else if (name == "postgresql")
2284 return new Database_PostgreSQL(conf);
2287 throw BaseException(std::string("Database backend ") + name + " not supported.");
2290 void ServerMap::beginSave()
2295 void ServerMap::endSave()
2300 bool ServerMap::saveBlock(MapBlock *block)
2302 return saveBlock(block, dbase);
2305 bool ServerMap::saveBlock(MapBlock *block, Database *db)
2307 v3s16 p3d = block->getPos();
2309 // Dummy blocks are not written
2310 if (block->isDummy()) {
2311 warningstream << "saveBlock: Not writing dummy block "
2312 << PP(p3d) << std::endl;
2316 // Format used for writing
2317 u8 version = SER_FMT_VER_HIGHEST_WRITE;
2320 [0] u8 serialization version
2323 std::ostringstream o(std::ios_base::binary);
2324 o.write((char*) &version, 1);
2325 block->serialize(o, version, true);
2327 std::string data = o.str();
2328 bool ret = db->saveBlock(p3d, data);
2330 // We just wrote it to the disk so clear modified flag
2331 block->resetModified();
2336 void ServerMap::loadBlock(std::string sectordir, std::string blockfile,
2337 MapSector *sector, bool save_after_load)
2339 DSTACK(FUNCTION_NAME);
2341 std::string fullpath = sectordir + DIR_DELIM + blockfile;
2344 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
2345 if(is.good() == false)
2346 throw FileNotGoodException("Cannot open block file");
2348 v3s16 p3d = getBlockPos(sectordir, blockfile);
2349 v2s16 p2d(p3d.X, p3d.Z);
2351 assert(sector->getPos() == p2d);
2353 u8 version = SER_FMT_VER_INVALID;
2354 is.read((char*)&version, 1);
2357 throw SerializationError("ServerMap::loadBlock(): Failed"
2358 " to read MapBlock version");
2360 /*u32 block_size = MapBlock::serializedLength(version);
2361 SharedBuffer<u8> data(block_size);
2362 is.read((char*)*data, block_size);*/
2364 // This will always return a sector because we're the server
2365 //MapSector *sector = emergeSector(p2d);
2367 MapBlock *block = NULL;
2368 bool created_new = false;
2369 block = sector->getBlockNoCreateNoEx(p3d.Y);
2372 block = sector->createBlankBlockNoInsert(p3d.Y);
2377 block->deSerialize(is, version, true);
2379 // If it's a new block, insert it to the map
2381 sector->insertBlock(block);
2382 ReflowScan scanner(this, m_emerge->ndef);
2383 scanner.scan(block, &m_transforming_liquid);
2387 Save blocks loaded in old format in new format
2390 if(version < SER_FMT_VER_HIGHEST_WRITE || save_after_load)
2394 // Should be in database now, so delete the old file
2395 fs::RecursiveDelete(fullpath);
2398 // We just loaded it from the disk, so it's up-to-date.
2399 block->resetModified();
2402 catch(SerializationError &e)
2404 warningstream<<"Invalid block data on disk "
2405 <<"fullpath="<<fullpath
2406 <<" (SerializationError). "
2407 <<"what()="<<e.what()
2409 // Ignoring. A new one will be generated.
2412 // TODO: Backup file; name is in fullpath.
2416 void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
2418 DSTACK(FUNCTION_NAME);
2421 std::istringstream is(*blob, std::ios_base::binary);
2423 u8 version = SER_FMT_VER_INVALID;
2424 is.read((char*)&version, 1);
2427 throw SerializationError("ServerMap::loadBlock(): Failed"
2428 " to read MapBlock version");
2430 MapBlock *block = NULL;
2431 bool created_new = false;
2432 block = sector->getBlockNoCreateNoEx(p3d.Y);
2435 block = sector->createBlankBlockNoInsert(p3d.Y);
2440 block->deSerialize(is, version, true);
2442 // If it's a new block, insert it to the map
2444 sector->insertBlock(block);
2445 ReflowScan scanner(this, m_emerge->ndef);
2446 scanner.scan(block, &m_transforming_liquid);
2450 Save blocks loaded in old format in new format
2453 //if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
2454 // Only save if asked to; no need to update version
2458 // We just loaded it from, so it's up-to-date.
2459 block->resetModified();
2461 catch(SerializationError &e)
2463 errorstream<<"Invalid block data in database"
2464 <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
2465 <<" (SerializationError): "<<e.what()<<std::endl;
2467 // TODO: Block should be marked as invalid in memory so that it is
2468 // not touched but the game can run
2470 if(g_settings->getBool("ignore_world_load_errors")){
2471 errorstream<<"Ignoring block load error. Duck and cover! "
2472 <<"(ignore_world_load_errors)"<<std::endl;
2474 throw SerializationError("Invalid block data in database");
2479 MapBlock* ServerMap::loadBlock(v3s16 blockpos)
2481 DSTACK(FUNCTION_NAME);
2483 bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);
2485 v2s16 p2d(blockpos.X, blockpos.Z);
2488 dbase->loadBlock(blockpos, &ret);
2490 loadBlock(&ret, blockpos, createSector(p2d), false);
2492 // Not found in database, try the files
2494 // The directory layout we're going to load from.
2495 // 1 - original sectors/xxxxzzzz/
2496 // 2 - new sectors2/xxx/zzz/
2497 // If we load from anything but the latest structure, we will
2498 // immediately save to the new one, and remove the old.
2500 std::string sectordir1 = getSectorDir(p2d, 1);
2501 std::string sectordir;
2502 if (fs::PathExists(sectordir1)) {
2503 sectordir = sectordir1;
2506 sectordir = getSectorDir(p2d, 2);
2510 Make sure sector is loaded
2513 MapSector *sector = getSectorNoGenerateNoEx(p2d);
2514 if (sector == NULL) {
2516 sector = loadSectorMeta(sectordir, loadlayout != 2);
2517 } catch(InvalidFilenameException &e) {
2519 } catch(FileNotGoodException &e) {
2521 } catch(std::exception &e) {
2528 Make sure file exists
2531 std::string blockfilename = getBlockFilename(blockpos);
2532 if (fs::PathExists(sectordir + DIR_DELIM + blockfilename) == false)
2536 Load block and save it to the database
2538 loadBlock(sectordir, blockfilename, sector, true);
2540 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2541 if (created_new && (block != NULL)) {
2542 std::map<v3s16, MapBlock*> modified_blocks;
2543 // Fix lighting if necessary
2544 voxalgo::update_block_border_lighting(this, block, modified_blocks);
2545 if (!modified_blocks.empty()) {
2546 //Modified lighting, send event
2548 event.type = MEET_OTHER;
2549 std::map<v3s16, MapBlock *>::iterator it;
2550 for (it = modified_blocks.begin();
2551 it != modified_blocks.end(); ++it)
2552 event.modified_blocks.insert(it->first);
2553 dispatchEvent(&event);
2559 bool ServerMap::deleteBlock(v3s16 blockpos)
2561 if (!dbase->deleteBlock(blockpos))
2564 MapBlock *block = getBlockNoCreateNoEx(blockpos);
2566 v2s16 p2d(blockpos.X, blockpos.Z);
2567 MapSector *sector = getSectorNoGenerateNoEx(p2d);
2570 sector->deleteBlock(block);
2576 void ServerMap::PrintInfo(std::ostream &out)
2581 MMVManip::MMVManip(Map *map):
2584 m_create_area(false),
2589 MMVManip::~MMVManip()
2593 void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
2594 bool load_if_inexistent)
2596 TimeTaker timer1("initialEmerge", &emerge_time);
2598 // Units of these are MapBlocks
2599 v3s16 p_min = blockpos_min;
2600 v3s16 p_max = blockpos_max;
2602 VoxelArea block_area_nodes
2603 (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
2605 u32 size_MB = block_area_nodes.getVolume()*4/1000000;
2608 infostream<<"initialEmerge: area: ";
2609 block_area_nodes.print(infostream);
2610 infostream<<" ("<<size_MB<<"MB)";
2611 infostream<<std::endl;
2614 addArea(block_area_nodes);
2616 for(s32 z=p_min.Z; z<=p_max.Z; z++)
2617 for(s32 y=p_min.Y; y<=p_max.Y; y++)
2618 for(s32 x=p_min.X; x<=p_max.X; x++)
2623 std::map<v3s16, u8>::iterator n;
2624 n = m_loaded_blocks.find(p);
2625 if(n != m_loaded_blocks.end())
2628 bool block_data_inexistent = false;
2631 TimeTaker timer1("emerge load", &emerge_load_time);
2633 block = m_map->getBlockNoCreate(p);
2634 if(block->isDummy())
2635 block_data_inexistent = true;
2637 block->copyTo(*this);
2639 catch(InvalidPositionException &e)
2641 block_data_inexistent = true;
2644 if(block_data_inexistent)
2647 if (load_if_inexistent && !blockpos_over_max_limit(p)) {
2648 ServerMap *svrmap = (ServerMap *)m_map;
2649 block = svrmap->emergeBlock(p, false);
2651 block = svrmap->createBlock(p);
2652 block->copyTo(*this);
2654 flags |= VMANIP_BLOCK_DATA_INEXIST;
2657 Mark area inexistent
2659 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
2660 // Fill with VOXELFLAG_NO_DATA
2661 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
2662 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
2664 s32 i = m_area.index(a.MinEdge.X,y,z);
2665 memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
2669 /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
2671 // Mark that block was loaded as blank
2672 flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
2675 m_loaded_blocks[p] = flags;
2681 void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
2682 bool overwrite_generated)
2684 if(m_area.getExtent() == v3s16(0,0,0))
2688 Copy data of all blocks
2690 for(std::map<v3s16, u8>::iterator
2691 i = m_loaded_blocks.begin();
2692 i != m_loaded_blocks.end(); ++i)
2695 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
2696 bool existed = !(i->second & VMANIP_BLOCK_DATA_INEXIST);
2697 if ((existed == false) || (block == NULL) ||
2698 (overwrite_generated == false && block->isGenerated() == true))
2701 block->copyFrom(*this);
2704 (*modified_blocks)[p] = block;