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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "map.h"
21 #include "mapsector.h"
22 #include "mapblock.h"
23 #include "filesys.h"
24 #include "voxel.h"
25 #include "voxelalgorithms.h"
26 #include "porting.h"
27 #include "serialization.h"
28 #include "nodemetadata.h"
29 #include "settings.h"
30 #include "log.h"
31 #include "profiler.h"
32 #include "nodedef.h"
33 #include "gamedef.h"
34 #include "util/directiontables.h"
35 #include "util/basic_macros.h"
36 #include "rollback_interface.h"
37 #include "environment.h"
38 #include "reflowscan.h"
39 #include "emerge.h"
40 #include "mapgen_v6.h"
41 #include "mg_biome.h"
42 #include "config.h"
43 #include "server.h"
44 #include "database.h"
45 #include "database-dummy.h"
46 #include "database-sqlite3.h"
47 #include "script/scripting_server.h"
48 #include <deque>
49 #include <queue>
50 #if USE_LEVELDB
51 #include "database-leveldb.h"
52 #endif
53 #if USE_REDIS
54 #include "database-redis.h"
55 #endif
56 #if USE_POSTGRESQL
57 #include "database-postgresql.h"
58 #endif
59
60
61 /*
62         Map
63 */
64
65 Map::Map(std::ostream &dout, IGameDef *gamedef):
66         m_dout(dout),
67         m_gamedef(gamedef),
68         m_nodedef(gamedef->ndef())
69 {
70 }
71
72 Map::~Map()
73 {
74         /*
75                 Free all MapSectors
76         */
77         for (auto &sector : m_sectors) {
78                 delete sector.second;
79         }
80 }
81
82 void Map::addEventReceiver(MapEventReceiver *event_receiver)
83 {
84         m_event_receivers.insert(event_receiver);
85 }
86
87 void Map::removeEventReceiver(MapEventReceiver *event_receiver)
88 {
89         m_event_receivers.erase(event_receiver);
90 }
91
92 void Map::dispatchEvent(MapEditEvent *event)
93 {
94         for (MapEventReceiver *event_receiver : m_event_receivers) {
95                 event_receiver->onMapEditEvent(event);
96         }
97 }
98
99 MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
100 {
101         if(m_sector_cache != NULL && p == m_sector_cache_p){
102                 MapSector * sector = m_sector_cache;
103                 return sector;
104         }
105
106         std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
107
108         if (n == m_sectors.end())
109                 return NULL;
110
111         MapSector *sector = n->second;
112
113         // Cache the last result
114         m_sector_cache_p = p;
115         m_sector_cache = sector;
116
117         return sector;
118 }
119
120 MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
121 {
122         return getSectorNoGenerateNoExNoLock(p);
123 }
124
125 MapSector * Map::getSectorNoGenerate(v2s16 p)
126 {
127         MapSector *sector = getSectorNoGenerateNoEx(p);
128         if(sector == NULL)
129                 throw InvalidPositionException();
130
131         return sector;
132 }
133
134 MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
135 {
136         v2s16 p2d(p3d.X, p3d.Z);
137         MapSector * sector = getSectorNoGenerateNoEx(p2d);
138         if(sector == NULL)
139                 return NULL;
140         MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
141         return block;
142 }
143
144 MapBlock * Map::getBlockNoCreate(v3s16 p3d)
145 {
146         MapBlock *block = getBlockNoCreateNoEx(p3d);
147         if(block == NULL)
148                 throw InvalidPositionException();
149         return block;
150 }
151
152 bool Map::isNodeUnderground(v3s16 p)
153 {
154         v3s16 blockpos = getNodeBlockPos(p);
155         try{
156                 MapBlock * block = getBlockNoCreate(blockpos);
157                 return block->getIsUnderground();
158         }
159         catch(InvalidPositionException &e)
160         {
161                 return false;
162         }
163 }
164
165 bool Map::isValidPosition(v3s16 p)
166 {
167         v3s16 blockpos = getNodeBlockPos(p);
168         MapBlock *block = getBlockNoCreateNoEx(blockpos);
169         return (block != NULL);
170 }
171
172 // Returns a CONTENT_IGNORE node if not found
173 MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
174 {
175         v3s16 blockpos = getNodeBlockPos(p);
176         MapBlock *block = getBlockNoCreateNoEx(blockpos);
177         if (block == NULL) {
178                 if (is_valid_position != NULL)
179                         *is_valid_position = false;
180                 return {CONTENT_IGNORE};
181         }
182
183         v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
184         bool is_valid_p;
185         MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
186         if (is_valid_position != NULL)
187                 *is_valid_position = is_valid_p;
188         return node;
189 }
190
191 #if 0
192 // Deprecated
193 // throws InvalidPositionException if not found
194 // TODO: Now this is deprecated, getNodeNoEx should be renamed
195 MapNode Map::getNode(v3s16 p)
196 {
197         v3s16 blockpos = getNodeBlockPos(p);
198         MapBlock *block = getBlockNoCreateNoEx(blockpos);
199         if (block == NULL)
200                 throw InvalidPositionException();
201         v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
202         bool is_valid_position;
203         MapNode node = block->getNodeNoCheck(relpos, &is_valid_position);
204         if (!is_valid_position)
205                 throw InvalidPositionException();
206         return node;
207 }
208 #endif
209
210 // throws InvalidPositionException if not found
211 void Map::setNode(v3s16 p, MapNode & n)
212 {
213         v3s16 blockpos = getNodeBlockPos(p);
214         MapBlock *block = getBlockNoCreate(blockpos);
215         v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
216         // Never allow placing CONTENT_IGNORE, it fucks up stuff
217         if(n.getContent() == CONTENT_IGNORE){
218                 bool temp_bool;
219                 errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE"
220                                 <<" while trying to replace \""
221                                 <<m_nodedef->get(block->getNodeNoCheck(relpos, &temp_bool)).name
222                                 <<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
223                 debug_stacks_print_to(infostream);
224                 return;
225         }
226         block->setNodeNoCheck(relpos, n);
227 }
228
229 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
230                 std::map<v3s16, MapBlock*> &modified_blocks,
231                 bool remove_metadata)
232 {
233         // Collect old node for rollback
234         RollbackNode rollback_oldnode(this, p, m_gamedef);
235
236         // This is needed for updating the lighting
237         MapNode oldnode = getNodeNoEx(p);
238
239         // Remove node metadata
240         if (remove_metadata) {
241                 removeNodeMetadata(p);
242         }
243
244         // Set the node on the map
245         // Ignore light (because calling voxalgo::update_lighting_nodes)
246         n.setLight(LIGHTBANK_DAY, 0, m_nodedef);
247         n.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
248         setNode(p, n);
249
250         // Update lighting
251         std::vector<std::pair<v3s16, MapNode> > oldnodes;
252         oldnodes.emplace_back(p, oldnode);
253         voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
254
255         for (auto &modified_block : modified_blocks) {
256                 modified_block.second->expireDayNightDiff();
257         }
258
259         // Report for rollback
260         if(m_gamedef->rollback())
261         {
262                 RollbackNode rollback_newnode(this, p, m_gamedef);
263                 RollbackAction action;
264                 action.setSetNode(p, rollback_oldnode, rollback_newnode);
265                 m_gamedef->rollback()->reportAction(action);
266         }
267
268         /*
269                 Add neighboring liquid nodes and this node to transform queue.
270                 (it's vital for the node itself to get updated last, if it was removed.)
271          */
272
273         for (const v3s16 &dir : g_7dirs) {
274                 v3s16 p2 = p + dir;
275
276                 bool is_valid_position;
277                 MapNode n2 = getNodeNoEx(p2, &is_valid_position);
278                 if(is_valid_position &&
279                                 (m_nodedef->get(n2).isLiquid() ||
280                                 n2.getContent() == CONTENT_AIR))
281                         m_transforming_liquid.push_back(p2);
282         }
283 }
284
285 void Map::removeNodeAndUpdate(v3s16 p,
286                 std::map<v3s16, MapBlock*> &modified_blocks)
287 {
288         addNodeAndUpdate(p, MapNode(CONTENT_AIR), modified_blocks, true);
289 }
290
291 bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
292 {
293         MapEditEvent event;
294         event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE;
295         event.p = p;
296         event.n = n;
297
298         bool succeeded = true;
299         try{
300                 std::map<v3s16, MapBlock*> modified_blocks;
301                 addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
302
303                 // Copy modified_blocks to event
304                 for (auto &modified_block : modified_blocks) {
305                         event.modified_blocks.insert(modified_block.first);
306                 }
307         }
308         catch(InvalidPositionException &e){
309                 succeeded = false;
310         }
311
312         dispatchEvent(&event);
313
314         return succeeded;
315 }
316
317 bool Map::removeNodeWithEvent(v3s16 p)
318 {
319         MapEditEvent event;
320         event.type = MEET_REMOVENODE;
321         event.p = p;
322
323         bool succeeded = true;
324         try{
325                 std::map<v3s16, MapBlock*> modified_blocks;
326                 removeNodeAndUpdate(p, modified_blocks);
327
328                 // Copy modified_blocks to event
329                 for (auto &modified_block : modified_blocks) {
330                         event.modified_blocks.insert(modified_block.first);
331                 }
332         }
333         catch(InvalidPositionException &e){
334                 succeeded = false;
335         }
336
337         dispatchEvent(&event);
338
339         return succeeded;
340 }
341
342 struct TimeOrderedMapBlock {
343         MapSector *sect;
344         MapBlock *block;
345
346         TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
347                 sect(sect),
348                 block(block)
349         {}
350
351         bool operator<(const TimeOrderedMapBlock &b) const
352         {
353                 return block->getUsageTimer() < b.block->getUsageTimer();
354         };
355 };
356
357 /*
358         Updates usage timers
359 */
360 void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
361                 std::vector<v3s16> *unloaded_blocks)
362 {
363         bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
364
365         // Profile modified reasons
366         Profiler modprofiler;
367
368         std::vector<v2s16> sector_deletion_queue;
369         u32 deleted_blocks_count = 0;
370         u32 saved_blocks_count = 0;
371         u32 block_count_all = 0;
372
373         beginSave();
374
375         // If there is no practical limit, we spare creation of mapblock_queue
376         if (max_loaded_blocks == U32_MAX) {
377                 for (auto &sector_it : m_sectors) {
378                         MapSector *sector = sector_it.second;
379
380                         bool all_blocks_deleted = true;
381
382                         MapBlockVect blocks;
383                         sector->getBlocks(blocks);
384
385                         for (MapBlock *block : blocks) {
386                                 block->incrementUsageTimer(dtime);
387
388                                 if (block->refGet() == 0
389                                                 && block->getUsageTimer() > unload_timeout) {
390                                         v3s16 p = block->getPos();
391
392                                         // Save if modified
393                                         if (block->getModified() != MOD_STATE_CLEAN
394                                                         && save_before_unloading) {
395                                                 modprofiler.add(block->getModifiedReasonString(), 1);
396                                                 if (!saveBlock(block))
397                                                         continue;
398                                                 saved_blocks_count++;
399                                         }
400
401                                         // Delete from memory
402                                         sector->deleteBlock(block);
403
404                                         if (unloaded_blocks)
405                                                 unloaded_blocks->push_back(p);
406
407                                         deleted_blocks_count++;
408                                 } else {
409                                         all_blocks_deleted = false;
410                                         block_count_all++;
411                                 }
412                         }
413
414                         if (all_blocks_deleted) {
415                                 sector_deletion_queue.push_back(sector_it.first);
416                         }
417                 }
418         } else {
419                 std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
420                 for (auto &sector_it : m_sectors) {
421                         MapSector *sector = sector_it.second;
422
423                         MapBlockVect blocks;
424                         sector->getBlocks(blocks);
425
426                         for (MapBlock *block : blocks) {
427                                 block->incrementUsageTimer(dtime);
428                                 mapblock_queue.push(TimeOrderedMapBlock(sector, block));
429                         }
430                 }
431                 block_count_all = mapblock_queue.size();
432                 // Delete old blocks, and blocks over the limit from the memory
433                 while (!mapblock_queue.empty() && (mapblock_queue.size() > max_loaded_blocks
434                                 || mapblock_queue.top().block->getUsageTimer() > unload_timeout)) {
435                         TimeOrderedMapBlock b = mapblock_queue.top();
436                         mapblock_queue.pop();
437
438                         MapBlock *block = b.block;
439
440                         if (block->refGet() != 0)
441                                 continue;
442
443                         v3s16 p = block->getPos();
444
445                         // Save if modified
446                         if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
447                                 modprofiler.add(block->getModifiedReasonString(), 1);
448                                 if (!saveBlock(block))
449                                         continue;
450                                 saved_blocks_count++;
451                         }
452
453                         // Delete from memory
454                         b.sect->deleteBlock(block);
455
456                         if (unloaded_blocks)
457                                 unloaded_blocks->push_back(p);
458
459                         deleted_blocks_count++;
460                         block_count_all--;
461                 }
462                 // Delete empty sectors
463                 for (auto &sector_it : m_sectors) {
464                         if (sector_it.second->empty()) {
465                                 sector_deletion_queue.push_back(sector_it.first);
466                         }
467                 }
468         }
469         endSave();
470
471         // Finally delete the empty sectors
472         deleteSectors(sector_deletion_queue);
473
474         if(deleted_blocks_count != 0)
475         {
476                 PrintInfo(infostream); // ServerMap/ClientMap:
477                 infostream<<"Unloaded "<<deleted_blocks_count
478                                 <<" blocks from memory";
479                 if(save_before_unloading)
480                         infostream<<", of which "<<saved_blocks_count<<" were written";
481                 infostream<<", "<<block_count_all<<" blocks in memory";
482                 infostream<<"."<<std::endl;
483                 if(saved_blocks_count != 0){
484                         PrintInfo(infostream); // ServerMap/ClientMap:
485                         infostream<<"Blocks modified by: "<<std::endl;
486                         modprofiler.print(infostream);
487                 }
488         }
489 }
490
491 void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
492 {
493         timerUpdate(0.0, -1.0, 0, unloaded_blocks);
494 }
495
496 void Map::deleteSectors(std::vector<v2s16> &sectorList)
497 {
498         for (v2s16 j : sectorList) {
499                 MapSector *sector = m_sectors[j];
500                 // If sector is in sector cache, remove it from there
501                 if(m_sector_cache == sector)
502                         m_sector_cache = NULL;
503                 // Remove from map and delete
504                 m_sectors.erase(j);
505                 delete sector;
506         }
507 }
508
509 void Map::PrintInfo(std::ostream &out)
510 {
511         out<<"Map: ";
512 }
513
514 #define WATER_DROP_BOOST 4
515
516 enum NeighborType {
517         NEIGHBOR_UPPER,
518         NEIGHBOR_SAME_LEVEL,
519         NEIGHBOR_LOWER
520 };
521 struct NodeNeighbor {
522         MapNode n;
523         NeighborType t;
524         v3s16 p;
525         bool l; //can liquid
526
527         NodeNeighbor()
528                 : n(CONTENT_AIR)
529         { }
530
531         NodeNeighbor(const MapNode &node, NeighborType n_type, v3s16 pos)
532                 : n(node),
533                   t(n_type),
534                   p(pos)
535         { }
536 };
537
538 void Map::transforming_liquid_add(v3s16 p) {
539         m_transforming_liquid.push_back(p);
540 }
541
542 s32 Map::transforming_liquid_size() {
543         return m_transforming_liquid.size();
544 }
545
546 void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
547                 ServerEnvironment *env)
548 {
549         DSTACK(FUNCTION_NAME);
550         //TimeTaker timer("transformLiquids()");
551
552         u32 loopcount = 0;
553         u32 initial_size = m_transforming_liquid.size();
554
555         /*if(initial_size != 0)
556                 infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
557
558         // list of nodes that due to viscosity have not reached their max level height
559         std::deque<v3s16> must_reflow;
560
561         std::vector<std::pair<v3s16, MapNode> > changed_nodes;
562
563         u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
564         u32 loop_max = liquid_loop_max;
565
566 #if 0
567
568         /* If liquid_loop_max is not keeping up with the queue size increase
569          * loop_max up to a maximum of liquid_loop_max * dedicated_server_step.
570          */
571         if (m_transforming_liquid.size() > loop_max * 2) {
572                 // "Burst" mode
573                 float server_step = g_settings->getFloat("dedicated_server_step");
574                 if (m_transforming_liquid_loop_count_multiplier - 1.0 < server_step)
575                         m_transforming_liquid_loop_count_multiplier *= 1.0 + server_step / 10;
576         } else {
577                 m_transforming_liquid_loop_count_multiplier = 1.0;
578         }
579
580         loop_max *= m_transforming_liquid_loop_count_multiplier;
581 #endif
582
583         while (m_transforming_liquid.size() != 0)
584         {
585                 // This should be done here so that it is done when continue is used
586                 if (loopcount >= initial_size || loopcount >= loop_max)
587                         break;
588                 loopcount++;
589
590                 /*
591                         Get a queued transforming liquid node
592                 */
593                 v3s16 p0 = m_transforming_liquid.front();
594                 m_transforming_liquid.pop_front();
595
596                 MapNode n0 = getNodeNoEx(p0);
597
598                 /*
599                         Collect information about current node
600                  */
601                 s8 liquid_level = -1;
602                 // The liquid node which will be placed there if
603                 // the liquid flows into this node.
604                 content_t liquid_kind = CONTENT_IGNORE;
605                 // The node which will be placed there if liquid
606                 // can't flow into this node.
607                 content_t floodable_node = CONTENT_AIR;
608                 const ContentFeatures &cf = m_nodedef->get(n0);
609                 LiquidType liquid_type = cf.liquid_type;
610                 switch (liquid_type) {
611                         case LIQUID_SOURCE:
612                                 liquid_level = LIQUID_LEVEL_SOURCE;
613                                 liquid_kind = m_nodedef->getId(cf.liquid_alternative_flowing);
614                                 break;
615                         case LIQUID_FLOWING:
616                                 liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
617                                 liquid_kind = n0.getContent();
618                                 break;
619                         case LIQUID_NONE:
620                                 // if this node is 'floodable', it *could* be transformed
621                                 // into a liquid, otherwise, continue with the next node.
622                                 if (!cf.floodable)
623                                         continue;
624                                 floodable_node = n0.getContent();
625                                 liquid_kind = CONTENT_AIR;
626                                 break;
627                 }
628
629                 /*
630                         Collect information about the environment
631                  */
632                 const v3s16 *dirs = g_6dirs;
633                 NodeNeighbor sources[6]; // surrounding sources
634                 int num_sources = 0;
635                 NodeNeighbor flows[6]; // surrounding flowing liquid nodes
636                 int num_flows = 0;
637                 NodeNeighbor airs[6]; // surrounding air
638                 int num_airs = 0;
639                 NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
640                 int num_neutrals = 0;
641                 bool flowing_down = false;
642                 bool ignored_sources = false;
643                 for (u16 i = 0; i < 6; i++) {
644                         NeighborType nt = NEIGHBOR_SAME_LEVEL;
645                         switch (i) {
646                                 case 1:
647                                         nt = NEIGHBOR_UPPER;
648                                         break;
649                                 case 4:
650                                         nt = NEIGHBOR_LOWER;
651                                         break;
652                         }
653                         v3s16 npos = p0 + dirs[i];
654                         NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
655                         const ContentFeatures &cfnb = m_nodedef->get(nb.n);
656                         switch (m_nodedef->get(nb.n.getContent()).liquid_type) {
657                                 case LIQUID_NONE:
658                                         if (cfnb.floodable) {
659                                                 airs[num_airs++] = nb;
660                                                 // if the current node is a water source the neighbor
661                                                 // should be enqueded for transformation regardless of whether the
662                                                 // current node changes or not.
663                                                 if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
664                                                         m_transforming_liquid.push_back(npos);
665                                                 // if the current node happens to be a flowing node, it will start to flow down here.
666                                                 if (nb.t == NEIGHBOR_LOWER)
667                                                         flowing_down = true;
668                                         } else {
669                                                 neutrals[num_neutrals++] = nb;
670                                                 if (nb.n.getContent() == CONTENT_IGNORE) {
671                                                         // If node below is ignore prevent water from
672                                                         // spreading outwards and otherwise prevent from
673                                                         // flowing away as ignore node might be the source
674                                                         if (nb.t == NEIGHBOR_LOWER)
675                                                                 flowing_down = true;
676                                                         else
677                                                                 ignored_sources = true;
678                                                 }
679                                         }
680                                         break;
681                                 case LIQUID_SOURCE:
682                                         // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
683                                         if (liquid_kind == CONTENT_AIR)
684                                                 liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
685                                         if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
686                                                 neutrals[num_neutrals++] = nb;
687                                         } else {
688                                                 // Do not count bottom source, it will screw things up
689                                                 if(dirs[i].Y != -1)
690                                                         sources[num_sources++] = nb;
691                                         }
692                                         break;
693                                 case LIQUID_FLOWING:
694                                         // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
695                                         if (liquid_kind == CONTENT_AIR)
696                                                 liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing);
697                                         if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) {
698                                                 neutrals[num_neutrals++] = nb;
699                                         } else {
700                                                 flows[num_flows++] = nb;
701                                                 if (nb.t == NEIGHBOR_LOWER)
702                                                         flowing_down = true;
703                                         }
704                                         break;
705                         }
706                 }
707
708                 /*
709                         decide on the type (and possibly level) of the current node
710                  */
711                 content_t new_node_content;
712                 s8 new_node_level = -1;
713                 s8 max_node_level = -1;
714
715                 u8 range = m_nodedef->get(liquid_kind).liquid_range;
716                 if (range > LIQUID_LEVEL_MAX + 1)
717                         range = LIQUID_LEVEL_MAX + 1;
718
719                 if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
720                         // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
721                         // or the flowing alternative of the first of the surrounding sources (if it's air), so
722                         // it's perfectly safe to use liquid_kind here to determine the new node content.
723                         new_node_content = m_nodedef->getId(m_nodedef->get(liquid_kind).liquid_alternative_source);
724                 } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
725                         // liquid_kind is set properly, see above
726                         max_node_level = new_node_level = LIQUID_LEVEL_MAX;
727                         if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
728                                 new_node_content = liquid_kind;
729                         else
730                                 new_node_content = floodable_node;
731                 } else if (ignored_sources && liquid_level >= 0) {
732                         // Maybe there are neighbouring sources that aren't loaded yet
733                         // so prevent flowing away.
734                         new_node_level = liquid_level;
735                         new_node_content = liquid_kind;
736                 } else {
737                         // no surrounding sources, so get the maximum level that can flow into this node
738                         for (u16 i = 0; i < num_flows; i++) {
739                                 u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
740                                 switch (flows[i].t) {
741                                         case NEIGHBOR_UPPER:
742                                                 if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
743                                                         max_node_level = LIQUID_LEVEL_MAX;
744                                                         if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
745                                                                 max_node_level = nb_liquid_level + WATER_DROP_BOOST;
746                                                 } else if (nb_liquid_level > max_node_level) {
747                                                         max_node_level = nb_liquid_level;
748                                                 }
749                                                 break;
750                                         case NEIGHBOR_LOWER:
751                                                 break;
752                                         case NEIGHBOR_SAME_LEVEL:
753                                                 if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
754                                                                 nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
755                                                         max_node_level = nb_liquid_level - 1;
756                                                 break;
757                                 }
758                         }
759
760                         u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity;
761                         if (viscosity > 1 && max_node_level != liquid_level) {
762                                 // amount to gain, limited by viscosity
763                                 // must be at least 1 in absolute value
764                                 s8 level_inc = max_node_level - liquid_level;
765                                 if (level_inc < -viscosity || level_inc > viscosity)
766                                         new_node_level = liquid_level + level_inc/viscosity;
767                                 else if (level_inc < 0)
768                                         new_node_level = liquid_level - 1;
769                                 else if (level_inc > 0)
770                                         new_node_level = liquid_level + 1;
771                                 if (new_node_level != max_node_level)
772                                         must_reflow.push_back(p0);
773                         } else {
774                                 new_node_level = max_node_level;
775                         }
776
777                         if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
778                                 new_node_content = liquid_kind;
779                         else
780                                 new_node_content = floodable_node;
781
782                 }
783
784                 /*
785                         check if anything has changed. if not, just continue with the next node.
786                  */
787                 if (new_node_content == n0.getContent() &&
788                                 (m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
789                                 ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
790                                 ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
791                                 == flowing_down)))
792                         continue;
793
794
795                 /*
796                         update the current node
797                  */
798                 MapNode n00 = n0;
799                 //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
800                 if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) {
801                         // set level to last 3 bits, flowing down bit to 4th bit
802                         n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
803                 } else {
804                         // set the liquid level and flow bit to 0
805                         n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
806                 }
807
808                 // change the node.
809                 n0.setContent(new_node_content);
810
811                 // on_flood() the node
812                 if (floodable_node != CONTENT_AIR) {
813                         if (env->getScriptIface()->node_on_flood(p0, n00, n0))
814                                 continue;
815                 }
816
817                 // Ignore light (because calling voxalgo::update_lighting_nodes)
818                 n0.setLight(LIGHTBANK_DAY, 0, m_nodedef);
819                 n0.setLight(LIGHTBANK_NIGHT, 0, m_nodedef);
820
821                 // Find out whether there is a suspect for this action
822                 std::string suspect;
823                 if (m_gamedef->rollback())
824                         suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
825
826                 if (m_gamedef->rollback() && !suspect.empty()) {
827                         // Blame suspect
828                         RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
829                         // Get old node for rollback
830                         RollbackNode rollback_oldnode(this, p0, m_gamedef);
831                         // Set node
832                         setNode(p0, n0);
833                         // Report
834                         RollbackNode rollback_newnode(this, p0, m_gamedef);
835                         RollbackAction action;
836                         action.setSetNode(p0, rollback_oldnode, rollback_newnode);
837                         m_gamedef->rollback()->reportAction(action);
838                 } else {
839                         // Set node
840                         setNode(p0, n0);
841                 }
842
843                 v3s16 blockpos = getNodeBlockPos(p0);
844                 MapBlock *block = getBlockNoCreateNoEx(blockpos);
845                 if (block != NULL) {
846                         modified_blocks[blockpos] =  block;
847                         changed_nodes.emplace_back(p0, n00);
848                 }
849
850                 /*
851                         enqueue neighbors for update if neccessary
852                  */
853                 switch (m_nodedef->get(n0.getContent()).liquid_type) {
854                         case LIQUID_SOURCE:
855                         case LIQUID_FLOWING:
856                                 // make sure source flows into all neighboring nodes
857                                 for (u16 i = 0; i < num_flows; i++)
858                                         if (flows[i].t != NEIGHBOR_UPPER)
859                                                 m_transforming_liquid.push_back(flows[i].p);
860                                 for (u16 i = 0; i < num_airs; i++)
861                                         if (airs[i].t != NEIGHBOR_UPPER)
862                                                 m_transforming_liquid.push_back(airs[i].p);
863                                 break;
864                         case LIQUID_NONE:
865                                 // this flow has turned to air; neighboring flows might need to do the same
866                                 for (u16 i = 0; i < num_flows; i++)
867                                         m_transforming_liquid.push_back(flows[i].p);
868                                 break;
869                 }
870         }
871         //infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
872
873         for (auto &iter : must_reflow)
874                 m_transforming_liquid.push_back(iter);
875
876         voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
877
878
879         /* ----------------------------------------------------------------------
880          * Manage the queue so that it does not grow indefinately
881          */
882         u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
883
884         if (time_until_purge == 0)
885                 return; // Feature disabled
886
887         time_until_purge *= 1000;       // seconds -> milliseconds
888
889         u64 curr_time = porting::getTimeMs();
890         u32 prev_unprocessed = m_unprocessed_count;
891         m_unprocessed_count = m_transforming_liquid.size();
892
893         // if unprocessed block count is decreasing or stable
894         if (m_unprocessed_count <= prev_unprocessed) {
895                 m_queue_size_timer_started = false;
896         } else {
897                 if (!m_queue_size_timer_started)
898                         m_inc_trending_up_start_time = curr_time;
899                 m_queue_size_timer_started = true;
900         }
901
902         // Account for curr_time overflowing
903         if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
904                 m_queue_size_timer_started = false;
905
906         /* If the queue has been growing for more than liquid_queue_purge_time seconds
907          * and the number of unprocessed blocks is still > liquid_loop_max then we
908          * cannot keep up; dump the oldest blocks from the queue so that the queue
909          * has liquid_loop_max items in it
910          */
911         if (m_queue_size_timer_started
912                         && curr_time - m_inc_trending_up_start_time > time_until_purge
913                         && m_unprocessed_count > liquid_loop_max) {
914
915                 size_t dump_qty = m_unprocessed_count - liquid_loop_max;
916
917                 infostream << "transformLiquids(): DUMPING " << dump_qty
918                            << " blocks from the queue" << std::endl;
919
920                 while (dump_qty--)
921                         m_transforming_liquid.pop_front();
922
923                 m_queue_size_timer_started = false; // optimistically assume we can keep up now
924                 m_unprocessed_count = m_transforming_liquid.size();
925         }
926 }
927
928 std::vector<v3s16> Map::findNodesWithMetadata(v3s16 p1, v3s16 p2)
929 {
930         std::vector<v3s16> positions_with_meta;
931
932         sortBoxVerticies(p1, p2);
933         v3s16 bpmin = getNodeBlockPos(p1);
934         v3s16 bpmax = getNodeBlockPos(p2);
935
936         VoxelArea area(p1, p2);
937
938         for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
939         for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
940         for (s16 x = bpmin.X; x <= bpmax.X; x++) {
941                 v3s16 blockpos(x, y, z);
942
943                 MapBlock *block = getBlockNoCreateNoEx(blockpos);
944                 if (!block) {
945                         verbosestream << "Map::getNodeMetadata(): Need to emerge "
946                                 << PP(blockpos) << std::endl;
947                         block = emergeBlock(blockpos, false);
948                 }
949                 if (!block) {
950                         infostream << "WARNING: Map::getNodeMetadata(): Block not found"
951                                 << std::endl;
952                         continue;
953                 }
954
955                 v3s16 p_base = blockpos * MAP_BLOCKSIZE;
956                 std::vector<v3s16> keys = block->m_node_metadata.getAllKeys();
957                 for (size_t i = 0; i != keys.size(); i++) {
958                         v3s16 p(keys[i] + p_base);
959                         if (!area.contains(p))
960                                 continue;
961
962                         positions_with_meta.push_back(p);
963                 }
964         }
965
966         return positions_with_meta;
967 }
968
969 NodeMetadata *Map::getNodeMetadata(v3s16 p)
970 {
971         v3s16 blockpos = getNodeBlockPos(p);
972         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
973         MapBlock *block = getBlockNoCreateNoEx(blockpos);
974         if(!block){
975                 infostream<<"Map::getNodeMetadata(): Need to emerge "
976                                 <<PP(blockpos)<<std::endl;
977                 block = emergeBlock(blockpos, false);
978         }
979         if(!block){
980                 warningstream<<"Map::getNodeMetadata(): Block not found"
981                                 <<std::endl;
982                 return NULL;
983         }
984         NodeMetadata *meta = block->m_node_metadata.get(p_rel);
985         return meta;
986 }
987
988 bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
989 {
990         v3s16 blockpos = getNodeBlockPos(p);
991         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
992         MapBlock *block = getBlockNoCreateNoEx(blockpos);
993         if(!block){
994                 infostream<<"Map::setNodeMetadata(): Need to emerge "
995                                 <<PP(blockpos)<<std::endl;
996                 block = emergeBlock(blockpos, false);
997         }
998         if(!block){
999                 warningstream<<"Map::setNodeMetadata(): Block not found"
1000                                 <<std::endl;
1001                 return false;
1002         }
1003         block->m_node_metadata.set(p_rel, meta);
1004         return true;
1005 }
1006
1007 void Map::removeNodeMetadata(v3s16 p)
1008 {
1009         v3s16 blockpos = getNodeBlockPos(p);
1010         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1011         MapBlock *block = getBlockNoCreateNoEx(blockpos);
1012         if(block == NULL)
1013         {
1014                 warningstream<<"Map::removeNodeMetadata(): Block not found"
1015                                 <<std::endl;
1016                 return;
1017         }
1018         block->m_node_metadata.remove(p_rel);
1019 }
1020
1021 NodeTimer Map::getNodeTimer(v3s16 p)
1022 {
1023         v3s16 blockpos = getNodeBlockPos(p);
1024         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1025         MapBlock *block = getBlockNoCreateNoEx(blockpos);
1026         if(!block){
1027                 infostream<<"Map::getNodeTimer(): Need to emerge "
1028                                 <<PP(blockpos)<<std::endl;
1029                 block = emergeBlock(blockpos, false);
1030         }
1031         if(!block){
1032                 warningstream<<"Map::getNodeTimer(): Block not found"
1033                                 <<std::endl;
1034                 return NodeTimer();
1035         }
1036         NodeTimer t = block->m_node_timers.get(p_rel);
1037         NodeTimer nt(t.timeout, t.elapsed, p);
1038         return nt;
1039 }
1040
1041 void Map::setNodeTimer(const NodeTimer &t)
1042 {
1043         v3s16 p = t.position;
1044         v3s16 blockpos = getNodeBlockPos(p);
1045         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1046         MapBlock *block = getBlockNoCreateNoEx(blockpos);
1047         if(!block){
1048                 infostream<<"Map::setNodeTimer(): Need to emerge "
1049                                 <<PP(blockpos)<<std::endl;
1050                 block = emergeBlock(blockpos, false);
1051         }
1052         if(!block){
1053                 warningstream<<"Map::setNodeTimer(): Block not found"
1054                                 <<std::endl;
1055                 return;
1056         }
1057         NodeTimer nt(t.timeout, t.elapsed, p_rel);
1058         block->m_node_timers.set(nt);
1059 }
1060
1061 void Map::removeNodeTimer(v3s16 p)
1062 {
1063         v3s16 blockpos = getNodeBlockPos(p);
1064         v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
1065         MapBlock *block = getBlockNoCreateNoEx(blockpos);
1066         if(block == NULL)
1067         {
1068                 warningstream<<"Map::removeNodeTimer(): Block not found"
1069                                 <<std::endl;
1070                 return;
1071         }
1072         block->m_node_timers.remove(p_rel);
1073 }
1074
1075 bool Map::isOccluded(v3s16 p0, v3s16 p1, float step, float stepfac,
1076                 float start_off, float end_off, u32 needed_count)
1077 {
1078         float d0 = (float)BS * p0.getDistanceFrom(p1);
1079         v3s16 u0 = p1 - p0;
1080         v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
1081         uf.normalize();
1082         v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
1083         u32 count = 0;
1084         for(float s=start_off; s<d0+end_off; s+=step){
1085                 v3f pf = p0f + uf * s;
1086                 v3s16 p = floatToInt(pf, BS);
1087                 MapNode n = getNodeNoEx(p);
1088                 const ContentFeatures &f = m_nodedef->get(n);
1089                 if(f.drawtype == NDT_NORMAL){
1090                         // not transparent, see ContentFeature::updateTextures
1091                         count++;
1092                         if(count >= needed_count)
1093                                 return true;
1094                 }
1095                 step *= stepfac;
1096         }
1097         return false;
1098 }
1099
1100 bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) {
1101         v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
1102         cpn += v3s16(MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2, MAP_BLOCKSIZE / 2);
1103         float step = BS * 1;
1104         float stepfac = 1.1;
1105         float startoff = BS * 1;
1106         // The occlusion search of 'isOccluded()' must stop short of the target
1107         // point by distance 'endoff' (end offset) to not enter the target mapblock.
1108         // For the 8 mapblock corners 'endoff' must therefore be the maximum diagonal
1109         // of a mapblock, because we must consider all view angles.
1110         // sqrt(1^2 + 1^2 + 1^2) = 1.732
1111         float endoff = -BS * MAP_BLOCKSIZE * 1.732050807569;
1112         s16 bs2 = MAP_BLOCKSIZE / 2 + 1;
1113         // to reduce the likelihood of falsely occluded blocks
1114         // require at least two solid blocks
1115         // this is a HACK, we should think of a more precise algorithm
1116         u32 needed_count = 2;
1117
1118         return (
1119                 // For the central point of the mapblock 'endoff' can be halved
1120                 isOccluded(cam_pos_nodes, cpn,
1121                         step, stepfac, startoff, endoff / 2.0f, needed_count) &&
1122                 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,bs2,bs2),
1123                         step, stepfac, startoff, endoff, needed_count) &&
1124                 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,bs2,-bs2),
1125                         step, stepfac, startoff, endoff, needed_count) &&
1126                 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,-bs2,bs2),
1127                         step, stepfac, startoff, endoff, needed_count) &&
1128                 isOccluded(cam_pos_nodes, cpn + v3s16(bs2,-bs2,-bs2),
1129                         step, stepfac, startoff, endoff, needed_count) &&
1130                 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,bs2,bs2),
1131                         step, stepfac, startoff, endoff, needed_count) &&
1132                 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,bs2,-bs2),
1133                         step, stepfac, startoff, endoff, needed_count) &&
1134                 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,-bs2,bs2),
1135                         step, stepfac, startoff, endoff, needed_count) &&
1136                 isOccluded(cam_pos_nodes, cpn + v3s16(-bs2,-bs2,-bs2),
1137                         step, stepfac, startoff, endoff, needed_count));
1138 }
1139
1140 /*
1141         ServerMap
1142 */
1143 ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
1144                 EmergeManager *emerge):
1145         Map(dout_server, gamedef),
1146         settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
1147         m_emerge(emerge)
1148 {
1149         verbosestream<<FUNCTION_NAME<<std::endl;
1150
1151         // Tell the EmergeManager about our MapSettingsManager
1152         emerge->map_settings_mgr = &settings_mgr;
1153
1154         /*
1155                 Try to load map; if not found, create a new one.
1156         */
1157
1158         // Determine which database backend to use
1159         std::string conf_path = savedir + DIR_DELIM + "world.mt";
1160         Settings conf;
1161         bool succeeded = conf.readConfigFile(conf_path.c_str());
1162         if (!succeeded || !conf.exists("backend")) {
1163                 // fall back to sqlite3
1164                 conf.set("backend", "sqlite3");
1165         }
1166         std::string backend = conf.get("backend");
1167         dbase = createDatabase(backend, savedir, conf);
1168
1169         if (!conf.updateConfigFile(conf_path.c_str()))
1170                 errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
1171
1172         m_savedir = savedir;
1173         m_map_saving_enabled = false;
1174
1175         try {
1176                 // If directory exists, check contents and load if possible
1177                 if (fs::PathExists(m_savedir)) {
1178                         // If directory is empty, it is safe to save into it.
1179                         if (fs::GetDirListing(m_savedir).empty()) {
1180                                 infostream<<"ServerMap: Empty save directory is valid."
1181                                                 <<std::endl;
1182                                 m_map_saving_enabled = true;
1183                         }
1184                         else
1185                         {
1186
1187                                 if (settings_mgr.loadMapMeta()) {
1188                                         infostream << "ServerMap: Metadata loaded from "
1189                                                 << savedir << std::endl;
1190                                 } else {
1191                                         infostream << "ServerMap: Metadata could not be loaded "
1192                                                 "from " << savedir << ", assuming valid save "
1193                                                 "directory." << std::endl;
1194                                 }
1195
1196                                 m_map_saving_enabled = true;
1197                                 // Map loaded, not creating new one
1198                                 return;
1199                         }
1200                 }
1201                 // If directory doesn't exist, it is safe to save to it
1202                 else{
1203                         m_map_saving_enabled = true;
1204                 }
1205         }
1206         catch(std::exception &e)
1207         {
1208                 warningstream<<"ServerMap: Failed to load map from "<<savedir
1209                                 <<", exception: "<<e.what()<<std::endl;
1210                 infostream<<"Please remove the map or fix it."<<std::endl;
1211                 warningstream<<"Map saving will be disabled."<<std::endl;
1212         }
1213 }
1214
1215 ServerMap::~ServerMap()
1216 {
1217         verbosestream<<FUNCTION_NAME<<std::endl;
1218
1219         try
1220         {
1221                 if (m_map_saving_enabled) {
1222                         // Save only changed parts
1223                         save(MOD_STATE_WRITE_AT_UNLOAD);
1224                         infostream << "ServerMap: Saved map to " << m_savedir << std::endl;
1225                 } else {
1226                         infostream << "ServerMap: Map not saved" << std::endl;
1227                 }
1228         }
1229         catch(std::exception &e)
1230         {
1231                 infostream<<"ServerMap: Failed to save map to "<<m_savedir
1232                                 <<", exception: "<<e.what()<<std::endl;
1233         }
1234
1235         /*
1236                 Close database if it was opened
1237         */
1238         delete dbase;
1239
1240 #if 0
1241         /*
1242                 Free all MapChunks
1243         */
1244         core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
1245         for(; i.atEnd() == false; i++)
1246         {
1247                 MapChunk *chunk = i.getNode()->getValue();
1248                 delete chunk;
1249         }
1250 #endif
1251 }
1252
1253 MapgenParams *ServerMap::getMapgenParams()
1254 {
1255         // getMapgenParams() should only ever be called after Server is initialized
1256         assert(settings_mgr.mapgen_params != NULL);
1257         return settings_mgr.mapgen_params;
1258 }
1259
1260 u64 ServerMap::getSeed()
1261 {
1262         return getMapgenParams()->seed;
1263 }
1264
1265 s16 ServerMap::getWaterLevel()
1266 {
1267         return getMapgenParams()->water_level;
1268 }
1269
1270 bool ServerMap::saoPositionOverLimit(const v3f &p)
1271 {
1272         return getMapgenParams()->saoPosOverLimit(p);
1273 }
1274
1275 bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
1276 {
1277         const s16 mapgen_limit_bp = rangelim(
1278                 getMapgenParams()->mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) /
1279                 MAP_BLOCKSIZE;
1280         return p.X < -mapgen_limit_bp ||
1281                 p.X >  mapgen_limit_bp ||
1282                 p.Y < -mapgen_limit_bp ||
1283                 p.Y >  mapgen_limit_bp ||
1284                 p.Z < -mapgen_limit_bp ||
1285                 p.Z >  mapgen_limit_bp;
1286 }
1287
1288 bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
1289 {
1290         s16 csize = getMapgenParams()->chunksize;
1291         v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
1292         v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
1293
1294         bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
1295         EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax));
1296
1297         v3s16 extra_borders(1, 1, 1);
1298         v3s16 full_bpmin = bpmin - extra_borders;
1299         v3s16 full_bpmax = bpmax + extra_borders;
1300
1301         // Do nothing if not inside mapgen limits (+-1 because of neighbors)
1302         if (blockpos_over_mapgen_limit(full_bpmin) ||
1303                         blockpos_over_mapgen_limit(full_bpmax))
1304                 return false;
1305
1306         data->seed = getSeed();
1307         data->blockpos_min = bpmin;
1308         data->blockpos_max = bpmax;
1309         data->blockpos_requested = blockpos;
1310         data->nodedef = m_nodedef;
1311
1312         /*
1313                 Create the whole area of this and the neighboring blocks
1314         */
1315         for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
1316         for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
1317                 v2s16 sectorpos(x, z);
1318                 // Sector metadata is loaded from disk if not already loaded.
1319                 MapSector *sector = createSector(sectorpos);
1320                 FATAL_ERROR_IF(sector == NULL, "createSector() failed");
1321
1322                 for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
1323                         v3s16 p(x, y, z);
1324
1325                         MapBlock *block = emergeBlock(p, false);
1326                         if (block == NULL) {
1327                                 block = createBlock(p);
1328
1329                                 // Block gets sunlight if this is true.
1330                                 // Refer to the map generator heuristics.
1331                                 bool ug = m_emerge->isBlockUnderground(p);
1332                                 block->setIsUnderground(ug);
1333                         }
1334                 }
1335         }
1336
1337         /*
1338                 Now we have a big empty area.
1339
1340                 Make a ManualMapVoxelManipulator that contains this and the
1341                 neighboring blocks
1342         */
1343
1344         data->vmanip = new MMVManip(this);
1345         data->vmanip->initialEmerge(full_bpmin, full_bpmax);
1346
1347         // Note: we may need this again at some point.
1348 #if 0
1349         // Ensure none of the blocks to be generated were marked as
1350         // containing CONTENT_IGNORE
1351         for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) {
1352                 for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) {
1353                         for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) {
1354                                 core::map<v3s16, u8>::Node *n;
1355                                 n = data->vmanip->m_loaded_blocks.find(v3s16(x, y, z));
1356                                 if (n == NULL)
1357                                         continue;
1358                                 u8 flags = n->getValue();
1359                                 flags &= ~VMANIP_BLOCK_CONTAINS_CIGNORE;
1360                                 n->setValue(flags);
1361                         }
1362                 }
1363         }
1364 #endif
1365
1366         // Data is ready now.
1367         return true;
1368 }
1369
1370 void ServerMap::finishBlockMake(BlockMakeData *data,
1371         std::map<v3s16, MapBlock*> *changed_blocks)
1372 {
1373         v3s16 bpmin = data->blockpos_min;
1374         v3s16 bpmax = data->blockpos_max;
1375
1376         v3s16 extra_borders(1, 1, 1);
1377
1378         bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
1379         EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax));
1380
1381         /*
1382                 Blit generated stuff to map
1383                 NOTE: blitBackAll adds nearly everything to changed_blocks
1384         */
1385         data->vmanip->blitBackAll(changed_blocks);
1386
1387         EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
1388                 << changed_blocks->size());
1389
1390         /*
1391                 Copy transforming liquid information
1392         */
1393         while (data->transforming_liquid.size()) {
1394                 m_transforming_liquid.push_back(data->transforming_liquid.front());
1395                 data->transforming_liquid.pop_front();
1396         }
1397
1398         for (auto &changed_block : *changed_blocks) {
1399                 MapBlock *block = changed_block.second;
1400                 if (!block)
1401                         continue;
1402                 /*
1403                         Update day/night difference cache of the MapBlocks
1404                 */
1405                 block->expireDayNightDiff();
1406                 /*
1407                         Set block as modified
1408                 */
1409                 block->raiseModified(MOD_STATE_WRITE_NEEDED,
1410                         MOD_REASON_EXPIRE_DAYNIGHTDIFF);
1411         }
1412
1413         /*
1414                 Set central blocks as generated
1415         */
1416         for (s16 x = bpmin.X; x <= bpmax.X; x++)
1417         for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
1418         for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
1419                 MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
1420                 if (!block)
1421                         continue;
1422
1423                 block->setGenerated(true);
1424         }
1425
1426         /*
1427                 Save changed parts of map
1428                 NOTE: Will be saved later.
1429         */
1430         //save(MOD_STATE_WRITE_AT_UNLOAD);
1431 }
1432
1433 MapSector *ServerMap::createSector(v2s16 p2d)
1434 {
1435         DSTACKF("%s: p2d=(%d,%d)",
1436                         FUNCTION_NAME,
1437                         p2d.X, p2d.Y);
1438
1439         /*
1440                 Check if it exists already in memory
1441         */
1442         MapSector *sector = getSectorNoGenerateNoEx(p2d);
1443         if (sector)
1444                 return sector;
1445
1446         /*
1447                 Do not create over max mapgen limit
1448         */
1449         const s16 max_limit_bp = MAX_MAP_GENERATION_LIMIT / MAP_BLOCKSIZE;
1450         if (p2d.X < -max_limit_bp ||
1451                         p2d.X >  max_limit_bp ||
1452                         p2d.Y < -max_limit_bp ||
1453                         p2d.Y >  max_limit_bp)
1454                 throw InvalidPositionException("createSector(): pos. over max mapgen limit");
1455
1456         /*
1457                 Generate blank sector
1458         */
1459
1460         sector = new MapSector(this, p2d, m_gamedef);
1461
1462         // Sector position on map in nodes
1463         //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
1464
1465         /*
1466                 Insert to container
1467         */
1468         m_sectors[p2d] = sector;
1469
1470         return sector;
1471 }
1472
1473 #if 0
1474 /*
1475         This is a quick-hand function for calling makeBlock().
1476 */
1477 MapBlock * ServerMap::generateBlock(
1478                 v3s16 p,
1479                 std::map<v3s16, MapBlock*> &modified_blocks
1480 )
1481 {
1482         DSTACKF("%s: p=(%d,%d,%d)", FUNCTION_NAME, p.X, p.Y, p.Z);
1483
1484         /*infostream<<"generateBlock(): "
1485                         <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1486                         <<std::endl;*/
1487
1488         bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
1489
1490         TimeTaker timer("generateBlock");
1491
1492         //MapBlock *block = original_dummy;
1493
1494         v2s16 p2d(p.X, p.Z);
1495         v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
1496
1497         /*
1498                 Do not generate over-limit
1499         */
1500         if(blockpos_over_limit(p))
1501         {
1502                 infostream<<FUNCTION_NAME<<": Block position over limit"<<std::endl;
1503                 throw InvalidPositionException("generateBlock(): pos. over limit");
1504         }
1505
1506         /*
1507                 Create block make data
1508         */
1509         BlockMakeData data;
1510         initBlockMake(&data, p);
1511
1512         /*
1513                 Generate block
1514         */
1515         {
1516                 TimeTaker t("mapgen::make_block()");
1517                 mapgen->makeChunk(&data);
1518                 //mapgen::make_block(&data);
1519
1520                 if(enable_mapgen_debug_info == false)
1521                         t.stop(true); // Hide output
1522         }
1523
1524         /*
1525                 Blit data back on map, update lighting, add mobs and whatever this does
1526         */
1527         finishBlockMake(&data, modified_blocks);
1528
1529         /*
1530                 Get central block
1531         */
1532         MapBlock *block = getBlockNoCreateNoEx(p);
1533
1534 #if 0
1535         /*
1536                 Check result
1537         */
1538         if(block)
1539         {
1540                 bool erroneus_content = false;
1541                 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
1542                 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
1543                 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
1544                 {
1545                         v3s16 p(x0,y0,z0);
1546                         MapNode n = block->getNode(p);
1547                         if(n.getContent() == CONTENT_IGNORE)
1548                         {
1549                                 infostream<<"CONTENT_IGNORE at "
1550                                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1551                                                 <<std::endl;
1552                                 erroneus_content = true;
1553                                 assert(0);
1554                         }
1555                 }
1556                 if(erroneus_content)
1557                 {
1558                         assert(0);
1559                 }
1560         }
1561 #endif
1562
1563 #if 0
1564         /*
1565                 Generate a completely empty block
1566         */
1567         if(block)
1568         {
1569                 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
1570                 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
1571                 {
1572                         for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
1573                         {
1574                                 MapNode n;
1575                                 n.setContent(CONTENT_AIR);
1576                                 block->setNode(v3s16(x0,y0,z0), n);
1577                         }
1578                 }
1579         }
1580 #endif
1581
1582         if(enable_mapgen_debug_info == false)
1583                 timer.stop(true); // Hide output
1584
1585         return block;
1586 }
1587 #endif
1588
1589 MapBlock * ServerMap::createBlock(v3s16 p)
1590 {
1591         DSTACKF("%s: p=(%d,%d,%d)",
1592                         FUNCTION_NAME, p.X, p.Y, p.Z);
1593
1594         /*
1595                 Do not create over max mapgen limit
1596         */
1597         if (blockpos_over_max_limit(p))
1598                 throw InvalidPositionException("createBlock(): pos. over max mapgen limit");
1599
1600         v2s16 p2d(p.X, p.Z);
1601         s16 block_y = p.Y;
1602         /*
1603                 This will create or load a sector if not found in memory.
1604                 If block exists on disk, it will be loaded.
1605
1606                 NOTE: On old save formats, this will be slow, as it generates
1607                       lighting on blocks for them.
1608         */
1609         MapSector *sector;
1610         try {
1611                 sector = createSector(p2d);
1612         } catch (InvalidPositionException &e) {
1613                 infostream<<"createBlock: createSector() failed"<<std::endl;
1614                 throw e;
1615         }
1616
1617         /*
1618                 Try to get a block from the sector
1619         */
1620
1621         MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
1622         if (block) {
1623                 if(block->isDummy())
1624                         block->unDummify();
1625                 return block;
1626         }
1627         // Create blank
1628         block = sector->createBlankBlock(block_y);
1629
1630         return block;
1631 }
1632
1633 MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
1634 {
1635         DSTACKF("%s: p=(%d,%d,%d), create_blank=%d",
1636                         FUNCTION_NAME,
1637                         p.X, p.Y, p.Z, create_blank);
1638
1639         {
1640                 MapBlock *block = getBlockNoCreateNoEx(p);
1641                 if (block && !block->isDummy())
1642                         return block;
1643         }
1644
1645         {
1646                 MapBlock *block = loadBlock(p);
1647                 if(block)
1648                         return block;
1649         }
1650
1651         if (create_blank) {
1652                 MapSector *sector = createSector(v2s16(p.X, p.Z));
1653                 MapBlock *block = sector->createBlankBlock(p.Y);
1654
1655                 return block;
1656         }
1657
1658         return NULL;
1659 }
1660
1661 MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
1662 {
1663         MapBlock *block = getBlockNoCreateNoEx(p3d);
1664         if (block == NULL)
1665                 m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false);
1666
1667         return block;
1668 }
1669
1670 // N.B.  This requires no synchronization, since data will not be modified unless
1671 // the VoxelManipulator being updated belongs to the same thread.
1672 void ServerMap::updateVManip(v3s16 pos)
1673 {
1674         Mapgen *mg = m_emerge->getCurrentMapgen();
1675         if (!mg)
1676                 return;
1677
1678         MMVManip *vm = mg->vm;
1679         if (!vm)
1680                 return;
1681
1682         if (!vm->m_area.contains(pos))
1683                 return;
1684
1685         s32 idx = vm->m_area.index(pos);
1686         vm->m_data[idx] = getNodeNoEx(pos);
1687         vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
1688
1689         vm->m_is_dirty = true;
1690 }
1691
1692 s16 ServerMap::findGroundLevel(v2s16 p2d)
1693 {
1694 #if 0
1695         /*
1696                 Uh, just do something random...
1697         */
1698         // Find existing map from top to down
1699         s16 max=63;
1700         s16 min=-64;
1701         v3s16 p(p2d.X, max, p2d.Y);
1702         for(; p.Y>min; p.Y--)
1703         {
1704                 MapNode n = getNodeNoEx(p);
1705                 if(n.getContent() != CONTENT_IGNORE)
1706                         break;
1707         }
1708         if(p.Y == min)
1709                 goto plan_b;
1710         // If this node is not air, go to plan b
1711         if(getNodeNoEx(p).getContent() != CONTENT_AIR)
1712                 goto plan_b;
1713         // Search existing walkable and return it
1714         for(; p.Y>min; p.Y--)
1715         {
1716                 MapNode n = getNodeNoEx(p);
1717                 if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
1718                         return p.Y;
1719         }
1720
1721         // Move to plan b
1722 plan_b:
1723 #endif
1724
1725         /*
1726                 Determine from map generator noise functions
1727         */
1728
1729         s16 level = m_emerge->getGroundLevelAtPoint(p2d);
1730         return level;
1731
1732         //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
1733         //return (s16)level;
1734 }
1735
1736 bool ServerMap::loadFromFolders() {
1737         if (!dbase->initialized() &&
1738                         !fs::PathExists(m_savedir + DIR_DELIM + "map.sqlite"))
1739                 return true;
1740         return false;
1741 }
1742
1743 void ServerMap::createDirs(std::string path)
1744 {
1745         if (!fs::CreateAllDirs(path)) {
1746                 m_dout<<"ServerMap: Failed to create directory "
1747                                 <<"\""<<path<<"\""<<std::endl;
1748                 throw BaseException("ServerMap failed to create directory");
1749         }
1750 }
1751
1752 std::string ServerMap::getSectorDir(v2s16 pos, int layout)
1753 {
1754         char cc[9];
1755         switch(layout)
1756         {
1757                 case 1:
1758                         snprintf(cc, 9, "%.4x%.4x",
1759                                 (unsigned int) pos.X & 0xffff,
1760                                 (unsigned int) pos.Y & 0xffff);
1761
1762                         return m_savedir + DIR_DELIM + "sectors" + DIR_DELIM + cc;
1763                 case 2:
1764                         snprintf(cc, 9, (std::string("%.3x") + DIR_DELIM + "%.3x").c_str(),
1765                                 (unsigned int) pos.X & 0xfff,
1766                                 (unsigned int) pos.Y & 0xfff);
1767
1768                         return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc;
1769                 default:
1770                         assert(false);
1771                         return "";
1772         }
1773 }
1774
1775 v2s16 ServerMap::getSectorPos(const std::string &dirname)
1776 {
1777         unsigned int x = 0, y = 0;
1778         int r;
1779         std::string component;
1780         fs::RemoveLastPathComponent(dirname, &component, 1);
1781         if(component.size() == 8)
1782         {
1783                 // Old layout
1784                 r = sscanf(component.c_str(), "%4x%4x", &x, &y);
1785         }
1786         else if(component.size() == 3)
1787         {
1788                 // New layout
1789                 fs::RemoveLastPathComponent(dirname, &component, 2);
1790                 r = sscanf(component.c_str(), (std::string("%3x") + DIR_DELIM + "%3x").c_str(), &x, &y);
1791                 // Sign-extend the 12 bit values up to 16 bits...
1792                 if(x & 0x800) x |= 0xF000;
1793                 if(y & 0x800) y |= 0xF000;
1794         }
1795         else
1796         {
1797                 r = -1;
1798         }
1799
1800         FATAL_ERROR_IF(r != 2, "getSectorPos()");
1801         v2s16 pos((s16)x, (s16)y);
1802         return pos;
1803 }
1804
1805 v3s16 ServerMap::getBlockPos(const std::string &sectordir, const std::string &blockfile)
1806 {
1807         v2s16 p2d = getSectorPos(sectordir);
1808
1809         if(blockfile.size() != 4){
1810                 throw InvalidFilenameException("Invalid block filename");
1811         }
1812         unsigned int y;
1813         int r = sscanf(blockfile.c_str(), "%4x", &y);
1814         if(r != 1)
1815                 throw InvalidFilenameException("Invalid block filename");
1816         return v3s16(p2d.X, y, p2d.Y);
1817 }
1818
1819 std::string ServerMap::getBlockFilename(v3s16 p)
1820 {
1821         char cc[5];
1822         snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff);
1823         return cc;
1824 }
1825
1826 void ServerMap::save(ModifiedState save_level)
1827 {
1828         DSTACK(FUNCTION_NAME);
1829         if (!m_map_saving_enabled) {
1830                 warningstream<<"Not saving map, saving disabled."<<std::endl;
1831                 return;
1832         }
1833
1834         if(save_level == MOD_STATE_CLEAN)
1835                 infostream<<"ServerMap: Saving whole map, this can take time."
1836                                 <<std::endl;
1837
1838         if (m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
1839                 if (settings_mgr.saveMapMeta())
1840                         m_map_metadata_changed = false;
1841         }
1842
1843         // Profile modified reasons
1844         Profiler modprofiler;
1845
1846         u32 block_count = 0;
1847         u32 block_count_all = 0; // Number of blocks in memory
1848
1849         // Don't do anything with sqlite unless something is really saved
1850         bool save_started = false;
1851
1852         for (auto &sector_it : m_sectors) {
1853                 MapSector *sector = sector_it.second;
1854
1855                 MapBlockVect blocks;
1856                 sector->getBlocks(blocks);
1857
1858                 for (MapBlock *block : blocks) {
1859                         block_count_all++;
1860
1861                         if(block->getModified() >= (u32)save_level) {
1862                                 // Lazy beginSave()
1863                                 if(!save_started) {
1864                                         beginSave();
1865                                         save_started = true;
1866                                 }
1867
1868                                 modprofiler.add(block->getModifiedReasonString(), 1);
1869
1870                                 saveBlock(block);
1871                                 block_count++;
1872                         }
1873                 }
1874         }
1875
1876         if(save_started)
1877                 endSave();
1878
1879         /*
1880                 Only print if something happened or saved whole map
1881         */
1882         if(save_level == MOD_STATE_CLEAN
1883                         || block_count != 0) {
1884                 infostream<<"ServerMap: Written: "
1885                                 <<block_count<<" block files"
1886                                 <<", "<<block_count_all<<" blocks in memory."
1887                                 <<std::endl;
1888                 PrintInfo(infostream); // ServerMap/ClientMap:
1889                 infostream<<"Blocks modified by: "<<std::endl;
1890                 modprofiler.print(infostream);
1891         }
1892 }
1893
1894 void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
1895 {
1896         if (loadFromFolders()) {
1897                 errorstream << "Map::listAllLoadableBlocks(): Result will be missing "
1898                                 << "all blocks that are stored in flat files." << std::endl;
1899         }
1900         dbase->listAllLoadableBlocks(dst);
1901 }
1902
1903 void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
1904 {
1905         for (auto &sector_it : m_sectors) {
1906                 MapSector *sector = sector_it.second;
1907
1908                 MapBlockVect blocks;
1909                 sector->getBlocks(blocks);
1910
1911                 for (MapBlock *block : blocks) {
1912                         v3s16 p = block->getPos();
1913                         dst.push_back(p);
1914                 }
1915         }
1916 }
1917
1918 MapDatabase *ServerMap::createDatabase(
1919         const std::string &name,
1920         const std::string &savedir,
1921         Settings &conf)
1922 {
1923         if (name == "sqlite3")
1924                 return new MapDatabaseSQLite3(savedir);
1925         if (name == "dummy")
1926                 return new Database_Dummy();
1927         #if USE_LEVELDB
1928         if (name == "leveldb")
1929                 return new Database_LevelDB(savedir);
1930         #endif
1931         #if USE_REDIS
1932         if (name == "redis")
1933                 return new Database_Redis(conf);
1934         #endif
1935         #if USE_POSTGRESQL
1936         if (name == "postgresql") {
1937                 std::string connect_string;
1938                 conf.getNoEx("pgsql_connection", connect_string);
1939                 return new MapDatabasePostgreSQL(connect_string);
1940         }
1941         #endif
1942
1943         throw BaseException(std::string("Database backend ") + name + " not supported.");
1944 }
1945
1946 void ServerMap::beginSave()
1947 {
1948         dbase->beginSave();
1949 }
1950
1951 void ServerMap::endSave()
1952 {
1953         dbase->endSave();
1954 }
1955
1956 bool ServerMap::saveBlock(MapBlock *block)
1957 {
1958         return saveBlock(block, dbase);
1959 }
1960
1961 bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db)
1962 {
1963         v3s16 p3d = block->getPos();
1964
1965         // Dummy blocks are not written
1966         if (block->isDummy()) {
1967                 warningstream << "saveBlock: Not writing dummy block "
1968                         << PP(p3d) << std::endl;
1969                 return true;
1970         }
1971
1972         // Format used for writing
1973         u8 version = SER_FMT_VER_HIGHEST_WRITE;
1974
1975         /*
1976                 [0] u8 serialization version
1977                 [1] data
1978         */
1979         std::ostringstream o(std::ios_base::binary);
1980         o.write((char*) &version, 1);
1981         block->serialize(o, version, true);
1982
1983         bool ret = db->saveBlock(p3d, o.str());
1984         if (ret) {
1985                 // We just wrote it to the disk so clear modified flag
1986                 block->resetModified();
1987         }
1988         return ret;
1989 }
1990
1991 void ServerMap::loadBlock(const std::string &sectordir, const std::string &blockfile,
1992                 MapSector *sector, bool save_after_load)
1993 {
1994         DSTACK(FUNCTION_NAME);
1995
1996         std::string fullpath = sectordir + DIR_DELIM + blockfile;
1997         try {
1998                 std::ifstream is(fullpath.c_str(), std::ios_base::binary);
1999                 if (!is.good())
2000                         throw FileNotGoodException("Cannot open block file");
2001
2002                 v3s16 p3d = getBlockPos(sectordir, blockfile);
2003                 v2s16 p2d(p3d.X, p3d.Z);
2004
2005                 assert(sector->getPos() == p2d);
2006
2007                 u8 version = SER_FMT_VER_INVALID;
2008                 is.read((char*)&version, 1);
2009
2010                 if(is.fail())
2011                         throw SerializationError("ServerMap::loadBlock(): Failed"
2012                                         " to read MapBlock version");
2013
2014                 /*u32 block_size = MapBlock::serializedLength(version);
2015                 SharedBuffer<u8> data(block_size);
2016                 is.read((char*)*data, block_size);*/
2017
2018                 // This will always return a sector because we're the server
2019                 //MapSector *sector = emergeSector(p2d);
2020
2021                 MapBlock *block = NULL;
2022                 bool created_new = false;
2023                 block = sector->getBlockNoCreateNoEx(p3d.Y);
2024                 if(block == NULL)
2025                 {
2026                         block = sector->createBlankBlockNoInsert(p3d.Y);
2027                         created_new = true;
2028                 }
2029
2030                 // Read basic data
2031                 block->deSerialize(is, version, true);
2032
2033                 // If it's a new block, insert it to the map
2034                 if (created_new) {
2035                         sector->insertBlock(block);
2036                         ReflowScan scanner(this, m_emerge->ndef);
2037                         scanner.scan(block, &m_transforming_liquid);
2038                 }
2039
2040                 /*
2041                         Save blocks loaded in old format in new format
2042                 */
2043
2044                 if(version < SER_FMT_VER_HIGHEST_WRITE || save_after_load)
2045                 {
2046                         saveBlock(block);
2047
2048                         // Should be in database now, so delete the old file
2049                         fs::RecursiveDelete(fullpath);
2050                 }
2051
2052                 // We just loaded it from the disk, so it's up-to-date.
2053                 block->resetModified();
2054
2055         }
2056         catch(SerializationError &e)
2057         {
2058                 warningstream<<"Invalid block data on disk "
2059                                 <<"fullpath="<<fullpath
2060                                 <<" (SerializationError). "
2061                                 <<"what()="<<e.what()
2062                                 <<std::endl;
2063                                 // Ignoring. A new one will be generated.
2064                 abort();
2065
2066                 // TODO: Backup file; name is in fullpath.
2067         }
2068 }
2069
2070 void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
2071 {
2072         DSTACK(FUNCTION_NAME);
2073
2074         try {
2075                 std::istringstream is(*blob, std::ios_base::binary);
2076
2077                 u8 version = SER_FMT_VER_INVALID;
2078                 is.read((char*)&version, 1);
2079
2080                 if(is.fail())
2081                         throw SerializationError("ServerMap::loadBlock(): Failed"
2082                                         " to read MapBlock version");
2083
2084                 MapBlock *block = NULL;
2085                 bool created_new = false;
2086                 block = sector->getBlockNoCreateNoEx(p3d.Y);
2087                 if(block == NULL)
2088                 {
2089                         block = sector->createBlankBlockNoInsert(p3d.Y);
2090                         created_new = true;
2091                 }
2092
2093                 // Read basic data
2094                 block->deSerialize(is, version, true);
2095
2096                 // If it's a new block, insert it to the map
2097                 if (created_new) {
2098                         sector->insertBlock(block);
2099                         ReflowScan scanner(this, m_emerge->ndef);
2100                         scanner.scan(block, &m_transforming_liquid);
2101                 }
2102
2103                 /*
2104                         Save blocks loaded in old format in new format
2105                 */
2106
2107                 //if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
2108                 // Only save if asked to; no need to update version
2109                 if(save_after_load)
2110                         saveBlock(block);
2111
2112                 // We just loaded it from, so it's up-to-date.
2113                 block->resetModified();
2114         }
2115         catch(SerializationError &e)
2116         {
2117                 errorstream<<"Invalid block data in database"
2118                                 <<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
2119                                 <<" (SerializationError): "<<e.what()<<std::endl;
2120
2121                 // TODO: Block should be marked as invalid in memory so that it is
2122                 // not touched but the game can run
2123
2124                 if(g_settings->getBool("ignore_world_load_errors")){
2125                         errorstream<<"Ignoring block load error. Duck and cover! "
2126                                         <<"(ignore_world_load_errors)"<<std::endl;
2127                 } else {
2128                         throw SerializationError("Invalid block data in database");
2129                 }
2130         }
2131 }
2132
2133 MapBlock* ServerMap::loadBlock(v3s16 blockpos)
2134 {
2135         DSTACK(FUNCTION_NAME);
2136
2137         bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);
2138
2139         v2s16 p2d(blockpos.X, blockpos.Z);
2140
2141         std::string ret;
2142         dbase->loadBlock(blockpos, &ret);
2143         if (!ret.empty()) {
2144                 loadBlock(&ret, blockpos, createSector(p2d), false);
2145         } else {
2146                 // Not found in database, try the files
2147
2148                 // The directory layout we're going to load from.
2149                 //  1 - original sectors/xxxxzzzz/
2150                 //  2 - new sectors2/xxx/zzz/
2151                 //  If we load from anything but the latest structure, we will
2152                 //  immediately save to the new one, and remove the old.
2153                 std::string sectordir1 = getSectorDir(p2d, 1);
2154                 std::string sectordir;
2155                 if (fs::PathExists(sectordir1)) {
2156                         sectordir = sectordir1;
2157                 } else {
2158                         sectordir = getSectorDir(p2d, 2);
2159                 }
2160
2161                 /*
2162                 Make sure sector is loaded
2163                  */
2164
2165                 MapSector *sector = getSectorNoGenerateNoEx(p2d);
2166
2167                 /*
2168                 Make sure file exists
2169                  */
2170
2171                 std::string blockfilename = getBlockFilename(blockpos);
2172                 if (!fs::PathExists(sectordir + DIR_DELIM + blockfilename))
2173                         return NULL;
2174
2175                 /*
2176                 Load block and save it to the database
2177                  */
2178                 loadBlock(sectordir, blockfilename, sector, true);
2179         }
2180
2181         MapBlock *block = getBlockNoCreateNoEx(blockpos);
2182         if (created_new && (block != NULL)) {
2183                 std::map<v3s16, MapBlock*> modified_blocks;
2184                 // Fix lighting if necessary
2185                 voxalgo::update_block_border_lighting(this, block, modified_blocks);
2186                 if (!modified_blocks.empty()) {
2187                         //Modified lighting, send event
2188                         MapEditEvent event;
2189                         event.type = MEET_OTHER;
2190                         std::map<v3s16, MapBlock *>::iterator it;
2191                         for (it = modified_blocks.begin();
2192                                         it != modified_blocks.end(); ++it)
2193                                 event.modified_blocks.insert(it->first);
2194                         dispatchEvent(&event);
2195                 }
2196         }
2197         return block;
2198 }
2199
2200 bool ServerMap::deleteBlock(v3s16 blockpos)
2201 {
2202         if (!dbase->deleteBlock(blockpos))
2203                 return false;
2204
2205         MapBlock *block = getBlockNoCreateNoEx(blockpos);
2206         if (block) {
2207                 v2s16 p2d(blockpos.X, blockpos.Z);
2208                 MapSector *sector = getSectorNoGenerateNoEx(p2d);
2209                 if (!sector)
2210                         return false;
2211                 sector->deleteBlock(block);
2212         }
2213
2214         return true;
2215 }
2216
2217 void ServerMap::PrintInfo(std::ostream &out)
2218 {
2219         out<<"ServerMap: ";
2220 }
2221
2222 bool ServerMap::repairBlockLight(v3s16 blockpos,
2223         std::map<v3s16, MapBlock *> *modified_blocks)
2224 {
2225         MapBlock *block = emergeBlock(blockpos, false);
2226         if (!block || !block->isGenerated())
2227                 return false;
2228         voxalgo::repair_block_light(this, block, modified_blocks);
2229         return true;
2230 }
2231
2232 MMVManip::MMVManip(Map *map):
2233                 VoxelManipulator(),
2234                 m_map(map)
2235 {
2236 }
2237
2238 void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
2239         bool load_if_inexistent)
2240 {
2241         TimeTaker timer1("initialEmerge", &emerge_time);
2242
2243         // Units of these are MapBlocks
2244         v3s16 p_min = blockpos_min;
2245         v3s16 p_max = blockpos_max;
2246
2247         VoxelArea block_area_nodes
2248                         (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
2249
2250         u32 size_MB = block_area_nodes.getVolume()*4/1000000;
2251         if(size_MB >= 1)
2252         {
2253                 infostream<<"initialEmerge: area: ";
2254                 block_area_nodes.print(infostream);
2255                 infostream<<" ("<<size_MB<<"MB)";
2256                 infostream<<std::endl;
2257         }
2258
2259         addArea(block_area_nodes);
2260
2261         for(s32 z=p_min.Z; z<=p_max.Z; z++)
2262         for(s32 y=p_min.Y; y<=p_max.Y; y++)
2263         for(s32 x=p_min.X; x<=p_max.X; x++)
2264         {
2265                 u8 flags = 0;
2266                 MapBlock *block;
2267                 v3s16 p(x,y,z);
2268                 std::map<v3s16, u8>::iterator n;
2269                 n = m_loaded_blocks.find(p);
2270                 if(n != m_loaded_blocks.end())
2271                         continue;
2272
2273                 bool block_data_inexistent = false;
2274                 try
2275                 {
2276                         TimeTaker timer1("emerge load", &emerge_load_time);
2277
2278                         block = m_map->getBlockNoCreate(p);
2279                         if(block->isDummy())
2280                                 block_data_inexistent = true;
2281                         else
2282                                 block->copyTo(*this);
2283                 }
2284                 catch(InvalidPositionException &e)
2285                 {
2286                         block_data_inexistent = true;
2287                 }
2288
2289                 if(block_data_inexistent)
2290                 {
2291
2292                         if (load_if_inexistent && !blockpos_over_max_limit(p)) {
2293                                 ServerMap *svrmap = (ServerMap *)m_map;
2294                                 block = svrmap->emergeBlock(p, false);
2295                                 if (block == NULL)
2296                                         block = svrmap->createBlock(p);
2297                                 block->copyTo(*this);
2298                         } else {
2299                                 flags |= VMANIP_BLOCK_DATA_INEXIST;
2300
2301                                 /*
2302                                         Mark area inexistent
2303                                 */
2304                                 VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
2305                                 // Fill with VOXELFLAG_NO_DATA
2306                                 for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
2307                                 for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
2308                                 {
2309                                         s32 i = m_area.index(a.MinEdge.X,y,z);
2310                                         memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
2311                                 }
2312                         }
2313                 }
2314                 /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
2315                 {
2316                         // Mark that block was loaded as blank
2317                         flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
2318                 }*/
2319
2320                 m_loaded_blocks[p] = flags;
2321         }
2322
2323         m_is_dirty = false;
2324 }
2325
2326 void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
2327         bool overwrite_generated)
2328 {
2329         if(m_area.getExtent() == v3s16(0,0,0))
2330                 return;
2331
2332         /*
2333                 Copy data of all blocks
2334         */
2335         for (auto &loaded_block : m_loaded_blocks) {
2336                 v3s16 p = loaded_block.first;
2337                 MapBlock *block = m_map->getBlockNoCreateNoEx(p);
2338                 bool existed = !(loaded_block.second & VMANIP_BLOCK_DATA_INEXIST);
2339                 if (!existed || (block == NULL) ||
2340                         (!overwrite_generated && block->isGenerated()))
2341                         continue;
2342
2343                 block->copyFrom(*this);
2344
2345                 if(modified_blocks)
2346                         (*modified_blocks)[p] = block;
2347         }
2348 }
2349
2350 //END