4 use game::{Board, Dir::*, Pos};
7 let mut rng = rand::thread_rng();
8 let getch = getch::Getch::new();
9 let board = Board::new(Pos::new(4, 4));
11 board.spawn(&mut rng);
12 clearscreen::clear().unwrap();
15 while let Ok(ch) = getch.getch() {
16 if !board.step(match ch {
27 board.spawn(&mut rng);
28 clearscreen::clear().unwrap();