3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "irrlichttypes.h" // must be included before anything irrlicht, see comment in the file
21 #include "irrlicht.h" // createDevice
22 #include "irrlichttypes_extrabloated.h"
23 #include "chat_interface.h"
25 #include "unittest/test.h"
29 #include "client/game.h"
30 #include "defaultsettings.h"
33 #include "util/quicktune.h"
34 #include "httpfetch.h"
35 #include "gameparams.h"
36 #include "database/database.h"
40 #include "network/socket.h"
42 #include "terminal_chat_console.h"
45 #include "gui/guiMainMenu.h"
46 #include "client/clientlauncher.h"
47 #include "gui/guiEngine.h"
48 #include "gui/mainmenumanager.h"
50 #ifdef HAVE_TOUCHSCREENGUI
51 #include "gui/touchscreengui.h"
54 // for version information only
63 #if !defined(SERVER) && \
64 (IRRLICHT_VERSION_MAJOR == 1) && \
65 (IRRLICHT_VERSION_MINOR == 8) && \
66 (IRRLICHT_VERSION_REVISION == 2)
67 #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
70 #define DEBUGFILE "debug.txt"
71 #define DEFAULT_SERVER_PORT 30000
73 typedef std::map<std::string, ValueSpec> OptionList;
75 /**********************************************************************
77 **********************************************************************/
79 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
80 static void set_allowed_options(OptionList *allowed_options);
82 static void print_help(const OptionList &allowed_options);
83 static void print_allowed_options(const OptionList &allowed_options);
84 static void print_version();
85 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
86 std::ostream &os, bool print_name = true, bool print_path = true);
87 static void print_modified_quicktune_values();
89 static void list_game_ids();
90 static void list_worlds(bool print_name, bool print_path);
91 static bool setup_log_params(const Settings &cmd_args);
92 static bool create_userdata_path();
93 static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
94 static void startup_message();
95 static bool read_config_file(const Settings &cmd_args);
96 static void init_log_streams(const Settings &cmd_args);
98 static bool game_configure(GameParams *game_params, const Settings &cmd_args);
99 static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
101 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
102 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
103 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
104 static bool auto_select_world(GameParams *game_params);
105 static std::string get_clean_world_path(const std::string &path);
107 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
108 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
109 static bool determine_subgame(GameParams *game_params);
111 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
112 static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
114 /**********************************************************************/
117 FileLogOutput file_log_output;
119 static OptionList allowed_options;
121 int main(int argc, char *argv[])
124 debug_set_exception_handler();
126 g_logger.registerThread("Main");
127 g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
130 bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
132 || cmd_args.getFlag("help")
133 || cmd_args.exists("nonopt1")) {
134 porting::attachOrCreateConsole();
135 print_help(allowed_options);
136 return cmd_args_ok ? 0 : 1;
138 if (cmd_args.getFlag("console"))
139 porting::attachOrCreateConsole();
141 if (cmd_args.getFlag("version")) {
142 porting::attachOrCreateConsole();
147 if (!setup_log_params(cmd_args))
150 porting::signal_handler_init();
153 porting::initAndroid();
154 porting::initializePathsAndroid();
156 porting::initializePaths();
159 if (!create_userdata_path()) {
160 errorstream << "Cannot create user data directory" << std::endl;
165 BEGIN_DEBUG_EXCEPTION_HANDLER
167 // List gameids if requested
168 if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
173 // List worlds, world names, and world paths if requested
174 if (cmd_args.exists("worldlist")) {
175 if (cmd_args.get("worldlist") == "name") {
176 list_worlds(true, false);
177 } else if (cmd_args.get("worldlist") == "path") {
178 list_worlds(false, true);
179 } else if (cmd_args.get("worldlist") == "both") {
180 list_worlds(true, true);
182 errorstream << "Invalid --worldlist value: "
183 << cmd_args.get("worldlist") << std::endl;
189 if (!init_common(cmd_args, argc, argv))
192 if (g_settings->getBool("enable_console"))
193 porting::attachOrCreateConsole();
197 if (cmd_args.getFlag("run-unittests")) {
201 errorstream << "Unittest support is not enabled in this binary. "
202 << "If you want to enable it, compile project with BUILD_UNITTESTS=1 flag."
208 GameStartData game_params;
210 porting::attachOrCreateConsole();
211 game_params.is_dedicated_server = true;
213 const bool isServer = cmd_args.getFlag("server");
215 porting::attachOrCreateConsole();
216 game_params.is_dedicated_server = isServer;
219 if (!game_configure(&game_params, cmd_args))
222 sanity_check(!game_params.world_path.empty());
224 if (game_params.is_dedicated_server)
225 return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
228 retval = ClientLauncher().run(game_params, cmd_args) ? 0 : 1;
233 // Update configuration file
234 if (!g_settings_path.empty())
235 g_settings->updateConfigFile(g_settings_path.c_str());
237 print_modified_quicktune_values();
239 // Stop httpfetch thread (if started)
242 END_DEBUG_EXCEPTION_HANDLER
248 /*****************************************************************************
250 *****************************************************************************/
253 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
255 set_allowed_options(&allowed_options);
257 return cmd_args->parseCommandLine(argc, argv, allowed_options);
260 static void set_allowed_options(OptionList *allowed_options)
262 allowed_options->clear();
264 allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
265 _("Show allowed options"))));
266 allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
267 _("Show version information"))));
268 allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
269 _("Load configuration from specified file"))));
270 allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
271 _("Set network port (UDP)"))));
272 allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
273 _("Run the unit tests and exit"))));
274 allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
275 _("Same as --world (deprecated)"))));
276 allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
277 _("Set world path (implies local game if used with option --go)"))));
278 allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
279 _("Set world by name (implies local game if used with option --go)"))));
280 allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
281 _("Get list of worlds ('path' lists paths, "
282 "'name' lists names, 'both' lists both)"))));
283 allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
284 _("Print to console errors only"))));
285 allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
286 _("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
288 allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
289 _("Print more information to console"))));
290 allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
291 _("Print even more information to console"))));
292 allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
293 _("Print enormous amounts of information to log and console"))));
294 allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
295 _("Set logfile path ('' = no logging)"))));
296 allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
297 _("Set gameid (\"--gameid list\" prints available ones)"))));
298 allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
299 _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
300 allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
301 _("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
302 allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
303 _("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
304 allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
305 _("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
307 allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
308 _("Show available video modes"))));
309 allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
310 _("Run speed tests"))));
311 allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
312 _("Address to connect to. ('' = local game)"))));
313 allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
314 _("Enable random user input, for testing"))));
315 allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
316 _("Run dedicated server"))));
317 allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
318 _("Set player name"))));
319 allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
320 _("Set password"))));
321 allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
322 _("Set password from contents of file"))));
323 allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
324 _("Disable main menu"))));
325 allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
326 _("Starts with the console (Windows only)"))));
331 static void print_help(const OptionList &allowed_options)
333 std::cout << _("Allowed options:") << std::endl;
334 print_allowed_options(allowed_options);
337 static void print_allowed_options(const OptionList &allowed_options)
339 for (const auto &allowed_option : allowed_options) {
340 std::ostringstream os1(std::ios::binary);
341 os1 << " --" << allowed_option.first;
342 if (allowed_option.second.type != VALUETYPE_FLAG)
343 os1 << _(" <value>");
345 std::cout << padStringRight(os1.str(), 30);
347 if (allowed_option.second.help)
348 std::cout << allowed_option.second.help;
350 std::cout << std::endl;
354 static void print_version()
356 std::cout << PROJECT_NAME_C " " << g_version_hash
357 << " (" << porting::getPlatformName() << ")" << std::endl;
359 std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
362 std::cout << "Using " << LUAJIT_VERSION << std::endl;
364 std::cout << "Using " << LUA_RELEASE << std::endl;
366 std::cout << g_build_info << std::endl;
369 static void list_game_ids()
371 std::set<std::string> gameids = getAvailableGameIds();
372 for (const std::string &gameid : gameids)
373 std::cout << gameid <<std::endl;
376 static void list_worlds(bool print_name, bool print_path)
378 std::cout << _("Available worlds:") << std::endl;
379 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
380 print_worldspecs(worldspecs, std::cout, print_name, print_path);
383 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
384 std::ostream &os, bool print_name, bool print_path)
386 for (const WorldSpec &worldspec : worldspecs) {
387 std::string name = worldspec.name;
388 std::string path = worldspec.path;
389 if (print_name && print_path) {
390 os << "\t" << name << "\t\t" << path << std::endl;
391 } else if (print_name) {
392 os << "\t" << name << std::endl;
393 } else if (print_path) {
394 os << "\t" << path << std::endl;
399 static void print_modified_quicktune_values()
401 bool header_printed = false;
402 std::vector<std::string> names = getQuicktuneNames();
404 for (const std::string &name : names) {
405 QuicktuneValue val = getQuicktuneValue(name);
408 if (!header_printed) {
409 dstream << "Modified quicktune values:" << std::endl;
410 header_printed = true;
412 dstream << name << " = " << val.getString() << std::endl;
416 static bool setup_log_params(const Settings &cmd_args)
418 // Quiet mode, print errors only
419 if (cmd_args.getFlag("quiet")) {
420 g_logger.removeOutput(&stderr_output);
421 g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
424 // Coloured log messages (see log.h)
425 std::string color_mode;
426 if (cmd_args.exists("color")) {
427 color_mode = cmd_args.get("color");
430 char *color_mode_env = getenv("MT_LOGCOLOR");
432 color_mode = color_mode_env;
435 if (color_mode != "") {
436 if (color_mode == "auto") {
437 Logger::color_mode = LOG_COLOR_AUTO;
438 } else if (color_mode == "always") {
439 Logger::color_mode = LOG_COLOR_ALWAYS;
440 } else if (color_mode == "never") {
441 Logger::color_mode = LOG_COLOR_NEVER;
443 errorstream << "Invalid color mode: " << color_mode << std::endl;
448 // If trace is enabled, enable logging of certain things
449 if (cmd_args.getFlag("trace")) {
450 dstream << _("Enabling trace level debug output") << std::endl;
451 g_logger.setTraceEnabled(true);
452 dout_con_ptr = &verbosestream; // This is somewhat old
453 socket_enable_debug_output = true; // Sockets doesn't use log.h
456 // In certain cases, output info level on stderr
457 if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
458 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
459 g_logger.addOutput(&stderr_output, LL_INFO);
461 // In certain cases, output verbose level on stderr
462 if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
463 g_logger.addOutput(&stderr_output, LL_VERBOSE);
468 static bool create_userdata_path()
473 if (!fs::PathExists(porting::path_user)) {
474 success = fs::CreateDir(porting::path_user);
479 // Create user data directory
480 success = fs::CreateDir(porting::path_user);
486 static bool init_common(const Settings &cmd_args, int argc, char *argv[])
489 set_default_settings();
491 // Initialize sockets
493 atexit(sockets_cleanup);
495 // Initialize g_settings
496 Settings::createLayer(SL_GLOBAL);
498 if (!read_config_file(cmd_args))
501 init_log_streams(cmd_args);
503 // Initialize random seed
507 // Initialize HTTP fetcher
508 httpfetch_init(g_settings->getS32("curl_parallel_limit"));
510 init_gettext(porting::path_locale.c_str(),
511 g_settings->get("language"), argc, argv);
516 static void startup_message()
518 infostream << PROJECT_NAME << " " << _("with")
519 << " SER_FMT_VER_HIGHEST_READ="
520 << (int)SER_FMT_VER_HIGHEST_READ << ", "
521 << g_build_info << std::endl;
524 static bool read_config_file(const Settings &cmd_args)
526 // Path of configuration file in use
527 sanity_check(g_settings_path == ""); // Sanity check
529 if (cmd_args.exists("config")) {
530 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
532 errorstream << "Could not read configuration from \""
533 << cmd_args.get("config") << "\"" << std::endl;
536 g_settings_path = cmd_args.get("config");
538 std::vector<std::string> filenames;
539 filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
540 // Legacy configuration file location
541 filenames.push_back(porting::path_user +
542 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
545 // Try also from a lower level (to aid having the same configuration
546 // for many RUN_IN_PLACE installs)
547 filenames.push_back(porting::path_user +
548 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
551 for (const std::string &filename : filenames) {
552 bool r = g_settings->readConfigFile(filename.c_str());
554 g_settings_path = filename;
559 // If no path found, use the first one (menu creates the file)
560 if (g_settings_path.empty())
561 g_settings_path = filenames[0];
567 static void init_log_streams(const Settings &cmd_args)
569 std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
571 if (cmd_args.exists("logfile"))
572 log_filename = cmd_args.get("logfile");
574 g_logger.removeOutput(&file_log_output);
575 std::string conf_loglev = g_settings->get("debug_log_level");
577 // Old integer format
578 if (std::isdigit(conf_loglev[0])) {
579 warningstream << "Deprecated use of debug_log_level with an "
580 "integer value; please update your configuration." << std::endl;
581 static const char *lev_name[] =
582 {"", "error", "action", "info", "verbose"};
583 int lev_i = atoi(conf_loglev.c_str());
584 if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
585 warningstream << "Supplied invalid debug_log_level!"
586 " Assuming action level." << std::endl;
589 conf_loglev = lev_name[lev_i];
592 if (log_filename.empty() || conf_loglev.empty()) // No logging
595 LogLevel log_level = Logger::stringToLevel(conf_loglev);
596 if (log_level == LL_MAX) {
597 warningstream << "Supplied unrecognized debug_log_level; "
598 "using maximum." << std::endl;
601 file_log_output.setFile(log_filename,
602 g_settings->getU64("debug_log_size_max") * 1000000);
603 g_logger.addOutputMaxLevel(&file_log_output, log_level);
606 static bool game_configure(GameParams *game_params, const Settings &cmd_args)
608 game_configure_port(game_params, cmd_args);
610 if (!game_configure_world(game_params, cmd_args)) {
611 errorstream << "No world path specified or found." << std::endl;
615 game_configure_subgame(game_params, cmd_args);
620 static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
622 if (cmd_args.exists("port")) {
623 game_params->socket_port = cmd_args.getU16("port");
625 if (game_params->is_dedicated_server)
626 game_params->socket_port = g_settings->getU16("port");
628 game_params->socket_port = g_settings->getU16("remote_port");
631 if (game_params->socket_port == 0)
632 game_params->socket_port = DEFAULT_SERVER_PORT;
635 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
637 if (get_world_from_cmdline(game_params, cmd_args))
640 if (get_world_from_config(game_params, cmd_args))
643 return auto_select_world(game_params);
646 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
648 std::string commanded_world;
651 std::string commanded_worldname;
652 if (cmd_args.exists("worldname"))
653 commanded_worldname = cmd_args.get("worldname");
655 // If a world name was specified, convert it to a path
656 if (!commanded_worldname.empty()) {
657 // Get information about available worlds
658 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
660 for (const WorldSpec &worldspec : worldspecs) {
661 std::string name = worldspec.name;
662 if (name == commanded_worldname) {
663 dstream << _("Using world specified by --worldname on the "
664 "command line") << std::endl;
665 commanded_world = worldspec.path;
671 dstream << _("World") << " '" << commanded_worldname
672 << _("' not available. Available worlds:") << std::endl;
673 print_worldspecs(worldspecs, dstream);
677 game_params->world_path = get_clean_world_path(commanded_world);
678 return !commanded_world.empty();
681 if (cmd_args.exists("world"))
682 commanded_world = cmd_args.get("world");
683 else if (cmd_args.exists("map-dir"))
684 commanded_world = cmd_args.get("map-dir");
685 else if (cmd_args.exists("nonopt0")) // First nameless argument
686 commanded_world = cmd_args.get("nonopt0");
688 game_params->world_path = get_clean_world_path(commanded_world);
689 return !commanded_world.empty();
692 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
695 std::string commanded_world;
697 if (g_settings->exists("map-dir"))
698 commanded_world = g_settings->get("map-dir");
700 game_params->world_path = get_clean_world_path(commanded_world);
702 return !commanded_world.empty();
705 static bool auto_select_world(GameParams *game_params)
707 // No world was specified; try to select it automatically
708 // Get information about available worlds
710 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
711 std::string world_path;
713 // If there is only a single world, use it
714 if (worldspecs.size() == 1) {
715 world_path = worldspecs[0].path;
716 dstream <<_("Automatically selecting world at") << " ["
717 << world_path << "]" << std::endl;
718 // If there are multiple worlds, list them
719 } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
720 std::cerr << _("Multiple worlds are available.") << std::endl;
721 std::cerr << _("Please select one using --worldname <name>"
722 " or --world <path>") << std::endl;
723 print_worldspecs(worldspecs, std::cerr);
725 // If there are no worlds, automatically create a new one
727 // This is the ultimate default world path
728 world_path = porting::path_user + DIR_DELIM + "worlds" +
730 infostream << "Using default world at ["
731 << world_path << "]" << std::endl;
734 assert(world_path != ""); // Post-condition
735 game_params->world_path = world_path;
739 static std::string get_clean_world_path(const std::string &path)
741 const std::string worldmt = "world.mt";
742 std::string clean_path;
744 if (path.size() > worldmt.size()
745 && path.substr(path.size() - worldmt.size()) == worldmt) {
746 dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
747 clean_path = path.substr(0, path.size() - worldmt.size());
755 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
759 success = get_game_from_cmdline(game_params, cmd_args);
761 success = determine_subgame(game_params);
766 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
768 SubgameSpec commanded_gamespec;
770 if (cmd_args.exists("gameid")) {
771 std::string gameid = cmd_args.get("gameid");
772 commanded_gamespec = findSubgame(gameid);
773 if (!commanded_gamespec.isValid()) {
774 errorstream << "Game \"" << gameid << "\" not found" << std::endl;
777 dstream << _("Using game specified by --gameid on the command line")
779 game_params->game_spec = commanded_gamespec;
786 static bool determine_subgame(GameParams *game_params)
788 SubgameSpec gamespec;
790 assert(game_params->world_path != ""); // Pre-condition
792 // If world doesn't exist
793 if (!game_params->world_path.empty()
794 && !getWorldExists(game_params->world_path)) {
795 // Try to take gamespec from command line
796 if (game_params->game_spec.isValid()) {
797 gamespec = game_params->game_spec;
798 infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
799 } else { // Otherwise we will be using "minetest"
800 gamespec = findSubgame(g_settings->get("default_game"));
801 infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
802 if (!gamespec.isValid()) {
803 errorstream << "Game specified in default_game ["
804 << g_settings->get("default_game")
805 << "] is invalid." << std::endl;
809 } else { // World exists
810 std::string world_gameid = getWorldGameId(game_params->world_path, false);
811 // If commanded to use a gameid, do so
812 if (game_params->game_spec.isValid()) {
813 gamespec = game_params->game_spec;
814 if (game_params->game_spec.id != world_gameid) {
815 warningstream << "Using commanded gameid ["
816 << gamespec.id << "]" << " instead of world gameid ["
817 << world_gameid << "]" << std::endl;
820 // If world contains an embedded game, use it;
821 // Otherwise find world from local system.
822 gamespec = findWorldSubgame(game_params->world_path);
823 infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
827 if (!gamespec.isValid()) {
828 errorstream << "Game [" << gamespec.id << "] could not be found."
833 game_params->game_spec = gamespec;
838 /*****************************************************************************
840 *****************************************************************************/
841 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
843 verbosestream << _("Using world path") << " ["
844 << game_params.world_path << "]" << std::endl;
845 verbosestream << _("Using gameid") << " ["
846 << game_params.game_spec.id << "]" << std::endl;
849 std::string bind_str = g_settings->get("bind_address");
850 Address bind_addr(0, 0, 0, 0, game_params.socket_port);
852 if (g_settings->getBool("ipv6_server")) {
853 bind_addr.setAddress((IPv6AddressBytes*) NULL);
856 bind_addr.Resolve(bind_str.c_str());
857 } catch (ResolveError &e) {
858 infostream << "Resolving bind address \"" << bind_str
859 << "\" failed: " << e.what()
860 << " -- Listening on all addresses." << std::endl;
862 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
863 errorstream << "Unable to listen on "
864 << bind_addr.serializeString()
865 << L" because IPv6 is disabled" << std::endl;
869 // Database migration
870 if (cmd_args.exists("migrate"))
871 return migrate_map_database(game_params, cmd_args);
873 if (cmd_args.exists("migrate-players"))
874 return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
876 if (cmd_args.exists("migrate-auth"))
877 return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
879 if (cmd_args.exists("terminal")) {
882 std::string admin_nick = g_settings->get("name");
884 name_ok = name_ok && !admin_nick.empty();
885 name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
888 if (admin_nick.empty()) {
889 errorstream << "No name given for admin. "
890 << "Please check your minetest.conf that it "
891 << "contains a 'name = ' to your main admin account."
894 errorstream << "Name for admin '"
895 << admin_nick << "' is not valid. "
896 << "Please check that it only contains allowed characters. "
897 << "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
903 bool &kill = *porting::signal_handler_killstatus();
907 Server server(game_params.world_path, game_params.game_spec,
908 false, bind_addr, true, &iface);
910 g_term_console.setup(&iface, &kill, admin_nick);
912 g_term_console.start();
916 dedicated_server_loop(server, kill);
917 } catch (const ModError &e) {
918 g_term_console.stopAndWaitforThread();
919 errorstream << "ModError: " << e.what() << std::endl;
921 } catch (const ServerError &e) {
922 g_term_console.stopAndWaitforThread();
923 errorstream << "ServerError: " << e.what() << std::endl;
927 // Tell the console to stop, and wait for it to finish,
928 // only then leave context and free iface
929 g_term_console.stop();
930 g_term_console.wait();
932 g_term_console.clearKillStatus();
935 errorstream << "Cmd arg --terminal passed, but "
936 << "compiled without ncurses. Ignoring." << std::endl;
941 Server server(game_params.world_path, game_params.game_spec, false,
946 bool &kill = *porting::signal_handler_killstatus();
947 dedicated_server_loop(server, kill);
949 } catch (const ModError &e) {
950 errorstream << "ModError: " << e.what() << std::endl;
952 } catch (const ServerError &e) {
953 errorstream << "ServerError: " << e.what() << std::endl;
961 static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
963 std::string migrate_to = cmd_args.get("migrate");
965 std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
966 if (!world_mt.readConfigFile(world_mt_path.c_str())) {
967 errorstream << "Cannot read world.mt!" << std::endl;
971 if (!world_mt.exists("backend")) {
972 errorstream << "Please specify your current backend in world.mt:"
974 << " backend = {sqlite3|leveldb|redis|dummy|postgresql}"
979 std::string backend = world_mt.get("backend");
980 if (backend == migrate_to) {
981 errorstream << "Cannot migrate: new backend is same"
982 << " as the old one" << std::endl;
986 MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
987 *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
990 time_t last_update_time = 0;
991 bool &kill = *porting::signal_handler_killstatus();
993 std::vector<v3s16> blocks;
994 old_db->listAllLoadableBlocks(blocks);
996 for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
997 if (kill) return false;
1000 old_db->loadBlock(*it, &data);
1001 if (!data.empty()) {
1002 new_db->saveBlock(*it, data);
1004 errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
1006 if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
1007 std::cerr << " Migrated " << count << " blocks, "
1008 << (100.0 * count / blocks.size()) << "% completed.\r";
1010 new_db->beginSave();
1011 last_update_time = time(NULL);
1014 std::cerr << std::endl;
1019 actionstream << "Successfully migrated " << count << " blocks" << std::endl;
1020 world_mt.set("backend", migrate_to);
1021 if (!world_mt.updateConfigFile(world_mt_path.c_str()))
1022 errorstream << "Failed to update world.mt!" << std::endl;
1024 actionstream << "world.mt updated" << std::endl;