3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "irrlichttypes.h" // must be included before anything irrlicht, see comment in the file
21 #include "irrlicht.h" // createDevice
22 #include "irrlichttypes_extrabloated.h"
23 #include "chat_interface.h"
25 #include "unittest/test.h"
29 #include "client/game.h"
30 #include "defaultsettings.h"
33 #include "util/quicktune.h"
34 #include "httpfetch.h"
35 #include "gameparams.h"
36 #include "database/database.h"
40 #include "network/socket.h"
42 #include "terminal_chat_console.h"
45 #include "gui/guiMainMenu.h"
46 #include "client/clientlauncher.h"
47 #include "gui/guiEngine.h"
48 #include "gui/mainmenumanager.h"
50 #ifdef HAVE_TOUCHSCREENGUI
51 #include "gui/touchscreengui.h"
54 // for version information only
63 #if !defined(SERVER) && \
64 (IRRLICHT_VERSION_MAJOR == 1) && \
65 (IRRLICHT_VERSION_MINOR == 8) && \
66 (IRRLICHT_VERSION_REVISION == 2)
67 #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
70 #define DEBUGFILE "debug.txt"
71 #define DEFAULT_SERVER_PORT 30000
73 typedef std::map<std::string, ValueSpec> OptionList;
75 /**********************************************************************
77 **********************************************************************/
79 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
80 static void set_allowed_options(OptionList *allowed_options);
82 static void print_help(const OptionList &allowed_options);
83 static void print_allowed_options(const OptionList &allowed_options);
84 static void print_version();
85 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
86 std::ostream &os, bool print_name = true, bool print_path = true);
87 static void print_modified_quicktune_values();
89 static void list_game_ids();
90 static void list_worlds(bool print_name, bool print_path);
91 static bool setup_log_params(const Settings &cmd_args);
92 static bool create_userdata_path();
93 static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
94 static void uninit_common();
95 static void startup_message();
96 static bool read_config_file(const Settings &cmd_args);
97 static void init_log_streams(const Settings &cmd_args);
99 static bool game_configure(GameParams *game_params, const Settings &cmd_args);
100 static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
102 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
103 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
104 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
105 static bool auto_select_world(GameParams *game_params);
106 static std::string get_clean_world_path(const std::string &path);
108 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
109 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
110 static bool determine_subgame(GameParams *game_params);
112 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
113 static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
115 /**********************************************************************/
118 FileLogOutput file_log_output;
120 static OptionList allowed_options;
122 int main(int argc, char *argv[])
125 debug_set_exception_handler();
127 g_logger.registerThread("Main");
128 g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
131 bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
133 || cmd_args.getFlag("help")
134 || cmd_args.exists("nonopt1")) {
135 porting::attachOrCreateConsole();
136 print_help(allowed_options);
137 return cmd_args_ok ? 0 : 1;
139 if (cmd_args.getFlag("console"))
140 porting::attachOrCreateConsole();
142 if (cmd_args.getFlag("version")) {
143 porting::attachOrCreateConsole();
148 if (!setup_log_params(cmd_args))
151 porting::signal_handler_init();
154 porting::initAndroid();
155 porting::initializePathsAndroid();
157 porting::initializePaths();
160 if (!create_userdata_path()) {
161 errorstream << "Cannot create user data directory" << std::endl;
166 BEGIN_DEBUG_EXCEPTION_HANDLER
168 // List gameids if requested
169 if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
174 // List worlds, world names, and world paths if requested
175 if (cmd_args.exists("worldlist")) {
176 if (cmd_args.get("worldlist") == "name") {
177 list_worlds(true, false);
178 } else if (cmd_args.get("worldlist") == "path") {
179 list_worlds(false, true);
180 } else if (cmd_args.get("worldlist") == "both") {
181 list_worlds(true, true);
183 errorstream << "Invalid --worldlist value: "
184 << cmd_args.get("worldlist") << std::endl;
190 if (!init_common(cmd_args, argc, argv))
193 if (g_settings->getBool("enable_console"))
194 porting::attachOrCreateConsole();
198 if (cmd_args.getFlag("run-unittests")) {
202 errorstream << "Unittest support is not enabled in this binary. "
203 << "If you want to enable it, compile project with BUILD_UNITTESTS=1 flag."
210 GameStartData game_params;
212 porting::attachOrCreateConsole();
213 game_params.is_dedicated_server = true;
215 const bool isServer = cmd_args.getFlag("server");
217 porting::attachOrCreateConsole();
218 game_params.is_dedicated_server = isServer;
221 if (!game_configure(&game_params, cmd_args))
224 sanity_check(!game_params.world_path.empty());
226 if (game_params.is_dedicated_server)
227 return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
230 retval = ClientLauncher().run(game_params, cmd_args) ? 0 : 1;
235 // Update configuration file
236 if (!g_settings_path.empty())
237 g_settings->updateConfigFile(g_settings_path.c_str());
239 print_modified_quicktune_values();
241 END_DEBUG_EXCEPTION_HANDLER
247 /*****************************************************************************
249 *****************************************************************************/
252 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
254 set_allowed_options(&allowed_options);
256 return cmd_args->parseCommandLine(argc, argv, allowed_options);
259 static void set_allowed_options(OptionList *allowed_options)
261 allowed_options->clear();
263 allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
264 _("Show allowed options"))));
265 allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
266 _("Show version information"))));
267 allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
268 _("Load configuration from specified file"))));
269 allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
270 _("Set network port (UDP)"))));
271 allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
272 _("Run the unit tests and exit"))));
273 allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
274 _("Same as --world (deprecated)"))));
275 allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
276 _("Set world path (implies local game if used with option --go)"))));
277 allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
278 _("Set world by name (implies local game if used with option --go)"))));
279 allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
280 _("Get list of worlds ('path' lists paths, "
281 "'name' lists names, 'both' lists both)"))));
282 allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
283 _("Print to console errors only"))));
284 allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
285 _("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
287 allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
288 _("Print more information to console"))));
289 allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
290 _("Print even more information to console"))));
291 allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
292 _("Print enormous amounts of information to log and console"))));
293 allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
294 _("Set logfile path ('' = no logging)"))));
295 allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
296 _("Set gameid (\"--gameid list\" prints available ones)"))));
297 allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
298 _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
299 allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
300 _("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
301 allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
302 _("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
303 allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
304 _("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
306 allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
307 _("Run speed tests"))));
308 allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
309 _("Address to connect to. ('' = local game)"))));
310 allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
311 _("Enable random user input, for testing"))));
312 allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
313 _("Run dedicated server"))));
314 allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
315 _("Set player name"))));
316 allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
317 _("Set password"))));
318 allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
319 _("Set password from contents of file"))));
320 allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
321 _("Disable main menu"))));
322 allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
323 _("Starts with the console (Windows only)"))));
328 static void print_help(const OptionList &allowed_options)
330 std::cout << _("Allowed options:") << std::endl;
331 print_allowed_options(allowed_options);
334 static void print_allowed_options(const OptionList &allowed_options)
336 for (const auto &allowed_option : allowed_options) {
337 std::ostringstream os1(std::ios::binary);
338 os1 << " --" << allowed_option.first;
339 if (allowed_option.second.type != VALUETYPE_FLAG)
340 os1 << _(" <value>");
342 std::cout << padStringRight(os1.str(), 30);
344 if (allowed_option.second.help)
345 std::cout << allowed_option.second.help;
347 std::cout << std::endl;
351 static void print_version()
353 std::cout << PROJECT_NAME_C " " << g_version_hash
354 << " (" << porting::getPlatformName() << ")" << std::endl;
356 std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
359 std::cout << "Using " << LUAJIT_VERSION << std::endl;
361 std::cout << "Using " << LUA_RELEASE << std::endl;
363 std::cout << g_build_info << std::endl;
366 static void list_game_ids()
368 std::set<std::string> gameids = getAvailableGameIds();
369 for (const std::string &gameid : gameids)
370 std::cout << gameid <<std::endl;
373 static void list_worlds(bool print_name, bool print_path)
375 std::cout << _("Available worlds:") << std::endl;
376 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
377 print_worldspecs(worldspecs, std::cout, print_name, print_path);
380 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
381 std::ostream &os, bool print_name, bool print_path)
383 for (const WorldSpec &worldspec : worldspecs) {
384 std::string name = worldspec.name;
385 std::string path = worldspec.path;
386 if (print_name && print_path) {
387 os << "\t" << name << "\t\t" << path << std::endl;
388 } else if (print_name) {
389 os << "\t" << name << std::endl;
390 } else if (print_path) {
391 os << "\t" << path << std::endl;
396 static void print_modified_quicktune_values()
398 bool header_printed = false;
399 std::vector<std::string> names = getQuicktuneNames();
401 for (const std::string &name : names) {
402 QuicktuneValue val = getQuicktuneValue(name);
405 if (!header_printed) {
406 dstream << "Modified quicktune values:" << std::endl;
407 header_printed = true;
409 dstream << name << " = " << val.getString() << std::endl;
413 static bool setup_log_params(const Settings &cmd_args)
415 // Quiet mode, print errors only
416 if (cmd_args.getFlag("quiet")) {
417 g_logger.removeOutput(&stderr_output);
418 g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
421 // Coloured log messages (see log.h)
422 std::string color_mode;
423 if (cmd_args.exists("color")) {
424 color_mode = cmd_args.get("color");
427 char *color_mode_env = getenv("MT_LOGCOLOR");
429 color_mode = color_mode_env;
432 if (color_mode != "") {
433 if (color_mode == "auto") {
434 Logger::color_mode = LOG_COLOR_AUTO;
435 } else if (color_mode == "always") {
436 Logger::color_mode = LOG_COLOR_ALWAYS;
437 } else if (color_mode == "never") {
438 Logger::color_mode = LOG_COLOR_NEVER;
440 errorstream << "Invalid color mode: " << color_mode << std::endl;
445 // If trace is enabled, enable logging of certain things
446 if (cmd_args.getFlag("trace")) {
447 dstream << _("Enabling trace level debug output") << std::endl;
448 g_logger.setTraceEnabled(true);
449 dout_con_ptr = &verbosestream; // This is somewhat old
450 socket_enable_debug_output = true; // Sockets doesn't use log.h
453 // In certain cases, output info level on stderr
454 if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
455 cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
456 g_logger.addOutput(&stderr_output, LL_INFO);
458 // In certain cases, output verbose level on stderr
459 if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
460 g_logger.addOutput(&stderr_output, LL_VERBOSE);
465 static bool create_userdata_path()
470 if (!fs::PathExists(porting::path_user)) {
471 success = fs::CreateDir(porting::path_user);
476 // Create user data directory
477 success = fs::CreateDir(porting::path_user);
483 static bool init_common(const Settings &cmd_args, int argc, char *argv[])
486 set_default_settings();
490 // Initialize g_settings
491 Settings::createLayer(SL_GLOBAL);
493 // Set cleanup callback(s) to run at process exit
494 atexit(uninit_common);
496 if (!read_config_file(cmd_args))
499 init_log_streams(cmd_args);
501 // Initialize random seed
505 // Initialize HTTP fetcher
506 httpfetch_init(g_settings->getS32("curl_parallel_limit"));
508 init_gettext(porting::path_locale.c_str(),
509 g_settings->get("language"), argc, argv);
514 static void uninit_common()
520 // It'd actually be okay to leak these but we want to please valgrind...
521 for (int i = 0; i < (int)SL_TOTAL_COUNT; i++)
522 delete Settings::getLayer((SettingsLayer)i);
525 static void startup_message()
527 infostream << PROJECT_NAME << " " << _("with")
528 << " SER_FMT_VER_HIGHEST_READ="
529 << (int)SER_FMT_VER_HIGHEST_READ << ", "
530 << g_build_info << std::endl;
533 static bool read_config_file(const Settings &cmd_args)
535 // Path of configuration file in use
536 sanity_check(g_settings_path == ""); // Sanity check
538 if (cmd_args.exists("config")) {
539 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
541 errorstream << "Could not read configuration from \""
542 << cmd_args.get("config") << "\"" << std::endl;
545 g_settings_path = cmd_args.get("config");
547 std::vector<std::string> filenames;
548 filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
549 // Legacy configuration file location
550 filenames.push_back(porting::path_user +
551 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
554 // Try also from a lower level (to aid having the same configuration
555 // for many RUN_IN_PLACE installs)
556 filenames.push_back(porting::path_user +
557 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
560 for (const std::string &filename : filenames) {
561 bool r = g_settings->readConfigFile(filename.c_str());
563 g_settings_path = filename;
568 // If no path found, use the first one (menu creates the file)
569 if (g_settings_path.empty())
570 g_settings_path = filenames[0];
576 static void init_log_streams(const Settings &cmd_args)
578 std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
580 if (cmd_args.exists("logfile"))
581 log_filename = cmd_args.get("logfile");
583 g_logger.removeOutput(&file_log_output);
584 std::string conf_loglev = g_settings->get("debug_log_level");
586 // Old integer format
587 if (std::isdigit(conf_loglev[0])) {
588 warningstream << "Deprecated use of debug_log_level with an "
589 "integer value; please update your configuration." << std::endl;
590 static const char *lev_name[] =
591 {"", "error", "action", "info", "verbose"};
592 int lev_i = atoi(conf_loglev.c_str());
593 if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
594 warningstream << "Supplied invalid debug_log_level!"
595 " Assuming action level." << std::endl;
598 conf_loglev = lev_name[lev_i];
601 if (log_filename.empty() || conf_loglev.empty()) // No logging
604 LogLevel log_level = Logger::stringToLevel(conf_loglev);
605 if (log_level == LL_MAX) {
606 warningstream << "Supplied unrecognized debug_log_level; "
607 "using maximum." << std::endl;
610 file_log_output.setFile(log_filename,
611 g_settings->getU64("debug_log_size_max") * 1000000);
612 g_logger.addOutputMaxLevel(&file_log_output, log_level);
615 static bool game_configure(GameParams *game_params, const Settings &cmd_args)
617 game_configure_port(game_params, cmd_args);
619 if (!game_configure_world(game_params, cmd_args)) {
620 errorstream << "No world path specified or found." << std::endl;
624 game_configure_subgame(game_params, cmd_args);
629 static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
631 if (cmd_args.exists("port")) {
632 game_params->socket_port = cmd_args.getU16("port");
634 if (game_params->is_dedicated_server)
635 game_params->socket_port = g_settings->getU16("port");
637 game_params->socket_port = g_settings->getU16("remote_port");
640 if (game_params->socket_port == 0)
641 game_params->socket_port = DEFAULT_SERVER_PORT;
644 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
646 if (get_world_from_cmdline(game_params, cmd_args))
649 if (get_world_from_config(game_params, cmd_args))
652 return auto_select_world(game_params);
655 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
657 std::string commanded_world;
660 std::string commanded_worldname;
661 if (cmd_args.exists("worldname"))
662 commanded_worldname = cmd_args.get("worldname");
664 // If a world name was specified, convert it to a path
665 if (!commanded_worldname.empty()) {
666 // Get information about available worlds
667 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
669 for (const WorldSpec &worldspec : worldspecs) {
670 std::string name = worldspec.name;
671 if (name == commanded_worldname) {
672 dstream << _("Using world specified by --worldname on the "
673 "command line") << std::endl;
674 commanded_world = worldspec.path;
680 dstream << _("World") << " '" << commanded_worldname
681 << _("' not available. Available worlds:") << std::endl;
682 print_worldspecs(worldspecs, dstream);
686 game_params->world_path = get_clean_world_path(commanded_world);
687 return !commanded_world.empty();
690 if (cmd_args.exists("world"))
691 commanded_world = cmd_args.get("world");
692 else if (cmd_args.exists("map-dir"))
693 commanded_world = cmd_args.get("map-dir");
694 else if (cmd_args.exists("nonopt0")) // First nameless argument
695 commanded_world = cmd_args.get("nonopt0");
697 game_params->world_path = get_clean_world_path(commanded_world);
698 return !commanded_world.empty();
701 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
704 std::string commanded_world;
706 if (g_settings->exists("map-dir"))
707 commanded_world = g_settings->get("map-dir");
709 game_params->world_path = get_clean_world_path(commanded_world);
711 return !commanded_world.empty();
714 static bool auto_select_world(GameParams *game_params)
716 // No world was specified; try to select it automatically
717 // Get information about available worlds
719 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
720 std::string world_path;
722 // If there is only a single world, use it
723 if (worldspecs.size() == 1) {
724 world_path = worldspecs[0].path;
725 dstream <<_("Automatically selecting world at") << " ["
726 << world_path << "]" << std::endl;
727 // If there are multiple worlds, list them
728 } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
729 std::cerr << _("Multiple worlds are available.") << std::endl;
730 std::cerr << _("Please select one using --worldname <name>"
731 " or --world <path>") << std::endl;
732 print_worldspecs(worldspecs, std::cerr);
734 // If there are no worlds, automatically create a new one
736 // This is the ultimate default world path
737 world_path = porting::path_user + DIR_DELIM + "worlds" +
739 infostream << "Using default world at ["
740 << world_path << "]" << std::endl;
743 assert(world_path != ""); // Post-condition
744 game_params->world_path = world_path;
748 static std::string get_clean_world_path(const std::string &path)
750 const std::string worldmt = "world.mt";
751 std::string clean_path;
753 if (path.size() > worldmt.size()
754 && path.substr(path.size() - worldmt.size()) == worldmt) {
755 dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
756 clean_path = path.substr(0, path.size() - worldmt.size());
764 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
768 success = get_game_from_cmdline(game_params, cmd_args);
770 success = determine_subgame(game_params);
775 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
777 SubgameSpec commanded_gamespec;
779 if (cmd_args.exists("gameid")) {
780 std::string gameid = cmd_args.get("gameid");
781 commanded_gamespec = findSubgame(gameid);
782 if (!commanded_gamespec.isValid()) {
783 errorstream << "Game \"" << gameid << "\" not found" << std::endl;
786 dstream << _("Using game specified by --gameid on the command line")
788 game_params->game_spec = commanded_gamespec;
795 static bool determine_subgame(GameParams *game_params)
797 SubgameSpec gamespec;
799 assert(game_params->world_path != ""); // Pre-condition
801 // If world doesn't exist
802 if (!game_params->world_path.empty()
803 && !getWorldExists(game_params->world_path)) {
804 // Try to take gamespec from command line
805 if (game_params->game_spec.isValid()) {
806 gamespec = game_params->game_spec;
807 infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
808 } else { // Otherwise we will be using "minetest"
809 gamespec = findSubgame(g_settings->get("default_game"));
810 infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
811 if (!gamespec.isValid()) {
812 errorstream << "Game specified in default_game ["
813 << g_settings->get("default_game")
814 << "] is invalid." << std::endl;
818 } else { // World exists
819 std::string world_gameid = getWorldGameId(game_params->world_path, false);
820 // If commanded to use a gameid, do so
821 if (game_params->game_spec.isValid()) {
822 gamespec = game_params->game_spec;
823 if (game_params->game_spec.id != world_gameid) {
824 warningstream << "Using commanded gameid ["
825 << gamespec.id << "]" << " instead of world gameid ["
826 << world_gameid << "]" << std::endl;
829 // If world contains an embedded game, use it;
830 // Otherwise find world from local system.
831 gamespec = findWorldSubgame(game_params->world_path);
832 infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
836 if (!gamespec.isValid()) {
837 errorstream << "Game [" << gamespec.id << "] could not be found."
842 game_params->game_spec = gamespec;
847 /*****************************************************************************
849 *****************************************************************************/
850 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
852 verbosestream << _("Using world path") << " ["
853 << game_params.world_path << "]" << std::endl;
854 verbosestream << _("Using gameid") << " ["
855 << game_params.game_spec.id << "]" << std::endl;
858 std::string bind_str = g_settings->get("bind_address");
859 Address bind_addr(0, 0, 0, 0, game_params.socket_port);
861 if (g_settings->getBool("ipv6_server")) {
862 bind_addr.setAddress((IPv6AddressBytes*) NULL);
865 bind_addr.Resolve(bind_str.c_str());
866 } catch (ResolveError &e) {
867 infostream << "Resolving bind address \"" << bind_str
868 << "\" failed: " << e.what()
869 << " -- Listening on all addresses." << std::endl;
871 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
872 errorstream << "Unable to listen on "
873 << bind_addr.serializeString()
874 << L" because IPv6 is disabled" << std::endl;
878 // Database migration
879 if (cmd_args.exists("migrate"))
880 return migrate_map_database(game_params, cmd_args);
882 if (cmd_args.exists("migrate-players"))
883 return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
885 if (cmd_args.exists("migrate-auth"))
886 return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
888 if (cmd_args.exists("terminal")) {
891 std::string admin_nick = g_settings->get("name");
893 name_ok = name_ok && !admin_nick.empty();
894 name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
897 if (admin_nick.empty()) {
898 errorstream << "No name given for admin. "
899 << "Please check your minetest.conf that it "
900 << "contains a 'name = ' to your main admin account."
903 errorstream << "Name for admin '"
904 << admin_nick << "' is not valid. "
905 << "Please check that it only contains allowed characters. "
906 << "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
912 bool &kill = *porting::signal_handler_killstatus();
916 Server server(game_params.world_path, game_params.game_spec,
917 false, bind_addr, true, &iface);
919 g_term_console.setup(&iface, &kill, admin_nick);
921 g_term_console.start();
925 dedicated_server_loop(server, kill);
926 } catch (const ModError &e) {
927 g_term_console.stopAndWaitforThread();
928 errorstream << "ModError: " << e.what() << std::endl;
930 } catch (const ServerError &e) {
931 g_term_console.stopAndWaitforThread();
932 errorstream << "ServerError: " << e.what() << std::endl;
936 // Tell the console to stop, and wait for it to finish,
937 // only then leave context and free iface
938 g_term_console.stop();
939 g_term_console.wait();
941 g_term_console.clearKillStatus();
944 errorstream << "Cmd arg --terminal passed, but "
945 << "compiled without ncurses. Ignoring." << std::endl;
950 Server server(game_params.world_path, game_params.game_spec, false,
955 bool &kill = *porting::signal_handler_killstatus();
956 dedicated_server_loop(server, kill);
958 } catch (const ModError &e) {
959 errorstream << "ModError: " << e.what() << std::endl;
961 } catch (const ServerError &e) {
962 errorstream << "ServerError: " << e.what() << std::endl;
970 static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
972 std::string migrate_to = cmd_args.get("migrate");
974 std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
975 if (!world_mt.readConfigFile(world_mt_path.c_str())) {
976 errorstream << "Cannot read world.mt!" << std::endl;
980 if (!world_mt.exists("backend")) {
981 errorstream << "Please specify your current backend in world.mt:"
983 << " backend = {sqlite3|leveldb|redis|dummy|postgresql}"
988 std::string backend = world_mt.get("backend");
989 if (backend == migrate_to) {
990 errorstream << "Cannot migrate: new backend is same"
991 << " as the old one" << std::endl;
995 MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
996 *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
999 time_t last_update_time = 0;
1000 bool &kill = *porting::signal_handler_killstatus();
1002 std::vector<v3s16> blocks;
1003 old_db->listAllLoadableBlocks(blocks);
1004 new_db->beginSave();
1005 for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
1006 if (kill) return false;
1009 old_db->loadBlock(*it, &data);
1010 if (!data.empty()) {
1011 new_db->saveBlock(*it, data);
1013 errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
1015 if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
1016 std::cerr << " Migrated " << count << " blocks, "
1017 << (100.0 * count / blocks.size()) << "% completed.\r";
1019 new_db->beginSave();
1020 last_update_time = time(NULL);
1023 std::cerr << std::endl;
1028 actionstream << "Successfully migrated " << count << " blocks" << std::endl;
1029 world_mt.set("backend", migrate_to);
1030 if (!world_mt.updateConfigFile(world_mt_path.c_str()))
1031 errorstream << "Failed to update world.mt!" << std::endl;
1033 actionstream << "world.mt updated" << std::endl;