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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "irrlichttypes.h" // must be included before anything irrlicht, see comment in the file
21 #include "irrlicht.h" // createDevice
22 #include "irrlichttypes_extrabloated.h"
23 #include "chat_interface.h"
24 #include "debug.h"
25 #include "unittest/test.h"
26 #include "server.h"
27 #include "filesys.h"
28 #include "version.h"
29 #include "client/game.h"
30 #include "defaultsettings.h"
31 #include "gettext.h"
32 #include "log.h"
33 #include "util/quicktune.h"
34 #include "httpfetch.h"
35 #include "gameparams.h"
36 #include "database/database.h"
37 #include "config.h"
38 #include "player.h"
39 #include "porting.h"
40 #include "network/socket.h"
41 #if USE_CURSES
42         #include "terminal_chat_console.h"
43 #endif
44 #ifndef SERVER
45 #include "gui/guiMainMenu.h"
46 #include "client/clientlauncher.h"
47 #include "gui/guiEngine.h"
48 #include "gui/mainmenumanager.h"
49 #endif
50 #ifdef HAVE_TOUCHSCREENGUI
51         #include "gui/touchscreengui.h"
52 #endif
53
54 // for version information only
55 extern "C" {
56 #if USE_LUAJIT
57         #include <luajit.h>
58 #else
59         #include <lua.h>
60 #endif
61 }
62
63 #if !defined(SERVER) && \
64         (IRRLICHT_VERSION_MAJOR == 1) && \
65         (IRRLICHT_VERSION_MINOR == 8) && \
66         (IRRLICHT_VERSION_REVISION == 2)
67         #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
68 #endif
69
70 #define DEBUGFILE "debug.txt"
71 #define DEFAULT_SERVER_PORT 30000
72
73 typedef std::map<std::string, ValueSpec> OptionList;
74
75 /**********************************************************************
76  * Private functions
77  **********************************************************************/
78
79 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
80 static void set_allowed_options(OptionList *allowed_options);
81
82 static void print_help(const OptionList &allowed_options);
83 static void print_allowed_options(const OptionList &allowed_options);
84 static void print_version();
85 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
86         std::ostream &os, bool print_name = true, bool print_path = true);
87 static void print_modified_quicktune_values();
88
89 static void list_game_ids();
90 static void list_worlds(bool print_name, bool print_path);
91 static bool setup_log_params(const Settings &cmd_args);
92 static bool create_userdata_path();
93 static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
94 static void startup_message();
95 static bool read_config_file(const Settings &cmd_args);
96 static void init_log_streams(const Settings &cmd_args);
97
98 static bool game_configure(GameParams *game_params, const Settings &cmd_args);
99 static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
100
101 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
102 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
103 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
104 static bool auto_select_world(GameParams *game_params);
105 static std::string get_clean_world_path(const std::string &path);
106
107 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
108 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
109 static bool determine_subgame(GameParams *game_params);
110
111 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
112 static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
113
114 /**********************************************************************/
115
116
117 FileLogOutput file_log_output;
118
119 static OptionList allowed_options;
120
121 int main(int argc, char *argv[])
122 {
123         int retval;
124         debug_set_exception_handler();
125
126         g_logger.registerThread("Main");
127         g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
128
129         Settings cmd_args;
130         bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
131         if (!cmd_args_ok
132                         || cmd_args.getFlag("help")
133                         || cmd_args.exists("nonopt1")) {
134                 porting::attachOrCreateConsole();
135                 print_help(allowed_options);
136                 return cmd_args_ok ? 0 : 1;
137         }
138         if (cmd_args.getFlag("console"))
139                 porting::attachOrCreateConsole();
140
141         if (cmd_args.getFlag("version")) {
142                 porting::attachOrCreateConsole();
143                 print_version();
144                 return 0;
145         }
146
147         if (!setup_log_params(cmd_args))
148                 return 1;
149
150         porting::signal_handler_init();
151
152 #ifdef __ANDROID__
153         porting::initAndroid();
154         porting::initializePathsAndroid();
155 #else
156         porting::initializePaths();
157 #endif
158
159         if (!create_userdata_path()) {
160                 errorstream << "Cannot create user data directory" << std::endl;
161                 return 1;
162         }
163
164         // Debug handler
165         BEGIN_DEBUG_EXCEPTION_HANDLER
166
167         // List gameids if requested
168         if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
169                 list_game_ids();
170                 return 0;
171         }
172
173         // List worlds, world names, and world paths if requested
174         if (cmd_args.exists("worldlist")) {
175                 if (cmd_args.get("worldlist") == "name") {
176                         list_worlds(true, false);
177                 } else if (cmd_args.get("worldlist") == "path") {
178                         list_worlds(false, true);
179                 } else if (cmd_args.get("worldlist") == "both") {
180                         list_worlds(true, true);
181                 } else {
182                         errorstream << "Invalid --worldlist value: "
183                                 << cmd_args.get("worldlist") << std::endl;
184                         return 1;
185                 }
186                 return 0;
187         }
188
189         if (!init_common(cmd_args, argc, argv))
190                 return 1;
191
192         if (g_settings->getBool("enable_console"))
193                 porting::attachOrCreateConsole();
194
195 #ifndef __ANDROID__
196         // Run unit tests
197         if (cmd_args.getFlag("run-unittests")) {
198 #if BUILD_UNITTESTS
199                 return run_tests();
200 #else
201                 errorstream << "Unittest support is not enabled in this binary. "
202                         << "If you want to enable it, compile project with BUILD_UNITTESTS=1 flag."
203                         << std::endl;
204 #endif
205         }
206 #endif
207
208         GameStartData game_params;
209 #ifdef SERVER
210         porting::attachOrCreateConsole();
211         game_params.is_dedicated_server = true;
212 #else
213         const bool isServer = cmd_args.getFlag("server");
214         if (isServer)
215                 porting::attachOrCreateConsole();
216         game_params.is_dedicated_server = isServer;
217 #endif
218
219         if (!game_configure(&game_params, cmd_args))
220                 return 1;
221
222         sanity_check(!game_params.world_path.empty());
223
224         if (game_params.is_dedicated_server)
225                 return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
226
227 #ifndef SERVER
228         retval = ClientLauncher().run(game_params, cmd_args) ? 0 : 1;
229 #else
230         retval = 0;
231 #endif
232
233         // Update configuration file
234         if (!g_settings_path.empty())
235                 g_settings->updateConfigFile(g_settings_path.c_str());
236
237         print_modified_quicktune_values();
238
239         // Stop httpfetch thread (if started)
240         httpfetch_cleanup();
241
242         END_DEBUG_EXCEPTION_HANDLER
243
244         return retval;
245 }
246
247
248 /*****************************************************************************
249  * Startup / Init
250  *****************************************************************************/
251
252
253 static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
254 {
255         set_allowed_options(&allowed_options);
256
257         return cmd_args->parseCommandLine(argc, argv, allowed_options);
258 }
259
260 static void set_allowed_options(OptionList *allowed_options)
261 {
262         allowed_options->clear();
263
264         allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
265                         _("Show allowed options"))));
266         allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
267                         _("Show version information"))));
268         allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
269                         _("Load configuration from specified file"))));
270         allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
271                         _("Set network port (UDP)"))));
272         allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
273                         _("Run the unit tests and exit"))));
274         allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
275                         _("Same as --world (deprecated)"))));
276         allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
277                         _("Set world path (implies local game if used with option --go)"))));
278         allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
279                         _("Set world by name (implies local game if used with option --go)"))));
280         allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
281                         _("Get list of worlds ('path' lists paths, "
282                         "'name' lists names, 'both' lists both)"))));
283         allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
284                         _("Print to console errors only"))));
285         allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
286                         _("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
287                         ))));
288         allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
289                         _("Print more information to console"))));
290         allowed_options->insert(std::make_pair("verbose",  ValueSpec(VALUETYPE_FLAG,
291                         _("Print even more information to console"))));
292         allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
293                         _("Print enormous amounts of information to log and console"))));
294         allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
295                         _("Set logfile path ('' = no logging)"))));
296         allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
297                         _("Set gameid (\"--gameid list\" prints available ones)"))));
298         allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
299                         _("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
300         allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
301                 _("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
302         allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
303                 _("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
304         allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
305                         _("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
306 #ifndef SERVER
307         allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
308                         _("Run speed tests"))));
309         allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
310                         _("Address to connect to. ('' = local game)"))));
311         allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
312                         _("Enable random user input, for testing"))));
313         allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
314                         _("Run dedicated server"))));
315         allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
316                         _("Set player name"))));
317         allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
318                         _("Set password"))));
319         allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
320                         _("Set password from contents of file"))));
321         allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
322                         _("Disable main menu"))));
323         allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
324                 _("Starts with the console (Windows only)"))));
325 #endif
326
327 }
328
329 static void print_help(const OptionList &allowed_options)
330 {
331         std::cout << _("Allowed options:") << std::endl;
332         print_allowed_options(allowed_options);
333 }
334
335 static void print_allowed_options(const OptionList &allowed_options)
336 {
337         for (const auto &allowed_option : allowed_options) {
338                 std::ostringstream os1(std::ios::binary);
339                 os1 << "  --" << allowed_option.first;
340                 if (allowed_option.second.type != VALUETYPE_FLAG)
341                         os1 << _(" <value>");
342
343                 std::cout << padStringRight(os1.str(), 30);
344
345                 if (allowed_option.second.help)
346                         std::cout << allowed_option.second.help;
347
348                 std::cout << std::endl;
349         }
350 }
351
352 static void print_version()
353 {
354         std::cout << PROJECT_NAME_C " " << g_version_hash
355                 << " (" << porting::getPlatformName() << ")" << std::endl;
356 #ifndef SERVER
357         std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
358 #endif
359 #if USE_LUAJIT
360         std::cout << "Using " << LUAJIT_VERSION << std::endl;
361 #else
362         std::cout << "Using " << LUA_RELEASE << std::endl;
363 #endif
364         std::cout << g_build_info << std::endl;
365 }
366
367 static void list_game_ids()
368 {
369         std::set<std::string> gameids = getAvailableGameIds();
370         for (const std::string &gameid : gameids)
371                 std::cout << gameid <<std::endl;
372 }
373
374 static void list_worlds(bool print_name, bool print_path)
375 {
376         std::cout << _("Available worlds:") << std::endl;
377         std::vector<WorldSpec> worldspecs = getAvailableWorlds();
378         print_worldspecs(worldspecs, std::cout, print_name, print_path);
379 }
380
381 static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
382         std::ostream &os, bool print_name, bool print_path)
383 {
384         for (const WorldSpec &worldspec : worldspecs) {
385                 std::string name = worldspec.name;
386                 std::string path = worldspec.path;
387                 if (print_name && print_path) {
388                         os << "\t" << name << "\t\t" << path << std::endl;
389                 } else if (print_name) {
390                         os << "\t" << name << std::endl;
391                 } else if (print_path) {
392                         os << "\t" << path << std::endl;
393                 }
394         }
395 }
396
397 static void print_modified_quicktune_values()
398 {
399         bool header_printed = false;
400         std::vector<std::string> names = getQuicktuneNames();
401
402         for (const std::string &name : names) {
403                 QuicktuneValue val = getQuicktuneValue(name);
404                 if (!val.modified)
405                         continue;
406                 if (!header_printed) {
407                         dstream << "Modified quicktune values:" << std::endl;
408                         header_printed = true;
409                 }
410                 dstream << name << " = " << val.getString() << std::endl;
411         }
412 }
413
414 static bool setup_log_params(const Settings &cmd_args)
415 {
416         // Quiet mode, print errors only
417         if (cmd_args.getFlag("quiet")) {
418                 g_logger.removeOutput(&stderr_output);
419                 g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
420         }
421
422         // Coloured log messages (see log.h)
423         std::string color_mode;
424         if (cmd_args.exists("color")) {
425                 color_mode = cmd_args.get("color");
426 #if !defined(_WIN32)
427         } else {
428                 char *color_mode_env = getenv("MT_LOGCOLOR");
429                 if (color_mode_env)
430                         color_mode = color_mode_env;
431 #endif
432         }
433         if (color_mode != "") {
434                 if (color_mode == "auto") {
435                         Logger::color_mode = LOG_COLOR_AUTO;
436                 } else if (color_mode == "always") {
437                         Logger::color_mode = LOG_COLOR_ALWAYS;
438                 } else if (color_mode == "never") {
439                         Logger::color_mode = LOG_COLOR_NEVER;
440                 } else {
441                         errorstream << "Invalid color mode: " << color_mode << std::endl;
442                         return false;
443                 }
444         }
445
446         // If trace is enabled, enable logging of certain things
447         if (cmd_args.getFlag("trace")) {
448                 dstream << _("Enabling trace level debug output") << std::endl;
449                 g_logger.setTraceEnabled(true);
450                 dout_con_ptr = &verbosestream; // This is somewhat old
451                 socket_enable_debug_output = true; // Sockets doesn't use log.h
452         }
453
454         // In certain cases, output info level on stderr
455         if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
456                         cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
457                 g_logger.addOutput(&stderr_output, LL_INFO);
458
459         // In certain cases, output verbose level on stderr
460         if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
461                 g_logger.addOutput(&stderr_output, LL_VERBOSE);
462
463         return true;
464 }
465
466 static bool create_userdata_path()
467 {
468         bool success;
469
470 #ifdef __ANDROID__
471         if (!fs::PathExists(porting::path_user)) {
472                 success = fs::CreateDir(porting::path_user);
473         } else {
474                 success = true;
475         }
476 #else
477         // Create user data directory
478         success = fs::CreateDir(porting::path_user);
479 #endif
480
481         return success;
482 }
483
484 static bool init_common(const Settings &cmd_args, int argc, char *argv[])
485 {
486         startup_message();
487         set_default_settings();
488
489         // Initialize sockets
490         sockets_init();
491         atexit(sockets_cleanup);
492
493         // Initialize g_settings
494         Settings::createLayer(SL_GLOBAL);
495
496         if (!read_config_file(cmd_args))
497                 return false;
498
499         init_log_streams(cmd_args);
500
501         // Initialize random seed
502         srand(time(0));
503         mysrand(time(0));
504
505         // Initialize HTTP fetcher
506         httpfetch_init(g_settings->getS32("curl_parallel_limit"));
507
508         init_gettext(porting::path_locale.c_str(),
509                 g_settings->get("language"), argc, argv);
510
511         return true;
512 }
513
514 static void startup_message()
515 {
516         infostream << PROJECT_NAME << " " << _("with")
517                    << " SER_FMT_VER_HIGHEST_READ="
518                << (int)SER_FMT_VER_HIGHEST_READ << ", "
519                << g_build_info << std::endl;
520 }
521
522 static bool read_config_file(const Settings &cmd_args)
523 {
524         // Path of configuration file in use
525         sanity_check(g_settings_path == "");    // Sanity check
526
527         if (cmd_args.exists("config")) {
528                 bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
529                 if (!r) {
530                         errorstream << "Could not read configuration from \""
531                                     << cmd_args.get("config") << "\"" << std::endl;
532                         return false;
533                 }
534                 g_settings_path = cmd_args.get("config");
535         } else {
536                 std::vector<std::string> filenames;
537                 filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
538                 // Legacy configuration file location
539                 filenames.push_back(porting::path_user +
540                                 DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
541
542 #if RUN_IN_PLACE
543                 // Try also from a lower level (to aid having the same configuration
544                 // for many RUN_IN_PLACE installs)
545                 filenames.push_back(porting::path_user +
546                                 DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
547 #endif
548
549                 for (const std::string &filename : filenames) {
550                         bool r = g_settings->readConfigFile(filename.c_str());
551                         if (r) {
552                                 g_settings_path = filename;
553                                 break;
554                         }
555                 }
556
557                 // If no path found, use the first one (menu creates the file)
558                 if (g_settings_path.empty())
559                         g_settings_path = filenames[0];
560         }
561
562         return true;
563 }
564
565 static void init_log_streams(const Settings &cmd_args)
566 {
567         std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
568
569         if (cmd_args.exists("logfile"))
570                 log_filename = cmd_args.get("logfile");
571
572         g_logger.removeOutput(&file_log_output);
573         std::string conf_loglev = g_settings->get("debug_log_level");
574
575         // Old integer format
576         if (std::isdigit(conf_loglev[0])) {
577                 warningstream << "Deprecated use of debug_log_level with an "
578                         "integer value; please update your configuration." << std::endl;
579                 static const char *lev_name[] =
580                         {"", "error", "action", "info", "verbose"};
581                 int lev_i = atoi(conf_loglev.c_str());
582                 if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
583                         warningstream << "Supplied invalid debug_log_level!"
584                                 "  Assuming action level." << std::endl;
585                         lev_i = 2;
586                 }
587                 conf_loglev = lev_name[lev_i];
588         }
589
590         if (log_filename.empty() || conf_loglev.empty())  // No logging
591                 return;
592
593         LogLevel log_level = Logger::stringToLevel(conf_loglev);
594         if (log_level == LL_MAX) {
595                 warningstream << "Supplied unrecognized debug_log_level; "
596                         "using maximum." << std::endl;
597         }
598
599         file_log_output.setFile(log_filename,
600                 g_settings->getU64("debug_log_size_max") * 1000000);
601         g_logger.addOutputMaxLevel(&file_log_output, log_level);
602 }
603
604 static bool game_configure(GameParams *game_params, const Settings &cmd_args)
605 {
606         game_configure_port(game_params, cmd_args);
607
608         if (!game_configure_world(game_params, cmd_args)) {
609                 errorstream << "No world path specified or found." << std::endl;
610                 return false;
611         }
612
613         game_configure_subgame(game_params, cmd_args);
614
615         return true;
616 }
617
618 static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
619 {
620         if (cmd_args.exists("port")) {
621                 game_params->socket_port = cmd_args.getU16("port");
622         } else {
623                 if (game_params->is_dedicated_server)
624                         game_params->socket_port = g_settings->getU16("port");
625                 else
626                         game_params->socket_port = g_settings->getU16("remote_port");
627         }
628
629         if (game_params->socket_port == 0)
630                 game_params->socket_port = DEFAULT_SERVER_PORT;
631 }
632
633 static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
634 {
635         if (get_world_from_cmdline(game_params, cmd_args))
636                 return true;
637
638         if (get_world_from_config(game_params, cmd_args))
639                 return true;
640
641         return auto_select_world(game_params);
642 }
643
644 static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
645 {
646         std::string commanded_world;
647
648         // World name
649         std::string commanded_worldname;
650         if (cmd_args.exists("worldname"))
651                 commanded_worldname = cmd_args.get("worldname");
652
653         // If a world name was specified, convert it to a path
654         if (!commanded_worldname.empty()) {
655                 // Get information about available worlds
656                 std::vector<WorldSpec> worldspecs = getAvailableWorlds();
657                 bool found = false;
658                 for (const WorldSpec &worldspec : worldspecs) {
659                         std::string name = worldspec.name;
660                         if (name == commanded_worldname) {
661                                 dstream << _("Using world specified by --worldname on the "
662                                         "command line") << std::endl;
663                                 commanded_world = worldspec.path;
664                                 found = true;
665                                 break;
666                         }
667                 }
668                 if (!found) {
669                         dstream << _("World") << " '" << commanded_worldname
670                                 << _("' not available. Available worlds:") << std::endl;
671                         print_worldspecs(worldspecs, dstream);
672                         return false;
673                 }
674
675                 game_params->world_path = get_clean_world_path(commanded_world);
676                 return !commanded_world.empty();
677         }
678
679         if (cmd_args.exists("world"))
680                 commanded_world = cmd_args.get("world");
681         else if (cmd_args.exists("map-dir"))
682                 commanded_world = cmd_args.get("map-dir");
683         else if (cmd_args.exists("nonopt0")) // First nameless argument
684                 commanded_world = cmd_args.get("nonopt0");
685
686         game_params->world_path = get_clean_world_path(commanded_world);
687         return !commanded_world.empty();
688 }
689
690 static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
691 {
692         // World directory
693         std::string commanded_world;
694
695         if (g_settings->exists("map-dir"))
696                 commanded_world = g_settings->get("map-dir");
697
698         game_params->world_path = get_clean_world_path(commanded_world);
699
700         return !commanded_world.empty();
701 }
702
703 static bool auto_select_world(GameParams *game_params)
704 {
705         // No world was specified; try to select it automatically
706         // Get information about available worlds
707
708         std::vector<WorldSpec> worldspecs = getAvailableWorlds();
709         std::string world_path;
710
711         // If there is only a single world, use it
712         if (worldspecs.size() == 1) {
713                 world_path = worldspecs[0].path;
714                 dstream <<_("Automatically selecting world at") << " ["
715                         << world_path << "]" << std::endl;
716         // If there are multiple worlds, list them
717         } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
718                 std::cerr << _("Multiple worlds are available.") << std::endl;
719                 std::cerr << _("Please select one using --worldname <name>"
720                                 " or --world <path>") << std::endl;
721                 print_worldspecs(worldspecs, std::cerr);
722                 return false;
723         // If there are no worlds, automatically create a new one
724         } else {
725                 // This is the ultimate default world path
726                 world_path = porting::path_user + DIR_DELIM + "worlds" +
727                                 DIR_DELIM + "world";
728                 infostream << "Using default world at ["
729                            << world_path << "]" << std::endl;
730         }
731
732         assert(world_path != "");       // Post-condition
733         game_params->world_path = world_path;
734         return true;
735 }
736
737 static std::string get_clean_world_path(const std::string &path)
738 {
739         const std::string worldmt = "world.mt";
740         std::string clean_path;
741
742         if (path.size() > worldmt.size()
743                         && path.substr(path.size() - worldmt.size()) == worldmt) {
744                 dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
745                 clean_path = path.substr(0, path.size() - worldmt.size());
746         } else {
747                 clean_path = path;
748         }
749         return path;
750 }
751
752
753 static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
754 {
755         bool success;
756
757         success = get_game_from_cmdline(game_params, cmd_args);
758         if (!success)
759                 success = determine_subgame(game_params);
760
761         return success;
762 }
763
764 static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
765 {
766         SubgameSpec commanded_gamespec;
767
768         if (cmd_args.exists("gameid")) {
769                 std::string gameid = cmd_args.get("gameid");
770                 commanded_gamespec = findSubgame(gameid);
771                 if (!commanded_gamespec.isValid()) {
772                         errorstream << "Game \"" << gameid << "\" not found" << std::endl;
773                         return false;
774                 }
775                 dstream << _("Using game specified by --gameid on the command line")
776                         << std::endl;
777                 game_params->game_spec = commanded_gamespec;
778                 return true;
779         }
780
781         return false;
782 }
783
784 static bool determine_subgame(GameParams *game_params)
785 {
786         SubgameSpec gamespec;
787
788         assert(game_params->world_path != "");  // Pre-condition
789
790         // If world doesn't exist
791         if (!game_params->world_path.empty()
792                 && !getWorldExists(game_params->world_path)) {
793                 // Try to take gamespec from command line
794                 if (game_params->game_spec.isValid()) {
795                         gamespec = game_params->game_spec;
796                         infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
797                 } else { // Otherwise we will be using "minetest"
798                         gamespec = findSubgame(g_settings->get("default_game"));
799                         infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
800                         if (!gamespec.isValid()) {
801                                 errorstream << "Game specified in default_game ["
802                                             << g_settings->get("default_game")
803                                             << "] is invalid." << std::endl;
804                                 return false;
805                         }
806                 }
807         } else { // World exists
808                 std::string world_gameid = getWorldGameId(game_params->world_path, false);
809                 // If commanded to use a gameid, do so
810                 if (game_params->game_spec.isValid()) {
811                         gamespec = game_params->game_spec;
812                         if (game_params->game_spec.id != world_gameid) {
813                                 warningstream << "Using commanded gameid ["
814                                             << gamespec.id << "]" << " instead of world gameid ["
815                                             << world_gameid << "]" << std::endl;
816                         }
817                 } else {
818                         // If world contains an embedded game, use it;
819                         // Otherwise find world from local system.
820                         gamespec = findWorldSubgame(game_params->world_path);
821                         infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
822                 }
823         }
824
825         if (!gamespec.isValid()) {
826                 errorstream << "Game [" << gamespec.id << "] could not be found."
827                             << std::endl;
828                 return false;
829         }
830
831         game_params->game_spec = gamespec;
832         return true;
833 }
834
835
836 /*****************************************************************************
837  * Dedicated server
838  *****************************************************************************/
839 static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
840 {
841         verbosestream << _("Using world path") << " ["
842                       << game_params.world_path << "]" << std::endl;
843         verbosestream << _("Using gameid") << " ["
844                       << game_params.game_spec.id << "]" << std::endl;
845
846         // Bind address
847         std::string bind_str = g_settings->get("bind_address");
848         Address bind_addr(0, 0, 0, 0, game_params.socket_port);
849
850         if (g_settings->getBool("ipv6_server")) {
851                 bind_addr.setAddress((IPv6AddressBytes*) NULL);
852         }
853         try {
854                 bind_addr.Resolve(bind_str.c_str());
855         } catch (ResolveError &e) {
856                 infostream << "Resolving bind address \"" << bind_str
857                            << "\" failed: " << e.what()
858                            << " -- Listening on all addresses." << std::endl;
859         }
860         if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
861                 errorstream << "Unable to listen on "
862                             << bind_addr.serializeString()
863                             << L" because IPv6 is disabled" << std::endl;
864                 return false;
865         }
866
867         // Database migration
868         if (cmd_args.exists("migrate"))
869                 return migrate_map_database(game_params, cmd_args);
870
871         if (cmd_args.exists("migrate-players"))
872                 return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
873
874         if (cmd_args.exists("migrate-auth"))
875                 return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
876
877         if (cmd_args.exists("terminal")) {
878 #if USE_CURSES
879                 bool name_ok = true;
880                 std::string admin_nick = g_settings->get("name");
881
882                 name_ok = name_ok && !admin_nick.empty();
883                 name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
884
885                 if (!name_ok) {
886                         if (admin_nick.empty()) {
887                                 errorstream << "No name given for admin. "
888                                         << "Please check your minetest.conf that it "
889                                         << "contains a 'name = ' to your main admin account."
890                                         << std::endl;
891                         } else {
892                                 errorstream << "Name for admin '"
893                                         << admin_nick << "' is not valid. "
894                                         << "Please check that it only contains allowed characters. "
895                                         << "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
896                                         << std::endl;
897                         }
898                         return false;
899                 }
900                 ChatInterface iface;
901                 bool &kill = *porting::signal_handler_killstatus();
902
903                 try {
904                         // Create server
905                         Server server(game_params.world_path, game_params.game_spec,
906                                         false, bind_addr, true, &iface);
907
908                         g_term_console.setup(&iface, &kill, admin_nick);
909
910                         g_term_console.start();
911
912                         server.start();
913                         // Run server
914                         dedicated_server_loop(server, kill);
915                 } catch (const ModError &e) {
916                         g_term_console.stopAndWaitforThread();
917                         errorstream << "ModError: " << e.what() << std::endl;
918                         return false;
919                 } catch (const ServerError &e) {
920                         g_term_console.stopAndWaitforThread();
921                         errorstream << "ServerError: " << e.what() << std::endl;
922                         return false;
923                 }
924
925                 // Tell the console to stop, and wait for it to finish,
926                 // only then leave context and free iface
927                 g_term_console.stop();
928                 g_term_console.wait();
929
930                 g_term_console.clearKillStatus();
931         } else {
932 #else
933                 errorstream << "Cmd arg --terminal passed, but "
934                         << "compiled without ncurses. Ignoring." << std::endl;
935         } {
936 #endif
937                 try {
938                         // Create server
939                         Server server(game_params.world_path, game_params.game_spec, false,
940                                 bind_addr, true);
941                         server.start();
942
943                         // Run server
944                         bool &kill = *porting::signal_handler_killstatus();
945                         dedicated_server_loop(server, kill);
946
947                 } catch (const ModError &e) {
948                         errorstream << "ModError: " << e.what() << std::endl;
949                         return false;
950                 } catch (const ServerError &e) {
951                         errorstream << "ServerError: " << e.what() << std::endl;
952                         return false;
953                 }
954         }
955
956         return true;
957 }
958
959 static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
960 {
961         std::string migrate_to = cmd_args.get("migrate");
962         Settings world_mt;
963         std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
964         if (!world_mt.readConfigFile(world_mt_path.c_str())) {
965                 errorstream << "Cannot read world.mt!" << std::endl;
966                 return false;
967         }
968
969         if (!world_mt.exists("backend")) {
970                 errorstream << "Please specify your current backend in world.mt:"
971                         << std::endl
972                         << "    backend = {sqlite3|leveldb|redis|dummy|postgresql}"
973                         << std::endl;
974                 return false;
975         }
976
977         std::string backend = world_mt.get("backend");
978         if (backend == migrate_to) {
979                 errorstream << "Cannot migrate: new backend is same"
980                         << " as the old one" << std::endl;
981                 return false;
982         }
983
984         MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
985                 *new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
986
987         u32 count = 0;
988         time_t last_update_time = 0;
989         bool &kill = *porting::signal_handler_killstatus();
990
991         std::vector<v3s16> blocks;
992         old_db->listAllLoadableBlocks(blocks);
993         new_db->beginSave();
994         for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
995                 if (kill) return false;
996
997                 std::string data;
998                 old_db->loadBlock(*it, &data);
999                 if (!data.empty()) {
1000                         new_db->saveBlock(*it, data);
1001                 } else {
1002                         errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
1003                 }
1004                 if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
1005                         std::cerr << " Migrated " << count << " blocks, "
1006                                 << (100.0 * count / blocks.size()) << "% completed.\r";
1007                         new_db->endSave();
1008                         new_db->beginSave();
1009                         last_update_time = time(NULL);
1010                 }
1011         }
1012         std::cerr << std::endl;
1013         new_db->endSave();
1014         delete old_db;
1015         delete new_db;
1016
1017         actionstream << "Successfully migrated " << count << " blocks" << std::endl;
1018         world_mt.set("backend", migrate_to);
1019         if (!world_mt.updateConfigFile(world_mt_path.c_str()))
1020                 errorstream << "Failed to update world.mt!" << std::endl;
1021         else
1022                 actionstream << "world.mt updated" << std::endl;
1023
1024         return true;
1025 }