2 #include <SDL2/SDL_mixer.h>
10 #include "game/level/platforms.h"
11 #include "game/level/player.h"
12 #include "game/sound_samples.h"
13 #include "math/minmax.h"
14 #include "math/point.h"
15 #include "system/error.h"
16 #include "system/lt.h"
18 #define SCREEN_WIDTH 800
19 #define SCREEN_HEIGHT 600
22 /* LT module adapter for Mix_CloseAudio */
23 static void Mix_CloseAudio_lt(void* ignored)
29 /* LT module adapter for SDL_Quit */
30 static void SDL_Quit_lt(void* ignored)
36 static void print_usage(FILE *stream)
38 fprintf(stream, "Usage: nothing <level-file>\n");
41 int main(int argc, char *argv[])
43 srand((unsigned int) time(NULL));
45 lt_t *const lt = create_lt();
52 if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
53 print_error_msg(ERROR_TYPE_SDL2, "Could not initialize SDL");
56 PUSH_LT(lt, 42, SDL_Quit_lt);
58 SDL_ShowCursor(SDL_DISABLE);
60 SDL_Window *const window = PUSH_LT(
65 SCREEN_WIDTH, SCREEN_HEIGHT,
66 SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE),
70 print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL window");
74 SDL_Renderer *const renderer = PUSH_LT(
76 SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
78 if (renderer == NULL) {
79 print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL renderer");
82 if (SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) < 0) {
83 print_error_msg(ERROR_TYPE_SDL2, "Could not set up blending mode for the renderer");
87 SDL_Joystick *the_stick_of_joy = NULL;
89 if (SDL_NumJoysticks() > 0) {
90 the_stick_of_joy = PUSH_LT(lt, SDL_JoystickOpen(0), SDL_JoystickClose);
92 if (the_stick_of_joy == NULL) {
93 print_error_msg(ERROR_TYPE_SDL2, "Could not open 0th Stick of the Joy: %s\n");
97 printf("Opened Joystick 0\n");
98 printf("Name: %s\n", SDL_JoystickNameForIndex(0));
99 printf("Number of Axes: %d\n", SDL_JoystickNumAxes(the_stick_of_joy));
100 printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(the_stick_of_joy));
101 printf("Number of Balls: %d\n", SDL_JoystickNumBalls(the_stick_of_joy));
103 SDL_JoystickEventState(SDL_ENABLE);
105 fprintf(stderr, "[WARNING] Could not find any Sticks of the Joy\n");
109 MIX_DEFAULT_FREQUENCY,
113 print_error_msg(ERROR_TYPE_SDL2_MIXER, "Could not initialize the audio\n");
116 PUSH_LT(lt, 42, Mix_CloseAudio_lt);
118 // ------------------------------
120 const char * sound_sample_files[] = {
121 "./sounds/nothing.wav",
122 "./sounds/something.wav"
124 const size_t sound_sample_files_count = sizeof(sound_sample_files) / sizeof(char*);
126 game_t *const game = PUSH_LT(
131 sound_sample_files_count,
135 print_current_error_msg("Could not create the game object");
139 const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL);
142 int64_t last_time = (int64_t) SDL_GetTicks();
143 const int64_t expected_delay_ms = (int64_t) (1000.0f / GAME_FPS);
144 while (!game_over_check(game)) {
145 const int64_t current_time = (int64_t) SDL_GetTicks();
147 if (current_time == last_time) {
148 SDL_Delay((int) expected_delay_ms);
149 last_time = current_time;
153 const int64_t actual_delta_ms = current_time - last_time;
156 while (!game_over_check(game) && SDL_PollEvent(&e)) {
157 if (game_event(game, &e) < 0) {
158 print_current_error_msg("Failed handling event");
163 if (game_input(game, keyboard_state, the_stick_of_joy) < 0) {
164 print_current_error_msg("Failed handling input");
168 if (game_render(game) < 0) {
169 print_current_error_msg("Failed rendering the game");
173 int64_t effective_delta_ms = max_int64(actual_delta_ms, expected_delay_ms);
174 while (effective_delta_ms > 0) {
175 if (game_update(game, (float) min_int64(expected_delay_ms, effective_delta_ms) * 0.001f) < 0) {
176 print_current_error_msg("Failed handling updating");
180 effective_delta_ms -= expected_delay_ms;
183 if (game_sound(game) < 0) {
184 print_current_error_msg("Failed handling the sound");
188 SDL_Delay((unsigned int) max_int64(0, expected_delay_ms - actual_delta_ms));
189 last_time = current_time;