]> git.lizzy.rs Git - nothing.git/blob - src/main.c
Remove create_camera ctor
[nothing.git] / src / main.c
1 #include <SDL2/SDL.h>
2 #include <SDL2/SDL_mixer.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <time.h>
6
7 #include "game.h"
8 #include "game/level/platforms.h"
9 #include "game/level/player.h"
10 #include "game/sound_medium.h"
11 #include "math/point.h"
12 #include "system/error.h"
13 #include "system/lt.h"
14
15 #define SCREEN_WIDTH 800
16 #define SCREEN_HEIGHT 600
17 #define GAME_FPS 60
18
19 /* LT module adapter for Mix_CloseAudio */
20 static void Mix_CloseAudio_lt(void* ignored)
21 {
22     (void) ignored;
23     Mix_CloseAudio();
24 }
25
26 /* LT module adapter for SDL_Quit */
27 static void SDL_Quit_lt(void* ignored)
28 {
29     (void) ignored;
30     SDL_Quit();
31 }
32
33 static void print_usage(FILE *stream)
34 {
35     fprintf(stream, "Usage: nothing <level-file>\n");
36 }
37
38 int main(int argc, char *argv[])
39 {
40     srand((unsigned int) time(NULL));
41
42     lt_t *const lt = create_lt();
43
44     if (argc < 2) {
45         print_usage(stderr);
46         RETURN_LT(lt, -1);
47     }
48
49     if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
50         print_error_msg(ERROR_TYPE_SDL2, "Could not initialize SDL");
51         RETURN_LT(lt, -1);
52     }
53     PUSH_LT(lt, 42, SDL_Quit_lt);
54
55     SDL_ShowCursor(SDL_DISABLE);
56
57     SDL_Window *const window = PUSH_LT(
58         lt,
59         SDL_CreateWindow(
60             "Nothing",
61             100, 100,
62             SCREEN_WIDTH, SCREEN_HEIGHT,
63             SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE),
64         SDL_DestroyWindow);
65
66     if (window == NULL) {
67         print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL window");
68         RETURN_LT(lt, -1);
69     }
70
71     SDL_Renderer *const renderer = PUSH_LT(
72         lt,
73         SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
74         SDL_DestroyRenderer);
75     if (renderer == NULL) {
76         print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL renderer");
77         RETURN_LT(lt, -1);
78     }
79     if (SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) < 0) {
80         print_error_msg(ERROR_TYPE_SDL2, "Could not set up blending mode for the renderer");
81         RETURN_LT(lt, -1);
82     }
83
84     SDL_Joystick *the_stick_of_joy = NULL;
85
86     if (SDL_NumJoysticks() > 0) {
87         the_stick_of_joy = PUSH_LT(lt, SDL_JoystickOpen(0), SDL_JoystickClose);
88
89         if (the_stick_of_joy == NULL) {
90             print_error_msg(ERROR_TYPE_SDL2, "Could not open 0th Stick of the Joy: %s\n");
91             RETURN_LT(lt, -1);
92         }
93
94         printf("Opened Joystick 0\n");
95         printf("Name: %s\n", SDL_JoystickNameForIndex(0));
96         printf("Number of Axes: %d\n", SDL_JoystickNumAxes(the_stick_of_joy));
97         printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(the_stick_of_joy));
98         printf("Number of Balls: %d\n", SDL_JoystickNumBalls(the_stick_of_joy));
99
100         SDL_JoystickEventState(SDL_ENABLE);
101     } else {
102         fprintf(stderr, "[WARNING] Could not find any Sticks of the Joy\n");
103     }
104
105     if (Mix_OpenAudio(
106             MIX_DEFAULT_FREQUENCY,
107             MIX_DEFAULT_FORMAT,
108             2,
109             1024) < 0) {
110         print_error_msg(ERROR_TYPE_SDL2_MIXER, "Could not initialize the audio\n");
111         RETURN_LT(lt, -1);
112     }
113     PUSH_LT(lt, 42, Mix_CloseAudio_lt);
114
115     Mix_Chunk * sound_samples[] = {
116         PUSH_LT(lt, Mix_LoadWAV("./sounds/nothing.wav"), Mix_FreeChunk),
117         PUSH_LT(lt, Mix_LoadWAV("./sounds/something.wav"), Mix_FreeChunk)
118     };
119     const size_t sound_samples_count = sizeof(sound_samples) / sizeof(Mix_Chunk*);
120
121     sound_medium_t *sound_medium =
122         PUSH_LT(
123             lt,
124             create_sound_medium(sound_samples, sound_samples_count, 0, MIX_CHANNELS - 1),
125             destroy_sound_medium);
126     if (sound_medium == NULL) {
127         print_current_error_msg("Could not create sound medium");
128         RETURN_LT(lt, -1);
129     }
130
131     // ------------------------------
132
133     game_t *const game = PUSH_LT(lt, create_game(argv[1], sound_medium, renderer), destroy_game);
134     if (game == NULL) {
135         print_current_error_msg("Could not create the game object");
136         RETURN_LT(lt, -1);
137     }
138
139     const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL);
140     const float delay_ms = 1.0f / GAME_FPS;
141     SDL_Event e;
142     while (!game_over_check(game)) {
143         while (!game_over_check(game) && SDL_PollEvent(&e)) {
144             if (game_event(game, &e) < 0) {
145                 print_current_error_msg("Failed handling event");
146                 RETURN_LT(lt, -1);
147             }
148         }
149
150         if (game_input(game, keyboard_state, the_stick_of_joy) < 0) {
151             print_current_error_msg("Failed handling input");
152             RETURN_LT(lt, -1);
153         }
154
155         if (game_render(game, renderer) < 0) {
156             print_current_error_msg("Failed rendering the game");
157             RETURN_LT(lt, -1);
158         }
159
160         if (game_update(game, delay_ms) < 0) {
161             print_current_error_msg("Failed handling updating");
162             RETURN_LT(lt, -1);
163         }
164
165         if (game_sound(game) < 0) {
166             print_current_error_msg("Failed handling the sound");
167             RETURN_LT(lt, -1);
168         }
169     }
170
171     RETURN_LT(lt, 0);
172 }