1 skycraft.spawn_offset = {x = 3, y = 2, z = 0}
3 skycraft.starter_mobs = {"mobs_mc:cow", "mobs_mc:sheep", "mobs_mc:pig"}
5 skycraft.load_schem("island")
7 skycraft.savedata.spawns = skycraft.savedata.spawns or {}
9 function skycraft.get_spawn(player)
10 local strpos = player:get_meta():get_string("skycraft:spawn")
11 if not strpos == "" then return end
12 return minetest.string_to_pos(strpos)
15 function skycraft.set_spawn(player, pos)
16 player:get_meta():set_string("skycraft:spawn", minetest.pos_to_string(pos))
19 function skycraft.spawn_player(player)
20 local spawn = skycraft.get_spawn(player)
21 local name = player:get_player_name()
23 local plot = skycraft.claim_plot(name)
24 spawn = {x = plot.x * 62 + 31, z = plot.z * 62 + 31, y = math.random(1600, 2000)}
25 minetest.chat_send_player(name, "Creating Island ...")
26 skycraft.set_spawn(player, spawn)
27 local physics = player:get_physics_override()
28 player:set_physics_override({gravity = 0})
29 minetest.after(5, function()
30 skycraft.add_schem(vector.add(spawn, {x = -6, y = -6, z = -4}), "island")
31 local nametag = name .. "'s Friend"
32 local entity = minetest.add_entity(vector.add(spawn, {x = -4.5, y = 1, z = 1.5}), skycraft.starter_mobs[math.random(#skycraft.starter_mobs)])
33 entity:get_luaentity().nametag = nametag
34 entity:set_properties({nametag = nametag})
35 player:set_physics_override(physics)
38 player:set_pos(vector.add(spawn, skycraft.spawn_offset))
41 minetest.register_on_respawnplayer(function(player)
42 local spawn = mcl_spawn.get_spawn_pos(player)