2 "bbor.key.toggleActive": "切换激活",
3 "bbor.tabs.structures": "建筑",
4 "bbor.tabs.villages": "村庄",
5 "bbor.options.active": "激活",
6 "bbor.options.outerBoxOnly": "显示边框",
7 "bbor.options.fill": "填充面",
8 "bbor.options.maxY": "最大 Y: %s",
9 "bbor.options.maxY.activated": "已激活",
10 "bbor.options.maxY.player": "玩家",
11 "bbor.options.maxY.seaLevel": "海平面水平",
12 "bbor.options.distance": "距离: %s",
13 "bbor.options.distance.nearest": "最近点",
14 "bbor.options.distance.nearer": "最近的",
15 "bbor.options.distance.normal": "标准",
16 "bbor.options.distance.y": "距离(Y): %s",
17 "bbor.options.distance.xz": "距离 (X/Z): %s",
18 "bbor.features.spawnChunks": "出生点区块",
19 "bbor.features.lazyChunks": "弱加载区块",
20 "bbor.features.slimeChunks": "史莱姆区块",
21 "bbor.features.mobSpawners": "刷怪笼",
22 "bbor.features.mobSpawners.spawnArea": "刷怪区域",
23 "bbor.features.mobSpawners.activationLines": "激活目标线",
24 "bbor.features.spawningSpheres": "Spawning Spheres",
25 "bbor.features.spawnableBlocks": "Spawnable Blocks",
26 "bbor.features.biomeBorders": "生物群落边界",
27 "bbor.sections.beaconsAndConduits": "信标 & 潮涌核心",
28 "bbor.features.beacons": "信标",
29 "bbor.features.conduits": "潮涌核心",
30 "bbor.features.conduits.mobHarmArea": "生物伤害区域",
31 "bbor.structures.desertTemples": "沙漠神殿",
32 "bbor.structures.jungleTemples": "丛林神庙",
33 "bbor.structures.witchHuts": "女巫小屋",
34 "bbor.structures.mansions": "林地府邸",
35 "bbor.structures.monuments": "海底遗迹",
36 "bbor.structures.igloos": "雪屋",
37 "bbor.structures.oceanRuins": "水下废墟",
38 "bbor.structures.buriedTreasure": "埋藏的宝藏",
39 "bbor.structures.shipwrecks": "沉船",
40 "bbor.structures.strongholds": "要塞",
41 "bbor.structures.mineshafts": "废弃矿井",
42 "bbor.structures.pillagerOutposts": "掠夺者前哨站",
43 "bbor.structures.villages": "村庄",
44 "bbor.structures.fortresses": "地狱堡垒",
45 "bbor.structures.endCities": "末地城",
46 "bbor.structures.netherFossils": "下界化石",
47 "bbor.structures.bastionRemnants": "堡垒遗迹",
48 "bbor.structures.ruinedPortal": "废弃传送门",
49 "bbor.features.villageSpheres": "村庄范围",
50 "bbor.features.villageSpheres.doorLines": "门线",
51 "bbor.features.villageSpheres.golemSpawn": "铁傀儡生成区域",
52 "bbor.features.villageSpheres.dotSize": "点大小: %s",
53 "bbor.features.villageSpheres.density": "密度: %s",
54 "bbor.features.villageSpheres.density.fewest": "最少",
55 "bbor.features.villageSpheres.density.fewer": "较少",
56 "bbor.features.villageSpheres.density.normal": "标准",
57 "bbor.features.villageSpheres.density.more": "更多",
58 "bbor.features.villageSpheres.density.most": "最多",
59 "bbor.commands.custom.cleared.all": "清除所有自定义边框",
60 "bbor.commands.beacon.added": "自定义信标添加于 [x=%d, y=%d, z=%d],等级为 %d",
61 "bbor.commands.beacon.cleared.all": "所有自定义框已清除",
62 "bbor.commands.beacon.cleared": "自定义信标清除于 [x=%d, y=%d, z=%d]",
63 "bbor.commands.beacon.notFound": "在 [x=%d, y=%d, z=%d ] 处找不到自定义信标",
64 "bbor.commands.box.added": "边框添加 开始于 [x=%d, y=%d, z=%d] 结束于 [x=%d, y=%d, z=%d]",
65 "bbor.commands.box.cleared.all": "清除所有边框",
66 "bbor.commands.box.cleared": "边框已清除 开始于 [x=%d, y=%d, z=%d] 结束于 [x=%d, y=%d, z=%d]",
67 "bbor.commands.box.notFound": "未找到方框 开始于 [x=%d, y=%d, z=%d] 结束于 [x=%d, y=%d, z=%d]",
68 "bbor.commands.line.added": "添加了线 开始于 [x=%d, y=%d, z=%d] 结束于 [x=%d, y=%d, z=%d]",
69 "bbor.commands.line.cleared": "所有线已清除",
70 "bbor.commands.line.cleared.all": "线已清理 开始于 [x=%d, y=%d, z=%d] 结束于 [x=%d, y=%d, z=%d]",
71 "bbor.commands.line.notFound": "没有找到开头的线 [x=%d, y=%d, z=%d] 结束于 [x=%d, y=%d, z=%d]",
72 "bbor.commands.sphere.added": "区域添加到中心 [x=%d, y=%d, z=%d] 和半径 %d",
73 "bbor.commands.sphere.cleared": "所有区域已清除",
74 "bbor.commands.sphere.cleared.all": "区域已从中心清除 [x=%d, y=%d, z=%d]",
75 "bbor.commands.sphere.notFound": "未找到中心为 [x=%d, y=%d, z=%d] 区域",
76 "bbor.commands.spawningSphere.set": "Spawning sphere set",
77 "bbor.commands.spawningSphere.notSet": "No spawning sphere set",
78 "bbor.commands.spawningSphere.cleared": "Spawning sphere cleared",
79 "bbor.commands.spawningSphere.calculated": "Calculated %s spawnable spaces (%s only at night)",
80 "bbor.renderer.spawningSphere.spawnable": "Spawnable:",
81 "bbor.renderer.spawningSphere.none": "未设置"